Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 10:09:50

Player: Klevski

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (406)     2030
Value Destroyed (21491)    21491
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (13119)              13119
              TOTAL SCORE: 48120

 Bonus
-------
High Alert Combat Kills    4747
Follower Combat Kills      1700
Entered Garrisons          2200
Used RIF Installer         5000
Aligned with FarCom        300
Friendly Fire              -828

 Cogmind 
---------
Core Integrity             1020/1600
Matter                     292/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Target Analyzer
  Advanced Target Analyzer
           Relay Coupler [NC] (23)
           Relay Coupler [C] (34)
           Relay Coupler [Sentry] (17)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
           Quantum Reactor
  Advanced Cooling System
           Relay Coupler [NC] (35)
           Relay Coupler [Sentry] (28)
  Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
  Experimental Biometal Heavy Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Cryofiber Web
      Advanced Cooling System
  Experimental Coolant Injector
        Medium Storage Unit
               Energy Well
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Transmission Jammer
      Advanced Force Field
               Relay Coupler [NC]
               Relay Coupler [C]
      Improved Dynamic Insulation System
>              --- WEAPON -----------
     Precision Phase Gun
     Precision Phase Gun
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Linear Accelerator
>              --- INVENTORY --------
       Armored Heavy Treads
               Antimissile System
               Relay Coupler [C]
               Relay Coupler [Sentry]
               Fusion Bomb Launcher
      Advanced Remote Datajack
[Rating: 193]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     Precision Phase Gun
  Energy Gun               Precision Phase Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Advanced Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   .   2   .   2   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   1   .   1   .   .   .   .   2   .   .   .   1   .   2   .   .   
  Weapon                   4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             357  | 6   10  2   24  2   .   .   11  8   9   4   8   14  36  3   3   10  9   4   2   25  10  26  6   22  15  15  20  5   24  24  
  Power                    28   | 1   1   1   1   .   .   .   2   .   1   .   .   1   1   .   .   1   1   .   .   4   .   3   .   1   .   1   1   1   1   5   
    Engine                 11   | 1   1   1   1   .   .   .   2   .   1   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   1   .   1   1   1   1   5   
  Propulsion               55   | 2   4   .   7   1   .   .   3   2   3   .   1   5   8   .   2   1   2   .   .   5   .   3   .   2   .   1   1   .   .   2   
    Treads                 51   | 2   2   .   5   1   .   .   3   2   3   .   1   5   8   .   2   1   2   .   .   5   .   3   .   2   .   1   1   .   .   2   
    Leg                    4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  163  | 1   3   .   3   1   .   .   3   1   2   3   3   4   14  1   1   3   4   2   1   9   8   14  5   16  10  10  15  3   15  8   
    Device                 82   | .   1   .   .   .   .   .   1   1   1   3   1   .   6   .   .   1   2   .   .   8   1   7   4   12  5   6   9   2   8   3   
    Storage                16   | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   .   2   .   3   3   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   
    Hackware               29   | .   .   .   .   .   .   .   1   .   .   .   1   2   3   1   .   2   .   1   1   .   4   2   1   1   2   2   2   1   2   .   
    Protection             31   | .   1   .   2   1   .   .   1   .   1   .   1   2   5   .   1   .   .   1   .   1   2   3   .   2   1   2   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 2   2   1   13  .   .   .   3   5   3   1   4   4   13  2   .   5   2   2   1   7   2   6   1   3   5   3   3   1   8   9   
    Energy Gun             31   | 2   .   1   8   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   1   4   .   1   2   .   .   .   .   7   
    Energy Cannon          9    | .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   
    Ballistic Gun          7    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       28   | .   .   .   1   .   .   .   .   2   1   .   3   2   6   .   .   2   1   1   .   1   .   1   1   1   1   1   1   .   2   .   
    Launcher               17   | .   .   .   2   .   .   .   1   2   .   1   1   1   2   1   .   2   1   .   .   .   .   .   .   .   .   .   1   .   1   1   
    Special Weapon         19   | .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   .   1   .   1   .   .   1   1   .   1   2   .   .   1   3   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   2   1   .   .   1   
Parts Lost                 64   | .   1   .   3   .   .   .   .   4   2   .   .   1   1   1   .   2   1   2   10  1   .   4   1   1   .   .   3   .   7   19  
  Power                    7    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               8    | .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  32   | .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   1   .   1   5   1   .   3   1   1   .   .   3   .   4   8   
  Weapon                   17   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   .   .   .   .   .   2   8   
  Highest Loss Streak      9    | .   1   .   2   .   .   .   .   3   2   .   .   1   1   1   .   1   1   1   9   1   .   2   1   1   .   .   1   .   3   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   97  100 98  100 100 100 100 99  99  100 93  99  92  87  93  92  87  93  87  78  99  89  90  93  90  90  89  83  86  78  
  Engine                   5    | .   13  14  10  11  11  11  9   9   9   9   7   7   7   7   6   5   5   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   9   9   9   8   8   8   7   6   
  Treads                   18   | .   25  .   21  33  33  33  27  26  27  27  23  23  23  23  26  26  22  23  20  19  21  14  14  13  9   8   8   8   8   7   
  Leg                      1    | .   2   28  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   5   .   .   .   .   .   2   6   9   15  14  9   14  15  13  9   6   11  10  20  29  26  27  26  20  16  20  23  21  15  
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   9   7   7   7   7   6   6   5   5   4   .   .   .   4   4   4   4   6   4   6   6   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  10  5   .   .   4   4   4   4   4   4   6   8   
  Hackware                 5    | .   .   .   .   .   .   .   9   9   9   2   6   7   6   3   6   8   8   5   5   .   4   6   .   .   8   12  8   10  9   12  
  Protection               8    | .   6   14  11  11  11  11  15  11  9   9   9   20  8   7   13  13  9   5   4   2   6   6   4   7   7   8   3   4   3   2   
  Energy Gun               9    | .   20  12  21  22  22  22  8   2   .   .   .   .   .   .   .   .   .   .   .   13  12  14  17  12  12  8   8   8   5   8   
  Energy Cannon            2    | .   .   .   .   .   .   .   8   8   11  18  7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   12  11  6   
  Ballistic Gun            1    | .   7   15  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   5   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   .   .   1   11  11  11  9   9   13  3   11  10  14  15  13  11  12  16  12  4   5   4   5   9   7   11  4   .   2   2   
