Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 16:55:07 Player: JAM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (1114) 1114 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 5489 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -15 Cogmind --------- Core Integrity 0/1000 Matter 181/300 Energy 48/100 System Corruption 17% Temperature Warm (190) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Target Analyzer Core Analyzer Core Analyzer Improved Hacking Suite > --- WEAPON (4) ------- Advanced Plasma Cannon Ionic Axe > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Botcube Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Machine Analyzer Improved Target Analyzer Core Analyzer Core Analyzer Improved Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Heavy Laser Ionic Axe > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Energy Well Mass Driver Datajack Remote Datajack Botcube [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Reinforced Fission Core Propulsion Wheel Treads Overtuned Treads Leg Overtuned Titanium Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Component Analysis Suite Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Makeshift Kinetic Plating Weapon Battle Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Battle Rifle Ballistic Cannon Mass Driver Special Weapon Remote Datajack Slashing Weapon Ionic Axe Special Melee Weapon Datajack Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 54 | 6 1 4 9 34 Power 7 | 1 . . 2 4 Engine 6 | 1 . . 2 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | 2 . . 6 11 Treads 2 | . . . 2 . Leg 13 | . . . 4 9 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 12 | 1 1 1 . 9 Device 1 | . . . . 1 Storage 2 | 1 . . . 1 Processor 6 | . . . . 6 Hackware 2 | . 1 . . 1 Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 16 | 2 . 3 1 10 Energy Gun 5 | . . 1 . 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 . 2 1 . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 1 1 Parts Lost 27 | . . 2 1 24 Power 6 | . . . . 6 Propulsion 6 | . . . 1 5 Utility 5 | . . 1 . 4 Weapon 10 | . . 1 . 9 Highest Loss Streak 10 | . . 2 1 10 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 2 7 7 7 3 Power . | . 1 1 1 . Propulsion 2 | 1 4 5 3 . Utility . | . . . . . Weapon . | . 1 . 1 . Tool/Special . | . . . . . Unused Backups 3 | . . . 3 . Power . | . . . . . Propulsion 3 | . . . 3 . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 95 98 99 82 Engine 13 | . 14 14 13 13 Leg 4 | . . . . 12 Wheel 17 | . 28 28 26 . Device 1 | . . . . 3 Storage 10 | . 14 14 14 4 Processor 7 | . . . . 20 Hackware 1 | . 10 5 . . Protection 8 | . . 7 14 1 Energy Gun 3 | . . 4 . 8 Ballistic Gun 20 | . 28 23 28 7 Peak Build Rating 81 | 6 9 13 29 81 Average Rating 27 | 4 8 10 14 52 On Entrance 10 | . 6 9 13 26 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 66 | 11 11 20 31 66 Greatest Support 80 | 26 26 26 38 80 Greatest Overweight (x) 6 | . . . 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 7 8 8 8 8 Average Carried 6 | 3 7 7 7 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 6 8 8 7 4 Class Distribution -------------------- 66% | Mutant 29% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1015 | 214 20 105 235 441 Remotely . | . . . . . Salvage Created 1465 | . . 33 364 1068 Parts 62 | . . 1 17 44 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 17 | . . 17 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 19 | . . 1 5 13 Melee 4 | . . . . 4 Guns 12 | . . 1 5 6 Cannons 2 | . . . . 2 Classes Destroyed 9 | . . 1 2 6 Recycler 2 | . . . . 2 Watcher 1 | . . . . 1 Grunt 5 | . . . . 5 Brawler 1 | . . . . 1 Hunter 1 | . . . . 1 Programmer 6 | . . . . 6 Subdweller 1 | . . 1 . . Bolteater 1 | . . . 1 . Scrapper 4 | . . . 4 . Best Kill Streak 6 | . . 1 3 6 Combat Bots Only 5 | . . 1 3 5 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 230 | . . 12 58 160 Missed 35 | . . 2 14 19 Hits 195 | . . 