Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 08:14:49 Player: Millea Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (92) 460 Value Destroyed (2626) 2626 Prototype IDs (91) 1820 Alien Tech Used (11) 2200 Bonus (19874) 19874 TOTAL SCORE: 38480 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 450 Follower Combat Kills 259 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -35 Cogmind --------- Core Integrity 1244/1600 Matter 290/300 Energy 284/290 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ 2N-1CE's Frost Array Medium Storage Unit Core Analyzer Advanced Transmission Jammer > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Cooled Q-thruster Advanced Power Amplifier Experimental ECM Suite Experimental Cloaking Device Experimental Utility Shielding Vortex Shotgun (44) Sigix Sheargun Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- 2N-1CE's Frost Array Medium Storage Unit Core Analyzer Advanced Transmission Jammer Experimental Utility Shielding > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Cooled Q-thruster Advanced Power Amplifier Experimental ECM Suite Experimental Cloaking Device High-powered Transdimensional Reconstructor Supercharged TR Vortex Shotgun Sigix Sheargun Enhanced Nova Cannon [Rating: 230] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Sigix Exoskeleton Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Beam Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . . . 3 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . Utility 9 | . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 245 | 5 5 . . 6 37 5 . 32 . 1 . 7 14 2 3 7 . 17 . . 11 2 10 . . 7 . 13 8 18 12 20 3 . . Power 27 | 1 . . . 1 1 . . 2 . . . 2 6 2 . . . . . . 3 . 1 . . . . . 2 4 1 1 . . . Engine 10 | 1 . . . 1 1 . . 1 . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . 1 . . . . 1 2 . . . . . . 1 . . . . . . . 1 . 1 . . . . Reactor 10 | . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . . . . 1 4 . 1 . . . Propulsion 65 | 2 . . . . 21 3 . 15 . . . 1 1 . . . . 5 . . 2 . 2 . . 1 . . 1 6 4 1 . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . 10 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 51 | . . . . . 11 1 . 15 . . . 1 1 . . . . 5 . . 2 . 2 . . 1 . . 1 6 4 1 . . . Utility 100 | 1 2 . . 2 8 2 . 7 . 1 . 2 6 . 3 7 . 10 . . 6 . 6 . . 6 . 5 2 5 5 11 3 . . Device 39 | . 1 . . . 3 1 . 4 . . . . 3 . 3 . . 1 . . 5 . . . . 3 . 3 . 3 2 6 1 . . Storage 7 | 1 1 . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Processor 14 | . . . . 1 1 . . . . . . 1 2 . . 6 . 1 . . . . . . . . . . . . . 1 1 . . Hackware 15 | . . . . . . . . 2 . . . . 1 . . 1 . 5 . . . . 4 . . . . 1 . . . 1 . . . Protection 25 | . . . . . 3 1 . . . 1 . 1 . . . . . 3 . . 1 . 2 . . 3 . 1 2 1 3 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 1 3 . . 3 7 . . 8 . . . 2 1 . . . . 2 . . . 2 1 . . . . 8 3 3 2 7 . . . Energy Gun 13 | . 1 . . 1 4 . . 5 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Energy Cannon 16 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 1 6 . . . Ballistic Gun 8 | 1 . . . 1 3 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 3 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 3 1 . . . . . . . . 1 5 . . . . 5 2 1 . . 3 . . 2 2 3 . . . . Corrupted Parts 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 30 | . . . . 1 9 . . 5 . . . 5 . . . . . . . . . 2 2 . . . . . 3 1 . 2 . . . Power 9 | . . . . 1 1 . . 2 . . . 1 . . . . . . . . . 1 . . . . . . 1 1 . 1 . . . Propulsion 8 | . . . . . 5 . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . . . 2 . . 1 . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . Weapon 7 | . . . . . 1 . . . . . . 2 . . . . . . . . . 1 1 . . . . . 1 . . 1 . . . Highest Loss Streak 9 | . . . . 1 9 . . 4 . . . 4 . . . . . . . . . 1 2 . . . . . 2 2 . 2 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 100 100 99 86 100 100 98 100 100 94 91 85 93 93 92 93 93 94 94 93 92 81 84 84 82 84 84 88 92 92 84 80 81 72 Engine 4 | . 14 14 14 13 7 7 7 4 7 7 7 6 4 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 2 . . . . 1 6 6 6 6 5 5 5 5 5 . . . . . . 1 2 2 1 . . . Reactor 2 | . . . . . . . . . . . . . 2 6 6 6 6 5 5 5 5 4 5 5 5 5 5 4 3 5 5 6 9 9 9 Treads 4 | . 28 28 28 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . 7 46 46 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . . . . 34 . . 30 46 46 46 45 39 40 40 40 40 40 41 41 41 41 40 42 42 42 42 38 38 42 42 24 . . . Device 9 | . 3 14 14 13 5 8 15 17 15 15 7 . 2 13 13 13 13 . 5 5 5 5 . . . 1 . 7 3 5 9 15 18 18 18 Storage 7 | . 23 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 9 9 9 Processor 1 | . . . . . 5 . . . . . . 3 5 6 6 5 6 . 5 5 5 5 . . . . . . . . . . 8 9 9 Hackware 7 | . . . . . . . . 2 7 7 7 7 8 . . 1 6 22 11 11 11 11 24 21 21 21 21 19 23 21 14 7 . . . Protection 3 | . . . . . 3 13 7 2 . . 7 10 6 6 6 4 . 4 5 5 4 5 4 10 10 8 10 9 9 6 6 5 9 9 . Energy Gun 3 | . 1 . . 1 8 15 15 9 7 7 1 . . . . . . . . . . . . . . . . . . . . 10 18 18 18 Energy Cannon 4 | . 15 28 28 26 . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 . . . Slashing Weapon 2 | . . . . . . . . 2 7 7 7 7 6 6 6 6 6 5 5 5 5 1 . . . . . . 