Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 23:51:21 Player: pirluit Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (3274) 3274 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 8362 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1150 Matter 86/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Improved Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Remote Force Field Railgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit High-capacity Battery Enhanced Optical Array Seismic Detector Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core VTOL Module VTOL Module VTOL Module Improved Medium Armor Plating Long-range Tractor Beam Heavy Flail [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 5 | . . 2 . . 1 1 1 Utility 5 | . . . 1 2 . 1 1 Weapon 1 | . . . 1 . . . . Parts Attached 148 | 7 13 9 26 52 15 8 18 Power 18 | 1 2 2 5 4 2 1 1 Engine 9 | 1 1 2 4 1 . . . Core 9 | . 1 . 1 3 2 1 1 Reactor . | . . . . . . . . Propulsion 61 | 2 6 1 11 21 5 4 11 Treads 4 | . . 1 1 1 . 1 . Leg 24 | 2 6 . 4 5 3 1 3 Wheel 3 | . . . 2 1 . . . Hover 14 | . . . . 9 . . 5 Flight 16 | . . . 4 5 2 2 3 Utility 33 | 1 3 . 4 16 5 . 4 Device 13 | . 2 . 1 6 1 . 3 Storage 4 | 1 . . . 2 1 . . Processor 10 | . 1 . 1 5 3 . . Hackware 1 | . . . . 1 . . . Protection 5 | . . . 2 2 . . 1 Artifact . | . . . . . . . . Weapon 36 | 3 2 6 6 11 3 3 2 Energy Gun 10 | 1 . . 3 3 2 1 . Energy Cannon 3 | . . . 1 1 1 . . Ballistic Gun 10 | 2 . 4 1 1 . 1 1 Ballistic Cannon 4 | . . . 1 3 . . . Launcher 4 | . 1 2 . 1 . . . Special Weapon 2 | . 1 . . . . . 1 Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 6 | . . . 3 1 1 . 1 Corrupted Parts 4 | . . . 2 . . 1 1 System Corruption 17 | . . . 4 . . 6 7 Parts Lost 72 | . 2 3 8 21 . 18 20 Power 9 | . 1 . 2 2 . 2 2 Propulsion 37 | . 1 1 4 9 . 8 14 Utility 10 | . . . 1 3 . 4 2 Weapon 16 | . . 2 1 7 . 4 2 Highest Loss Streak 16 | . 1 2 3 7 . 16 16 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 7 7 6 6 5 4 3 Power . | . . 1 1 1 . . . Propulsion . | . 2 . . . 1 1 . Utility 1 | . 1 2 1 1 2 1 1 Weapon 2 | . 2 3 4 2 1 . . Tool/Special . | . . . . . . . . Unused Backups 20 | . 8 3 1 5 1 1 1 Power 2 | . 1 . . 1 . . . Propulsion 5 | . 4 . 1 . . . . Utility 7 | . 1 1 . 2 1 1 1 Weapon 6 | . 2 2 . 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 94 98 90 91 87 60 33 Engine 3 | . 11 8 6 . 3 . . Core 3 | . 1 2 2 6 2 6 2 Treads 1 | . . . 4 . . 2 2 Leg 15 | . 28 42 14 6 13 12 6 Hover 4 | . . . . 13 1 . 3 Flight 6 | . . . 11 6 16 7 6 Device 5 | . 9 . 1 8 4 1 1 Storage 7 | . 14 11 9 5 8 4 . Processor 9 | . . 11 9 12 17 11 2 Protection 1 | . . . 4 3 . . . Energy Gun 4 | . . . 7 5 12 5 . Energy Cannon 1 | . . . 2 . 2 2 . Ballistic Gun 6 | . 22 18 8 . . . . Ballistic Cannon 2 | . . . 3 5 . . . Launcher 2 | . 4 2 3 3 . . . Slashing Weapon 1 | . . . . 2 2 . . Peak Build Rating 62 | 6 12 16 32 49 52 62 59 Average Rating 29 | 4 7 14 23 39 43 39 33 On Entrance 21 | . 6 11 15 30 32 40 35 Avg Prop Armor Cover (%) 13 | . . 8 7 6 6 11 25 Naked Turns 14 | . . . . . . . 14 Heaviest Build 41 | 12 15 16 32 39 36 41 39 Greatest Support 72 | 20 26 52 39 69 52 72 50 Greatest Overweight (x) 5 | 1 . . 1 5 . 4 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 7 6 5 Most Carried 8 | 4 8 8 8 8 8 8 5 Average Carried 6 | 2 7 7 6 6 5 4 3 Final Capacity 8 | 8 8 8 8 5 8 5 5 Final Carried 8 | 4 7 8 7 4 8 4 2 Class Distribution -------------------- 49% | Mutant 11% | Tank 10% | Gunner 6% | Scavenger-Gunner 6% | Sprinter 6% | Scavenger-Mutant 3% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3387 | 206 450 171 1003 1041 238 258 20 Remotely . | . . . . . . . . Salvage Created 3167 | . 512 245 983 883 274 250 20 Parts 192 | . 