  Launcher                 1    | .   .   .   .   .   .   .   1   6   1   5   2   3   .   6   6   5   4   3   .   .   .   .   .   .   .   .   3   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   2   .   1   4   .   2   3   .   .   2   3   .   2   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             152  | 14  23  26  42  42  42  42  53  55  59  60  61  62  74  71  91  95  100 82  80  90  90  125 125 125 123 147 147 146 152 152 
  Greatest Support         160  | 40  40  26  69  66  66  66  66  63  60  60  68  68  72  72  94  100 105 105 105 111 111 130 130 130 130 155 155 145 145 160 
  Greatest Overweight (x)  1    | .   1   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   1   1   .   .   1   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   10  10  10  10  10  10  10  10  15  
  Average Capacity         11   | 6   9   10  11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  5   5   5   10  10  10  10  10  10  10  12  
  Most Carried             15   | 5   10  10  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  5   5   8   10  10  10  10  10  10  10  13  
  Average Carried          10   | 3   8   9   10  14  14  15  14  14  14  14  13  14  14  14  13  14  14  13  13  4   4   5   9   9   9   9   9   9   8   8   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 5   10  10  15  15  15  15  15  15  15  14  14  15  13  15  14  14  14  13  5   4   5   8   10  10  10  10  10  9   10  5   

 Class Distribution 
--------------------
 26% | Mutant
 20% | Tank
  8% | Bothacker-Mutant
  6% | Skirmisher
  5% | Botlord-Mutant
  5% | Scavenger-Mutant
  5% | Scavenger-Tank
  3% | Bothacker-Gunner
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
                Tank | -9/Materials
                Tank | -9/Mines
                Tank | -9/Exiles
          Skirmisher | -8/Mines
              Mutant | -8/Materials
              Mutant | -8/Garrison
                Tank | -8/Materials
    Scavenger-Mutant | -8/Garrison
                Tank | -7/Factory
    Scavenger-Mutant | -7/Garrison
              Mutant | -7/Factory
              Mutant | -7/Garrison
              Mutant | -6/Factory
    Bothacker-Mutant | -6/Garrison
    Bothacker-Mutant | -5/Factory
    Bothacker-Gunner | -5/Garrison
    Bothacker-Gunner | -5/Factory
          Skirmisher | -4/Factory
  Infiltrator-Mutant | -4/Garrison
                Tank | -3/Research
      Scavenger-Tank | -3/Garrison
                Tank | -3/Research
                Tank | -3/Garrison
 Botlord-Executioner | -2/Research
    Bothacker-Mutant | -2/Garrison
      Botlord-Mutant | -1/Access
      Botlord-Mutant | -1/Garrison
      Botlord-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Matter Collected           9338  | 241  140  54   385  35   .    17   244  268  249  133  206  322  911  275  55   425  317  203  146  651  340  561  328  381  464  399  456  .    617  515  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15381 | .    732  213  1484 206  .    .    598  490  348  154  203  401  781  315  45   316  381  127  88   928  317  947  792  605  716  366  790  .    1678 1360 
  Parts                    751   | .    51   8    86   7    .    .    41   31   30   7    11   31   60   25   3    19   14   7    2    38   13   40   20   26   43   18   27   .    50   43   
Haulers Intercepted        17    | .    2    .    4    .    .    .    1    .    1    .    .    .    2    .    .    .    2    .    .    1    .    .    .    1    .    1    .    .    .    2    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Combat Hostiles Destroyed  350  | .   18  6   30  4   .   .   16  19  9   7   5   15  24  21  1   12  9   8   2   9   6   17  12  9   21  5   22  .   23  20  
  Guns                     118  | .   13  6   25  2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   8   2   11  6   4   17  .   4   .   7   11  
  Cannons                  118  | .   .   .   1   1   .   .   5   6   8   4   2   6   18  6   1   7   3   5   2   1   4   6   2   4   4   5   2   .   9   6   
  AOE                      97   | .   4   .   3   1   .   .   9   12  1   2   2   9   6   15  .   5   6   3   .   .   .   .   .   .   .   .   13  .   5   1   
Classes Destroyed          17   | .   6   1   2   .   .   .   1   1   .   .   2   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Worker                   13   | .   2   .   2   .   .   .   .   .   1   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  9    | .   2   .   .   .   .   .   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   2   .   4   .   .   .   1   .   1   .   .   .   2   .   .   .   2   .   .   1   .   .   .   1   .   1   .   .   .   2   
  Recycler                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  112  | .   6   2   6   .   .   .   4   7   3   3   .   3   3   16  .   3   5   5   .   4   .   5   2   .   15  .   13  .   4   3   
  Cutter                   15   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   2   .   .   .   4   .   3   .   .   .   
  Grunt                    124  | .   12  3   13  3   .   .   9   9   2   4   2   6   12  5   .   5   3   .   1   .   4   2   6   4   .   .   1   .   12  6   
  Brawler                  8    | .   .   .   2   1   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Sentry                   33   | .   .   1   9   .   .   .   1   1   2   .   1   2   2   .   1   1   .   3   .   3   .   1   2   .   .   1   2   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   1   .   .   1   .   .   3   2   2   .   .   .   .   3   4   
  Programmer               33   | .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   .   .   2   .   5   .   3   1   4   .   .   4   6   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
Best Kill Streak           18   | .   5   2   6   2   .   .   14  7   7   3   3   11  6   18  1   3   6   5   1   5   3   5   3   5   5   3   9   .   7   7   
  Combat Bots Only         18   | .   4   2   5   2   .   .   10  7   6   3   3   11  5   18  1   3   5   5   1   4   3   5   3   4   5   3   9   .   7   3   
Max Kills in Single Turn   6    | .   3   1   3   1   .   .   6   3   2   2   2   3   3   2   1   3   4   3   1   1   1   1   1   2   2   2   3   .   4   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   3   .   3   1   .   .   3   3   1   2   2   3   2   2   .   2   4   3   .   .   .   .   .   .   .   .   3   .   4   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Damage Taken               21417 | .    545  231  1060 78   .    .    414  642  332  167  201  409  1305 648  49   438  219  571  1387 697  513  1369 787  325  679  304  1295 .    2715 4037 
  Core                     1962  | .    108  25   93   25   .    .    69   95   25   35   4    11   95   60   .    16   .    34   487  78   13   .    54   .    30   .    25   .    121  459  
  Absorbed by Shields      4190  | .    .    .    .    .    .    .    .    120  128  24   100  52   .    .    .    .    .    .    .    .    184  459  360  344  546  .    726  .    629  518  
  Reduced by Siege Mode    578   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   11   14   51   26   47   .    313  79   
  Redirected to Shielding  53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Regen/Repaired (Parts)   159   | .    90   .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  .    46   .    .    .    70   .    .    .    59   .    .    .    75   .    98   .    .    47   .    92   .    .    .    93   .    98   .    .    .    