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 9 15 15 15 57 62 30 29 34 27 27 26 30 36 36 36 36 34 36 36 36 36 40 48 48 48 49 47 61 49 63 68 68 41 41 40 Greatest Support 68 | 40 40 40 40 40 40 48 48 48 30 30 40 40 39 39 39 39 39 45 45 39 43 43 48 48 48 49 49 49 49 68 68 68 60 60 60 Greatest Overweight (x) 11 | . . . . 1 3 . . 1 . . . . . . . . . 11 . . . . . . . . . 1 . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 6 8 8 8 17 16 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 7 8 8 8 20 20 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 9 9 8 Average Carried 9 | 5 7 8 7 9 15 7 8 9 10 10 10 9 9 9 9 9 10 9 10 10 9 9 8 8 9 9 10 9 8 9 9 9 9 9 8 Final Capacity 20 | 8 8 8 8 20 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 7 8 8 8 20 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 9 9 10 10 10 9 10 10 10 9 9 8 Class Distribution -------------------- 31% | Mutant 23% | Sprinter 17% | Hacker-Sprinter 11% | Wizard-Sprinter 4% | Scavenger-Sprinter 3% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Hacker-Mutant | -2/Testing Hacker-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 3070 | 242 63 . . 38 501 . . 462 5 . . 102 138 19 33 . . 280 . 5 . 47 . 45 . . 31 134 126 500 . 20 279 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3961 | . 215 163 . 114 586 . . 725 . . . 249 431 107 . . . 409 . . . 52 . . . . . 148 126 214 . 112 310 . . Parts 207 | . 8 7 . 7 37 . . 40 . . . 15 19 3 . . . 25 . . . 6 . . . . . 3 4 3 . 4 26 . . Haulers Intercepted 13 | . 1 . . . 2 . . 1 . . . . 4 1 . . . 2 . . . . . . . . . . . 2 . . . . . Recyclers Shooed 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . . . . 53 . 3 4 . . . 2 . . 8 . . 2 . . . . . . . . . . Prevented 7 | . . . . . . . . . 1 . . 2 . . . . . . 4 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 45 | . 4 . . 4 7 . . 12 . . . 3 . . . . . 2 . . . 3 . . . . . . 2 . . 1 7 . . Melee 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . Guns 28 | . . . . . 7 . . 10 . . . . . . . . . . . . . 3 . . . . . . . . . 1 7 . . Cannons 8 | . 4 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Classes Destroyed 14 | . 4 2 . . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Worker 5 | . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Builder 4 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Tunneler 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . . . 2 . . 1 . . . . 4 1 . . . 2 . . . . . . . . . . . 2 . . . . . Recycler 6 | . . 2 . . 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Watcher 9 | . . . . . . . . 3 . . . 2 1 . . . . 2 . . . . . . . . . . . . . . 1 . . Swarmer 19 | . 1 . . 2 . . . 4 . . . . . . . . . 2 . . . 3 . . . . . . . . . . 7 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 20 | . 3 . . 2 4 . . 6 . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . Sentry 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 3 . 2 5 . . 7 . . . 3 1 1 . . . 3 . . . 3 . . . . . 3 2 1 . 2 5 . . Combat Bots Only 7 | . 2 . . 2 5 . . 7 . . . 3 . . . . . 2 . . . 3 . . . . . . 2 . . 1 4 . . Max Kills in Single Turn 2 | . 2 2 . 2 1 . . 1 . . . 1 1 1 . . . 2 . . . 1 . . . . . 1 1 1 . 1 2 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 650 | . 16 . . 18 69 3 . 61 12 5 1 99 1 9 3 . 6 17 5 2 . 42 23 . 9 . 4 37 96 23 2 46 41 . . Missed 306 | . 2 . . 5 16 1 . 21 7 3 . 49 1 4 3 . 4 9 2 . . 17 13 . 6 . 1 18 61 16 1 20 26 . . Damage Taken 6479 | . 147 . . 155 1026 38 . 796 30 30 43 654 142 99 . . 38 162 40 48 . 464 426 . 39 . 60 402 621 245 45 571 158 . . Core 1217 | . 23 . . 14 165 . . 245 . 14 . 130 74 39 . . . . 40 21 . 31 71 . 12 . 21 120 68 . 45 37 47 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 602 | . . . . . . 12 . 91 . . 14 36 . 11 . . . 11 . . . 73 90 . 11 . 15 127 81 . . 30 . . . Ignored by Resistances 310 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . 129 167 . . Regen/Repaired (Parts) 339 | . . . . . . . . 16 . . . . 49 . . 36 . 79 . . 27 . 102 . . . . . . . . 30 . . . Core Remaining (%) 81 | 100 . . . 85 70 . . . . . . 44 . . . . 86 . . . . 90 . . . . 90 . 77 . . 93 . . 77 Volleys Fired 248 | . 11 2 . 8 55 1 7 35 . . . 1 . . . . . 1 . . . 7 2 . . . . 18 . 41 3 40 16 . . Largest 2 | . 2 2 . 2 2 2 2 2 . . . 1 . . . . . 1 . . . 1 1 . . . . 1 . 1 1 2 2 . . Hottest 200 | . 120 120 . 120 125 125 125 160 . . . 43 . . . . . 43 . . . 60 . . . . . 113 . 120 120 200 200 . . Shots Fired 346 | . 20 4 . 16 77 2 8 68 . . . 1 . . . . . 1 . . . 7 2 . . . . 18 . 41 3 46 32 . . Gun 237 | . 2 . . . 77 2 8 68 . . . . . . . . . . . . . 6 . . . . . . . 17 1 24 32 . . Cannon 104 | . 18 4 . 16 . . . . . . . . . . . . . . . . . . . . . . . 18 . 24 2 22 . . . Launcher 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . Kinetic 71 | . 2 . . . 38 . . 13 . . . . . . . . . . . . . . . . . . . . . 17 1 . . . . Thermal 172 | . 18 4 . 16 15 1 7 45 . . . . . . . . . . . . . . . . . . . 18 . 24 2 22 . . . Explosive 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . 24 1 1 10 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 32 . . Entropic 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Hit Streak 13 | . 6 2 . 7 8 10 5 13 . . . . . . . . . 1 . . . 3 . . . . . 3 . 7 . 6 2 . . Robot Miss Streak 6 | . 1 1 . 2 6 1 1 5 . . . 2 . . . . . . . . . 2 . . . . . 3 . 3 . 3 2 . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 255 | . 16 2 . 11 54 1 6 62 . . 