Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 21:08:00 Player: TheSkyeDoctor Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (124) 620 Value Destroyed (4894) 4894 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1733) 1733 TOTAL SCORE: 12927 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 1210 Met Imprinter 300 Was Imprinted 300 Friendly Fire -187 Cogmind --------- Core Integrity 0/1150 Matter 248/300 Energy 99/100 System Corruption 47% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Large Storage Unit Advanced Energy Well (500) Improved Matter Compressor (300) Phasing Sabre Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Experimental Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Heavy Battle Rifle Neutron Missile Launcher Heavy Flail > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel Improved Heat Sink Zionite Biocell Matter Compressor Advanced Targeting Computer Advanced ECM Suite Improved Phase Shifter Improved Cloaking Device Zionite Weapon Casing Layered Heavy Armor Plating Improved Focal Shield High-powered Tractor Beam Field Laser Pulse Rifle Plasma Rifle Matter Neutralizer Hypervelocity Gauss Cannon Hardcell Cannon Hardcell Cannon Phasing Sabre CR-A16's Pointy Stick [Rating: 96] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Shield Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . . . 1 1 . . . . . 1 1 Utility 5 | . . . . 1 1 . . . . 2 1 . Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 116 | 7 2 3 . 9 13 4 . 4 13 12 2 47 Power 15 | 1 . 1 . 1 3 . . . 1 2 . 6 Engine 7 | 1 . 1 . 1 2 . . . 1 . . 1 Core 6 | . . . . . 1 . . . . 2 . 3 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 26 | 2 1 . . 1 4 . . . 6 2 . 10 Treads 18 | 2 1 . . 1 4 . . . 6 2 . 2 Leg 5 | . . . . . . . . . . . . 5 Wheel 3 | . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 42 | 2 1 . . 4 2 1 . 4 2 6 2 18 Device 16 | 1 . . . 2 . . . . 1 1 1 10 Storage 8 | 1 1 . . 1 . . . . . 1 . 4 Processor 6 | . . . . . . . . 3 . 1 1 1 Hackware 1 | . . . . . . . . 1 . . . . Protection 11 | . . . . 1 2 1 . . 1 3 . 3 Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 . 2 . 3 4 3 . . 4 2 . 13 Energy Gun 8 | 1 . 1 . 1 2 1 . . . . . 2 Energy Cannon 5 | . . . . . . 1 . . . 1 . 3 Ballistic Gun 4 | 1 . . . 1 . . . . 1 1 . . Ballistic Cannon 6 | . . . . . 1 . . . 2 . . 3 Launcher 4 | . . . . . . 1 . . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 14 | . . . . 1 1 . . 4 . 3 . 5 Parts Lost 75 | . . 1 . . 5 2 . . 7 9 . 51 Power 9 | . . 1 . . . . . . 1 2 . 5 Propulsion 21 | . . . . . 3 . . . 3 1 . 14 Utility 26 | . . . . . 2 1 . . 1 2 . 20 Weapon 19 | . . . . . . 1 . . 2 4 . 12 Highest Loss Streak 16 | . . 1 . . 2 2 . . 2 6 . 16 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 19 | 1 4 5 5 18 24 22 23 23 22 20 20 12 Power . | . 1 . . 1 1 1 1 1 . 1 1 . Propulsion 4 | . 1 2 2 5 6 5 5 4 3 4 5 1 Utility 8 | . 2 3 3 7 10 10 10 10 10 8 9 6 Weapon 5 | . . . . 4 7 6 7 8 7 6 5 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . . 1 . 2 6 2 . 3 . 1 . 3 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 4 | . . . . . 1 2 . 1 . . . . Utility 5 | . . 1 . . 2 . . . . 1 . 1 Weapon 7 | . . . . 1 3 . . 2 . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 87 100 99 99 100 100 99 99 99 94 65 Engine 3 | . 14 11 11 9 6 . . . 1 2 5 1 Core 3 | . . . . . . 7 7 7 5 3 . 3 Treads 26 | . 28 22 22 27 29 30 30 30 29 25 23 12 Device 11 | . 14 11 11 9 14 15 15 11 7 9 11 8 Storage 7 | . 14 11 11 9 7 7 7 7 7 8 5 4 Processor 4 | . . . . . . . . 2 7 13 16 8 Protection 6 | . . . . 7 6 7 7 7 7 7 5 2 Energy Gun 8 | . 14 15 22 18 9 7 7 7 7 5 5 2 Energy Cannon 3 | . . . . . . 