Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 12:21:32

Player: canerib

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (12)      60
Value Destroyed (526)      526
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1114)               1114
              TOTAL SCORE: 7320

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      308
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             691/1150
Matter                     300/300
Energy                     13/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Advanced ECM Suite
           Reaction Control System
           Component Analysis Suite

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Light Antimatter Reactor
>          --- PROPULSION -------
           Flight Unit
           Surge Thruster
           Surge Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Trap Scanner
           Visual Processing Unit
  Advanced Visual Processing Unit
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
           Graphene Brace
           Hacking Suite
>          --- WEAPON -----------
  Improved Datajack
           Field Lobotomy Kit
>          --- INVENTORY --------
     Light Antimatter Reactor
  Advanced ECM Suite
           Reaction Control System
           Component Analysis Suite
[Rating: 74]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   1   .   1   .   
  Utility                  7    | .   .   .   .   .   2   2   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             66   | 7   1   .   .   5   6   15  .   6   11  15  
  Power                    15   | 1   .   .   .   1   .   2   .   1   3   7   
    Engine                 4    | 1   .   .   .   1   .   1   .   .   1   .   
    Core                   6    | .   .   .   .   .   .   1   .   1   2   2   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               22   | 2   .   .   .   2   3   5   .   3   4   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   2   3   5   .   3   4   3   
  Utility                  18   | 2   1   .   .   .   2   8   .   .   3   2   
    Device                 11   | 1   .   .   .   .   1   5   .   .   2   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   3   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   .   2   1   .   .   2   1   3   
    Energy Gun             2    | 1   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   1   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   1   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   3   2   1   .   .   1   13  
  Power                    2    | .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               13   | .   .   .   .   2   1   1   .   .   1   8   
  Utility                  4    | .   .   .   .   .   1   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      13   | .   .   .   .   3   2   1   .   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 100 92  79  93  80  84  83  75  
  Engine                   7    | .   14  14  14  14  9   4   6   .   .   .   
  Core                     2    | .   .   .   .   .   .   2   .   5   7   2   
  Wheel                    9    | .   28  28  28  22  .   .   .   .   .   .   
  Flight                   19   | .   .   .   .   5   31  30  26  31  32  24  
  Device                   16   | .   14  14  14  14  17  21  20  20  11  18  
  Storage                  4    | .   14  14  14  11  .   .   .   .   .   .   
  Processor                11   | .   .   .   .   .   9   22  20  20  17  15  
  Energy Gun               6    | .   14  14  14  21  .   .   .   .   .   .   
  Ballistic Gun            5    | .   14  14  14  1   3   7   6   .   .   .   
  Launcher                 1    | .   .   .   .   1   9   3   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   4   5   3   
Peak Build Rating          74   | 7   7   8   9   9   16  33  33  49  54  74  
  Average Rating           24   | 5   7   7   8   8   13  29  32  39  45  56  
  On Entrance              19   | .   7   7   8   9   6   14  32  33  40  54  
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             27   | 12  17  17  17  17  11  18  18  27  22  21  
  Greatest Support         26   | 26  26  26  26  26  16  18  18  21  26  26  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  5   5   5   5   5   5   
  Average Capacity         6    | 7   8   10  10  9   5   5   5   5   5   5   
  Most Carried             10   | 4   6   9   10  10  5   5   5   5   5   5   
  Average Carried          5    | 3   4   6   9   8   2   4   4   4   4   4   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   5   5   5   
  Final Carried            10   | 4   6   9   10  4   5   4   5   5   5   4   

