Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.22 @ 15:09:53 Player: Foongus0298 Result: Destroyed by P1-3CE with P1-3CE's Gatling Flakker Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (166) 830 Value Destroyed (6247) 6247 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1634) 1634 TOTAL SCORE: 12111 Bonus ------- High Alert Combat Kills 751 Follower Combat Kills 183 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer System Shield Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (5) ---- Medium Matter Pod (100) Improved Shield Generator Plasma Cannon Flak Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Sensor Array Insulated Plating Improved Shield Generator > --- WEAPON ----------- Ion Cannon Plasma Cannon Axe > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Light Treads Medium Matter Pod Authchip [R/Combat] Relay Coupler [Hunter] Particle Gun Field Laser Heavy Assault Rifle Enhanced Autogun Advanced EMP Blaster Improved Grenade Launcher Remote Datajack [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 . . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 3 | . . 1 1 . . 1 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 105 | 6 13 13 17 10 25 11 . 9 1 Power 10 | 1 2 1 1 2 1 2 . . . Engine 6 | 1 2 1 . . . 2 . . . Core 4 | . . . 1 2 1 . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 3 1 7 2 2 2 . 1 . Treads 19 | 2 3 1 7 2 2 2 . . . Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | 1 4 7 4 3 8 4 . 4 1 Device 8 | . 1 . 1 . 3 1 . 1 1 Storage 3 | 1 2 . . . . . . . . Processor 2 | . . . . . . . . 2 . Hackware 3 | . . . . . 2 . . 1 . Protection 20 | . 1 7 3 3 3 3 . . . Artifact . | . . . . . . . . . . Weapon 39 | 2 4 4 5 3 14 3 . 4 . Energy Gun 11 | . . . 3 . 7 1 . . . Energy Cannon 4 | . . . 1 . 1 2 . . . Ballistic Gun 14 | 2 4 4 1 . 3 . . . . Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 5 | . . . . 2 2 . . 1 . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 2 1 . . 1 Parts Lost 40 | . 3 4 3 7 5 2 1 15 . Power 6 | . 2 . . 1 1 . . 2 . Propulsion 7 | . 1 1 . . . 2 1 2 . Utility 14 | . . . . 5 3 . . 6 . Weapon 13 | . . 3 3 1 1 . . 5 . Highest Loss Streak 14 | . 2 1 1 4 2 2 1 14 . To Critical Strikes 2 | . . . 1 . 1 . . . . Average Backups 12 | 2 9 13 13 13 14 14 14 8 5 Power 1 | . 1 1 2 1 1 1 2 . . Propulsion 1 | 1 3 1 2 2 2 . . . . Utility 4 | . 1 6 6 6 5 4 5 3 2 Weapon 3 | . 3 3 3 2 4 5 5 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 3 3 4 . 1 2 1 1 3 Power 2 | . . . 2 . . . . . . Propulsion 2 | . 2 . . . . . . . . Utility 6 | . . 1 . . . 2 1 1 1 Weapon 8 | . 1 2 2 . 1 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 94 96 95 95 94 94 84 44 36 Engine 5 | . 13 10 4 . . 6 7 2 . Core 3 | . . . 4 8 9 . . . . Treads 23 | . 27 21 24 27 27 26 15 4 . Device 8 | . 6 2 8 8 8 15 15 5 5 Storage 9 | . 14 11 9 9 9 7 7 2 . Protection 12 | . 3 17 18 14 10 13 15 5 . Energy Gun 5 | . . . 13 8 12 2 7 2 . Energy Cannon 4 | . . . . 9 4 12 7 2 . Ballistic Gun 11 | . 28 32 12 . 2 4 . . . Launcher 2 | . . . . 8 . . 7 2 . Peak Build Rating 39 | 6 12 22 31 33 35 39 37 34 24 Average Rating 25 | 4 11 18 21 29 32 36 34 19 21 On Entrance 21 | . 6 12 19 31 33 32 37 34 15 Avg Prop Armor Cover (%) 8 | . . . . . 8 . . . . Naked Turns 57 | . . . . . . . . 57 . Heaviest Build 63 | 13 32 52 54 59 59 63 60 60 4 Greatest Support 80 | 40 46 46 66 62 60 80 40 40 3 Greatest Overweight (x) 1 | 1 . 