Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 01:16:26

Player: VT-MNC

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (1090)    5450
Value Destroyed (65019)    65019
Prototype IDs (393)        7860
Alien Tech Used (8)        1600
Bonus (110414)             110414
              TOTAL SCORE: 200443

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    40798
Follower Combat Kills      2445
Awakened Behemoth Slayer   1000
Network Hubs Disabled      200
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3142
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Scanned by Researcher      500
Destroyed Superfortress    15000
Recovered Sigix Corpse     2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Hacked MAIN.C              300
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Started Test 138-B         500
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -2171

 Cogmind 
---------
Core Integrity             890/1600
Matter                     230/300
Energy                     2387/2397
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (25)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
               ZP-Quantum Core
>              --- PROPULSION (6) ---
               Flying Surge-Biomechanical Exoskeleton
>              --- UTILITY (13) -----
       Armored Scrap Engine
       Concept Thermoelectric Network
       Concept Antigrav Storage Unit
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
  Experimental Weapon Cycler
  Experimental Reaction Control System
               Centrium Linked Plating
       Zionite Shade Armor
               AEGIS Remote Shield
               Phase Redirector
>              --- WEAPON (4) -------
       Concept Miniperforator
               Prc. Laser Driver Construct/C
>              --- INVENTORY (25) ---
  Experimental Cooling System
    Long-range Sensor Array
       Concept Weapon Articulator
      Advanced Particle Accelerator
  Experimental Kinecellerator
  Experimental Weapon Cycler
  Experimental Phase Shifter
       Zionite Weapon Casing
       Zionite Weapon Casing
       Zionite Weapon Casing
       Zionite Shade Armor
  Experimental Powered Armor
               Graphene Brace
  Experimental Force Field
       Concept Antimissile System
       Concept Matter Streamer
       Concept Impact Drone Bay (6/6)
       Concept Impact Drone Bay (6/6)
         Heavy Hardcell Cannon
               Graviton Cannon
       Concept Rapid Grenade Launcher
               CR-A16's Behemoth Slayer
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
               ZP-Quantum Core
>              --- PROPULSION -------
               Flying Surge-Biomechanical Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
  Experimental Cooling System
       Concept Antigrav Storage Unit
  Experimental Signal Interpreter
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Kinecellerator
      Advanced Weapon Cycler
               Phase Armor
  Experimental Focal Shield
  Experimental Force Field
>              --- WEAPON -----------
       Concept Miniperforator
               Prc. Laser Driver Construct/C
>              --- INVENTORY --------
       Concept Zero-point Core
       Concept Thermoelectric Network
  Experimental Optical Array
    Long-range Sensor Array
               Seismic Detector
       Concept Weapon Articulator
      Improved Armor Integrity Analyzer
      Advanced Kinecellerator
  Experimental Reaction Control System
               Graphene Brace
               Phase Redirector
       Concept Antimissile System
       Concept Network Penetrator
       Concept Network Penetrator
      Advanced Dynamic Insulation System
       Concept Matter Streamer
       Concept Impact Drone Bay
       Concept Impact Drone Bay
               Transdimensional Reconstructor
       Concept Plasma Driver
      Enhanced Hardcell Cannon
               Graviton Cannon
       Concept Miniperforator
       Concept Rapid Grenade Launcher
               CR-A16's Behemoth Slayer
[Rating: 272]

 Favorites 
-----------
Power                      Constructs
  Engine                   F-cell Engine
  Power Core               Constructs
  Reactor                  Cooled Antimatter Reactor
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Constructs
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Constructs
  Ballistic Gun            Minigun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Proton Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Frg Acc Com Ac0 
Slots Evolved              18   | .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             344  | 2   13  16  45  16  12  36  6   1   6   10  13  4   3   11  2   23  3   1   3   4   22  1   10  9   33  9   18  12  
  Power                    18   | .   .   4   6   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   2   .   .   .   
    Engine                 10   | .   .   4   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   
  Propulsion               41   | .   3   3   15  5   3   7   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 26   | .   2   3   13  4   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   1   .   .   .   2   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  177  | 2   4   .   13  4   5   20  3   .   5   4   7   1   3   6   1   12  2   1   1   4   12  1   4   7   24  8   15  8   
    Device                 94   | 2   2   .   4   4   1   10  2   .   .   2   5   .   3   3   1   6   2   .   1   1   9   .   2   3   15  5   8   3   
    Storage                9    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   3   .   .   .   
    Processor              20   | .   .   .   1   .   1   1   .   .   2   .   1   .   .   3   .   2   .   .   .   .   .   .   1   .   4   1   1   2   
    Hackware               13   | .   .   .   1   .   2   1   .   .   2   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   1   .   2   .   
    Protection             39   | .   .   .   6   .   1   8   1   .   1   2   1   1   .   .   .   2   .   1   .   1   2   .   1   1   1   2   4   3   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   108  | .   6   9   11  7   4   7   3   .   1   5   4   3   .   5   1   9   1   .   2   .   7   .   6   2   7   1   3   4   
    Energy Gun             30   | .   2   .   5   1   2   2   1   .   .   1   1   .   .   2   1   2   .   .   .   .   3   .   2   .   1   .   1   3   
    Energy Cannon          20   | .   .   3   .   2   .   3   .   .   1   1   1   1   .   1   .   2   .   .   .   .   2   .   2   .   .   .   1   .   
    Ballistic Gun          16   | .   2   3   4   .   2   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       17   | .   .   2   1   1   .   .   .   .   .   .   1   1   .   .   .   4   1   .   1   .   .   .   .   1   3   .   .   1   
    Launcher               13   | .   1   .   1   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   1   3   .   .   .   
    Special Weapon         4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  92   | .   .   .   6   3   3   4   1   .   1   .   3   .   .   9   .   4   .   1   .   .   7   1   5   7   24  2   6   5   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      21   | .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Parts Lost                 20   | .   1   4   4   .   .   8   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Power                    2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   2   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   6    | .   1   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   1   2   2   .   .   4   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            22   | 6   10  14  19  24  24  24  24  24  23  23  22  23  23  23  23  22  23  23  23  22  23  23  23  24  24  24  24  23  
  Power                    .    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | 4   3   3   4   5   4   2   2   2   2   2   .   1   1   1   1   1   1   1   1   1   2   2   2   .   .   .   .   .   
  Utility                  11   | .   2   2   4   8   8   13  14  13  13  13  13  13  13  12  12  13  14  14  14  13  13  14  14  14  16  16  16  18  
  Weapon                   7    | 1   3   7   9   8   9   5   6   7   6   6   6   7   7   7   8   7   8   8   8   8   6   6   6   7   5   5   6   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             126  | 6   8   8   8   2   4   15  1   2   3   2   7   1   .   3   .   1   .   3   2   .   9   3   1   5   12  4   8   8   
  Power                    11   | 1   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   4   .   
  Propulsion               26   | 2   4   2   2   .   1   2   .   1   .   1   1   .   .   1   .   .   .   .   .   .   3   1   .   3   .   1   1   .   
  Utility                  42   | 1   1   .   .   1   1   6   1   1   2   1   2   1   .   1   .   1   .   3   1   .   1   2   .   1   6   1   .   7   
  Weapon                   46   | 2   3   5   5   1   2   6   .   .   1   .   2   .   .   1   .   .   .   .   .   .   5   .   1   1   6   1   3   1   
  Tool/Special             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   99  97  98  99  92  67  65  66  65  65  61  57  57  57  58  65  69  69  68  68  59  61  61  63  57  59  60  63  
  Engine                   5    | .   14  13  8   9   9   5   6   6   6   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   8   8   8   8   8   4   4   1   .   .   .   .   4   
  Treads                   13   | .   4   26  35  35  30  7   12  13  13  13  6   5   5   5   5   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   14  12  6   8   10  15  18  20  17  10  11  10  10  14  10  8   12  8   9   8   16  19  20  21  19  23  23  23  
  Storage                  6    | .   14  14  9   9   9   6   6   6   6   6   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Processor                5    | .   .   .   .   .   .   .   .   .   2   6   10  11  11  11  11  10  12  13  13  13  9   9   8   8   9   11  12  15  
  Hackware                 1    | .   .   .   8   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Protection               4    | .   .   .   11  9   3   8   7   6   6   8   5   5   5   2   5   7   4   7   6   6   4   4   6   6   .   1   3   4   
  Energy Gun               1    | .   22  .   4   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   9   .   8   8   3   5   5   5   5   7   9   9   9   10  7   7   5   5   4   5   4   6   4   4   .   .   4   
  Ballistic Gun            2    | .   2   9   7   .   .   3   .   .   .   .   .   .   .   .   .   3   4   4   4   4   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   4   4   4   8   4   6   6   6   6   2   .   .   .   .   6   8   8   8   8   2   4   .   .   1   6   4   .   
Peak Build Rating          272  | 8   12  17  33  36  53  88  88  88  92  95  107 107 107 117 115 177 177 175 176 178 178 166 192 212 250 272 266 271 
  Average Rating           106  | 6   8   13  26  32  41  72  85  84  86  92  98  102 102 103 111 161 171 174 173 176 152 165 182 199 225 264 252 261 
  On Entrance              120  | 6   8   12  17  31  33  48  83  86  84  91  92  104 102 101 111 112 177 170 175 176 178 166 164 184 210 248 256 259 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             191  | 15  32  42  107 110 108 138 132 129 126 135 136 136 136 127 131 164 161 163 163 157 150 149 159 191 178 178 161 166 
  Greatest Support         278  | 20  40  40  80  88  88  113 74  74  74  74  158 158 158 217 217 217 217 217 217 217 278 278 278 278 278 278 278 278 
  Greatest Overweight (x)  8    | .   2   2   1   1   6   8   7   2   1   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   2   4   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   11  15  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 6   10  14  19  24  24  24  24  24  24  24  24  24  24  24  24  24  25  24  24  23  24  24  23  24  24  24  24  24  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  23  25  25  24  25  24  24  
Scrap Engine Consumption   171  | .   .   .   .   .   17  48  .   .   1   1   18  1   3   5   .   9   .   .   2   2   20  2   8   3   17  7   7   .   
  Constructs Created       5    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Constructs Modified      73   | .   .   .   .   .   3   17  .   .   1   .   6   1   1   3   .   5   .   .   .   1   11  .   5   3   7   4   5   .   

 Class Distribution 
--------------------
 45% | Construct
 21% | Mutant
 14% | Scavenger-Construct
  9% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -8/Storage
              Mutant | -8/Recycling
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Zion
           Construct | -5/Proximity Caves
           Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -5/Warlord
           Construct | -4/Proximity Caves
         Executioner | -4/Factory
 Commander-Construct | -4/Extension
 Commander-Construct | -4/Cetus
 Commander-Construct | -4/Archives
 Commander-Construct | -4/Hub_04(d)
           Construct | -3/Research
           Construct | -3/Testing
           Construct | -2/Research
 Scavenger-Construct | -2/Quarantine
           Construct | -2/Protoforge
 Scavenger-Construct | -1/Access
 Scavenger-Construct | -1/Command
 Scavenger-Construct | -1/Access_0

