Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 21:18:42 Player: Noxul Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3462) 3462 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 8823 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 257 Friendly Fire -244 Cogmind --------- Core Integrity 0/1150 Matter 286/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Propulsion (4) Utility (9) Advanced Cryofiber Web Weapon (4) Inventory (4) Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Energy Filter Peak State ------------ Power Neutrino Core Antimatter Reactor Propulsion Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Utility Advanced Heat Sink Medium Storage Unit Matter Compressor Improved Targeting Computer Recoil Nullifier Matter Filter Improved Transmission Jammer Improved Medium Armor Plating Force Field Weapon Coil Gun Coil Gun Railgun Mass Driver Inventory Improved Heat Sink Coolant Injector Advanced Sensor Array Energy Filter Long-range Tractor Beam Hypervelocity Gauss Rifle Rocket Launcher [Rating: 91] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 7 | . . 1 1 2 1 . . 1 1 Weapon 2 | . . 1 . . . . . . 1 Parts Attached 109 | 6 5 21 16 6 19 5 1 11 19 Power 13 | 1 . 2 3 1 1 2 . 2 1 Engine 7 | 1 . 2 3 1 . . . . . Core 4 | . . . . . 1 . . 2 1 Reactor 2 | . . . . . . 2 . . . Propulsion 18 | 2 . 1 5 . 4 . . 4 2 Treads . | . . . . . . . . . . Leg 17 | 2 . 1 5 . 4 . . 4 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 29 | 1 1 3 4 4 3 . 1 4 8 Device 20 | . . . 3 3 2 . 1 3 8 Storage 3 | 1 . 1 . . . . . 1 . Processor 1 | . . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . 1 1 1 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 49 | 2 4 15 4 1 11 3 . 1 8 Energy Gun 8 | 1 1 1 2 . 2 . . . 1 Energy Cannon 2 | . . . . 1 1 . . . . Ballistic Gun 20 | 1 . 5 . . 5 3 . . 6 Ballistic Cannon 11 | . 2 6 2 . . . . 1 . Launcher 8 | . 1 3 . . 3 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 41 | . . . 3 . 3 . . 1 34 Power 6 | . . . . . 2 . . 1 3 Propulsion 6 | . . . . . . . . . 6 Utility 17 | . . . 1 . 1 . . . 15 Weapon 12 | . . . 2 . . . . . 10 Highest Loss Streak 13 | . . . 1 . 3 . . 1 13 Average Slot Usage (%) 90 | . 90 100 91 100 92 83 100 100 68 Engine 5 | . 14 11 9 7 4 . . . . Core 1 | . . . . . 3 . . 1 4 Reactor 2 | . . . . . . 4 13 9 . Leg 20 | . 28 22 25 23 20 20 20 23 10 Device 15 | . . . 5 25 25 26 26 23 22 Storage 9 | . 14 11 9 7 6 6 6 10 9 Processor 5 | . . 9 9 7 6 6 6 5 . Protection 5 | . 5 12 6 4 5 6 6 5 1 Energy Gun 3 | . 12 1 1 15 4 . . . . Ballistic Gun 13 | . 12 11 21 . 8 12 20 16 12 Ballistic Cannon 4 | . 2 18 4 4 . . . . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 12 22 32 40 39 51 69 69 79 88 Greatest Support 75 | 20 20 23 41 41 60 60 60 75 70 Greatest Overweight (x) 8 | . 1 1 1 . 1 1 1 1 8 Average Overweight (x) . | . . 1 . . . . 1 . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 8 8 8 7 Most Carried 8 | 4 6 7 8 8 8 8 7 8 8 Average Carried 5 | 1 4 5 6 7 6 6 6 7 4 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 4 Final Carried 8 | 2 5 7 8 7 7 5 7 8 4 Class Distribution -------------------- 31% | Gunner 20% | Scavenger-Gunner 18% | Mutant 17% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Scavenger-Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 3257 | 246 40 460 673 . 237 225 40 543 793 Remotely 288 | . . . . . . . . . 288 Salvage Created 3708 | . 121 475 1030 . 279 73 . 574 1156 Parts 209 | . 14 34 49 . 16 3 . 29 64 Haulers Intercepted 2 | . . . 1 . . . . . 1 Recyclers Shooed 3 | . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 77 | . 5 16 19 . 6 . . 9 22 Guns 52 | . 2 4 16 . 2 . . 