Volleys Fired              852   | .    53   23   66   7    .    .    26   29   29   14   11   17   70   31   2    33   14   26   12   30   23   45   48   20   53   20   37   1    58   54   
  Largest                  6     | .    2    2    3    3    .    .    3    3    3    3    3    3    3    2    2    3    3    3    3    5    5    5    5    5    5    5    6    1    6    6    
  Hottest                  614   | .    90   85   177  134  .    .    152  140  151  156  156  156  144  96   96   144  144  144  144  331  331  442  442  414  409  381  614  10   614  551  
Shots Fired                2093  | .    98   46   178  21   .    .    44   48   56   22   27   32   135  45   4    61   25   64   31   90   70   152  152  76   133  51   100  1    183  148  
  Gun                      1063  | .    98   46   173  14   .    .    12   3    .    .    .    .    .    .    .    .    .    .    8    74   50   107  123  47   100  20   45   .    54   89   
  Cannon                   879   | .    .    .    3    7    .    .    27   34   56   15   25   26   121  29   4    49   19   59   21   16   13   42   29   28   31   22   46   .    114  43   
  Launcher                 82    | .    .    .    2    .    .    .    5    11   .    7    2    5    2    15   .    9    6    2    .    .    .    .    .    .    .    .    9    .    3    4    
  Special                  69    | .    .    .    .    .    .    .    .    .    .    .    .    1    12   1    .    3    .    3    2    .    7    3    .    1    2    9    .    1    12   12   
  Kinetic                  788   | .    21   34   48   7    .    .    16   22   45   .    15   15   121  29   4    49   19   59   29   31   26   42   29   28   31   22   13   .    20   13   
  Thermal                  1046  | .    47   12   120  .    .    .    .    .    .    8    10   11   .    .    .    .    .    .    .    59   37   107  123  47   100  20   78   .    148  119  
  Explosive                82    | .    .    .    2    .    .    .    5    11   .    7    2    5    2    15   .    9    6    2    .    .    .    .    .    .    .    .    9    .    3    4    
  Electromagnetic          108   | .    30   .    8    14   .    .    23   15   11   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | .    13   7    13   14   .    .    9    20   5    5    5    7    15   6    5    9    7    16   5    14   11   17   18   21   27   13   20   12   21   12   
  Robot Miss Streak        7     | .    5    4    5    2    .    .    4    2    3    1    2    3    3    2    .    2    2    2    3    4    4    2    1    3    4    4    1    .    3    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           1330  | .    59   31   111  15   .    .    26   28   32   14   14   18   89   15   4    37   15   41   17   56   45   104  97   54   78   34   74   1    121  100  
  Core Hits                732   | .    39   11   52   8    .    .    36   29   15   13   8    31   40   32   2    19   24   17   5    25   14   39   28   20   36   14   55   .    50   70   
  Critical Kills           4     | .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         117   | .    5    1    8    .    .    .    .    1    1    1    2    2    6    .    1    3    .    2    2    4    .    12   17   7    8    7    9    .    13   5    
    Burn                   70    | .    4    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    11   15   3    6    2    7    .    10   2    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  41    | .    .    .    .    .    .    .    .    1    1    .    1    2    6    .    1    3    .    2    1    2    .    1    2    4    2    5    1    .    3    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           48484 | .    1323 313  2302 312  .    .    1685 1780 965  632  559  1101 3531 1554 109  1312 1258 1494 481  1603 1131 3304 2534 1715 2305 1121 4965 .    4916 4179 
  Guns                     18688 | .    750  313  1989 250  .    .    163  24   .    .    .    .    .    .    .    .    .    .    90   1262 822  2657 2208 1153 1780 456  1093 .    1346 2332 
  Cannons                  17508 | .    .    .    49   28   .    .    362  606  908  240  342  378  2699 273  109  836  448  1248 368  341  309  647  326  562  525  663  1322 .    2674 1245 
  Explosions               12215 | .    573  .    264  34   .    .    1160 1150 57   392  217  723  799  1281 .    476  810  246  .    .    .    .    .    .    .    .    2550 .    896  587  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  73    | .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    23   .    .    .    .    .    .    2    .    .    .    15   
  Kinetic                  13459 | .    140  184  457  28   .    .    170  309  621  .    195  237  2699 273  109  836  448  1248 458  624  575  647  326  562  525  663  374  .    366  385  
  Thermal                  22326 | .    609  129  1448 34   .    .    648  60   57   126  147  141  251  .    .    .    .    .    .    979  556  2657 2208 1153 1780 456  2041 .    3654 3192 
  Explosive                10948 | .    356  .    264  .    .    .    512  1090 .    392  217  723  548  1281 .    476  810  246  .    .    .    .    .    .    .    .    2550 .    896  587  
  Electromagnetic          1678  | .    218  .    133  250  .    .    355  321  287  114  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    1    1    .    .    3    .    .    .    .    1    6    1    1    .    .    .    2    3    3    .    1    12   
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    1    1    1    1    .    .    .    2    2    3    .    1    4    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  85    | .    .    .    .    .    .    .    .    .    2    5    .    .    4    .    .    .    .    .    2    1    7    .    .    .    12   8    18   .    5    21   
    Message Errors         18    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    3    .    .    .    1    4    3    .    .    4    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    1    .    .    .    1    .    1    .    1    8    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    1    2    .    .    2    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    3    2    .    2    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    
    Misfires               4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1062  | .    18   .    .    .    .    .    138  28   26   11   .    3    118  44   .    31   .    28   .    .    16   19   .    41   .    30   346  .    81   84   
  Projectiles              452   | .    .    .    .    .    .    .    .    5    26   .    .    3    103  .    .    23   .    25   .    .    16   19   .    41   .    30   34   .    81   46   
  Explosions               610   | .    18   .    .    .    .    .    138  23   .    11   .    .    15   44   .    8    .    3    .    .    .    .    .    .    .    .    312  .    .    38   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 82    | .    .    .    .    .    .    .    1    5    5    .    1    .    27   4    .    7    1    4    2    1    3    4    4    4    1    3    .    .    .    5    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  74    | .    .    .    .    .    .    .    1    4    5    .    1    .    22   4    .    7    1    4    1    1    3    4    4    4    1    3    .    .    .    4    
  Secondary                6     | .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      664   | .    118  .    .    38   .    .    121  123  .    11   .    47   .    .    .    49   .    .    11   .    .    .    .    .    .    .    139  .    .    7    
  Shots                    18    | .    4    .    .    2    .    .    3    4    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        478   | .    303  255  398  257  .    .    241  373  306  252  266  214  54   9    11   72   323  7    .    478  199  432  340  233  355  414  382  .    340  216  
  Average Temperature      108   | .    77   66   132  99   .    .    90   115  140  93   108  82   25   9    7    15   76   3    .    163  58   132  130  106  114  205  115  .    118  68   
