Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 11:12:13 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2706) 2706 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1025) 1025 TOTAL SCORE: 7981 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 68 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -25 Cogmind --------- Core Integrity 524/850 Matter 240/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Core (1000) Ox19 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Actuator Array Improved Actuator Array > --- WEAPON (4) ------- Scythe Heavy Pick > --- INVENTORY (20) --- Light Nuclear Core Improved Heavy Armor Plating Relay Coupler [NC] (21) Drone Bay (2/2) Drone Bay (2/2) Shotgun High-powered Shotgun High-powered Shotgun Coil Gun Gauss Cannon Heavy Flak Cannon Datajack Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Melee Analysis Suite Improved Actuator Array Hardened Medium Armor Plating > --- WEAPON ----------- Scythe Scythe Scythe Heavy Pick > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Heavy Armor Plating Relay Coupler [NC] Drone Bay Drone Bay Shotgun High-powered Shotgun High-powered Shotgun Coil Gun Datajack Mace Scythe Scythe [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Slots Evolved 8 | . . . 2 2 . . . 4 . Power . | . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . Utility 3 | . . . . . . . . 3 . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 105 | 7 7 1 19 5 . 51 5 9 1 Power 13 | 1 1 . 4 1 . 6 . . . Engine 6 | 1 1 . 3 . . 1 . . . Core 7 | . . . 1 1 . 5 . . . Reactor . | . . . . . . . . . . Propulsion 37 | 2 2 . 9 3 . 20 . . 1 Treads 7 | . . . 2 1 . 4 . . . Leg 30 | 2 2 . 7 2 . 16 . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 2 . 1 1 . 6 1 7 . Device 11 | 1 1 . . . . 5 . 4 . Storage 4 | 1 1 . . 1 . . . 1 . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 4 | . . . 1 . . 1 . 2 . Artifact . | . . . . . . . . . . Weapon 35 | 2 2 1 5 . . 19 4 2 . Energy Gun 9 | . . . 1 . . 8 . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 17 | 2 2 1 2 . . 10 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 4 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Corrupted Parts 2 | . . . . 1 . 1 . . . System Corruption 10 | . . . . 4 . 6 . . . Parts Lost 59 | . 1 . 8 . . 32 . 5 13 Power 7 | . 1 . 1 . . 4 . . 1 Propulsion 25 | . . . 5 . . 11 . 1 8 Utility 6 | . . . . . . 3 . 1 2 Weapon 21 | . . . 2 . . 14 . 3 2 Highest Loss Streak 13 | . 1 . 4 . . 10 . 2 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 12 | 3 6 8 5 7 8 14 19 17 16 Power 2 | . 1 1 . 1 2 3 5 3 1 Propulsion 2 | 1 2 2 . . 1 3 5 4 2 Utility 3 | . . 2 2 3 3 5 6 2 4 Weapon 2 | . 1 3 1 1 1 . 2 5 7 Tool/Special . | . . . . . . . . . . Unused Backups 19 | . 4 1 1 1 . 1 3 1 7 Power 2 | . . . . . . . . 1 1 Propulsion 2 | . 2 . . . . . . . . Utility 12 | . 2 . 1 1 . 1 3 . 4 Weapon 3 | . . 1 . . . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 92 98 100 96 99 97 81 Engine 3 | . 14 14 8 . . . . . 1 Core 5 | . . . 1 9 9 8 9 6 4 Treads 2 | . . . 3 4 . 5 . . 1 Leg 34 | . 28 28 33 39 45 37 45 31 23 Device 9 | . 14 14 2 . . 8 7 12 13 Storage 9 | . 14 14 11 9 9 8 9 6 6 Processor 1 | . . . . . . . 1 6 3 Protection 2 | . . . 8 9 9 . . 5 3 Energy Gun 4 | . . . 4 . . 7 5 . . Ballistic Gun 15 | . 28 28 16 18 18 16 11 . . Slashing Weapon 4 | . . . . . . . 10 22 15 Peak Build Rating 54 | 7 7 7 15 17 17 34 37 54 54 Average Rating 23 | 5 6 7 10 16 17 24 34 47 44 On Entrance 18 | . 