Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 17:24:24 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (3) 15 Value Destroyed (111) 111 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 4700 Bonus ------- Pacifist 834 Registered with UFD 300 Cogmind --------- Core Integrity 641/850 Matter 250/300 Energy 307/315 System Corruption 0% Temperature Cool (10) Movement Flying (25) Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Surge Thruster Surge Thruster > --- UTILITY (6) ------ Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Cloaking Device > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Surge Thruster Stasis Canceller Improved Propulsion Shielding Mini Grenade Launcher Sapper Charge Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Cloaking Device > --- WEAPON ----------- Katana > --- INVENTORY -------- Surge Thruster Stasis Canceller Improved Propulsion Shielding Mini Grenade Launcher Sapper Charge [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Maul Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 1 . . . 1 Utility 4 | . . 1 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 29 | . . 8 1 1 2 2 15 Power 5 | . . 1 . . 1 . 3 Engine 3 | . . . . . 1 . 2 Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 8 | . . 3 . . 1 . 4 Treads 1 | . . . . . . . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . 3 . . 1 . 3 Utility 13 | . . 2 1 1 . 2 7 Device 8 | . . 1 1 . . 1 5 Storage . | . . . . . . . . Processor 3 | . . 1 . . . . 2 Hackware . | . . . . . . . . Protection 2 | . . . . 1 . 1 . Artifact . | . . . . . . . . Weapon 3 | . . 2 . . . . 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 8 | . . . 1 3 . . 4 Power 3 | . . . . 1 . . 2 Propulsion 1 | . . . 1 . . . . Utility 4 | . . . . 2 . . 2 Weapon . | . . . . . . . . Highest Loss Streak 4 | . . . 1 3 . . 4 To Critical Strikes . | . . . . . . . . Average Backups 3 | 1 3 2 2 4 3 3 4 Power . | 1 2 1 1 1 . . . Propulsion 1 | . 1 1 1 1 1 1 1 Utility . | . . . . 1 1 1 1 Weapon . | . . . . 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 2 | . . 1 . . . . 1 Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 62 | . . 49 66 58 48 69 74 Engine 6 | . . . . . 9 9 9 Core 2 | . . 6 9 9 . . . Flight 24 | . . 24 27 18 21 27 27 Device 10 | . . 3 10 9 . 7 18 Processor 4 | . . 7 9 9 . . 4 Protection 6 | . . . . 6 9 16 5 Launcher 1 | . . 1 1 3 . . 1 Impact Weapon 5 | . . 6 9 4 9 9 3 Peak Build Rating 46 | . . 19 20 17 15 19 46 Average Rating 22 | . . 13 17 15 13 18 33 On Entrance 10 | . . . 19 17 11 15 19 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 39 | . 28 11 . . . . . Heaviest Build 20 | . . 10 14 9 8 12 20 Greatest Support 23 | 3 3 15 15 10 15 15 23 Greatest Overweight (x) 1 | . . . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 4 3 5 3 3 5 Average Carried 3 | 2 3 2 2 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 2 3 4 3 3 5 Class Distribution -------------------- 43% | Sprinter 30% | Scout 22% | Mutant 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Scout | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 564 | 166 . 25 . 111 72 . 190 Remotely . | . . . . . . . . Salvage Created 35 | . . . . . . . 35 Parts 7 | . . . . . . . 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 3 | . . . . . . . 3 AOE 3 | . . . . . . . 3 Classes Destroyed 1 | . . . . . . . 1 Cutter 3 | . . . . . . . 3 Best Kill Streak 2 | . . . . . . . 2 Combat Bots Only 2 | . . . . . . . 2 Max Kills in Single Turn 2 | . . . . . . . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 115 | . 20 17 9 11 . . 58 Missed 51 | . 2 9 5 8 . . 27 Hits 64 | . 18 8 4 3 . . 31 Melee 6 | . . . . . . . 6 Projectile 58 | . 18 8 4 3 . . 25 Critical Strikes 4 | . . . 1 1 . . 2 Damage Taken 976 | . 136 109 46 126 . . 559 Core 369 | . 136 . . 24 . . 209 Absorbed by Shields 12 | . . . 12 . . . . Redirected to Shielding 50 | . . . . 11 . . 39 Core Remaining (%) 85 | 100 45 100 . . . 95 . Volleys Fired 8 | . . . . 5 . . 3 Largest 1 | . . . . 1 . . 1 Hottest 30 | . . . . 30 . . 30 Shots Fired 8 | . . . . 