Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 16:06:49

Player: slowdive

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (115)     575
Value Destroyed (3253)     3253
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (533)                533
              TOTAL SCORE: 7681

 Bonus
-------
High Alert Combat Kills    533

 Cogmind 
---------
Core Integrity             0/850
Matter                     229/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    F-cell Engine
    Gauss Cannon
    Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Trap Scanner
  Advanced Visual Processing Unit
  Improved Sensor Array
  Advanced Terrain Scanner
           Microactuators
           Reaction Control System
>          --- WEAPON -----------
           Katana
>          --- INVENTORY --------
     Light Angular Momentum Engine
   Armored Wheel
           Aerolev Unit
           Xenon Bombardment Thruster
  Improved Medium Armor Plating
  Improved Field Recycling Unit
           Gauss Cannon
           Proton Missile Launcher
     Heavy Missile Launcher
           Remote Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Katana
  Energy Gun               Pulse Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  6    | .   .   1   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             169  | 2   10  44  44  44  25  
  Power                    18   | .   1   5   1   5   6   
    Engine                 12   | .   1   5   .   2   4   
    Core                   6    | .   .   .   1   3   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               54   | 2   4   12  14  17  5   
    Treads                 11   | 1   2   7   .   1   .   
    Leg                    2    | .   .   1   1   .   .   
    Wheel                  15   | 1   2   3   6   2   1   
    Hover                  3    | .   .   .   1   1   1   
    Flight                 23   | .   .   1   6   13  3   
  Utility                  45   | .   3   7   8   18  9   
    Device                 18   | .   1   2   1   9   5   
    Storage                5    | .   1   1   1   2   .   
    Processor              7    | .   1   .   2   3   1   
    Hackware               3    | .   .   .   2   .   1   
    Protection             12   | .   .   4   2   4   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   52   | .   2   20  21  4   5   
    Energy Gun             11   | .   .   7   4   .   .   
    Energy Cannon          7    | .   .   4   3   .   .   
    Ballistic Gun          8    | .   2   1   5   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               14   | .   .   5   3   3   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   3   1   .   .   
    Slashing Weapon        7    | .   .   .   5   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   3   4   1   1   
Parts Lost                 41   | .   1   3   8   12  17  
  Power                    7    | .   .   1   1   2   3   
  Propulsion               17   | .   .   1   5   5   6   
  Utility                  13   | .   .   1   1   5   6   
  Weapon                   4    | .   1   .   1   .   2   
  Highest Loss Streak      14   | .   1   2   4   4   14  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  98  99  89  74  
  Engine                   7    | .   14  10  4   3   4   
  Core                     1    | .   .   .   4   2   1   
  Treads                   10   | .   17  17  15  .   .   
  Wheel                    9    | .   10  15  13  .   1   
  Flight                   10   | .   .   .   4   27  19  
  Device                   8    | .   3   6   2   13  23  
  Storage                  9    | .   16  11  9   7   5   
  Processor                6    | .   3   3   9   7   6   
  Hackware                 4    | .   .   .   9   5   2   
  Protection               6    | .   .   11  6   6   .   
  Energy Gun               6    | .   21  10  1   .   .   
  Energy Cannon            3    | .   .   3   10  .   .   
  Ballistic Gun            1    | .   5   3   1   .   .   
  Slashing Weapon          3    | .   .   .   3   7   4   
Naked Turns                16   | .   .   .   .   .   16  
Heaviest Build             47   | 13  23  45  41  30  47  
  Greatest Support         40   | 20  40  40  40  30  30  
  Greatest Overweight (x)  13   | .   6   4   13  1   10  
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  10  10  
  Average Capacity         11   | 8   9   13  14  9   9   
  Most Carried             15   | 7   10  15  15  10  10  
  Average Carried          11   | 6   8   12  14  9   8   
  Final Capacity           15   | 8   10  15  8   10  5   
  Final Carried            15   | 6   10  15  8   10  3   

