Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 16:40:45 Player: Naughtyusername Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (219) 1095 Value Destroyed (7289) 7289 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3154) 3154 TOTAL SCORE: 17118 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 37 Subatomizer Sterilization 3000 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 16% Temperature Cool (37) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit High-powered Tractor Beam Coil Gun Coil Gun Coil Gun Peak State ------------ > --- POWER ------------ Fission-Neutrino Core > --- PROPULSION ------- Hovering Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Precision Grenade Launcher Energy Plasma Construct/C Thermic Construct/G Hpw. Charged Shock Construct/G > --- INVENTORY -------- Improved Sensor Array Improved Signal Interpreter High-powered Tractor Beam Drone Bay Advanced Beam Cannon Heavy Assault Cannon Guided EMP Blaster Rocket Array Remote Datajack Axe [Rating: 95] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Constructs Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Slots Evolved 12 | . . . 4 2 . . 4 . . 2 . Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . Utility 7 | . . . 2 1 . . 2 . . 2 . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 133 | . 15 8 44 3 28 8 7 4 . 16 . Power 14 | . 1 2 6 . 2 2 . . . 1 . Engine 8 | . 1 2 3 . . 2 . . . . . Core 6 | . . . 3 . 2 . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 31 | . 2 3 11 . 11 2 . . . 2 . Treads 25 | . 2 3 11 . 7 . . . . 2 . Leg 6 | . . . . . 4 2 . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | . 4 1 11 3 5 3 6 3 . 9 . Device 16 | . . . 3 . 2 1 4 1 . 5 . Storage 3 | . 2 . . . . . . 1 . . . Processor 9 | . 1 . . 2 1 . 2 . . 3 . Hackware 2 | . . . . 1 . . . . . 1 . Protection 15 | . 1 1 8 . 2 2 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 43 | . 8 2 16 . 10 1 1 1 . 4 . Energy Gun 16 | . 5 . 6 . 2 . . . . 3 . Energy Cannon 5 | . . 2 1 . 1 . 1 . . . . Ballistic Gun 10 | . . . 7 . 3 . . . . . . Ballistic Cannon 3 | . 1 . . . 1 1 . . . . . Launcher 7 | . 2 . 1 . 3 . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 4 . 6 1 . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 4 | . . . . . 4 . . . . . . Parts Lost 66 | . 1 4 7 1 17 2 3 1 1 27 2 Power 9 | . . 2 2 . 1 1 . . . 3 . Propulsion 22 | . . 2 2 . 10 . . . . 8 . Utility 20 | . . . 3 1 3 1 1 . 1 9 1 Weapon 15 | . 1 . . . 3 . 2 1 . 7 1 Highest Loss Streak 15 | . 1 1 3 1 5 1 1 1 1 15 3 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 12 | 6 14 15 8 11 19 20 7 4 5 2 5 Power . | 1 1 1 . 1 1 . . . . . . Propulsion 1 | 4 3 1 . . . 4 . . . . . Utility 4 | . 2 5 2 3 8 6 2 1 2 1 2 Weapon 5 | 1 5 6 4 4 7 8 4 2 3 . 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 40 | . 6 5 5 . 8 5 3 . . 3 5 Power 1 | . 1 . . . . . . . . . . Propulsion 13 | . 4 . 1 . 3 4 . . . 1 . Utility 15 | . . 4 1 . 4 1 1 . . 2 2 Weapon 10 | . 1 1 3 . 1 . 1 . . . 3 Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 84 | . 98 100 93 81 92 84 65 68 68 47 16 Engine 7 | . 14 14 4 7 2 13 4 . . 2 . Core 3 | . . . 10 . 7 . . 4 5 2 . Treads 15 | . 26 28 26 28 23 . . . . 5 . Leg 5 | . 1 . . . 5 24 3 2 5 1 . Device 7 | . . . 6 7 2 10 16 17 15 14 . Storage 8 | . 14 14 9 7 7 7 3 4 5 1 . Processor 5 | . 9 . . 6 14 7 9 5 5 7 14 Protection 7 | . 2 14 17 4 5 6 . 4 5 1 . Energy Gun 9 | . 25 21 4 . 3 7 4 8 6 1 . Energy Cannon 1 | . . 5 . . 1 . . 1 5 . . Ballistic Gun 4 | . 2 . 11 14 5 . 