Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.27 @ 20:01:36 Player: Blade Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (23) 115 Value Destroyed (545) 545 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5000) 5000 TOTAL SCORE: 13080 Bonus ------- Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 221/300 Energy 15/100 System Corruption 12% Temperature Cool (0) Movement Flying (45) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Impulse Thruster Array > --- UTILITY (11) ----- Advanced Visual Processing Unit Reaction Control System Experimental Force Field > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Particle Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Gravity Neutralizer Advanced Signal Interpreter Improved Terrain Scan Processor Advanced ECM Suite Advanced Phase Shifter Cloaking Device Experimental Force Field Improved Hacking Suite > --- WEAPON ----------- Kinetic Spear > --- INVENTORY -------- Nuclear Pulse Array Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Reaction Control System [Rating: 137] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Propulsion Shielding Device Advanced ECM Suite Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . 2 2 2 2 2 2 . Power 2 | . . . . . . . . 1 . . . 1 . . Propulsion 7 | . . 2 . 1 1 . . . . . 1 1 1 . Utility 9 | . . . . 1 1 . . 1 2 2 1 . 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 78 | . 1 8 10 4 5 1 . 12 6 . 8 13 1 9 Power 11 | . . . . . 1 . . 4 1 . 2 1 1 1 Engine 9 | . . . . . . . . 4 1 . 1 1 1 1 Core 1 | . . . . . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 33 | . . 6 8 1 3 . . 1 3 . 2 4 . 5 Treads 1 | . . 1 . . . . . . . . . . . . Leg 7 | . . 5 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 25 | . . . 6 1 3 . . 1 3 . 2 4 . 5 Utility 27 | . 1 1 . 3 1 . . 5 2 . 4 7 . 3 Device 19 | . 1 . . 2 . . . 4 1 . 3 6 . 2 Storage 1 | . . 1 . . . . . . . . . . . . Processor 3 | . . . . . . . . 1 . . 1 . . 1 Hackware 2 | . . . . . . . . . 1 . . 1 . . Protection 2 | . . . . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 7 | . . 1 2 . . 1 . 2 . . . 1 . . Energy Gun 1 | . . . . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 1 2 . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . . 1 . . 3 . . Parts Lost 38 | . . 1 . . . . . 4 . . 3 6 6 18 Power 8 | . . . . . . . . 2 . . 1 . 3 2 Propulsion 13 | . . 1 . . . . . . . . 1 2 1 8 Utility 15 | . . . . . . . . 1 . . 1 4 2 7 Weapon 2 | . . . . . . . . 1 . . . . . 1 Highest Loss Streak 18 | . . 1 . . . . . 3 . . 2 3 7 18 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 85 98 99 100 100 . 98 94 84 90 78 63 38 Engine 8 | . 14 11 11 9 3 . . 9 11 10 7 4 4 2 Core 1 | . . . . . 3 7 . 2 . . . . . . Leg 7 | . 28 26 33 . . . . . . . . . . . Flight 25 | . . . 9 45 46 46 . 40 29 26 28 26 21 13 Device 10 | . . 11 11 8 7 7 . 9 11 10 17 16 15 6 Storage 6 | . 14 11 11 9 7 7 . 6 5 5 4 4 4 3 Processor 3 | . . . . . . . . 2 5 5 9 8 8 8 Hackware 1 | . . . . . . . . . 5 5 4 4 4 2 Protection 7 | . . . . 9 15 15 . 13 11 10 9 3 . . Energy Gun 2 | . 14 4 . . . . . 1 5 5 2 . . . Ballistic Gun 6 | . 14 17 22 18 15 7 . 2 . . . . . . Piercing Weapon 3 | . . . . . . 7 . 6 5 5 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 54 | 13 14 19 19 19 20 21 21 30 31 31 38 54 42 28 Greatest Support 74 | 20 20 40 40 25 30 25 25 30 34 34 39 74 74 29 Greatest Overweight (x) 3 | . . 1 3 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 7 8 9 9 9 10 10 9 9 10 8 9 10 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 . Class Distribution -------------------- 38% | Sprinter 32% | Hacker-Sprinter 15% | Mutant 9% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Matter Collected 853 | 200 39 163 . 