 Resources                       | -11   -10   -10   -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Yrd   Mat   Sub   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Tes   Res   Qua   Frg   Acc   Com   Ac0   
Matter Collected           24890 | 220   221   710   1799  707   672   1763  334   177   173   252   828   167   256   418   185   1104  684   154   234   203   625   118   630   796   3613  4805  1692  1350  
  Remotely                 4814  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    73    .     .     .     25    .     .     .     1167  3459  .     .     
Salvage Created            71143 | 133   248   744   2031  570   2066  2260  239   113   124   418   1480  84    445   1583  327   1651  1478  656   552   642   2177  118   1210  2173  6871  28102 8501  4147  
  Parts                    2382  | 13    19    59    114   27    80    97    6     7     .     18    81    8     16    66    15    81    43    17    31    23    104   5     49    111   308   390   333   261   
Haulers Intercepted        21    | .     1     .     5     1     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     2     4     1     2     2     .     .     .     .     
Recyclers Shooed           21    | .     .     .     4     1     9     2     .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      78    | .     .     16    .     .     .     .     2     6     .     22    .     5     16    .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                18    | .     .     .     .     .     .     .     4     .     .     9     .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Frg Acc Com Ac0 
Combat Hostiles Destroyed  851  | .   10  22  35  8   5   28  .   2   .   8   19  1   7   27  5   23  21  8   3   3   26  .   13  23  92  309 108 45  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Guns                     42   | .   5   7   13  1   .   10  .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  717  | .   .   11  12  5   5   9   .   2   .   7   15  .   5   27  3   16  17  .   3   2   22  .   8   21  82  306 94  45  
  AOE                      62   | .   5   3   9   1   .   7   .   .   .   .   3   .   .   .   1   5   .   1   .   .   3   .   4   1   8   .   11  .   
Classes Destroyed          38   | 2   5   5   3   1   .   1   3   .   .   3   .   .   .   3   .   .   2   .   .   1   .   .   1   1   6   .   1   .   
  Worker                   34   | .   .   .   5   1   .   .   .   .   .   .   3   .   .   .   .   2   1   .   .   .   7   1   .   3   1   7   3   .   
  Builder                  38   | .   1   .   3   .   2   1   .   .   .   .   4   .   .   .   .   1   1   .   .   .   5   .   2   2   3   13  .   .   
  Tunneler                 11   | 4   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   21   | .   1   .   5   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   4   1   2   2   .   .   .   .   
  Recycler                 50   | 1   .   .   2   2   24  6   .   .   .   .   3   .   .   .   .   2   2   .   .   .   1   .   1   1   .   2   3   .   
  Carrier                  44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   39  3   .   
  Minesweeper              4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   2   13  1   .   
  Operator                 23   | .   1   .   2   .   .   1   .   .   .   .   1   .   .   .   .   2   3   .   8   .   1   .   .   1   1   .   2   .   
  Drone                    6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  32   | .   .   .   3   .   .   1   .   .   .   .   2   .   .   .   .   3   2   2   .   .   6   .   1   2   1   2   7   .   
  Swarmer                  66   | .   6   2   6   1   .   6   .   .   .   1   8   .   .   4   .   4   3   .   .   .   6   .   4   .   .   .   15  .   
  Cutter                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   
  Saboteur                 17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   14  .   .   
  Grunt                    232  | .   4   2   19  2   .   11  .   .   .   1   .   .   5   12  2   5   4   .   .   .   5   .   5   10  24  101 20  .   
  Brawler                  39   | .   .   .   2   1   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   3   20  8   .   
  Duelist                  27   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   1   .   2   15  5   .   
  Protector                38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   26  7   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   68   | .   .   1   8   3   .   5   .   1   .   .   5   .   .   .   .   6   10  .   3   2   7   .   1   .   11  2   3   .   
  Demolisher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   
  Specialist               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   7   6   .   
  Hunter                   49   | .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   1   2   2   .   .   .   3   .   .   2   6   18  12  .   
  Programmer               104  | .   .   .   .   .   .   6   .   .   .   2   4   .   .   2   .   6   .   .   .   .   5   .   .   9   14  45  11  .   
  Heavy                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   1   .   
  Behemoth                 11   | .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   1   .   .   .   .   1   .   .   .   .   1   2   2   .   
  Cetus Guard              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Decapitator              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Immortal                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Investigator             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Striker                  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   25  1   .   
  Executioner              33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   28  3   .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  V-Series                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               22   | .   .   17  .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Best Kill Streak           39   | 3   7   4   7   4   14  8   1   1   .   4   10  1   3   12  3   6   7   5   5   2   15  2   10  12  12  33  39  10  
  Combat Bots Only         37   | .   6   3   6   3   2   7   .   1   .   4   6   1   3   12  2   4   6   4   3   2   9   .   8   7   11  29  37  10  
Max Kills in Single Turn   6    | 1   4   2   6   2   1   3   1   1   .   2   3   1   1   2   1   3   3   2   2   2   5   1   3   2   5   5   6   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   3   2   5   1   .   3   .   .   .   .   2   .   .   .   1   2   .   1   .   .   3   .   2   1   2   .   6   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A2 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11    -10    -10    -8     -8     -8     -6     -6     -6     -6     -5     -5     -5     -5     -5     -4     -4     -4     -4     -4     -4     -3     -3     -2     -2     -2     -1     -1     -1     
--------                   Run    | Yrd    Mat    Sub    Mat    Sto    Rec    Fac    Low    Low    Zio    Pro    Fac    Upp    Upp    War    Pro    Fac    Ext    Cet    Arc    Hub    Res    Tes    Res    Qua    Frg    Acc    Com    Ac0    
Hostile Shots Fired        2321   | .      28     82     146    45     20     262    .      28     .      29     71     9      28     28     11     43     55     21     6      7      160    .      29     66     219    459    137    332    
  Missed                   1053   | .      11     31     49     14     5      75     .      12     .      8      21     2      7      15     7      16     20     13     4      3      72     .      14     29     96     220    62     247    
  Intercepted              5      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      5      .      
  Hits                     1268   | .      17     51     97     31     15     187    .      16     .      21     50     7      21     13     4      27     35     8      2      4      88     .      15     37     123    239    75     85     
    Melee                  24     | .      .      .      .      .      .      3      .      .      .      .      .      .      1      1      .      .      .      .      .      .      1      .      .      .      9      4      5      .      
    Projectile             1244   | .      17     51     97     31     15     184    .      16     .      21     50     7      20     12     4      27     35     8      2      4      87     .      15     37     114    235    70     85     
    AOE                    11     | .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      3      3      .      
  Critical Strikes         81     | .      .      2      1      .      .      7      .      .      .      1      1      .      1      1      .      2      5      3      .      1      4      .      .      2      13     24     6      7      
    Actively Blocked       7      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      3      1      .      
  Part Disruptions         2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      1      .      .      
Damage Taken               19922  | .      227    995    1510   488    316    2594   .      286    .      310    1042   139    375    311    144    746    817    180    51     266    1333   .      281    583    2606   2458   952    912    
  Core                     2207   | .      60     154    171    56     .      186    .      37     .      30     101    .      .      38     .      25     35     .      .      .      88     .      .      47     630    456    32     61     
  Absorbed by Shields      5450   | .      .      .      .      .      .      .      .      .      .      89     .      .      .      .      .      .      42     95     .      4      216    .      99     213    712    2262   925    793    
  Redirected to Core       826    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      27     470    329    .      .      
  Ignored by Resistances   3330   | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      90     78     101    1838   441    782    
  Regen/Repaired (Parts)   7898   | .      .      .      164    282    10     780    .      .      73     44     479    26     59     504    .      624    .      .      151    25     1123   .      .      608    1261   465    1220   .      
Core Remaining (%)         68     | 100    .      14     .      .      58     .      .      .      .      70     .      .      .      .      86     .      .      .      .      94     .      93     .      .      49     .      .      55     
Volleys Fired              2048   | 7      43     85     139    51     75     125    14     20     6      25     104    3      11     63     13     62     50     13     17     6      87     7      42     76     189    362    164    189    
  Largest                  5      | 2      2      2      2      2      2      3      1      2      1      1      2      1      2      2      1      5      5      1      4      5      2      2      1      2      2      2      2      1      
  Hottest                  386    | 90     100    160    120    135    115    173    71     156    71     71     169    98     169    169    98     313    313    110    203    313    184    169    120    146    183    138    386    386    
Shots Fired                2874   | 14     68     135    260    88     134    246    14     32     6      27     131    3      21     67     13     154    150    14     32     20     121    8      42     78     199    440    168    189    
  Gun                      494    | 14     49     46     162    16     2      125    .      .      .      .      .      .      .      3      .      28     28     .      17     4      .      .      .      .      .      .      .      .      
  Cannon                   2283   | .      .      58     93     72     132    114    14     32     6      27     128    3      21     64     12     123    122    2      15     16     120    8      40     78     193    440    161    189    
  Launcher                 52     | .      3      7      5      .      .      7      .      .      .      .      3      .      .      .      1      3      .      12     .      .      1      .      2      .      6      .      2      .      
  Special                  45     | .      16     24     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      5      .      
  Kinetic                  1626   | .      .      69     214    21     56     175    14     12     6      25     8      .      .      3      .      74     83     1      27     13     10     1      .      78     143    440    153    .      
  Thermal                  949    | 7      57     59     15     51     78     58     .      20     .      2      88     3      11     2      1      61     67     1      5      7      110    7      40     .      7      .      3      189    
  Explosive                30     | .      3      7      1      .      .      2      .      .      .      .      3      .      .      .      1      2      .      .      .      .      1      .      2      .      6      .      2      .      
  Electromagnetic          90     | 7      8      .      30     16     .      11     .      .      .      .      .      .      .      .      .      1      .      12     .      .      .      .      .      .      .      .      5      .      
  Entropic                 43     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      43     .      .      .      
  Phasic                   131    | .      .      .      .      .      .      .      .      .      .      .      32     .      10     62     11     16     .      .      .      .      .      .      .      .      .      .      .      .      
  Robot Hit Streak         32     | 4      16     13     12     11     9      14     8      6      6      9      17     .      14     17     19     22     9      4      8      3      21     4      14     19     32     32     28     26     
  Robot Miss Streak        7      | 1      2      5      5      4      2      3      2      2      3      6      7      .      3      7      1      6      5      1      2      5      3      1      1      3      5      4      3      2      
  Penetration Max          3      | .      .      .      1      .      .      1      .      .      .      .      .      .      .      1      .      1      2      .      1      .      1      .      .      1      3      3      3      1      
  Secondary Targets        5      | .      .      1      2      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Max Gunslinging Chain  1      | .      .      1      1      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Capacitor                9      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      9      .      .      .      
Shots Hit Robots           1901   | 10     34     72     168    52     71     140    7      17     4      28     58     1      16     63     12     77     83     4      31     11     80     4      26     45     147    350    135    155    
  Core Hits                1491   | 6      18     34     90     18     31     67     3      4      3      20     56     .      13     75     13     59     52     14     18     12     74     2      13     17     190    389    118    82     
  Critical Kills           303    | .      .      1      1      .      .      .      .      .      .      .      .      .      1      .      .      2      .      .      1      .      3      1      3      9      56     170    38     17     
  Critical Parts Destroyed 316    | .      .      2      2      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      1      .      .      20     77     153    33     27     
  Critical Strikes         709    | 1      2      6      5      .      1      2      .      .      .      .      1      .      1      .      .      9      10     .      4      .      5      1      3      31     146    348    76     57     
    Burn                   2      | .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Meltdown               7      | .      .      1      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      2      .      3      .      .      .      .      .      
    Destroy                672    | .      .      3      3      .      .      .      .      .      .      .      .      .      .      .      .      2      1      .      1      .      3      1      .      31     146    348    76     57     
    Blast                  26     | .      .      2      2      .      1      2      .      .      .      .      1      .      .      .      .      7      9      .      2      .      .      .      .      .      .      .      .      .      
    Corrupt                1      | 1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Impale                 1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      
Melee Attacks              110    | .      .      30     2      .      .      12     .      .      4      3      5      2      1      1      1      .      .      .      12     1      .      .      .      6      23     3      4      .      
  Impact                   48     | .      .      30     2      .      .      12     .      .      4      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Piercing                 61     | .      .      .      .      .      .      .      .      .      .      3      5      2      1      .      1      .      .      .      12     1      .      .      .      6      23     3      4      .      
  Entropic                 1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Sneak Attacks            5      | .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      .      .      .      .      .      .      .      .      .      
    Combat Hostiles        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Follow-up Attacks        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Damage Inflicted           341362 | 154    771    1957   3957   1307   1769   4797   543    724    144    1573   3635   .      861    4489   797    4843   4698   1793   1455   904    7984   241    5558   10402  28632  147373 52083  47918  
  Guns                     6896   | 124    414    686    1917   253    .      1640   .      .      .      .      .      .      .      110    .      596    787    .      311    58     .      .      .      .      .      .      .      .      
  Cannons                  322410 | .      .      897    1408   938    1767   1953   543    724    144    1471   2918   .      861    4379   715    3307   3911   38     528    514    6866   241    5095   10247  26755  147373 50899  47918  
  Explosions               10607  | 30     333    297    617    116    .      1069   .      .      .      .      491    .      .      .      82     842    .      1755   .      332    1118   .      463    155    1723   .      1184   .      
  Melee                    1218   | .      .      77     .      .      .      135    .      .      .      102    134    .      .      .      .      .      .      .      616    .      .      .      .      .      154    .      .      .      
  Ramming                  207    | .      .      .      15     .      2      .      .      .      .      .      92     .      .      .      .      98     .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  240284 | .      .      986    2682   289    667    2821   543    450    144    1438   562    .      .      110    .      1565   2309   38     581    262    984    81     .      10247  15351  147373 50801  .      
  Thermal                  72906  | 106    361    597    490    765    1100   784    .      274    .      33     717    .      233    33     .      1866   2389   645    258    310    6589   160    5095   155    2028   .      .      47918  
  Explosive                5631   | .      333    297    152    .      .      331    .      .      .      .      491    .      .      .      82     343    .      .      .      .      411    .      463    .      1544   .      1184   .      
  Electromagnetic          3262   | 48     77     .      618    253    .      726    .      .      .      .      .      .      .      .      .      .      .      1110   .      332    .      .      .      .      .      .      98     .      
  Impact                   212    | .      .      77     .      .      .      135    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Piercing                 1006   | .      .      .      .      .      .      .      .      .      .      102    134    .      .      .      .      .      .      .      616    .      .      .      .      .      154    .      .      .      
  Entropic                 9555   | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      9555   .      .      .      
  Phasic                   8299   | .      .      .      .      .      .      .      .      .      .      .      1639   .      628    4346   715    971    .      .      .      .      .      .      .      .      .      .      .      .      
Highest Corruption         20     | .      .      .      7      7      7      5      .      .      .      14     9      9      9      4      .      2      2      2      2      6      2      2      .      .      20     8      12     .      
  Average Corruption       5      | .      .      .      5      7      7      3      .      .      .      6      8      9      7      4      .      2      2      2      1      4      1      2      .      .      11     3      9      .      
  Corruption Purged        32     | .      .      .      .      .      .      5      .      .      .      .      .      .      5      .      .      .      .      .      2      .      .      .      .      .      .      .      20     .      
  Corruption Blocked       .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Effects                  668    | .      .      .      89     54     116    45     .      .      .      29     75     22     26     2      .      7      15     5      2      4      16     1      .      .      64     49     47     .      
    Message Errors         174    | .      .      .      19     16     34     10     .      .      .      9      21     .      7      .      .      2      6      2      1      2      4      .      .      .      16     14     11     .      
    Matter Fused           159    | .      .      .      22     16     24     9      .      .      .      6      17     10     8      1      .      .      3      1      1      .      5      .      .      .      14     9      13     .      
    Heat Flow Errors       79     | .      .      .      12     6      11     4      .      .      .      4      7      4      3      .      .      4      1      .      .      .      2      .      .      .      7      9      5      .      
    Energy Discharges      65     | .      .      .      9      5      18     5      .      .      .      2      8      4      1      .      .      .      2      .      .      .      .      .      .      .      5      3      3      .      
    Parts Rejected         6      | .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      1      1      1      .      
    Parts Fused            7      | .      .      .      3      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      
    Data Loss (minor)      84     | .      .      .      7      4      19     9      .      .      .      4      13     3      5      1      .      1      .      .      .      1      2      1      .      .      3      3      8      .      
    Data Loss (major)      32     | .      .      .      6      4      3      4      .      .      .      2      2      .      2      .      .      .      .      1      .      .      .      .      .      .      4      3      1      .      
    Misfires               29     | .      .      .      2      2      5      .      .      .      .      2      6      .      .      .      .      .      .      1      .      1      2      .      .      .      5      3      .      .      
    Alerts                 8      | .      .      .      1      1      2      1      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      1      1      .      .      
    Misdirections          2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      
    Weapon Failures        23     | .      .      .      7      .      .      1      .      .      .      .      1      .      .      .      .      .      1      .      .      .      1      .      .      .      6      3      3      .      
Overload Shots             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Overflow Damage            84955  | .      12     69     105    .      61     227    235    36     2      9      180    .      .      5      24     186    128    28     116    51     287    2      975    3639   5765   51968  13539  7306   
  Projectiles              84167  | .      .      26     4      .      61     181    235    36     2      9      107    .      .      5      24     79     128    .      .      51     222    2      874    3639   5741   51968  13467  7306   
  Explosions               588    | .      12     6      101    .      .      43     .      .      .      .      57     .      .      .      .      79     .      28     .      .      65     .      101    .      24     .      72     .      
  Melee                    200    | .      .      37     .      .      .      3      .      .      .      .      16     .      .      .      .      28     .      .      116    .      .      .      .      .      .      .      .      .      
Knockbacks                 214    | .      .      2      8      .      6      11     .      4      .      9      3      .      .      .      .      3      1      .      .      .      6      .      .      19     37     85     20     .      
  Impact                   3      | .      .      1      .      .      .      .      .      .      .      .      1      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  190    | .      .      1      8      .      6      11     .      4      .      8      2      .      .      .      .      2      1      .      .      .      6      .      .      17     36     71     17     .      
  Secondary                21     | .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      2      1      14     3      .      
Self-Inflicted Damage      463    | .      61     31     22     28     .      182    .      .      .      .      .      .      .      .      .      .      .      .      .      95     .      .      44     .      .      .      .      .      
  Shots                    13     | .      2      1      1      1      .      6      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      1      .      .      .      .      .      
  Rammed                   3      | .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
Targets Rammed             9      | .      .      .      2      .      1      .      .      .      .      .      4      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      
  Kicked                   4      | .      .      .      .      .      .      .      .      .      .      .      4      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Crushed                  2      | .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Temperature        460    | 90     144    117    300    351    234    420    54     165    42     264    276    264    460    320    140    324    327    8      96     262    379    300    306    38     406    361    368    203    
  Average Temperature      92     | 31     28     36     68     106    71     132    23     63     17     74     75     105    116    122    49     89     107    6      41     99     91     119    74     21     60     77     103    150    
  Received Heat Transfer   3058   | .      60     177    738    135    54     666    .      .      .      98     78     12     123    120    21     27     147    .      .      12     103    .      12     36     228    142    20     49     
  Effects                  31     | .      .      .      .      .      .      12     .      .      .      .      2      1      1      .      .      .      1      .      .      .      .      .      .      .      .      6      .      8      
    Shutdowns              1      | .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Energy Bleed           6      | .      .      .      .      .      .      1      .      .      .      .      2      1      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      1      
    Interference           16     | .      .      .      .      .      .      3      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      6      .      7      
    Matter Decay           3      | .      .      .      .      .      .      3      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Short Circuit          2      | .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Damage (minor)         1      | .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Damage (major)         2      | .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Siege Activations          .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Martial Activations        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Shielding Activations      .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Robots Disrupted           2      | .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Combat Hostiles          2      | .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Robots Corrupted           17     | .      .      1      1      1      .      2      .      .      .      .      .      .      .      .      .      .      .      7      .      1      .      .      .      2      .      .      2      .      
  Combat Hostiles          13     | .      .      .      1      1      .      2      .      .      .      .      .      .      .      .      .      .      .      7      .      .      .      .      .      1      .      .      1      .      
  Parts Fried              53     | .      .      .      3      .      .      4      .      .      .      1      .      .      .      .      .      3      .      7      .      5      .      .      .      3      .      12     15     .      
  Impact Corruptions       40     | .      .      2      .      .      .      1      .      .      .      .      1      .      .      .      .      2      .      .      .      .      .      .      .      6      .      25     3      .      
Robots Melted              8      | .      1      1      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      2      .      3      .      .      .      .      .      
  Combat Hostiles          4      | .      .      1      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      1      .      1      .      .      .      .      .      
  Parts Melted             28     | .      3      4      .      .      1      .      .      .      .      .      .      .      1      2      .      .      .      .      .      .      3      .      4      .      .      9      .      1      
  Heat Transferred         17602  | 272    1197   814    583    1099   1628   953    .      333    .      50     1100   .      350    50     .      500    .      450    .      .      1860   148    37     100    400    .      .      5678   
Parts Sabotaged            4      | .      .      .      .      .      .      2      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stolen               .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stripped             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Power Chain Reactions      20     | 1      .      .      3      2      .      1      .      .      .      .      .      .      .      .      .      .      .      3      .      .      6      .      1      2      1      .      .      .      