  Received Heat Transfer   3774  | .    165  108  441  27   .    .    162  369  159  96   71   190  348  108  18   90   45   81   192  54   141  173  64   23   13   9    125  .    355  147  
  Effects                  16    | .    .    .    10   .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
    Shutdowns              4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    4    6    3    3    .    5    2    
  Total Turns              1168  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   253  132  351  66   47   .    245  28   
  Longest Duration         147   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   147  79   147  38   24   .    85   14   
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              16    | .    1    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    3    .    2    2    
  Combat Hostiles          16    | .    1    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    3    .    2    2    
  Parts Melted             88    | .    1    2    10   .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    4    1    16   9    5    3    .    12   .    10   10   
  Heat Transferred         33101 | .    1706 370  3626 50   .    .    400  50   50   185  222  222  150  .    .    .    .    .    .    1554 925  4107 3605 1702 2430 666  2738 .    4077 4266 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    3    .    .    1    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Peak Influence             1734 | .    220  218  558  364  .    .    339  840  638  424  361  594  771  1268 751  1000 696  771  425  210  442  616  871  494  948  550  1734 1040 1488 1143 
  Initial                  1040 | .    .    .    30   204  .    .    .    122  409  239  222  144  311  539  665  525  525  442  404  109  70   248  462  489  321  533  233  1040 832  892  
  Average                  502  | .    84   77   366  319  .    .    130  499  502  327  238  443  396  982  685  805  576  657  377  85   272  365  663  431  744  409  1093 1040 1208 980  
Maximum Alert Level        5    | .    1    1    2    1    .    .    1    3    2    2    1    2    3    4    3    3    2    3    2    1    2    2    3    2    3    2    5    3    4    4    
  Low Security (%)         19   | 100  96   98   13   .    .    100  79   19   .    .    1    16   .    .    .    .    .    .    .    92   38   10   .    .    .    .    .    .    .    .    
  Level 1                  22   | .    3    1    25   100  .    .    20   19   2    58   98   9    66   .    .    .    .    .    22   7    55   43   .    38   5    48   4    .    .    .    
  Level 2                  35   | .    .    .    61   .    .    .    .    40   97   41   .    74   28   37   73   31   100  57   77   .    6    45   74   61   35   51   32   .    .    .    
  Level 3                  14   | .    .    .    .    .    .    .    .    21   .    .    .    .    4    5    26   68   .    42   .    .    .    .    25   .    59   .    17   100  33   92   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    7    .    66   7    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    4    .    5    .    .    .    2    .    3    .    2    .    14   .    .    .    2    .    2    1    .    3    .    1    .    3    .    .    .    5    
  Investigation            7    | .    3    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            16   | .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    .    .    1    1    .    2    .    1    .    2    .    .    .    2    
  Reinforcement            16   | .    1    .    2    .    .    .    1    .    3    .    1    .    6    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    3    
  Garrison                 2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Distress Signals           14   | .   3   .   3   .   .   .   4   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   3   .   1   .   63  .   .   .   15  
  Distress Signals         95   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   3   .   .   .   63  .   .   .   12  
Times Spotted              524  | .   24  13  52  5   .   .   24  19  13  7   6   12  44  22  2   11  11  10  12  11  14  39  15  11  20  17  35  1   31  43  
  Peak Tracking Total      9    | .   5   4   5   2   .   .   9   5   6   3   3   7   4   5   1   3   6   5   8   4   6   5   6   4   7   4   9   1   5   9   
  Tactical Retreats        21   | .   1   3   .   1   .   .   .   1   .   .   .   .   1   1   .   1   .   2   1   .   .   3   3   .   1   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Traps Triggered            18   | .   2   .   3   .   .   .   .   .   1   .   1   .   3   .   .   .   1   .   .   1   .   1   2   .   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Machines Disabled          53   | .   1   .   1   1   .   .   2   3   .   .   1   2   11  2   .   6   .   1   3   1   3   1   2   .   2   1   5   .   4   .   
  Max in Single Turn       4    | .   1   .   1   1   .   .   2   2   .   .   1   1   4   1   .   2   .   1   1   1   1   .   1   .   1   .   2   .   1   .   
  Garrison Relay           19   | .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   2   .   1   .   .   3   .   2   .   2   .   2   .   2   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Machines Accessed          85   | .   8   .   13  .   1   .   6   .   4   .   2   .   15  .   3   .   6   .   2   7   .   4   .   4   .   8   .   2   .   .   
  Terminals                40   | .   6   .   9   .   .   .   4   .   1   .   .   .   6   .   1   .   1   .   .   4   .   2   .   2   .   4   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          10   | .   1   .   2   .   .   .   .   .   .   .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              9    | .   .   .   2   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   .   2   .   1   .   .   
Total Hacks                215  | .   27  .   50  .   1   .   32  .   11  .   4   .   27  .   5   .   9   .   3   12  .   12  .   7   .   13  .   2   .   .   
  Successful               130  | .   16  .   39  .   1   .   22  .   8   .   4   .   14  .   2   .   4   .   .   5   .   5   .   4   .   5   .   1   .   .   
  Failed                   84   | .   11  .   11  .   .   .   9   .   3   .   .   .   13  .   3   .   5   .   3   7   .   7   .   3   .   8   .   1   .   .   
    Catastrophic           14   | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   1   4   .   1   .   .   .   2   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   16  .   23  .   1   .   15  .   1   .   3   .   16  .   3   .   6   .   2   5   .   7   .   5   .   4   .   .   .   .   
  Terminals                123  | .   23  .   30  .   .   .   22  .   3   .   .   .   10  .   3   .   2   .   .   9   .   9   .   5   .   7   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   3   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   2   .   .   .   .   .   .   .   5   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Recycling Units          20   | .   2   .   4   .   .   .   .   .   .   .   3   .   5   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              33   | .   .   .   16  .   .   .   8   .   2   .   .   .   3   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   2   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   .   2   .   1   .   .   
Terminal Hacks             33   | .   7   .   11  .   1   .   8   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 30   | .   .   .   15  .   .   .   8   .   2   .   .   .   3   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         17   | .   .   .   8   .   .   .   4   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  13   | .   .   .   7   .   .   .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   .   2   .   1   .   .   
  Unlock Access            12   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   .   2   .   1   .   .   
Unauthorized Hacks         42   | .   6   .   11  .   .   .   5   .   1   .   3   .   7   .   .   .   2   .   .   2   .   3   .   2   .   .   .   .   .   .   