 Class Distribution 
--------------------
 45% | Scavenger-Scout
 41% | Mutant
  8% | Scavenger-Ninja
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Scavenger-Scout | -7/Factory
  Scavenger-Scout | -6/Factory
  Scavenger-Ninja | -6/DSF
  Scavenger-Scout | -5/Factory
  Scavenger-Scout | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Matter Collected           951  | 242 59  .   .   97  8   94  144 88  105 114 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            268  | 43  49  .   .   124 22  .   .   .   .   30  
  Parts                    25   | 6   4   .   .   8   5   .   .   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Combat Hostiles Destroyed  11   | .   1   .   .   6   3   .   .   .   .   1   
  Guns                     4    | .   1   .   .   2   .   .   .   .   .   1   
  AOE                      7    | .   .   .   .   4   3   .   .   .   .   .   
Classes Destroyed          4    | 1   1   .   .   2   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   .   .   .   3   3   .   .   .   .   1   
  Grunt                    3    | .   1   .   .   2   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           3    | 2   1   .   .   3   3   .   .   .   .   1   
  Combat Bots Only         3    | .   1   .   .   3   3   .   .   .   .   1   
Max Kills in Single Turn   2    | 1   1   .   .   1   2   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  
Hostile Shots Fired        222  | .    2    .    .    42   15   19   .    14   7    123  
  Missed                   87   | .    1    .    .    15   8    9    .    6    5    43   
Damage Taken               2180 | .    12   .    .    624  112  204  .    161  54   1013 
  Core                     869  | .    .    .    .    213  22   103  .    72   .    459  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   38   | .    .    .    .    .    9    10   .    .    .    19   
Core Remaining (%)         81   | 100  .    .    .    14   96   85   .    91   100  .    
Volleys Fired              44   | 4    3    .    .    18   2    11   .    3    .    3    
  Largest                  2    | 2    2    .    .    2    1    1    .    1    .    1    
  Hottest                  80   | 60   60   .    .    80   30   23   .    .    .    23   
Shots Fired                65   | 8    6    .    .    32   2    11   .    3    .    3    
  Gun                      54   | 8    6    .    .    28   .    11   .    .    .    1    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    4    2    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    3    .    2    
  Kinetic                  30   | 4    3    .    .    11   .    11   .    .    .    1    
  Thermal                  24   | 4    3    .    .    17   .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    4    2    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 2    3    .    .    10   .    2    .    2    .    4    
  Robot Miss Streak        4    | 2    1    .    .    1    .    4    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           48   | 3    4    .    .    26   .    5    .    2    5    3    
  Core Hits                20   | 2    3    .    .    9    4    1    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    .    .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    .    5    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           695  | 35   41   .    .    423  97   81   .    .    .    18   
  Guns                     443  | 35   41   .    .    268  .    81   .    .    .    18   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               249  | .    .    .    .    152  97   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  257  | 13   31   .    .    114  .    81   .    .    .    18   
  Thermal                  186  | 22   10   .    .    154  .    .    .    .    .    .    
  Explosive                249  | .    .    .    .    152  97   .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    .    .    .    .    .    
  Average Corruption       4    | .    .    .    .    .    4    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      8    | .    .    .    .    8    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        138  | 20   6    .    .    138  .    .    .    .    108  102  
  Average Temperature      45   | 20   6    .    .    63   .    .    .    .    37   40   
  Received Heat Transfer   576  | .    6    .    .    138  9    9    .    .    36   378  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         425  | 50   25   .    .    350  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Peak Influence             833  | 10  66  25  .   101 173 190 .   143 833 453 
  Initial                  408  | .   6   25  .   .   39  76  .   .   64  408 
  Average                  145  | 2   30  25  .   42  126 88  .   55  514 433 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   3   2   
  Low Security (%)         83   | 100 100 100 .   100 100 100 100 100 33  .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   3   1   
  Level 2                  10   | .   .   .   .   .   .   .   .   .   3   98  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   59  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   .   2   3   .   1   3   1   
  Investigation            3    | .   .   .   .   .   .   2   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   .   .   .   2   1   .   1   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              70   | .   6   1   .   16  10  16  .   5   7   9   
  Peak Tracking Total      8    | .   2   1   .   6   5   6   .   3   4   8   
  Tactical Retreats        9    | .   .   .   .   5   .   1   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Traps Triggered            6    | .   .   .   .   .   2   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         3    | .   .   .   .   .   .   .   .   3   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Machines Disabled          22   | .   .   .   .   1   .   .   .   .   21  .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Machines Accessed          24   | .   1   .   1   .   3   9   2   .   7   1   
  Terminals                11   | .   1   .   .   .   2   3   1   .   4   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   1   3   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   1   1   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                60   | .   4   .   1   .   11  19  2   .   18  5   
  Successful               34   | .   3   .   1   .   7   8   1   .   11  3   
  Failed                   26   | .   1   .   .   .   4   11  1   .   7   2   
    Catastrophic           5    | .   .   .   .   .   1   2   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   2   .   1   .   4   5   .   .   4   .   
  Terminals                29   | .   4   .   .   .   8   7   1   .   9   .   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   3   .   
  Repair Stations          16   | .   .   .   .   .   3   8   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   2   1   .   6   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   .   1   .   4   1   1   .   3   .   
  Prototype ID Bank        3    | .   1   .   .   .   1   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   1   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    3    | .   1   .   .   .   1   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   2   .   .   2   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       9    | .   .   .   .   .   2   4   .   .   .   3   