 Alert                           | -11   -10   -10   -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-------                    Run   | Yrd   Mat   Sub   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Tes   Res   Qua   Frg   Acc   Com   Ac0   
Maximum Alert Level        5     | .     .     .     1     .     .     2     .     .     .     .     2     .     .     .     .     3     5     4     3     4     5     4     4     4     5     5     5     .     
  Low Security (%)         36    | 100   100   .     51    100   100   .     .     .     .     .     46    .     .     .     .     53    .     .     .     .     .     .     .     .     .     .     .     .     
  Level 1                  12    | .     .     .     48    .     .     37    .     .     .     .     25    .     .     .     .     11    .     .     .     16    .     .     .     .     .     .     .     .     
  Level 2                  13    | .     .     .     .     .     .     62    .     .     .     .     28    .     .     .     .     9     65    .     91    27    .     .     33    1     4     .     .     .     
  Level 3                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    9     74    8     30    9     .     33    66    29    .     .     .     
  Level 4                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    25    .     26    38    100   32    32    9     .     .     .     
  Level 5                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     51    .     .     .     24    18    94    .     
  High Security            11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    81    5     .     
  Max Security             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Sterilizations             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Peak Influence             10744 | 10    177   .     380   97    60    543   .     .     .     .     600   .     .     .     .     1001  1620  1217  700   1530  2056  1163  1238  1351  3342  10744 9055  .     
  Initial                  6876  | .     3     .     31    92    21    500   .     .     .     .     6     .     .     .     .     7     478   896   470   227   798   1156  645   684   746   2004  6876  .     
  Average                  1292  | 3     68    .     191   29    7     434   .     .     .     .     206   .     .     .     .     328   821   1074  663   856   1565  1151  906   1001  1822  5849  7914  .     
Influence Increases        33294 | 25    380   240   1172  368   393   1437  5     50    10    287   944   30    170   530   145   1406  1538  441   320   1473  1784  31    871   979   3088  9002  5204  971   
  Destroy 0b10 Robot/C     17280 | .     200   140   700   160   .     560   .     40    .     200   440   20    140   500   80    460   580   160   80    440   620   .     260   460   1820  6520  2700  .     
  Destroy 0b10 Robot/NC    1450  | 25    15    .     105   20    135   45    5     .     10    15    75    .     .     15    15    75    70    10    40    40    125   10    40    55    70    315   120   .     
  Destroy Leader           3096  | .     32    10    176   42    .     172   .     10    .     30    126   10    30    .     20    130   66    .     .     98    160   2     66    68    202   1254  392   .     
  Allied During Kill       2720  | .     .     .     .     .     .     .     .     .     .     42    9     .     .     .     .     .     475   170   120   551   87    .     22    .     .     .     1244  .     
  Successful Hack          87    | .     24    .     18    2     11    20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     7     .     .     
  Select Force Hacks       210   | .     .     .     .     .     210   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Disable Machine          1665  | .     30    .     90    105   .     75    .     .     .     .     60    .     .     .     .     195   150   15    60    90    75    15    .     120   300   75    90    120   
  Anti-Garrison Action     800   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     200   .     .     .     .     200   .     200   .     150   .     50    .     
  Destroy Structure        4151  | .     49    .     68    24    37    65    .     .     .     .     144   .     .     .     .     286   182   56    20    254   262   4     118   276   511   411   563   821   
  Advance Influence        500   | .     .     .     .     .     .     500   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Partial Spotted          165   | .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     60    .     .     .     15    30    .     30    
  Lose Combat Pursuer      1170  | .     30    90    .     15    .     .     .     .     .     .     90    .     .     15    30    60    .     30    .     .     195   .     165   .     15    390   45    .     
Influence Decreases        32323 | 20    325   238   1015  532   448   921   521   50    10    277   360   483   311   95    567   442   913   866   847   603   1248  940   800   870   1073  1600  4554  11394 
  Entered New Map          23283 | .     2     29    31    127   34    .     192   .     .     .     4     221   28    .     435   6     499   706   707   423   722   900   502   534   581   1338  3868  11394 
  Time Decay               7669  | 20    313   199   644   364   414   691   329   50    10    227   316   262   283   95    132   436   404   140   120   140   446   40    278   326   482   262   246   .     
  Search Patrol Dispatched 150   | .     .     .     .     .     .     150   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Lost Part                170   | .     10    10    40    .     .     80    .     .     .     10    .     .     .     .     .     .     10    .     .     .     .     .     .     .     10    .     .     .     
  Lost Ally                748   | .     .     .     .     38    .     .     .     .     .     40    40    .     .     .     .     .     .     20    20    40    80    .     20    10    .     .     440   .     
  Purge Threat             303   | .     .     .     300   3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Squads Dispatched          210   | .     1     .     3     .     .     10    .     .     .     .     10    .     .     .     .     6     1     .     .     9     21    .     5     5     32    89    18    .     
  Investigation            9     | .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     2     .     1     .     .     1     1     .     
  Extermination            29    | .     .     .     .     .     .     4     .     .     .     .     4     .     .     .     .     4     .     .     .     1     4     .     1     3     3     3     2     .     
  Reinforcement            26    | .     1     .     2     .     .     5     .     .     .     .     1     .     .     .     .     .     .     .     .     4     5     .     2     2     .     3     1     .     
  Assault                  136   | .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     1     .     .     4     7     .     1     .     28    79    14    .     
  Garrison                 10    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     3     .     .     .     1     3     .     .     
  Intercept                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Searches Triggered         1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Construction Impeded       8     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     2     .     1     .     .     
Haulers Reinforced         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Active Scanning Responses  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Cargo Convoy Interrupts    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Frg Acc Com Ac0 
Distress Signals           67   | .   2   .   3   2   2   1   .   .   .   .   3   .   .   1   .   4   2   2   .   3   4   .   5   5   .   7   21  .   
Communications Jammed      30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   20  .   .   .   
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   20  .   .   .   
Times Spotted              1077 | .   14  25  58  10  5   43  .   1   .   12  36  1   7   50  7   28  43  7   10  15  59  1   19  31  93  307 117 78  
  Peak Tracking Total      20   | .   3   4   7   3   3   6   .   1   .   4   7   1   3   11  2   5   11  5   2   5   8   1   8   5   9   20  16  6   
  Tactical Retreats        43   | .   2   1   .   1   1   .   .   .   .   .   3   .   .   1   2   1   .   2   .   .   8   .   4   .   1   14  2   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Frg Acc Com Ac0 
Traps Triggered            46   | .   .   1   5   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   1   .   .   .   2   18  .   13  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   2   2   2   5   5   5   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Frg Acc Com Ac0 
Machines Disabled          128  | .   2   2   6   7   .   5   1   .   .   .   4   .   .   2   .   13  10  1   4   6   5   1   1   8   28  6   8   8   
  Max in Single Turn       4    | .   1   1   2   1   .   1   1   .   .   .   1   .   .   1   .   4   1   1   1   2   2   1   1   1   2   1   2   1   
  Garrison Access          7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Frg Acc Com Ac0 
Machines Accessed          69   | .   5   2   8   4   12  10  1   1   1   .   2   .   1   3   .   5   1   .   .   1   1   .   2   1   3   2   1   2   
  Terminals                30   | .   5   .   6   2   4   6   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   1   2   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   7   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          7    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   .   .   .   .   .   
Total Hacks                210  | .   17  5   27  21  37  22  1   1   2   .   7   .   1   11  .   8   2   .   .   2   3   .   6   1   7   7   1   21  
  Successful               133  | .   6   5   17  17  25  9   1   1   2   .   5   .   1   11  .   3   .   .   .   1   1   .   2   1   2   1   1   21  
  Failed                   76   | .   11  .   10  4   11  13  .   .   .   .   2   .   .   .   .   5   2   .   .   1   2   .   4   .   5   6   .   .   
    Catastrophic           13   | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   2   3   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   243  | .   12  .   8   4   21  7   .   .   .   .   7   .   .   .   .   30  28  1   .   20  24  2   15  25  11  16  12  .   
  Terminals                89   | .   17  .   17  8   17  16  .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   1   1   7   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          34   | .   .   .   9   13  .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   
  Recycling Units          22   | .   .   .   .   .   18  1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Garrison Access          11   | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   2   3   .   1   .   .   .   .   .   
Terminal Hacks             73   | .   4   5   5   4   9   4   1   1   2   .   .   .   1   11  .   1   .   .   .   .   .   .   .   1   1   1   1   21  
  Record                   22   | .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Part Schematic           8    | .   2   .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   2   .   .   .   2   2   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-C          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-END        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       24   | .   .   .   9   12  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           14   | .   .   .   5   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   10   | .   .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   7   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      9    | .   .   .   .   .   7   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   2   .   2   1   9   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   
  Terminals                9    | .   2   .   2   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   2   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
Data Cores Recovered       6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   2   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   5   .   7   2   4   9   .   .   .   .   2   .   .   .   .   4   .   .   .   1   1   .   1   .   1   2   .   .   
  Full Trace Events        6    | .   .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   4   .   .   8   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   104  | .   2   .   .   .   3   .   .   .   2   .   1   .   .   .   .   23  .   .   .   27  14  .   .   .   16  .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     364  | .   .   .   143 221 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     48   | .   .   .   .   .   45  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Frg Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Tes   Res   Qua   Frg   Acc   Com   Ac0   
Total Allies               61    | .     .     .     .     .     .     .     .     .     4     .     2     .     .     .     .     .     20    5     .     3     .     .     2     .     .     .     25    .     
  Largest Group            20    | .     .     .     .     .     .     .     .     .     4     4     2     .     .     .     .     .     20    16    16    16    7     .     2     .     .     .     12    .     
  Highest-Rated Group      1457  | .     .     .     .     .     .     .     .     .     158   158   170   .     .     .     .     .     980   1102  1102  1150  537   .     244   .     .     .     1457  .     
  Highest-Rated Ally       269   | .     .     .     .     .     .     .     .     .     41    41    85    .     .     .     .     .     159   143   143   96    96    .     122   .     .     .     269   .     
Zionite Dispatches         4     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     .     .     1     .     .     .     .     .     
  Heavy                    2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Light                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Thermal Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Total Orders               22    | .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     4     2     2     2     .     .     .     4     .     .     .     2     
  STAY                     6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     2     .     .     .     .     .     .     .     .     
  FOLLOW                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  EXPLORE                  10    | .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     
  RETURN                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
Ally Attacks               511   | .     .     .     .     .     .     .     .     .     .     41    6     .     .     .     .     .     53    12    17    104   41    .     5     .     .     .     224   8     
  Total Damage             26364 | .     .     .     .     .     .     .     .     .     .     810   465   .     .     .     .     .     1516  236   458   3050  1148  .     515   .     .     .     17729 437   
  Kills                    100   | .     .     .     .     .     .     .     .     .     .     4     3     .     .     .     .     .     12    .     1     27    9     .     .     .     .     .     44    .     
Allies Corrupted           12    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     10    .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                           | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Frg  Acc  Com  Ac0  
Active Infowar (turns)     26556 | 52   561  3114 1839 1365 1550 1722 792  1721 4145 930  1643 478  498  696  390  699  103  .    .    251  595  83   422  156  1231 627  773  120  
  Optics                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensors                  15136 | .    .    .    14   4    .    .    226  1535 4145 930  1643 478  498  694  390  699  103  .    .    251  529  83   400  156  898  627  713  120  
  Terrain                  1974  | .    31   1545 398  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Structural               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Seismic                  13842 | 52   530  1569 1427 1361 1550 1720 792  1719 2656 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    406  .    60   .    
  Jamming                  1228  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    22   .    1136 .    .    .    
