Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 09:54:33

Player: gabr

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (26)      130
Value Destroyed (438)      438
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3528

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             490/550
Matter                     240/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Cloak of Protection
>          --- WEAPON (2) -------
     Small Laser
           Beam Cannon
>          --- INVENTORY (5) ----
           Utility Shielding
    Medium Laser
     Small Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Ion Engine
>               --- PROPULSION -------
                Hover Unit
                Hover Unit
>               --- UTILITY ----------
         Medium Storage Unit
                Cloak of Protection
>               --- WEAPON -----------
          Small Laser
                Beam Cannon
>               --- INVENTORY --------
         Medium Storage Unit
  High-capacity Battery
          Large Matter Pod
                Utility Shielding
         Medium Laser
          Small Laser
          Small Laser
                Beam Cannon
                Flail
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Cloak of Protection
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             39   | 6   17  7   1   1   2   5   
  Power                    8    | 1   2   2   .   1   2   .   
    Engine                 7    | 1   1   2   .   1   2   .   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   9   4   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    8    | 2   6   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  6    | .   2   2   .   .   .   2   
    Flight                 3    | .   1   2   .   .   .   .   
  Utility                  5    | 1   2   1   1   .   .   .   
    Device                 1    | .   .   .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   4   .   .   .   .   3   
    Energy Gun             7    | 2   3   .   .   .   .   2   
    Energy Cannon          2    | .   1   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 4    | .   3   .   .   .   1   .   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   .   .   
  Highest Loss Streak      2    | .   2   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   94  98  100 100 68  42  
  Engine                   10   | .   4   10  14  14  14  18  
  Core                     3    | .   9   3   .   .   .   .   
  Leg                      8    | .   23  .   .   .   .   .   
  Hover                    14   | .   4   23  28  28  18  .   
  Device                   3    | .   .   .   4   14  9   9   
  Storage                  12   | .   14  14  14  14  9   .   
  Protection               7    | .   9   14  9   .   .   .   
  Energy Gun               14   | .   18  14  14  14  9   7   
  Energy Cannon            11   | .   9   14  14  14  9   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             32   | 11  22  22  25  25  32  32  
  Greatest Support         20   | 20  20  12  12  12  12  6   
  Greatest Overweight (x)  7    | 1   3   4   2   2   5   7   
  Average Overweight (x)   1    | .   .   1   1   2   2   6   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         8    | 6   8   10  10  10  10  5   
  Most Carried             10   | 2   10  10  10  10  10  10  
  Average Carried          7    | 1   6   10  9   10  9   4   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 2   10  10  10  10  10  3   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           600  | 210 210 160 .   20  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            859  | .   644 215 .   .   .   .   
  Parts                    51   | .   34  17  .   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  19   | .   14  5   .   .   .   .   
  Guns                     12   | .   10  2   .   .   .   .   
  Cannons                  6    | .   3   3   .   .   .   .   
Classes Destroyed          6    | .   5   1   .   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 4    | .   2   2   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  11   | .   6   5   .   .   .   .   
  Grunt                    8    | .   8   .   .   .   .   .   
Best Kill Streak           10   | .   10  5   .   .   .   .   
  Combat Bots Only         6    | .   6   3   .   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        140  | .    71   31   .    .    14   24   
  Missed                   32   | .    13   9    .    .    4    6    
Damage Taken               1151 | .    578  177  .    .    134  262  
  Core                     140  | .    73   7    .    .    .    60   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  1    | .    .    1    .    .    .    .    
Core Remaining (%)         84   | 100  .    .    .    68   .    .    
Volleys Fired              91   | .    59   22   .    .    .    10   
  Largest                  2    | .    2    2    .    .    .    2    
  Hottest                  110  | .    110  100  .    .    .    100  
Shots Fired                171  | .    107  44   .    .    .    20   
  Gun                      116  | .    82   22   .    .    .    12   
  Cannon                   55   | .    25   22   .    .    .    8    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  171  | .    107  44   .    .    .    20   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   5    .    .    .    2    
  Robot Miss Streak        4    | .    4    4    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           94   | .    71   21   .    .    .    2    
  Core Hits                34   | .    25   9    .    .    .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    5    .    .    .    .    .    
    Burn                   4    | .    4    .    .    .    .    .    
    Meltdown               1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1341 | .    996  313  .    .    .    32   
  Guns                     762  | .    628  122  .    .    .    12   
  Cannons                  577  | .    368  191  .    .    .    18   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  1339 | .    996  313  .    .    .    30   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        374  | .    374  276  .    .    .    176  
  Average Temperature      117  | .    131  104  .    .    .    62   
  Received Heat Transfer   318  | .    210  .    .    .    27   81   
  Effects                  3    | .    3    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    
  Heat Transferred         3455 | .    2711 682  .    .    .    62   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             340  | .   340 240 .   .   15  16  
  Initial                  85   | .   .   85  .   .   .   1   
  Average                  118  | .   190 173 .   .   2   5   
Maximum Alert Level        1    | .   1   1   .   .   .   .   
  Low Security (%)         71   | 100 49  68  .   100 100 100 
  Level 1                  28   | .   50  31  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   5   .   .   .   .   2   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              41   | .   25  7   .   .   5   4   
  Peak Tracking Total      5    | .   5   3   .   .   5   4   
  Tactical Retreats        3    | .   1   2   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            3    | .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          5    | .   2   1   1   .   .   1   
  Terminals                2    | .   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   2   1   1   .   .   2   
  Successful               4    | .   1   1   1   .   .   1   
  Failed                   2    | .   1   .   .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   1   .   .   .   
  Terminals                3    | .   1   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   1   .   .   1   
  Open Door                2    | .   .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Sto 
Turns Passed               2250 | 90  797 283 536 183 58  303 
Spaces Moved               1256 | 73  421 153 410 101 32  66  
  Core                     76   | 17  .   .   .   .   .   59  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     384  | 56  328 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    785  | .   93  142 410 101 32  7   
  Flight                   11   | .   .   11  .   .   .   .   
  Fastest Speed            50   | 50  116 116 116 176 176 300 
  Average Speed            148  | 109 137 127 130 176 181 367 
  Slowest Speed            400  | 120 260 360 176 176 360 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   51  48  66  33  6   21  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             3    | .   .   1   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Total                      1462 | 80  530 196 413 106 33  104 
  Wait                     27   | .   13  8   .   5   .   1   
  Move                     1250 | 72  420 152 409 100 31  66  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  11   | 2   8   .   1   .   .   .   
  Fast Attach              22   | 6   7   6   1   .   .   2   
  Attach                   5    | .   2   .   .   .   1   2   
  Detach                   3    | .   3   .   .   .   .   .   
  Swap                     12   | .   8   1   .   1   1   1   
  Drop                     25   | .   10  7   2   .   .   6   
  Fire                     91   | .   59  22  .   .   .   10  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   15  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   17 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 16)
  843 | -10/Materials | Discovered new exit (range 15)
  888 | -10/Materials | Entered Mines
  902 | -10/Mines     | Found the Drone Emporium
 1166 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1166 | -10/Mines     | Discovered new exit (range 5)
 1171 | -10/Mines     | Entered Exiles
 1200 | -10/Exiles    | Met 8R-AWN
 1219 | -10/Exiles    | Met EX-HEX
 1264 | -10/Exiles    | Met EX-DEC
 1371 | -10/Exiles    | Discovered new exit (range 15)
 1464 | -10/Exiles    | Met EX-BIN
 1480 | -10/Exiles    | Aligned with FarCom system
 1482 | -10/Exiles    | Given EX-Vault access code
 1514 | -10/Exiles    | Opened EX-Vault
 1537 | -10/Exiles    | Found Cloak of Protection
 1573 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1707 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 1707 | -10/Exiles    | Entered Mines
 1730 | -9/Mines      | Found a hidden stash of uninstalled traps
 1810 | -9/Mines      | Met a Derelict bent on vengeance
 1839 | -9/Mines      | Learned 4 Materials zone layouts
 1869 | -9/Mines      | Learned location of Storage (-8)
 1875 | -9/Mines      | Discovered new exit (range 7)
 1890 | -9/Mines      | Entered Materials
 1890 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1891 | -8/Materials  | Identified exit to Storage
 1892 | -8/Materials  | Identified exit to Factory
 1948 | -8/Materials  | Entered Storage
 2251 | -8/Storage    | Self-destructed