82 112 12 . 53 6 . 28 . 21 137 Remotely . | . . . . . . . . . . . . . . . Salvage Created 836 | . 100 264 . 82 29 . . 137 . . 28 . 21 175 Parts 54 | . 11 17 . 3 . . . 10 . . 3 . 3 7 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 18 | . 6 6 . . 1 . . 5 . . . . . . Melee 4 | . . . . . . . . 4 . . . . . . Guns 14 | . 6 6 . . 1 . . 1 . . . . . . Classes Destroyed 7 | . 1 2 . 1 . . . 1 . . 1 . . 1 Worker 2 | . . . . . . . . . . . 1 . 1 . Recycler 2 | . . . . 1 . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . . . . 1 Swarmer 11 | . 6 . . . 1 . . 4 . . . . . . Grunt 5 | . . 5 . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 4 | . 3 4 . 1 1 . . 4 . . 1 . 1 2 Combat Bots Only 4 | . 3 4 . . 1 . . 4 . . . . . . Max Kills in Single Turn 1 | . 1 1 . 1 1 . . 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Hostile Shots Fired 584 | . 34 44 . 5 12 2 . 147 4 . 15 53 65 203 Missed 291 | . 6 9 . 3 5 . . 88 2 . 7 32 40 99 Damage Taken 4862 | . 163 361 . 21 126 33 . 544 30 . 180 412 429 2563 Core 2031 | . 42 56 . 11 26 33 . 112 15 . 31 96 89 1520 Absorbed by Shields 36 | . . . . . . . . 18 . . . . . 18 Redirected to Shielding 104 | . . . . . 20 . . 21 4 . 25 34 . . Ignored by Resistances 1374 | . 56 111 . 6 37 9 . 175 8 . 49 116 115 692 Core Remaining (%) 93 | 100 83 . 86 98 . . 91 86 98 100 97 93 . . Volleys Fired 49 | . 13 22 . 3 4 . . 7 . . . . . . Largest 2 | . 2 2 . 2 2 . . 1 . . . . . . Hottest 63 | . 60 40 . 40 40 . . 63 . . . . . . Shots Fired 91 | . 26 44 . 6 8 . . 7 . . . . . . Gun 91 | . 26 44 . 6 8 . . 7 . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 72 | . 13 44 . 6 8 . . 1 . . . . . . Thermal 19 | . 13 . . . . . . 6 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 5 25 . 7 6 . . 13 . . . . . . Robot Miss Streak 2 | . 2 1 . . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 89 | . 17 39 . 6 6 . . 15 . . 1 . 3 2 Core Hits 32 | . 6 12 . 2 3 . . 5 . . 1 . 1 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . 3 . . . . 1 . Burn 2 | . . . . . . . . 2 . . . . . . Impale 2 | . . . . . . . . 1 . . . . 1 . Melee Attacks 42 | . . . . . . 1 . 21 . . 11 3 3 3 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 42 | . . . . . . 1 . 21 . . 11 3 3 3 Sneak Attacks 4 | . . . . . . . . . . . 1 . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1575 | . 214 399 . 50 43 . . 452 . . 60 . 193 164 Guns 841 | . 214 399 . 50 43 . . 135 . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 734 | . . . . . . . . 317 . . 60 . 193 164 Ramming . | . . . . . . . . . . . . . . . Kinetic 659 | . 157 399 . 50 43 . . 10 . . . . . . Thermal 182 | . 57 . . . . . . 125 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 734 | . . . . . . . . 317 . . 60 . 193 164 Highest Corruption 11 | . . . . . . . . 2 . . . . . 11 Average Corruption 2 | . . . . . . . . 2 . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . 5 . . . . . 2 Message Errors 2 | . . . . . . . . 1 . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 3 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 73 | . . . . . . . . 73 . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 73 | . . . . . . . . 73 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 339 | . . 12 . 9 12 35 . 339 14 . 50 313 133 . Average Temperature 101 | . . 4 . 5 5 18 . 114 2 . 10 137 75 . Received Heat Transfer 471 | . . 234 . 9 . 36 . 72 18 . 21 36 27 18 Effects 3 | . . . . . . . . 2 . . . 1 . . Interference 2 | . . . . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 495 | . 125 . . . . . . 370 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Peak Influence 465 | . 155 218 172 96 139 . . 215 145 61 126 465 337 332 Initial 238 | . . 