4 7 7 4 1 5 3 Ballistic Gun 4 | . 14 11 11 9 7 2 . . 2 6 5 2 Ballistic Cannon 5 | . . . . . 5 7 7 7 10 6 . 1 Impact Weapon 4 | . . 5 11 6 1 7 7 7 3 4 5 1 Slashing Weapon 1 | . . . . 2 5 . . . . . . . Peak Build Rating 96 | 7 7 11 12 28 40 40 40 50 56 70 74 96 Average Rating 42 | 5 7 8 11 21 34 39 40 42 51 65 72 63 On Entrance 32 | . 7 7 11 12 28 38 40 40 46 55 69 73 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . . 8 Naked Turns 19 | . . . . . . . . . . . . 19 Heaviest Build 151 | 12 47 53 53 106 113 114 114 114 119 123 116 151 Greatest Support 156 | 40 40 40 40 60 83 83 83 83 96 106 106 156 Greatest Overweight (x) 13 | . 1 1 1 1 1 1 1 1 1 1 1 13 Average Overweight (x) 1 | . . 1 1 . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 20 20 22 25 25 25 25 25 25 25 17 Most Carried 25 | 3 6 6 8 25 25 25 24 25 25 25 22 25 Average Carried 20 | 1 4 5 5 18 24 23 24 24 23 21 21 13 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 6 5 8 25 24 24 24 25 21 22 22 5 Class Distribution -------------------- 33% | Scavenger-Tank 17% | Scavenger-Gunner 15% | Gunner 14% | Tank 12% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 4273 | 321 69 21 22 360 285 339 37 66 633 976 . 1144 Remotely 267 | . . . . . . . . . . . . 267 Salvage Created 4689 | 187 181 28 . 513 499 242 . . 888 1013 . 1138 Parts 211 | 13 17 2 . 23 24 2 . . 28 59 . 43 Haulers Intercepted 2 | . . . . 2 . . . . . . . . Recyclers Shooed 9 | . . . . . . . . . . 3 . 6 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 5 36 . . . Prevented 6 | . . . . . . . . . 6 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 92 | . 8 3 . 8 12 6 . . 20 14 . 21 Melee 3 | . . . . 1 . . . . . . . 2 Guns 44 | . 8 3 . 6 9 2 . . 7 4 . 5 Cannons 30 | . . . . . 3 2 . . 8 7 . 10 AOE 15 | . . . . 1 . 2 . . 5 3 . 4 Classes Destroyed 18 | 3 2 . . 5 2 1 . . . 4 . 1 Worker 7 | 1 . . . . . . . . . 4 . 2 Builder 6 | . . . . 1 . . . . . 2 . 3 Tunneler 5 | 5 . . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . Recycler 6 | 1 . . . . . . . . . 2 . 3 Operator 1 | . . . . . . . . . . . . 1 Watcher 3 | . . . . 1 1 . . . . 1 . . Swarmer 20 | . 6 3 . 2 3 . . . 3 1 . 2 Grunt 33 | . 2 . . 5 1 4 . . 11 3 . 7 Brawler 6 | . . . . . . 1 . . 4 1 . . Duelist 2 | . . . . 1 . . . . 1 . . . Protector 1 | . . . . . . . . . . 1 . . Sentry 8 | . . . . 1 4 1 . . 1 . . 1 Specialist 2 | . . . . . . . . . . 2 . . Hunter 7 | . . . . . 2 . . . . 2 . 3 Programmer 12 | . . . . . 2 . . . . 3 . 7 Heavy 2 | . . . . . . . . . . 1 . 1 Z-Light 1 | . . . . . . . . . . 1 . . Best Kill Streak 17 | 3 5 3 . 3 3 3 . . 5 8 . 17 Combat Bots Only 10 | . 5 3 . 2 3 3 . . 5 6 . 10 Max Kills in Single Turn 4 | 1 1 1 . 2 1 2 . . 2 2 . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 1 . 2 . . 2 1 . 1 Melee 1 | . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 1032 | . 38 13 . 35 148 70 . . 111 79 . 538 Missed 330 | . 7 4 . 10 40 34 . . 30 25 . 180 Hits 702 | . 31 9 . 25 108 36 . . 81 54 . 358 Melee 14 | . . . . . . 4 . . 10 . . . Projectile 688 | . 31 9 . 25 108 32 . . 71 54 . 358 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 25 | . . . . 2 2 . . . 5 . . 16 Part Disruptions 4 | . . . . . . . . . . 1 . 3 Damage Taken 12950 | . 263 70 . 349 1161 438 . . 1631 1413 . 7625 Core 1523 | . 37 10 . 64 95 11 . . 33 118 . 1155 Absorbed by Shields 34 | . . . . . . . . . . . . 34 Redirected to Shielding 202 | . . . . . . . . . . 58 . 144 Ignored by Resistances 257 | . . . . . . . . . . . . 257 Core Remaining (%) 90 | 100 85 . 97 88 . . . . 80 86 100 . Volleys Fired 225 | 17 13 6 . 21 31 10 . . 30 39 . 58 Largest 4 | 2 2 3 . 