  Terminals                28   | .   5   .   9   .   .   .   5   .   1   .   .   .   1   .   .   .   .   .   .   2   .   3   .   2   .   .   .   .   .   .   
    Track                  4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 18   | .   3   .   5   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   
    Operators              6    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   1   .   2   .   .   .   .   .   .   .   3   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   7   .   11  .   .   .   6   .   3   .   2   .   12  .   2   .   5   .   2   6   .   4   .   2   .   7   .   2   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   5   .   .   .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   26  .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          135  | .   .   .   .   .   .   .   .   .   .   .   .   .   135 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         378  | .   .   .   .   .   .   .   .   .   .   .   .   .   378 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   6   .   .   .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 10   | .   .   .   4   .   .   .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Used RIF Installer         10   | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   .   .   1   .   1   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Cloak               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Crosswire                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              50   | .   .   .   .   .   .   .   .   .   .   .   .   1   7   1   .   3   .   1   1   .   5   3   .   .   2   6   .   1   12  7   
  Non-combat               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   1   
  Combat                   41   | .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   .   3   .   1   1   .   5   3   .   .   2   2   .   .   12  6   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        53   | .   .   .   .   .   .   .   .   .   .   .   .   1   9   1   .   3   .   1   1   .   6   3   .   .   2   7   .   1   10  8   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  summon_haulers           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  map_route                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  show_paths               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  overwrite_iff            17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   6   6   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           19   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   3   .   1   .   .   4   3   .   .   .   2   .   .   3   .   
Relay Couplers Released    73   | .   .   .   .   .   .   .   .   4   .   .   .   7   .   9   .   6   .   5   .   .   11  .   7   .   7   .   8   .   9   .   
  Machine Destruction      73   | .   .   .   .   .   .   .   .   4   .   .   .   7   .   9   .   6   .   5   .   .   11  .   7   .   7   .   8   .   9   .   
  Attached                 28   | .   .   .   .   .   .   .   .   .   .   .   1   2   3   1   .   2   .   1   1   .   4   2   1   1   2   2   2   1   2   .   
  Crosswired               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Total Allies               50   | .    .    3    .    .    .    .    .    .    .    .    .    1    2    1    .    3    .    1    1    .    5    3    .    .    2    5    6    .    11   6    
  Largest Group            7    | .    .    3    3    .    .    .    .    .    .    .    .    1    1    1    1    3    .    1    1    .    3    5    .    .    1    4    7    .    2    2    
  Highest-Rated Group      562  | .    .    40   40   .    .    .    .    .    .    .    .    21   16   32   32   90   .    49   49   .    140  335  .    .    47   205  562  .    128  122  
  Highest-Rated Ally       178  | .    .    16   16   .    .    .    .    .    .    .    .    21   16   32   32   32   .    49   49   .    49   116  .    .    47   178  178  .    64   64   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               261  | .    .    10   13   .    .    .    .    .    .    .    .    1    7    9    1    4    .    4    6    .    20   27   .    .    3    14   90   .    21   31   
  Total Damage             7917 | .    .    123  129  .    .    .    .    .    .    .    .    33   70   253  31   77   .    50   138  .    574  1170 .    .    44   675  2914 .    763  873  
  Kills                    44   | .    .    2    3    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    3    4    .    .    .    6    16   .    3    2    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc 
Robot Analysis Total       6    | .   2   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Turns Passed               27219 | 95   1286 763  2270 184  778  516  519  456  821  305  535  707  2521 919  319  1020 649  448  514  1260 836  1477 804  1162 1416 1311 1007 173  1278 870  
Spaces Moved               14046 | 53   563  545  1298 93   486  317  259  222  323  138  292  398  1290 543  207  587  349  224  310  581  436  712  265  605  574  755  522  107  506  486  
  Core                     272   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   99   .    .    .    .    .    .    .    .    .    102  
  Treads                   12674 | 51   493  .    813  93   486  317  259  222  323  138  292  398  1290 543  207  587  349  224  241  482  436  712  265  605  574  755  522  107  506  384  
  Legs                     1100  | .    70   545  485  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  160  160  160  160  160  160  160  160  160  150  150  148  148  152  158  50   50   163  153  153  153  157  140  140  152  152  50   
  Average Speed            152   | 155  155  120  145  160  160  160  160  161  160  160  160  160  155  150  148  151  157  158  134  164  163  165  153  153  157  151  142  153  161  127  
  Slowest Speed            245   | 160  190  120  240  160  160  160  160  240  240  160  160  160  238  150  148  152  238  158  245  237  163  170  225  157  157  157  152  232  232  157  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 5    94   92   90   20   91   83   24   54   37   35   8    49   42   62   6    94   11   43   10   14   63   22   38   22   65   28   71   7    61   21   
  Regions Visited          30
    Branch Regions         4
  Pre-discovered Areas     3     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 68    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    13   .    .    16   10   .    4    .    6    9    .    4    1    .    .    3    .    