  ECM                      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    12    | .    .    1    .    .    .    .    2    1    1    2    .    2    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             11    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    
  Drone Recoveries         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
Zionite Intel Received     41    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    7    6    .    .    4    5    .    3    7    1    4    3    .    
  Main Access              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Branch Access            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Emergency Access         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    
  Guard Positions          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Component Stockpiles     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    1    .    
  Prototype Stockpiles     2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Component Schematics     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    1    .    
  Prototype Schematics     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    
  Unaware Schematics       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    2    .    .    .    .    
  Unaware Analyses         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    1    .    
  Trap Installations       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Active Terminals         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Active Garrisons         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    1    .    .    .    .    
  Depthwide Sectors/0      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Depthwide Sectors/-1     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Frg  Acc  Com  Ac0  
Turns Passed               46140 | 72   1032 4963 3212 1748 3688 2808 1580 1850 4149 2179 2440 560  713  935  534  1465 965  285  251  292  1111 96   607  731  1839 3075 1925 1035 
Spaces Moved               33767 | 21   596  2461 1201 463  1425 1161 703  860  1954 988  1523 661  681  1149 906  1729 1003 241  289  414  1466 210  914  884  2067 1343 3777 2677 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   15454 | .    41   2236 1201 463  1076 306  699  860  1954 988  740  661  681  1149 906  1493 .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1051  | 21   455  .    .    .    .    .    .    .    .    .    575  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1741  | .    100  225  .    .    349  855  4    .    .    .    208  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2422  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    702  1720 .    .    .    
  Flight                   13099 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    236  1003 241  289  414  1466 210  914  182  347  1343 3777 2677 
  Fastest Speed            25    | 120  120  120  160  240  190  135  205  206  206  206  73   73   73   46   46   46   46   46   46   46   33   33   33   33   33   33   25   25   
  Average Speed            97    | 120  134  158  201  240  227  185  205  206  206  206  118  73   73   59   46   46   46   46   46   46   43   33   33   33   33   33   31   25   
  Slowest Speed            260   | 120  190  240  245  240  243  243  206  243  206  206  260  73   73   73   46   46   46   46   46   46   46   33   33   33   33   33   33   25   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    .    2    7    1    2    1    .    2    3    .    
  Potential Cave-ins       21    | .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    2    .    .    .    2    .    .    .    .    .    7    3    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
Exploration Rate (%)       66    | 3    94   95   79   47   98   29   81   90   89   92   34   75   73   91   88   40   85   69   82   43   54   31   21   91   41   30   74   95   
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     25    | .    .    1    .    .    7    .    .    .    .    .    .    .    .    .    1    .    8    .    .    4    2    .    .    2    .    .    .    .    
  Known Exits Taken        21    | .    .    .    1    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             35    | .    .    12   .    .    .    .    5    2    3    4    .    2    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 193   | .    11   5    2    7    13   20   .    7    .    .    31   1    1    .    1    29   2    .    .    1    15   2    9    6    1    19   7    3    
Terrain Destroyed          1816  | 5    50   54   62   22   43   72   6    10   .    1    76   3    4    1    13   184  103  45   15   167  126  2    42   96   85   174  159  196  
  Melee                    16    | .    .    5    2    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Projectile               1131  | .    13   17   15   15   43   46   6    10   .    1    62   3    4    1    2    112  103  .    15   17   85   2    14   48   72   158  71   196  
  AOE                      652   | 5    37   32   45   7    .    21   .    .    .    .    14   .    .    .    11   72   .    45   .    150  41   .    28   45   12   .    87   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Frg  Acc  Com  Ac0  
Total                      44559 | 54   727  3297 1751 1007 1750 1636 816  903  2069 1099 2034 733  872  1334 1004 2277 1396 399  364  494  1843 231  1190 1264 3043 3643 4391 2938 
  Wait                     6640  | 22   32   639  233  417  189  144  72   2    70   39   303  45   149  61   56   391  276  133  30   60   180  2    194  234  548  1782 332  5    
  Move                     33682 | 20   595  2460 1200 462  1424 1160 702  859  1953 987  1522 660  680  1148 905  1723 988  240  288  409  1451 207  909  881  2066 1338 3769 2676 
  Hop                      26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    .    2    7    1    2    1    .    2    3    .    
  Pick Up                  312   | 2    20   22   41   13   12   33   2    3    7    7    16   4    4    4    2    6    1    4    3    1    22   3    7    9    33   7    18   6    
  Fast Attach              338   | 1    .    2    26   13   9    32   5    2    9    10   20   3    4    19   4    26   4    1    4    3    23   2    9    22   46   13   12   14   
  Attach                   86    | .    5    4    7    2    2    21   1    .    .    2    2    4    4    .    .    4    .    .    1    .    3    .    3    1    9    2    7    2    
  Detach                   38    | .    .    .    2    .    2    13   .    .    1    2    2    2    1    1    .    2    .    .    .    .    2    .    1    .    3    2    2    .    
  Swap                     599   | 1    18   34   44   26   8    40   13   10   3    10   21   3    8    6    11   31   10   4    2    9    25   2    9    7    54   114  48   28   
  Drop                     588   | 1    14   21   55   22   28   56   7    6    16   14   35   7    7    21   7    27   4    4    7    3    43   7    14   27   72   15   30   18   
  Fire                     2048  | 7    43   85   139  51   75   125  14   20   6    25   104  3    11   63   13   62   50   13   17   6    87   7    42   76   189  362  164  189  
  Melee                    110   | .    .    30   2    .    .    12   .    .    4    3    5    2    1    1    1    .    .    .    12   1    .    .    .    6    23   3    4    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    1    .    
  Rewire                   58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    1    .    
  Trap                     18    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x3 / *Upp / *Ext)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research (discovered 4 exits: *Res x3 / *Tes)
-3/Testing
-2/Research
-2/Quarantine (discovered 3 exits: *Acc / [*Sec] / *Frg)
-2/Protoforge
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 2)
    73 | -11/Scrapyard      | Entered Materials
   284 | -10/Materials      | Discovered new exit (range 12)
   307 | -10/Materials      | Build established: Mutant
   435 | -10/Materials      | Discovered new exit (range 6)
   479 | -10/Materials      | Discovered new exit (range 9)
   625 | -10/Materials      | Discovered new exit (range 14)
   772 | -10/Materials      | Discovered new exit (range 10)
   816 | -10/Materials      | Discovered new exit (range 15)
  1105 | -10/Materials      | Entered Subcaves
  1408 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  1650 | -10/Subcaves       | Shifting Twisted Machinery released Shrapnel Trap
  1975 | -10/Subcaves       | Visited Clippyterm
  1980 | -10/Subcaves       | Learned Factory trap positions
  1980 | -10/Subcaves       | Learned 40 Factory zone layouts
  2201 | -10/Subcaves       | Core integrity fell below 50%
  2408 | -10/Subcaves       | Disturbed a concealed Subdweller
  2643 | -10/Subcaves       | Discovered new exit (range 11)
  3216 | -10/Subcaves       | Discovered new exit (range 13)
  3888 | -10/Subcaves       | Curiously followed by a Cobbler waking with a query about "LVR3C"
  3972 | -10/Subcaves       | Discovered new exit (range 11)
  4475 | -10/Subcaves       | A Subdweller sparked back to life
  4475 | -10/Subcaves       | A Subdweller sparked back to life
  4499 | -10/Subcaves       | Found Prototype Protection
  4548 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  4548 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  4608 | -10/Subcaves       | Core integrity fell below 20%
  5170 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  5171 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  5558 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
  5876 | -10/Subcaves       | Visited 4L-MR0's lab
  5883 | -10/Subcaves       | Identified Gun Armor
  5896 | -10/Subcaves       | Found Meta Core
  6068 | -10/Subcaves       | Entered Materials
  6068 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  6108 | -8/Materials       | Discovered new exit (range 7)
  6156 | -8/Materials       | Identified exit to Storage
  6529 | -8/Materials       | Discovered new exit (range 3)
  7487 | -8/Materials       | Build established: Scavenger-Mutant
  7870 | -8/Materials       | Discovered new exit (range 11)
  8571 | -8/Materials       | Repaired Grenade Launcher
  8598 | -8/Materials       | Repaired Seismic Detector
  8652 | -8/Materials       | Repaired Corrupted Minigun
  8691 | -8/Materials       | Repaired Minigun
  9280 | -8/Materials       | Entered Storage
  9492 | -8/Storage         | Repaired Lgt. Treads
  9537 | -8/Storage         | Repaired Mak. Hammer?
  9573 | -8/Storage         | Repaired Lgt. Treads?
 10109 | -8/Storage         | Repaired Hvy. Particle Cannon?
 10179 | -8/Storage         | Repaired Corrupted Gauss Rifle
 11019 | -8/Storage         | Used back door to open Recycling access
 11019 | -8/Storage         | Discovered new exit (range 5)
 11028 | -8/Storage         | Entered Recycling
 11029 | -8/Recycling       | Met a Zionite searching for Scraptown
 11555 | -8/Recycling       | Build established: Mutant
 11777 | -8/Recycling       | Discovered new exit (range 7)
 12850 | -8/Recycling       | Build established: Hacker-Mutant
 13227 | -8/Recycling       | Entered Scraplab
 13265 | -8/Recycling       | Found Prototype Device
 13265 | -8/Recycling       | Identified Scrap Engine
 13557 | -8/Recycling       | Build established: Mutant
 14301 | -8/Recycling       | Build established: Construct
 14716 | -8/Recycling       | Entered Factory
 14716 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 14717 | -6/Factory         | Identified exit to Factory
 14717 | -6/Factory         | Identified exit to Lower Caves
 14718 | -6/Factory         | Loaded intel: 79 trap records
 15066 | -6/Factory         | Search patrols dispatched
 15903 | -6/Factory         | Build established: Scavenger-Mutant
 16030 | -6/Factory         | Lost 4 parts (2n2w)
 16045 | -6/Factory         | Destroyed 7 combat bots
 16507 | -6/Factory         | Build established: Construct
 16816 | -6/Factory         | First assault squad dispatched
 17524 | -6/Factory         | Entered Lower Caves
 17724 | -6/Lower Caves     | Learned Factory terminal intel
 18379 | -6/Lower Caves     | Discovered new exit (range 15)
 18568 | -6/Lower Caves     | Learned 12 Factory zone layouts
 19104 | -6/Lower Caves     | Entered another Lower Caves area
 19135 | -6/Lower Caves     | Learned 12 Factory zone layouts
 19206 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 20098 | -6/Lower Caves     | Discovered new exit (range 10)
 20758 | -6/Lower Caves     | Entered a destroyed Warlord outpost
 20954 | -6/Lower Caves     | Entered Zion
 21082 | -6/Zion            | Discovered new exit (range 15)
 22360 | -6/Zion            | Learned location of 1 exit from Factory
 22774 | -6/Zion            | Met Imprinter
 23540 | -6/Zion            | Found CR-A16's Pointy Stick
 23615 | -6/Zion            | Found Prototype Processor
 23615 | -6/Zion            | Identified Exp. Signal Interpreter
 23828 | -6/Zion            | Found GAL Module
 24722 | -6/Zion            | Imprinted
 24724 | -6/Zion            | Declared Zion's savior
 25097 | -6/Zion            | Identified exit to Proximity Caves
 25103 | -6/Zion            | Entered Proximity Caves
 25103 | -5/Proximity Caves | Accompanied by 4 allies
 25725 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26179 | -5/Proximity Caves | Spotted B-75 Beast
 26197 | -5/Proximity Caves | Destroyed B-75 Beast
 26825 | -5/Proximity Caves | Learned 4 Factory zone layouts
 27273 | -5/Proximity Caves | System corruption reached 10%
 27282 | -5/Proximity Caves | Entered Factory
 27282 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 27283 | -5/Factory         | Identified exit to Factory
 27284 | -5/Factory         | Identified exit to Upper Caves
 27285 | -5/Factory         | Loaded intel: 25 terminal locations
 27561 | -5/Factory         | Build established: Scavenger-Construct
 27949 | -5/Factory         | Build established: Construct
 28304 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 28305 | -5/Factory         | Zion Heavy squad teleported in
 28379 | -5/Factory         | Garrison activated, responded to threat
 28448 | -5/Factory         | Found Prototype Protection
 28448 | -5/Factory         | Identified Zio. Weapon Casing
 28534 | -5/Factory         | Terminal network hard line cut
 29477 | -5/Factory         | Discovered exit to Factory (range 4)
 29616 | -5/Factory         | Spotted B-75 Beast
 29633 | -5/Factory         | Revealed the true nature of CR-A16's Pointy Stick
 29636 | -5/Factory         | Destroyed B-75 Beast
 29682 | -5/Factory         | First assault squad dispatched
 29722 | -5/Factory         | Entered Upper Caves
 29807 | -5/Upper Caves     | Learned Factory stockpile data
 29821 | -5/Upper Caves     | Spotted B-75 Beast
 29857 | -5/Upper Caves     | Destroyed B-75 Beast
 29898 | -5/Upper Caves     | Learned Factory emergency access door positions
 30273 | -5/Upper Caves     | Discovered new exit (range 11)
 30279 | -5/Upper Caves     | Identified exit to Upper Caves
 30282 | -5/Upper Caves     | Entered another Upper Caves area
 30369 | -5/Upper Caves     | Discovered exit to Factory (range 12)
 30500 | -5/Upper Caves     | Encountered a Warlord checkpoint
 30549 | -5/Upper Caves     | Spotted B-75 Beast
 30591 | -5/Upper Caves     | Destroyed B-75 Beast
 30751 | -5/Upper Caves     | Learned Factory terminal intel
 30990 | -5/Upper Caves     | Discovered new exit (range 7)
 30993 | -5/Upper Caves     | Identified exit to Warlord
 30995 | -5/Upper Caves     | Entered Warlord
 31056 | -5/Warlord         | System corruption cleaned by Quarantine Array
 31388 | -5/Warlord         | Visited the Vortex Lab
 31390 | -5/Warlord         | Found Prototype Energy Gun
 31390 | -5/Warlord         | Identified Vortex Rail
 31398 | -5/Warlord         | Found Prototype Piercing Weapon
 31398 | -5/Warlord         | Identified Vortex Lance
 31407 | -5/Warlord         | Warlord's base attacked by MAIN.C
 31429 | -5/Warlord         | Found Prototype Device
 31429 | -5/Warlord         | Identified Thermal Barrier
 31453 | -5/Warlord         | Found Prototype Hackware
 31475 | -5/Warlord         | Found Vortex Rail
 31559 | -5/Warlord         | Rebuked by Warlord
 31757 | -5/Warlord         | Warlord forces counterattacked
 31821 | -5/Warlord         | Spotted Executioner
 31828 | -5/Warlord         | Destroyed Executioner
 31852 | -5/Warlord         | Found Prototype Processor
 31852 | -5/Warlord         | Identified Exp. Core Analyzer
 31862 | -5/Warlord         | Destroyed 12 combat bots
 31866 | -5/Warlord         | Spotted Striker
 31873 | -5/Warlord         | Lost 3 allies