3 3 3 . . 4 4 . 4 Hottest 278 | 60 60 125 . 140 145 200 . . 263 196 . 278 Shots Fired 681 | 34 25 18 . 63 91 30 1 . 115 138 . 166 Gun 364 | 34 25 18 . 63 63 12 . . 41 64 . 44 Cannon 281 | . . . . . 28 13 1 . 59 69 . 111 Launcher 36 | . . . . . . 5 . . 15 5 . 11 Special . | . . . . . . . . . . . . . Kinetic 376 | 17 13 6 . 21 59 12 1 . 59 106 . 82 Thermal 250 | 17 12 12 . 29 30 13 . . 41 27 . 69 Explosive 22 | . . . . . . 5 . . 6 . . 11 Electromagnetic 33 | . . . . 13 2 . . . 9 5 . 4 Robot Hit Streak 32 | 5 4 5 . 8 10 9 . . 32 14 . 11 Robot Miss Streak 7 | 4 2 7 . 6 4 2 . . 3 5 . 6 Penetration Max 1 | . . . . . . . . . . 1 . 1 Secondary Targets 2 | . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 430 | 22 12 10 . 44 60 20 . . 64 81 . 117 Core Hits 276 | 8 10 7 . 31 34 17 . . 56 58 . 55 Critical Kills 10 | . . . . 1 . . . . 2 5 . 2 Critical Parts Destroyed 10 | . . . . . 2 . . . 1 6 . 1 Critical Strikes 31 | . . . . 2 4 1 . . 3 13 . 8 Burn 1 | . . . . . 1 . . . . . . . Destroy 18 | . . . . 1 . . . . 3 11 . 3 Blast 4 | . . . . . 1 1 . . . 1 . 1 Smash 3 | . . . . . 2 . . . . 1 . . Sever 5 | . . . . 1 . . . . . . . 4 Melee Attacks 71 | . . . . 6 11 2 . . . 13 1 38 Impact 27 | . . . . . 4 2 . . . 13 1 7 Slashing 40 | . . . . 6 7 . . . . . . 27 Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . 1 1 . . . . 1 . 6 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13548 | 266 148 100 . 763 1456 541 . . 2324 2708 . 5242 Guns 4723 | 266 148 100 . 555 919 296 . . 725 1172 . 542 Cannons 4032 | . . . . . 340 122 . . 693 982 . 1895 Explosions 3293 | . . . . 30 . 123 . . 906 452 . 1782 Melee 1458 | . . . . 178 197 . . . . 98 . 985 Ramming 42 | . . . . . . . . . . 4 . 38 Kinetic 4647 | 144 60 26 . 121 598 129 . . 602 1525 . 1442 Thermal 3921 | 122 88 74 . 323 599 289 . . 816 629 . 981 Explosive 2496 | . . . . . . 123 . . 420 171 . 1782 Electromagnetic 984 | . . . . 141 62 . . . 486 281 . 14 Impact 696 | . . . . . 197 . . . . 98 . 401 Slashing 762 | . . . . 178 . . . . . . . 584 Piercing . | . . . . . . . . . . . . . Highest Corruption 46 | . . . . . 1 5 5 5 . 4 . 46 Average Corruption 9 | . . . . . 1 3 5 5 . 3 . 28 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 134 | . . . . . 9 19 14 5 . 27 . 60 Message Errors 32 | . . . . . 2 4 1 . . 9 . 16 Matter Fused 26 | . . . . . 3 4 . 3 . 3 . 13 Heat Flow Errors 13 | . . . . . . 4 4 . . 2 . 3 Energy Discharges 11 | . . . . . . 2 5 . . 1 . 3 Parts Rejected 4 | . . . . . 1 1 . . . . . 2 Data Loss (minor) 16 | . . . . . 2 2 2 1 . 5 . 4 Data Loss (major) 8 | . . . . . . 1 . 1 . 1 . 5 Misfires 7 | . . . . . . . 1 . . 3 . 3 Alerts 4 | . . . . . . 1 1 . . 1 . 1 Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 10 | . . . . . 1 . . . . 2 . 7 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 476 | . . . . . 92 . . . 4 13 . 367 Projectiles 39 | . . . . . 10 . . . . 9 . 20 Explosions 150 | . . . . . . . . . 4 4 . 142 Melee 287 | . . . . . 82 . . . . . . 205 Knockbacks 26 | . . . . . 3 . . . 3 3 . 17 Impact 2 | . . . . . . . . . . . . 2 Kinetic 23 | . . . . . 3 . . . 3 3 . 14 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 353 | . . . . . . . . . 35 139 . 179 Shots 8 | . . . . . . . . . 2 4 . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . Highest Temperature 645 | . 42 278 . 429 162 217 193 190 457 372 . 645 Average Temperature 126 | . 22 141 . 118 56 85 86 114 176 102 . 160 Received Heat Transfer 1793 | . 60 . . 207 198 150 . . 408 234 . 536 Effects 24 | . . . . 2 . . . . 7 1 . 14 Shutdowns 7 | . . . . 1 . . . . 1 . . 5 Energy Bleed 7 | . . . . . . . . . 2 1 . 4 Interference 2 | . . . . . . . . . 