10 44 141 Melee 13 | . . . 11 2 Projectile 182 | . . 10 33 139 Critical Strikes 11 | . . . 1 10 Part Disruptions 1 | . . . . 1 Damage Taken 3968 | . . 205 721 3042 Core 1089 | . . . 78 1011 Absorbed by Shields . | . . . . . Ignored by Resistances 13 | . . . 13 . Regen/Repaired (Parts) 145 | . . . 145 . Core Remaining (%) 84 | 100 . . 68 . Volleys Fired 64 | . . 8 18 38 Largest 4 | . . 2 2 4 Hottest 245 | . . 70 66 245 Shots Fired 145 | . . 16 35 94 Gun 131 | . . 16 35 80 Cannon 14 | . . . . 14 Launcher . | . . . . . Special . | . . . . . Kinetic 73 | . . 15 35 23 Thermal 58 | . . 1 . 57 Explosive . | . . . . . Electromagnetic 14 | . . . . 14 Robot Hit Streak 11 | . . 9 11 9 Robot Miss Streak 9 | . . 1 4 9 Penetration Max . | . . . . . Secondary Targets 4 | . . . 1 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 105 | . . 13 22 70 Core Hits 48 | . . 3 11 34 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . . 7 Burn 3 | . . . . 3 Meltdown 1 | . . . . 1 Sever 3 | . . . . 3 Melee Attacks 20 | . . . . 20 Impact . | . . . . . Slashing 20 | . . . . 20 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2546 | . . 146 419 1981 Guns 1507 | . . 146 419 942 Cannons 327 | . . . . 327 Explosions . | . . . . . Melee 712 | . . . . 712 Ramming . | . . . . . Kinetic 907 | . . 134 419 354 Thermal 763 | . . 12 . 751 Explosive . | . . . . . Electromagnetic 164 | . . . . 164 Impact . | . . . . . Slashing 712 | . . . . 712 Piercing . | . . . . . Highest Corruption 17 | . . . 1 17 Average Corruption 6 | . . . 1 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 5 | . . . . 5 Matter Fused 3 | . . . . 3 Heat Flow Errors 3 | . . . . 3 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 112 | . . . . 112 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee 111 | . . . . 111 Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 793 | . . . 390 793 Average Temperature 216 | . . . 150 237 Received Heat Transfer 595 | . . 60 277 258 Effects 51 | . . . 4 47 Shutdowns 16 | . . . 1 15 Energy Bleed 2 | . . . . 2 Interference 7 | . . . 2 5 Matter Decay 3 | . . . . 3 Short Circuit 4 | . . . . 4 Damage (minor) 6 | . . . 1 5 Damage (major) 11 | . . . . 11 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 15 | . . 1 4 10 Heat Transferred 1645 | . . 37 . 1608 Parts Sabotaged . | . . . . . Parts Stolen 1 | . . . 1 . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 77 | . . . . 77 Initial . | . . . . . Average 11 | . . . . 13 Influence Increases 366 | . . . . 366 Destroy 0b10 Robot/C 260 | . . . . 260 Destroy 0b10 Robot/NC 15 | . . . . 15 Destroy Leader 52 | . . . . 52 Successful Hack 8 | . . . . 8 Disable Machine 15 | . . . . 15 Destroy Structure 16 | . . . . 16 Influence Decreases 347 | . . . . 347 Time Decay 148 | . . . . 148 Lost Part 199 | . . . . 199 Squads Dispatched 4 | . . . . 4 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . . 1 18 21 Peak Tracking Total 6 | . . 1 6 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 13 | . . 1 7 5 Terminals 3 | . . . . 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 68 | . . 4 53 11 Successful 61 | . . 4 53 4 Failed 7 | . . . . 7 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . . . . 9 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 61 | . . 4 53 4 Record 56 | . . 4 52 . Alert Level 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Patrol Status 1 | . . . . 1 Zone Layout 1 | . . . . 1 Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 5 | . . . . 5 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Initial UFD Resources 38 | . . . . 38 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 2 | . . . 2 . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 984 | . . . . 984 Machine Analysis 984 | . . . . 984 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 3490 | 47 124 410 1675 1234 Spaces Moved 2768 | 37 49 371 1706 605 Core 7 | 4 . . . 3 Treads 26 | . . . 26 . Legs 623 | . . . 