55 78 61 37 . . 29 90 61 27 61 238 189 Average 117 | . 70 129 94 76 60 . . 110 101 61 49 201 266 233 Maximum Alert Level 2 | . . 1 . . . . . 1 . . . 2 1 1 Low Security (%) 84 | 100 100 74 100 100 100 . . 96 100 100 100 49 . 39 Level 1 14 | . . 25 . . . . . 3 . . . 37 100 60 Level 2 1 | . . . . . . . . . . . . 12 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . 1 . . 1 . . 2 . . 5 2 . 1 Investigation 7 | . . 1 . . 1 . . . . . 2 2 . 1 Extermination 1 | . . . . . . . . 1 . . . . . . Reinforcement 4 | . . . . . . . . 1 . . 3 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Distress Signals 10 | . . 1 1 . . . . 2 . . 1 3 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 136 | . 6 11 2 3 5 3 . 18 8 . 15 29 13 23 Peak Tracking Total 14 | . 3 4 3 3 4 4 . 6 8 . 14 14 12 12 Tactical Retreats 24 | . . 1 . . 1 1 . 4 . . 3 8 2 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Traps Triggered 10 | . . 1 1 . 1 . . 4 . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Machines Accessed 30 | . 1 1 4 . 3 2 . 3 2 . 2 6 3 3 Terminals 26 | . 1 1 4 . 3 . . 2 2 . 2 5 3 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 . . Total Hacks 59 | . 1 2 8 . 6 3 . 4 4 . 4 16 5 6 Successful 23 | . 1 1 4 . 1 3 . 2 3 . 1 2 3 2 Failed 36 | . . 1 4 . 5 . . 2 1 . 3 14 2 4 Catastrophic 7 | . . . 1 . 1 . . 2 . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 24 | . 1 2 3 . 4 . . 3 2 . . 8 . 1 Terminals 51 | . 1 2 8 . 6 . . 3 4 . 4 12 5 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . 4 . . Terminal Hacks 19 | . 1 1 4 . . 3 . 1 2 . 1 1 3 2 Record 2 | . . . . . . 2 . . . . . . . . Open Door 7 | . . . 2 . . 1 . . . . . . 3 1 Level Access Points 6 | . 1 1 1 . . . . 1 1 . . . . 1 Alert Level 1 | . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . 1 . . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 . . 1 1 . . 1 . . Terminals 4 | . . . . . 1 . . 1 1 . . 1 . . Botnet 4 | . . . . . 1 . . 1 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . . 1 . . 3 . . 2 2 . 2 6 . 2 Full Trace Events 4 | . . . . . 1 . . . . . 1 2 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Turns Passed 3005 | 2 241 295 208 104 214 87 6 673 267 18 304 338 85 163 Spaces Moved 5921 | 2 166 127 254 309 641 329 24 1510 354 42 545 1046 230 342 Core . | . . . . . . . . . . . . . . . Treads 9 | . . 9 . . . . . . . . . . . . Legs 391 | 2 166 118 105 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5521 | . . . 149 309 641 329 24 1510 354 42 545 1046 230 342 Fastest Speed 19 | 120 120 120 31 28 24 25 25 22 21 24 21 19 24 37 Average Speed 31 | 120 120 123 69 28 26 25 25 22 23 24 21 22 30 38 Slowest Speed 250 | 120 120 190 250 28 29 25 25 25 24 24 22 27 37 45 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 63 | . . . 4 6 17 . . 19 1 . 4 5 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 17 | 1 28 14 41 20 12 42 4 32 8 1 17 26 7 16 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 . . . . 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 . . . . 1 . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . Spaces Dug 23 | . . . . . . 1 . 10 . . 9 3 . . Terrain Destroyed 23 | . . . . . . 1 . 10 . . 9 3 . . Melee 23 | . . . . . . 1 . 10 . . 9 3 . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Com Total 6844 | 1 181 224 284 315 659 330 23 1789 535 49 711 1144 236 363 Wait 716 | . . 64 . . 18 . . 216 171 8 148 72 5 14 Move 5789 | 1 165 126 245 296 608 328 23 1474 351 41 536 1036 225 334 Hop 55 | . . . 4 6 15 . . 16 1 . 4 4 2 3 Pick Up 32 | . 2 . 11 3 3 . . 4 1 . 3 5 . . Fast Attach 34 | . 1 4 4 2 1 . . 5 2 . 2 10 1 2 Attach 28 | . . . 2 2 2 . . 4 3 . 5 3 . 7 Detach 5 | . . . . . . . . . 3 . . 2 . . Swap 16 | . . 4 4 . 