9 4 4 . . Peak Build Rating 95 | 6 9 29 51 50 48 66 95 93 83 90 18 Average Rating 46 | 6 7 17 46 35 41 55 79 86 81 65 13 On Entrance 42 | 6 6 8 29 50 37 46 61 91 83 76 18 Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 13 51 91 116 116 114 126 123 92 91 74 3 Greatest Support 152 | 20 40 40 62 82 82 108 152 83 85 90 3 Greatest Overweight (x) 34 | . 1 2 5 1 34 4 1 1 1 1 . Average Overweight (x) . | . . 1 1 1 1 1 . . 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 20 20 20 5 Average Capacity 21 | 8 17 21 25 25 25 25 20 19 20 8 5 Most Carried 25 | 6 20 25 25 25 25 25 14 7 7 6 5 Average Carried 17 | 6 14 21 24 13 22 21 9 5 6 2 5 Final Capacity 25 | 8 20 25 25 25 25 25 5 20 20 5 5 Final Carried 25 | 6 19 24 25 18 24 12 4 6 7 5 5 Scrap Engine Consumption 180 | . . . . . . 45 61 22 5 47 . Constructs Created 13 | . . . . . . 2 5 1 . 5 . Constructs Modified 51 | . . . . . . 9 22 9 2 9 . Class Distribution -------------------- 46% | Mutant 30% | Scavenger-Mutant 23% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Matter Collected 5591 | 200 279 178 1377 170 1179 493 648 336 169 559 3 Remotely 152 | . . . . . 142 . . . . 10 . Salvage Created 9193 | . 722 315 1996 211 1926 813 1281 760 142 1027 . Parts 467 | . 49 13 109 10 100 26 52 27 4 77 . Haulers Intercepted 18 | . 2 . 6 . 6 . 3 . . 1 . Recyclers Shooed 9 | . . . 3 . 3 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . 16 . . . . . 11 . . . Prevented 19 | . . . . . . . . 17 2 . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Combat Hostiles Destroyed 153 | . 20 7 43 4 26 5 24 11 3 10 . Melee 5 | . . . . . . . . . . 5 . Guns 85 | . 13 7 26 4 14 5 14 2 . . . Cannons 8 | . . . . . 3 . . . . 5 . AOE 45 | . 7 . 17 . 4 . 9 7 1 . . Classes Destroyed 17 | . 7 1 6 . 1 . 1 1 . . . Worker 8 | . . . 1 . 6 . 1 . . . . Builder 18 | . 2 . 2 1 5 1 3 . . 4 . Tunneler 2 | . 1 . . 1 . . . . . . . Hauler 18 | . 2 . 6 . 6 . 3 . . 1 . Recycler 17 | . 2 . 2 . 2 8 . . . 3 . Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 30 | . 11 . 11 . . . 5 1 2 . . Grunt 61 | . 9 2 17 3 12 . 10 8 . . . Brawler 2 | . . . 1 . 1 . . . . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 29 | . . . 9 1 10 4 1 1 1 2 . Specialist 2 | . . . 2 . . . . . . . . Hunter 7 | . . . 2 . . . 4 . . 1 . Programmer 14 | . . . . . 3 . 4 . . 7 . Heavy 1 | . . . 1 . . . . . . . . Subdweller 6 | . . 5 . . . 1 . . . . . Best Kill Streak 10 | . 4 2 10 2 4 3 6 6 3 6 . Combat Bots Only 7 | . 3 2 7 2 3 1 6 6 3 2 . Max Kills in Single Turn 6 | . 4 1 6 1 2 1 3 2 1 1 . Gunslinging 1 | . . . 1 . . . 1 . . . . Exploded 5 | . 3 . 5 . 1 . 3 2 1 . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Hostile Shots Fired 1536 | . 84 53 230 61 404 143 131 30 14 358 28 Missed 482 | . 28 16 64 14 125 58 40 15 4 106 12 Hits 1054 | . 56 37 166 47 279 85 91 15 10 252 16 Projectile 1054 | . 56 37 166 47 279 85 91 15 10 252 16 Critical Strikes 35 | . 1 2 10 1 3 . 2 . . 15 1 Damage Taken 15082 | . 507 715 2657 447 2636 664 1672 341 188 4795 460 Core 2083 | . 55 168 188 10 295 22 177 . 13 730 425 Absorbed by Shields 200 | . . . . . . . . . . 200 . Redirected to Shielding 12 | . . . 12 . . . . . . . . Regen/Repaired (Parts) 1880 | . 118 . . . . 240 809 213 183 317 . Core Remaining (%) 61 | 100 . 10 65 . . 53 . . 81 . . Volleys Fired 564 | . 59 36 122 17 102 39 75 39 15 60 . Largest 3 | . 2 2 2 2 2 2 3 3 1 2 . Hottest 231 | . 100 110 138 51 88 81 231 193 39 118 . Shots Fired 956 | . 108 69 206 33 179 60 155 70 15 61 . Gun 713 | . 100 59 182 33 139 39 113 37 . 11 . Cannon 121 | . . 9 9 . 16 15 15 14 9 34 . Launcher 122 | . 8 1 15 . 