Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.11 @ 14:45:12 Player: JACKBOI Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (2831) 2831 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6406 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 71/300 Energy 98/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Trap Scanner Long-range Tractor Beam Arc Projector Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced ECM Suite System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Minigun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Gravmag System Cesium-ion Thruster Cooling System Compact Matter Pod Weight Redist. System Trap Scanner Improved Melee Analysis Suite Reaction Control System System Restoration Module High-powered Tractor Beam Advanced Beam Rifle Heavy Laser Advanced Beam Cannon Enhanced Autogun Shock Bomb Launcher Heavy Mace Katana Katana [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Katana Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . . . 1 1 . Propulsion 2 | . . . . . 1 1 . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 158 | 6 3 . 15 1 59 74 . Power 29 | 1 . . 4 . 11 13 . Engine 14 | 1 . . 4 . 7 2 . Core 15 | . . . . . 4 11 . Reactor . | . . . . . . . . Propulsion 44 | 2 . . 3 . 18 21 . Treads 10 | 2 . . 3 . 3 2 . Leg 27 | . . . . . 12 15 . Wheel . | . . . . . . . . Hover 6 | . . . . . 3 3 . Flight 1 | . . . . . . 1 . Utility 43 | 1 2 . 5 1 14 20 . Device 21 | . 1 . 3 . 7 10 . Storage 5 | 1 . . . 1 2 1 . Processor 4 | . 1 . . . . 3 . Hackware . | . . . . . . . . Protection 13 | . . . 2 . 5 6 . Artifact . | . . . . . . . . Weapon 42 | 2 1 . 3 . 16 20 . Energy Gun 12 | . 1 . . . 6 5 . Energy Cannon 4 | . . . 1 . 1 2 . Ballistic Gun 11 | 2 . . 2 . 2 5 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 4 | . . . . . 1 3 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . Slashing Weapon 8 | . . . . . 5 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 5 2 . Corrupted Parts 6 | . . . . . . 6 . System Corruption 27 | . . . . . . 27 . Parts Lost 34 | . . 1 1 . 1 31 . Power 10 | . . . . . . 10 . Propulsion 12 | . . . 1 . . 11 . Utility 7 | . . . . . 1 6 . Weapon 5 | . . 1 . . . 4 . Highest Loss Streak 6 | . . 1 1 . 1 6 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 99 98 100 98 88 . Engine 7 | . 14 14 11 11 12 . . Core 9 | . . . . . 4 18 . Treads 7 | . 28 28 20 22 7 . . Leg 12 | . . . . . 17 14 . Hover 4 | . . . . . 1 9 . Device 11 | . 11 . 17 22 14 8 . Storage 9 | . 14 14 11 11 9 8 . Processor 6 | . 1 14 11 11 6 4 . Protection 4 | . . . 4 . 6 3 . Energy Gun 4 | . 4 13 . . 3 4 . Energy Cannon 3 | . . . 6 11 2 2 . Ballistic Gun 4 | . 23 14 15 11 1 2 . Slashing Weapon 4 | . . . . . 8 2 . Naked Turns 21 | . . . . . . 3 18 Heaviest Build 72 | 12 14 14 24 35 66 72 . Greatest Support 66 | 40 46 40 46 46 66 50 3 Greatest Overweight (x) 20 | . . . . . 3 20 . Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 20 | 8 8 8 8 15 20 20 5 Average Capacity 16 | 6 8 8 8 8 18 19 5 Most Carried 20 | 4 8 8 8 8 20 20 5 Average Carried 15 | 1 7 7 7 7 18 18 5 Final Capacity 20 | 8 8 8 8 15 20 5 5 Final Carried 20 | 4 8 8 8 8 20 5 5 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Matter Collected 2172 | 253 20 37 227 33 787 815 . Remotely 40 | . . . . . . 40 . Salvage Created 4034 | . 147 69 407 47 1781 1583 . Parts 215 | . 9 8 32 4 78 84 . Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 64 | . 