Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 23:23:09

Player: LFMAC

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (127)     635
Value Destroyed (3615)     3615
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (337)                337
              TOTAL SCORE: 7647

 Bonus
-------
High Alert Combat Kills    337

 Cogmind 
---------
Core Integrity             0/850
Matter                     222/300
Energy                     23/100
System Corruption          0%
Temperature                Cool (-144)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
       Improved Cryofiber Web
                Visual Processing Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
                System Guard
>               --- WEAPON (3) -------
                Field Laser
                Flak Gun
>               --- INVENTORY (5) ----
        Armored Leg
  High-capacity Storage Unit
                Recoil Stabilizer
                Recalibrator

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Matter Filter
       Improved Propulsion Shielding
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
          Heavy Assault Rifle
   High-powered Shotgun
       Advanced Assault Cannon
>               --- INVENTORY --------
                Deuterium Engine
          Micro Nuclear Core
        Armored Treads
       Improved Heat Sink
                Cooling System
          Large Storage Unit
                Visual Processing Unit
       Advanced Targeting Computer
                Recoil Stabilizer
                Weapon Cycler
                Core Shielding
                Hardlight Generator
                Hardlight Generator
                System Guard
                Recalibrator
       Improved Field Recycling Unit
                EM Pulse Cannon
           Mini Grenade Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  5    | .   .   1   1   2   1   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             148  | 5   25  43  30  18  27  
  Power                    23   | 1   4   5   7   3   3   
    Engine                 15   | 1   4   5   .   3   2   
    Core                   8    | .   .   .   7   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 1   8   8   3   3   4   
    Treads                 16   | .   2   7   3   2   2   
    Leg                    9    | 1   6   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   1   .   1   .   
  Utility                  48   | 1   7   11  9   8   12  
    Device                 28   | .   1   8   7   6   6   
    Storage                7    | 1   4   1   .   .   1   
    Processor              7    | .   1   1   1   1   3   
    Hackware               1    | .   .   1   .   .   .   
    Protection             5    | .   1   .   1   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   50   | 2   6   19  11  4   8   
    Energy Gun             15   | 1   1   7   4   1   1   
    Energy Cannon          7    | .   2   2   .   1   2   
    Ballistic Gun          19   | 1   3   8   5   .   2   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               4    | .   .   2   1   .   1   
    Special Weapon         2    | .   .   .   .   1   1   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   4   
Parts Lost                 37   | .   6   5   3   .   23  
  Power                    9    | .   2   2   2   .   3   
  Propulsion               5    | .   1   .   .   .   4   
  Utility                  11   | .   2   .   .   .   9   
  Weapon                   12   | .   1   3   1   .   7   
  Highest Loss Streak      5    | .   3   3   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  99  99  100 82  
  Engine                   9    | .   13  10  1   9   8   
  Core                     3    | .   .   .   16  5   .   
  Treads                   14   | .   .   22  18  14  13  
  Leg                      6    | .   26  .   .   .   .   
  Device                   9    | .   3   10  9   15  11  
  Storage                  10   | .   14  11  9   7   5   
  Processor                4    | .   .   7   .   7   10  
  Hackware                 4    | .   .   4   9   7   5   
  Protection               5    | .   9   .   8   7   7   
  Energy Gun               6    | .   3   10  8   3   .   
  Energy Cannon            2    | .   10  .   .   .   .   