24 6 27 19 6 16 . Special . | . . . . . . . . . . . . Kinetic 444 | . 20 . 123 33 121 15 78 20 . 34 . Thermal 356 | . 80 68 68 . 34 39 34 24 9 . . Explosive 47 | . 8 1 15 . . 2 21 . . . . Electromagnetic 109 | . . . . . 24 4 22 26 6 27 . Robot Hit Streak 24 | . 10 14 12 18 18 24 20 22 2 9 . Robot Miss Streak 5 | . 3 2 4 2 5 2 4 3 1 4 . Penetration Max 1 | . . . . . 1 . 1 . . . . Secondary Targets 10 | . . 2 3 . 3 . 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . . . . Shots Hit Robots 635 | . 66 46 144 27 141 45 90 12 4 60 . Core Hits 409 | . 38 13 86 10 93 22 91 23 2 31 . Critical Kills 5 | . . . . . 5 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 29 | . 1 6 4 . 5 5 . . . 8 . Burn 14 | . 1 6 4 . . 3 . . . . . Meltdown 2 | . . . . . 2 . . . . . . Destroy 3 | . . . . . 3 . . . . . . Blast 6 | . . . . . . 2 . . . 4 . Impale 4 | . . . . . . . . . . 4 . Melee Attacks 64 | . . . 14 1 2 . 12 4 . 31 . Impact . | . . . . . . . . . . . . Slashing 33 | . . . 14 1 2 . 12 4 . . . Piercing 31 | . . . . . . . . . . 31 . Sneak Attacks 2 | . . . 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19929 | . 1223 560 3945 494 4011 1375 4520 1038 276 2487 . Guns 9200 | . 659 537 2278 474 2502 607 1845 181 . 117 . Cannons 2428 | . . 18 88 . 308 529 162 . . 1323 . Explosions 6882 | . 531 5 1372 . 1021 99 2513 857 276 208 . Melee 937 | . . . 98 . . . . . . 839 . Ramming 482 | . 33 . 109 20 180 140 . . . . . Kinetic 7788 | . 77 . 1626 474 2217 529 1417 125 . 1323 . Thermal 4396 | . 582 555 740 . 759 607 1111 . 42 . . Explosive 3368 | . 531 5 1372 . . . 1460 . . . . Electromagnetic 2958 | . . . . . 855 99 532 913 234 325 . Impact . | . . . . . . . . . . . . Slashing 98 | . . . 98 . . . . . . . . Piercing 839 | . . . . . . . . . . 839 . Highest Corruption 16 | . . . . . 10 10 4 4 2 16 16 Average Corruption 6 | . . . . . 5 10 2 3 2 11 16 Corruption Purged 2 | . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 261 | . . . . . 43 121 23 23 15 34 2 Message Errors 64 | . . . . . 12 33 5 3 2 8 1 Matter Fused 58 | . . . . . 9 23 5 7 4 10 . Heat Flow Errors 35 | . . . . . 5 20 2 4 2 2 . Energy Discharges 29 | . . . . . 6 11 3 2 2 5 . Parts Rejected 4 | . . . . . 1 . 2 . . 1 . Parts Fused 3 | . . . . . 1 1 . . 1 . . Data Loss (minor) 38 | . . . . . 6 17 3 4 3 4 1 Data Loss (major) 13 | . . . . . 2 7 1 1 . 2 . Misfires 5 | . . . . . . 4 . 1 . . . Alerts 6 | . . . . . . 3 1 . 1 1 . Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 5 | . . . . . 1 2 1 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 474 | . . . 21 . 30 108 138 3 28 146 . Projectiles 244 | . . . . . . 108 . . . 136 . Explosions 216 | . . . 21 . 26 . 138 3 28 . . Melee 14 | . . . . . 4 . . . . 10 . Knockbacks 13 | . . . . . 5 2 1 . . 5 . Impact . | . . . . . . . . . . . . Kinetic 13 | . . . . . 5 2 1 . . 5 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 68 | . . . 44 . . . . 24 . . . Shots 6 | . . . 3 . . . . 3 . . . Rammed 26 | . 5 . 9 1 11 . . . . . . Targets Rammed 45 | . 7 . 10 3 16 9 . . . . . Kicked 9 | . . . . . . 9 . . . . . Crushed 10 | . 2 . 1 2 5 . . . . . . Highest Temperature 413 | . 229 36 358 8 198 258 413 390 199 256 . Average Temperature 97 | . 61 15 99 5 51 99 124 160 62 48 . Received Heat Transfer 2962 | . 72 213 900 207 780 192 252 72 18 162 94 Effects 13 | . . . 3 . . 1 . 9 . . . Shutdowns 2 | . . . . . . . . 2 . . . Energy Bleed 2 | . . . 1 . . 1 . . . . . Interference 4 | . . . 1 . . . . 3 . . . Matter Decay 2 | . . . . . . . . 2 . . . Short Circuit 1 | . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Robots Corrupted 10 | . . . . . 