Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 02:51:08 Player: Olga Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (58) 290 Value Destroyed (1740) 1740 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 8830 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 202/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (35) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scanner Makeshift Transmission Jammer Cloak of Protection System Guard System Guard Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor Improved System Shield > --- WEAPON ----------- Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Advanced Terrain Scanner Makeshift Transmission Jammer Cloak of Protection Improved Propulsion Shielding Layered Medium Armor Plating Force Field Hacking Drone Bay Phasing AFG Makeshift Sword [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Light Armor Plating Weapon Heavy Flail Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Slots Evolved 10 | . . 2 . . . 2 2 . 2 . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . Utility 6 | . . 1 . . . 1 2 . . . . . 2 . Weapon 1 | . . . . . . . . . 1 . . . . . Parts Attached 141 | . 9 10 1 . 3 35 3 12 42 7 . 3 9 7 Power 23 | . 1 1 . . 1 5 . 1 8 2 . 1 2 1 Engine 15 | . 1 1 . . . 3 . 1 6 1 . 1 1 . Core 8 | . . . . . 1 2 . . 2 1 . . 1 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 42 | . 1 4 . . 1 13 1 5 11 . . 2 1 3 Treads 16 | . . . . . . 9 1 5 1 . . . . . Leg 4 | . 1 . . . . 3 . . . . . . . . Wheel 1 | . . . . . . 1 . . . . . . . . Hover 13 | . . 1 . . . . . . 9 . . 2 1 . Flight 8 | . . 3 . . 1 . . . 1 . . . . 3 Utility 47 | . 4 3 1 . 1 12 2 4 13 3 . . 3 1 Device 21 | . 1 2 1 . . 3 2 . 6 2 . . 3 1 Storage 4 | . 2 . . . . 1 . . 1 . . . . . Processor 8 | . 1 1 . . 1 1 . 1 2 1 . . . . Hackware 3 | . . . . . . . . . 3 . . . . . Protection 11 | . . . . . . 7 . 3 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | . 3 2 . . . 5 . 2 10 2 . . 3 2 Energy Gun 1 | . . . . . . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . Ballistic Gun 13 | . 3 2 . . . 2 . . 2 . . . 2 2 Ballistic Cannon 5 | . . . . . . . . . 5 . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . 1 . . 1 . Piercing Weapon 5 | . . . . . . . . 2 2 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . . . 1 . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . . Parts Lost 43 | . . 1 . . 5 10 . . 8 . . 6 9 4 Power 7 | . . 1 . . . 1 . . 2 . . 2 1 . Propulsion 18 | . . . . . 4 2 . . 3 . . 4 3 2 Utility 9 | . . . . . . 4 . . 2 . . . 3 . Weapon 9 | . . . . . 1 3 . . 1 . . . 2 2 Highest Loss Streak 9 | . . 1 . . 5 5 . . 7 . . 6 9 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 89 91 100 100 93 85 100 94 86 86 86 81 71 3 Engine 5 | . 14 9 11 11 3 3 . 1 8 6 6 5 4 . Core 3 | . . . . . 5 3 7 5 2 6 6 4 3 . Treads 11 | . . . . . . 21 30 30 10 . . . . . Leg 3 | . 28 19 . . . 3 . . . . . . . . Hover 7 | . . 5 . . . . . . 15 26 26 24 13 . Flight 2 | . . 3 33 33 28 . . . . . . . . 2 Device 8 | . 1 5 11 11 11 9 15 11 6 6 6 6 16 . Storage 5 | . 14 10 . . . 2 7 7 5 6 6 6 4 . Processor 12 | . 1 17 22 22 22 12 7 7 7 20 20 20 16 . Hackware 2 | . . . . . . . . . 6 6 6 6 4 . Protection 5 | . . . . . . 10 15 13 6 . . . . . Ballistic Gun 6 | . 28 22 22 22 21 6 7 4 . 6 6 6 . . Ballistic Cannon 1 | . . . . . . . . . 7 . . . . . Impact Weapon 2 | . . . . . . 5 7 4 . . . . . . Slashing Weapon 1 | . . . . . . 5 . . . . . . 2 . Naked Turns 45 | . . . . . . . . . . . . . 7 38 Heaviest Build 80 | 10 17 19 6 6 8 37 40 56 80 40 40 40 39 5 Greatest Support 90 | 20 20 20 12 12 12 83 85 85 90 49 40 40 40 4 Greatest Overweight (x) 3 | . . 3 . . . 3 . . 2 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 10 10 5 5 5 15 15 15 15 15 15 15 15 5 Average Capacity 11 | . 9 9 5 5 5 8 15 15 14 15 15 15 14 5 Most Carried 15 | . 10 10 5 5 5 9 9 15 15 15 15 15 13 5 Average Carried 9 | . 