Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 09:27:20 Player: shapeshifter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (3142) 3142 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (224) 224 TOTAL SCORE: 6146 Bonus ------- High Alert Combat Kills 224 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 100/100 System Corruption 25% Temperature Warm (119) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Gauss Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine High-capacity Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Heavy Ion Cannon Flak Gun Grenade Launcher [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . 2 2 . Weapon 1 | . . . . 1 Parts Attached 79 | 7 . 17 10 45 Power 6 | 1 . 2 1 2 Engine 6 | 1 . 2 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 4 1 6 Treads 10 | 2 . 4 . 4 Leg . | . . . . . Wheel 3 | . . . 1 2 Hover . | . . . . . Flight . | . . . . . Utility 35 | 2 . 8 5 20 Device 10 | 1 . 3 1 5 Storage 5 | 1 . 3 . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 18 | . . 1 4 13 Artifact . | . . . . . Weapon 25 | 2 . 3 3 17 Energy Gun 6 | 1 . . 1 4 Energy Cannon 6 | . . 3 1 2 Ballistic Gun 5 | 1 . . . 4 Ballistic Cannon 5 | . . . . 5 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 40 | . . 6 3 31 Power 1 | . . . . 1 Propulsion 9 | . . 2 1 6 Utility 14 | . . 1 1 12 Weapon 16 | . . 3 1 12 Highest Loss Streak 7 | . . 5 2 7 To Critical Strikes 1 | . . . . 1 Average Backups 10 | 3 5 7 9 11 Power 2 | . 1 1 1 3 Propulsion . | 1 2 1 1 . Utility 3 | . . 1 3 3 Weapon 4 | 1 1 3 3 4 Tool/Special . | . . . . . Unused Backups 24 | . . 6 4 14 Power 7 | . . . 1 6 Propulsion 6 | . . 1 1 4 Utility 7 | . . 3 1 3 Weapon 4 | . . 2 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 100 96 88 77 Engine 8 | . 14 11 9 7 Treads 11 | . 28 20 16 7 Wheel 4 | . . . . 6 Device 10 | . 14 17 10 8 Storage 8 | . 14 11 9 7 Processor 4 | . . 10 9 3 Protection 11 | . . 3 15 14 Energy Gun 4 | . 14 4 8 3 Energy Cannon 5 | . . 9 9 4 Ballistic Gun 5 | . 14 5 . 6 Ballistic Cannon 3 | . . . . 5 Peak Build Rating 45 | 7 7 18 21 45 Average Rating 27 | 4 7 13 17 33 On Entrance 9 | . 7 7 15 20 Naked Turns . | . . . . . Heaviest Build 101 | 13 13 61 33 101 Greatest Support 56 | 40 40 43 40 56 Greatest Overweight (x) 29 | . . 18 3 29 Average Overweight (x) 2 | . . . . 4 Largest Inventory Capacity 20 | 8 8 20 10 20 Average Capacity 15 | 7 8 12 10 17 Most Carried 20 | 7 6 12 10 20 Average Carried 11 | 3 5 7 9 12 Final Capacity 10 | 8 8 10 10 5 Final Carried 10 | 4 6 6 10 5 Class Distribution -------------------- 32% | Mutant 25% | Tank 22% | Scavenger-Tank 13% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2038 | 281 10 275 94 1378 Remotely 40 | . . . 40 . Salvage Created 3163 | 73 . 659 409 2022 Parts 155 | 5 . 36 17 97 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 4 | 1 . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . . 15 7 45 Melee 3 | . . . . 3 Guns 19 | . . 3 1 15 Cannons 35 | . . 11 5 19 AOE 6 | . . . 1 5 Classes Destroyed 15 | 2 . 6 2 5 Worker 5 | . . 1 . 4 Builder 3 | . . . 1 2 Tunneler 3 | 1 . . . 2 Hauler 2 | . . 2 . . Recycler 4 | 1 . . . 3 Operator 1 | . . . . 1 Watcher 3 | . . 1 1 1 Swarmer 13 | . . 7 . 6 Grunt 29 | . . 2 5 22 Brawler 2 | . . . . 2 Duelist 1 | . . . 1 . Protector 1 | . . . . 1 Sentry 11 | . . 6 1 4 Hunter 2 | . . . . 2 Programmer 8 | . . . . 8 Best Kill Streak 5 | 2 . 5 4 5 Combat Bots Only 5 | . . 5 3 4 Max Kills in Single Turn 2 | 1 . 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 885 | . . 141 31 713 Missed 276 | . . 38 10 228 Hits 609 | . . 103 21 485 Melee 12 | . . . 5 7 Projectile 597 | . . 103 16 478 Critical Strikes 21 | . . 3 3 15 Actively Blocked 1 | . . . 1 . Part Disruptions 2 | . . . . 2 Damage Taken 8746 | . 8 1307 493 6938 Core 884 | . . 