4 . 2 2 2 . . Combat Hostiles 8 | . . . . . 3 . 1 2 2 . . Parts Fried 11 | . . . . . 4 . 3 2 . 2 . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . Parts Melted 32 | . 3 5 9 . 6 6 3 . . . . Heat Transferred 9791 | . 1589 2072 2035 . 1310 1480 1255 . 50 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 4 . . . 1 . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Maximum Alert Level 3 | . . . 2 . 1 . 3 . . . . Low Security (%) 77 | 100 100 . 44 100 97 100 1 . . 100 100 Level 1 19 | . . . 52 . 2 . 72 . . . . Level 2 2 | . . . 2 . . . 14 . . . . Level 3 1 | . . . . . . . 11 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . Peak Influence 725 | . 193 . 544 114 205 102 725 . . 120 15 Initial 218 | . . . 25 109 1 8 218 . . . 9 Average 120 | . 109 . 187 27 81 28 388 . . 23 6 Influence Increases 5579 | . 728 50 1436 131 933 275 1223 351 63 374 15 Destroy 0b10 Robot/C 2960 | . 400 40 860 80 520 80 480 240 60 200 . Destroy 0b10 Robot/NC 335 | . 45 . 55 10 100 45 40 . . 40 . Destroy Leader 740 | . 108 10 242 20 182 . 106 10 . 62 . Allied During Kill 14 | . . . . . . . . 11 3 . . Successful Hack 126 | . 24 . 39 5 44 14 . . . . . Select Force Hacks 240 | . 30 . 60 . . 120 30 . . . . Disable Machine 270 | . 30 . 60 . 60 . 120 . . . . Destroy Structure 334 | . 16 . 105 1 12 16 142 . . 42 . Advance Influence 200 | . . . . . . . 200 . . . . Partial Spotted 60 | . 30 . 15 . . . . . . . 15 Lose Combat Pursuer 300 | . 45 . . 15 15 . 105 90 . 30 . Influence Decreases 5579 | . 595 134 1243 370 913 253 563 778 341 354 35 Entered New Map 592 | . . 65 24 133 2 15 27 262 53 . 11 Time Decay 3909 | . 585 59 699 237 555 233 506 486 288 242 19 Lost Part 417 | . 10 10 70 . 165 5 30 10 . 112 5 Lost Ally 20 | . . . . . . . . 20 . . . Purge Threat 641 | . . . 450 . 191 . . . . . . Squads Dispatched 36 | . 6 . 9 4 4 . 9 . . 4 . Investigation 8 | . 3 . 4 . . . 1 . . . . Extermination 8 | . . . . 1 3 . 2 . . 2 . Reinforcement 18 | . 3 . 5 1 1 . 6 . . 2 . Assault 2 | . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . 2 . . . 2 . . 1 . Haulers Reinforced 2 | . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Distress Signals 14 | . 2 . 3 . 5 1 2 . . . 1 Communications Jammed 2 | . . . . . . . 1 . . 1 . Distress Signals 1 | . . . . . . . . . . 1 . Times Spotted 254 | . 39 18 62 6 34 5 33 12 3 27 15 Peak Tracking Total 14 | . 4 5 8 3 4 1 6 9 3 12 14 Tactical Retreats 12 | . 2 . . 1 1 . 4 3 . 1 . Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Traps Triggered 13 | . 2 . 1 . 6 . 1 . . 3 . Indirectly 2 | . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Machines Disabled 18 | . 2 . 4 . 4 . 8 . . . . Max in Single Turn 4 | . 1 . 1 . 2 . 4 . . . . Garrison Access 3 | . . . 1 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Machines Accessed 52 | . 7 2 13 2 12 12 3 . . 1 . Terminals 34 | . 4 . 9 1 11 6 2 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 10 | . 2 . 2 1 . 4 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . Total Hacks 158 | . 33 3 40 3 26 47 5 . . 1 . Successful 104 | . 22 3 29 1 12 35 2 . . . . Failed 54 | . 11 . 11 2 14 12 3 . . 1 . Catastrophic 9 | . 1 . . . 3 3 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 89 | . 22 . 27 1 18 17 3 . . 1 . Terminals 103 | . 25 . 33 2 24 14 4 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . Recycling Units 14 | . 4 . 2 1 . 6 1 . . . . Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access 4 | . . . 2 . 2 . . . . . . Terminal Hacks 62 | . 9 3 13 1 9 27 . . . . . Record 34 | . 