1 10 8 1 . . . 21 . . . 4 . . . . . 4 5 27 . 8 14 . . Core Hits 131 | . 9 3 . 5 28 . 2 40 . . . 6 5 . . . . 9 . . . 3 . . . . . 2 4 2 . 3 10 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . . Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . . Melee Attacks 178 | . . . . . . . . 24 9 11 1 22 13 15 5 . 2 53 2 5 . 5 . . . . . 2 9 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 178 | . . . . . . . . 24 9 11 1 22 13 15 5 . 2 53 2 5 . 5 . . . . . 2 9 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . . 6 . . 1 2 4 1 . . . 6 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10382 | . 283 55 . 217 1170 42 127 2075 . . 91 564 685 126 . . . 1849 . . . 162 . . . . . 223 247 998 . 304 1164 . . Guns 4276 | . 17 . . . 1065 30 127 1143 . . . . . . . . . . . . . 162 . . . . . . . 299 . 304 1129 . . Cannons 1383 | . 264 53 . 210 . . . . . . . . . . . . . . . . . . . . . . . 157 . 699 . . . . . Explosions 457 | . . . . . 101 . . 124 . . . . . . . . . 166 . . . . . . . . . 66 . . . . . . . Melee 4204 | . . . . . . . . 808 . . 91 564 685 126 . . . 1683 . . . . . . . . . . 247 . . . . . . Ramming 62 | . 2 2 . 7 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . Kinetic 1074 | . 17 . . . 576 . . 182 . . . . . . . . . . . . . . . . . . . . . 299 . . . . . Thermal 2742 | . 264 53 . 210 332 . 125 902 . . . . . . . . . . . . . . . . . . . 157 . 699 . . . . . Explosive 232 | . . . . . . . . . . . . . . . . . . 166 . . . . . . . . . 66 . . . . . . . Electromagnetic 473 | . . . . . 258 30 2 183 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5637 | . . . . . . . . 808 . . 91 564 685 126 . . . 1683 . . . . . . . . . . 247 . . 304 1129 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 162 | . . . . . . . . . . . . . . . . . . . . . . 162 . . . . . . . . . . . . . Highest Corruption 16 | . . . . 16 5 2 2 4 4 4 4 4 . . . . . 2 2 2 2 . . . . . . . . 2 2 2 . . . Average Corruption 2 | . . . . 14 5 2 2 3 4 4 4 4 . . . . . 2 2 2 2 . . . . . . . . 2 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 90 | . . . . 3 1 . . 33 4 3 1 11 . . . . . 16 . 2 . . . . . . . . . 7 2 7 . . . Message Errors 18 | . . . . 1 . . . 5 1 1 . 3 . . . . . 2 . 1 . . . . . . . . . 3 1 . . . . Matter Fused 19 | . . . . . . . . 7 2 . . 2 . . . . . 3 . 1 . . . . . . . . . 1 . 3 . . . Heat Flow Errors 12 | . . . . 2 . . . 2 . 1 . 1 . . . . . 4 . . . . . . . . . . . . 1 1 . . . Energy Discharges 8 | . . . . . . . . 3 . 1 . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 16 | . . . . . 1 . . 7 . . . 3 . . . . . 4 . . . . . . . . . . . 1 . . . . . Data Loss (major) 7 | . . . . . . . . 2 1 . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . Misfires 5 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Overflow Damage 851 | . . . . . 30 . . 138 . . . 23 . 56 . . . 527 . . . . . . . . . 36 . 41 . . . . . Projectiles 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . 41 . . . . . Explosions 67 | . . . . . 30 . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . Melee 707 | . . . . . . . . 138 . . . 23 . 56 . . . 490 . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . . . . 148 5 . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 8 | . 2 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 2 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | . 276 60 . 228 318 78 225 208 42 123 234 215 31 9 6 . 9 227 54 . . . 1 . . . . 40 . 222 68 58 . . . Average Temperature 52 | . 111 30 . 93 100 55 131 44 12 22 27 48 10 6 5 . 9 28 28 . . . 1 . . . . 14 . 76 27 58 . . . Received Heat Transfer 1344 | . 66 . . 57 495 18 . 147 . 18 . 138 . 39 . . 9 36 . 9 . 33 12 . . . 9 93 120 18 9 18 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 3 . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 4502 | . 555 111 . 444 581 . 222 1849 . . . . . . . . . . . . . . . . . . . 148 . 592 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2138 | . 148 72 . 50 221 289 131 352 . . . . 420 . . . . 285 . . . . 169 . . . . 408 1744 1115 1645 2128 2138 1313 . Initial 1313 | . . 57 . . 19 38 101 77 . . . . 207 . . . . 18 . . . . 37 . . . . 30 229 1100 229 1100 1276 1313 . Average 346 | . 67 68 . 21 79 212 116 191 . . . . 303 . . . . 124 . . . . 70 . . . . 259 1644 534 1604 1953 1803 1313 . Maximum Alert Level 5 | . . . . . 1 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . 2 5 4 5 5 5 4 . Low Security (%) 57 | 100 100 100 . 100 98 20 100 45 . . . . . . . . . 81 . . . . 100 . . . . 21 . . . . . . . Level 1 25 | . . . . . 1 79 . 54 . . . . 89 . . . . 18 . . . . . . . . . 73 . 16 1 . . . . Level 2 4 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . 5 . 72 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 16 100 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . 98 99 83 . . Squads Dispatched 76 | . 1 . . . 3 1 . 12 . . . 2 . . . . . 11 . 1 . . . . . . . 3 6 2 2 20 12 . . Investigation 22 | . 1 . . . 2 1 . 7 . . . 2 . . . . . 6 . . . . . . . . . 2 . 1 . . . . . Extermination 4 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reinforcement 10 | . . . . . 1 . . 2 . . . . . . . . . 4 . . . . . . . . . 1 . 1 1 . . . . Assault 40 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 . 1 20 12 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 31 | . . . . . 4 2 . . . . . . . . . . . 