124 51 709 Absorbed by Shields . | . . . . . Redirected to Shielding 84 | . . . 35 49 Core Remaining (%) 89 | 100 100 69 90 . Volleys Fired 288 | 6 1 64 25 192 Largest 3 | 2 2 2 2 3 Hottest 189 | 70 70 120 123 189 Shots Fired 557 | 12 2 114 45 384 Gun 264 | 12 2 49 16 185 Cannon 287 | . . 65 29 193 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 228 | 6 1 33 . 188 Thermal 247 | 6 1 81 36 123 Explosive 6 | . . . . 6 Electromagnetic 76 | . . . 9 67 Robot Hit Streak 9 | 3 3 8 9 7 Robot Miss Streak 12 | 2 . 3 1 12 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 330 | 7 2 73 37 211 Core Hits 190 | 3 . 29 17 141 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . . 1 1 8 Burn 2 | . . 1 1 . Meltdown 1 | . . . . 1 Destroy 1 | . . . . 1 Blast 6 | . . . . 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8430 | 89 27 1389 966 5959 Guns 2612 | 89 27 417 165 1914 Cannons 4375 | . . 967 588 2820 Explosions 1292 | . . . 210 1082 Melee . | . . . . . Ramming 151 | . . 5 3 143 Kinetic 2872 | 63 14 255 . 2540 Thermal 3911 | 26 13 1129 789 1954 Explosive 717 | . . . . 717 Electromagnetic 779 | . . . 174 605 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 25 | . . . . 25 Average Corruption 18 | . . . . 18 Corruption Purged . | . . . . . Corruption Blocked 6 | . . . . 6 Effects 193 | . . . . 193 Message Errors 47 | . . . . 47 Matter Fused 42 | . . . . 42 Heat Flow Errors 23 | . . . . 23 Energy Discharges 19 | . . . . 19 Parts Rejected 4 | . . . . 4 Parts Fused 2 | . . . . 2 Data Loss (minor) 21 | . . . . 21 Data Loss (major) 7 | . . . . 7 Misfires 7 | . . . . 7 Alerts 3 | . . . . 3 Misdirections 7 | . . . . 7 Weapon Failures 11 | . . . . 11 Overload Shots . | . . . . . Overflow Damage 105 | . . 14 1 90 Projectiles 51 | . . 14 . 37 Explosions 51 | . . . 1 50 Melee 3 | . . . . 3 Knockbacks 21 | . . . . 21 Impact 1 | . . . . 1 Kinetic 18 | . . . . 18 Secondary 2 | . . . . 2 Self-Inflicted Damage 160 | . . . 81 79 Shots 3 | . . . 2 1 Rammed 26 | . . 1 2 23 Targets Rammed 30 | . . 2 2 26 Kicked . | . . . . . Crushed 4 | . . 1 . 3 Highest Temperature 525 | 36 15 440 132 525 Average Temperature 121 | 16 12 110 48 133 Received Heat Transfer 3243 | . 6 399 153 2685 Effects 21 | . . 4 . 17 Shutdowns 7 | . . 2 . 5 Energy Bleed 3 | . . 1 . 2 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . 1 . 1 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . 1 2 Impact Corruptions 1 | . . . . 1 Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 22 | . . 10 2 10 Heat Transferred 6736 | 74 37 2109 1471 3045 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . . . 3 Low Security (%) 61 | 100 100 100 100 45 Level 1 16 | . . . . 23 Level 2 12 | . . . . 17 Level 3 9 | . . . . 13 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 719 | 5 5 199 77 719 Initial 43 | . . . 43 20 Average 224 | 1 . 78 26 300 Influence Increases 2215 | 10 9 487 209 1500 Destroy 0b10 Robot/C 1320 | . . 300 140 880 Destroy 0b10 Robot/NC 110 | 10 . 20 10 70 Destroy Leader 340 | . . 96 22 222 Successful Hack 59 | . 9 15 7 28 Disable Machine 150 | . . 15 . 135 Destroy Structure 101 | . . 11 15 75 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 120 | . . 15 15 90 Influence Decreases 1520 | 10 9 383 268 850 Entered New Map 86 | . . . 61 25 Time Decay 1063 | 10 9 323 177 544 Lost Part 371 | . . 60 30 281 Squads Dispatched 23 | . 1 . 1 21 Investigation 6 | . . . . 6 Extermination 9 | . . . . 9 Reinforcement 6 | . 1 . 1 4 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 115 | . 2 28 11 74 Peak Tracking Total 7 | . 1 7 4 6 Tactical Retreats 7 | . . 1 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 1 . 9 Max in Single Turn 3 | . . 1 . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 2 6 1 10 Terminals 17 | . 2 4 1 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 54 | . 