6 1 2 . . 25 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 7 | . . 1 . . 6 . . . . . . Open DSF 1 | . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 5 | . . . 3 . 2 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . Release Object 3 | . . 1 . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . Seal Access 2 | . . . 1 . 1 . . . . . . Unauthorized Hacks 36 | . 11 . 14 . 2 7 2 . . . . Terminals 26 | . 8 . 12 . 2 3 1 . . . . Track 1 | . 1 . . . . . . . . . . Botnet 16 | . 4 . 6 . 2 3 1 . . . . Skim 9 | . 3 . 6 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . Patch 1 | . 1 . . . . . . . . . . Recycling Units 8 | . 1 . 2 . . 4 1 . . . . Tunnel 8 | . 1 . 2 . . 4 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 5 . 10 1 8 7 2 . . 1 . Full Trace Events 3 | . 1 . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 1 1 . Highest-Rated Group 79 | . . . . . . . . 79 30 30 . Highest-Rated Ally 49 | . . . . . . . . 49 30 30 . Total Orders 3 | . . . . . . . . . . 3 . STAY 2 | . . . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . . . 1 . Ally Attacks 13 | . . . . . . . . 11 . 2 . Total Damage 421 | . . . . . . . . 350 . 71 . Kills 1 | . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Active Infowar (turns) 5695 | . 1526 . . . . . 832 1262 1333 696 46 Sensors 3780 | . . . . . . . 832 1262 1333 353 . Seismic 53 | . . . . . . . . . . 53 . T.N.C. 1526 | . 1526 . . . . . . . . . . Machine Analysis 336 | . . . . . . . . . . 290 46 Jamming 1685 | . . . . . . . 229 1181 . 275 . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Turns Passed 19420 | 5 2172 2818 3246 833 2186 3171 1366 1262 1333 974 54 Spaces Moved 8482 | 5 861 1007 1080 309 704 1433 906 760 737 573 107 Core 268 | . . . . . 1 . . . . 160 107 Treads 4312 | . 808 1007 1080 309 633 53 37 148 . 237 . Legs 3543 | 5 53 . . . 70 1380 661 461 737 176 . Wheels . | . . . . . . . . . . . . Hover 260 | . . . . . . . 109 151 . . . Flight 99 | . . . . . . . 99 . . . . Fastest Speed 50 | 120 120 240 240 241 192 177 63 63 166 50 50 Average Speed 196 | 120 217 263 245 241 243 200 112 143 176 122 50 Slowest Speed 1750 | 120 240 320 560 241 1750 409 214 166 247 229 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 2 99 52 98 7 93 99 14 72 89 12 11 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 9 | . 1 1 2 . . 4 1 . . . . Known Exits Taken 6 | . . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . Scrap Searched 17 | . . 10 . . . . . 5 2 . . Spaces Dug 64 | . . . 12 1 . 14 11 16 5 5 . Terrain Destroyed 282 | . 16 7 104 1 9 25 69 22 10 19 . Melee 32 | . . . 12 1 . . 11 3 . 5 . Projectile 48 | . . . 1 . 1 5 . 19 8 14 . AOE 202 | . 16 7 91 . 8 20 58 . 2 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Fac Arm Total 10138 | 4 1042 1106 1449 361 968 1671 1103 857 754 716 107 Wait 475 | . 66 34 71 14 52 125 81 26 . 6 . Move 8471 | 4 860 1006 1079 308 703 1432 905 759 736 572 107 Hop . | . . . . . . . . . . . . Pick Up 104 | . 18 4 20 10 24 12 1 3 1 11 . Fast Attach 67 | . 3 . 27 2 14 2 3 3 . 13 . Attach 70 | . 2 5 10 2 22 11 8 3 . 7 . Detach 53 | . 2 1 4 . 14 12 7 5 . 8 . Swap 91 | . 18 9 43 2 8 1 3 4 2 1 . Drop 121 | . 7 11 49 1 11 27 8 . . 7 . Fire 564 | . 59 36 122 17 102 39 75 39 15 60 . Melee 64 | . . . 14 1 2 . 12 4 . 31 . Ram . | . . . . . . . . . . . . Kick 9 | . . . . . . 9 . . . . . Crush 36 | . 7 . 10 3 16 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 11 | . . . . . . . . 11 . . . Trap . | . . . . . . . . . . . . Miscellaneous 2 | . . . . 1 . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 10) 334 | -10/Materials | Build established: Mutant 387 | -10/Materials | Identified exit to Mines 1004 | -10/Materials | Discovered new exit (range 3) 1226 | -10/Materials | Discovered new exit (range 16) 1563 | -10/Materials | Repaired Lgt. Treads 1599 | -10/Materials | Discovered new exit (range 10) 2178 | -10/Materials | Entered Subcaves 2179 | -10/Subcaves | Approached by a straggling Scientist 2205 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2313 | -10/Subcaves | Ambushed by swarm of Subdwellers 2911 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2924 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2963 | -10/Subcaves | Discovered new exit (range 7) 2999 | -10/Subcaves | Discovered new exit (range 16) 3152 | -10/Subcaves | Learned location of Zion (-7) 3152 | -10/Subcaves | Met a Zionite searching for "candidates" 3397 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3432 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3847 | -10/Subcaves | Core integrity fell below 50% 4017 | -10/Subcaves | Found SUBCON Basin 4290 | -10/Subcaves | Ambushed by Subdweller buried in earth 4965 | -10/Subcaves | Core integrity fell below 20% 4996 | -10/Subcaves | Entered Materials 4996 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5424 | -8/Materials | Build established: Scavenger-Mutant 5748 | -8/Materials | Build established: Mutant 6376 | -8/Materials | Discovered new exit (range 8) 6386 | -8/Materials | Build established: Scavenger-Mutant 6889 | -8/Materials | Destroyed 7 combat bots 7306 | -8/Materials | Discovered new exit (range 12) 7379 | -8/Materials | Lost 3 parts (1n2u) 7920 | -8/Materials | Discovered new exit (range 14) 8242 | -8/Materials | Entered Factory 8242 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8255 | -7/Factory | Identified exit to DSF 8255 | -7/Factory | Released subatomizers from SUBCON Basin 9016 | -7/Factory | Discovered new exit (range 5) 9038 | -7/Factory | Identified exit to Storage 9041 | -7/Factory | Sterilization system engaged 9041 | -7/Factory | Non-combat units ordered to evacuate 9075 | -7/Factory | Entered Storage 9563 | -7/Storage | Found Prototype Launcher 9567 | -7/Storage | Found Prototype Launcher 9571 | -7/Storage | Lost 5 parts (2n1u2w) 9824 | -7/Storage | Lost 3 parts (1p1n1u) 10333 | -7/Storage | Identified exit to Recycling 10457 | -7/Storage | Discovered new exit (range 9) 10509 | -7/Storage | Identified Rocket Array (x2) 11051 | -7/Storage | System corruption reached 10% 11257 | -7/Storage | Used back door to open Recycling access 11261 | -7/Storage | Entered Recycling 11262 | -7/Recycling | Met a Zionite searching for Scraptown 11344 | -7/Recycling | Build established: Mutant 11965 | -7/Recycling | Discovered new exit (range 16) 12078 | -7/Recycling | Build established: Scavenger-Mutant 12833 | -7/Recycling | Entered Scraplab 12854 | -7/Recycling | Found Prototype Device 12936 | -7/Recycling | Identified Scrap Engine 13324 | -7/Recycling | Build established: Mutant 14184 | -7/Recycling | Build established: Construct 14432 | -7/Recycling | Entered Factory 14432 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 14559 | -5/Factory | Discovered new exit (range 14) 14736 | -5/Factory | Identified exit to Upper Caves 14757 | -5/Factory | Discovered exit to Upper Caves (range 14) 15798 | -5/Factory | Entered Upper Caves 15801 | -5/Upper Caves | Found DCF Scrap (11 items) 15962 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16735 | -5/Upper Caves | Identified exit to Upper Caves 