 Last Messages 
---------------
02017_ Field strength at 52.
02018_ Field strength at 46.
02019_ Field strength at 40.
02020_ Field strength at 34.
02021_ Field strength at 28.
02022_ Field strength at 22.
02023_ Field strength at 16.
02024_ Field strength at 10.
02025_ Field strength at 4.
02026_ Stasis field depleted.
02157_ K-01 Serf collects debris.
02160_ K-01 Serf cleans the Transfer Shaft.
02161_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S013.
02166_ K-01 Serf cleans the Transfer Shaft.
02167_ W-25 Informer sends out distress signal.
02175_ K-01 Serf cleans the Transfer Shaft. <x2>
02212_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S010.
02235_ Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
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|       ??#   #####????????????????????????????????? |
|       ??#   +*!!##???????????????????????????????? |
|       ??#   #/!!T#???????????????????????????????? |
|       ??#   ##][##???????????????????????????????? |
|       ??#   ##][#????????????????????????????????? |
|       ??#   ##][#????????????????????????????????? |
|       ??#   ##][#????????????????????????????????? |
|       ??#^  #####????????????????????????????????? |
|       ??#   #################????????????????????? |
|       ??#                         ???????g???????? |
|       ??#   ##### ####     #?????????????????????? |
|       ??#   #####+####     #?????????????????????? |
|       ??#   #        +     #?????????????????????? |
|       ??#   #  """"  ##    #?????????????????????? |
|       ??#   #  "???  ##    #######???????????????? |
|       ??#   #  "???? ##  @       #???????????????? |
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|       ??#   #  "???  ## #????????????????????????? |
|       ??#   #  """"  ## #????????w???????????????? |
|       ??#   #        ## #????????????????????????? |
|       ??#   #        ## #????????????????????????? |
|       ??#   #####+#####/#######??????????o???????? |
|       ??#   ####  +           #??????????????????? |
|       ??#         #    !     !#??????????????????? |
|       ??#         +    ] !    #??????????????????? |
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|       ??#  """    #     !    [#?????Y????????????? |
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|       ???????     #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingDecoyWand
  Manual?         0
Play Time         00:16:52
  Cumulative      75.3 hours
  Start           2024.04.09 @ 23:25:28
  End             2024.04.10 @ 09:54:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           159
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          43
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50e163c0-d9af-4689-8d99-a31c1570ec00