1 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 11 15 15 15 15 15 15 9 5 Most Carried 15 | 4 11 15 15 15 15 15 15 15 5 Average Carried 13 | 2 9 14 14 13 14 14 14 8 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 11 15 15 15 13 15 14 5 5 Class Distribution -------------------- 53% | Tank 23% | Mutant 16% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Matter Collected 4161 | 188 617 806 515 770 463 585 68 149 . Remotely 908 | . 243 79 279 307 . . . . . Salvage Created 6209 | . 769 1291 677 995 1132 669 191 465 20 Parts 320 | . 53 77 33 46 56 35 12 8 . Haulers Intercepted 2 | . 1 . . . 1 . . . . Recyclers Shooed 2 | . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 20 7 . Prevented 2 | . . . . . . . 1 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Combat Hostiles Destroyed 148 | . 21 30 12 30 23 13 7 12 . Melee 2 | . . . . . 1 . . 1 . Guns 82 | . 21 30 12 2 11 5 . 1 . Cannons 22 | . . . . 12 2 7 . 1 . AOE 39 | . . . . 15 9 . 7 8 . Classes Destroyed 17 | . 6 3 2 2 2 . . 1 1 Worker 5 | . 2 2 1 . . . . . . Builder 1 | . 1 . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . Recycler 1 | . . 1 . . . . . . . Mechanic 2 | . . . . . 2 . . . . Operator 2 | . . . 2 . . . . . . Watcher 5 | . 1 2 1 . . 1 . . . Swarmer 33 | . 9 8 . 3 3 2 7 1 . Grunt 67 | . 12 14 6 16 10 6 . 3 . Brawler 11 | . . 1 1 4 2 1 . 2 . Duelist 8 | . . . . 1 3 1 . 3 . Protector 2 | . . . . . 2 . . . . Sentry 17 | . . 7 4 2 2 1 . 1 . Hunter 3 | . . . 1 1 1 . . . . Programmer 5 | . . . . 2 . 2 . 1 . Tinkerer 1 | . . . . . . . . . 1 Guerrilla 1 | . . . . 1 . . . . . Mutant 1 | . . . . . . . . 1 . Best Kill Streak 12 | . 7 9 5 6 12 3 4 8 1 Combat Bots Only 10 | . 6 9 4 6 10 3 4 8 . Max Kills in Single Turn 4 | . 2 1 1 3 4 1 3 3 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 4 | . . . . 3 4 . 3 3 . Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Hostile Shots Fired 830 | . 111 135 103 129 96 74 14 123 45 Missed 210 | . 32 20 25 37 26 18 2 38 12 Hits 620 | . 79 115 78 92 70 56 12 85 33 Melee 31 | . . 1 6 5 11 5 . 3 . Projectile 589 | . 79 114 72 87 59 51 12 82 33 Critical Strikes 37 | . 1 4 7 12 5 3 1 4 . Actively Blocked 1 | . . . . . 1 . . . . Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 9225 | . 794 1338 1285 1507 1295 814 201 1607 384 Core 1283 | . 144 147 80 78 115 79 . 365 275 Absorbed by Shields 142 | . . . . . . 82 . 60 . Redirected to Shielding 129 | . 26 . . . 103 . . . . Ignored by Resistances 48 | . . . 13 35 . . . . . Regen/Repaired (Parts) 330 | . . 330 . . . . . . . Core Remaining (%) 63 | 100 42 63 . . 50 . . . . Volleys Fired 421 | . 64 80 51 107 60 36 4 19 . Largest 3 | . 2 3 3 3 3 3 1 2 . Hottest 215 | . 46 69 141 181 130 215 36 95 . Shots Fired 925 | . 128 237 141 170 117 96 4 32 . Gun 711 | . 128 237 141 54 87 52 . 12 . Cannon 147 | . . . . 81 14 44 . 8 . Launcher 59 | . . . . 35 8 . 4 12 . Special 8 | . . . . . 8 . . . . Kinetic 521 | . 128 237 89 . 12 40 . 15 . Thermal 325 | . . . 52 135 77 56 . 5 . Explosive 44 | . . . . 35 4 . . 5 . Electromagnetic 27 | . . . . . 16 . 4 7 . Robot Hit Streak 15 | . 12 13 11 11 13 15 1 4 . Robot Miss Streak 5 | . 5 5 4 3 3 4 3 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . 6 4 1 . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . Shots Hit Robots 580 | . 80 136 99 86 83 65 1 29 1 Core Hits 315 | . 34 51 34 75 54 28 9 30 . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 4 | . . 2 . . . . . 2 . Critical Strikes 12 | . . 3 2 . 3 . . 4 . Burn 6 | . . . 2 . 3 . . 1 . Destroy 3 | . . 3 . . . . . . . Smash 2 | . . . . . . . . 2 . Sever 1 | . . . . . . . . 1 . Melee Attacks 22 | . . . . . 5 . . 16 1 Impact 9 | . . . . . . . . 8 1 Slashing 13 | . . . . . 5 . . 