 31899 | -5/Warlord         | Spotted Executioner
 31901 | -5/Warlord         | Discovered new exit (range 15)
 31913 | -5/Warlord         | Destroyed Executioner
 31915 | -5/Warlord         | Spotted Executioner
 31916 | -5/Warlord         | Found Exp. Targeting Computer
 31929 | -5/Warlord         | Identified exit to Proximity Caves
 31930 | -5/Warlord         | Entered Proximity Caves
 31962 | -4/Proximity Caves | Lost 10 allies
 32020 | -4/Proximity Caves | Learned location of Testing (-3)
 32163 | -4/Proximity Caves | Spotted B-86 Titan
 32183 | -4/Proximity Caves | Destroyed B-86 Titan
 32421 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 32464 | -4/Proximity Caves | Entered Factory
 32464 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 32465 | -4/Factory         | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 32466 | -4/Factory         | Attached Gun Armor, gained temporary slots: Weapon x2
 32467 | -4/Factory         | Loaded intel: 28 terminal locations
 32501 | -4/Factory         | Discovered new exit (range 16)
 32517 | -4/Factory         | Identified exit to Research
 32656 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 33022 | -4/Factory         | Discovered exit to Research (range 5)
 33339 | -4/Factory         | Crushed by falling debris
 33360 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 33361 | -4/Factory         | Discovered exit to Research (range 16)
 33370 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 33468 | -4/Factory         | Discovered new exit (range 6)
 33469 | -4/Factory         | Identified exit to Extension
 33501 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 33556 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 33576 | -4/Factory         | Found Unknown Device
 33576 | -4/Factory         | Identified Quantum Capacitor
 33606 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 33615 | -4/Factory         | Discovered new exit (range 6)
 33624 | -4/Factory         | Identified exit to Upper Caves
 33647 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 33825 | -4/Factory         | Build established: Executioner
 33929 | -4/Factory         | Entered Extension
 33959 | -4/Extension       | Zion Thermal Resupply teleported in
 34036 | -4/Extension       | Retrieved Zion intel report: Unaware Analyses
 34235 | -4/Extension       | Retrieved Zion intel report: Unaware Schematics
 34286 | -4/Extension       | Build established: Construct
 34309 | -4/Extension       | Rescued a captive Derelict
 34311 | -4/Extension       | Rescued a captive Derelict
 34362 | -4/Extension       | Rescued a captive Derelict
 34364 | -4/Extension       | Rescued a captive Derelict
 34380 | -4/Extension       | Rescued a captive Derelict
 34381 | -4/Extension       | Rescued a captive Derelict
 34403 | -4/Extension       | Rescued a captive Derelict
 34405 | -4/Extension       | Rescued a captive Derelict
 34429 | -4/Extension       | First assault squad dispatched
 34596 | -4/Extension       | Spotted B-86 Titan
 34604 | -4/Extension       | Build established: Commander-Construct
 34641 | -4/Extension       | Spotted B-86 Titan
 34641 | -4/Extension       | Allies destroyed B-86 Titan
 34655 | -4/Extension       | Allies destroyed B-86 Titan
 34679 | -4/Extension       | Disrupted transfer network
 34693 | -4/Extension       | Retrieved Zion intel report: Emergency Access
 34696 | -4/Extension       | Rescued a captive Derelict
 34701 | -4/Extension       | Rescued a captive Derelict
 34709 | -4/Extension       | Retrieved Zion intel report: Main Access
 34719 | -4/Extension       | Rescued A7
 34762 | -4/Extension       | Retrieved Zion intel report: Depthwide Sectors/-4
 34772 | -4/Extension       | Retrieved Zion intel report: Unaware Schematics
 34775 | -4/Extension       | Rescued a captive Derelict
 34824 | -4/Extension       | Discovered new exit (range 6)
 34851 | -4/Extension       | Identified exit to Cetus
 34894 | -4/Extension       | Entered Cetus
 34894 | -4/Cetus           | Accompanied by 12 allies (A7)
 34899 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 34903 | -4/Cetus           | Spotted Cetus Guard
 34903 | -4/Cetus           | Spotted Cetus Guard
 34909 | -4/Cetus           | Destroyed Cetus Guard
 34909 | -4/Cetus           | Spotted Cetus Guard
 34911 | -4/Cetus           | Destroyed Cetus Guard
 34911 | -4/Cetus           | Spotted Cetus Guard
 34912 | -4/Cetus           | Destroyed Cetus Guard
 34915 | -4/Cetus           | Destroyed Cetus Guard
 34946 | -4/Cetus           | Started Cetus Manufacturing Module
 34971 | -4/Cetus           | Manufactured an Enhanced Grunt
 34996 | -4/Cetus           | Manufactured an Enhanced Grunt
 35021 | -4/Cetus           | Manufactured an Enhanced Grunt
 35029 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 35046 | -4/Cetus           | Manufactured an Enhanced Grunt
 35071 | -4/Cetus           | Manufactured an Enhanced Grunt
 35084 | -4/Cetus           | Discovered new exit (range 15)
 35093 | -4/Cetus           | Spotted Cetus Guard
 35093 | -4/Cetus           | Spotted Cetus Guard
 35099 | -4/Cetus           | Spotted Cetus Guard
 35101 | -4/Cetus           | Destroyed Cetus Guard
 35106 | -4/Cetus           | Destroyed Cetus Guard
 35106 | -4/Cetus           | Destroyed Cetus Guard
 35107 | -4/Cetus           | Destroyed Cetus Guard
 35110 | -4/Cetus           | Discovered exit to Research (range 15)
 35113 | -4/Cetus           | Scared off Revision 17
 35146 | -4/Cetus           | Identified exit to Archives
 35179 | -4/Cetus           | Entered Archives
 35179 | -4/Archives        | Accompanied by 16 allies (A7)
 35184 | -4/Archives        | Received a hacking code to weaken MAIN.C
 35211 | -4/Archives        | Discovered new exit (range 15)
 35286 | -4/Archives        | Discovered exit to Research (range 16)
 35313 | -4/Archives        | Discovered new exit (range 15)
 35402 | -4/Archives        | Identified exit to Hub_04(d)
 35430 | -4/Archives        | Entered Hub_04(d)
 35430 | -4/Hub_04(d)       | Accompanied by 13 allies
 35460 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 35461 | -4/Hub_04(d)       | Zion Light squad teleported in
 35488 | -4/Hub_04(d)       | Found Unknown Protection
 35488 | -4/Hub_04(d)       | Identified Hvy. Insulated Plating
 35555 | -4/Hub_04(d)       | Discovered exit to Research (range 14)
 35571 | -4/Hub_04(d)       | Spotted B-86 Titan
 35574 | -4/Hub_04(d)       | Destroyed B-86 Titan
 35579 | -4/Hub_04(d)       | Retrieved Zion intel report: Active Garrisons
 35670 | -4/Hub_04(d)       | Retrieved Zion intel report: Depthwide Sectors/-3
 35677 | -4/Hub_04(d)       | Retrieved Zion intel report: Component Schematics
 35680 | -4/Hub_04(d)       | First assault squad dispatched
 35680 | -4/Hub_04(d)       | Network Hub disabled
 35722 | -4/Hub_04(d)       | Entered Research
 35722 | -3/Research        | Accompanied by 7 allies
 35722 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 35843 | -3/Research        | Found Prototype Device
 35843 | -3/Research        | Identified Exp. Thermal Shield
 35851 | -3/Research        | Lost 4 allies
 35972 | -3/Research        | First assault squad dispatched
 36036 | -3/Research        | Build established: Construct
 36067 | -3/Research        | Retrieved Zion intel report: Component Schematics
 36165 | -3/Research        | Retrieved Zion intel report: Main Access
 36165 | -3/Research        | Identified exit to Research
 36284 | -3/Research        | Found Tesla Bomb Launcher
 36308 | -3/Research        | Destroyed 9 combat bots
 36414 | -3/Research        | Retrieved Zion intel report: Guard Positions
 36471 | -3/Research        | Garrison activated, responded to threat
 36477 | -3/Research        | Found Gamma Bomb Array
 36491 | -3/Research        | Retrieved Zion intel report: Unaware Schematics
 36612 | -3/Research        | Spotted B-86 Titan
 36630 | -3/Research        | Found Prototype Device
 36630 | -3/Research        | Identified Exp. EM Disruption Field
 36798 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-2
 36831 | -3/Research        | Discovered new exit (range 7)
 36832 | -3/Research        | Identified exit to Testing
 36833 | -3/Research        | Entered Testing
 36909 | -3/Testing         | Found Prototype Energy Cannon
 36924 | -3/Testing         | Discovered exit to Research (range 16)
 36929 | -3/Testing         | Entered Research
 36929 | -2/Research        | Evolved 2 slots: Utility x2
 36930 | -2/Research        | Identified exit to Quarantine
 37087 | -2/Research        | Retrieved Zion intel report: Active Terminals
 37099 | -2/Research        | Found Prototype Device
 37099 | -2/Research        | Identified Exp. Shield Generator
 37360 | -2/Research        | Destroyed 8 combat bots
 37363 | -2/Research        | Retrieved Zion intel report: Emergency Access
 37419 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 37420 | -2/Research        | Zion Heavy squad teleported in
 37429 | -2/Research        | First assault squad dispatched
 37484 | -2/Research        | Found Prototype Launcher
 37484 | -2/Research        | Identified Ragnarok Missile Launcher
 37536 | -2/Research        | Entered Quarantine
 37554 | -2/Quarantine      | Found Alien Impact Weapon
 37593 | -2/Quarantine      | Build established: Scavenger-Construct
 37598 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 37598 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 37614 | -2/Quarantine      | Destroyed 7 combat bots
 37656 | -2/Quarantine      | Found Alien Artifact
 37660 | -2/Quarantine      | Found Alien Artifact
 37850 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 37852 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 37981 | -2/Quarantine      | Destroyed 7 combat bots
 38002 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 38007 | -2/Quarantine      | Discovered new exit (range 16)
 38011 | -2/Quarantine      | Found Alien Artifact
 38011 | -2/Quarantine      | Identified Phase Redirector
 38021 | -2/Quarantine      | Found Alien Artifact
 38099 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-2
 38119 | -2/Quarantine      | Found Alien Artifact
 38119 | -2/Quarantine      | Identified Phase Armor
 38139 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 38149 | -2/Quarantine      | Spotted Alpha 7
 38163 | -2/Quarantine      | Destroyed Alpha 7
 38231 | -2/Quarantine      | Spotted Fortress
 38255 | -2/Quarantine      | Discovered new exit (range 6)
 38255 | -2/Quarantine      | Discovered new exit (range 6)
 38257 | -2/Quarantine      | Identified exit to Protoforge
 38267 | -2/Quarantine      | Entered Protoforge
 38296 | -2/Protoforge      | Build established: Construct
 38374 | -2/Protoforge      | Spotted B-90 Cyclops
 38420 | -2/Protoforge      | Destroyed B-90 Cyclops
 38425 | -2/Protoforge      | Found Quantum Capacitor
 38449 | -2/Protoforge      | Retrieved Zion intel report: Component Schematics
 38451 | -2/Protoforge      | Discovered new exit (range 8)
 38458 | -2/Protoforge      | Identified Dimensional Node Initializer
 38458 | -2/Protoforge      | Initialized slip node
 38624 | -2/Protoforge      | Found Prototype Device
 38624 | -2/Protoforge      | Identified Cep. Antimissile System
 38629 | -2/Protoforge      | Found Cep. Antimissile System
 38634 | -2/Protoforge      | Found Prototype Device
 38634 | -2/Protoforge      | Identified Cep. Weapon Articulator
 38709 | -2/Protoforge      | Destroyed 7 combat bots
 38722 | -2/Protoforge      | Spotted Decapitator
 38722 | -2/Protoforge      | Spotted Decapitator
 38722 | -2/Protoforge      | Spotted Decapitator
 38786 | -2/Protoforge      | Found Prototype Storage
 38786 | -2/Protoforge      | Identified Cep. Antigrav Storage Unit
 38795 | -2/Protoforge      | Found Prototype Device
 38798 | -2/Protoforge      | Identified Cep. Matter Streamer
 38807 | -2/Protoforge      | Destroyed V911-s
 38811 | -2/Protoforge      | Spotted V909-z
 38811 | -2/Protoforge      | Spotted V790-v
 38824 | -2/Protoforge      | Found Prototype Device
 38824 | -2/Protoforge      | Identified Exp. Shock Absorption System
 38826 | -2/Protoforge      | Found Prototype Device
 38826 | -2/Protoforge      | Identified Cep. Recoil Nullifier
 38829 | -2/Protoforge      | Found Prototype Storage
 38829 | -2/Protoforge      | Identified Cep. NT7 Matterbank
 38881 | -2/Protoforge      | Garrison activated, responded to threat
 38912 | -2/Protoforge      | Found Prototype Device
 38913 | -2/Protoforge      | Identified Crosscalibrator
 38916 | -2/Protoforge      | Identified Transdimensional Reconstructor
 38920 | -2/Protoforge      | Spotted Immortal
 38920 | -2/Protoforge      | Spotted Immortal
 38922 | -2/Protoforge      | Destroyed Immortal
 38937 | -2/Protoforge      | Destroyed Immortal
 38939 | -2/Protoforge      | Spotted Decapitator
 38939 | -2/Protoforge      | Spotted Decapitator
 38939 | -2/Protoforge      | Spotted Decapitator
 38956 | -2/Protoforge      | Found Prototype Device
 38956 | -2/Protoforge      | Identified Cep. Networked Targeting System
 38960 | -2/Protoforge      | Found Exp. Kinecellerator
 38981 | -2/Protoforge      | Destroyed Decapitator
 38984 | -2/Protoforge      | Destroyed Decapitator
 38986 | -2/Protoforge      | Destroyed Decapitator
 39017 | -2/Protoforge      | First assault squad dispatched
 39030 | -2/Protoforge      | Found Cep. Zero-point Core
 39104 | -2/Protoforge      | Found Faulty Exp. Terror Saw
 39106 | -2/Protoforge      | Found Cep. Variable Chargecaster
 39111 | -2/Protoforge      | Found Prototype Ballistic Cannon
 39114 | -2/Protoforge      | Identified Cep. Miniperforator
 39115 | -2/Protoforge      | Destroyed 9 combat bots
 39119 | -2/Protoforge      | Found Faulty Cep. Miniperforator
 39248 | -2/Protoforge      | Destroyed 9 combat bots
 39332 | -2/Protoforge      | Found Faulty Cep. Plasma Driver
 39336 | -2/Protoforge      | Found Faulty Cep. Helical Railcannon
 39387 | -2/Protoforge      | System corruption reached 10%
 39403 | -2/Protoforge      | Destroyed 11 combat bots
 39503 | -2/Protoforge      | Superfortress began startup sequence
 39509 | -2/Protoforge      | High security lockdown imminent
 39521 | -2/Protoforge      | Found Prototype Storage
 39521 | -2/Protoforge      | Identified Cep. NT7 Matterbank
 39548 | -2/Protoforge      | Found Faulty Cep. Helical Railcannon
 39567 | -2/Protoforge      | Spotted Decapitator
 39567 | -2/Protoforge      | Spotted Decapitator
 39567 | -2/Protoforge      | Spotted V872-h
 39567 | -2/Protoforge      | Spotted V081-r
 39568 | -2/Protoforge      | Spotted Decapitator
 39576 | -2/Protoforge      | Destroyed V872-h
 39576 | -2/Protoforge      | Destroyed V081-r
 39576 | -2/Protoforge      | Destroyed Decapitator
 39582 | -2/Protoforge      | Destroyed Decapitator
 39584 | -2/Protoforge      | Destroyed Decapitator
 39589 | -2/Protoforge      | High security lockdown engaged
 39589 | -2/Protoforge      | Found Prototype Device
 39589 | -2/Protoforge      | Identified Exp. Focal Shield
 39600 | -2/Protoforge      | Identified System Mapper
 39604 | -2/Protoforge      | Found Prototype Hackware
 39605 | -2/Protoforge      | Destroyed 7 combat bots
 39608 | -2/Protoforge      | Found Prototype Hackware
 39642 | -2/Protoforge      | Spotted Decapitator
 39644 | -2/Protoforge      | Destroyed Decapitator
 39646 | -2/Protoforge      | Destroyed Decapitator
 39646 | -2/Protoforge      | Destroyed Decapitator
 39647 | -2/Protoforge      | Destroyed Decapitator
 39665 | -2/Protoforge      | Spotted V310-v
 39697 | -2/Protoforge      | Spotted Immortal
 39697 | -2/Protoforge      | Spotted Immortal
 39705 | -2/Protoforge      | Destroyed Immortal
 39709 | -2/Protoforge      | Destroyed Immortal
 39712 | -2/Protoforge      | Spotted V078-g
 39720 | -2/Protoforge      | Spotted V520-m
 39745 | -2/Protoforge      | Spotted V569-n
 39748 | -2/Protoforge      | Spotted V902-r
 39752 | -2/Protoforge      | Destroyed V902-r
 39756 | -2/Protoforge      | Found Exp. Force Field
 39824 | -2/Protoforge      | Found Prototype Launcher
 39824 | -2/Protoforge      | Identified Cep. Rapid Grenade Launcher
 39829 | -2/Protoforge      | Found Prototype Launcher
 39829 | -2/Protoforge      | Identified Cep. Tiamat Rocket Array
 39835 | -2/Protoforge      | Found Cep. EMP Blanket Launcher
 39870 | -2/Protoforge      | Spotted AP7-3
 39870 | -2/Protoforge      | Spotted AP7-3
 39876 | -2/Protoforge      | Destroyed AP7-3
 39886 | -2/Protoforge      | Destroyed AP7-3
 39896 | -2/Protoforge      | Found Prototype Processor
 39896 | -2/Protoforge      | Identified Exp. Target Analyzer