3 . . . . 1 . . . . 5 . 8 . 7 1 . . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Times Spotted 351 | . 7 . . 4 21 5 6 28 1 5 4 33 4 7 3 . 3 29 4 2 . 8 13 . 9 . 3 26 39 13 1 44 27 . 2 Peak Tracking Total 30 | . 3 . . 2 7 4 6 6 1 4 4 13 2 5 3 . 3 11 7 9 . 4 9 . 8 . 3 9 30 5 1 11 13 . 1 Tactical Retreats 44 | . . . . . . 2 1 5 . 1 . 7 1 2 1 . 1 7 . 2 . . 1 . 1 . 2 6 1 3 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 18 | . . . . 1 2 1 . 4 . . . . 3 . . . . 2 . . . . 1 . . . . . 1 1 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . 1 . . . . . . . . . 2 . 6 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 24 | . . . . . 4 . . . . . . 1 . . . . . . . . . 1 . . . . . 3 2 1 2 10 . . . Max in Single Turn 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 2 1 1 1 1 . . . Garrison Access 8 | . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 111 | . 1 . 2 1 7 2 . 26 1 . 4 3 10 2 . . . 22 . . 4 . 7 . . 5 . 10 . 3 . . . 1 . Terminals 53 | . 1 . . . 6 . . 15 . . . 1 6 1 . . . 12 . . . . 4 . . . . 4 . 3 . . . . . Fabricators 14 | . . . . . . . . 4 . . . 1 1 . . . . 5 . . . . 1 . . . . 2 . . . . . . . Repair Stations 8 | . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . Recycling Units 6 | . . . . . . . . 3 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 8 | . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . Total Hacks 385 | . 4 . 2 1 23 10 . 82 1 . 28 5 31 2 . . . 73 . . 5 . 47 . . 18 . 33 . 19 . . . 1 . Successful 230 | . 1 . 2 1 12 7 . 43 1 . 28 3 12 2 . . . 43 . . 5 . 27 . . 18 . 16 . 9 . . . . . Failed 153 | . 2 . . . 11 3 . 39 . . . 2 19 . . . . 30 . . . . 19 . . . . 17 . 10 . . . 1 . Catastrophic 33 | . . . . . 3 1 . 11 . . . . 4 . . . . 7 . . . . 3 . . . . . . 3 . . . 1 . Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Manual 180 | . 5 . 1 . 14 2 . 37 . . . . 15 . . . . 43 . . 1 1 33 . . . . 14 . 14 . . . . . Terminals 211 | . 4 . . . 18 . . 47 . . . 2 22 1 . . . 42 . . . . 40 . . . . 16 . 19 . . . . . Fabricators 39 | . . . . . . . . 11 . . . 2 3 . . . . 15 . . . . 2 . . . . 6 . . . . . . . Repair Stations 21 | . . . . . . . . 2 . . . . 4 . . . . 6 . . . . 4 . . . . 4 . . . . . 1 . Recycling Units 20 | . . . . . . . . 11 . . . 1 . . . . . 8 . . . . . . . . . . . . . . . . . Scanalyzers 24 | . . . . . 5 8 . 7 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Garrison Access 14 | . . . . . . 2 . 4 . . . . 2 . . . . 2 . . . . 1 . . . . 3 . . . . . . . Terminal Hacks 128 | . 1 . 2 1 6 . . 13 1 . 28 1 3 2 . . . 11 . . 5 . 20 . . 18 . 7 . 9 . . . . . Record 22 | . . . 1 . . . . . . . 11 . . 1 . . . . . . 3 . . . . 6 . . . . . . . . . Part Schematic 19 | . . . . . 1 . . . . . 10 . . . . . . 2 . . . . . . . 4 . 2 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 10 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . 4 . . . . . . . . . Prototype ID Bank 18 | . . . . . . . . 1 . . 3 . . . . . . 3 . . . . 7 . . 4 . . . . . . . . . Open Door 6 | . . . . 1 . . . . 1 . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Branch Access Points 6 | . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Terminal Index 3 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Unreport Threat 10 | . . . . . 1 . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . 5 . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Patrol Status 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . 7 . . . 2 1 . . . . 10 . . . . 2 . . . . 3 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 14 | . . . . . . . . 4 . . . 1 . . . . . 6 . . . . 1 . . . . 2 . . . . . . . Build 10 | . . . . . . . . 3 . . . 1 1 . . . . 3 . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 13 | . . . . . . . . 2 . . . . 2 . . . . 4 . . . . 4 . . . . 1 . . . . . . . Scan Component 7 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . Repair 6 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . 4 6 . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 9 | . . . . . 3 3 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 6 | . . . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . Seal Access 7 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . Unauthorized Hacks 37 | . . . . . 2 1 . 12 . . . . 5 . . . . 15 . . . . . . . . . 2 . . . . . . . Terminals 19 | . . . . . 2 . . 5 . . . . 5 . . . . 6 . . . . . . . . . 1 . . . . . . . Assimilate 5 | . . . . . 1 . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Botnet 14 | . . . . . 1 . . 4 . . . . 5 . . . . 3 . . . . . . . . . 1 . . . . . . . Fabricators 7 | . . . . . . . . 1 . . . . . . . . . 5 . . . . . . . . . 1 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recompile 5 | . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . 5 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Monitor 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 76 | . 1 . . . 7 2 . 20 . . . 3 9 1 . . . 17 . . . . 3 . . . . 9 . 3 . . . 1 . Full Trace Events 13 | . 1 . . . 2 . . 4 . . . 1 . . . . . 3 . . . . . . . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . 2 3 . 3 . . 10 . . . . . . 2 . . . . . . . 4 . 2 . . . . . . . Parts Built 11 | . . . . . . . . 3 . . . 1 2 . . . . 3 . . . . 1 . . . . 1 . . . . . . . Authchips 4 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Time 690 | . . . . . . . . 