24 599 Wheels 2109 | 33 49 371 1656 . Hover . | . . . . . Flight 3 | . . . . 3 Fastest Speed 50 | 50 90 90 90 100 Average Speed 105 | 84 90 90 92 153 Slowest Speed 350 | 90 90 90 190 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 6 23 87 12 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 10 | . . 8 2 . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . 6 9 Melee . | . . . . . Projectile 15 | . . . 6 9 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 3178 | 49 128 432 1772 797 Wait 213 | . 77 47 19 70 Move 2764 | 36 48 370 1705 605 Hop . | . . . . . Pick Up 26 | 7 2 2 9 6 Fast Attach 30 | 5 1 1 . 23 Attach 17 | 1 . 1 3 12 Detach 8 | . . . 1 7 Swap 19 | . . 2 7 10 Drop 15 | . . 1 8 6 Fire 64 | . . 8 18 38 Melee 20 | . . . . 20 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Met a group of wandering Federalists 170 | -10/Materials | Discovered new exit (range 3) 172 | -10/Materials | Entered Subcaves 173 | -10/Subcaves | Continued accompanying wandering Federalists (5) 173 | -10/Subcaves | Approached by a straggling Scientist 178 | -10/Subcaves | Learned Materials stockpile data 306 | -10/Subcaves | Build established: Mutant 478 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 517 | -10/Subcaves | Discovered new exit (range 15) 557 | -10/Subcaves | Visited Clippyterm 559 | -10/Subcaves | Learned location of Extension (-6) 559 | -10/Subcaves | Learned location of Section 7 (-2) 582 | -10/Subcaves | Entered Scraptown 692 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 879 | -7/Scraptown | Discovered new exit (range 7) 968 | -7/Scraptown | Visited Cyclists 1008 | -7/Scraptown | Visited Cave Peace 1080 | -7/Scraptown | Visited CR-KLE's Repair Center 1086 | -7/Scraptown | CR-KLE repaired 4 parts 1119 | -7/Scraptown | Visited IN-MT5's Study 1175 | -7/Scraptown | Visited UFD Registry 1183 | -7/Scraptown | Visited Comm Corps 1226 | -7/Scraptown | Visited Science Testing Area 1539 | -7/Scraptown | Registered with UFD as "Protonflow" 1624 | -7/Scraptown | Visited Botcube Research 1631 | -7/Scraptown | Found Botcube 1649 | -7/Scraptown | Visited Science Guys 1699 | -7/Scraptown | Visited Chapter 10 1743 | -7/Scraptown | Discovered new exit (range 5) 1848 | -7/Scraptown | Visited Curators Association 1865 | -7/Scraptown | Visited Research Penetration Think Tank 1899 | -7/Scraptown | Met Optimus 1899 | -7/Scraptown | Accepted into 0bPrime 1962 | -7/Scraptown | Visited Supply Room 1979 | -7/Scraptown | Visited LU-1G1's Boring Crew 2022 | -7/Scraptown | Civil war broke out across Scraptown 2161 | -7/Scraptown | Lost 6 allies 2225 | -7/Scraptown | Lost 4 allies 2257 | -7/Scraptown | Entered Factory 2257 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x4, Weapon x2 2616 | -5/Factory | Build established: Scavenger-Gunner 2700 | -5/Factory | Lost 3 parts (1u2w) 3149 | -5/Factory | System corruption reached 10% 3170 | -5/Factory | Lost 10 parts (3p2n1u4w) 3253 | -5/Factory | Discovered new exit (range 5) 3419 | -5/Factory | Core integrity fell below 50% 3449 | -5/Factory | Core integrity fell below 20% 3491 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03472_ Power failure, Lgt. Angular Momentum Engine shutdown. 03472_ Overheating: Broken Core Analyzer damaged (-1). 03472_ Overheating: Rnf. Fission Core damaged (-29). 03473_ Power failure, Rnf. Fission Core shutdown. 03476_ Penetrated by Slug. 03479_ ALERT: Security rotation in progress. 03479_ Rnf. Fission Core destroyed. 03482_ U-05 Engineer builds a Wall. 03482_ Penetrated by Slug. 03482_ Lgt. Angular Momentum Engine destroyed. 03482_ Terminal disabled. 03485_ R-10 Processor collects Flexi-carbon Leg. 03485_ Penetrated by Slug. 03485_ Critical hit (Destroy). 03485_ Flexi-carbon Leg destroyed. 03485_ Penetrated by Slug. 03486_ K-01 Serf collects debris. 03488_ R-10 Processor collects Broken Flexi-carbon Leg. 03489_ Penetrated by Slug. 03490_ System corrupted: Energy discharge (-18). 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