Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.11 @ 01:15:43 Player: Zailor Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (181) 905 Value Destroyed (9470) 9470 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (9295) 9295 TOTAL SCORE: 28090 Bonus ------- High Alert Combat Kills 329 Follower Combat Kills 385 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3018 Met Warlord at Research 2000 Win 3000 Friendly Fire -437 Cogmind --------- Core Integrity 235/1600 Matter 138/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Experimental Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (5) ------- Phasing Sabre > --- INVENTORY (4) ---- Advanced Phase Shifter Quantum Rifle Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Improved Kinecellerator Makeshift Transmission Jammer Improved Core Shielding System Backup Module > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Coil Gun Helical Railgun Phasing Sabre > --- INVENTORY -------- Quantum Reactor Quantum Reactor Advanced Heavy Siege Treads Centrium Wheel Advanced Cryofiber Web Compact Matter Pod Advanced Phase Shifter Layered Light Armor Plating Improved Remote Force Field Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Tri-rail Accelerator Linear Accelerator Smartbomb Launcher Ragnarok Missile Launcher [Rating: 178] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Ragnarok Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . . . . . . . 1 . 1 Utility 10 | . . 1 1 . . . . . 1 1 2 . . . . 1 2 1 Weapon 3 | . . 1 1 . . . . . . 1 . . . . . . . . Parts Attached 274 | 6 9 4 23 4 4 19 . 18 10 16 12 7 10 27 22 21 20 42 Power 33 | 1 2 . 3 . . 1 . 2 1 2 2 . 1 4 3 2 3 6 Engine 7 | 1 2 . . . . 1 . 1 . . 1 . . 1 . . . . Core 8 | . . . 3 . . . . . . 1 1 . 1 1 . 1 . . Reactor 18 | . . . . . . . . 1 1 1 . . . 2 3 1 3 6 Propulsion 51 | 2 2 1 3 2 . 2 . 6 2 2 2 2 2 8 6 2 4 3 Treads 28 | . . . . . . 2 . 2 2 2 2 2 2 6 3 . 2 3 Leg 21 | 2 2 1 3 2 . . . 4 . . . . . . 3 2 2 . Wheel 2 | . . . . . . . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 74 | 1 3 1 6 2 . 3 . 3 2 4 4 2 4 2 6 10 7 14 Device 39 | . . 1 1 . . 2 . 2 1 3 1 1 3 2 5 5 4 8 Storage 8 | 1 3 . . . . . . . . . . . . . . 2 2 . Processor 14 | . . . 1 1 . . . . 1 1 1 1 1 . 1 3 . 3 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 13 | . . . 4 1 . 1 . 1 . . 2 . . . . . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 116 | 2 2 2 11 . 4 13 . 7 5 8 4 3 3 13 7 7 6 19 Energy Gun 40 | 1 2 1 5 . . 2 . . . 4 3 1 2 4 2 4 3 6 Energy Cannon 5 | . . . . . . . . . 2 2 . . . . 1 . . . Ballistic Gun 32 | 1 . 1 5 . 1 4 . 1 . . 1 2 . 6 3 2 . 5 Ballistic Cannon 4 | . . . . . . . . 1 1 2 . . . . . . . . Launcher 15 | . . . . . 1 4 . 4 . . . . . 1 . . 1 4 Special Weapon 3 | . . . 1 . 1 1 . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . 1 . 1 2 . . . 1 2 1 1 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 6 | . . . . . . . . . 1 . . . . 1 . 1 1 2 Parts Lost 106 | . . . 6 . 1 6 . 13 3 2 3 3 1 18 17 2 1 30 Power 15 | . . . . . . 1 . 2 . . 1 . . 2 3 1 . 5 Propulsion 23 | . . . . . . 1 . 5 2 . 1 . . 6 4 . . 4 Utility 27 | . . . 1 . 1 . . 3 . 1 1 1 1 1 5 1 . 11 Weapon 41 | . . . 5 . . 4 . 3 1 1 . 2 . 9 5 . 1 10 Highest Loss Streak 15 | . . . 3 . 1 3 . 6 3 2 3 1 1 12 14 2 1 15 Average Slot Usage (%) 88 | . 97 100 94 100 99 90 84 71 86 95 92 92 93 92 57 83 90 83 Engine 3 | . 14 11 3 . . 5 7 6 6 3 3 5 3 . 1 . . . Core 2 | . . . 6 7 7 1 . . . 1 5 5 6 8 . . . . Reactor 2 | . . . . . . . . . 3 5 1 . . . 