34 22 59 56 12 9 . Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 7 | . . . 2 2 . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 77 | . 13 12 21 20 7 4 . Melee 10 | . . . . 9 . 1 . Guns 26 | . 4 6 7 2 6 1 . Cannons 6 | . . . 4 1 1 . . AOE 32 | . 9 6 10 7 . . . Classes Destroyed 13 | . 6 2 2 1 . 1 1 Worker 9 | . 1 1 2 5 . . . Builder 7 | . . . 3 4 . . . Tunneler 1 | . . . . . . . 1 Hauler 2 | . 1 . 1 . . . . Recycler 6 | . 1 . 2 3 . . . Operator 2 | . . 1 . . 1 . . Watcher 3 | . 2 . 1 . . . . Swarmer 27 | . 3 8 4 7 4 1 . Grunt 25 | . 10 1 12 2 . . . Brawler 1 | . . . . . . 1 . Sentry 12 | . . 3 3 4 1 1 . Hunter 7 | . . . 2 3 2 . . Programmer 5 | . . . . 4 . 1 . Best Kill Streak 9 | . 6 5 5 9 3 2 1 Combat Bots Only 7 | . 5 4 4 7 3 2 . Max Kills in Single Turn 5 | . 3 3 3 5 2 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . 2 2 3 4 . . . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 993 | . 63 80 95 335 28 169 223 Missed 372 | . 20 27 35 155 8 50 77 Hits 621 | . 43 53 60 180 20 119 146 Melee 4 | . . . . . . 4 . Projectile 617 | . 43 53 60 180 20 115 146 AOE 5 | . . . . 1 . 1 3 Critical Strikes 11 | . . 1 2 2 . 1 5 Damage Taken 10556 | . 588 538 1075 2800 276 2342 2937 Core 2582 | . 122 85 133 632 19 424 1167 Absorbed by Shields 43 | . . . . 43 . . . Core Remaining (%) 66 | 100 51 78 75 9 97 57 . Volleys Fired 243 | . 44 33 54 67 16 15 14 Largest 3 | . 2 2 3 3 3 3 1 Hottest 225 | . 100 60 159 182 225 225 33 Shots Fired 405 | . 67 56 114 95 37 21 15 Gun 254 | . 46 44 69 38 26 17 14 Cannon 85 | . . . 33 37 11 4 . Launcher 57 | . 14 12 11 20 . . . Special 9 | . 7 . 1 . . . 1 Kinetic 197 | . 46 44 62 31 . . 14 Thermal 127 | . 7 . 27 44 37 12 . Explosive 55 | . 14 12 11 18 . . . Electromagnetic 25 | . . . 14 2 . 9 . Robot Hit Streak 12 | . 8 12 12 11 9 11 10 Robot Miss Streak 5 | . 2 5 3 4 3 3 1 Penetration Max 1 | . . . 1 . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 268 | . 32 28 63 84 28 18 15 Core Hits 203 | . 40 24 52 52 23 11 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . 2 Critical Strikes 5 | . 1 . 1 . . 1 2 Destroy 2 | . 1 . . . . . 1 Blast 1 | . . . 1 . . . . Corrupt 1 | . . . . . . 1 . Smash 1 | . . . . . . . 1 Melee Attacks 43 | . . . . 28 . 11 4 Impact 15 | . . . . . . 11 4 Slashing 27 | . . . . 27 . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 5 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9092 | . 942 780 2271 3296 727 557 519 Guns 2941 | . 222 252 768 540 563 335 261 Cannons 1138 | . . . 468 479 164 27 . Explosions 3695 | . 720 528 1033 1363 . 51 . Melee 1221 | . . . . 862 . 144 215 Ramming 97 | . . . 2 52 . . 43 Kinetic 1830 | . 222 252 707 388 . . 261 Thermal 2748 | . . . 531 1202 727 288 . Explosive 2786 | . 720 528 827 711 . . . Electromagnetic 410 | . . . 204 81 . 125 . Impact 359 | . . . . . . 144 215 Slashing 862 | . . . . 862 . . . Piercing . | . . . . . . . . Highest Corruption 24 | . . . 4 21 . 24 13 Average Corruption 16 | . . . 2 20 . 17 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 94 | . . . 2 65 . 11 16 Message Errors 30 | . . . . 24 . 2 4 Matter Fused 17 | . . . 1 13 . 2 1 Heat Flow Errors 7 | . . . 1 4 . . 2 Energy Discharges 10 | . . . . 5 . 4 1 Parts Fused 2 | . . . . 2 . . . Data Loss (minor) 12 | . . . . 9 . 1 2 Data Loss (major) 4 | . . . . 3 . . 1 Misfires 2 | . . . . 1 . . 1 Alerts 1 | . . . . . . . 1 Misdirections 6 | . . . . 1 . 2 3 Weapon Failures 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 374 | . 10 23 . 141 . 64 136 Projectiles 28 | . . . . 28 . . . Explosions 77 | . 10 23 . 28 . 16 . Melee 269 | . . . . 85 . 48 136 Knockbacks 6 | . . . 1 3 . 1 1 Impact 2 | . . . . . . 1 1 Kinetic 4 | . . . 1 3 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 376 | . 