Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.20 @ 20:13:23

Player: Cipherpunk

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1006)     1006
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3036

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     92/300
Energy                     140/160
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Matter Pod (0)
           Signal Interpreter
  Improved Light Cannon
  Improved Light Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
    Medium Matter Pod
           Structural Scanner
           Visual Processing Unit
           Signal Interpreter
     Light Armor Plating
           EM Pulse Cannon
           EM Pulse Cannon
           EM Pulse Cannon
           EM Pulse Cannon
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
           Rocket Launcher
           Rocket Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             38   | .   6   1   18  13  
  Power                    7    | .   2   .   3   2   
    Engine                 5    | .   2   .   2   1   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | .   3   .   4   1   
    Treads                 4    | .   .   .   3   1   
    Leg                    3    | .   2   .   1   .   
    Wheel                  1    | .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | .   1   .   5   5   
    Device                 1    | .   .   .   .   1   
    Storage                5    | .   1   .   4   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             4    | .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | .   .   1   6   5   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   
    Ballistic Cannon       6    | .   .   .   3   3   
    Launcher               5    | .   .   1   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 15   | .   .   .   1   14  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  4    | .   .   .   .   4   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      7    | .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   86  100 95  75  
  Engine                   7    | .   12  14  6   1   
  Core                     3    | .   .   .   4   6   
  Treads                   14   | .   .   .   19  23  
  Leg                      9    | .   21  14  8   .   
  Wheel                    5    | .   5   14  4   .   
  Storage                  20   | .   19  28  21  11  
  Protection               6    | .   .   .   7   12  
  Energy Gun               1    | .   14  .   .   .   
  Ballistic Gun            5    | .   14  14  3   .   
  Ballistic Cannon         11   | .   .   .   15  14  
  Launcher                 4    | .   .   13  2   .   
Naked Turns                41   | .   .   .   .   41  
Heaviest Build             94   | 12  92  94  94  52  
  Greatest Support         88   | 20  20  16  66  88  
  Greatest Overweight (x)  6    | .   5   5   5   6   
  Average Overweight (x)   1    | .   1   5   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  15  
  Average Capacity         17   | 8   14  25  16  13  
  Most Carried             15   | 6   8   12  15  15  
  Average Carried          12   | 6   7   9   13  11  
  Final Capacity           25   | 8   25  25  15  5   
  Final Carried            15   | 6   8   12  15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1089 | 200 32  70  581 206 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1001 | .   67  64  511 359 
  Parts                    78   | .   2   4   43  29  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  31   | .   .   2   18  11  
  Guns                     1    | .   .   .   1   .   
  Cannons                  17   | .   .   .   11  6   
  AOE                      13   | .   .   2   6   5   
Classes Destroyed          10   | .   1   1   5   3   
  Worker                   4    | .   .   .   1   3   
  Builder                  2    | .   .   .   .   2   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 3    | .   1   .   1   1   
  Operator                 1    | .   .   .   1   .   
  Swarmer                  13   | .   .   .   9   4   
  Grunt                    12   | .   .   2   7   3   
  Sentry                   3    | .   .   .   2   1   
  Specialist               2    | .   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           7    | .   1   2   4   7   
  Combat Bots Only         4    | .   .   2   3   4   
Max Kills in Single Turn   4    | .   1   1   3   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   3   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3170 | .    .    129  584  2457 
  Core                     671  | .    .    34   78   559  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  .    86   80   .    
Volleys Fired              95   | .    2    3    55   35   
  Largest                  2    | .    2    2    2    2    
  Hottest                  78   | .    60   50   78   78   
Shots Fired                188  | .    4    6    107  71   
  Gun                      14   | .    4    3    7    .    
  Cannon                   161  | .    .    .    95   66   
  Launcher                 13   | .    .    3    5    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  173  | .    2    3    102  66   
  Thermal                  2    | .    2    .    .    .    
  Explosive                13   | .    .    3    5    5    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    2    3    5    8    
  Robot Miss Streak        7    | .    1    1    3    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           75   | .    2    4    38   31   
  Core Hits                60   | .    2    4    27   27   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    
    Blast                  2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2759 | .    17   193  1080 1469 
  Guns                     42   | .    17   8    17   .    