2 1 . 3 1 . 1 . . . Drop 42 | . . 4 14 3 4 . . 5 2 . 1 9 . . Fire 49 | . 13 22 . 3 4 . . 7 . . . . . . Melee 42 | . . . . . . 1 . 21 . . 11 3 3 3 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . 34 . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: Mat x3 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Materials 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Propulsion x2 260 | -9/Materials | Identified exit to Materials 313 | -9/Materials | Build established: Mutant 492 | -9/Materials | Discovered new exit (range 16) 514 | -9/Materials | Discovered new exit (range 14) 539 | -9/Materials | Entered Storage 747 | -9/Storage | Entered Materials 747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 847 | -8/Materials | Discovered new exit (range 13) 851 | -8/Materials | Entered Factory 851 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 996 | -7/Factory | Build established: Sprinter 1061 | -7/Factory | Discovered new exit (range 12) 1065 | -7/Factory | Entered Lower Caves 1141 | -7/Lower Caves | Encountered a Warlord checkpoint 1150 | -7/Lower Caves | Discovered new exit (range 8) 1152 | -7/Lower Caves | Entered another Lower Caves area 1153 | -7/Lower Caves | Discovered new exit (range 8) 1158 | -7/Lower Caves | Entered Factory 1158 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1519 | -6/Factory | Lost 3 parts (2p1w) 1673 | -6/Factory | Identified exit to Factory 1831 | -6/Factory | Entered another Factory area 1831 | -5/Factory | Evolved 2 slots: Utility x2 1843 | -5/Factory | Identified exit to Factory 2098 | -5/Factory | Entered another Factory area 2098 | -4/Factory | Evolved 2 slots: Utility x2 2105 | -4/Factory | Discovered new exit (range 11) 2116 | -4/Factory | Identified exit to Research 2116 | -4/Factory | Entered Research 2116 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2140 | -3/Research | Build established: Hacker-Sprinter 2410 | -3/Research | Discovered new exit (range 11) 2420 | -3/Research | Identified exit to Research 2420 | -3/Research | Entered another Research area 2420 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 2552 | -2/Research | Lost 3 parts (1n2u) 2600 | -2/Research | Found Prototype Device 2600 | -2/Research | Identified Exp. Force Field 2648 | -2/Research | Spotted B-90 Cyclops 2755 | -2/Research | Discovered new exit (range 11) 2758 | -2/Research | Entered Access 2758 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2831 | -1/Access | Lost 7 parts (3p1n3u) 2841 | -1/Access | Discovered new exit (range 7) 2843 | -1/Access | Identified exit to Command 2843 | -1/Access | Entered Command 2882 | -1/Command | Identified exit to Surface 2906 | -1/Command | Spotted B-99 Colossus 2954 | -1/Command | Spotted M Guard 2954 | -1/Command | Spotted M Guard 2954 | -1/Command | Spotted Combat Programmer 2954 | -1/Command | Spotted Combat Programmer 2966 | -1/Command | Core integrity fell below 50% 2975 | -1/Command | Met MAIN.C 2978 | -1/Command | 0b10 Conduit disabled 2991 | -1/Command | System corruption reached 10% 2992 | -1/Command | Core integrity fell below 20% 3006 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 02978_ Med. Storage Unit destroyed. 02978_ 0b10 Conduit disabled. 02981_ Penetrated by EMDS Slug. 02981_ Q-thruster destroyed. 02988_ EMDS Slug penetrates Reinforced Barrier. 02990_ Penetrated by EMDS Slug. 02992_ S-43 Plague destroyed. 02993_ O:UJF#SSTA4X< 03000_ EMDS Slug penetrates Reinforced Barrier. 03000_ EMDS Slug penetrates Combat Programmer. 03002_ Penetrated by EMDS Slug. 03005_ Combat Programmer resets Combat Programmer, system corruption cleaned. 03006_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?