  Scan Component           6    | .   .   .   .   .   1   3   .   .   .   2   
  Repair                   3    | .   .   .   .   .   1   1   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   5   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   1   1   .   .   1   .   
  Terminals                4    | .   1   .   .   .   1   1   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   .   .   3   8   1   .   6   1   
  Full Trace Events        3    | .   .   .   .   .   .   2   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   42  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   8   .   
Parts Repaired             3    | .   .   .   .   .   1   1   .   .   .   1   
  Time                     96   | .   .   .   .   .   26  26  .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Total Allies               7    | .   .   .   .   .   .   1   .   2   2   2   
  Largest Group            2    | .   .   .   .   .   .   1   .   2   2   1   
  Highest-Rated Group      137  | .   .   .   .   .   .   10  .   112 69  137 
  Highest-Rated Ally       137  | .   .   .   .   .   .   10  .   90  49  137 
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   
  DROP                     1    | .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               33   | .   .   .   .   .   .   .   .   21  8   4   
  Total Damage             1680 | .   .   .   .   .   .   .   .   665 904 111 
  Kills                    14   | .   .   .   .   .   .   .   .   5   9   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   .   .   2   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  
Turns Passed               2262 | 77   109  94   206  418  137  582  25   201  202  211  
Spaces Moved               3112 | 57   95   94   228  331  242  1000 78   215  438  334  
  Core                     5    | 1    .    .    .    .    .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   615  | 56   95   94   228  142  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2492 | .    .    .    .    189  242  1000 78   215  438  330  
  Fastest Speed            21   | 50   90   90   90   37   31   31   31   26   21   22   
  Average Speed            41   | 89   90   90   90   59   32   31   31   32   23   28   
  Slowest Speed            115  | 100  90   90   90   100  34   31   31   111  81   115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            40   | .    .    .    .    4    5    22   .    .    4    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    16   29   61   54   30   31   4    97   19   8    
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    1    .    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          34   | .    .    .    .    21   13   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      34   | .    .    .    .    21   13   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  
Total                      3952 | 71   112  103  228  516  291  1239 78   340  532  442  
  Wait                     653  | .    11   7    .    161  43   221  .    74   53   83   
  Move                     3024 | 56   94   93   227  322  231  957  77   214  429  324  
  Hop                      38   | .    .    .    .    4    5    20   .    .    4    5    
  Pick Up                  23   | 4    2    3    1    1    4    6    1    .    .    1    
  Fast Attach              31   | 7    .    .    .    .    3    4    .    2    7    8    
  Attach                   22   | .    .    .    .    5    3    5    .    2    2    5    
  Detach                   9    | .    .    .    .    .    .    .    .    1    4    4    
  Swap                     13   | .    1    .    .    .    .    6    .    2    2    2    
  Drop                     30   | .    1    .    .    4    .    9    .    3    6    7    
  Fire                     44   | 4    3    .    .    18   2    11   .    3    .    3    
  Melee                    7    | .    .    .    .    .    .    .    .    .    7    .    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54   | .    .    .    .    .    .    .    .    36   18   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    .    .    .    3    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / [Ext])
-4/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 7)
  157 | -10/Materials | Met 8R-AWN
  187 | -10/Materials | Entered Mines
  188 | -10/Mines     | Followed 8R-AWN into the Mines
  222 | -10/Mines     | Learned Materials security intel
  278 | -10/Mines     | Discovered new exit (range 5)
  281 | -10/Mines     | Entered Exiles
  303 | -10/Exiles    | Welcomed by 8R-AWN
  314 | -10/Exiles    | Build established: Mutant
  318 | -10/Exiles    | Met EX-HEX
  346 | -10/Exiles    | Met EX-BIN
  356 | -10/Exiles    | Aligned with FarCom system
  357 | -10/Exiles    | Given EX-Vault access code
  382 | -10/Exiles    | Opened EX-Vault
  388 | -10/Exiles    | Found Field Lobotomy Kit
  408 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  437 | -10/Exiles    | Met EX-DEC
  480 | -10/Exiles    | Discovered new exit (range 10)
  487 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
  487 | -10/Exiles    | Entered Mines
  535 | -9/Mines      | Learned location of 1 exit from Materials
  761 | -9/Mines      | Assembled infested the area
  766 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  822 | -9/Mines      | Core integrity fell below 50%
  826 | -9/Mines      | Core integrity fell below 20%
  852 | -9/Mines      | Lost 3 parts (1p2n)
  891 | -9/Mines      | Discovered new exit (range 7)
  896 | -9/Mines      | Discovered new exit (range 9)
  905 | -9/Mines      | Entered Materials
  905 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  906 | -8/Materials  | Identified exit to Factory
  988 | -8/Materials  | Repaired Flight Unit
 1042 | -8/Materials  | Entered Factory
 1042 | -7/Factory    | Evolved 2 slots: Utility x2
 1056 | -7/Factory    | Discovered new exit (range 17)
 1221 | -7/Factory    | Repaired Flight Unit
 1363 | -7/Factory    | Build established: Scavenger-Scout
 1611 | -7/Factory    | Discovered new exit (range 19)
 1624 | -7/Factory    | Entered another Factory area
 1624 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1649 | -6/Factory    | Identified exit to DSF
 1649 | -6/Factory    | Entered DSF
 1665 | -6/DSF        | Assimilated H-61 Shepherd with FLK Orb
 1670 | -6/DSF        | Additional patrols routed to DSF
 1671 | -6/DSF        | Assimilated C-17 Slicer with FLK Orb
 1704 | -6/DSF        | Discovered new exit (range 17)
 1850 | -6/DSF        | Entered Factory
 1850 | -5/Factory    | Accompanied by 1 ally
 1850 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1903 | -5/Factory    | Discovered new exit (range 17)
 1968 | -5/Factory    | Discovered new exit (range 4)
 2018 | -5/Factory    | Fabricated Xenon Bombardment Thruster?
 2052 | -5/Factory    | Entered another Factory area
 2052 | -4/Factory    | Evolved 2 slots: Utility x2
 2115 | -4/Factory    | Repaired Adv. ECM Suite
 2151 | -4/Factory    | Assimilated H-71 Marshal with FLK Orb
 2226 | -4/Factory    | Assimilated S-27 Virus with FLK Orb
 2261 | -4/Factory    | Released all parts (5)
 2263 | -4/Factory    | Self-destructed