 39898 | -2/Protoforge      | Found Prototype Energy Gun
 39898 | -2/Protoforge      | Identified Enh. Gamma Rifle
 39917 | -2/Protoforge      | Destroyed Striker
 39939 | -2/Protoforge      | Found Prototype Device
 39939 | -2/Protoforge      | Identified Cep. Cloak Mesh
 39947 | -2/Protoforge      | Found Faulty Cep. Impact Drone Bay
 39948 | -2/Protoforge      | Found Cep. Thermoelectric Network
 39949 | -2/Protoforge      | Destroyed 8 combat bots
 40003 | -2/Protoforge      | Additional patrols dispatched to research labs
 40007 | -2/Protoforge      | Found Cep. Nanofilaments [Tensile]
 40007 | -2/Protoforge      | Installed Cep. Nanofilaments [Tensile], 3 resistances modified: KI +20%, TH -10%, I +20%
 40016 | -2/Protoforge      | Identified Subatomic Replicator
 40016 | -2/Protoforge      | Used Subatomic Replicator to replicate Faulty Cep. Impact Drone Bay
 40101 | -2/Protoforge      | Found Transdimensional Reconstructor
 40101 | -2/Protoforge      | Warped through subspace to slip node
 40105 | -2/Protoforge      | Identified exit to Access
 40106 | -2/Protoforge      | Core integrity fell below 50%
 40106 | -2/Protoforge      | Entered Access
 40106 | -1/Access          | Evolved 2 slots: Utility x2
 40267 | -1/Access          | Retrieved Zion intel report: Branch Access
 40267 | -1/Access          | Identified exit to Command
 40356 | -1/Access          | First assault squad dispatched
 40394 | -1/Access          | Spotted Executioner
 40394 | -1/Access          | Spotted Executioner
 40395 | -1/Access          | Spotted Executioner
 40395 | -1/Access          | Spotted Executioner
 40398 | -1/Access          | Retrieved Zion intel report: Component Stockpiles
 40423 | -1/Access          | Destroyed Executioner
 40444 | -1/Access          | Destroyed 8 combat bots
 40451 | -1/Access          | Spotted Executioner
 40460 | -1/Access          | Destroyed Executioner
 40465 | -1/Access          | Spotted Executioner
 40465 | -1/Access          | Destroyed Executioner
 40471 | -1/Access          | Spotted B-99 Colossus
 40489 | -1/Access          | Destroyed Executioner
 40495 | -1/Access          | Garrison activated, responded to threat
 40506 | -1/Access          | Destroyed Executioner
 40515 | -1/Access          | Found Exp. Core Analyzer
 40519 | -1/Access          | Found Prototype Device
 40519 | -1/Access          | Identified Adv. Kinecellerator
 40530 | -1/Access          | Destroyed 15 combat bots
 40578 | -1/Access          | Retrieved Zion intel report: Emergency Access
 40664 | -1/Access          | Retrieved Zion intel report: Active Terminals
 40680 | -1/Access          | High security lockdown imminent
 40760 | -1/Access          | Build established: Scavenger-Construct
 40760 | -1/Access          | High security lockdown engaged
 41042 | -1/Access          | Destroyed 9 combat bots
 41077 | -1/Access          | Destroyed Executioner
 41125 | -1/Access          | Scanned by Researcher
 41126 | -1/Access          | Destroyed Investigator
 41128 | -1/Access          | Spotted Striker
 41129 | -1/Access          | Destroyed Executioner
 41129 | -1/Access          | Spotted Executioner
 41131 | -1/Access          | Destroyed Striker
 41133 | -1/Access          | Destroyed Executioner
 41162 | -1/Access          | Destroyed 17 combat bots
 41246 | -1/Access          | Destroyed Striker
 41248 | -1/Access          | Spotted Executioner
 41250 | -1/Access          | Destroyed Executioner
 41304 | -1/Access          | Destroyed 8 combat bots
 41325 | -1/Access          | Spotted Striker
 41327 | -1/Access          | Spotted Striker
 41329 | -1/Access          | Destroyed Striker
 41332 | -1/Access          | Destroyed Striker
 41356 | -1/Access          | Destroyed 8 combat bots
 41689 | -1/Access          | Spotted Executioner
 41689 | -1/Access          | Spotted Striker
 41696 | -1/Access          | Spotted Investigator
 41699 | -1/Access          | Destroyed Executioner
 41699 | -1/Access          | Destroyed Investigator
 41701 | -1/Access          | Destroyed Striker
 41727 | -1/Access          | Destroyed 19 combat bots
 41885 | -1/Access          | Destroyed Striker
 41914 | -1/Access          | Destroyed 9 combat bots
 41921 | -1/Access          | Spotted Investigator
 41926 | -1/Access          | Spotted Striker
 41926 | -1/Access          | Spotted Striker
 41926 | -1/Access          | Destroyed Investigator
 41926 | -1/Access          | Destroyed Striker
 41926 | -1/Access          | Spotted Striker
 41928 | -1/Access          | Destroyed Striker
 41932 | -1/Access          | Destroyed Striker
 41941 | -1/Access          | Destroyed Striker
 41966 | -1/Access          | Destroyed 17 combat bots
 41983 | -1/Access          | Destroyed Executioner
 41984 | -1/Access          | Spotted Executioner
 41987 | -1/Access          | Spotted Striker
 41987 | -1/Access          | Destroyed Striker
 41987 | -1/Access          | Destroyed Executioner
 42021 | -1/Access          | Destroyed 11 combat bots
 42057 | -1/Access          | Destroyed Striker
 42176 | -1/Access          | Destroyed Striker
 42184 | -1/Access          | Destroyed Executioner
 42226 | -1/Access          | Spotted Executioner
 42226 | -1/Access          | Spotted Executioner
 42228 | -1/Access          | Destroyed Executioner
 42230 | -1/Access          | Destroyed Executioner
 42230 | -1/Access          | Spotted Striker
 42235 | -1/Access          | Destroyed Striker
 42237 | -1/Access          | Destroyed Executioner
 42240 | -1/Access          | Destroyed Striker
 42259 | -1/Access          | Spotted Investigator
 42259 | -1/Access          | Destroyed Investigator
 42278 | -1/Access          | Spotted Striker
 42283 | -1/Access          | Spotted B-99 Colossus
 42291 | -1/Access          | Destroyed B-99 Colossus
 42294 | -1/Access          | Destroyed Striker
 42315 | -1/Access          | Destroyed 29 combat bots
 42316 | -1/Access          | Spotted B-99 Colossus
 42339 | -1/Access          | Destroyed B-99 Colossus
 42363 | -1/Access          | Spotted Striker
 42390 | -1/Access          | Found Prototype Ballistic Gun
 42390 | -1/Access          | Identified Multirail
 42396 | -1/Access          | Destroyed Executioner
 42420 | -1/Access          | Destroyed 14 combat bots
 42429 | -1/Access          | Destroyed Executioner
 42473 | -1/Access          | Destroyed 7 combat bots
 42627 | -1/Access          | Destroyed Executioner
 42627 | -1/Access          | Destroyed Striker
 42632 | -1/Access          | Spotted Striker
 42636 | -1/Access          | Destroyed Striker
 42658 | -1/Access          | Destroyed 12 combat bots
 42661 | -1/Access          | Sterilization system engaged
 42677 | -1/Access          | Spotted Executioner
 42679 | -1/Access          | Destroyed Executioner
 42681 | -1/Access          | Spotted Striker
 42684 | -1/Access          | Spotted Striker
 42686 | -1/Access          | Destroyed Executioner
 42688 | -1/Access          | Destroyed Striker
 42693 | -1/Access          | Destroyed Striker
 42722 | -1/Access          | Destroyed 12 combat bots
 42736 | -1/Access          | Destroyed Executioner
 42745 | -1/Access          | Spotted Striker
 42745 | -1/Access          | Spotted Striker
 42745 | -1/Access          | Spotted Striker
 42745 | -1/Access          | Spotted Executioner
 42747 | -1/Access          | Destroyed Executioner
 42749 | -1/Access          | Destroyed Striker
 42751 | -1/Access          | Destroyed Striker
 42754 | -1/Access          | Destroyed Striker
 42781 | -1/Access          | Destroyed 13 combat bots
 42814 | -1/Access          | Destroyed Executioner
 42816 | -1/Access          | Destroyed Executioner
 42820 | -1/Access          | Destroyed Executioner
 42844 | -1/Access          | Spotted Striker
 42844 | -1/Access          | Spotted Striker
 42847 | -1/Access          | Destroyed Striker
 42855 | -1/Access          | Destroyed Striker
 42876 | -1/Access          | Destroyed 16 combat bots
 42961 | -1/Access          | Ambient heat levels rising (+10)
 43016 | -1/Access          | Destroyed Executioner
 43016 | -1/Access          | Destroyed Executioner
 43071 | -1/Access          | Destroyed 16 combat bots
 43111 | -1/Access          | Ambient heat levels rising (+10)
 43181 | -1/Access          | Entered Command
 43210 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 43236 | -1/Command         | Retrieved Zion intel report: Component Schematics
 43247 | -1/Command         | Destroyed 8 combat bots
 43253 | -1/Command         | Spotted Executioner
 43255 | -1/Command         | Spotted B-99 Colossus
 43266 | -1/Command         | Destroyed B-99 Colossus
 43270 | -1/Command         | Destroyed Executioner
 43284 | -1/Command         | Phase Generator disabled
 43336 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 43394 | -1/Command         | Destroyed 8 combat bots
 43431 | -1/Command         | First assault squad dispatched
 43448 | -1/Command         | Spotted Combat Programmer
 43449 | -1/Command         | Spotted Combat Programmer
 43450 | -1/Command         | System corruption reached 10%
 43452 | -1/Command         | Destroyed Combat Programmer
 43453 | -1/Command         | Destroyed Combat Programmer
 43458 | -1/Command         | Spotted M Guard
 43458 | -1/Command         | Spotted M Guard
 43460 | -1/Command         | Destroyed M Guard
 43468 | -1/Command         | Destroyed M Guard
 43468 | -1/Command         | All MAIN.C guards destroyed
 43474 | -1/Command         | Found Prototype Device
 43474 | -1/Command         | Identified AEGIS Remote Shield
 43555 | -1/Command         | Destroyed 21 combat bots
 43558 | -1/Command         | Spotted Executioner
 43560 | -1/Command         | Destroyed Executioner
 43668 | -1/Command         | Identified Cep. Network Penetrator (x2)
 43674 | -1/Command         | Disengaged cave seal
 43674 | -1/Command         | Zionites emerged from the dark tunnel
 43714 | -1/Command         | High security lockdown imminent
 43794 | -1/Command         | High security lockdown engaged
 43804 | -1/Command         | Met MAIN.C
 43805 | -1/Command         | Hacked MAIN.C using A7's code
 43828 | -1/Command         | Allies destroyed MAIN.C Shell
 43828 | -1/Command         | MAIN.C activated Command garrisons
 43830 | -1/Command         | 0b10 Conduit disabled
 43842 | -1/Command         | Allies destroyed MAIN.C
 43865 | -1/Command         | Found Prototype Protection
 43865 | -1/Command         | Identified Centrium Heavy Armor Plating
 43890 | -1/Command         | Spotted Striker
 43896 | -1/Command         | Destroyed Striker
 43988 | -1/Command         | Lost 3 allies
 44006 | -1/Command         | Destroyed 37 combat bots
 44008 | -1/Command         | Found Zio. Weapon Casing
 44017 | -1/Command         | Spotted B-99 Colossus
 44024 | -1/Command         | Destroyed B-99 Colossus
 44095 | -1/Command         | Spotted Executioner
 44096 | -1/Command         | Destroyed Executioner
 44132 | -1/Command         | Destroyed 10 combat bots
 44159 | -1/Command         | Discovered new exit (range 8)
 44219 | -1/Command         | Found Prototype Protection
 44219 | -1/Command         | Identified Zio. Heavy Carapace
 44254 | -1/Command         | Discovered new exit (range 13)
 44264 | -1/Command         | Found Prototype Device
 44264 | -1/Command         | Identified Exp. System Purifier
 44356 | -1/Command         | Discovered new exit (range 48)
 44356 | -1/Command         | Discovered new exit (range 94)
 44356 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 44724 | -1/Command         | Murdered Z-Experimental
 44728 | -1/Command         | Found Corrupted Exp. Weapon Cycler
 44749 | -1/Command         | Found Corrupted Zio. Alpha Cannon Mk. II
 44751 | -1/Command         | Found Zio. Shade Armor
 44754 | -1/Command         | Found Zio. Shade Armor
 44757 | -1/Command         | Found Zio. Shade Armor
 44759 | -1/Command         | Found Zio. Weapon Casing
 45059 | -1/Command         | Found Adv. Particle Accelerator
 45093 | -1/Command         | Found Zio. Weapon Casing
 45103 | -1/Command         | Warped through subspace to slip node
 45103 | -1/Command         | Discovered new exit (range 4)
 45105 | -1/Command         | Identified exit to Access_0
 45106 | -1/Command         | Entered Access_0
 45108 | -1/Access_0        | Met Architect
 45113 | -1/Access_0        | Architect warped through subspace
 45118 | -1/Access_0        | Destroyed A8
 45121 | -1/Access_0        | Found Exp. Phase Shifter
 45124 | -1/Access_0        | Found Exp. Weapon Cycler
 45154 | -1/Access_0        | Architect warped through subspace
 45180 | -1/Access_0        | Architect warped through subspace
 45187 | -1/Access_0        | A6 warped into view
 45193 | -1/Access_0        | Destroyed A6
 45201 | -1/Access_0        | Architect warped through subspace
 45209 | -1/Access_0        | Subspace Access Node disabled
 45213 | -1/Access_0        | Subspace Access Node disabled
 45226 | -1/Access_0        | Architect warped through subspace
 45250 | -1/Access_0        | Architect warped through subspace
 45267 | -1/Access_0        | Architect warped through subspace
 45282 | -1/Access_0        | Architect warped through subspace
 45295 | -1/Access_0        | Architect warped through subspace
 45307 | -1/Access_0        | Architect warped through subspace
 45314 | -1/Access_0        | Subspace Access Node disabled
 45316 | -1/Access_0        | Architect warped through subspace
 45332 | -1/Access_0        | Architect warped through subspace
 45346 | -1/Access_0        | Architect warped through subspace
 45349 | -1/Access_0        | Destroyed A2
 45351 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 45360 | -1/Access_0        | A5 warped into view
 45365 | -1/Access_0        | Architect warped through subspace
 45365 | -1/Access_0        | Destroyed A5
 45382 | -1/Access_0        | Started Test 138-B, establishing a local singularity
 45382 | -1/Access_0        | Singularity Gate disabled
 45411 | -1/Access_0        | Architect warped through subspace
 45412 | -1/Access_0        | Destroyed 8 combat bots
 45428 | -1/Access_0        | Architect warped through subspace
 45450 | -1/Access_0        | A4 warped into view
 45455 | -1/Access_0        | Destroyed A4
 45460 | -1/Access_0        | Architect warped through subspace
 45478 | -1/Access_0        | Architect warped through subspace
 45493 | -1/Access_0        | Architect warped through subspace
 45507 | -1/Access_0        | Architect warped through subspace
 45540 | -1/Access_0        | Architect warped through subspace
 45562 | -1/Access_0        | Architect warped through subspace
 45608 | -1/Access_0        | Architect warped through subspace
 45628 | -1/Access_0        | Architect warped through subspace
 45646 | -1/Access_0        | Architect warped through subspace
 45650 | -1/Access_0        | A3 warped into view
 45668 | -1/Access_0        | Architect warped through subspace
 45678 | -1/Access_0        | Architect warped through subspace
 45680 | -1/Access_0        | Destroyed A3
 45693 | -1/Access_0        | Architect warped through subspace
 45701 | -1/Access_0        | Destroyed 10 combat bots
 45714 | -1/Access_0        | Architect warped through subspace
 45733 | -1/Access_0        | Architect warped through subspace
 45763 | -1/Access_0        | Architect warped through subspace
 45827 | -1/Access_0        | Architect warped through subspace
 45856 | -1/Access_0        | Architect warped through subspace
 45875 | -1/Access_0        | Architect warped through subspace
 45884 | -1/Access_0        | Architect warped through subspace
 45910 | -1/Access_0        | Destroyed Architect
 45914 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 45915 | -1/Access_0        | Found Alien Energy Gun
 45915 | -1/Access_0        | Identified Modified Sigix Sheargun
 45919 | -1/Access_0        | Found Prototype Protection
 45919 | -1/Access_0        | Identified Centrium Linked Plating
 45925 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 45933 | -1/Access_0        | Found Exp. Core Analyzer
 46004 | -1/Access_0        | Found Prototype Device
 46004 | -1/Access_0        | Identified Desublimator
 46013 | -1/Access_0        | Found Exp. Targeting Computer
 46065 | -1/Access_0        | Subspace Access Node disabled
 46093 | -1/Access_0        | Found Sigix Corpse
 46107 | -1/Access_0        | Found Exp. Powered Armor
 46137 | -1/Access_0        | Warped through subspace to slip node
 46137 | -1/Access_0        | Discovered new exit (range 8)
 46141 | ***                | Establishing 0b11!