268 . . . 76 58 . . . . 150 . . . . 76 . . . . 62 . . . . . . . Total Part Build Rating 58 | . . . . . . . . 12 . . . 5 14 . . . . 15 . . . . 5 . . . . 7 . . . . . . . Parts Repaired 6 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . Time 178 | . . . . . . . . 26 . . . . 23 . . . . 70 . . . . 59 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 5 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 6 | . . . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 41 | . . . . . . . 1 1 . . . 8 . . . . . 5 . . . . . . . . . . . . . . 19 7 . Largest Group 7 | . . . . . . . 1 1 . . . 5 . . . . . 3 . . . . . . . . . . . . . . 6 7 6 Highest-Rated Group 178 | . . . . . . . 31 10 . . . 178 . . . . . 93 . . . . . . . . . . . . . . 85 101 86 Highest-Rated Ally 41 | . . . . . . . 31 10 . . . 41 . . . . . 31 . . . . . . . . . . . . . . 15 15 15 Total Orders 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . STAY 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 88 | . . . . . . . 9 . . . . 30 . . . . . 23 . . . . . . . . . . . . . . 26 . . Total Damage 2710 | . . . . . . . 150 . . . . 1758 . . . . . 315 . . . . . . . . . . . . . . 487 . . Kills 12 | . . . . . . . . . . . . 9 . . . . . 2 . . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 10 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . . . . 2 . . 2 1 . . 2 1 . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 10180 | 84 266 102 335 990 816 149 48 1746 166 196 35 391 315 353 128 202 280 1080 58 101 208 131 162 49 37 41 80 357 122 438 78 403 193 37 3 Spaces Moved 19529 | 51 129 59 209 393 711 236 83 2955 483 478 101 794 773 637 370 800 394 2053 280 377 928 266 484 286 230 134 467 1121 310 941 306 1114 453 116 7 Core 12 | 10 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Treads 831 | 41 129 59 209 393 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1033 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457 453 116 7 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1518 | . . . . . 198 236 83 1001 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16135 | . . . . . 513 . . 1954 483 478 101 794 773 637 370 800 394 2051 280 377 928 266 484 286 230 134 467 1121 310 941 306 657 . . . Fastest Speed 5 | 50 160 160 160 160 34 40 40 20 20 20 5 5 20 20 20 20 20 17 7 19 19 19 16 16 16 16 17 17 16 10 10 10 30 30 30 Average Speed 29 | 138 160 160 160 221 83 40 40 26 20 20 16 19 20 20 20 20 20 18 18 19 19 19 16 16 16 16 17 17 16 10 10 18 30 30 30 Slowest Speed 600 | 160 160 160 160 240 262 44 40 99 20 20 20 26 20 20 20 20 20 600 19 19 19 27 16 16 16 17 17 85 17 16 75 30 30 30 30 Overloaded Moves 46 | . . . . . . . . . . . 23 13 . . . . . . 10 . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 106 | . . . . . . . . 14 . . . 5 4 . 1 . . 13 . . 11 2 8 1 2 . . 16 10 12 6 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 39 18 5 1 Exploration Rate (%) 47 | 4 22 12 60 68 46 7 70 68 64 70 77 72 26 66 56 81 66 46 52 60 94 48 13 57 42 60 64 26 45 35 37 65 14 4 1 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 9 | . . . 1 1 . . . . . . 1 . . . . 2 . . . . . 1 . . . 3 . . . . . . . . . Known Exits Taken 18 | . . . . . 1 . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 . . . . 1 1 1 1 . . . . . . . . . . . 1 1 1 . . . . 1 . 1 1 . Scrap Searched 29 | . . 1 . 3 . . . . 4 3 . 1 . 1 7 3 . . 2 . . 1 . 2 . . 1 . . . . . . . . Spaces Dug 126 | . . . . . . . . 9 9 11 . 3 2 14 5 . 2 24 2 5 . 2 . . . . . 13 2 1 . 14 8 . . Terrain Destroyed 227 | . . . . . 36 . . 12 9 11 . 3 2 14 5 . 2 33 2 5 . 6 . . . . . 22 2 5 . 16 42 . . Melee 91 | . . . . . . . . 9 9 11 . 3 2 14 5 . 2 24 2 5 . 1 . . . . . 2 2 . . . . . . Projectile 79 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 11 . 5 . 16 42 . . AOE 57 | . . . . . 36 . . 3 . . . . . . . . . 9 . . . . . . . . . 9 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 23100 | 62 168 62 210 496 856 289 89 3778 535 558 117 980 904 833 412 843 590 2637 281 395 950 324 556 287 227 151 466 1251 351 1228 342 1267 482 116 7 Wait 2587 | . 11 . . 71 9 37 . 700 44 68 15 87 89 174 33 21 195 494 . 14 . 45 59 2 . . . 94 2 223 17 73 10 . . Move 19304 | 50 128 58 208 392 710 236 82 2926 482 477 100 784 765 636 367 799 393 2027 279 376 911 261 468 283 225 133 466 1091 291 921 295 1111 452 115 6 Hop 84 | . . . . . . . . 14 . . . 4 3 . 1 . . 12 . . 5 2 7 1 2 . . 13 8 7 4 1 . . . Pick Up 154 | 7 6 . 1 15 20 4 . 22 . . . 5 6 2 1 5 . 19 . . 6 1 6 1 . 3 . 5 6 6 . 7 . . . Fast Attach 114 | 5 2 . . . 14 2 . 12 . 1 . 2 10 1 . 6 . 2 . . 10 1 2 . . 6 . 1 4 9 9 14 1 . . Attach 69 | . 1 . . 1 8 2 . 5 . . . 3 2 . 1 . . 8 . . . 1 8 . . . . 11 5 2 1 8 1 . 1 Detach 25 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . 10 2 . 4 6 . . . Swap 73 | . 2 . . 5 15 1 . 15 . . . 2 2 1 2 1 . 7 . . 1 . . . . 2 . 1 2 7 2 3 1 1 . Drop 170 | . 5 . 1 3 23 4 . 25 . 1 1 3 13 4 2 11 . 14 . . 17 1 3 . . 7 . 5 4 12 7 4 . . . Fire 248 | . 11 2 . 8 55 1 7 35 . . . 1 . . . . . 1 . . . 7 2 . . . . 18 . 41 3 40 16 . . Melee 178 | . . . . . . . . 24 9 11 1 22 13 15 5 . 2 53 2 5 . 5 . . . . . 2 9 . . . . . . Ram 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush 5 | . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . Rewire 67 | . . . . . . . . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 85 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Central database locked down 241 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered Mines 386 | -10/Mines | Discovered new exit (range 5) 447 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 447 | -10/Mines | Discovered new exit (range 5) 453 | -10/Mines | Entered Exiles 493 | -10/Exiles | Met 8R-AWN 519 | -10/Exiles | Met EX-HEX 562 | -10/Exiles | Met EX-BIN 583 | -10/Exiles | Aligned with FarCom system 585 | -10/Exiles | Given EX-Vault access code 621 | -10/Exiles | Opened EX-Vault 632 | -10/Exiles | Found Field Lobotomy Kit 665 | -10/Exiles | Warned to stay clear of 0b10 Research branches 708 | -10/Exiles | Met EX-DEC 724 | -10/Exiles | Learned location of Zion (-6) 772 | -10/Exiles | Discovered new exit (range 10) 788 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 788 | -10/Exiles | Entered Mines 1597 | -9/Mines | Discovered new exit (range 15) 1603 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1682 | -9/Mines | Discovered new exit (range 14) 1699 | -9/Mines | System corruption reached 10% 1778 | -9/Mines | Entered Materials 1778 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2108 | -8/Materials | Identified exit to Factory 2383 | -8/Materials | Lost 9 parts (1p5n2u1w) 2594 | -8/Materials | Entered Factory 2594 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2743 | -7/Factory | Sucked down chute 2743 | -7/Factory | Entered Waste 2744 | -7/Waste | Met a frightened Derelict 2752 | -7/Waste | Spotted C-40 Crusher 2753 | -7/Waste | Spotted C-40 Crusher 2753 | -7/Waste | Spotted C-40 Crusher 2758 | -7/Waste | Spotted C-40 Crusher 2759 | -7/Waste | Spotted C-40 Crusher 2761 | -7/Waste | Spotted C-40 Crusher 2769 | -7/Waste | Discovered new exit (range 13) 2791 | -7/Waste | Entered Factory 2843 | -7/Factory | Identified exit to Lower Caves 3075 | -7/Factory | Fabricated Cld. VTOL Module (x1) 3261 | -7/Factory | Discovered new exit (range 16) 3363 | -7/Factory | Fabricated Cld. VTOL Module (x1) 3383 | -7/Factory | Destroyed 7 combat bots 3390 | -7/Factory | Lost 4 parts (1p2n1u) 3663 | -7/Factory | Build established: Scavenger-Sprinter 4324 | -7/Factory | Fabricated Cld. VTOL Module? 4363 | -7/Factory | Build established: Sprinter 4399 | -7/Factory | Repaired ECM Suite 4537 | -7/Factory | Entered Lower Caves 4620 | -7/Lower Caves | Spotted B-75 Beast 4691 | -7/Lower Caves | Discovered new exit (range 5) 4695 | -7/Lower Caves | Encountered a Warlord checkpoint 4703 | -7/Lower Caves | Entered another Lower Caves area 4715 | -7/Lower Caves | Discovered new exit (range 14) 4867 | -7/Lower Caves | Discovered new exit (range 9) 4899 | -7/Lower Caves | Entered Data Miner 4899 | -7/Data Miner | Discovered new exit (range 6) 4904 | -7/Data Miner | Met Data Miner 4907 | -7/Data Miner | Learned location of Section 7 (-2) 4907 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4911 | -7/Data Miner | Received God Mode back door access code from Data Miner 4934 | -7/Data Miner | Entered Proximity Caves 4953 | -6/Proximity Caves | Learned 4 Factory zone layouts 4979 | -6/Proximity Caves | Learned Factory terminal intel 4985 | -6/Proximity Caves | Spotted B-75 Beast 4986 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 5000 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 5009 | -6/Proximity Caves | Discovered new exit (range 14) 5102 | -6/Proximity Caves | Lost 9 allies 5122 | -6/Proximity Caves | Core integrity fell below 50% 5147 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 5201 | -6/Proximity Caves | Spotted B-75 Beast 5209 | -6/Proximity Caves | Lost 7 allies 5313 | -6/Proximity Caves | Fabricated Biomechanical Wings (x1) 5325 | -6/Proximity Caves | Entered Factory 5325 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5326 | -6/Factory | Identified exit to Extension 5327 | -6/Factory | Loaded intel: 28 terminal locations 5404 | -6/Factory | Fabricated Impulse Thruster (x2) 5428 | -6/Factory | Identified exit to Lower Caves 5532 | -6/Factory | Repaired Cld. VTOL Module 5556 | -6/Factory | Discovered new exit (range 16) 5640 | -6/Factory | Entered Lower Caves 5926 | -6/Lower Caves | Found Imp. Powered Armor 5941 | -6/Lower Caves | Encountered a Warlord checkpoint 5950 | -6/Lower Caves | Discovered new exit (range 12) 5979 | -6/Lower Caves | Identified exit to Lower Caves 5993 | -6/Lower Caves | Entered another Lower Caves area 5994 | -6/Lower Caves | Encountered a Warlord checkpoint 5999 | -6/Lower Caves | Discovered new exit (range 7) 6015 | -6/Lower Caves | Learned location of 1 exit from Factory 6029 | -6/Lower Caves | Identified exit to Zion 6121 | -6/Lower Caves | Entered Zion 6131 | -6/Zion | Given A8's code to call for help 6178 | -6/Zion | Learned Factory emergency access door positions 6215 | -6/Zion | Learned location of 2 exits from Factory 6231 | -6/Zion | Found Prototype Processor 6231 | -6/Zion | Identified Exp. Core Analyzer 6234 | -6/Zion | Found Prototype Processor 6234 | -6/Zion | Identified Exp. Terrain Scan Processor 6236 | -6/Zion | Found Prototype Processor 6236 | -6/Zion | Identified Exp. Target Analyzer 6238 | -6/Zion | Found Prototype Processor 6238 | -6/Zion | Identified Exp. Targeting Computer 6264 | -6/Zion | Found Prototype Hackware 6264 | -6/Zion | Identified Exp. System Shield 6292 | -6/Zion | Rebuked by Imprinter 6320 | -6/Zion | Discovered new exit (range 16) 6323 | -6/Zion | Identified exit to Proximity Caves 6323 | -6/Zion | Entered Proximity Caves 6506 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6593 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6602 | -5/Proximity Caves | Discovered new exit (range 5) 6603 | -5/Proximity Caves | Identified exit to Factory 6603 | -5/Proximity Caves | Entered Factory 6603 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6604 | -5/Factory | Identified exit to Upper Caves 6604 | -5/Factory | Identified exit to Factory 6618 | -5/Factory | Allied Derelicts emerged from ambush trap array 6633 | -5/Factory | Discovered exit to Upper Caves (range 14) 6897 | -5/Factory | Build established: Hacker-Sprinter 6999 | -5/Factory | Repaired Cld. VTOL Module 7055 | -5/Factory | Fabricated Biomechanical Wings (x1) 7138 | -5/Factory | Spotted B-75 Beast 7320 | -5/Factory | Fabricated Biomechanical Wings (x1) 7373 | -5/Factory | Fabricated Biomechanical Wings (x1) 7577 | -5/Factory | Repaired Cld. VTOL Module 7683 | -5/Factory | Entered Upper Caves 7685 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7692 | -5/Upper Caves | Learned Factory emergency access door positions 7698 | -5/Upper Caves | Learned Factory security intel 7740 | -5/Upper Caves | Discovered new exit (range 8) 7741 | -5/Upper Caves | Identified exit to Upper Caves 7741 | -5/Upper Caves | Entered another Upper Caves area 7760 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7798 | -5/Upper Caves | Learned Factory stockpile data 7825 | -5/Upper Caves | Discovered new exit (range 15) 7828 | -5/Upper Caves | Identified exit to Warlord 7842 | -5/Upper Caves | Entered Warlord 7854 | -5/Warlord | Discovered new exit (range 13) 7861 | -5/Warlord | System corruption cleaned by Quarantine Array 7908 | -5/Warlord | Found Prototype Device 7908 | -5/Warlord | Identified Minesniffer Drone Bay 7951 | -5/Warlord | Warlord's base attacked by MAIN.C 7964 | -5/Warlord | Met Warlord 7967 | -5/Warlord | Opened Warlord's prototype stash 7974 | -5/Warlord | Found Prototype Hackware 7976 | -5/Warlord | Found Prototype Device 7976 | -5/Warlord | Identified Exp. Cloaking Device 7983 | -5/Warlord | Found Prototype Reactor 7983 | -5/Warlord | Identified Vortex Chain Reactor 8020 | -5/Warlord | Found Prototype Energy Gun 8045 | -5/Warlord | Opened side exit 8049 | -5/Warlord | Identified exit to Proximity Caves 8050 | -5/Warlord | Entered Proximity Caves 8101 | -4/Proximity Caves | Learned location of Armory (-4) 8101 | -4/Proximity Caves | Identified Vortex Shotgun 8117 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8118 | -4/Proximity Caves | Found Prototype Special Weapon 8118 | -4/Proximity Caves | Identified Molecular Deconstructor 8139 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8179 | -4/Proximity Caves | Discovered exit to Factory (range 6) 8181 | -4/Proximity Caves | Entered Factory 8181 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8191 | -4/Factory | Identified System Mapper 8242 | -4/Factory | Repaired Imp. Utility Shielding 8264 | -4/Factory | Fabricated Exp. Propulsion Shielding? 8284 | -4/Factory | Repaired Biomechanical Wings 8312 | -4/Factory | Identified exit to Upper Caves 8312 | -4/Factory | Identified exit to Armory 8312 | -4/Factory | Identified exit to Research 8340 | -4/Factory | Central database locked down 8343 | -4/Factory | Entered Upper Caves 8369 | -4/Upper Caves | Learned Research trap positions 8387 | -4/Upper Caves | Discovered new exit (range 4) 8392 | -4/Upper Caves | Entered another Upper Caves area 8401 | -4/Upper Caves | Discovered exit to Research (range 8) 8427 | -4/Upper Caves | Discovered new exit (range 14) 8429 | -4/Upper Caves | Entered Zhirov 8429 | -4/Zhirov | Discovered new exit (range 3) 8432 | -4/Zhirov | Met Zhirov 8436 | -4/Zhirov | Learned location of Quarantine (-3) 8436 | -4/Zhirov | Learned location of Testing (-2) 8436 | -4/Zhirov | Learned location of Command (-1) 8437 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8440 | -4/Zhirov | Found Alien Artifact 8440 | -4/Zhirov | Identified Integrated Dissipator 8440 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8445 | -4/Zhirov | Found Alien Artifact 8470 | -4/Zhirov | Entered Proximity Caves 8547 | -3/Proximity Caves | Discovered exit to Research (range 13) 8550 | -3/Proximity Caves | Entered Research 8550 | -3/Research | Evolved 2 slots: Utility x2 8551 | -3/Research | Loaded intel: 85 trap records 8635 | -3/Research | Identified exit to Research 8706 | -3/Research | Fabricated Exp. ECM Suite? 