Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 19:25:58

Player: skye

Result: Destroyed by as-57048 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (759)      759
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2204

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     295/300
Energy                     194/250
System Corruption          3%
Temperature                Cool (20)
Movement                   Rolling (110) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
                Mining Laser
>               --- INVENTORY (15) ---
                Ion Engine
          Light Ion Engine
                Heat Sink
          Small Battery (100)
  High-capacity Matter Pod (200)
                Structural Scanner
                Seismic Detector
                EM Pulse Gun
         Guided Plasma Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Bore Cannon
           Mini Grenade Launcher
                Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Wheel
           Seismic Detector
           EM Pulse Gun
    Guided Plasma Cannon
     Light Assault Rifle
     Light Cannon
           Bore Cannon
           Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 2   4   10  .   4   
  Power                    5    | .   2   2   .   1   
    Engine                 4    | .   1   2   .   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   3   .   .   
    Treads                 3    | 2   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | .   2   1   .   .   
    Device                 2    | .   1   1   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | .   .   4   .   3   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   .   2   .   1   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   4   3   .   1   
  Power                    2    | .   1   1   .   .   
  Propulsion               2    | .   1   1   .   .   
  Utility                  2    | .   1   .   .   1   
  Weapon                   2    | .   1   1   .   .   
  Highest Loss Streak      5    | .   3   5   .   1   
  To Critical Strikes      1    | .   1   .   .   .   
Average Slot Usage (%)     97   | .   93  95  100 100 
  Engine                   12   | .   6   13  14  14  
  Core                     1    | .   7   .   .   .   
  Treads                   17   | .   27  14  14  14  
  Wheel                    10   | .   .   13  14  14  
  Device                   12   | .   9   12  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               4    | .   13  3   .   .   
  Ballistic Gun            22   | .   14  21  28  27  
Peak Build Rating          11   | 7   10  10  11  11  
  Average Rating           9    | 6   8   9   10  10  
  On Entrance              7    | 6   7   5   10  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 12  30  28  26  28  
  Greatest Support         40   | 40  40  20  10  10  
  Greatest Overweight (x)  2    | .   1   2   2   2   
  Average Overweight (x)   1    | .   .   1   2   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 8   10  15  15  15  
  Most Carried             15   | 8   8   9   11  15  
  Average Carried          9    | 6   7   6   9   14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   8   9   11  15  

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           843  | 238 161 166 .   278 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1202 | 153 604 205 .   240 
  Parts                    85   | 15  44  20  .   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   13  9   .   3   
  Guns                     21   | .   12  6   .   3   
  Cannons                  3    | .   .   3   .   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          8    | 2   4   .   .   2   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 4    | 3   .   1   .   .   
  Recycler                 3    | 1   1   .   .   1   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  10   | .   3   7   .   .   
  Grunt                    14   | .   10  2   .   2   
  Brawler                  1    | .   .   .   .   1   
Best Kill Streak           4    | 2   4   3   .   3   
  Combat Bots Only         3    | .   3   3   .   3   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        164  | .   86  62  .   16  
  Missed                   50   | .   23  21  .   6   
Damage Taken               1195 | .   625 397 .   173 
  Core                     254  | .   116 92  .   46  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              114  | 6   48  38  .   22  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  100  | 60  60  60  .   100 
Shots Fired                206  | 12  95  58  .   41  
  Gun                      198  | 12  95  53  .   38  
  Cannon                   5    | .   .   5   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  3    | .   .   .   .   3   
  Kinetic                  137  | 6   48  45  .   38  
  Thermal                  3    | .   .   .   .   3   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          66   | 6   47  13  .   .   
  Robot Hit Streak         10   | 4   6   6   .   10  
  Robot Miss Streak        6    | 1   3   6   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        6    | .   3   1   .   2   
    Max Gunslinging Chain  1    | .   1   1   .   1   
Shots Hit Robots           118  | 7   52  33  .   26  
  Core Hits                60   | 5   27  16  .   12  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | 1   1   .   .   .   
    Corrupt                2    | 1   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1523 | 96  827 398 .   202 
  Guns                     1370 | 96  742 331 .   201 
  Cannons                  67   | .   .   67  .   .   
  Explosions               85   | .   85  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  1    | .   .   .   .   1   
  Kinetic                  825  | 27  330 267 .   201 
  Thermal                  85   | .   85  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          612  | 69  412 131 .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   3   
  Average Corruption       3    | .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        48   | .   48  31  .   20  
  Average Temperature      15   | .   16  14  .   10  
  Received Heat Transfer   402  | .   240 120 .   42  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   2   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             309  | 20  309 290 .   91  
  Initial                  100  | .   13  100 .   .   
  Average                  131  | 11  214 130 .   55  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         74   | 100 36  84  .   100 
  Level 1                  25   | .   63  15  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           4    | .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   28  10  .   7   
  Peak Tracking Total      8    | .   8   3   .   4   
  Tactical Retreats        5    | .   4   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   6   .   1   .   
  Successful               3    | .   2   .   1   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   6   .   2   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               4    | .   .   .   4   .   
  Largest Group            4    | .   .   .   4   3   
  Highest-Rated Group      45   | .   .   .   45  37  
  Highest-Rated Ally       21   | .   .   .   21  21  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   22  
  Total Damage             268  | .   .   .   .   268 
  Kills                    4    | .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               2697 | 92  577 803 756 469 
Spaces Moved               1893 | 40  265 589 640 359 
  Core                     .    | .   .   .   .   .   
  Treads                   310  | 39  265 6   .   .   
  Legs                     1    | 1   .   .   .   .   
  Wheels                   1582 | .   .   583 640 359 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            110  | 120 160 110 110 110 
  Average Speed            118  | 159 161 111 110 110 
  Slowest Speed            240  | 160 240 240 110 110 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       56   | 3   42  95  73  67  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          7    | .   7   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      7    | .   7   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2152 | 59  321 682 692 398 
  Wait                     42   | .   .   38  1   3   
  Move                     1889 | 39  264 588 639 359 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 6   2   6   2   6   
  Fast Attach              2    | .   1   1   .   .   
  Attach                   8    | 2   1   5   .   .   
  Detach                   2    | 2   .   .   .   .   
  Swap                     10   | .   2   4   .   4   
  Drop                     12   | 4   3   2   .   3   
  Fire                     114  | 6   48  38  .   22  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   50   | .   .   .   50  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   93 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 14)
  311 | -10/Materials | Build established: Mutant
  670 | -10/Materials | Entered Mines
  677 | -10/Mines     | Core integrity fell below 50%
  737 | -10/Mines     | Lost 5 parts (1p2n1u1w)
  786 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  889 | -10/Mines     | Discovered new exit (range 6)
 1023 | -10/Mines     | Core integrity fell below 20%
 1148 | -10/Mines     | Discovered new exit (range 8)
 1249 | -10/Mines     | Build established: Scavenger-Mutant
 1468 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1469 | -10/Mines     | Discovered new exit (range 5)
 1473 | -10/Mines     | Entered Exiles
 1473 | -10/Exiles    | Found Exiles lab destroyed
 1595 | -10/Exiles    | Opened EX-Vault
 1599 | -10/Exiles    | Found Gui. Plasma Cannon
 1902 | -10/Exiles    | Discovered new exit (range 15)
 2218 | -10/Exiles    | Discovered new exit (range 12)
 2229 | -10/Exiles    | Entered Mines
 2229 | -9/Mines      | Accompanied by 3 allies
 2351 | -9/Mines      | Discovered new exit (range 14)
 2504 | -9/Mines      | Discovered new exit (range 8)
 2641 | -9/Mines      | Excavation squad dispatched
 2641 | -9/Mines      | A large section of the Mines collapsed
 2698 | -9/Mines      | Destroyed by as-57048 with Assembled Maul