9 19 Cannons 11 | . . 6 3 . 1 . . . 1 AOE 14 | . 3 6 . . 3 . . . 2 Classes Destroyed 12 | . 3 4 1 . 2 . . 1 1 Worker 2 | . . 1 . . . . . . 1 Builder 4 | . 1 1 . . . . . . 2 Hauler 2 | . . . 1 . . . . . 1 Recycler 4 | . . 1 1 . . . . . 2 Operator 2 | . . . . . 1 . . 1 . Watcher 1 | . . . . . . . . . 1 Swarmer 27 | . 3 7 . . 3 . . . 14 Grunt 25 | . 2 4 15 . . . . 4 . Duelist 2 | . . 1 1 . . . . . . Sentry 9 | . . 4 3 . 1 . . 1 . Hunter 4 | . . . . . 2 . . . 2 Programmer 10 | . . . . . . . . 4 6 Best Kill Streak 11 | . 5 6 5 . 3 . . 4 11 Combat Bots Only 10 | . 5 6 4 . 3 . . 4 10 Max Kills in Single Turn 3 | . 2 2 2 . 3 . . 2 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 3 | . 2 2 . . 3 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Damage Taken 6933 | . 116 520 961 . 711 . . 418 4207 Core 1414 | . 32 49 93 . 16 . . 51 1173 Absorbed by Shields 717 | . . . . . . . . 368 349 Core Remaining (%) 92 | 100 87 87 83 100 . . 98 94 . Volleys Fired 218 | . 15 37 57 1 16 3 . 30 59 Largest 4 | . 2 3 3 3 3 2 . 3 4 Hottest 201 | . 70 109 127 201 201 60 . 93 163 Shots Fired 609 | . 28 85 171 3 46 6 . 90 180 Gun 503 | . 26 36 149 2 41 6 . 90 153 Cannon 92 | . . 40 22 1 4 . . . 25 Launcher 14 | . 2 9 . . 1 . . . 2 Special . | . . . . . . . . . . Kinetic 561 | . 13 76 169 . 33 6 . 90 174 Thermal 30 | . 13 . 2 3 12 . . . . Explosive 14 | . 2 9 . . 1 . . . 2 Electromagnetic 4 | . . . . . . . . . 4 Robot Hit Streak 21 | . 5 19 21 1 11 16 . 19 10 Robot Miss Streak 5 | . 3 5 3 2 2 . . 3 4 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 8 | . . . 3 . 1 . . 2 2 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 1 Shots Hit Robots 406 | . 18 51 132 1 37 5 . 62 100 Core Hits 168 | . 9 25 49 . 19 1 . 21 44 Critical Hits 26 | . . 1 4 . 6 . . 9 6 Critical Kills 9 | . . . 2 . 1 . . 4 2 Critical Parts Destroyed 17 | . . 1 2 . 5 . . 5 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8522 | . 333 1242 2054 15 589 151 . 1274 2864 Guns 6507 | . 186 401 1779 15 375 151 . 1274 2326 Cannons 948 | . . 325 275 . 60 . . . 288 Explosions 1067 | . 147 516 . . 154 . . . 250 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7040 | . 89 726 2025 . 256 151 . 1274 2519 Thermal 408 | . 97 . 29 15 179 . . . 88 Explosive 979 | . 147 516 . . 154 . . . 162 Electromagnetic 95 | . . . . . . . . . 95 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . . . . . 2 20 Average Corruption 9 | . . . . . . . . 1 13 Corruption Purged . | . . . . . . . . . . Effects 68 | . . . . . . . . 5 63 Message Errors 10 | . . . . . . . . 1 9 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 8 | . . . . . . . . 1 7 Energy Discharges 4 | . . . . . . . . 1 3 Data Loss (minor) 6 | . . . . . . . . . 6 Misfires 3 | . . . . . . . . . 3 Alerts 4 | . . . . . . . . . 4 Misdirections 6 | . . . . . . . . . 6 Targeting Errors 20 | . . . . . . . . 2 18 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 125 | . . 9 . . 5 . . 31 80 Projectiles 53 | . . 9 . . . . . . 44 Explosions 72 | . . . . . 5 . . 31 36 Melee . | . . . . . . . . . . Knockbacks 8 | . . 4 1 . . . . . 3 Impact . | . . . . . . . . . . Kinetic 8 | . . 4 1 . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 226 | . 22 2 . . . . . 65 137 Shots 6 | . 1 1 . . . . . 1 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 385 | . 146 212 230 105 385 . . 109 231 Average Temperature 71 | . 61 56 80 58 154 . . 55 49 Received Heat Transfer 827 | . 48 87 540 . 42 . . 56 54 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 816 | . 296 . 74 37 359 . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 434 | . 140 384 434 198 145 10 346 309 427 Average Influence 195 | . 