Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.08 @ 00:29:36 Player: swipey Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (46) 46 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 966 Bonus ------- None Cogmind --------- Core Integrity 382/400 Matter 296/300 Energy 250/250 System Corruption 0% Temperature Cool (16) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Signal Interpreter ECM Suite > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Signal Interpreter ECM Suite > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Aluminum Leg Aluminum Leg [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility ECM Suite Device ECM Suite Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 9 | 5 4 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device 1 | . 1 . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | 2 . . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 78 | . 87 67 Engine 12 | . 14 11 Leg 25 | . 28 22 Device 10 | . 9 11 Processor 8 | . 6 11 Energy Gun 21 | . 28 12 Naked Turns . | . . . Heaviest Build 11 | 9 11 11 Greatest Support 26 | 20 26 26 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 2 1 Average Carried . | 1 . . Final Capacity 5 | 5 5 5 Final Carried . | . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 251 | 202 49 . Remotely . | . . . Salvage Created 67 | . 67 . Parts 8 | . 8 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 3 | . 3 . Guns 3 | . 3 . Classes Destroyed 2 | . 2 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | . 2 . Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 124 | . 39 85 Core 26 | . 8 18 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 8 | . 4 4 Largest 2 | . 2 1 Hottest 100 | . 100 50 Shots Fired 12 | . 8 4 Gun 12 | . 8 4 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 12 | . 8 4 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | . 6 2 Robot Miss Streak 1 | . . 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 8 | . 6 2 Core Hits 4 | . 4 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 101 | . 76 25 Guns 101 | . 76 25 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 101 | . 76 25 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 117 | . 117 16 Average Temperature 37 | . 50 7 Received Heat Transfer 24 | . . 24 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 296 | . 222 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 92 | . 92 47 Initial 33 | . . 33 Average 18 | . 17 23 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 2 | . . 2 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 4 18 Peak Tracking Total 17 | . 3 17 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 6 | . . 6 Reused 1 | . . 1 Traps Extracted . | . . . Installed . | . . . Triggered 1 | . . 1 Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 6 | . 2 4 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 20 | . 4 16 Successful 14 | . 1 13 Failed 6 | . 3 3 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 14 | . 3 11 Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . 1 5 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 1 8 Record 1 | . . 1 Emergency Access Points 1 | . . 1 Alert Level 2 | . 1 1 Unreport Threat 2 | . . 2 Locate Traps 1 | . . 1 Reprogram Traps 1 | . . 1 Recall Investigation 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 5 | . . 5 Recycle Component 1 | . . 1 Process 1 | . . 1 Report Inventory 2 | . . 2 Retrieve Matter 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 1 4 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . . 1 Recycled Matter 35 | . . 35 Retrieved Matter 35 | . . 35 Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 520 | 35 269 216 Spaces Moved 328 | 29 205 94 Core 13 | 13 . . Treads . | . . . Legs 315 | 16 205 94 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 117 | 88 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 2 31 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 451 | 38 220 193 Wait 94 | . . 94 Move 326 | 28 204 94 Hop . | . . . Pick Up 10 | 5 5 . Fast Attach . | . . . Attach 7 | 5 2 . Detach 1 | . . 1 Swap 2 | . 2 . Drop 3 | . 3 . Fire 8 | . 4 4 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 36 | -11/Junkyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 8) 242 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 521 | -9/Materials | Self-destructed Last Messages --------------- 00372_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security >>Traps(Locate) Found 6 traps in 1 array: 6x Alarm Trap Map updated. 00388_ Connecting with Terminal... >>Traps(Reprogram) Reprogrammed 6 Alarm Traps. [Achievement: Everything Is Under Control] >>Alert(Purge) Purged threat record, alert level lowered. 00398_ ALERT: Alarm triggered, dispatching investigation squad. 00500_ W-16 Scout distress signal alerts nearby ally. 00507_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 00507_ Connecting with Terminal... 00511_ W-16 Scout distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????###############????? | | ???????????### # #????? | | ???????????#"" """ # #????? | | ???????????#"T "T # #????? | | ???????????#"" """ + #????? | | ???????????### """ # #????? | | ?????????????# """ # ###### | | ?????????????# """ # # # | | ?????????????# # # # | | ?????????????#######+### # # | | ?????????????# # # # | | ?????????????# """ # + # | | ?????????????# """ # # # | | ?????????????# """ + # # | | ?????????????# "" # # # | | ?????????????# Y" # # # | | ?????????????# "" # ###### | | ?????????????# # #???? | | ?????????????############## #???? | | ??????????????????????????# #???? | | ????????????????????????### ###?? | | ???????????????????###### gg #?? | | ???????????????????# #?? | | ???????????????????# @ T #?? | | ???????????????????#sssss #?? | | ???????????????????# s## #?? | | ???????????????????# s ####+###?? | | ?????????????????? # #?? | | ???????????????? # #?? | | ?????????????? # #?? | | ?????????????## # """ #?? | | ??????????????# # """ #?? | | ??????????????# # """ #?? | | ??????????????# ########?? | | ??????????????+ ?????????? | | ????????????? # ?????????? | | ???????????? # ?????????? | | ??????????????# ?????????? | | ??????????????? ?????????? | | ?????????????????? ?????????? | | ???????????????????? ?????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 296 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed splitchamber Manual? 1 Play Time 00:14:46 Cumulative 9.1 hours Start 2023.04.08 @ 00:19:34 End 2023.04.08 @ 00:29:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 10 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b350fa5f-57b9-4eb5-be22-6e6f20f007bb