Terrain Destroyed          841   | .    20   .    27   11   .    .    21   149  16   28   1    20   51   49   .    95   55   21   3    18   .    24   13   11   16   8    91   .    39   54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               189   | .    .    .    1    4    .    .    3    1    11   .    1    .    23   .    .    .    5    .    3    18   .    24   13   11   16   8    10   .    26   11   
  AOE                      652   | .    20   .    26   7    .    .    18   148  5    28   .    20   28   49   .    95   50   21   .    .    .    .    .    .    .    .    81   .    13   43   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  
Total                      18282 | 63   885  616  1551 114  487  326  324  273  578  200  342  444  1694 603  215  664  424  267  389  820  524  922  563  794  988  891  712  116  855  638  
  Wait                     2569  | .    233  43   110  10   .    10   18   12   208  44   17   .    252  21   3    25   45   12   43   176  45   104  233  123  339  83   60   .    257  43   
  Move                     14025 | 52   562  544  1297 92   485  316  258  221  323  137  292  397  1290 542  207  586  349  223  309  581  435  712  263  605  573  755  521  107  505  486  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  164   | 5    14   1    25   1    1    .    4    3    4    .    6    5    15   4    .    6    3    2    6    5    5    10   7    7    4    6    3    .    5    7    
  Fast Attach              120   | 6    6    1    11   .    .    .    1    1    2    .    2    4    7    1    .    .    5    .    1    18   4    13   .    7    1    5    7    2    6    9    
  Attach                   86    | .    3    .    5    1    .    .    2    3    3    1    3    3    5    .    2    4    2    2    1    6    2    5    3    3    .    3    4    3    8    9    
  Detach                   24    | .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    2    .    .    4    .    1    .    1    1    2    5    4    
  Swap                     151   | .    1    1    8    1    .    .    8    4    4    3    3    7    24   2    1    6    2    2    .    1    4    8    3    12   14   7    9    .    10   6    
  Drop                     220   | .    13   3    29   2    1    .    7    .    5    1    7    10   27   2    .    4    4    .    11   3    6    21   5    16   4    10   9    1    1    18   
  Fire                     852   | .    53   23   66   7    .    .    26   29   29   14   11   17   70   31   2    33   14   26   12   30   23   45   48   20   53   20   37   1    58   54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rewire                   62    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / [*Sto] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison
-5/Factory
-4/Factory
-4/Garrison (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: *Res / *Arm / Gar)
-3/Garrison
-3/Research (discovered 2 exits: *Res / Gar)
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research (discovered 4 exits: *Acc / [*Tes] / Gar / Gar)
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
-1/Garrison (discovered 2 exits: [*Acc x2])
-1/Access

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
     6 | -11/Scrapyard | Discovered new exit (range 15)
    96 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   317 | -10/Materials | Repaired Lgt. Treads
   367 | -10/Materials | Discovered new exit (range 12)
   849 | -10/Materials | Discovered new exit (range 16)
  1032 | -10/Materials | Discovered new exit (range 14)
  1169 | -10/Materials | Discovered new exit (range 15)
  1318 | -10/Materials | Discovered new exit (range 10)
  1382 | -10/Materials | Entered Mines
  1514 | -10/Mines     | Core integrity fell below 50%
  1634 | -10/Mines     | Learned location of 1 exit from Materials
  1724 | -10/Mines     | Discovered new exit (range 5)
  1729 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1768 | -10/Mines     | Discovered new exit (range 6)
  2145 | -10/Mines     | Entered Materials
  2145 | -9/Materials  | Accompanied by 3 allies
  2145 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  2146 | -9/Materials  | Identified exit to Mines
  2363 | -9/Materials  | Discovered exit to Mines (range 15)
  2761 | -9/Materials  | Build established: Tank
  3284 | -9/Materials  | Discovered new exit (range 3)
  4151 | -9/Materials  | Discovered new exit (range 16)
  4415 | -9/Materials  | Entered Mines
  4456 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4593 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4593 | -9/Mines      | Discovered new exit (range 5)
  4599 | -9/Mines      | Entered Exiles
  4620 | -9/Exiles     | Discovered new exit (range 15)
  4639 | -9/Exiles     | Met 8R-AWN
  4665 | -9/Exiles     | Met EX-HEX
  4740 | -9/Exiles     | Met EX-DEC
  4773 | -9/Exiles     | Visited The Gauntlet
  5020 | -9/Exiles     | Discovered new exit (range 10)
  5145 | -9/Exiles     | Met EX-BIN
  5167 | -9/Exiles     | Aligned with FarCom system
  5169 | -9/Exiles     | Given EX-Vault access code
  5207 | -9/Exiles     | Opened EX-Vault
  5221 | -9/Exiles     | Found Cloak of Protection
  5257 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5377 | -9/Exiles     | Left Exiles lab with Cloak of Protection
  5377 | -9/Exiles     | Entered Mines
  5390 | -8/Mines      | Discovered new exit (range 5)
  5560 | -8/Mines      | Discovered new exit (range 15)
  5678 | -8/Mines      | Build established: Skirmisher
  5893 | -8/Mines      | Entered Materials
  5893 | -8/Materials  | Evolved 2 slots: Utility x2
  6119 | -8/Materials  | Central database locked down
  6333 | -8/Materials  | Garrison activated, responded to threat
  6370 | -8/Materials  | Destroyed 10 combat bots
  6394 | -8/Materials  | Identified exit to Garrison
  6412 | -8/Materials  | Entered Garrison
  6504 | -8/Garrison   | Triggered checkpoint
  6510 | -8/Garrison   | Garrison Relay disabled
  6551 | -8/Garrison   | Lost 3 parts (1n1u1w)
  6584 | -8/Garrison   | Triggered checkpoint
  6625 | -8/Garrison   | Destroyed 7 combat bots
  6773 | -8/Garrison   | Phase Generator disabled
  6825 | -8/Garrison   | Discovered new exit (range 14)
  6862 | -8/Garrison   | Installed Relay Interface Framework
  6868 | -8/Garrison   | Entered Materials
  6918 | -8/Materials  | Build established: Mutant
  7135 | -8/Materials  | Discovered new exit (range 16)
  7374 | -8/Materials  | Repaired EM Pulse Cannon
  7689 | -8/Materials  | Identified exit to Garrison
  7689 | -8/Materials  | Entered Garrison
  7826 | -8/Garrison   | Triggered checkpoint
  7957 | -8/Garrison   | Discovered new exit (range 15)
  7988 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
  7994 | -8/Garrison   | Entered Factory
  7994 | -7/Factory    | Evolved 2 slots: Utility x2
  8529 | -7/Factory    | Identified exit to Garrison
  8529 | -7/Factory    | Entered Garrison
  8616 | -7/Garrison   | Triggered checkpoint