8 9 5 4 4 5 8 12 12 13 14 14 11 4 Final Capacity 15 | 8 10 5 5 5 5 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 10 5 5 5 5 9 9 13 12 15 15 12 5 5 Class Distribution -------------------- 26% | Scavenger-Mutant 24% | Mutant 19% | Scout 10% | Assassin 6% | Skirmisher 4% | Hacker-Mutant 4% | Hacker-Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Matter Collected 1698 | 200 38 194 . . 97 346 . 150 259 100 101 122 7 84 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2067 | . 38 221 . . 37 1242 . 283 94 . . 92 . 60 Parts 102 | . 4 9 . . 5 44 . 11 14 . . 8 . 7 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . 8 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Combat Hostiles Destroyed 50 | . 3 5 . . 3 19 . 6 8 . . 4 . 2 Melee 18 | . . . . . . 13 . 3 . . . . . 2 Guns 15 | . 3 5 . . 3 . . . . . . 4 . . Cannons 4 | . . . . . . . . . 4 . . . . . AOE 4 | . . . . . . . . . 4 . . . . . Classes Destroyed 10 | . 1 2 . . . 4 . 1 2 . . . . . Worker 3 | . . . . . . 3 . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . Recycler 4 | . . 1 . . . 3 . . . . . . . . Swarmer 22 | . 3 4 . . 3 . . 1 5 . . 4 . 2 Cutter 2 | . . . . . . . . . 2 . . . . . Grunt 15 | . . . . . . 12 . 3 . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . Sentry 7 | . . 1 . . . 6 . . . . . . . . Hunter 2 | . . . . . . 1 . 1 . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 3 . . 3 5 . 4 6 . . 4 . 2 Combat Bots Only 6 | . 3 3 . . 3 3 . 4 6 . . 4 . 2 Max Kills in Single Turn 4 | . 1 1 . . 2 1 . 1 4 . . 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 4 | . . . . . . . . . 4 . . . . . Melee 1 | . . . . . . 1 . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Damage Taken 6069 | . 73 306 . . 370 1645 . 500 895 . . 535 720 1025 Core 1727 | . 7 37 . . 127 243 . 44 188 . . 78 291 712 Absorbed by Shields 252 | . . 3 . . . 200 . 49 . . . . . . Redirected to Shielding 5 | . . . . . . . . 5 . . . . . . Core Remaining (%) 78 | 100 97 . . . 59 55 . 93 . . . 68 . . Volleys Fired 81 | . 6 16 1 . 7 4 . . 21 . . 18 . 8 Largest 3 | . 2 2 2 . 2 1 . . 3 . . 1 . 1 Hottest 153 | . 40 40 40 . 40 23 . . 153 . . 30 . 23 Shots Fired 120 | . 12 32 2 . 14 4 . . 30 . . 18 . 8 Gun 90 | . 12 32 2 . 14 4 . . . . . 18 . 8 Cannon 30 | . . . . . . . . . 30 . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 116 | . 12 32 2 . 14 4 . . 26 . . 18 . 8 Thermal 4 | . . . . . . . . . 4 . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 6 | . 4 4 . . 5 1 . . 6 . . 5 . 2 Robot Miss Streak 7 | . 1 7 . . 3 2 . . 5 . . 4 . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 133 | . 8 16 . . 8 65 . 9 15 . . 7 1 4 Core Hits 55 | . 4 8 . . 4 18 . 3 8 . . 4 . 6 Critical Kills 2 | . . . . . . 1 . 1 . . . . . . Critical Parts Destroyed 5 | . . . . . . 4 . 1 . . . . . . Critical Strikes 13 | . . . . . . 8 . 3 2 . . . . . Blast 2 | . . . . . . . . . 2 . . . . . Smash 7 | . . . . . . 5 . 2 . . . . . . Sever 3 | . . . . . . 3 . . . . . . . . Impale 1 | . . . . . . . . 1 . . . . . . Melee Attacks 121 | . . . . . . 95 . 14 5 . . . 7 . Impact 69 | . . . . . . 63 . 6 . . . . . . Slashing 39 | . . . . . . 32 . . . . . . 7 . Piercing 13 | . . . . . . . . 8 5 . . . . . Sneak Attacks 9 | . . . . . . 9 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 1 . 3 . . . . . . Damage Inflicted 4663 | . 64 223 . . 80 2751 . 303 895 . . 180 37 130 Guns 637 | . 64 223 . . 62 6 . . . . . 180 . 102 Cannons 335 | . . . . . . . . . 335 . . . . . Explosions 476 | . . . . . . . . . 476 . . . . . Melee 3169 | . . . . . . 2745 . 303 84 . . . 37 . Ramming 46 | . . . . . 18 . . . . . . . . 28 Kinetic 972 | . 64 223 . . 62 6 . . 335 . . 180 . 102 Thermal 476 | . . . . . . . . . 476 . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 2037 | . . . . . . 1869 . 168 . . . . . . Slashing 913 | . . . . . . 876 . . . . . . 