  Ballistic Gun            15   | .   13  20  16  15  8   
Peak Build Rating          50   | 5   11  24  34  44  50  
  Average Rating           24   | 4   8   19  30  42  40  
  On Entrance              19   | .   5   11  23  34  44  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             87   | 14  31  56  69  87  83  
  Greatest Support         60   | 10  46  46  40  40  60  
  Greatest Overweight (x)  20   | 1   2   1   3   2   20  
  Average Overweight (x)   .    | .   .   .   1   1   .   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  
  Average Capacity         17   | 7   14  17  20  20  17  
  Most Carried             20   | 7   15  20  20  20  18  
  Average Carried          16   | 5   12  16  19  19  12  
  Final Capacity           20   | 8   15  20  20  20  5   
  Final Carried            20   | 7   12  19  20  19  4   

 Class Distribution 
--------------------
 28% | Mutant
 20% | Skirmisher
 17% | Gunner
 12% | Tank
 11% | Scavenger-Skirmisher
  6% | Scavenger-Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
       Tank | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2955 | 214  439  989  569  249  495  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4062 | .    729  1973 683  153  524  
  Parts                    252  | .    53   136  31   7    25   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    .    3    
Parts Field Recycled       2    | .    .    .    .    2    .    
  Retrieved Matter         31   | .    .    .    .    31   .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  97   | .   23  45  16  3   10  
  Guns                     69   | .   11  36  16  2   4   
  Cannons                  16   | .   12  .   .   1   3   
  AOE                      11   | .   .   8   .   .   3   
Classes Destroyed          16   | .   3   9   1   1   2   
  Worker                   7    | .   .   5   .   .   2   
  Builder                  4    | .   .   1   .   .   3   
  Recycler                 4    | .   .   3   .   .   1   
  Mechanic                 2    | .   .   2   .   .   .   
  Operator                 4    | .   .   3   1   .   .   
  Watcher                  9    | .   3   5   1   .   .   
  Swarmer                  27   | .   11  13  3   .   .   
  Grunt                    45   | .   12  20  8   .   5   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Protector                1    | .   .   1   .   .   .   
  Sentry                   15   | .   .   9   4   2   .   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   1   2   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           13   | .   3   13  3   1   6   
  Combat Bots Only         8    | .   3   8   3   1   2   
Max Kills in Single Turn   5    | .   1   5   1   1   3   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        700  | .    127  185  102  38   248  
  Missed                   208  | .    35   61   22   12   78   
Damage Taken               7316 | .    946  1891 1073 210  3196 
  Core                     1303 | .    106  235  102  10   850  
  Absorbed by Shields      190  | .    .    .    40   .    150  
  Redirected to Shielding  227  | .    50   .    .    .    177  
  Regen/Repaired (Parts)   635  | .    38   54   543  .    .    
Core Remaining (%)         75   | 100  57   41   81   98   .    
Volleys Fired              254  | .    65   92   47   6    44   
  Largest                  3    | .    2    3    3    3    3    
  Hottest                  141  | .    110  103  111  111  141  
Shots Fired                644  | .    128  274  123  19   100  
  Gun                      534  | .    73   270  123  15   53   
  Cannon                   96   | .    55   .    .    4    37   
  Launcher                 14   | .    .    4    .    .    10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  413  | .    54   180  86   17   76   
  Thermal                  197  | .    74   81   37   2    3    
  Explosive                14   | .    .    4    .    .    10   
  Electromagnetic          20   | .    .    9    .    .    11   
  Robot Hit Streak         26   | .    15   26   14   13   10   
  Robot Miss Streak        7    | .    7    5    6    1    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    .    5    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           416  | .    72   181  76   15   72   
  Core Hits                234  | .    30   98   41   8    57   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 5    | .    .    2    3    .    .    
  Critical Strikes         20   | .    2    12   4    .    2    
    Burn                   11   | .    2    9    .    .    .    
    Destroy                6    | .    .    2    4    .    .    
    Blast                  1    | .    .    .    .    .    1    
    Corrupt                2    | .    .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9264 | .    1108 3821 1335 316  2684 
  Guns                     5402 | .    512  2518 1335 233  804  
  Cannons                  1423 | .    596  .    .    83   744  
  Explosions               2439 | .    .    1303 .    .    1136 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4427 | .    350  1630 917  282  1248 
  Thermal                  2177 | .    758  790  418  34   177  
  Explosive                2352 | .    .    1303 .    .    1049 
  Electromagnetic          308  | .    .    98   .    .    210  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    5    1    4    
  Average Corruption       1    | .    1    .    3    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  12   | .    6    .    2    3    1    
    Message Errors         3    | .    .    .    1    2    .    