17060 | -5/Upper Caves | Entered another Upper Caves area 17060 | -5/Upper Caves | Accompanied by 1 ally 18072 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18142 | -5/Upper Caves | Discovered new exit (range 8) 18152 | -5/Upper Caves | Identified exit to Factory 18393 | -5/Upper Caves | Entered Factory 18393 | -4/Factory | Accompanied by 1 ally 18393 | -4/Factory | Evolved 2 slots: Utility x2 18394 | -4/Factory | Identified exit to Armory 18694 | -4/Factory | Build established: Mutant 18803 | -4/Factory | Lost 3 parts (1u2w) 18812 | -4/Factory | System corruption reached 10% 18848 | -4/Factory | Lost 4 parts (1p1n1u1w) 19304 | -4/Factory | Lost 15 parts (2p5n5u3w) 19366 | -4/Factory | Core integrity fell below 50% 19367 | -4/Factory | Entered Armory 19396 | -4/Armory | Spotted B-86 Titan 19413 | -4/Armory | Core integrity fell below 20% 19421 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 19365_ Machine disabled. 19366_ Penetrated by Slug. 19367_ Slug penetrates Machine. 19367_ Machine disabled. LOCATION=ARMORY GOAL=ESCAPE 19382_ >> Machine Analyzer network decryption results: 19382_ Fabricator x1 19388_ Lance destroyed. 19389_ Acquired 3 matter. 19395_ >> Machine Analyzer network decryption results: 19395_ Fabricator x1 19397_ System corrupted: Component data lost. 19412_ 01NWG=9C4SEAK0BZ,ESL 19413_ Machine Analyzer destroyed. 19414_ Knocked back. 19416_ W-44 Eye sends out distress signal. 19421_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? ??#???????????????? | | ????????????????????????? ? #???????????????? | | ????????????????????????? ? #???????????????? | | ????????????????????????? #???????????????? | | ?????????????????????????" ? #???????????????? | | ?????????????????????????" #???????????????? | | ????????????????????#????" #?????????####### | | ????????????????????? ???" #?????????# | | ?????????????????????? ?"" #?????????# | | ??????????????????????? " ???????????# | | ???????????????????????? ????????????# | | ????????????????????????? ?????###+##??# | | ?????????????##############x########= #??####### | | ?????????? #????????? | | ?????????? @ w g #????????? | | ??????????????###################### #????????? | | ???????????????????????????????????##% ##########? | | ????????????????????????????????????# # #? | | ????????????????????????????????????# H# !!! ## | | ????????????????????????????????????# # !!! # | | ???????????????????????############## + # | | ???????????????????????# # " !!! # | | ???????????????????????# # # !!! # | | ???????????????????????# " # # #? | | ???????????????????????# "" # ##########? | | ???????????????????????# "" + ########### | | ???????????????????????# "" + | | ???????????????????????# "" # | | ???????????????????????# "" # "########### | | ???????????????????????# "" #%##?????????? | | ???????????????????????# " # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????##############%#??????????? | | ????????????????????????????????????" #??????????? | | ????????????????????????????????????" #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 40 Energy Capacity 614 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 800 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 29% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilStructuralShredder Manual? 0 Play Time 04:14:12 Cumulative 4.2 hours Start 2025.07.27 @ 20:49:03 End 2025.07.29 @ 16:40:45 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 72 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dcbde08-5cbc-4408-82e3-cc1fce803e83