9 16 3 26 Successful 16 | . 3 8 2 3 Failed 38 | . 6 8 1 23 Catastrophic 10 | . 2 2 . 6 Database Lockouts . | . . . . . Manual 42 | . 9 11 1 21 Terminals 49 | . 9 11 3 26 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 1 1 Branch Access Points 2 | . . 1 1 . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 2 3 1 2 Terminals 8 | . 2 3 1 2 Botnet 8 | . 2 3 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 18 | . 2 5 1 10 Full Trace Events 8 | . 1 . 1 6 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . 3 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3634 | 7 234 1119 540 1734 Optics 3377 | . . 1103 540 1734 Seismic 948 | 7 234 707 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6638 | 123 234 1119 540 4622 Spaces Moved 2855 | 62 144 472 277 1900 Core 93 | 10 . 3 . 80 Treads 1221 | 52 144 469 237 319 Legs . | . . . . . Wheels 1541 | . . . 40 1501 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 125 50 Average Speed 190 | 142 160 178 156 202 Slowest Speed 1500 | 160 160 950 240 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 29 53 26 49 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 106 | . . 10 15 81 Melee . | . . . . . Projectile 59 | . . 10 . 49 AOE 47 | . . . 15 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3516 | 85 146 635 337 2313 Wait 104 | . . 47 2 55 Move 2851 | 61 143 471 276 1900 Hop . | . . . . . Pick Up 92 | 11 2 18 13 48 Fast Attach 8 | . . . 5 3 Attach 56 | 7 . 10 4 35 Detach . | . . . . . Swap 25 | . . 11 2 12 Drop 53 | . . 12 8 33 Fire 288 | 6 1 64 25 192 Melee . | . . . . . Ram 7 | . . . . 7 Kick . | . . . . . Crush 23 | . . 2 2 19 Escape Stasis 8 | . . . . 8 Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Met a group of wandering Federalists 257 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Utility x2 662 | -9/Materials | Discovered new exit (range 14) 1040 | -9/Materials | Discovered new exit (range 4) 1144 | -9/Materials | Lost 5 parts (2n1u2w) 1198 | -9/Materials | Identified exit to Mines 1258 | -9/Materials | Discovered new exit (range 17) 1474 | -9/Materials | Build established: Scavenger-Mutant 1477 | -9/Materials | Entered another Materials area 1477 | -8/Materials | Evolved 2 slots: Utility x2 1987 | -8/Materials | Discovered new exit (range 18) 2017 | -8/Materials | Entered Factory 2017 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2605 | -7/Factory | Discovered new exit (range 10) 2855 | -7/Factory | Discovered new exit (range 8) 2950 | -7/Factory | Build established: Tank 3358 | -7/Factory | System corruption reached 10% 3791 | -7/Factory | Lost 3 parts (1u2w) 4052 | -7/Factory | Build established: Mutant 4463 | -7/Factory | Discovered new exit (range 14) 4466 | -7/Factory | Allied Derelicts emerged from ambush trap array 4719 | -7/Factory | Build established: Scavenger-Tank 5217 | -7/Factory | First assault squad dispatched 5647 | -7/Factory | Core integrity fell below 50% 5723 | -7/Factory | Lost 7 parts (1p4u2w) 6191 | -7/Factory | Build established: Gunner 6627 | -7/Factory | Core integrity fell below 20% 6639 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06625_ Autogun destroyed. 06627_ U-05 Engineer builds a Wall. 06628_ K-01 Serf collects debris. 06629_ Dropped Flak Gun. 06629_ Dropped Hcp. Storage Unit. 06630_ AGLZS3A 5W 06630_ Dropped Hcp. Storage Unit. 06630_ Dropped Imp. Deuterium Engine. 06631_ K-01 Serf collects debris. 06631_ Dropped Med. Reactive Plating. 06631_ Gauss Cannon destroyed. 06631_ Dropped Microactuators. 06632_ Dropped Adv. Assault Cannon. 06632_ Critical hit (Burn: +37). 06633_ U-05 Engineer builds a Wall. 06635_ Slammed into U-05 Engineer. 06636_ Slammed into G-47 Trooper. 06637_ Corruption Screen intercepted 1% system corruption. 06638_ Slammed into G-47 Trooper. 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