63 . . 250 . 45 18 Shots 7 | . 3 . . 3 . 1 . Rammed 7 | . . . . 4 . . 3 Targets Rammed 9 | . . . 1 4 . . 4 Kicked 2 | . . . 1 . . . 1 Crushed . | . . . . . . . . Highest Temperature 644 | . 41 15 644 570 480 191 232 Average Temperature 132 | . 13 5 186 125 147 68 95 Received Heat Transfer 1456 | . 267 96 396 286 . 108 303 Effects 28 | . . . 17 10 1 . . Shutdowns 3 | . . . 1 1 1 . . Energy Bleed 5 | . . . 3 2 . . . Interference 5 | . . . 5 . . . . Matter Decay 2 | . . . 1 1 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 4 | . . . 4 . . . . Damage (major) 6 | . . . 2 4 . . . Damage (core) 2 | . . . 1 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried . | . . . . . . . . Impact Corruptions 8 | . . . . 1 . 2 5 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 8 | . . . 2 1 5 . . Heat Transferred 4681 | . . . 916 1706 1497 562 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . 1 1 2 1 . . . Low Security (%) 77 | 100 86 90 39 65 100 100 100 Level 1 19 | . 13 9 44 34 . . . Level 2 2 | . . . 15 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 513 | . 254 218 513 268 135 82 169 Initial 214 | . . 90 88 214 101 56 35 Average 125 | . 67 125 268 175 65 24 20 Influence Increases 3155 | . 497 372 783 766 206 217 314 Destroy 0b10 Robot/C 1540 | . 260 240 420 400 140 80 . Destroy 0b10 Robot/NC 150 | . 25 10 45 60 5 . 5 Destroy Leader 370 | . 66 50 94 120 20 20 . Successful Hack 46 | . 6 8 2 18 7 . 5 Disable Machine 225 | . 45 15 135 30 . . . Destroy Structure 344 | . 80 49 87 108 4 12 4 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 465 | . 15 . . 30 30 105 285 Influence Decreases 3004 | . 282 377 520 1031 298 261 235 Entered New Map 710 | . . 125 122 259 107 60 37 Time Decay 1850 | . 262 222 318 562 191 144 151 Lost Part 444 | . 20 30 80 210 . 57 47 Squads Dispatched 19 | . 2 . 5 7 3 . 2 Investigation 3 | . 1 . 1 . . . 1 Extermination 6 | . . . . 4 1 . 1 Reinforcement 8 | . 1 . 4 3 . . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 2 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 1 | . . . . 1 . . . Communications Jammed 1 | . . . . 1 . . . Distress Signals . | . . . . . . . . Times Spotted 143 | . 18 15 27 31 10 18 24 Peak Tracking Total 12 | . 4 5 4 4 4 11 12 Tactical Retreats 15 | . 1 . . 2 2 4 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 . 1 1 . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 15 | . 3 1 9 2 . . . Max in Single Turn 3 | . 1 1 3 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 35 | . 7 4 4 13 5 . 2 Terminals 22 | . 5 3 2 8 3 . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 6 | . 2 . 1 2 1 . . Scanalyzers 4 | . . . 1 1 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 100 | . 26 11 18 30 12 . 3 Successful 67 | . 21 6 12 19 8 . 1 Failed 33 | . 5 5 6 11 4 . 2 Catastrophic 6 | . . . 1 4 . . 1 Database Lockouts . | . . . . . . . . Manual 6 | . . 3 1 2 . . . Terminals 46 | . 13 9 5 11 6 . 2 Fabricators 2 | . . . . 2 . . . Repair Stations 4 | . . 2 . 2 . . . Recycling Units 27 | . 13 . 4 9 1 . . Scanalyzers 21 | . . . 9 6 5 . 1 Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 11 5 4 5 4 . 1 Record 8 | . 2 1 3 . 2 . . Robot Analysis 2 | . 2 . . . . . . Open DSF 4 | . . . . 3 . . 1 Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 5 | . 2 . 1 1 1 . . Locate Traps 3 | . 2 1 . . . . . Hauler Manifests 2 | . 2 . . . . . . Zone Layout 3 | . 1 1 . . 1 . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 3 | . . 1 . 2 . . . Scan Component 3 | . . 1 . 2 . . . Recycling Unit Hacks 18 | . 10 . 2 6 . . . Recycle Component 2 | . 1 . . 1 . . . Process 5 | . 3 . . 2 . . . Report Inventory 5 | . 2 . 1 2 . . . Retrieve Matter 3 | . 2 . . 