8845 | -3/Research | Identified exit to Quarantine 8907 | -3/Research | Entered Quarantine 8908 | -3/Quarantine | Maximum security lockdown engaged 8948 | -3/Quarantine | Found Alien Artifact 8948 | -3/Quarantine | Identified Core Reset Matrix 8948 | -3/Quarantine | Identified Transdimensional Reconstructor 8948 | -3/Quarantine | Used Core Reset Matrix 8952 | -3/Quarantine | Detected hypermatrix surge 8952 | -3/Quarantine | Sensed 12 artifacts in vicinity 8996 | -3/Quarantine | Build established: Wizard-Sprinter 8998 | -3/Quarantine | Discovered exit to Research (range 16) 9003 | -3/Quarantine | Found Subatomic Replicator 9008 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 9009 | -3/Quarantine | Used Subatomic Replicator to create Supercharged TR 9015 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 9019 | -3/Quarantine | Warped through subspace 9029 | -3/Quarantine | Entered Research 9029 | -2/Research | Warlord forces began assault on 0b10 9029 | -2/Research | Evolved 2 slots: Propulsion x2 9031 | -2/Research | Identified exit to Testing 9037 | -2/Research | Identified exit to Access 9056 | -2/Research | Met up with Warlord 9139 | -2/Research | Research machine network offline 9286 | -2/Research | Spotted B-90 Cyclops 9351 | -2/Research | Borebot progress halted 9467 | -2/Research | Entered Testing 9468 | -2/Testing | Maximum security lockdown engaged 9481 | -2/Testing | Found Prototype Device 9481 | -2/Testing | Identified 2N-1CE's Frost Array 9507 | -2/Testing | Found Prototype Energy Cannon 9507 | -2/Testing | Identified Cld. Nova Cannon 9537 | -2/Testing | Spotted Fortress 9544 | -2/Testing | Discovered new exit (range 6) 9545 | -2/Testing | Entered Section 7 9546 | -2/Section 7 | Maximum security lockdown engaged 9546 | -2/Section 7 | Sensed 20 artifacts in vicinity 9567 | -2/Section 7 | Spotted S7 Guard 9568 | -2/Section 7 | Found Navigation Efficiency Matrix 9568 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 9578 | -2/Section 7 | Found Integrated Dissipator 9578 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9586 | -2/Section 7 | Found Integrated Mediator 9586 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 9588 | -2/Section 7 | Spotted B-90 Cyclops 9599 | -2/Section 7 | Discovered exit to Access (range 12) 9604 | -2/Section 7 | Found Integrated Dissipator 9604 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9626 | -2/Section 7 | Spotted Alpha 7 9659 | -2/Section 7 | Spotted Executioner 9673 | -2/Section 7 | Spotted Striker 9673 | -2/Section 7 | Spotted Striker 9676 | -2/Section 7 | Spotted Executioner 9676 | -2/Section 7 | Spotted Executioner 9709 | -2/Section 7 | Found Sigix Sheargun 9772 | -2/Section 7 | Integrated with Sigix Exoskeleton 9858 | -2/Section 7 | Spotted B-99 Colossus 9870 | -2/Section 7 | Found Integrity Redistributor 9870 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-6) 9908 | -2/Section 7 | Spotted Alpha 7 9948 | -2/Section 7 | Entered Access 9948 | -1/Access | Evolved 2 slots: Utility x2 9953 | -1/Access | Emitted hypermatrix ping 9958 | -1/Access | Assembled emerged from beneath the floor 10011 | -1/Access | Assembled emerged from beneath the floor 10063 | -1/Access | Assembled emerged from beneath the floor 10072 | -1/Access | Build established: Alien-Sigix 10091 | -1/Access | Spotted B-99 Colossus 10100 | -1/Access | Discovered new exit (range 18) 10113 | -1/Access | Lost 4 allies 10141 | -1/Access | Entered Command 10146 | -1/Command | Emitted hypermatrix ping 10151 | -1/Command | Assembled emerged from beneath the floor 10175 | -1/Command | Warped through subspace to slip node 10175 | -1/Command | Discovered new exit (range 5) 10178 | -1/Command | Entered Access_0 10178 | -1/Access_0 | Accompanied by 6 allies 10178 | -1/Access_0 | Warped through subspace to slip node 10178 | -1/Access_0 | Discovered new exit (range 8) 10179 | -1/Access_0 | Sensed 3 artifacts in vicinity 10181 | *** | Heading to fleet! Last Messages --------------- quantum shift. 10149_ Sigix Exoskeleton reveals location of hidden door. 10157_ Navigation matrix triggers involuntary quantum shift. 10161_ Detected hypermatrix ping. 10165_ Navigation matrix triggers involuntary quantum shift. 10175_ Warped through subspace, drawn to slip node. 10175_ EXIT=FOUND [Achievement: Great Explorer] LOCATION=UNKNOWN AMBIENT_HEAT=-20 GOAL=ESCAPE 10178_ Warped through subspace, drawn to slip node. 10178_ EXIT=FOUND 10179_ Sensed 3 artifacts in vicinity. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 282 Energy Generation 73 Energy Capacity 700 Matter Stores 310 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 550 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Utility Shielding 90 Evasion (%) 69 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 45 Defensive Hacking 30 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory | Authchip Biomechanical Wings | x1 | -6/Proximity Caves Impulse Thruster | x2 | -6/Factory | Preloaded Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Exp. Propulsion Shielding | x1 | -4/Factory | Authchip Exp. ECM Suite | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Subatomic Replicator Transdimensional Reconstructor Navigation Efficiency Matrix Integrated Mediator Sigix Sheargun Sigix Exoskeleton Integrity Redistributor Supercharged TR High-powered Transdimensional Reconstructor Achievements -------------- Great Explorer Home At Last? Most Wanted Challenges ------------ None Game ------ Seed MolecularMasterMace Manual? 0 Play Time 03:28:47 Cumulative 262.3 hours Start 2024.04.24 @ 04:31:30 End 2024.04.24 @ 08:14:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type 2 Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 76 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b66611c3-7379-473c-b202-3ac86a6c4304