101 197 291 160 93 10 143 193 290 Maximum Alert Level 2 | . . 1 2 . . . 1 1 2 Low Security (%) 56 | . . . . . . . . . . Level 1 40 | . . . . . . . . . . Level 2 2 | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 2 3 2 . 1 . . 3 2 Investigation 1 | . 1 . . . . . . . . Extermination 4 | . . . . . . . . 2 2 Reinforcement 8 | . 1 3 2 . 1 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 5 | . 1 . 1 . . . . . 3 Communications Jammed 6 | . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . 6 Times Spotted 128 | . 8 19 26 1 8 . 6 11 49 Peak Tracking Total 11 | . 3 4 4 1 3 . 3 3 11 Tactical Retreats 10 | . 3 1 4 . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 4 | . 1 . . . 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 12 | . . 3 . . 1 . 2 3 3 Max in Single Turn 1 | . . 1 . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 3 | . . 2 . . . . . . 1 Terminals 2 | . . 1 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 6 | . . 5 . . . . . . 1 Successful 5 | . . 4 . . . . . . 1 Failed 1 | . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . . 2 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . . . . 1 Record 1 | . . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . Recycle Component 1 | . . 1 . . . . . . . Process 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . Recycled Matter 313 | . . 313 . . . . . . . Retrieved Matter 440 | . . 440 . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies 21 | . . . . . . 21 . . . Largest Group 21 | . . . . . . 21 21 5 . Highest-Rated Group 853 | . . . . . . 853 853 172 . Highest-Rated Ally 50 | . . . . . . 50 50 50 . Total Orders . | . . . . . . . . . . Ally Attacks 38 | . . . . . . . 20 18 . Total Damage 894 | . . . . . . . 606 288 . Kills 9 | . . . . . . . 8 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 4996 | 47 357 801 750 461 494 228 154 791 913 Spaces Moved 2710 | 34 235 389 317 350 270 135 88 432 460 Core 34 | 10 . . . . . . . . 24 Treads . | . . . . . . . . . . Legs 2581 | 24 235 389 317 350 270 135 88 432 341 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 95 | . . . . . . . . . 95 Fastest Speed 40 | 50 120 150 120 120 120 120 150 120 40 Average Speed 134 | 99 122 150 133 120 141 124 150 149 124 Slowest Speed 450 | 120 150 150 150 120 150 150 150 150 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 25 | 3 48 33 34 13 7 79 3 15 18 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 9 | . 9 . . . . . . . . Terrain Destroyed 169 | . 22 57 1 . 12 4 . 29 44 Melee . | . . . . . . . . . . Projectile 46 | . . 1 1 . 3 4 . 2 35 AOE 123 | . 22 56 . . 9 . . 27 9 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Total 3582 | 46 278 533 515 390 349 190 110 508 663 Wait 420 | . 17 68 106 20 19 45 20 18 107 Move 2697 | 33 234 388 316 349 270 134 87 431 455 Hop 2 | . . . . . . . . . 2 Pick Up 86 | 7 5 11 13 7 14 2 2 11 14 Fast Attach 4 | 1 1 . . . . . . . 2 Attach 51 | 5 2 3 6 3 8 5 . 3 16 Detach 2 | . . . . 1 . 1 . . . Swap 54 | . 2 18 10 3 11 . 1 8 1 Drop 43 | . 2 8 7 6 11 . . 7 2 Fire 218 | . 15 37 57 1 16 3 . 30 59 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 4) 369 | -10/Materials | Discovered new exit (range 16) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 999 | -9/Materials | Build established: Gunner 1101 | -9/Materials | Discovered new exit (range 15) 1206 | -9/Materials | Entered another Materials area 1206 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1944 | -8/Materials | Discovered new exit (range 10) 1956 | -8/Materials | Entered Factory 1956 | -7/Factory | Evolved 2 slots: Utility x2 2185 | -7/Factory | Build established: Scavenger-Gunner 2391 | -7/Factory | Discovered new exit (range 8) 2417 | -7/Factory | Entered another Factory area 2417 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2859 | -6/Factory | Lost 3 parts (2p1u) 2911 | -6/Factory | Sucked down chute 2911 | -6/Factory | Entered Waste 2912 | -6/Waste | Met a frightened Derelict 2912 | -6/Waste | Joined by Warlord forces that had cleared the area 3083 | -6/Waste | Discovered new exit (range 13) 3139 | -6/Waste | Entered Factory 3139 | -6/Factory | Accompanied by 21 allies 3275 | -6/Factory | Discovered new exit (range 13) 3293 | -6/Factory | Entered another Factory area 3293 | -5/Factory | Accompanied by 5 allies 3293 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3606 | -5/Factory | Build established: Scavenger-Tank 3666 | -5/Factory | P-70 Sage assimilated allied WQ-353(m) 3996 | -5/Factory | Discovered new exit (range 11) 4084 | -5/Factory | Entered another Factory area 4084 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4106 | -4/Factory | Build established: Tank 4255 | -4/Factory | Crushed by falling debris 4255 | -4/Factory | System corruption reached 10% 4286 | -4/Factory | Destroyed 10 combat bots 4286 | -4/Factory | Lost 3 parts (1p1n1u) 4570 | -4/Factory | Lost 5 parts (3u2w) 4679 | -4/Factory | Lost 13 parts (2p2n4u5w) 4738 | -4/Factory | Found Quantum Capacitor 4740 | -4/Factory | Found Quantum Capacitor 4934 | -4/Factory | Core integrity fell below 50% 4994 | -4/Factory | Discovered new exit (range 13) 4995 | -4/Factory | Core integrity fell below 20% 4997 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04936_ Matter Compressor destroyed. 04937_ System corrupted: Heat flow error (+292). 04937_ K-01 Serf collects debris. 04939_ Imp. Transmission Jammer destroyed. 04941_ Slug penetrates Wall. 04941_ Med. Storage Unit destroyed. 04941_ Slug penetrates Wall. 04941_ Penetrated by Slug. 04954_ System corrupted: Matter fused (-9). 04956_ Acquired Adv. Targeting Computer. 04959_ Acquired Energy Filter. 04962_ Terminal disabled. 04962_ Coolant Injector destroyed. 04973_ Acquired Adv. Cryofiber Web. 04982_ VTOL Module destroyed. 04984_ System corrupted: IFF burst signal emitted. 04990_ Energy Filter destroyed. 04994_ Fusion Modulator explodes. 04994_ EXIT=FOUND 04996_ Penetrated by Slug. 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" " #???? ???????????? | | ?????????#; #?? #??????????? | | ?????????#; t + Y< +??????????? | | ?????????#; @ ; #??????????? | | ??????????# ; p "????????? | | ??????????# ; #??????????? | | ??????????# p ; #??????????? | | ?###########; ;;;## ##??????????? | | # ; ;;;;;## #???????????? | | # ; ;; ; #?????????### | | # # p #?????????+ | | # # g g ########### | | # + | | # # | | # """" """" # ????# /// | | # """" """" ##### ????# //! | | ? """" """" #??##+#####+#########?????# //! | | ??"""" """" #??# #?????# !! | | ???""" """" #??# !! """ """ ! #?????# !! | | ????"" ??"" #??# !!! """ """ ####### | | ????? ???? #??# !!! """ """ + | | ?????#????###??# ########## "T""## | | ???????????????# """ """ """ #????????#"""""#? | | ???????????????# """ """ """ #????????#######? | | ???????????????# """ """ """ #???????????????? | | ???????????????# #???????????????? | | ???????????????##################???????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 37 Energy Capacity 550 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Please Form A Line The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed MasterRecyclingBoosters Manual? 0 Play Time 01:20:24 Cumulative 6.6 hours Start 2019.11.11 @ 00:20:01 End 2019.11.11 @ 21:18:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebb37039-d979-44a4-b867-bfc8061addfb