1 . . 1 Matter Decay 2 | . . . . . . . . . 1 . . 1 Short Circuit 2 | . . . . 1 . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . 1 . . 1 Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . 1 . . . 1 1 . 2 Impact Corruptions 3 | . . . . . 2 . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . . . . . 3 . . . 1 3 . 2 Heat Transferred 7614 | 275 200 125 . 450 1356 650 . . 1760 1260 . 1538 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Maximum Alert Level 2 | . . . . . . . . . . 2 1 2 Low Security (%) 77 | 100 100 100 100 100 100 . . . . 57 . 48 Level 1 15 | . . . . . . . . . . 12 100 51 Level 2 7 | . . . . . . . . . . 30 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 616 | 10 121 61 7 74 185 . . . . 616 294 415 Initial 294 | . . 25 7 . 30 . . . . 132 294 110 Average 114 | 1 35 16 . 18 62 . . . . 209 263 188 Influence Increases 4273 | 35 201 71 . 345 438 130 . . 647 1084 2 1320 Destroy 0b10 Robot/C 2480 | . 160 60 . 200 240 120 . . 540 520 . 640 Destroy 0b10 Robot/NC 210 | 35 . . . 30 5 . . . . 75 . 65 Destroy Leader 544 | . 40 10 . 68 92 10 . . 50 132 . 142 Allied During Kill 238 | . . . . 14 . . . . 57 92 . 75 Disable Machine 345 | . . . . . 45 . . . . 180 . 120 Destroy Structure 351 | . 1 1 . 3 41 . . . . 85 2 218 Lose Combat Pursuer 105 | . . . . 30 15 . . . . . . 60 Influence Decreases 3981 | 35 140 111 21 277 336 300 . . 437 692 378 1254 Entered New Map 653 | . . 36 14 . 38 63 . . . 78 308 116 Time Decay 2379 | 35 140 75 7 268 248 217 . . 347 424 70 548 Lost Part 720 | . . . . . 50 20 . . 50 90 . 510 Lost Ally 229 | . . . . 9 . . . . 40 100 . 80 Squads Dispatched 28 | . 2 . . . 8 . . . 1 10 . 7 Investigation 2 | . 1 . . . 1 . . . . . . . Extermination 10 | . . . . . 3 . . . . 4 . 3 Reinforcement 11 | . 1 . . . 1 . . . . 5 . 4 Assault 2 | . . . . . . . . . 1 1 . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 10 | . . . . 1 1 . . . . 2 . 6 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 158 | . 9 3 1 14 16 6 . . 30 28 . 51 Peak Tracking Total 9 | . 5 3 1 3 3 3 . . 9 5 . 9 Tactical Retreats 3 | . . . . 1 1 . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 4 | . 1 . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 24 | . . . . . 3 . . . 1 12 . 8 Max in Single Turn 3 | . . . . . 2 . . . 1 2 . 3 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 10 | . . . . 1 4 2 1 . . 1 . 1 Terminals 2 | . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 1 . . . . 1 . . Garrison Access 2 | . . . . . 1 . . . . . . 1 Total Hacks 22 | . . . . 2 10 6 1 . . 2 . 1 Successful 13 | . . . . 2 2 6 1 . . 1 . 1 Failed 8 | . . . . . 8 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . 1 . . Manual 26 | . . . . . 6 . . . . 7 3 10 Terminals 6 | . . . . . 6 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . . 2 2 . . . . 2 . . Garrison Access 3 | . . . . . 2 . . . . . . 1 Terminal Hacks 7 | . . . . . . 6 1 . . . . . Record 5 | . . . . . . 5 . . . . . . Open Door 2 | . . . . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . 2 . . . . . 1 . . Retrieve Study 3 | . . . . 2 . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 2 | . . . . . 2 . . . . . . . Terminals 2 | . . . . . 2 . . . . . . . Botnet 2 | . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . . 1 4 . . . . 1 . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 2 . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . . . . 2 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 22 | . . . 3 . . . . 4 . 8 2 5 Largest Group 5 | . . . 3 2 . . . 4 4 5 2 3 Highest-Rated Group 312 | . . . 40 24 . . . 156 156 312 170 224 Highest-Rated Ally 96 | . . . 