37 . Piercing 219 | . . . . . . . . 135 84 . . . . . Highest Corruption 7 | . . . . . . 4 . . 7 1 1 . . . Average Corruption 3 | . . . . . . 4 . . 3 1 1 . . . Corruption Purged 6 | . . . . . . . . . 6 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 10 | . . . . . . 1 . . 9 . . . . . Message Errors 1 | . . . . . . . . . 1 . . . . . Matter Fused 4 | . . . . . . . . . 4 . . . . . Heat Flow Errors 2 | . . . . . . . . . 2 . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 746 | . . . . . . 431 . 28 287 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 276 | . . . . . . . . . 276 . . . . . Melee 470 | . . . . . . 431 . 28 11 . . . . . Knockbacks 8 | . . . . . . 5 . . 3 . . . . . Impact 5 | . . . . . . 5 . . . . . . . . Kinetic 3 | . . . . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 130 | . . . . . 9 . . . 111 . . . . 10 Shots 1 | . . . . . . . . . 1 . . . . . Rammed 14 | . . . . . 1 . . . . . . . . 13 Targets Rammed 14 | . . . . . 1 . . . . . . . . 13 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 435 | . . 17 3 . 10 16 . . 435 . . 11 . . Average Temperature 106 | . . 12 3 . 5 6 . . 144 . . 10 . . Received Heat Transfer 971 | . . 67 . . . 830 . 74 . . . . . . Effects 1 | . . . . . . . . . 1 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . 12 . 1 . . . . . . Impact Corruptions 19 | . . . . . . 16 . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . Heat Transferred 300 | . . . . . . . . . 300 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Peak Influence 322 | . 127 228 118 . 108 322 108 219 267 . . . 49 190 Initial 114 | . . 53 88 . . 39 108 79 114 . . . 28 2 Average 95 | . 60 123 96 . 23 90 108 137 142 . . . 24 42 Maximum Alert Level 1 | . . 1 . . . 1 . 1 1 . . . . . Low Security (%) 91 | . 100 80 100 . 100 90 100 99 83 . . . 100 100 Level 1 8 | . . 20 . . . 9 . . 16 . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . . 3 . 1 4 . . . 4 . Investigation 4 | . . . . . . 2 . . 1 . . . 1 . Extermination 1 | . . . . . . . . . 1 . . . . . Reinforcement 7 | . . . . . . 1 . 1 2 . . . 3 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Distress Signals 4 | . 1 . . . . 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 119 | . 7 10 2 . 14 33 . 8 15 . . 10 6 14 Peak Tracking Total 9 | . 4 4 2 . 9 9 . 4 8 . . 7 4 8 Tactical Retreats 18 | . . 2 1 . 1 8 . . 2 . . 1 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Traps Triggered 7 | . . . . . . 3 . . 2 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Machines Disabled 1 | . . . . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Machines Accessed 16 | . 2 . . 1 1 6 1 . 3 . . . 2 . Terminals 12 | . 2 . . . 1 5 1 . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . 2 . Total Hacks 39 | . 5 . . 1 1 17 1 . 7 . . . 7 . Successful 11 | . 2 . . 1 1 3 1 . 1 . . . 2 . Failed 28 | . 3 . . . . 14 . . 6 . . . 5 . Catastrophic 5 | . 1 . . . . . . . 3 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 24 | . 5 . . 1 . 13 . . 5 . . . . . Terminals 28 | . 5 . . . 1 14 1 . 7 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 3 . . . . . . 7 . Terminal Hacks 8 | . 2 . . 1 1 2 1 . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Zone Layout 4 | . 2 . . . . 1 . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . 2 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . . . . 6 . . 3 . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Turns Passed 5014 | . 222 220 49 76 185 1665 116 278 1018 44 372 194 503 72 Spaces Moved 5122 | 1 157 128 133 218 405 867 71 127 1081 56 765 318 719 76 Core 143 | . . . . . 7 76 . . . . . . 18 42 Treads 890 | . . . . . . 473 71 127 219 . . . . . Legs 565 | 1 157 109 . . . 298 . . . . . . . . Wheels 20 | . . . . . . 20 . . . . . . . . Hover 2702 | . . . . . . . . . 862 56 765 318 701 . Flight 802 | . . 19 133 218 398 . . . . . . . . 