5 8 8 7 Treads 8 | . . . . . . 8 15 11 3 14 14 15 15 15 3 9 8 10 Leg 8 | . 28 22 18 30 30 18 7 11 15 3 . . . . 3 4 3 . Device 13 | . . 11 9 7 7 10 7 7 13 14 11 12 17 20 11 18 21 19 Storage 12 | . 26 22 18 15 15 15 15 15 13 11 10 10 10 10 10 9 8 7 Processor 6 | . . . . . . . . . 6 7 13 12 9 9 6 12 13 12 Protection 2 | . . . 5 7 6 2 7 2 . . 5 5 1 . . . 4 6 Energy Gun 8 | . 13 22 11 7 7 9 7 2 . 6 10 9 10 8 2 5 8 9 Energy Cannon 1 | . . . . . . . . . 6 9 5 1 . . 1 . . . Ballistic Gun 9 | . 14 11 23 23 22 11 15 5 . . . 8 10 10 4 9 7 5 Ballistic Cannon 1 | . . . . . . . . 3 11 4 4 . . . . . . . Slashing Weapon 2 | . . . . . . . . . 4 5 5 4 4 4 3 2 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 161 | 11 73 78 86 84 84 85 85 92 123 130 122 119 117 129 110 123 159 161 Greatest Support 230 | 20 20 20 34 54 54 54 40 72 50 110 116 116 128 128 140 140 150 230 Greatest Overweight (x) 9 | 1 3 3 4 1 1 4 2 3 4 3 1 1 1 9 4 . 4 1 Average Overweight (x) 1 | . 1 3 2 1 1 1 2 1 2 1 . . . . 1 . . . Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 19 Most Carried 20 | 4 15 20 20 19 20 20 19 19 20 20 20 20 20 20 14 20 20 20 Average Carried 17 | 3 9 16 19 17 19 17 18 15 15 19 19 19 19 19 10 13 19 18 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 4 14 20 19 18 20 19 19 14 19 20 20 20 20 13 11 20 20 2 Class Distribution -------------------- 24% | Scavenger-Gunner 20% | Scavenger-Mutant 15% | Scavenger-Tank 14% | Scavenger-Skirmisher 12% | Hauler-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Hauler-Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 5985 | 260 195 87 642 82 66 443 . 399 91 259 212 130 259 904 357 437 426 736 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9205 | 92 303 318 908 103 43 376 . 200 128 288 559 221 558 1475 485 620 521 2007 Parts 438 | 2 16 16 54 5 4 24 . 6 10 13 31 11 26 59 22 20 20 99 Haulers Intercepted 3 | . . . 3 . . . . . . . . . . . . . . . Recyclers Shooed 9 | . 1 . 3 . . . . . . 2 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 189 | . . . . . 3 15 1 . . . . 6 18 130 16 . . . Prevented 58 | . . . . . . 1 . 6 . . . 6 9 34 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 153 | . 7 6 16 2 3 16 . 3 3 5 8 2 9 19 7 5 13 29 Melee 5 | . . . . . . . . 1 . . . . . . 3 . . 1 Guns 105 | . 7 6 16 2 . 6 . . . 1 6 2 7 14 4 5 6 23 Cannons 8 | . . . . . . . . 1 1 4 2 . . . . . . . AOE 30 | . . . . . 3 10 . . 2 . . . 1 2 . . 7 5 Classes Destroyed 19 | 1 2 2 3 . . 1 . 1 1 . . . 1 5 . . . 2 Worker 3 | . . . . . . . . . . . . . . . . . . 3 Builder 5 | . . . . . . . . . . . . . . . . . . 5 Hauler 3 | . . . 3 . . . . . . . . . . . . . . . Recycler 5 | 1 . . 1 . . . . . . . . . . . . 2 . 1 Drone 1 | . . . . . . . . . 1 . . . . . . . . . Watcher 10 | . 1 1 4 . . . . . 1 . 1 . . . . 1 . 1 Swarmer 32 | . . . 7 . 3 7 . . . . . . 3 . 2 . 5 5 Grunt 59 | . 7 3 6 2 . 6 . 2 1 2 4 . 4 6 3 . 2 11 Brawler 6 | . . 1 1 . . 1 . . . . . . . 1 1 . . 1 Protector 1 | . . . . . . . . . . . . . . 1 . . . . Sentry 9 | . . 2 1 . . . . . . 1 2 . . . . 1 . 2 Demolisher 2 | . . . . . . . . . . . . . . 1 . . 1 . Specialist 1 | . . . . . . . . . . . . . . 1 . . . . Hunter 10 | . . . 1 . . . . . . . . 2 . 2 . 2 1 2 Programmer 24 | . . . . . . 2 . . 2 2 2 . 1 3 1 2 1 8 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . Striker 5 | . . . . . . . . . . . . . . 3 . . 2 . Executioner 2 | . . . . . . . . . . . . . . 1 . . 1 . Savage 1 | . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | 1 2 3 5 2 3 7 . 