1 . . . Retrieve Components 3 | . 2 . 1 . . . . Scanalyzer 14 | . . . 6 4 4 . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 12 | . . . 4 4 4 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 26 | . 5 4 4 8 5 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 12 | . . . 4 4 4 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . 1 . . 1 . . . Recycled Matter 145 | . 70 . . 75 . . . Retrieved Matter 130 | . 70 . . 60 . . . Retrieved Components 10 | . 1 . 9 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 4 | . . . . 4 . . . Programmers 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 2386 | . 452 . 63 1041 509 214 107 Optics 1188 | . . . . 465 509 214 . Sensors 128 | . 128 . . . . . . Terrain 494 | . 324 . 63 . . . 107 Seismic 992 | . . . . 529 375 88 . Jamming 420 | . . . . 420 . . . Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 5174 | 81 690 465 718 1674 509 434 603 Spaces Moved 4602 | 53 411 286 400 1798 535 333 786 Core 228 | 6 . . . . . 1 221 Treads 14 | . . . 14 . . . . Legs 1876 | 47 411 286 233 332 263 269 35 Wheels 39 | . . . 10 29 . . . Hover 970 | . . . . 928 . . 42 Flight 1475 | . . . 143 509 272 63 488 Fastest Speed 24 | 50 120 120 27 27 24 24 28 Average Speed 77 | 126 120 120 98 60 68 98 62 Slowest Speed 470 | 190 120 120 240 470 120 250 175 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . 1 1 . . 2 Potential Cave-ins 4 | . . . . 4 . . . Cave-ins Triggered 2 | . . . . 2 . . . Exploration Rate (%) 27 | 4 62 31 34 46 12 14 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 10 | . 7 . 1 1 . 1 . Terrain Destroyed 377 | . 80 56 89 137 2 7 6 Melee 1 | . . . . . . 1 . Projectile 26 | . 7 . 3 7 2 1 6 AOE 350 | . 73 56 86 130 . 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5728 | 63 534 357 616 2243 636 399 880 Wait 354 | . 26 9 72 175 37 11 24 Move 4586 | 52 410 285 397 1794 534 332 782 Hop 4 | . . . 1 1 . . 2 Pick Up 92 | 4 18 6 13 33 7 5 6 Fast Attach 80 | 6 . 3 11 34 6 6 14 Attach 61 | . 3 3 10 16 5 10 14 Detach 33 | . . 1 5 10 5 2 10 Swap 115 | 1 20 10 34 29 16 5 . Drop 102 | . 13 7 18 46 10 2 6 Fire 243 | . 44 33 54 67 16 15 14 Melee 43 | . . . . 28 . 11 4 Ram 7 | . . . . 4 . . 3 Kick 2 | . . . 1 . . . 1 Crush . | . . . . . . . . Escape Stasis 6 | . . . . 6 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 739 | -10/Materials | Discovered new exit (range 16) 769 | -10/Materials | Identified exit to Materials 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Propulsion x2 1206 | -9/Materials | Discovered new exit (range 12) 1215 | -9/Materials | Identified exit to Mines 1215 | -9/Materials | Identified exit to Materials 1237 | -9/Materials | Entered another Materials area 1237 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1492 | -8/Materials | Lost 3 parts (1p2n) 1911 | -8/Materials | Discovered new exit (range 3) 1913 | -8/Materials | Identified exit to Factory 1955 | -8/Materials | Entered Factory 1955 | -7/Factory | Evolved 2 slots: Utility x2 2384 | -7/Factory | Crushed by falling debris 2395 | -7/Factory | System corruption reached 10% 2399 | -7/Factory | Crushed by falling debris 2439 | -7/Factory | Lost 7 parts (3n3u1w) 2447 | -7/Factory | Core integrity fell below 50% 2467 | -7/Factory | Destroyed 7 combat bots 3381 | -7/Factory | Build established: Gunner 3420 | -7/Factory | Core integrity fell below 20% 3468 | -7/Factory | Lost 5 parts (1p1n3w) 3585 | -7/Factory | Lost 5 parts (1p3n1w) 3627 | -7/Factory | Discovered new exit (range 8) 3629 | -7/Factory | Entered another Factory area 3629 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4022 | -6/Factory | Garrison activated, responded to threat 4091 | -6/Factory | Build established: Scavenger-Gunner 4137 | -6/Factory | Discovered new exit (range 5) 4138 | -6/Factory | Entered another Factory area 4138 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4225 | -5/Factory | Spotted B-75 Beast 4353 | -5/Factory | System corruption reached 10% 4424 | -5/Factory | Lost 16 parts (2p8n3u3w) 4536 | -5/Factory | Discovered new exit (range 15) 4572 | -5/Factory | Entered another Factory area 4572 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4621 | -4/Factory | Build established: Mutant 4973 | -4/Factory | Spotted B-86 Titan 4978 | -4/Factory | Core integrity fell below 50% 4978 | -4/Factory | System corruption reached 10% 5008 | -4/Factory | Lost 16 parts (2p10n2u2w) 5089 | -4/Factory | Core integrity fell below 20% 5175 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05079_ Field Propulsion Array destroyed. 05080_ Slammed into R-10 Processor. 05082_ The unstable cave ceiling collapses. 05083_ Slug penetrates Wall. 05086_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05087_ Triggered Alarm Trap. 05087_ An alarm sounds. 05087_ ALERT: Alarm triggered, dispatching investigation squad. 05093_ Slug penetrates Wall. 05106_ System corrupted: Heat flow error (+275). 05123_ System corrupted: Component data lost. 05140_ System corrupted: Heat flow error (+182). 05145_ Connecting with DSF Access... 05155_ System corrupted: Component data lost. 05163_ Myomer Leg destroyed. 05171_ System corrupted: IFF burst signal emitted. 05171_ Drone sends a signal. 05174_ Penetrated by Slug. 05174_ Slug penetrates Wall. 05174_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ####### | | ????????????????????????????############## #?????? | | ????????????????????????????# + #?????# | | ????????????????????????????# "" #######+####### | | ????????????????????????????# """ #?# # | | ????????????????????????????# S" #?# # | | ????????????????????????????# #?# # | | ????????????????????????????# #?# # | | ????????????????????????????# #?# # | | ????????????????????????????# #?# # | | ?????????????????????????#??# #?# # | | ?##????????#### ###?######### #?############# | | ?# ??????? # ## #?????????????? | | ?# ????? # ? ##=! #??????"??????? | | ?# ???"" # # = #?????????????? | | ?# """"" # #"#####+#?????????????? | | ?# """ # """ # ????# #?????????????? | | ?# # """"" ! ; ????# #?????????????? | | ?# """"" # "" "" ##????# # ????????????? | | ?# """"" # #????## # ????????????? | | ?# """ # [ //! #?????# #?????????????? | | ?# # // #?????# #?????????????? | | ?# # /!@ #?????# #????????? ???? | | ?# # #?#???# #??????????? ?? | | ?###+##+###### # # ;####### #######+####### | | #### | | | | """"" | | % " ^"" F" | | " %% "" "" | | ""h h ############# | | # k% # #### | | """ # + | | % k """ + #### | | != k """ # ! #??? | | # != # ! #??? | | # != # ! #??? | | # #### # # # ### ### ###### #??? | | #### #??# # #??# #??? | | #??########## """""" #??# #??? | | #???????????# """""" #??##"#######??? | | +???????????# """""" #???# ##???????? | | #???????????# """""" #???# #????????? | | #???????????# ##### #????????? | | +### #???????????# + #????????? | | # #???????????# #######????????? | | # #???????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 1 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Katana | -7/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Lgt. Ion Engine | -6/Factory | Hacked VTOL Module | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Hey, That's Mine! Universal Adapter Challenges ------------ None Game ------ Seed FireTransdimensionalParser Manual? 0 Play Time 03:43:33 Cumulative 22.6 hours Start 2026.09.03 @ 16:06:49 End 2026.09.03 @ 23:51:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: deb40fbc-3210-4f74-91ce-819445b18a20