34 Fastest Speed 34 | 120 120 34 34 34 34 50 156 156 48 48 48 48 50 35 Average Speed 75 | 120 120 110 34 34 35 126 156 166 72 48 48 49 64 43 Slowest Speed 280 | 120 120 280 34 34 50 200 160 170 246 48 48 106 110 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . 13 . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 25 16 37 63 80 44 2 96 34 8 80 51 13 24 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . . . . Scrap Searched 10 | . . . . . 2 . . . . 4 3 1 . . Spaces Dug 9 | . . . . . . 6 . . . . . . 3 . Terrain Destroyed 37 | . . . . . . 6 . . 28 . . . 3 . Melee 9 | . . . . . . 6 . . . . . . 3 . Projectile 2 | . . . . . . . . . 2 . . . . . AOE 26 | . . . . . . . . . 26 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Gar Total 5984 | . 181 175 134 219 423 1281 76 176 1280 72 770 338 754 105 Wait 368 | . . 8 . . 13 264 . 9 73 1 . . . . Move 5081 | . 156 127 132 217 379 866 70 126 1079 55 764 317 719 74 Hop 13 | . . . . . 12 . . . . . . . . 1 Pick Up 55 | . 3 4 . 1 3 7 2 6 19 4 3 . 3 . Fast Attach 66 | . 4 4 . . 2 19 . 5 22 2 . . 2 6 Attach 35 | . . 3 . . . 4 2 1 13 1 . 3 7 1 Detach 12 | . . . . . . . . . 6 2 . . 3 1 Swap 40 | . 5 3 1 . 1 12 1 6 7 4 . . . . Drop 76 | . 7 10 . 1 5 12 1 12 21 3 3 . . 1 Fire 81 | . 6 16 1 . 7 4 . . 21 . . 18 . 8 Melee 116 | . . . . . . 93 . 11 5 . . . 7 . Ram 14 | . . . . . 1 . . . . . . . . 13 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . 14 . . . 13 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves (discovered 2 exits: Low / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 15) 218 | -10/Materials | Identified exit to Materials 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 333 | -9/Materials | Discovered new exit (range 3) 372 | -9/Materials | Identified exit to Mines 378 | -9/Materials | Discovered exit to Mines (range 17) 443 | -9/Materials | Entered Mines 448 | -9/Mines | Learned location of 1 exit from Lower Caves 452 | -9/Mines | Discovered new exit (range 5) 454 | -9/Mines | Identified exit to Materials 477 | -9/Mines | Discovered new exit (range 9) 491 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 492 | -9/Mines | Identified exit to Exiles 492 | -9/Mines | Entered Exiles 497 | -9/Exiles | Discovered new exit (range 16) 501 | -9/Exiles | Met 8R-AWN 506 | -9/Exiles | Met EX-HEX 516 | -9/Exiles | Met EX-BIN 520 | -9/Exiles | Aligned with FarCom system 521 | -9/Exiles | Given EX-Vault access code 529 | -9/Exiles | Opened EX-Vault 531 | -9/Exiles | Found Cloak of Protection 538 | -9/Exiles | Warned to stay clear of 0b10 Research branches 548 | -9/Exiles | Met EX-DEC 563 | -9/Exiles | Discovered new exit (range 16) 567 | -9/Exiles | Identified exit to Mines 568 | -9/Exiles | Left Exiles lab with Cloak of Protection 568 | -9/Exiles | Entered Mines 753 | -8/Mines | Entered Materials 753 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -8/Materials | Lost 5 parts (4n1w) 1107 | -8/Materials | Build established: Assassin 1368 | -8/Materials | Lost 5 parts (2n2u1w) 1662 | -8/Materials | Build established: Scavenger-Mutant 2408 | -8/Materials | Discovered new exit (range 8) 2416 | -8/Materials | Identified exit to Factory 2418 | -8/Materials | Entered Factory 2418 | -7/Factory | Evolved 2 slots: Utility x2 2534 | -7/Factory | Identified exit to DSF 2534 | -7/Factory | Entered DSF 2535 | -7/DSF | Joined Warlord attack on 0b10 via DSF 2555 | -7/DSF | Additional patrols routed to DSF 2707 | -7/DSF | Discovered new exit (range 15) 2737 | -7/DSF | Identified exit to Factory 2812 | -7/DSF | Entered Factory 2812 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3212 | -6/Factory | Build established: Skirmisher 3679 | -6/Factory | Lost 7 parts (2p3n2u) 3814 | -6/Factory | Discovered new exit (range 21) 3830 | -6/Factory | Identified exit to Lower Caves 3830 | -6/Factory | Entered Lower Caves 3831 | -6/Lower Caves | Identified exit to Lower Caves 3872 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3874 | -6/Lower Caves | Entered Zion 3884 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3890 | -6/Zion | System corruption cleaned by Quarantine Array 3949 | -6/Zion | Learned Factory non-interactive machine intel 4008 | -6/Zion | Given the Hacking Drone Bay 4009 | -6/Zion | Found Prototype Device 4076 | -6/Zion | Found Prototype Device 4134 | -6/Zion | Build established: Scout 4236 | -6/Zion | Discovered new exit (range 22) 4245 | -6/Zion | Identified exit to Proximity Caves 4246 | -6/Zion | Entered Proximity Caves 4348 | -5/Proximity Caves | Identified exit to Factory 4434 | -5/Proximity Caves | Spotted B-75 Beast 4440 | -5/Proximity Caves | Entered Factory 4440 | -5/Factory | Evolved 2 slots: Utility x2 4441 | -5/Factory | Loaded intel: 254 non-interactive machine locations 4467 | -5/Factory | Lost 6 parts (2p4n) 4935 | -5/Factory | Identified Phasing AFG 4936 | -5/Factory | Released all parts (6) 4943 | -5/Factory | Identified exit to Garrison 4943 | -5/Factory | Entered Garrison 4966 | -5/Garrison | Lost 9 parts (1p3n3u2w) 4976 | -5/Garrison | Core integrity fell below 50% 4993 | -5/Garrison | Core integrity fell below 20% 5011 | -5/Garrison | Spotted B-75 Beast 5014 | -5/Garrison | Triggered checkpoint 5015 | -5/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04980_ Slammed into S-27 Virus. 04980_ S-27 Virus destroyed. 04980_ Destabilizing: Core damaged (-10). 04981_ Acquired 30 matter. 04982_ Acquired Autogun. 04987_ Autogun destroyed. 04989_ Slammed into S-27 Virus. 04991_ Destabilizing: Core damaged (-10). 04992_ Slammed into S-27 Virus. 04997_ S-27 Virus destroyed. 04998_ Acquired 30 matter. 04998_ Acquired VTOL Module. 05000_ ALERT: Garrison interior compromised. 05000_ Acquired Lgt. Nuclear Core. 05001_ VTOL Module destroyed. 05002_ Acquired VTOL Module. 05004_ Dropped Lgt. Nuclear Core. 05010_ Slug penetrates Wall. 05013_ Penetrated by Slug. 05014_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# [#???????? | | ??????????????????????????????????????#* #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ???????????????????????????############ ###"""??? | | ???????????????????????????# | | ???????????????????????????# s | | ???????????????????????????# ######### ###"""### | | ???????????????????????????# #???????# #???????? | | ????????????????????????g??# ###s#???# #???????? | | ????????????????????????g??# #???# #???????? | | ???????????????????????????# ### # #???????? | | ???????????????????????????# #???#???# #???????? | | ???????????????#######""""##h ##? #???# #???????? | | ????????????? ##Y##### #???????? | | ????????????? h #???????? | | ??????????????? #???????? | | ???????????????## ## ## ###########???????? | | ????????????????# ## ## ###???????????????? | | ???????????????s" BB s#???????????????? | | ???????????????s" BB s#???????????????? | | ???????????????s" s #???????????????? | | ???????????????s" @ s#???????????????? | | ????????????????# ## ## ###???????????????? | | ????????????????# ??# ## #?????????????????? | | ???????????????????? ????????????????? | | ?????????????????? ???????????????? | | ????????????????? ?????????????? | | ????????????????######""""###########????????????? | | ???????????????????????ggg???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????s???????????????????? | | ?????????????????????????????s???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????s???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 ECM Strength 1 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridAuthchipTorch Manual? 0 Play Time 01:18:34 Cumulative 93.6 hours Start 2022.04.23 @ 01:33:27 End 2022.04.23 @ 02:51:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85b0f507-ba90-477f-82f2-8dd855ffac92