2 2 2 4 2 3 8 4 3 8 10 Combat Bots Only 8 | . 1 2 4 2 3 7 . 2 2 2 4 2 3 8 4 2 8 5 Max Kills in Single Turn 6 | 1 1 2 1 1 1 2 . 1 2 1 1 1 2 2 1 1 6 4 Gunslinging 1 | . . . . . . . . . . . . . 1 1 . . . 1 Exploded 6 | . . . . . 1 2 . . 2 . . . 1 1 . . 6 1 Melee 1 | . . . . . . . . 1 . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Damage Taken 21640 | . 254 178 964 60 209 813 . 1733 139 581 598 708 550 3754 2921 812 916 6450 Core 3185 | . 15 39 55 14 17 149 . 236 . 61 61 82 21 351 610 47 62 1365 Absorbed by Shields 10 | . . . . . . . . . . . . . . 10 . . . . Reduced by Siege Mode 219 | . . . . . . . . . . . . . . . . . . 219 Core Remaining (%) 74 | 100 94 90 90 . . . . 40 100 93 . . . . 2 96 95 14 Volleys Fired 431 | 10 27 13 54 4 4 34 . 39 6 12 22 7 19 51 16 23 21 69 Largest 5 | 1 2 3 4 4 3 3 . 4 3 4 4 4 5 5 2 4 5 5 Hottest 440 | 40 85 128 163 118 100 131 . 139 183 270 271 188 218 252 116 214 318 440 Shots Fired 1249 | 10 50 37 152 16 6 67 . 63 14 40 76 28 77 204 21 92 65 231 Gun 1114 | 10 50 37 151 16 3 54 . 42 . 9 43 28 77 196 18 92 63 225 Cannon 90 | . . . . . . . . 9 14 31 33 . . . 3 . . . Launcher 43 | . . . . . 2 13 . 12 . . . . . 8 . . 2 6 Special 2 | . . . 1 . 1 . . . . . . . . . . . . . Kinetic 639 | . 23 11 97 12 2 29 . 45 8 11 15 14 44 142 18 52 36 80 Thermal 390 | 10 27 13 36 . 1 7 . . 6 20 41 . 6 28 . 23 27 145 Explosive 24 | . . . . . 2 12 . 2 . . . . . . . . 2 6 Electromagnetic 196 | . . 13 19 4 1 19 . 16 . 9 20 14 27 34 3 17 . . Robot Hit Streak 23 | 5 14 12 12 17 . 6 . 11 9 9 12 7 10 21 5 9 9 23 Robot Miss Streak 5 | 1 2 4 4 1 4 5 . 2 1 1 4 2 5 3 3 4 3 3 Penetration Max 2 | . . . . . . . . . . . . . . 1 2 . 1 1 Secondary Targets 16 | . . . 2 . . . . . . . . 1 2 4 . . 3 4 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . 1 1 1 . . 1 1 Shots Hit Robots 875 | 8 39 24 90 14 . 43 . 65 11 26 49 20 46 147 23 64 40 166 Core Hits 444 | 2 21 12 37 7 4 31 . 11 9 8 30 12 20 71 11 26 36 96 Critical Hits 37 | . . . 2 . . . . 1 1 1 2 2 4 11 9 . . 4 Critical Kills 15 | . . . . . . . . . . 1 . . 2 6 4 . . 2 Critical Parts Destroyed 17 | . . . 1 . . . . 1 1 . 1 . 1 5 5 . . 2 Melee Attacks 106 | . . . . . . 6 . 14 6 4 1 21 5 1 14 8 1 25 Impact 6 | . . . . . . 6 . . . . . . . . . . . . Slashing 99 | . . . . . . . . 14 6 4 1 21 5 1 14 8 . 25 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 26785 | 75 395 325 1412 214 263 2047 . 1611 1047 832 1264 458 1233 3494 656 1482 2422 7555 Guns 15378 | 75 395 325 1355 214 15 545 . 607 . 70 656 458 936 2548 152 1093 1214 4720 Cannons 1871 | . . . . . . . . 230 405 592 608 . . . 36 . . . Explosions 8321 | . . . 47 . 248 1502 . 388 642 170 . . 297 938 . 86 1208 2795 Melee 1131 | . . . . . . . . 386 . . . . . . 422 283 . 40 Ramming 84 | . . . 10 . . . . . . . . . . 8 46 20 . . Kinetic 8450 | . 149 88 734 144 . 354 . 772 207 247 294 174 486 1947 152 521 678 1503 Thermal 7469 | 75 246 107 390 . 55 107 . . 198 515 666 . 402 367 . 588 536 3217 Explosive 6318 | . . . . . 193 1409 . 71 642 . . . . . . . 1208 2795 Electromagnetic 3333 | . . 130 278 70 15 177 . 382 . 70 304 284 345 1172 36 70 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1131 | . . . . . . . . 386 . . . . . . 422 283 . 40 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 5 5 10 . 6 3 5 7 9 11 5 . 15 Average Corruption 5 | . . . . . . 4 5 9 . 5 2 3 5 6 10 3 . 4 Corruption Purged 6 | . . . . . . . . . . . . . . . 1 2 . 3 Effects 158 | . . . . . . 10 2 11 . 11 1 18 20 13 33 7 . 32 Message Errors 27 | . . . . . . 