8 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15360 | . 1275 2098 1384 4300 2618 1410 202 1981 92 Guns 7066 | . 1275 2098 1384 593 953 668 . 95 . Cannons 2030 | . . . . 870 225 742 . 193 . Explosions 5605 | . . . . 2837 1379 . 202 1187 . Melee 659 | . . . . . 61 . . 506 92 Ramming . | . . . . . . . . . . Kinetic 5175 | . 1275 2098 874 . 167 510 . 251 . Thermal 4020 | . . . 510 1463 1110 900 . 37 . Explosive 4165 | . . . . 2837 598 . . 730 . Electromagnetic 1341 | . . . . . 682 . 202 457 . Impact 404 | . . . . . . . . 312 92 Slashing 255 | . . . . . 61 . . 194 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 3 6 10 3 3 5 5 Average Corruption 4 | . . . 3 4 6 2 3 3 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 105 | . . . 10 41 24 7 10 12 1 Message Errors 27 | . . . 2 12 5 3 2 3 . Matter Fused 28 | . . . 5 8 5 1 5 4 . Heat Flow Errors 17 | . . . 2 7 2 1 . 4 1 Energy Discharges 8 | . . . . 3 2 1 2 . . Parts Rejected 3 | . . . . 2 . 1 . . . Data Loss (minor) 6 | . . . . 3 3 . . . . Data Loss (major) 4 | . . . . 1 2 . 1 . . Misfires 4 | . . . . 2 2 . . . . Alerts 6 | . . . . 3 2 . . 1 . Weapon Failures 2 | . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 365 | . . . . 58 17 . . 208 82 Projectiles 30 | . . . . 28 2 . . . . Explosions 45 | . . . . 30 15 . . . . Melee 290 | . . . . . . . . 208 82 Knockbacks 8 | . . . . . . . . 7 1 Impact 4 | . . . . . . . . 3 1 Kinetic 4 | . . . . . . . . 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 194 | . . . . 33 55 . 17 89 . Shots 7 | . . . . 1 3 . 1 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 442 | . 5 327 353 264 302 442 . 239 142 Average Temperature 91 | . 1 90 94 92 87 122 . 68 74 Received Heat Transfer 3078 | . 267 504 612 558 432 178 . 527 . Effects 10 | . . 4 4 1 . 1 . . . Shutdowns 2 | . . . 1 . . 1 . . . Energy Bleed 3 | . . . 2 1 . . . . . Interference 4 | . . 4 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 11 | . . . . . . . . 8 3 Robots Melted 2 | . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . 1 . 1 . . . Parts Melted 24 | . . . 6 10 5 3 . . . Heat Transferred 8398 | . . . 1443 2661 2454 1692 . 148 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 . . 2 . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Maximum Alert Level 4 | . 1 1 1 4 3 2 . . . Low Security (%) 28 | 100 88 35 38 9 . . . . . Level 1 35 | . 11 64 61 8 . 86 . . . Level 2 15 | . . . . 4 89 12 . . . Level 3 12 | . . . . 44 10 . . . . Level 4 8 | . . . . 34 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1384 | . 235 345 259 1384 841 423 . . . Initial 674 | . . 27 135 149 674 373 . . . Average 427 | . 98 188 200 863 659 325 . . . Influence Increases 4839 | . 632 828 419 1305 695 450 175 335 . Destroy 0b10 Robot/C 3000 | . 420 600 240 640 480 260 140 220 . Destroy 0b10 Robot/NC 110 | . 25 25 20 . 35 5 . . . Destroy Leader 546 | . 104 124 82 50 104 52 20 10 . Allied During Kill 21 | . . . . 3 18 . . . . Successful Hack 93 | . 5 24 15 21 2 26 . . . Disable Machine 75 | . . 15 . . 15 45 . . . Anti-Garrison Action 300 | . . . . 300 . . . . . Destroy Structure 319 | . 3 10 2 261 41 2 . . . Lose Combat Pursuer 375 | . 75 30 60 30 . 60 15 105 . Influence Decreases 4839 | . 566 573 510 151 1256 874 460 403 46 Entered New Map 1683 | . . 39 186 81 710 450 148 23 46 Time Decay 2526 | . 386 494 294 . 416 404 302 230 . Lost Part 400 | . 30 40 30 70 50 20 10 150 . Lost Ally 80 | . . . . . 80 . . . . Purge Threat 150 | . 150 . . . . . . . . Squads Dispatched 18 | . 5 2 3 . 5 2 . 1 . Investigation 4 | . 1 1 . . 