 Last Messages 
---------------
46053_ Acquired Cep. Miniperforator.
46061_ Acquired 10 matter.
46065_ Plasma Slug penetrates Subspace Access Node.
46065_ Subspace Access Node disabled.
46090_ Plasma Slug penetrates Analysis Chamber.
46090_ Analysis Chamber breached.
46092_ Dropped Exp. Optical Array.
46093_ Acquired Sigix Corpse.
46106_ Discarded Exp. Signal Interpreter.
46107_ Acquired Exp. Powered Armor.
46119_ Acquired 20 matter.
46120_ Dropped Exp. Powered Armor.
46121_ Acquired Centrium Linked Plating.
46122_ Dropped Zio. Shade Armor.
46123_ Acquired Exp. Powered Armor.
46124_ Acquired 10 matter.
46134_ Dropped Cep. Miniperforator.
46136_ Acquired CR-A16's Behemoth Slayer.
46137_ Warped through subspace, drawn to slip node.
46137_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          84
Energy Capacity            2930
Matter Stores              300
Matter Capacity            1050
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Additional Mass Support    6
EM Shielding               4
Armor Coverage             1200
Resistance: KI             50
Resistance: TH             50
Resistance: EX             30
Resistance: EM             30
Resistance: I              50
Resistance: S              30
Resistance: P              30
Point Defense Rating       480
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                99
Targeting Accuracy         42
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Particle Charging          50
Kinecelleration            66
Salvage Targeting          10
Offensive Hacking          100
Defensive Hacking          14
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
               Hcp. Storage Unit | -10/Materials | Hacked
               Huge Storage Unit | -10/Materials | Hacked
                   Plasma Cutter | -8/Recycling  | Hacked
                Reactive Plating | -8/Recycling  | Hacked
         Hvy. Reflective Plating | -8/Recycling  | Hacked
                   Battle Cannon | -6/Zion       | Free
                   Hvy. Riot Gun | -6/Zion       | Free
              Lrn. Proton Cannon | -5/Factory    | Scanalyzed
       Exp. Melee Analysis Suite | -4/Factory    | Z-intel
                   Hvy. Wave Gun | -4/Factory    | Z-intel
              Adv. KE Penetrator | -4/Factory    | Z-intel
         Tiamat Missile Launcher | -4/Factory    | Z-intel
             Cld. Gravmag System | -4/Factory    | Z-intel
              Hvy. Proton Cannon | -4/Factory    | Z-intel
       Exp. Field Recycling Unit | -4/Factory    | Z-intel
             Hvy. Neutron Cannon | -4/Factory    | Z-intel
                Ion Burst Cannon | -4/Factory    | Z-intel
              Hvy. Gatling Laser | -4/Factory    | Z-intel
               Lrn. Phase Cannon | -4/Factory    | Z-intel
                  Adv. EM Shield | -4/Factory    | Z-intel
              Imp. KE Penetrator | -4/Factory    | Z-intel
                      Shock Maul | -4/Factory    | Z-intel
      Imp. Thermal Defense Suite | -4/Factory    | Z-intel
             Cold Fusion Reactor | -4/Factory    | Z-intel
          Lgt. Antimatter Cannon | -4/Factory    | Z-intel
                  Exp. Heat Sink | -4/Factory    | Z-intel
              Prc. Energy Filter | -4/Factory    | Z-intel
             Tesla Bomb Launcher | -4/Factory    | Z-intel
         Hvy. Antimatter Reactor | -4/Factory    | Z-intel
               Adv. Plasma Rifle | -4/Factory    | Z-intel
          Imp. Matter Compressor | -4/Factory    | Z-intel
        Adv. Gravity Neutralizer | -4/Hub_04(d)  | Z-intel
     Cld. Field Propulsion Drive | -4/Hub_04(d)  | Z-intel
                  Thunder Hammer | -4/Hub_04(d)  | Z-intel
                Adv. Energy Well | -4/Hub_04(d)  | Z-intel
              Exp. Optical Array | -4/Hub_04(d)  | Z-intel
      Enh. Armored Medium Treads | -4/Hub_04(d)  | Z-intel
                  Exp. ECM Suite | -4/Hub_04(d)  | Z-intel
             Gravity Neutralizer | -4/Hub_04(d)  | Z-intel
             Exp. Cooling System | -4/Hub_04(d)  | Z-intel
               Cld. Plasma Rifle | -4/Hub_04(d)  | Z-intel
                    Plasma Lance | -4/Hub_04(d)  | Z-intel
            Imp. Antigrav System | -4/Hub_04(d)  | Z-intel
                   Hacking Suite | -4/Hub_04(d)  | Z-intel
               Med. Storage Unit | -4/Hub_04(d)  | Z-intel
                    Adv. VSS Leg | -4/Hub_04(d)  | Z-intel
          Adv. Recoil Stabilizer | -4/Hub_04(d)  | Z-intel
       Imp. Medium Armor Plating | -4/Hub_04(d)  | Z-intel
                      Myomer Leg | -4/Hub_04(d)  | Z-intel
        Adv. Transmission Jammer | -4/Hub_04(d)  | Z-intel
       Dynamic Insulation System | -4/Hub_04(d)  | Z-intel
                      Com. Wheel | -4/Hub_04(d)  | Z-intel
         Lgt. Antimatter Reactor | -4/Hub_04(d)  | Z-intel
             Variable Charge Gun | -4/Hub_04(d)  | Z-intel
              Adv. Cryofiber Web | -4/Hub_04(d)  | Z-intel
            Imp. Target Analyzer | -4/Hub_04(d)  | Z-intel
               Hvy. Gauss Cannon | -4/Hub_04(d)  | Z-intel
              Imp. System Shield | -4/Hub_04(d)  | Z-intel
                    Biometal Leg | -3/Research   | Z-intel
         Adv. Targeting Computer | -3/Research   | Z-intel
            Point Defense System | -3/Research   | Z-intel
                     Force Field | -3/Research   | Z-intel
         Reaction Control System | -3/Research   | Z-intel
               Lrg. Storage Unit | -3/Research   | Z-intel
        Hvy. Shock Bomb Launcher | -3/Research   | Z-intel
               Arm. Heavy Treads | -3/Research   | Z-intel
           Hvy. Disruptor Cannon | -3/Research   | Z-intel
         Mic. Antimatter Reactor | -3/Research   | Z-intel
 Adv. Salvage Targeting Computer | -3/Research   | Z-intel
         Adv. Signal Interpreter | -3/Research   | Z-intel
                Seismic Detector | -3/Research   | Z-intel
                 Power Amplifier | -3/Research   | Z-intel
               Adv. Sensor Array | -2/Protoforge | Z-intel
     Imp. Terrain Scan Processor | -2/Protoforge | Z-intel
             Transmission Jammer | -2/Protoforge | Z-intel
                 Cloaking Device | -2/Protoforge | Z-intel
                    Com. Battery | -2/Protoforge | Z-intel
  Adv. System Restoration Module | -2/Protoforge | Z-intel
          Adv. Thermal Generator | -2/Protoforge | Z-intel
                       ECM Suite | -2/Protoforge | Z-intel
     Adv. Terrain Scan Processor | -2/Protoforge | Z-intel
    Adv. Reaction Control System | -2/Protoforge | Z-intel
                   System Shield | -2/Protoforge | Z-intel
       Imp. Field Recycling Unit | -2/Protoforge | Z-intel
            Enh. Hardcell Cannon | -2/Protoforge | Z-intel
                       Drone Bay | -2/Protoforge | Z-intel
        Component Analysis Suite | -2/Protoforge | Z-intel
       Adv. Melee Analysis Suite | -2/Protoforge | Z-intel
                   Adv. Datajack | -1/Command    | Z-intel
           Lgt. Particle Reactor | -1/Command    | Z-intel
                       Phase Gun | -1/Command    | Z-intel
                Imp. Thunder Leg | -1/Command    | Z-intel
            Lgt. Quantum Reactor | -1/Command    | Z-intel
        Lyr. Light Armor Plating | -1/Command    | Z-intel
                 Com. Matter Pod | -1/Command    | Z-intel
                Impulse Thruster | -1/Command    | Z-intel
              Imp. Hacking Suite | -1/Command    | Z-intel
                         Railgun | -1/Command    | Z-intel
                  Antigrav Array | -1/Command    | Z-intel
                    Centrium Leg | -1/Command    | Z-intel
             Imp. Kinecellerator | -1/Command    | Z-intel
          Biometal Medium Treads | -1/Command    | Z-intel
              Adv. Medium Treads | -1/Command    | Z-intel
               Lrn. Tractor Beam | -1/Command    | Z-intel