  8645 | -7/Garrison   | Garrison Relay disabled
  8696 | -7/Garrison   | Triggered checkpoint
  8738 | -7/Garrison   | Destroyed 11 combat bots
  8880 | -7/Garrison   | Discovered new exit (range 14)
  8933 | -7/Garrison   | Build established: Scavenger-Mutant
  8972 | -7/Garrison   | Triggered checkpoint
  9026 | -7/Garrison   | Discovered new exit (range 15)
  9056 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  9102 | -7/Garrison   | Triggered checkpoint
  9133 | -7/Garrison   | Garrison Relay disabled
  9236 | -7/Garrison   | Entered Factory
  9458 | -7/Factory    | Build established: Bothacker-Mutant
 10153 | -7/Factory    | Build established: Mutant
 10483 | -7/Factory    | Discovered new exit (range 15)
 10564 | -7/Factory    | Discovered new exit (range 16)
 11573 | -7/Factory    | Garrison activated, responded to threat
 11757 | -7/Factory    | Identified exit to Garrison
 11757 | -7/Factory    | Entered Garrison
 11800 | -7/Garrison   | Triggered checkpoint
 11980 | -7/Garrison   | Triggered checkpoint
 12048 | -7/Garrison   | Discovered new exit (range 12)
 12105 | -7/Garrison   | Triggered checkpoint
 12132 | -7/Garrison   | Triggered checkpoint
 12192 | -7/Garrison   | Destroyed 18 combat bots
 12352 | -7/Garrison   | Discovered new exit (range 12)
 12379 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 12676 | -7/Garrison   | Entered Factory
 12676 | -6/Factory    | Accompanied by 1 ally
 12676 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12871 | -6/Factory    | Discovered new exit (range 8)
 12992 | -6/Factory    | Identified exit to Garrison
 12995 | -6/Factory    | Entered Garrison
 12995 | -6/Garrison   | Accompanied by 1 ally
 13060 | -6/Garrison   | Triggered checkpoint
 13253 | -6/Garrison   | Phase Generator disabled
 13320 | -6/Garrison   | Triggered checkpoint
 13419 | -6/Garrison   | Discovered new exit (range 12)
 13512 | -6/Garrison   | Triggered checkpoint
 13612 | -6/Garrison   | Triggered checkpoint
 13642 | -6/Garrison   | Triggered checkpoint
 13690 | -6/Garrison   | Triggered checkpoint
 13724 | -6/Garrison   | Discovered new exit (range 10)
 13821 | -6/Garrison   | Build established: Bothacker-Mutant
 13977 | -6/Garrison   | Discovered new exit (range 15)
 14009 | -6/Garrison   | Expanded RIF knowledge: Zone Cloak
 14015 | -6/Garrison   | Entered Factory
 14015 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 14315 | -5/Factory    | First assault squad dispatched
 14664 | -5/Factory    | Identified exit to Garrison
 14664 | -5/Factory    | Entered Garrison
 14672 | -5/Garrison   | Expanded RIF knowledge: Watcher Feeds
 14842 | -5/Garrison   | Triggered checkpoint
 15002 | -5/Garrison   | Triggered checkpoint
 15004 | -5/Garrison   | Triggered checkpoint
 15085 | -5/Garrison   | Discovered new exit (range 14)
 15112 | -5/Garrison   | Entered Factory
 15112 | -5/Factory    | Accompanied by 1 ally
 15184 | -5/Factory    | Discovered new exit (range 15)
 15305 | -5/Factory    | Build established: Bothacker-Gunner
 15620 | -5/Factory    | Core integrity fell below 50%
 15626 | -5/Factory    | Entered another Factory area
 15626 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 15651 | -4/Factory    | Lost 9 parts (3n5u1w)
 15731 | -4/Factory    | Found Launcher Loader
 16149 | -4/Factory    | Build established: Skirmisher
 16886 | -4/Factory    | Identified exit to Garrison
 16886 | -4/Factory    | Entered Garrison
 16952 | -4/Garrison   | Triggered checkpoint
 17003 | -4/Garrison   | Garrison Relay disabled
 17244 | -4/Garrison   | Triggered checkpoint
 17288 | -4/Garrison   | Triggered checkpoint
 17346 | -4/Garrison   | Discovered new exit (range 15)
 17424 | -4/Garrison   | Triggered checkpoint
 17469 | -4/Garrison   | Garrison Relay disabled
 17607 | -4/Garrison   | Discovered new exit (range 8)
 17627 | -4/Garrison   | Expanded RIF knowledge: Hotswap
 17656 | -4/Garrison   | Triggered checkpoint
 17671 | -4/Garrison   | Garrison Relay disabled
 17722 | -4/Garrison   | Entered Research
 17722 | -3/Research   | Accompanied by 2 allies
 17722 | -3/Research   | Evolved 2 slots: Utility x2
 17793 | -3/Research   | Build established: Scavenger-Mutant
 17906 | -3/Research   | Spotted B-86 Titan
 17909 | -3/Research   | Assimilated Titan 8a with formatsys_high
 18159 | -3/Research   | Build established: Commander-Mutant
 18222 | -3/Research   | Discovered new exit (range 21)
 18239 | -3/Research   | Spotted B-86 Titan
 18241 | -3/Research   | Allies destroyed B-86 Titan
 18263 | -3/Research   | Found Hvy. Insulated Plating
 18380 | -3/Research   | Discovered new exit (range 29)
 18429 | -3/Research   | Identified exit to Armory
 18434 | -3/Research   | Identified exit to Research
 18447 | -3/Research   | P-80 Master assimilated allied Veteran 7b
 18749 | -3/Research   | Build established: Tank
 18972 | -3/Research   | First assault squad dispatched
 19112 | -3/Research   | Found Prototype Device
 19199 | -3/Research   | Identified exit to Garrison
 19199 | -3/Research   | Entered Garrison
 19442 | -3/Garrison   | Triggered checkpoint
 19496 | -3/Garrison   | Garrison Relay disabled
 19720 | -3/Garrison   | Crushed by falling debris
 19741 | -3/Garrison   | Discovered new exit (range 10)
 19790 | -3/Garrison   | Triggered checkpoint
 19845 | -3/Garrison   | Garrison Relay disabled
 20003 | -3/Garrison   | Entered Research
 20193 | -3/Research   | Build established: Scavenger-Tank
 20732 | -3/Research   | Build established: Tank
 20789 | -3/Research   | Discovered exit to Research (range 11)
 20846 | -3/Research   | Identified Exp. Focal Shield
 21165 | -3/Research   | Identified exit to Garrison
 21165 | -3/Research   | Entered Garrison
 21210 | -3/Garrison   | Triggered checkpoint
 21240 | -3/Garrison   | Garrison Relay disabled
 21491 | -3/Garrison   | Spotted B-86 Titan
 21493 | -3/Garrison   | Triggered checkpoint
 21905 | -3/Garrison   | Destroyed B-86 Titan
 21992 | -3/Garrison   | Discovered exit to Research (range 8)
 22044 | -3/Garrison   | Triggered checkpoint
 22065 | -3/Garrison   | Garrison Relay disabled
 22118 | -3/Garrison   | Triggered checkpoint
 22197 | -3/Garrison   | Discovered exit to Research (range 8)
 22217 | -3/Garrison   | Expanded RIF knowledge: Crosswire
 22450 | -3/Garrison   | Build established: Infiltrator-Mutant
 22581 | -3/Garrison   | Entered Research
 22581 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
 22750 | -2/Research   | Identified exit to Garrison
 22785 | -2/Research   | Discovered new exit (range 16)
 22831 | -2/Research   | First assault squad dispatched
 23484 | -2/Research   | Found Fusion Bomb Launcher
 23514 | -2/Research   | Discovered new exit (range 6)
 23891 | -2/Research   | Identified exit to Garrison
 23892 | -2/Research   | Entered Garrison
 23892 | -2/Garrison   | Accompanied by 1 ally
 23910 | -2/Garrison   | Triggered checkpoint