5 . . 3 Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher 8 | . . . . 5 . . 3 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive 8 | . . . . 5 . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 1 | . . . . . . . 1 Robot Miss Streak 1 | . . . . . . . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 1 | . . . . . . . 1 Core Hits 4 | . . . . . . . 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 10 | . . 1 . 2 . . 7 Impact 8 | . . 1 . 2 . . 5 Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 143 | . . . . . . . 143 Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions 143 | . . . . . . . 143 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive 143 | . . . . . . . 143 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . 3 1 12 12 . . Average Corruption 5 | . . 2 1 3 12 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . 2 . 1 4 . . Message Errors 2 | . . 1 . . 1 . . Matter Fused 2 | . . 1 . . 1 . . Heat Flow Errors 1 | . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . Misdirections 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 113 | . . . . 9 . . 104 Shots 3 | . . . . 1 . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 252 | . . . 10 252 . . 1 Average Temperature 105 | . . . 10 116 . . 1 Received Heat Transfer 130 | . . 36 34 36 . . 24 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 186 | . . 74 50 100 27 . 186 Initial 31 | . . . 31 16 27 . . Average 61 | . . 20 29 64 17 . 97 Influence Increases 597 | . . 104 39 104 6 . 344 Destroy 0b10 Robot/C 60 | . . . . . . . 60 Destroy Leader 10 | . . . . . . . 10 Successful Hack 120 | . . 28 9 30 6 . 47 Disable Machine 90 | . . . . 30 . . 60 Destroy Structure 47 | . . 1 . 14 . . 32 Partial Spotted 90 | . . . . 15 . . 75 Lose Combat Pursuer 180 | . . 75 30 15 . . 60 Influence Decreases 423 | . . 30 73 74 73 3 170 Entered New Map 113 | . . . 43 24 43 3 . Time Decay 220 | . . 30 20 20 30 . 120 Lost Part 80 | . . . 10 30 . . 40 Lost Ally 10 | . . . . . . . 10 Squads Dispatched 16 | . . 2 2 1 . . 11 Investigation 11 | . . 2 1 1 . . 7 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 4 | . . 1 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 3 16 13 4 . . 16 Peak Tracking Total 14 | . 3 10 14 6 . . 5 Tactical Retreats 7 | . . 2 1 1 . . 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 4 | . . 2 . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 6 | . . . . 2 . . 4 Max in Single Turn 2 | . . . . 1 . . 2 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 22 | . . 4 2 1 4 . 11 Terminals 14 | . . 4 2 1 1 . 6 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 3 . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . . . . 2 Total Hacks 65 | . . 12 6 6 6 . 35 Successful 23 | . . 4 2 2 5 . 10 Failed 42 | . . 8 4 4 1 . 25 Catastrophic 8 | . . 3 1 . . . 4 Database Lockouts . | . . . . . . . . Manual 41 | . . 10 6 3 2 . 20 Terminals 49 | . . 12 6 6 2 . 23 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . . 4 . 2 Scanalyzers 3 | . . . . . . . 3 Garrison Access 4 | . . . . . . . 4 Terminal Hacks 7 | . . 2 . 1 1 . 3 Level Access Points 2 | . . 1 . . . . 1 Branch Access Points 1 | . . . . 1 . . . Terminal Index 2 | . . 1 . . . . 1 Registered Components 1 | . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . . . . . 4 . 1 Report Inventory 4 | . . . . . 3 . 1 Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 Seal Access 2 | . . . . . . . 2 Unauthorized Hacks 9 | . . 2 2 1 . . 4 Terminals 8 | . . 2 2 1 . . 3 Assimilate 1 | . . . . . . . 1 Botnet 7 | . . 2 2 1 . . 2 Fabricators 1 | . . . . . . . 1 Fabnet 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . . 4 2 1 2 . 11 Full Trace Events 14 | . . 4 2 1 . . 7 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . 10 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 535 | . . 70 50 46 . 96 273 Optics 168 | . . 70 50 46 . . 2 Sensors 151 | . . . . . . . 151 Terrain 239 | . . . . . . . 239 Structural 476 | . . 34 50 46 . 96 250 Cloaking 23 | . . . . . . . 