2 . 3 . 1 . 6 3 1 7 2 . 2 Matter Fused 24 | . . . . . . 3 . 2 . 2 . 1 2 2 2 1 . 9 Heat Flow Errors 17 | . . . . . . . 1 1 . 2 . 5 5 . 2 . . 1 Energy Discharges 18 | . . . . . . . . 1 . 2 . 3 1 2 4 1 . 4 Parts Rejected 2 | . . . . . . . . 1 . . . . . . 1 . . . Data Loss (minor) 16 | . . . . . . 1 1 . . 1 . 2 2 1 6 . . 2 Data Loss (major) 8 | . . . . . . . . 2 . 1 . . 3 . 1 . . 1 Misfires 7 | . . . . . . 3 . . . 1 . . 1 . 1 1 . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . 2 . . . Targeting Errors 30 | . . . . . . 1 . 1 . 1 . 1 1 6 6 1 . 12 Weapon Failures 6 | . . . . . . . . . . . 1 . 2 1 . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 787 | . . . . . . 118 . 36 145 54 5 . 30 9 67 11 76 236 Projectiles 38 | . . . . . . . . . 6 27 5 . . . . . . . Explosions 635 | . . . . . . 118 . . 139 27 . . 30 9 . . 76 236 Melee 114 | . . . . . . . . 36 . . . . . . 67 11 . . Knockbacks 12 | . . . . . . . . 2 4 2 3 . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic 11 | . . . . . . . . 2 4 2 3 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 610 | . . . 5 . 49 65 . . 49 . . . . 57 19 44 . 322 Shots 14 | . . . . . 1 3 . . 1 . . . . 4 . 1 . 4 Rammed 5 | . . . 1 . . . . . . . . . . 1 2 1 . . Targets Rammed 6 | . . . 1 . . . . . . . . . . 1 2 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 . . Highest Temperature 752 | . 124 45 90 2 . 7 144 93 51 407 201 199 243 32 239 386 185 752 Average Temperature 104 | . 40 19 18 2 . 5 73 30 28 118 127 101 109 14 123 179 108 187 Received Heat Transfer 2406 | . 147 36 315 36 45 198 . 324 9 96 87 . 87 444 105 9 54 414 Effects 22 | . . . . . . . . . . 2 . . . . . 1 . 19 Shutdowns 4 | . . . . . . . . . . 1 . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Interference 7 | . . . . . . . . . . . . . . . . 1 . 6 Short Circuit 2 | . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . Damage (major) 7 | . . . . . . . . . . . . . . . . . . 7 Siege Activations 2 | . . . . . . . . . . . . . . . . . . 2 Total Turns 39 | . . . . . . . . . . . . . . . . . . 39 Longest Duration 22 | . . . . . . . . . . . . . . . . . . 22 Robots Corrupted 3 | . . . . . . . . 1 . . . . . 2 . . . . Combat Hostiles 3 | . . . . . . . . 1 . . . . . 2 . . . . Parts Fried 11 | . . . 1 . . . . . . . . 1 4 5 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . 1 . . 1 . . 1 2 4 . . . . . 1 8 Heat Transferred 9848 | 175 562 259 864 . . 161 . . 222 572 1110 . 348 517 . 692 666 3700 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 1 . 1 1 . . . 1 . . 2 2 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 491 | 5 157 135 324 135 . . . . 112 142 244 . . . . 162 273 491 Average Influence 98 | . 70 39 105 120 . . . . 11 37 99 . . . . 36 101 290 Maximum Alert Level 2 | . . . 1 . . . . . . . 1 . . . . . 1 2 Low Security (%) 81 | 100 100 100 76 100 . . . . 100 100 84 . . . . 100 85 22 Level 1 13 | . . . 23 . . . . . . . 15 . . . . . 15 46 Level 2 5 | . . . . . . . . . . . . . . . . . . 31 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . . . . . 2 1 1 . . . . 1 3 5 Investigation 2 | . 1 . 1 . . . . . . . . . . . . . . . Extermination 9 | . . . . . . . . . 2 1 1 . . . . 1 . 4 Reinforcement 4 | . . . . . . . . . . . . . . . . . 3 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 13 | . . 1 1 . . . . . . . . . . 1 . 1 9 . Communications Jammed 18 | . . . . . . . . . . . . . . . . . . 18 Distress Signals 15 | . . . . . . . . . . . . . . . . . . 15 Times Spotted 274 | . 13 14 24 2 7 16 . 