2 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 8 | . 4 1 2 . . 1 . . . Assault 4 | . . . . . 3 . . 1 . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Distress Signals 6 | . 1 5 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 211 | . 35 45 19 34 33 19 8 14 4 Peak Tracking Total 10 | . 7 7 5 4 10 4 4 10 4 Tactical Retreats 15 | . 3 1 2 2 . 2 1 4 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Traps Triggered 6 | . . 1 . 1 1 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Machines Disabled 10 | . . 1 . 3 1 3 . 2 . Max in Single Turn 1 | . . 1 . 1 1 1 . 1 . Garrison Relay 1 | . . . . 1 . . . . . Phase Generator 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Machines Accessed 32 | . 5 12 4 4 4 3 . . . Terminals 26 | . 4 9 3 4 3 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 74 | . 10 33 8 7 11 5 . . . Successful 36 | . 7 16 5 2 4 2 . . . Failed 37 | . 3 16 3 5 7 3 . . . Catastrophic 8 | . 1 . 2 2 1 2 . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 19 | . 2 6 1 . 5 5 . . . Terminals 54 | . 7 23 6 7 6 5 . . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . 8 . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 7 | . . 2 . . 5 . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 15 | . 3 7 3 2 . . . . . Open Door 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Alert Level 5 | . 1 3 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Registered Components 2 | . . 1 1 . . . . . . Zone Layout 3 | . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . . Scan Component 3 | . . 3 . . . . . . . Repair 3 | . . 3 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 4 | . . 1 . . 3 . . . . Retrieve Study 4 | . . 1 . . 3 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks 8 | . 2 2 1 . 1 2 . . . Terminals 7 | . 1 2 1 . 1 2 . . . Botnet 7 | . 1 2 1 . 1 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 5 11 1 3 4 3 . . . Full Trace Events 2 | . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . 3 . . . . Parts Repaired 3 | . . 3 . . . . . . . Time 115 | . . 115 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked 6 | . . . . . 6 . . . . Non-combat 1 | . . . . . 1 . . . . Combat 5 | . . . . . 5 . . . . Robot Hacks Applied 6 | . . . . . 6 . . . . parse_system 2 | . . . . . 2 . . . . no_distress 1 | . . . . . 1 . . . . overwrite_iff 1 | . . . . . 1 . . . . formatsys_high 2 | . . . . . 2 . . . . Relay Couplers Released 5 | . . . . 5 . . . . . Machine Destruction 5 | . . . . 5 . . . . . Attached 2 | . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Total Allies 6 | . . . . 3 3 . . . . Largest Group 3 | . . . . 2 3 . . . . Highest-Rated Group 47 | . . . . 39 47 . . . . Highest-Rated Ally 39 | . . . . 39 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . . . 8 37 . . . . Total Damage 725 | . . . . 137 588 . . . . Kills 7 | . . . . 2 5 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Active Infowar (turns) 1642 | . . . . . 124 697 660 161 . Sensors 1642 | . . . . . 124 697 660 161 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Turns Passed 8564 | 99 1046 1675 640 1824 1002 967 660 496 155 Spaces Moved 4149 | 56 488 690 240 892 440 409 266 480 188 Core 557 | 3 . . . . . . . 366 188 Treads 3535 | 53 488 690 240 892 440 409 266 57 . Legs . | . . . . . . . . . . Wheels 57 | . . . . . . . . 57 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 161 166 163 240 50 50 Average Speed 158 | 155 160 172 161 165 169 183 240 78 80 Slowest Speed 245 | 160 160 240 237 170 245 243 240 240 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 82 72 21 98 36 13 54 63 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . 2 2 . Spaces Dug 4 | . . . . . 3 . . 1 . Terrain Destroyed 285 | . . . . 202 39 . . 44 . Melee 4 | . . . . . 3 . . 1 . Projectile 4 | . . . . 2 2 . . . . AOE 277 | . . . . 200 34 . . 43 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Total 5281 | 65 626 996 381 1071 577 553 286 536 190 Wait 372 | . 34 186 47 18 14 62 10 1 . Move 4140 | 55 487 689 239 891 439 408 265 479 188 Hop . | . . . . . . . . . . Pick Up 69 | 4 12 13 8 9 10 9 2 2 . Fast Attach 58 | 6 3 8 12 4 8 10 . 6 1 Attach 36 | . 3 7 3 6 7 3 . 7 . Detach 8 | . 1 2 . . 1 3 . 1 . Swap 63 | . 11 2 5 13 17 12 1 2 . Drop 73 | . 11 9 16 5 16 10 3 3 . Fire 421 | . 64 80 51 107 60 36 4 19 . Melee 22 | . . . . . 5 . . 16 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 18 | . . . . 18 . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 7) 750 | -10/Materials | Discovered new exit (range 14) 800 | -10/Materials | Derelicts attacked the area 887 | -10/Materials | Core integrity fell below 50% 930 | -10/Materials | Discovered new exit (range 7) 1041 | -10/Materials | Discovered new exit (range 14) 1146 | -10/Materials | Entered another Materials area 1146 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1691 | -9/Materials | Discovered new exit (range 17) 1696 | -9/Materials | Build established: Tank 1777 | -9/Materials | Destroyed 9 combat bots 2092 | -9/Materials | Central database locked down 2289 | -9/Materials | Repaired Hvy. Assault Rifle 2323 | -9/Materials | Repaired Imp. Treads+ 2759 | -9/Materials | Repaired Hvy. Ion Engine 2781 | -9/Materials | Discovered new exit (range 16) 2821 | -9/Materials | Entered another Materials area 2821 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3248 | -8/Materials | Garrison activated, responded to threat 3446 | -8/Materials | Identified exit to Garrison 3461 | -8/Materials | Entered Garrison 3537 | -8/Garrison | Triggered checkpoint 3626 | -8/Garrison | Garrison Relay disabled 3714 | -8/Garrison | Triggered checkpoint 3733 | -8/Garrison | Triggered checkpoint 3774 | -8/Garrison | Triggered checkpoint 3787 | -8/Garrison | Triggered checkpoint 3825 | -8/Garrison | Triggered checkpoint 3936 | -8/Garrison | Discovered new exit (range 14) 4133 | -8/Garrison | Triggered checkpoint 4186 | -8/Garrison | Discovered new exit (range 3) 4317 | -8/Garrison | Triggered checkpoint 4436 | -8/Garrison | Rescued a captive Derelict 4464 | -8/Garrison | Discovered new exit (range 10) 4530 | -8/Garrison | P-60 Hacker assimilated allied OP-Q05(h) 4572 | -8/Garrison | Lost 4 parts (4u) 4666 | -8/Garrison | Installed Relay Interface Framework 4954 | -8/Garrison | Phase Generator disabled 5285 | -8/Garrison | Entered Materials 5285 | -8/Materials | Accompanied by 2 allies 5565 | -8/Materials | Lost 3 allies 5685 | -8/Materials | First assault squad dispatched 6125 | -8/Materials | Discovered new exit (range 16) 6231 | -8/Materials | System corruption reached 10% 6251 | -8/Materials | Destroyed 10 combat bots 6287 | -8/Materials | Entered Factory 6287 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6507 | -7/Factory | Build established: Mutant 7239 | -7/Factory | Discovered new exit (range 5) 7254 | -7/Factory | Entered Lower Caves 7299 | -7/Lower Caves | Encountered a Warlord checkpoint 7450 | -7/Lower Caves | Found DRS Beacon 7506 | -7/Lower Caves | Build established: Tank 7635 | -7/Lower Caves | Activated DRS Beacon 7886 | -7/Lower Caves | Discovered new exit (range 15) 7914 | -7/Lower Caves | Entered another