23 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 701 | 19 28 87 50 53 62 112 290 Spaces Moved 1818 | 31 55 196 142 86 167 341 800 Core 103 | 31 55 17 . . . . . Treads 1 | . . . . . . . 1 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1714 | . . 179 142 86 167 341 799 Fastest Speed 25 | 50 50 34 34 37 32 32 25 Average Speed 31 | 50 50 35 34 37 34 32 27 Slowest Speed 160 | 50 50 50 107 37 37 32 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 28 | . . 9 8 1 4 . 6 Potential Cave-ins 11 | . . . . 8 . . 3 Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 30 | 4 21 37 25 27 60 41 31 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 54 | . . 1 . 48 . . 5 Terrain Destroyed 97 | . . 1 . 60 . . 36 Melee 7 | . . 1 . 1 . . 5 Projectile . | . . . . . . . . AOE 90 | . . . . 59 . . 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 1872 | 33 54 199 135 97 165 342 847 Wait 5 | . . . . . . . 5 Move 1760 | 30 54 178 129 82 159 340 788 Hop 22 | . . 8 4 1 3 . 6 Pick Up 13 | 3 . 3 . . . . 7 Fast Attach 22 | . . 5 1 1 2 2 11 Attach 10 | . . 3 . 2 1 . 4 Detach 6 | . . . 1 3 . . 2 Swap 4 | . . . . . . . 4 Drop 6 | . . 1 . . . . 5 Fire 8 | . . . . 5 . . 3 Melee 10 | . . 1 . 2 . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . 1 . . 4 Rewire . | . . . . . . . . Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 13) 46 | -10/Materials | Core integrity fell below 50% 48 | -10/Materials | Entered another Materials area 48 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 98 | -9/Materials | Discovered new exit (range 11) 117 | -9/Materials | Identified exit to Materials 135 | -9/Materials | Entered another Materials area 135 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 180 | -8/Materials | Discovered new exit (range 17) 185 | -8/Materials | Entered Storage 189 | -8/Storage | Identified exit to Recycling 231 | -8/Storage | Crushed by falling debris 232 | -8/Storage | System corruption reached 10% 237 | -8/Storage | Used back door to open Recycling access 238 | -8/Storage | Entered Recycling 262 | -8/Recycling | Lost 3 parts (1p2u) 293 | -8/Recycling | Scanned before Scraplab entrance 297 | -8/Recycling | Entered Scraplab 300 | -8/Recycling | Discovered new exit (range 2) 300 | -8/Recycling | Entered Scraptown 300 | -8/Scraptown | System corruption cleaned by C-Scrubber 340 | -8/Scraptown | Visited UFD Registry 342 | -8/Scraptown | Registered with UFD as "Rustcoil" 351 | -8/Scraptown | Visited Chapter 10 360 | -8/Scraptown | Visited Research Penetration Think Tank 387 | -8/Scraptown | Visited Science Guys 411 | -8/Scraptown | Discovered new exit (range 5) 412 | -8/Scraptown | Entered Factory 412 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 459 | -6/Factory | Build established: Sprinter 538 | -6/Factory | Noticed a derelict Sapper rigging charges 562 | -6/Factory | Lost 4 parts (2p2u) 698 | -6/Factory | Identified exit to Factory 702 | -6/Factory | Self-destructed Last Messages --------------- 00679_ Acquired Cloaking Device. 00682_ U-05 Engineer builds a Wall. 00689_ Technician 5a reveals location of hidden door. 00690_ Connecting with Garrison Access... >>Seal Access door sealed. 00694_ Connecting with Scanalyzer... 00694_ ALERT: Suspicious activity at Scanalyzer F002. Dispatching Investigation squad. 00698_ Connecting with Terminal... >>Access(Main) Found 4 level access points to Factory: (26,168) (177,176) (80,85) (99,132) Map updated. 00698_ ALERT: Suspicious activity at Terminal F021. Dispatching Investigation squad. 00700_ Acquired Adv. Visual Processing Unit. 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""" ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 73 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionSuspensionPower Manual? 0 Play Time 00:21:43 Cumulative 293.3 hours Start 2025.11.27 @ 17:02:45 End 2025.11.27 @ 17:24:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 361 Adventurer 0 Explorer 0 Win Type - Total 19 Types 12/0/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 298de85a-f256-4f49-b27f-e87f1013a416