3 5 8 3 21 24 . Melee 19 | . . . . . 14 5 . Guns 21 | . 3 3 4 . 4 7 . Cannons 15 | . . . 4 3 . 8 . AOE 4 | . . 2 . . . 2 . Classes Destroyed 12 | . 2 . 3 . 4 3 . Worker 10 | . . . 1 . 5 4 . Builder 5 | . . . . . 2 3 . Hauler 3 | . . . . . 3 . . Recycler 8 | . 1 . . . 4 3 . Operator 1 | . . . . . 1 . . Watcher 4 | . . . . . 3 1 . Swarmer 15 | . 3 5 . 3 . 4 . Grunt 31 | . . . 4 . 16 11 . Brawler 1 | . . . . . . 1 . Sentry 12 | . . . 4 . 5 3 . Specialist 1 | . . . . . . 1 . Programmer 4 | . . . . . . 4 . Best Kill Streak 6 | . 4 3 4 3 5 6 . Combat Bots Only 4 | . 3 3 4 3 3 3 . Max Kills in Single Turn 2 | . 2 2 1 1 2 2 . Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 . . . 1 . Melee 2 | . . . . . 2 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Damage Taken 5861 | . 128 121 647 189 1191 3546 39 Core 1066 | . 19 11 99 14 197 687 39 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . 88 . 71 64 . . Volleys Fired 170 | . 10 7 27 11 38 77 . Largest 2 | . 2 2 2 2 2 2 . Hottest 137 | . 65 65 91 91 129 137 . Shots Fired 326 | . 20 14 54 22 65 151 . Gun 233 | . 20 14 37 11 48 103 . Cannon 82 | . . . 17 11 14 40 . Launcher 11 | . . . . . 3 8 . Special . | . . . . . . . . Kinetic 146 | . 14 7 37 11 17 60 . Thermal 154 | . . . 17 11 45 81 . Explosive . | . . . . . . . . Electromagnetic 26 | . 6 7 . . 3 10 . Robot Hit Streak 22 | . 4 3 20 5 22 18 . Robot Miss Streak 4 | . 3 3 1 3 2 4 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 1 . . 1 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . Shots Hit Robots 277 | . 10 5 38 8 98 118 . Core Hits 137 | . 6 5 13 3 46 64 . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . 4 1 . Critical Strikes 13 | . . . . . 10 3 . Burn 3 | . . . . . 2 1 . Smash 6 | . . . . . 5 1 . Sever 4 | . . . . . 3 1 . Melee Attacks 87 | . . . . . 63 24 . Impact 22 | . . . . . 17 5 . Slashing 65 | . . . . . 46 19 . Piercing . | . . . . . . . . Sneak Attacks 12 | . . . . . 10 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 10 | . . . . . 8 2 . Damage Inflicted 7318 | . 135 128 575 136 3132 3212 . Guns 2431 | . 135 66 288 35 592 1315 . Cannons 1203 | . . . 287 101 103 712 . Explosions 514 | . . 61 . . 122 331 . Melee 3165 | . . . . . 2315 850 . Ramming 5 | . . 1 . . . 4 . Kinetic 1399 | . 69 25 288 35 155 827 . Thermal 2147 | . . 61 287 101 540 1158 . Explosive 79 | . . . . . . 79 . Electromagnetic 523 | . 66 41 . . 122 294 . Impact 1090 | . . . . . 867 223 . Slashing 2075 | . . . . . 1448 627 . Piercing . | . . . . . . . . Highest Corruption 32 | . . . . . . 32 29 Average Corruption 22 | . . . . . . 22 29 Corruption Purged 9 | . . . . . . 9 . Corruption Blocked . | . . . . . . . . Effects 84 | . . . . . . 84 . Message Errors 21 | . . . . . . 21 . Matter Fused 16 | . . . . . . 16 . Heat Flow Errors 9 | . . . . . . 9 . Energy Discharges 8 | . . . . . . 8 . Parts Rejected 4 | . . . . . . 4 . Data Loss (minor) 9 | . . . . . . 9 . Data Loss (major) 1 | . . . . . . 1 . Misfires 6 | . . . . . . 6 . Alerts 2 | . . . . . . 2 . Misdirections 2 | . . . . . . 2 . Weapon Failures 6 | . . . . . . 6 . Overload Shots . | . . . . . . . . Overflow Damage 631 | . . 2 . . 531 98 . Projectiles . | . . . . . . . . Explosions 14 | . . 2 . . 12 . . Melee 617 | . . . . . 519 98 . Knockbacks 4 | . . . . . 2 2 . Impact 3 | . . . . . 2 1 . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 171 | . . 16 . . . 155 . Shots 9 | . . 1 . . . 8 . Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . . 1 . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 350 | . 64 64 350 . 48 301 . Average Temperature 74 | . 25 37 174 . 13 58 . Received Heat Transfer 2352 | . . . 285 18 855 1194 . Effects 3 | . . . 3 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 15 | . 1 . . . 11 3 . Impact Corruptions 13 | . . . . . 10 3 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . . 1 1 10 . Heat Transferred 4157 | . . 50 518 185 1258 2146 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Peak Influence 297 | . 90 151 297 167 269 182 . Initial 97 | . . 29 49 97 54 . . Average 91 | . 21 58 186 161 123 59 . Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 92 | 100 100 100 57 100 87 100 100 Level 1 7 | . . . 42 . 12 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . . 2 . 2 16 . Investigation 1 | . . . 1 . . . . Extermination 3 | . . . . . . 3 . Reinforcement 9 | . . . 1 . 1 7 . Assault . | . . . . . . . . Garrison 7 | . . . . . 1 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Distress Signals 7 | . 1 . 1 . 3 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 4 6 12 5 34 39 1 Peak Tracking Total 5 | . 4 3 5 3 4 5 1 Tactical Retreats 3 | . . . 1 . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Traps Triggered 6 | . . . 1 . . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Disabled 7 | . . . 1 . 1 5 . Max in Single Turn 2 | . . . 1 . 1 2 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Accessed 7 | . . . 1 . 2 4 . Terminals 3 | . . . 1 . 1 1 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 11 | . . . 2 . 4 5 . Successful 7 | . . . 1 . 2 4 . Failed 4 | . . . 1 . 2 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . . . 2 2 . Terminals 5 | . . . 2 . 2 1 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 2 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 3 | . . . 1 . 1 1 . Prototype ID Bank 2 | . . . 1 . . 1 . Dispatch Records 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Reject 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 1 . . 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Turns Passed 5045 | 93 160 341 346 252 1642 2193 18 Spaces Moved 2196 | 53 75 199 147 134 653 899 36 Core 61 | 3 . . . . . 22 36 Treads 773 | 50 75 199 147 134 166 2 . Legs 891 | . . . . . 435 456 . Wheels . | . . . . . . . . Hover 462 | . . . . . 52 410 . Flight 9 | . . . . . . 9 . Fastest Speed 50 | 50 160 160 160 160 112 50 50 Average Speed 175 | 153 160 160 160 160 181 187 50 Slowest Speed 1050 | 160 160 160 160 160 280 1050 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 16 58 15 32 40 26 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . 4 . . . 28 . Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE 29 | . . 4 . . . 25 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Total 2974 | 62 100 210 210 151 985 1220 36 Wait 157 | . . . 4 3 60 90 . Move 2190 | 52 74 198 146 133 652 899 36 Hop . | . . . . . . . . Pick Up 107 | 4 8 2 8 1 56 28 . Fast Attach 43 | 6 2 . 2 . 12 21 . Attach 22 | . . . 3 . 1 18 . Detach 1 | . . . . . 1 . . Swap 93 | . 1 . 10 1 46 35 . Drop 119 | . 5 2 10 2 70 30 . Fire 170 | . 10 7 27 11 38 77 . Melee 70 | . . . . . 49 21 . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 13) 195 | -10/Materials | Discovered new exit (range 12) 254 | -10/Materials | Entered Mines 255 | -10/Mines | Assembled infested the area 308 | -10/Mines | Build established: Mutant 586 | -10/Mines | Discovered new exit (range 4) 595 | -10/Mines | Entered Materials 595 | -9/Materials | Evolved 2 slots: Utility x2 924 | -9/Materials | Discovered new exit (range 10) 941 | -9/Materials | Entered Mines 1019 | -9/Mines | Learned location of Zion (-6) 1119 | -9/Mines | Build established: Scavenger-Mutant 1161 | -9/Mines | Discovered new exit (range 11) 1193 | -9/Mines | Entered Materials 1193 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2102 | -8/Materials | Garrison activated, responded to threat 2754 | -8/Materials | Discovered new exit (range 13) 2835 | -8/Materials | Entered Factory 2835 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3002 | -7/Factory | Build established: Mutant 3480 | -7/Factory | Lost 5 parts (1p4n) 3561 | -7/Factory | Lost 3 parts (2n1w) 3643 | -7/Factory | Lost 3 parts (2p1u) 3707 | -7/Factory | System corruption reached 10% 3737 | -7/Factory | System corruption reached 30% 3964 | -7/Factory | Garrison activated, responded to threat 4004 | -7/Factory | Build established: Scavenger-Mutant 4328 | -7/Factory | Core integrity fell below 50% 4519 | -7/Factory | Cargo convoy interrupted 4577 | -7/Factory | Garrison activated, responded to threat 4869 | -7/Factory | Lost 4 parts (2p1n1u) 4885 | -7/Factory | Core integrity fell below 20% 4971 | -7/Factory | Lost 6 parts (1p2n2u1w) 5025 | -7/Factory | Released all parts (1) 5028 | -7/Factory | Sucked down chute 5028 | -7/Factory | Entered Waste 5041 | -7/Waste | Spotted C-40 Crusher 5046 | -7/Waste | Spotted C-40 Crusher 5046 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04940_ Imp. Light Armor Plating destroyed. 04946_ Penetrated by Slug. 04951_ System corrupted: Matter fused (-9). 04957_ Penetrated by Slug. 04971_ :KWVPAU| T53MV1 04972_ Penetrated by Slug. 04988_ G%QJ8KMBBY=1MPQ 1AZAAB%R:E5#HE48E 05007_ System corrupted: Aluminum Leg rejected. 05010_ Proton Missile Launcher destroyed. 05015_ Penetrated by Slug. 05015_ EM Pulse Cannon destroyed. 05018_ Hcp. Storage Unit destroyed. 05025_ JEMSZ3BQXMV9LEEH82/H 05025_ Released Carbon-fiber Leg. 05025_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05028_ Triggered Chute Trap. 05028_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????######????????????????????????? | | ???????????????????# #????????????????????????? | | ?????############??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# [ #????????????????????????? | | ?????# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #?????????? #????????????? | | ?????############??# #????????! #????????????? | | ?????????????????### ######## ####?????????? | | ?????????????????# ?????????? | | ?????????????????# CC ????????? | | ?????????????????# CC C????????? | | ?????????????????# @ C????????? | | ?????????????????### ######## #????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# !#????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ??????????????????? ????????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????### ####?????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 35 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed MachineBackupGreatsword Manual? 0 Play Time 00:54:11 Cumulative 215.3 hours Start 2022.11.16 @ 12:30:18 End 2022.12.11 @ 14:45:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 83 Rogue 0 Adventurer 83 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac021213-a56f-4e2c-a6ed-dedf46d2a694