4 7 6 10 3 11 58 12 8 33 46 Peak Tracking Total 21 | . 4 4 5 2 4 7 . 3 4 4 3 2 4 21 6 3 9 11 Tactical Retreats 21 | . 2 1 . . . . . . 1 1 . 1 3 4 2 1 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 6 | . 1 . . . . . . . . 4 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . 11 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 9 | . . . 1 . . . . . 2 . 1 1 1 . . . 1 2 Max in Single Turn 2 | . . . 1 . . . . . 2 . 1 1 1 . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 30 | . 3 2 6 . . . . . 4 . . 1 1 6 . 2 . 5 Terminals 20 | . 3 2 6 . . . . . 4 . . . . . . 1 . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . 1 Total Hacks 64 | . 9 11 15 . . . . . 8 . . 1 1 6 . 4 . 9 Successful 30 | . 4 8 3 . . . . . 2 . . 1 1 6 . 1 . 4 Failed 34 | . 5 3 12 . . . . . 6 . . . . . . 3 . 5 Catastrophic 5 | . . . 2 . . . . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 26 | . 2 8 6 . . . 1 . 5 . . . . 2 . . . 2 Terminals 53 | . 9 11 15 . . . . . 8 . . . . . . 2 . 8 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 2 . 1 Terminal Hacks 24 | . 2 6 2 . . . . . 2 . . 1 1 6 . 1 . 3 Record 6 | . . . . . . . . . . . . 1 . 5 . . . . Open Door 3 | . . . . . . . . . . . . . 1 1 . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . . 1 1 . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . 1 . . . . . . 1 . . . . . . . . . Locate Traps 5 | . . 2 1 . . . . . . . . . . . . 1 . 1 Hauler Manifests 2 | . . 1 . . . . . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 4 4 2 . . . . . 4 . . . . . . . . 3 Terminals 6 | . 2 2 1 . . . . . . . . . . . . . . 1 Botnet 6 | . 2 2 1 . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 2 6 . . . . . 4 . . . . . . 2 . 5 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . 4 4 Programmers 8 | . . . . . . . . . . . . . . . . . 4 4 Robots Rewired 4 | . . . . . . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Total Allies 4 | . . . . . . . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . . . . . . . 4 . . . . Highest-Rated Group 232 | . . . . . . . . . . . . . . 232 . . . . Highest-Rated Ally 60 | . . . . . . . . . . . . . . 60 . . . . Total Orders 3 | . . . . . . . . . 2 1 . . . . . . . . GOTO 1 | . . . . . . . . . 1 . . . . . . . . . FOLLOW 2 | . . . . . . . . . 1 1 . . . . . . . . Ally Attacks 39 | . . . . . . . . . . . . . . 39 . . . . Total Damage 1882 | . . . . . . . . . . . . . . 1882 . . . . Kills 11 | . . . . . . . . . . . . . . 11 . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 3 1 . . . 1 . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 15024 | 114 493 724 1084 157 526 867 1094 548 1112 1029 358 756 741 1222 752 902 1160 1385 Spaces Moved 6998 | 66 223 302 406 83 328 384 521 208 509 479 138 386 382 536 349 438 617 643 Core 54 | 8 . . . . . . . . . . . . . . . . . 46 Treads 4572 | . . . . . . 152 521 84 40 479 138 386 382 526 214 438 615 597 Legs 2265 | 58 223 302 406 83 328 232 . 124 469 . . . . . 38 . 2 . Wheels 107 | . . . . . . . . . . . . . . 10 97 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 210 190 155 155 155 210 150 150 160 160 160 160 130 120 170 152 50 Average Speed 178 | 117 160 210 209 155 155 184 210 189 207 193 179 171 162 162 182 170 169 144 Slowest Speed 250 | 150 210 210 240 155 155 250 210 210 240 220 180 180 180 210 240 170 240 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 34 | 7 44 24 39 4 57 68 73 34 14 13 4 46 56 72 54 11 25 19 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 1 2 . