Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 12:42:28

Player: canerib

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (454)      454
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2374

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Visual Processing Unit
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Ion Engine
    Medium Matter Pod (100)
           Trap Scanner
           Sensor Array
  Improved Sensor Array
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
     Light Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
  Improved Terrain Scanner
  Improved Terrain Scan Processor
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
    Medium Matter Pod
           Trap Scanner
           Sensor Array
     Small Laser
     Light Assault Rifle
           Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Transport Network Coupler
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             27   | 7   2   8   3   7   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   1   3   1   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   1   3   1   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   1   3   1   3   
    Device                 4    | 1   .   1   1   1   
    Storage                2    | 1   .   1   .   .   
    Processor              4    | .   1   1   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   .   1   .   1   
    Energy Gun             3    | 1   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   .   3   .   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               7    | .   .   2   .   5   
  Utility                  2    | .   .   1   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      9    | .   .   2   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 98  100 84  
  Engine                   11   | .   14  11  11  7   
  Leg                      29   | .   28  32  33  26  
  Device                   5    | .   2   5   11  7   
  Storage                  11   | .   14  11  11  9   
  Processor                14   | .   11  15  11  18  
  Energy Gun               11   | .   14  11  11  7   
  Ballistic Gun            11   | .   14  11  11  7   
Peak Build Rating          18   | 7   8   13  12  18  
  Average Rating           10   | 5   7   11  11  15  
  On Entrance              7    | .   7   8   12  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 13  13  31  30  30  
  Greatest Support         40   | 20  20  30  30  40  
  Greatest Overweight (x)  6    | .   .   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         11   | 7   8   13  15  15  
  Most Carried             11   | 4   8   11  11  10  
  Average Carried          6    | 1   5   8   8   8   
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            11   | 4   8   11  8   9   