7 7 7 15 17 17 34 35 49 Avg Prop Armor Cover (%) 7 | . . . 7 5 . 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 14 14 14 22 58 58 59 57 74 74 Greatest Support 69 | 20 20 20 43 53 53 66 66 66 69 Greatest Overweight (x) 19 | . . . 1 1 1 2 . 1 19 Average Overweight (x) . | . . . . . 1 . . . 2 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 Average Capacity 15 | 7 8 8 8 12 20 19 20 20 20 Most Carried 20 | 4 8 8 8 8 9 20 20 20 19 Average Carried 12 | 3 6 8 5 7 8 14 19 17 16 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 Final Carried 20 | 4 8 8 8 8 9 20 20 20 14 Class Distribution -------------------- 37% | Scavenger-Gunner 24% | Mutant 17% | Scavenger-Gladiator 16% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Gladiator | -6/Factory Gladiator | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Matter Collected 2348 | 263 302 36 307 . . 1166 169 85 20 Remotely . | . . . . . . . . . . Salvage Created 3028 | 63 435 44 534 60 . 1197 98 470 127 Parts 180 | 12 28 5 32 3 . 72 4 15 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 73 | . 12 3 12 1 . 34 . 6 5 Melee 11 | . . . . . . . . 6 5 Guns 56 | . 12 3 9 1 . 31 . . . Cannons 2 | . . . . . . 2 . . . AOE 4 | . . . 3 . . 1 . . . Classes Destroyed 11 | 2 4 . 3 . . 1 . 1 . Worker 2 | 1 1 . . . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 4 | 4 . . . . . . . . . Recycler 5 | . 1 . 1 . . . 1 2 . Operator 1 | . . . 1 . . . . . . Swarmer 29 | . 6 3 . . . 11 . 4 5 Grunt 28 | . 6 . 7 1 . 14 . . . Duelist 2 | . . . 1 . . 1 . . . Sentry 9 | . . . 4 . . 4 . 1 . Hunter 4 | . . . . . . 4 . . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 6 | 2 4 3 4 1 . 6 1 4 5 Combat Bots Only 6 | . 4 3 4 1 . 6 . 4 5 Max Kills in Single Turn 3 | 2 1 1 3 1 . 2 1 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . . . 3 . . 1 . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Hostile Shots Fired 674 | . 68 9 95 7 . 326 . 86 83 Missed 166 | . 20 2 22 4 . 78 . 24 16 Hits 508 | . 48 7 73 3 . 248 . 62 67 Melee 7 | . . . 7 . . . . . . Projectile 501 | . 48 7 66 3 . 248 . 62 67 Critical Strikes 10 | . . . 4 . . 4 . . 2 Damage Taken 6875 | . 454 55 1226 33 . 3381 . 679 1047 Core 877 | . 96 10 95 . . 350 . 125 201 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 67 | 100 . 57 76 . . . 36 . . Volleys Fired 237 | 14 46 5 60 2 . 110 . . . Largest 3 | 2 2 2 2 3 . 3 . . . Hottest 153 | 40 40 40 76 96 . 153 . . . Shots Fired 550 | 28 92 10 120 6 . 293 1 . . Gun 530 | 28 92 10 117 4 . 278 1 . . Cannon 17 | . . . . 2 . 15 . . . Launcher 3 | . . . 3 . . . . . . Special . | . . . . . . . . . . Kinetic 439 | 28 92 10 95 4 . 209 1 . . Thermal 91 | . . . 22 . . 69 . . . Explosive 3 | . . . 3 . . . . . . Electromagnetic 17 | . . . . 2 . 15 . . . Robot Hit Streak 13 | 5 6 4 10 5 . 13 5 . . Robot Miss Streak 4 | 3 4 3 4 1 . 3 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 15 | . 1 . 1 . . 13 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . Shots Hit Robots 384 | 16 45 4 80 4 . 198 2 28 7 Core Hits 167 | 5 22 5 34 2 . 84 1 9 5 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 10 | . 1 . 2 . . 3 . 4 . Burn 3 | . . . 2 . . 1 . . . Destroy 3 | . 1 . . . . 2 . . . Sever 2 | . . . . . . . . 2 . Impale 2 | . . . . . . . . 2 . Melee Attacks 77 | . . . . . . 12 2 50 13 Impact . | . . . . . . . . . . Slashing 47 | . . . . . . . 2 39 6 Piercing 18 | . . . . . . . . 11 7 Sneak Attacks 10 | . . . . . . 7 1 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . . 13 3 Damage Inflicted 5573 | 182 465 50 1148 65 . 2388 91 982 202 Guns 3484 | 182 465 50 785 17 . 1960 25 . . Cannons 302 | . . . . 48 . 254 . . . Explosions 537 | . . . 363 . . 174 . . . Melee 1250 | . . . . . . . 66 982 202 Ramming . | . . . . . . . . . . Kinetic 2580 | 182 465 50 511 17 . 1330 25 . . Thermal 1078 | . . . 274 . . 804 . . . Explosive 363 | . . . 363 . . . . . . Electromagnetic 302 | . . . . 48 . 254 . . . Impact . | . . . . . . . . . . Slashing 870 | . . . . . . . 66 741 63 Piercing 380 | . . . . . . . . 241 139 Highest Corruption 10 | . . . . 4 4 10 10 1 1 Average Corruption 8 | . . . . 4 4 8 10 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 90 | . . . . . 3 76 10 1 . Message Errors 15 | . . . . . . 13 2 . . Matter Fused 30 | . . . . . 1 25 3 1 . Heat Flow Errors 8 | . . . . . 1 6 1 . . Energy Discharges 6 | . . . . . 1 4 1 . . Parts Rejected 3 | . . . . . . 3 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . . 13 1 . . Data Loss (major) 4 | . . . . . . 3 1 . . Misfires 3 | . . . . . . 2 1 . . Alerts 2 | . . . . . . 2 . . . Misdirections 1 | . . . . . . 1 . . . Weapon Failures 3 | . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 55 | . . . 6 . . . . 49 . Projectiles . | . . . . . . . . . . Explosions 6 | . . . 6 . . . . . . Melee 49 | . . . . . . . . 49 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 98 | . . . 98 . . . . . . Shots 2 | . . . 2 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 256 | . 12 . 236 96 256 245 206 1 . Average Temperature 57 | . 6 . 61 54 127 53 118 1 . Received Heat Transfer 1308 | . 96 . 387 9 . 675 . 96 45 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 2419 | . . . 851 . . 1568 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Maximum Alert Level 3 | . . . . . . 3 1 . . Low Security (%) 65 | 100 100 100 100 100 100 30 . 100 100 Level 1 14 | . . . . . . 19 99 . . Level 2 15 | . . . . . . 36 . . . Level 3 5 | . . . . . . 12 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 733 | 10 95 70 119 49 16 733 340 81 55 Initial 329 | . . 10 11 39 16 2 329 81 . Average 195 | . 53 41 64 40 7 384 274 18 11 Influence Increases 2266 | 25 333 70 387 20 4 1111 26 165 125 Destroy 0b10 Robot/C 1500 | . 240 60 240 20 . 700 20 120 100 Destroy 0b10 Robot/NC 65 | 25 15 . 10 . . . 5 10 . Destroy Leader 210 | . 40 10 70 . . 50 . 30 10 Allied During Kill 6 | . . . . . . 5 1 . . Successful Hack 36 | . 7 . 2 . 4 23 . . . Disable Machine 30 | . . . 15 . . 15 . . . Anti-Garrison Action 250 | . . . . . . 250 . . . Destroy Structure 49 | . 1 . 20 . . 23 . 5 . Lose Combat Pursuer 120 | . 30 . 30 . . 45 . . 15 Influence Decreases 2221 | 25 306 67 322 76 39 382 564 360 80 Entered New Map 635 | . . 17 19 56 23 2 404 114 . Time Decay 1026 | 25 296 50 243 20 16 . 160 216 . Lost Part 500 | . 10 . 60 . . 320 . 30 80 Lost Ally 60 | . . . . . . 60 . . . Squads Dispatched 5 | . 2 . 2 . . . . 1 . Investigation 2 | . 1 . 1 . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . 1 . 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Distress Signals 4 | . 1 . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 18 3 16 4 . 38 . 7 10 Peak Tracking Total 7 | . 4 3 4 3 . 5 . 4 7 Tactical Retreats 7 | . 2 . 2 . . 2 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Traps Triggered 8 | . 2 . 1 . . 5 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Machines Disabled 3 | . . . 1 . . 2 . . . Max in Single Turn 1 | . . . 