 Last Messages 
---------------
02242_ S-27 Virus destroyed.
02244_ Acquired 32 matter.
02246_ Acquired VTOL Module.
02248_ Acquired 10 matter.
02248_ Surge Thruster destroyed.
02252_ Imp. Heat Sink destroyed.
02252_ Autogun destroyed.
02252_ Xenon Bombardment Thruster destroyed.
02256_ VTOL Module destroyed.
02256_ Acquired VTOL Module.
02260_ Adv. Terrain Scanner destroyed.
02260_ VTOL Module destroyed.
02260_ Acquired VTOL Module.
02260_ Imp. Trap Scanner destroyed.
02260_ VTOL Module destroyed.
02261_ Released Graphene Brace.
02261_ Released Adv. Terrain Scan Processor.
02261_ Released Adv. Visual Processing Unit.
02261_ Released Visual Processing Unit.
02261_ Released Hacking Suite.

 Map 
-----
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| ????#???####?##            ##  ^ ^#####?#?# """ "" |
| #??##?######### """ """    ##     ##?###### """ "" |
| ???#??#####???# """ """    ##     ######?## """ "" |
| #############?# """ """    ##     ##?######        |
| ?##?####?#?####            ##     #####?### """ "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          37
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Evasion (%)                65
Offensive Hacking          10

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Xenon Bombardment Thruster | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdKineticAccelerator
  Manual?         0
Play Time         00:47:30
  Cumulative      90.1 hours
  Start           2025.03.29 @ 10:16:41
  End             2025.03.29 @ 12:21:32
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          48
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6cfa8b5d-85ed-4044-891f-2acb70d58c07