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . . . . 1 . . . . . . 1 1 . Unknown Exits Taken 13 | 1 1 1 . . 1 1 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 14 | . . . . . 3 3 1 1 . . . 1 1 . 4 . . . Spaces Dug 45 | . . . 1 . . 3 . . 6 7 1 7 4 1 . 1 . 14 Terrain Destroyed 350 | . . . 1 . 21 91 . 6 43 20 16 8 42 6 . 6 2 88 Melee 41 | . . . . . . 3 . . 6 4 1 7 4 1 . 1 . 14 Projectile 54 | . . . 1 . . 1 . 1 1 12 15 1 4 5 . 1 1 11 AOE 255 | . . . . . 21 87 . 5 36 4 . . 34 . . 4 1 63 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Total 8486 | 89 312 364 540 103 337 473 522 294 544 551 199 429 449 759 407 526 691 897 Wait 295 | 4 43 38 23 10 . 24 . 10 2 13 10 . 23 . . 4 4 87 Move 6979 | 65 222 301 405 82 327 383 520 207 508 478 137 385 381 535 348 437 616 642 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 110 | 4 6 7 12 2 2 1 1 2 9 12 7 3 3 1 4 16 7 11 Fast Attach 116 | 6 2 . 7 . . 4 . 7 4 13 3 3 5 16 17 10 6 13 Attach 75 | . 1 2 4 3 . 6 . 9 5 3 5 2 1 6 5 7 2 14 Detach 30 | . 2 . 2 1 . 4 . 3 1 3 . 2 1 . 1 5 1 4 Swap 84 | . 6 2 12 1 4 9 . 2 1 . 4 2 4 5 . 4 12 16 Drop 126 | . 3 1 20 . . 2 1 1 1 13 10 4 7 16 . 10 21 16 Fire 431 | 10 27 13 54 4 4 34 . 39 6 12 22 7 19 51 16 23 21 69 Melee 106 | . . . . . . 6 . 14 6 4 1 21 5 1 14 8 1 25 Ram 1 | . . . . . . . . . . . . . . . 1 . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . 1 1 2 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 127 | . . . . . . . . . . . . . . 127 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 412 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1307 | -9/Materials | Build established: Scavenger-Gunner 1311 | -9/Materials | Discovered new exit (range 11) 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1691 | -8/Materials | Lost 3 parts (3w) 2407 | -8/Materials | Discovered new exit (range 3) 2414 | -8/Materials | Identified exit to Factory 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Propulsion x2 2522 | -7/Factory | Discovered new exit (range 13) 2571 | -7/Factory | Identified exit to Lower Caves 2573 | -7/Factory | Entered Lower Caves 2759 | -7/Lower Caves | Build established: Scavenger-Tank 2945 | -7/Lower Caves | Discovered new exit (range 15) 3099 | -7/Lower Caves | Entered another Lower Caves area 3102 | -7/Lower Caves | Spotted B-75 Beast 3316 | -7/Lower Caves | Destroyed 7 combat bots 3440 | -7/Lower Caves | Learned Factory emergency access door positions 3441 | -7/Lower Caves | Learned location of Zion (-7) 3653 | -7/Lower Caves | Lost 3 parts (1n2w) 3945 | -7/Lower Caves | Discovered new exit (range 11) 3966 | -7/Lower Caves | Entered Zion 4067 | -7/Zion | System corruption cleaned by Quarantine Array 4237 | -7/Zion | Learned Factory terminal intel 4527 | -7/Zion | Learned location of Armory (-3) 4751 | -7/Zion | Learned location of 1 exit from Factory 4852 | -7/Zion | Learned location of 1 exit from Lower Caves 4858 | -7/Zion | Learned location of Quarantine (-3) 5003 | -7/Zion | Received a visual enhancement algorithm 5024 | -7/Zion | Discovered new exit (range 11) 5060 | -7/Zion | Entered Proximity Caves 5149 | -6/Proximity Caves | Learned Factory machine intel 5199 | -6/Proximity Caves | Spotted B-75 Beast 5289 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 5315 | -6/Proximity Caves | Core integrity fell below 50% 5321 | -6/Proximity Caves | Destroyed B-75 Beast 5357 | -6/Proximity Caves | System corruption reached 10% 5410 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 5550 | -6/Proximity