16 16 . . . 40 40 70 85 96 Zionite Dispatches 7 | . . . . . . . . . . 3 1 3 Heavy 1 | . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . 2 . . Hacker 1 | . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . 3 DROP 3 | . . . . . . . . . . . . 3 Ally Attacks 186 | . . . 5 29 . . . . 30 70 . 52 Total Damage 5488 | . . . 33 228 . . . . 725 2066 . 2436 Kills 46 | . . . 1 4 . . . . 7 19 . 15 Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Active Infowar (turns) 10056 | 20 496 312 281 662 1782 1134 765 1210 . 1965 143 1286 Terrain 1880 | . . . . . . . . . . 868 143 869 Structural 1623 | . . . . 651 972 . . . . . . . Seismic 5331 | 20 496 312 281 123 810 1134 765 1210 . . . 180 Decoding 3018 | . . . . . . . . . . 1965 143 910 Cloaking 93 | . . . . . . . . . . . . 93 ECM 32 | . . . . . . . . . . . . 32 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 . 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 170 | . . . . . . . . . . 104 3 63 Items 170 | . . . . . . . . . . 104 3 63 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 13170 | 240 496 312 281 1111 1785 1134 765 2138 1159 1965 143 1641 Spaces Moved 5662 | 114 186 120 116 482 786 515 365 1011 453 779 60 675 Core 229 | 5 . . . . . . . . . . . 224 Treads 5304 | 109 186 120 116 482 786 515 365 1011 453 779 60 322 Legs 102 | . . . . . . . . . . . . 102 Wheels 27 | . . . . . . . . . . . . 27 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 160 200 210 210 210 210 222 232 50 Average Speed 209 | 155 227 240 240 204 204 210 210 210 225 225 232 176 Slowest Speed 700 | 160 240 240 240 240 213 210 210 210 243 232 232 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 5 28 12 37 30 18 67 65 88 64 25 2 19 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . 2 . . 2 2 2 2 . . . Spaces Dug 24 | . . . . . 7 . . . . 12 1 4 Terrain Destroyed 289 | . . . . 3 43 15 1 . 54 61 1 111 Melee 24 | . . . . . 7 . . . . 12 1 4 Projectile 77 | . . . . . 6 3 1 . 13 14 . 40 AOE 187 | . . . . 3 30 12 . . 41 35 . 66 Terrain Rammed 1 | . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total 6390 | 140 235 131 120 554 890 541 364 1030 512 869 63 941 Wait 134 | . 31 1 . 6 19 3 . 3 3 . . 68 Move 5650 | 113 185 119 115 481 785 514 364 1010 452 778 59 675 Hop . | . . . . . . . . . . . . . Pick Up 80 | 3 2 1 3 22 12 3 . 5 4 13 1 11 Fast Attach 49 | 7 . 2 . 1 5 1 . 4 2 . . 27 Attach 55 | . . 1 . 4 6 2 . . 7 11 1 23 Detach 14 | . . . . 3 1 . . 3 . . . 7 Swap 44 | . 3 . . 5 5 3 . . 10 11 1 6 Drop 49 | . 1 1 . 5 15 3 . 5 4 3 . 12 Fire 225 | 17 13 6 . 21 31 10 . . 30 39 . 58 Melee 71 | . . . . 6 11 2 . . . 13 1 38 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . Escape Stasis 15 | . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 241 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 6) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Weapon x2 821 | -9/Materials | Discovered new exit (range 16) 1049 | -9/Materials | Entered Mines 1108 | -9/Mines | Discovered new exit (range 5) 1142 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1210 | -9/Mines | Assembled infested the area 1211 | -9/Mines | Found a hidden stash of uninstalled traps 1215 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1226 | -9/Mines | Build established: Gunner 1288 | -9/Mines | Discovered new exit (range 15) 1330 | -9/Mines | Entered Materials 1330 | -8/Materials | Accompanied by 2 allies 1330 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1541 | -8/Materials | Discovered new exit (range 15) 1740 | -8/Materials | Build established: Tank 2269 | -8/Materials | Discovered new exit (range 4) 2441 | -8/Materials | Entered Factory 2441 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4071 | -7/Factory | Build established: Scavenger-Tank 4194 | -7/Factory | Discovered new exit (range 11) 4226 | -7/Factory | Entered Lower Caves 4289 | -7/Lower Caves | Found DCF Scrap (14 items) 4298 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4808 | -7/Lower Caves | Learned location of Extension (-4) 4984 | -7/Lower Caves | Entered an active Warlord outpost 5053 | -7/Lower Caves | Learned Research terminal intel 5327 | -7/Lower Caves | Discovered new exit (range 8) 5360 | -7/Lower Caves | Entered another Lower Caves area 5432 | -7/Lower Caves | Discovered new exit (range 14) 5589 | -7/Lower Caves | Learned Factory stockpile data 5685 | -7/Lower Caves | Encountered a Warlord checkpoint 5936 | -7/Lower Caves | Discovered new exit (range 14) 6010 | -7/Lower Caves | Entered a destroyed Warlord outpost 6125 | -7/Lower Caves | Entered Zion 6235 | -7/Zion | Given A8's code to call for help 6254 | -7/Zion | Discovered new exit (range 13) 6369 | -7/Zion | System corruption cleaned by Quarantine Array 7110 | -7/Zion | Found CR-A16's Pointy Stick 7338 | -7/Zion | Found Prototype Hackware 7338 | -7/Zion | Identified Exp. System Shield 7342 | -7/Zion | Found Prototype Processor 7342 | -7/Zion | Identified Exp. Melee Analysis Suite 7346 | -7/Zion | Found Prototype Processor 7346 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7361 | -7/Zion | Found Prototype Processor 7361 | -7/Zion | Identified Exp. Targeting Computer 7630 | -7/Zion | Build established: Gunner 7706 | -7/Zion | Received a visual enhancement algorithm 7777 | -7/Zion | Met Imprinter 7830 | -7/Zion | Imprinted 7832 | -7/Zion | Declared Zion's savior 8263 | -7/Zion | Entered Proximity Caves 8263 | -6/Proximity Caves | Accompanied by 4 allies 8529 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8678 | -6/Proximity Caves | Learned Factory garrison access intel 8796 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9090 | -6/Proximity Caves | Build established: Scavenger-Gunner 9364 | -6/Proximity Caves | Learned Factory non-interactive machine intel 9371 | -6/Proximity Caves | Learned Factory stockpile data 9401 | -6/Proximity Caves | Discovered new exit (range 6) 9422 | -6/Proximity Caves | Entered Factory 9422 | -6/Factory | Evolved 2 slots: Utility x2 9424 | -6/Factory | Loaded intel: 223 non-interactive machine locations 9425 | -6/Factory | Loaded intel: 4 garrison access locations 9635 | -6/Factory | Central database locked down 9822 | -6/Factory | Zion Light squad teleported in 10063 | -6/Factory | Zion Hacker squad teleported in 10259 | -6/Factory | Found Prototype Protection 10291 | -6/Factory | Identified Zio. Weapon Casing 10560 | -6/Factory | Lost 4 allies 10596 | -6/Factory | Lost 3 parts (1p1u1w) 10601 | -6/Factory | Build established: Scavenger-Tank 10632 | -6/Factory | Zion Light squad teleported in 10682 | -6/Factory | Terminal network hard line cut 10822 | -6/Factory | First assault squad dispatched 10886 | -6/Factory | Found Zio. Weapon Casing 10909 | -6/Factory | Lost 6 parts (1p1n1u3w) 11005 | -6/Factory | Discovered new exit (range 5) 11096 | -6/Factory | Build established: Scavenger-Gunner 11387 | -6/Factory | Entered another Factory area 11387 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11388 | -5/Factory | Identified exit to Upper Caves 11390 | -5/Factory | Discovered new exit (range 19) 11451 | -5/Factory | Zion Heavy squad teleported in 11530 | -5/Factory | Entered another Factory area 11530 | -4/Factory | Accompanied by 2 allies 11530 