 Last Messages 
---------------
02660_ K-01 Serf collects debris.
02663_ Slug penetrates Mercenary 1c.
02663_ K-01 Serf collects debris.
02666_ Slug penetrates as-42963.
02666_ Mercenary 1c destroyed.
02666_ K-01 Serf collects debris.
02668_ as-08023 sneak attacks.
02668_ K-01 Serf system corrupted by crushing
  effect.
02668_ K-01 Serf destroyed.
02669_ as-42963 destroyed.
02672_ Slug penetrates as-08023.
02672_ as-08023 destroyed.
02674_ Acquired 19 matter.
02675_ Extracted 13 matter.
02681_ Dropped Lgt. Ion Engine.
02681_ Acquired Ion Engine.
02695_ Imp. Terrain Scanner destroyed.
02695_ System corrupted by crushing effect (+3).
02696_ Slug penetrates as-57048.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????#????????????????????  |
| ???????????????????????????????#??????#??????????  |
| ?????????????????????#?????????????????#????#????  |
| ?????????????????????????????####????#?##????????  |
| ??????????????????????#??#??##  ######???????#???  |
| ??????????????????#????#????#        #???????????  |
| ??????????????????#?##??????#        #???????????  |
| ????????????????????# ????###    ### #???????????  |
| ????????????????????#  ???## =  ##?# ##??????????  |
| ??????????????#?????#  #?##%%%!##??# #????????#??  |
| ?????????????????#?##   ## %*%##???# #???????????  |
| ???????????????#????#  ##*#[! #????# #???????????  |
| ?????????????#??????#  # ###h##????# #???#???????  |
| ?????????????????#?### ##@%;###????# ##??????????  |
| ??????????????????#?######a # #????# #???????????  |
| ?????????????????????#?## #;# ###### ####????#???  |
| ???????????#???????#?#?##  #####       #???#?????  |
| ?????????????????????###  # ##?#       #??#?????#  |
| ?????###???#??????????#     ##?# !!!!  #?????????  |
| ????##  #??????#??#?#?#     ##?# !!!   #?????????  |
| ???##    #????????????#      #?# !! !  #?????????  |
| #??#     ##?##???#????#      #?# ! !   #?????????  |
| ???#      ##??????????#      #?#       #?????????  |
| ??##       ##?#########     ##?#       #?????????  |
| ?##    """  ###            ##?##       #?????????  |
| ##     """                ##???#       #?????????  |
| ?#     """        #########????#########?????????  |
| ?#                ###???#?#######????????????#???  |
| ?#          ##%   ##?????##    ##??#???#?????????  |
| ?##        ####  ##????###      #????????????????  |
| ??##       #??# ###?????#       ##????????#??????  |
| ???######  #### #??#????#        #???????????????  |
| #???????###  ## ######??#   <    #???????????????  |
| ??????????#          #?#?#      #????????????????  |
| #????????##          ##??#    ###?????#?#????#???  |
| #???????##   ######  ##??#   ##????????#?????????  |
| ????#??##    ##???#  #??##   #???????????????????  |
| ?????###      #####  ####    #??##???????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructMicroDrivehammer
  Manual?         0
Play Time         00:17:27
  Cumulative      57.4 hours
  Start           2024.11.23 @ 19:08:24
  End             2024.11.23 @ 19:25:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           34
  Adventurer      44
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          44
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 233d6044-00f5-4434-9665-0fc07e195780