 Robot Schematics 
------------------
   L-61 Swordsman | -4/Extension  | Z-intel
        K-01 Serf | -4/Extension  | Z-intel
     G-67 Veteran | -4/Extension  | Z-intel
   R-06 Scavenger | -4/Extension  | Z-intel
   R-10 Processor | -4/Extension  | Z-intel
    A-15 Conveyor | -4/Extension  | Z-intel
   A-27 Freighter | -3/Research   | Z-intel
    B-74 Champion | -3/Research   | Z-intel
      Y-72 Warden | -3/Research   | Z-intel
      S-43 Plague | -3/Research   | Z-intel
 A-02 Transporter | -2/Quarantine | Z-intel
         W-44 Eye | -2/Quarantine | Z-intel
   M-36 Artificer | -2/Quarantine | Z-intel
         E-15 Imp | -2/Quarantine | Z-intel
     C-55 Analyst | -2/Quarantine | Z-intel
   T-07 Excavator | -2/Quarantine | Z-intel
  H-88 Terminator | -2/Quarantine | Z-intel
    M-30 Cleanser | -2/Quarantine | Z-intel

 Fabricated
------------
Nothing

 Repaired
----------
     Grenade Launcher | 11% | -8/Materials 
     Seismic Detector | 20% | -8/Materials 
              Minigun | 83% | -8/Materials | Corrupted
              Minigun | 40% | -8/Materials 
          Lgt. Treads | 73% | -8/Storage   
          Mak. Hammer | 58% | -8/Storage   
          Lgt. Treads | 83% | -8/Storage   
 Hvy. Particle Cannon | 21% | -8/Storage   
          Gauss Rifle | 55% | -8/Storage   | Corrupted

 Alien Tech Used 
-----------------
Phase Redirector
Phase Armor
Dimensional Node Initializer
Concept Nanofilaments [Tensile]
Subatomic Replicator
Transdimensional Reconstructor
Modified Sigix Sheargun
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Executioner

 Challenges 
------------
None

 Game 
------
Seed              LatentSeismicBrace
  Manual?         0
Play Time         10:25:33
  Cumulative      213.0 hours
  Start           2025.05.26 @ 22:45:42
  End             2025.05.30 @ 01:16:26
Sessions          297
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           23
  Adventurer      4
  Explorer        3
Win Type          1
  Total           21
  Types           10/3/2/1/1/0/1/2/0/1
Lore%             67
Gallery%          80
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68bf772a-706a-480b-af6a-381b38137564