1 . . 1 . . . Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Machines Accessed 15 | . 5 . 1 . 1 2 1 5 . Terminals 10 | . 5 . . . . 2 1 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 21 | . 6 . 2 . 2 3 1 7 . Successful 8 | . 1 . 2 . 1 2 . 2 . Failed 13 | . 5 . . . 1 1 1 5 . Catastrophic 3 | . 1 . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 11 | . 7 . . . . . 1 3 . Terminals 13 | . 6 . . . . 3 1 3 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . 2 . Garrison Access 3 | . . . . . 2 . . 1 . Terminal Hacks 3 | . 1 . . . . 2 . . . Part Schematic 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Security Stations 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Retrieve Study 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 . 1 . . 1 1 4 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . Machine Destruction 5 | . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Total Allies 5 | . . . . . . 5 . . . Largest Group 3 | . . . . . . 3 1 1 . Highest-Rated Group 72 | . . . . . . 72 20 20 . Highest-Rated Ally 24 | . . . . . . 24 20 20 . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . 10 1 3 . Total Damage 401 | . . . . . . 314 87 . . Kills 3 | . . . . . . 2 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Active Infowar (turns) 1185 | 9 733 108 126 . . . . 209 . Sensors 209 | . . . . . . . . 209 . Seismic 976 | 9 733 108 126 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Turns Passed 5000 | 221 733 108 579 56 57 2063 322 771 90 Spaces Moved 2763 | 138 452 75 283 29 32 1092 242 402 18 Core 6 | 5 . . . . . . . . 1 Treads 28 | . . . 24 . . 4 . . . Legs 2729 | 133 452 75 259 29 32 1088 242 402 17 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 175 102 102 102 186 Average Speed 127 | 117 120 120 119 133 175 137 102 126 240 Slowest Speed 1000 | 120 120 120 190 175 175 320 102 184 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 6 72 19 25 6 9 79 25 9 4 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . . . . 5 . Terrain Destroyed 37 | . . . 24 . . 8 . 5 . Melee 5 | . . . . . . . . 5 . Projectile . | . . . . . . . . . . AOE 32 | . . . 24 . . 8 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Gar Total 3714 | 168 563 86 424 42 33 1423 319 608 48 Wait 400 | 6 42 1 44 3 . 90 55 143 16 Move 2756 | 137 451 74 282 28 32 1091 241 402 18 Hop . | . . . . . . . . . . Pick Up 48 | 4 8 2 6 1 1 11 6 9 . Fast Attach 52 | 7 . . 9 1 . 23 4 8 . Attach 35 | . 1 . 6 2 . 15 . 5 6 Detach 2 | . . . . . . 1 . 1 . Swap 54 | . 6 1 7 3 . 32 1 3 1 Drop 57 | . 9 3 10 2 . 12 11 10 . Fire 237 | 14 46 5 60 2 . 110 . . . Melee 47 | . . . . . . 12 1 27 7 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 25 | . . . . . . 25 . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 222 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 13) 955 | -10/Materials | Entered Mines 1030 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1056 | -10/Mines | Discovered new exit (range 7) 1063 | -10/Mines | Entered Materials 1063 | -9/Materials | Evolved 2 slots: Propulsion x2 1171 | -9/Materials | Lost 4 parts (1p2n1w) 1626 | -9/Materials | Discovered new exit (range 8) 1635 | -9/Materials | Build established: Scavenger-Mutant 1642 | -9/Materials | Entered another Materials area 1642 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1650 | -8/Materials | Discovered new exit (range 14) 1698 | -8/Materials | Entered Storage 1755 | -8/Storage | Identified exit to