Lower Caves area 8050 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8084 | -7/Lower Caves | Destroyed 8 combat bots 8114 | -7/Lower Caves | Released all parts (2) 8145 | -7/Lower Caves | Lost 14 parts (2p1n6u5w) 8241 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8247 | -7/Lower Caves | Core integrity fell below 50% 8405 | -7/Lower Caves | Discovered new exit (range 7) 8410 | -7/Lower Caves | Entered Zion 8423 | -7/Zion | Given A8's code to call for help 8448 | -7/Zion | Given the Hacking Drone Bay 8448 | -7/Zion | Found Prototype Device 8448 | -7/Zion | Identified Hacking Drone Bay 8462 | -7/Zion | Discovered new exit (range 14) 8507 | -7/Zion | System corruption cleaned by Quarantine Array 8511 | -7/Zion | RIF detected upon attempting to enter Zion 8511 | -7/Zion | Attacked by Zionites 8511 | -7/Zion | Spotted U3-D4U(B) 8511 | -7/Zion | Spotted AY-VLB(B) 8524 | -7/Zion | Core integrity fell below 20% 8561 | -7/Zion | P1-3CE came to Zion's defense 8564 | -7/Zion | Build established: Mutant 8565 | -7/Zion | Destroyed by P1-3CE with P1-3CE's Gatling Flakker Last Messages --------------- 08507_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 08511_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 08511_ System Quarantine Field Array disabled. 08520_ Knocked back. 08523_ Slug penetrates Wall. 08544_ Sneak attack on 9M-GJN(c). 08544_ Destroyed Component Analysis Suite. 08544_ Destroyed Recalibrator. 08544_ Destroyed Lgt. Nuclear Core. 08544_ 9M-GJN(c) system corrupted by crushing effect. 08544_ 9M-GJN(c) knocked back. 08545_ 9M-GJN(c) system terminally corrupted. A strange signal echoes through Zion. 08561_ P1-3CE: "How about picking on someone your own size!" 08561_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????####???????????????????? | | ????????????????????### ##??????????????????? | | ???????????????????## #??????????????????? | | ???????????????????# < ##?????????????????? | | ???????????????????# M #?????????????????? | | ????????????????????# @ #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# ##?????????????????? | | ????????????????????## ##??????????????????? | | ?????????????????????# ##???????????????????? | | ???????????????????### #????????????????????? | | ???????????????##### # #????????????????????? | | ??????????????? # #??#####???##????????? | | ??????????????? # #??#"""#??# #????????? | | ???????????????# # #??#"%"### #????????? | | ???????????????# # #?## ## #????????? | | ???????????????# # ### #?????????? | | ???????????????# # ## #?????????? | | ???????????????# ## #?????????? | | ??????????###??# ## ## #?????????? | | ??????????# #### ### #######?????????? | | #####?????# ## #### ##?????????????? | | """"#?????# #?????????????? | | """#?????# ###?????????????? | | ####### #### ####??####?????????? | | ##?# ####### ##????????? | | % ### ### #????????? | | "####""###### ## #????????? | | """"#???########## # #####????????? | | """"#?????# ####????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 4 Salvage Targeting 4 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 33 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 11% | -9/Materials Imp. Treads | 8% | -9/Materials Hvy. Ion Engine | 21% | -9/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Field Laser | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderSmartbombFlamer Manual? 0 Play Time 01:44:29 Cumulative 95.2 hours Start 2026.04.21 @ 20:51:26 End 2026.04.22 @ 15:09:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30df9477-320b-4b3e-bf5f-63c842b20a6d