    Matter Fused           2    | .    2    .    .    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    .    
    Energy Discharges      2    | .    1    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            83   | .    5    42   .    .    36   
  Projectiles              5    | .    5    .    .    .    .    
  Explosions               78   | .    .    42   .    .    36   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    1    6    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    1    5    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      626  | .    .    311  .    .    315  
  Shots                    13   | .    .    4    .    .    9    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        398  | .    336  349  398  90   194  
  Average Temperature      84   | .    82   77   113  42   41   
  Received Heat Transfer   1861 | .    141  564  418  54   684  
  Effects                  6    | .    1    1    4    .    .    
    Shutdowns              2    | .    .    1    1    .    .    
    Energy Bleed           2    | .    1    .    1    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             6    | .    .    5    1    .    .    
  Heat Transferred         6034 | .    1887 2960 902  74   211  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             983  | .   291 983 487 144 237 
  Initial                  414  | .   .   103 414 144 7   
  Average                  276  | .   142 531 310 74  65  
Maximum Alert Level        3    | .   1   3   2   .   1   
  Low Security (%)         47   | 100 79  10  1   100 92  
  Level 1                  23   | .   20  10  76  .   7   
  Level 2                  23   | .   .   62  21  .   .   
  Level 3                  5    | .   .   16  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   5   6   4   2   4   
  Investigation            3    | .   1   1   1   .   .   
  Extermination            3    | .   .   .   .   2   1   
  Reinforcement            10   | .   4   3   .   .   3   
  Assault                  2    | .   .   2   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           8    | .   1   4   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              163  | .   38  67  23  4   31  
  Peak Tracking Total      9    | .   4   9   4   2   7   
  Tactical Retreats        16   | .   7   3   1   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            8    | .   2   .   4   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          7    | .   .   3   .   .   4   
  Max in Single Turn       4    | .   .   2   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          7    | .   1   3   3   .   .   
  Terminals                1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   1   2   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   2   8   13  .   .   
  Successful               20   | .   2   6   12  .   .   
  Failed                   3    | .   .   2   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                2    | .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          18   | .   2   5   11  .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   
  Record                   2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       16   | .   2   4   10  .   .   
  Scan Component           8    | .   1   2   5   .   .   
  Repair                   8    | .   1   2   5   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   2   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   .   2   2   .   .   
  Full Trace Events        2    | .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             8    | .   1   2   5   .   .   
  Time                     310  | .   26  85  199 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               9635 | 122  2287 3013 1841 1326 1046 
Spaces Moved               3589 | 71   941  1158 545  430  444  
  Core                     188  | 20   .    .    .    .    168  
  Treads                   2415 | .    27   1158 545  430  255  
  Legs                     986  | 51   914  .    .    .    21   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  250  250  50   
  Average Speed            213  | 150  185  203  250  287  187  
  Slowest Speed            1050 | 190  260  250  410  330  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 6    94   94   38   8    10   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          165  | .    .    74   .    .    91   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      165  | .    .    74   .    .    91   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      5090 | 87   1364 1622 922  511  584  
  Wait                     855  | .    278  256  260  21   40   
  Move                     3584 | 70   940  1157 544  429  444  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  140  | 12   34   42   24   18   10   
  Fast Attach              10   | .    2    4    4    .    .    