Garrison 1755 | -8/Storage | Entered Garrison 1809 | -8/Garrison | Triggered checkpoint 1978 | -8/Garrison | Lost 6 parts (1p1n4w) 2027 | -8/Garrison | Triggered checkpoint 2029 | -8/Garrison | Triggered checkpoint 2113 | -8/Garrison | System corruption reached 10% 2128 | -8/Garrison | Lost 10 parts (1p4n1u4w) 2165 | -8/Garrison | Lost 3 parts (1p1n1u) 2339 | -8/Garrison | Triggered checkpoint 2362 | -8/Garrison | Discovered new exit (range 15) 2379 | -8/Garrison | Build established: Scavenger-Gunner 2426 | -8/Garrison | Triggered checkpoint 2468 | -8/Garrison | Lost 3 parts (1n2w) 2522 | -8/Garrison | Triggered checkpoint 2581 | -8/Garrison | Discovered new exit (range 13) 2607 | -8/Garrison | Triggered checkpoint 2679 | -8/Garrison | Triggered checkpoint 2732 | -8/Garrison | Core integrity fell below 50% 2774 | -8/Garrison | Lost 7 parts (1p3n3w) 2842 | -8/Garrison | Garrison Relay disabled 3081 | -8/Garrison | Triggered checkpoint 3178 | -8/Garrison | Learned Recycling security intel 3355 | -8/Garrison | Discovered new exit (range 14) 3419 | -8/Garrison | Triggered checkpoint 3592 | -8/Garrison | Rescued a captive Derelict 3709 | -8/Garrison | Installed Relay Interface Framework 3818 | -8/Garrison | Entered Recycling 3818 | -8/Recycling | Accompanied by 1 ally 3819 | -8/Recycling | Met a Zionite searching for Scraptown 3996 | -8/Recycling | Discovered new exit (range 5) 4140 | -8/Recycling | Entered Factory 4140 | -6/Factory | Accompanied by 1 ally 4140 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 4387 | -6/Factory | Build established: Scavenger-Gladiator 4600 | -6/Factory | Found Prototype Launcher 4600 | -6/Factory | Identified Scatter Rocket Array 4691 | -6/Factory | Discovered new exit (range 9) 4911 | -6/Factory | Identified exit to Garrison 4911 | -6/Factory | Entered Garrison 4987 | -6/Garrison | Triggered checkpoint 5001 | -6/Garrison | Self-destructed Last Messages --------------- 04965_ S-27 Virus destroyed. 04966_ Hrd. Medium Armor Plating destroyed. 04967_ Carbon-fiber Leg destroyed. 04969_ S-27 Virus destroyed. 04970_ VSS Leg destroyed. 04970_ Lgt. Nuclear Core destroyed. 04971_ Carbon-fiber Leg destroyed. 04972_ Acquired 20 matter. 04973_ Carbon-fiber Leg destroyed. 04977_ VSS Leg destroyed. 04978_ Scythe destroyed. 04980_ VSS Leg destroyed. 04981_ Scythe follow-up attack on S-27 Virus. 04982_ Critical hit (Destroy). 04982_ VSS Leg destroyed. 04984_ S-27 Virus destroyed. 04987_ Beams of light sweep through the air. An alarm sounds. 04987_ S-27 Virus destroyed. 04994_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# s#?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ###???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????+ #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ###???????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#sg#?????????????????????? | | ??????????????????????#*%#?????????????????????? | | ??????????????????????# =#?????????????????????? | | ????????????##### ###@%#?????????????????????? | | ????????# [*==#?????????????????????? | | ????????# %=%=#?????????????????????? | | ???????????#######+#######?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed GreatShadeAutocannon Manual? 0 Play Time 00:34:23 Cumulative 76.9 hours Start 2026.01.20 @ 03:12:51 End 2026.01.27 @ 11:12:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 71% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4f4a97e-0f17-4618-abec-26e0278665d2