Caves | Discovered new exit (range 12) 5608 | -6/Proximity Caves | Entered Factory 5608 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5609 | -6/Factory | Identified exit to Factory 5611 | -6/Factory | Loaded intel: 253 machine locations 5612 | -6/Factory | Loaded intel: 20 terminal locations 5647 | -6/Factory | Build established: Scavenger-Mutant 6017 | -6/Factory | Lost 3 parts (2n1w) 6600 | -6/Factory | Discovered exit to Factory (range 4) 6720 | -6/Factory | Entered another Factory area 6720 | -5/Factory | Accompanied by 1 ally 6720 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6928 | -5/Factory | Build established: Scavenger-Skirmisher 7567 | -5/Factory | Discovered new exit (range 13) 7707 | -5/Factory | Build established: Scavenger-Mutant 7749 | -5/Factory | Entered another Factory area 7749 | -4/Factory | Evolved 2 slots: Utility x2 7857 | -4/Factory | Discovered new exit (range 16) 7888 | -4/Factory | Lost 3 parts (1p1n1u) 8107 | -4/Factory | Entered Upper Caves 8219 | -4/Upper Caves | Learned Research emergency access door positions 8262 | -4/Upper Caves | Found Alien Artifact 8384 | -4/Upper Caves | Spotted B-86 Titan 8501 | -4/Upper Caves | Crushed by falling debris 8840 | -4/Upper Caves | Discovered new exit (range 8) 8863 | -4/Upper Caves | Entered another Upper Caves area 8919 | -4/Upper Caves | Discovered new exit (range 8) 9138 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9397 | -4/Upper Caves | Build established: Scavenger-Gunner 9572 | -4/Upper Caves | Discovered new exit (range 15) 9604 | -4/Upper Caves | Entered Warlord 9667 | -4/Warlord | System corruption cleaned by Quarantine Array 9837 | -4/Warlord | Found Prototype Energy Gun 9837 | -4/Warlord | Identified Plasma Storm 9876 | -4/Warlord | Build established: Scavenger-Skirmisher 10066 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10091 | -4/Warlord | Warlord's base attacked by MAIN.C 10374 | -4/Warlord | Met Warlord 10441 | -4/Warlord | Warlord forces counterattacked 10462 | -4/Warlord | Spotted Striker 10463 | -4/Warlord | Spotted Striker 10465 | -4/Warlord | Spotted Striker 10470 | -4/Warlord | Destroyed Striker 10481 | -4/Warlord | Destroyed Striker 10693 | -4/Warlord | Spotted Striker 10695 | -4/Warlord | Spotted Executioner 10703 | -4/Warlord | Destroyed Executioner 10708 | -4/Warlord | Destroyed Striker 10735 | -4/Warlord | Lost 4 parts (4w) 10766 | -4/Warlord | Destroyed 8 combat bots 10791 | -4/Warlord | Spotted Executioner 10791 | -4/Warlord | Spotted Executioner 10791 | -4/Warlord | Spotted Striker 10810 | -4/Warlord | Discovered new exit (range 12) 10826 | -4/Warlord | Entered Proximity Caves 10838 | -3/Proximity Caves | Core integrity fell below 50% 10878 | -3/Proximity Caves | Lost 14 parts (2p5n2u5w) 11065 | -3/Proximity Caves | System corruption reached 10% 11093 | -3/Proximity Caves | Core integrity fell below 20% 11108 | -3/Proximity Caves | Lost 13 parts (1p3n4u5w) 11358 | -3/Proximity Caves | Build established: Hauler-Mutant 11539 | -3/Proximity Caves | Discovered new exit (range 11) 11578 | -3/Proximity Caves | Entered Research 11578 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11673 | -3/Research | Found Prototype Processor 11673 | -3/Research | Identified Exp. Signal Interpreter 12396 | -3/Research | Spotted B-86 Titan 12413 | -3/Research | Discovered new exit (range 12) 12437 | -3/Research | Identified exit to Research 12480 | -3/Research | Entered another Research area 12480 | -2/Research | Warlord forces began assault on 0b10 12480 | -2/Research | Evolved 2 slots: Utility x2 12590 | -2/Research | Research machine network offline 12612 | -2/Research | Found Prototype Launcher 12637 | -2/Research | Met up with Warlord 12676 | -2/Research | Spotted B-90 Cyclops 12806 | -2/Research | Borebot progress halted 12812 | -2/Research | Borebot progress halted 13047 | -2/Research | Spotted Striker 13047 | -2/Research | Spotted Executioner 13049 | -2/Research | Borebot progress halted 13053 | -2/Research | Destroyed Executioner 13056 | -2/Research | Destroyed Striker 13089 | -2/Research | Spotted Striker 13099 | -2/Research | Spotted Striker 13100 | -2/Research | Identified Ragnarok Missile Launcher 13102 | -2/Research | Destroyed Striker 13127 | -2/Research | Destroyed 8 combat bots 13354 | -2/Research | Build established: Scavenger-Gunner 13621 | -2/Research | Discovered new exit (range 12) 13638 | -2/Research | Identified exit to Access 13640 | -2/Research | Entered Access 13640 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13760 | -1/Access | Identified Dimensional Node Initializer 13760 | -1/Access | Initialized slip node 14801 | -1/Access | Lost 10 parts (1p2n4u3w) 14853 | -1/Access | System corruption reached 10% 14983 | -1/Access | Spotted B-99 Colossus 14987 | -1/Access | Core integrity fell below 50% 15001 | -1/Access | Discovered new exit (range 6) 15003 | -1/Access | Identified exit to Surface 15009 | -1/Access | Core integrity fell below 20% 15013 | -1/Access | Lost 15 parts (2p2n4u7w) 15025 | *** | Escaped! Last Messages --------------- 14987_ Penetrated by Slug. 14987_ K-01 Serf collects debris. 14993_ Wave Collapse Detector explodes. 14993_ Slug penetrates Wall. 14994_ U-05 Engineer lays Concrete. 14994_ Slug penetrates Wall. 14995_ U-05 Engineer lays Concrete. 14996_ System corrupted: Matter fused (-6). 14996_ Penetrated by Slug. 14996_ U-05 Engineer lays Concrete. 14999_ Connecting with Terminal... >>Open Sealed Barrier opened. 15001_ The Access Shell folds into the floor. 15001_ EXIT=FOUND 15003_ EXIT=IDENTIFIED: SURFACE 15009_ System corrupted: Phasing Sabre targeting data glitched. 15014_ Terminal disabled. 15018_ System corrupted: Matter fused (-9). 15023_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ???# !! %! !![! ##?# #?????????# | | ???# ! ] *= ! #?##############?????????## | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# ! #?????????????????????????? | | ?### ## #?????????????????????????? | | ?# #?????????????????????????? | | ## # #?????????????????????????? | | # ## ####?????????????????????????? | | # #?######????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ## #???????????????????????????????????? | | ?# #???????????????????????????????????? | | ?### ## #???????????????????????????????????? | | ???#### ## #???????????????????????????????????? | | ??????##### #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ "" "??????????????????? | | ??????????# bp "??????????????????? | | ??????????# hh "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 65 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 20 Core Shielding 30 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingSystemMachine Manual? 0 Play Time 02:27:35 Cumulative 104.4 hours Start 2020.03.10 @ 19:54:40 End 2020.03.11 @ 01:15:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 59 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0a62ce3-037a-482c-b5d5-6ee2f1aed3b7