  Cannons                  1437 | .    .    .    737  700  
  Explosions               1280 | .    .    185  326  769  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1469 | .    7    8    754  700  
  Thermal                  10   | .    10   .    .    .    
  Explosive                1280 | .    .    185  326  769  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            111  | .    .    .    44   67   
  Projectiles              26   | .    .    .    26   .    
  Explosions               85   | .    .    .    18   67   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 9    | .    .    .    6    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    6    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    20   18   72   
  Shots                    4    | .    .    1    1    2    
  Rammed                   2    | .    1    .    .    1    
Targets Rammed             2    | .    1    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        317  | .    10   16   317  208  
  Average Temperature      74   | .    7    10   80   69   
  Received Heat Transfer   1080 | .    .    63   198  819  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         25   | .    25   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             398  | .   5   135 356 398 
  Initial                  131  | .   .   1   .   131 
  Average                  156  | .   3   109 155 283 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         64   | 100 100 100 59  21  
  Level 1                  35   | .   .   .   40  78  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   2   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           5    | .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   .   3   31  22  
  Peak Tracking Total      7    | .   .   2   5   7   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   1   .   .   .   
  Successful               1    | .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               2024 | 8    135  424  1111 346  
Spaces Moved               1110 | 7    87   235  601  180  
  Core                     89   | .    1    .    .    88   
  Treads                   419  | .    .    .    327  92   
  Legs                     67   | 7    60   .    .    .    
  Wheels                   535  | .    26   235  274  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 120  120  175  115  50   
  Average Speed            144  | 120  136  175  142  115  
  Slowest Speed            350  | 120  175  175  225  350  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       29   | 2    14   52   62   19   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          86   | .    .    24   31   31   
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    .    5    4    
  AOE                      77   | .    .    24   26   27   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1353 | 6   96  242 761 248 
  Wait                     49   | .   .   .   38  11  
  Move                     1106 | 6   86  234 600 180 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | .   1   4   22  4   
  Fast Attach              14   | .   4   .   8   2   
  Attach                   10   | .   .   .   4   6   
  Detach                   4    | .   .   .   4   .   
  Swap                     14   | .   2   1   6   5   
  Drop                     28   | .   .   .   24  4   
  Fire                     95   | .   2   3   55  35  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    9 | -11/Scrapyard | Entered Materials
    9 | -10/Materials | Discovered new exit (range 7)
  144 | -10/Materials | Entered Mines
  238 | -10/Mines     | Learned 4 Materials zone layouts
  304 | -10/Mines     | Build established: Mutant
  456 | -10/Mines     | Discovered new exit (range 5)
  568 | -10/Mines     | Entered Materials
  568 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  569 | -9/Materials  | Identified exit to Materials
  837 | -9/Materials  | Discovered exit to Materials (range 12)
 1293 | -9/Materials  | Discovered new exit (range 14)
 1679 | -9/Materials  | Entered another Materials area
 1679 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1951 | -8/Materials  | Core integrity fell below 50%
 1952 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 1998 | -8/Materials  | Lost 7 parts (1p1n3u2w)
 2005 | -8/Materials  | Core integrity fell below 20%
 2025 | -8/Materials  | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
01978_ Dropped Lrg. Storage Unit.
01978_ U-05 Engineer lays Concrete.
01979_ U-05 Engineer builds a Wall.
01979_ T-07 Excavator is excavating. <x3>
01990_ Integration Channel disabled.
02005_ T-07 Excavator is excavating.
02009_ K-01 Serf collects debris.
02010_ Acquired 63 matter.
02010_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
02011_ W-25 Informer sends out distress signal.
02011_ U-05 Engineer lays Concrete. <x2>
02014_ U-05 Engineer builds a Wall.
02014_ U-05 Engineer lays Concrete.
02015_ System corrupted: Matter fused (-8).
02015_ U-05 Engineer lays Concrete. <x2>
02016_ Knocked back.
02016_ U-05 Engineer lays Concrete.
02019_ Acquired Lgt. Nuclear Core.
02023_ Acquired Hacking Suite.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????#         #  |
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| ????????????????????#?#    # "  %% !#g*%*        # |
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| ????????????????????????????????#  """ """     ! # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipPrecisionDissipator
  Manual?         0
Play Time         00:20:22
  Cumulative      134.4 hours
  Start           2022.11.20 @ 19:52:36
  End             2022.11.20 @ 20:13:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          58
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(100)
Steam             1


RUN: ad9401dc-c540-42e7-ba8d-8a02c30f0d37