 Class Distribution 
--------------------
 49% | Mutant
 34% | Scavenger-Mutant
  8% | Skirmisher
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
       Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           633  | 277 50  227 .   79  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            696  | 106 133 254 .   203 
  Parts                    61   | 17  15  15  .   14  
Haulers Intercepted        3    | .   1   1   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  13   | .   4   4   .   5   
  Guns                     13   | .   4   4   .   5   
Classes Destroyed          7    | 2   4   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   3    | .   1   1   .   1   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  4    | .   1   2   .   1   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    6    | .   1   3   .   2   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           3    | 3   3   3   .   2   
  Combat Bots Only         3    | .   3   3   .   2   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        166  | .    17   51   .    98   
  Missed                   32   | .    3    11   .    18   
Damage Taken               1940 | .    105  530  .    1305 
  Core                     658  | .    6    95   .    557  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  97   .    76   .    
Volleys Fired              88   | 7    30   26   .    25   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  85   | 60   60   85   .    85   
Shots Fired                167  | 14   58   52   .    43   
  Gun                      167  | 14   58   52   .    43   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  87   | 7    30   26   .    24   
  Thermal                  80   | 7    28   26   .    19   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | 4    4    11   .    7    
  Robot Miss Streak        6    | 1    4    6    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           97   | 9    27   33   .    28   
  Core Hits                41   | 5    11   13   .    12   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    1    
    Burn                   2    | .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1085 | 89   270  420  .    306  
  Guns                     1078 | 89   270  413  .    306  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    7    .    .    
  Kinetic                  373  | 22   108  124  .    119  
  Thermal                  705  | 67   162  289  .    187  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    .    3    .    .    
  Kicked                   3    | .    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        470  | 20   40   470  .    114  
  Average Temperature      89   | 12   18   180  .    47   
  Received Heat Transfer   942  | .    .    222  .    720  
  Effects                  8    | .    .    8    .    .    
    Shutdowns              1    | .    .    1    .    .    
    Interference           3    | .    .    3    .    .    
    Matter Decay           1    | .    .    1    .    .    
    Damage (major)         3    | .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    1    
  Heat Transferred         1772 | 150  375  740  .    507  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             263  | 20  207 263 98  161 
  Initial                  98   | .   13  87  98  37  
  Average                  114  | 8   99  167 98  103 
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         83   | 100 91  58  100 100 
  Level 1                  16   | .   8   41  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   3   1   .   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           8    | .   2   3   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   12  15  .   15  
  Peak Tracking Total      6    | .   4   6   .   6   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          4    | .   1   2   .   1   
  Terminals                4    | .   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   4   8   .   3   
  Successful               8    | .   3   3   .   2   
  Failed                   7    | .   1   5   .   1   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   .   6   .   .   
  Terminals                15   | .   4   8   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   3   2   .   2   
  Alert Level              3    | .   1   1   .   1   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              3    | .   1   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   
  Terminals                1    | .   .   1   .   .   
    Botnet                 1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   2   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1150 | 98  381 370 52  249 
Spaces Moved               655  | 57  244 181 40  133 
  Core                     7    | 5   .   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     648  | 52  244 181 40  131 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            127  | 113 120 146 120 125 
  Slowest Speed            350  | 120 120 190 120 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 4   47  24  14  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      809  | 74  279 234 45  177 
  Wait                     20   | .   1   14  .   5   
  Move                     651  | 56  243 180 39  133 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 4   3   2   .   5   
  Fast Attach              11   | 7   .   2   .   2   
  Attach                   10   | .   .   2   3   5   
  Detach                   4    | .   .   .   2   2   
  Swap                     6    | .   2   4   .   .   
  Drop                     2    | .   .   1   1   .   
  Fire                     88   | 7   30  26  .   25  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   3   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 14)
  297 | -10/Materials | Discovered new exit (range 17)
  300 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 3)
  480 | -10/Materials | Entered another Materials area
  480 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  593 | -9/Materials  | Discovered new exit (range 11)
  850 | -9/Materials  | Entered Mines
  856 | -9/Mines      | Met a Derelict bent on vengeance
  886 | -9/Mines      | Discovered new exit (range 13)
  902 | -9/Mines      | Entered Materials
  902 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1015 | -8/Materials  | Discovered new exit (range 18)
 1134 | -8/Materials  | Core integrity fell below 50%
 1143 | -8/Materials  | Core integrity fell below 20%
 1151 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01117_ Ion Engine destroyed.
01118_ Aluminum Leg destroyed.
01122_ G-47 Trooper destroyed.
01122_ Switching to secondary target: G-47
  Trooper.
01128_ G-47 Trooper destroyed.
01128_ Switching to secondary target: G-50
  Soldier.
01129_ Lgt. Assault Rifle destroyed.
01131_ Sml. Laser destroyed.
01133_ Acquired 4 matter.
01133_ Material Compactor disabled.
01138_ Critical hit (Burn: +37).
01140_ Acquired Aluminum Leg.
01141_ Critical hit (Burn: +37).
01143_ Acquired Aluminum Leg.
01145_ Aluminum Leg destroyed.
01149_ R-06 Scavenger collects Lgt. Nuclear
  Core.
01149_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ???????????#?????"???????????????????????????? |
|     ??????????????  ?? ????  ????????????????????? |
|     ???????#????####+######+####?????????????????? |
|     ?????????? ?            +  "?????????????????? |
|     ???????#? ? !           # ???????????????????? |
|     ???????????             + ???????????????????? |
|     ??#??#?# ? """          #??????##????????????? |
|     ???????#  """""         #?? ???#?????????????? |
|     ? ?? ??#  """"          #????? ??????????????? |
|     ??  ?? #  """"          ##?#?#???????????????? |
|     ??? ???#   "            #?#???????##?????????? |
|     ???? ??#          g     ####??#????#??#??????? |
|     ??? ???#          g"T"  ###???#??#?#????? ???? |
|     ???????+          g"""  ##########?? ??? ""??? |
|     ???????#        %       #        #????"" ?""?? |
|     ??? ? ?#       [r       # """    ##? "?"?"???? |
|     #? ? ??########## g g   # """    ###  ?   ?? ? |
|     ? ??? ??????? ??+   g@  # """    #?#?    ?  ?? |
|     ????? ??##   ?"?#   o  w#        ##??? ?? ? ?# |
|     ??? ?? ?#??? ?T?#       + """    ### ?????? ?# |
|     ????????#???????#####+### """    ##?###???#?#? |
|     ???#??????? ??? #??     # """    #?#???????##? |
|     ?????????#?? ? ?##   """#        #??#?#?##?#?? |
|     ???#????????? ???#   """######+#########?##?## |
|     ????#??#?#????####   """#?#?## ##!    ######## |
|     ?????????#??#???##      # #  # ##!!     ^^     |
|     ?????#???##??#???#   """## #   =!%!<    ^      |
|     ?????????#?#?????#   """#?## # ##!!            |
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|     ????#??????#?????#      ##???# ###   #####?##? |
|     ???????????####??#   """######+###     !!##### |
|     ???#???#?????????#   """##       #       ##### |
|     ??????????#??#???#   """##       /     !!##??# |
|     ???????###########      ##    |  #     !!###?# |
|     ???????#        ##################     [[##### |
|     ???????#        ##????#######?#?##     [[##?## |
|     ???????#        #????#???#########   ######### |
|     ?#?????#        #?#???#?##########   #       # |
|     ????#??#        #??#?####?####?###   #       # |
|     ??#?#??#        #??#???##?##?#####   +       # |
|     ????#?##        #?#####?  #  ?? ##   #       # |
|     ???????#        #?#?#?# ?     # ##   ######### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       110
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakMakeshiftArachnoskeleton
  Manual?         0
Play Time         00:14:54
  Cumulative      75.3 hours
  Start           2025.03.18 @ 12:30:23
  End             2025.03.18 @ 12:42:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          46
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc5e1243-e083-49a4-a302-8180d257354d