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11685 | -4/Factory | Build established: Scavenger-Skirmisher 11961 | -4/Factory | Zion Infowar Resupply teleported in 12131 | -4/Factory | Zion Kinetic Resupply teleported in 12278 | -4/Factory | System corruption reached 10% 12336 | -4/Factory | Destroyed 10 combat bots 12337 | -4/Factory | Lost 13 parts (1p4n5u3w) 12418 | -4/Factory | Core integrity fell below 50% 12440 | -4/Factory | Crushed by falling debris 12484 | -4/Factory | Lost 16 parts (1p4n7u4w) 12632 | -4/Factory | System corruption reached 30% 12680 | -4/Factory | Lost 3 parts (1p2u) 12787 | -4/Factory | Enhanced Grunt warped into view, answering call for help 12787 | -4/Factory | Enhanced Grunt warped into view, answering call for help 12798 | -4/Factory | Zion Resource Resupply teleported in 12798 | -4/Factory | Terminal network hard line cut 12803 | -4/Factory | P-70 Sage assimilated allied 8W-DB9(A) 12804 | -4/Factory | Lost 11 parts (5n4u2w) 13009 | -4/Factory | Build established: Mutant 13128 | -4/Factory | Core integrity fell below 20% 13171 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 13078_ Stasis field depleted. 13080_ K-01 Serf collects debris. 13080_ U-05 Engineer lays Concrete. 13082_ K-01 Serf collects debris. 13093_ System corrupted: Matter fused (-7). 13108_ Acquired Adv. Shield Generator. 13124_ Neutrino Core destroyed. 13124_ Critical hit (Burn: +36). 13124_ Fission Core destroyed. 13125_ VX&E&SHYWJCWWG 13152_ Adv. Datajack destroyed. 13156_ System corrupted: Matter fused (-6). 13161_ K-01 Serf cleans the Fusion Modulator. 13171_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ???????# ????????????????????????????????????????? | | ???????# ????????????????????????????????????????? | | ??????## ##??????????????????????????????????????? | | #???### #??????????????????????????????????????? | | ? ?? #?????###########??????????????????????? | | ?# #?????# #?????#????????????????? | | ?# """ #?????# #?? #????????????????? | | ?# """ #?????# #? #????????????????? | | ?# """ #?????# # #????????????????? | | ?# #?????#+##+###### #????????????????? | | ?# #?????# @ #????????????????? | | ?# ####### #????????????????? | | p p """""" #????????????????? | | ##+########### """""" #????????????????? | | ??????# # """""" #????????????????? | | ??????# """""""""?# """""" #????????????????? | | ??????# ???# #????????????????? | | ??????# """"""""??# """""" #????????????????? | | ??????#= ??# """""" +????????????????? | | ??????# """"""""??+ """""" #????????????????? | | ??????# ???# """""" #????????????????? | | ??????# """"""????# #????????????????? | | ??????# ???????# #????????????????? | | ??????# """???????# #????????????????? | | ??????+ ????????# " " #????????????????? | | ??????# ?????????# "G" #????????????????? | | ???????## ?????????# " #????????????????? | | ?????????#?????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ##### ##????????????????? | | #????###????######## #???? #?????????????????? | | ??? #????# #?????#?????????????????? | | "? #????# #???????????????????????? | | """ #????# #???????????????????????? | | S" #????# #???? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 915 Matter Stores 351 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 3 Armor Coverage 625 Resistance: KI 25 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Arm. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitySuperquantumBuckler Manual? 0 Play Time 01:06:16 Cumulative 141.4 hours Start 2026.07.29 @ 20:03:07 End 2026.07.29 @ 21:08:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f36823bf-0894-4880-ba43-636f39f4eb10