  Attach                   74   | 5    11   17   12   4    25   
  Detach                   5    | .    .    2    1    .    2    
  Swap                     64   | .    12   22   14   14   2    
  Drop                     89   | .    22   30   16   19   2    
  Fire                     254  | .    65   92   47   6    44   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    15   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  123 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 8)
  384 | -10/Materials | Discovered new exit (range 3)
 1286 | -10/Materials | Repaired Beam Cannon
 1416 | -10/Materials | Discovered new exit (range 4)
 2050 | -10/Materials | Discovered new exit (range 11)
 2372 | -10/Materials | Lost 3 parts (1n1u1w)
 2410 | -10/Materials | Entered another Materials area
 2410 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2710 | -9/Materials  | Build established: Gunner
 3084 | -9/Materials  | Discovered new exit (range 13)
 3353 | -9/Materials  | Repaired Broken Lgt. Nuclear Core
 3415 | -9/Materials  | Discovered new exit (range 10)
 3912 | -9/Materials  | Discovered new exit (range 9)
 4156 | -9/Materials  | Repaired Hvy. Assault Rifle
 4659 | -9/Materials  | Build established: Scavenger-Skirmisher
 5014 | -9/Materials  | Discovered new exit (range 5)
 5114 | -9/Materials  | Build established: Skirmisher
 5210 | -9/Materials  | First assault squad dispatched
 5275 | -9/Materials  | Core integrity fell below 50%
 5305 | -9/Materials  | Destroyed 8 combat bots
 5310 | -9/Materials  | Lost 3 parts (1p2w)
 5423 | -9/Materials  | Entered another Materials area
 5423 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 5933 | -8/Materials  | Build established: Scavenger-Tank
 5950 | -8/Materials  | Repaired Arm. Treads
 6098 | -8/Materials  | Repaired Lgt. Nuclear Core
 6140 | -8/Materials  | Repaired Arm. Treads
 6238 | -8/Materials  | Build established: Tank
 6321 | -8/Materials  | Discovered new exit (range 15)
 6639 | -8/Materials  | Repaired Hvy. Assault Rifle
 6897 | -8/Materials  | Garrison activated, responded to threat
 6915 | -8/Materials  | Repaired Broken Arm. Treads
 7264 | -8/Materials  | Entered Factory
 7264 | -7/Factory    | Evolved 2 slots: Utility x2
 7566 | -7/Factory    | Build established: Scavenger-Skirmisher
 8224 | -7/Factory    | Build established: Skirmisher
 8544 | -7/Factory    | Discovered new exit (range 11)
 8580 | -7/Factory    | Identified exit to Factory
 8586 | -7/Factory    | Discovered exit to Factory (range 15)
 8590 | -7/Factory    | Entered another Factory area
 8590 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 9198 | -6/Factory    | Lost 5 parts (2p1n2u)
 9325 | -6/Factory    | Lost 4 parts (2u2w)
 9381 | -6/Factory    | Lost 4 parts (1p2n1w)
 9473 | -6/Factory    | Core integrity fell below 50%
 9504 | -6/Factory    | Lost 3 parts (1n2w)
 9575 | -6/Factory    | Core integrity fell below 20%
 9605 | -6/Factory    | Lost 3 parts (2u1w)
 9636 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
09631_ K-01 Serf collects debris.
09631_ U-05 Engineer lays Concrete. <x2>
09632_ K-01 Serf collects debris. <x2>
09632_ U-05 Engineer lays Concrete. <x2>
09632_ R-10 Processor collects Prototype Energy Cannon.
09633_ R-10 Processor collects Welding Torch.
09633_ U-05 Engineer lays Concrete. <x2>
09633_ K-01 Serf collects debris. <x2>
09634_ U-05 Engineer builds a Wall.
09634_ U-05 Engineer lays Concrete.
09634_ U-05 Engineer builds a Wall.
09634_ G-50 Soldier destroyed.
09634_ U-05 Engineer lays Concrete.
09635_ R-10 Processor collects Wheel.
09635_ U-05 Engineer lays Concrete.
09635_ U-05 Engineer builds a Wall.
09636_ K-01 Serf collects debris.
09636_ U-05 Engineer lays Concrete.
09636_ K-01 Serf collects debris.
09636_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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|      ?# """  #              ##%     #    +    ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          24
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       150
Corruption Containment     8
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariablePortableExtractor
  Manual?         0
Play Time         02:03:51
  Cumulative      25.1 hours
  Start           2025.05.05 @ 20:51:57
  End             2025.05.05 @ 23:23:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          22
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          64x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a6e4e76-4d66-470a-8896-33dc1f6463c0