 24078 | -2/Garrison   | Triggered checkpoint
 24251 | -2/Garrison   | Spotted B-90 Cyclops
 24266 | -2/Garrison   | Destroyed B-90 Cyclops
 24282 | -2/Garrison   | Triggered checkpoint
 24326 | -2/Garrison   | Triggered checkpoint
 24356 | -2/Garrison   | Discovered new exit (range 14)
 24439 | -2/Garrison   | Garrison Relay disabled
 24498 | -2/Garrison   | Triggered checkpoint
 24504 | -2/Garrison   | Triggered checkpoint
 24531 | -2/Garrison   | Destroyed 9 combat bots
 24579 | -2/Garrison   | Discovered new exit (range 14)
 24662 | -2/Garrison   | Garrison Relay disabled
 24666 | -2/Garrison   | Triggered checkpoint
 24688 | -2/Garrison   | Found Prototype Device
 24688 | -2/Garrison   | Identified Active Sensor Suite
 24855 | -2/Garrison   | Discovered new exit (range 15)
 24893 | -2/Garrison   | Expanded RIF knowledge: Signal Jamming
 24899 | -2/Garrison   | Entered Access
 24899 | -1/Access     | Evolved 2 slots: Utility x2
 25016 | -1/Access     | Found Antimissile System
 25072 | -1/Access     | Identified exit to Garrison
 25072 | -1/Access     | Entered Garrison
 25080 | -1/Garrison   | Expanded RIF knowledge: Autooverride
 25134 | -1/Garrison   | Triggered checkpoint
 25163 | -1/Garrison   | Garrison Relay disabled
 25235 | -1/Garrison   | Build established: Botlord-Mutant
 25433 | -1/Garrison   | Spotted B-99 Colossus
 25448 | -1/Garrison   | Destroyed B-99 Colossus
 25474 | -1/Garrison   | Triggered checkpoint
 25535 | -1/Garrison   | Destroyed 7 combat bots
 25666 | -1/Garrison   | Triggered checkpoint
 25701 | -1/Garrison   | Destroyed 7 combat bots
 25705 | -1/Garrison   | Lost 3 parts (2u1w)
 25706 | -1/Garrison   | Found Hvy. Insulated Plating
 25734 | -1/Garrison   | Triggered checkpoint
 26023 | -1/Garrison   | Triggered checkpoint
 26098 | -1/Garrison   | Discovered new exit (range 15)
 26146 | -1/Garrison   | Triggered checkpoint
 26164 | -1/Garrison   | Garrison Relay disabled
 26322 | -1/Garrison   | Discovered new exit (range 15)
 26350 | -1/Garrison   | Entered Access
 26350 | -1/Access     | Accompanied by 1 ally
 26723 | -1/Access     | Lost 3 parts (1p1u1w)
 26850 | -1/Access     | First assault squad dispatched
 26882 | -1/Access     | Lost 7 parts (1p1n1u4w)
 26993 | -1/Access     | Lost 4 parts (3u1w)
 27151 | -1/Access     | Lost 4 parts (2u2w)
 27159 | -1/Access     | System corruption reached 10%
 27220 | -1/Access     | Self-destructed

 Last Messages 
---------------
27150_ ALERT: Rogue bot located, Programmers report to Access Zone 5U.
27159_ Dropped Hvy. Laser.
27160_ Dropped Adv. Coolant Injector.
27161_ Dropped Energy Well.
27161_ Dropped Lgt. Quantum Reactor.
27162_ Dropped Hvy. Gatling Laser.
27162_ Dropped Enh. Quantum Rifle.
27163_ Dropped Phase Gun.
27163_ Dropped Hvy. Gatling Laser.
27164_ Dropped Lrg. Storage Unit.
27165_ Dropped Arm. Heavy Treads.
27165_ Dropped Biometal Heavy Treads.
27167_ P-80 Master resets P-80 Master, system corruption cleaned.
27172_ System corrupted: Matter fused (-10).
27174_ Adv. Cooling System destroyed.
27184_ Slammed into U-05 Engineer. <x2>
27186_ U-05 Engineer knocked back.
27186_ Destabilizing: Core damaged (-32).
27189_ System corrupted: Matter fused (-8).
[Achievement: 40k Club]

 Map 
-----
+----------------------------------------------------+
|          #    ""    #????????????#     G  +        |
|          +    ""    #            #   """  #   #### |
|          #          #            #|    "  ## ##??# |
|          #!         #     ??     #       =## #???# |
|          #          #     ??     #        ## ##### |
| ##       #          #   """"""   ###########       |
| ?#       #         *#   """"""   #????#            |
| ?#       #          #     ""     ######            |
| ?#       #          #     ""     +               % |
| ?#       ############          ] ######            |
| ?#       #??????????#            #????#            |
| ?#       #################+############            |
| ?#                                                 |
| ?#                                                 |
| ##                  g                              |
|          l          g                              |
| ##     g                                           |
| ?#                                                 |
| ?#                                                 |
| ?####+#############+#################       ###### |
| ???     ???????        #            #p      #      |
| ?         ?????        #            #       #      |
|             ?#    =    #           pp       +      |
|             ##         #            #       #      |
|             ##    "    #            #       #      |
|             ##   """   # @          #       #      |
|             ##  """    #       "    #########      |
|             ##   "     #      """   #???????#      |
|             ##   ?     #     """    #???????#      |
|   !         ##   ?     #      "     #???????#      |
|             ## ???"    #            #???????#      |
|             #?????""   #            #????????      |
| #############???????   ##############????????##### |
| ?????????????????????  #?????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Coolant Potential          120
Energy Generation          61
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             5
Power Amplification        40
Base Temperature (-)       200
EM Shielding               3
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             10
Resistance: EX             50
Resistance: EM             30
Power Shielding            90
Propulsion Shielding       33
Point Defense Rating       240
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            12
Core Analysis              6
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            40
Salvage Targeting          2
Defensive Hacking          10
Relay Coupler Types        7
Relay Coupler Value        112

 Item Schematics 
-----------------
              Imp. Treads | -9/Materials | Hacked
            System Shield | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
          Rocket Launcher | -9/Materials | Scanalyzed
         Shield Generator | -9/Materials | Scanalyzed
          Hvy. Ion Engine | -8/Materials | Scanalyzed
       Reflective Plating | -8/Materials | Scanalyzed
              Lgt. Treads | -8/Materials | Scanalyzed
           Cooling System | -8/Materials | Scanalyzed
      Imp. Cooling System | -8/Materials | Scanalyzed
    Hvy. Deuterium Engine | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
40k Club
Can't Touch This
Dramatic Entrance
Error 47
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              PhaseGravitonRegenerator
  Manual?         0
Play Time         07:32:50
  Cumulative      107.1 hours
  Start           2022.04.20 @ 13:32:56
  End             2022.04.21 @ 10:09:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 746ab2a8-508c-4a3a-a2cd-58a489f0d1ac