 Class Distribution 
--------------------
 59% | Mutant
 26% | Sprinter
  6% | Hacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
 Sprinter | -7/Factory
   Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2343 | 198  171  687  420  618  249  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3832 | .    199  1411 1325 591  306  
  Parts                    218  | .    9    73   75   39   22   
Haulers Intercepted        16   | .    1    6    5    3    1    
Recyclers Shooed           5    | .    .    5    .    .    .    
Parts Field Recycled       3    | .    .    .    .    3    .    
  Retrieved Matter         70   | .    .    .    .    70   .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  80   | .   5   30  26  11  8   
  Melee                    19   | .   .   1   10  7   1   
  Guns                     19   | .   5   12  2   .   .   
  Cannons                  5    | .   .   3   2   .   .   
  AOE                      35   | .   .   14  10  4   7   
Classes Destroyed          13   | .   3   5   4   1   .   
  Worker                   6    | .   .   2   2   1   1   
  Builder                  5    | .   .   .   2   2   1   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   16   | .   1   6   5   3   1   
  Recycler                 4    | .   .   3   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  24   | .   3   8   3   4   6   
  Grunt                    38   | .   2   15  19  .   2   
  Sentry                   10   | .   .   7   2   1   .   
  Hunter                   6    | .   .   .   2   4   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           6    | .   3   6   6   4   4   
  Combat Bots Only         5    | .   3   4   5   4   4   
Max Kills in Single Turn   4    | .   1   4   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   2   3   
  Melee                    1    | .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               6933 | .    509  1700 1467 1321 1936 
  Core                     1862 | .    81   258  328  330  865  
  Absorbed by Shields      86   | .    .    86   .    .    .    
  Redirected to Shielding  69   | .    .    .    19   50   .    
  Regen/Repaired (Parts)   100  | .    .    81   19   .    .    
Core Remaining (%)         58   | 100  67   35   40   52   .    
Volleys Fired              155  | .    24   72   45   4    10   
  Largest                  2    | .    2    2    2    1    1    
  Hottest                  124  | .    90   124  112  39   48   
Shots Fired                250  | .    48   121  67   4    10   
  Gun                      159  | .    48   91   20   .    .    
  Cannon                   53   | .    .    15   36   .    2    
  Launcher                 38   | .    .    15   11   4    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  67   | .    20   42   3    .    2    
  Thermal                  103  | .    28   58   17   .    .    
  Explosive                33   | .    .    15   11   3    4    
  Electromagnetic          47   | .    .    6    36   1    4    
  Robot Hit Streak         14   | .    11   14   14   3    3    
  Robot Miss Streak        4    | .    3    4    3    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           232  | .    34   83   69   37   9    
  Core Hits                176  | .    10   63   63   21   19   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         16   | .    3    6    4    2    1    
    Burn                   10   | .    3    6    1    .    .    
    Sever                  6    | .    .    .    3    2    1    
Melee Attacks              155  | .    .    18   49   65   23   
  Impact                   20   | .    .    18   2    .    .    
  Slashing                 135  | .    .    .    47   65   23   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    1    1    5    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9520 | .    438  2929 3101 1822 1230 
  Guns                     1618 | .    438  954  226  .    .    
  Cannons                  928  | .    .    217  659  .    52   
  Explosions               4241 | .    .    1434 1385 435  987  
  Melee                    2716 | .    .    318  831  1387 180  
  Ramming                  17   | .    .    6    .    .    11   
  Kinetic                  623  | .    180  353  38   .    52   
  Thermal                  1485 | .    258  881  327  .    19   
  Explosive                3637 | .    .    1278 1246 414  699  
  Electromagnetic          1042 | .    .    93   659  21   269  
  Impact                   318  | .    .    318  .    .    .    
  Slashing                 2398 | .    .    .    831  1387 180  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    2    .    .    7    3    
  Average Corruption       3    | .    2    .    .    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  24   | .    2    .    .    13   9    
    Message Errors         4    | .    1    .    .    1    2    
    Matter Fused           7    | .    .    .    .    4    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    .    
    Data Loss (minor)      5    | .    .    .    .    3    2    
    Data Loss (major)      3    | .    .    .    .    2    1    
    Misfires               1    | .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            372  | .    .    166  50   52   104  
  Projectiles              21   | .    .    .    17   .    4    
  Explosions               237  | .    .    136  1    .    100  
  Melee                    114  | .    .    30   32   52   .    
Knockbacks                 4    | .    .    2    .    .    2    
  Impact                   3    | .    .    2    .    .    1    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      552  | .    .    247  126  34   145  
  Shots                    21   | .    .    7    6    2    6    
  Rammed                   3    | .    .    1    .    .    2    
Targets Rammed             3    | .    .    1    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        454  | .    339  454  240  14   171  
  Average Temperature      86   | .    111  101  61   5    45   
  Received Heat Transfer   2004 | .    120  580  621  123  560  
  Effects                  5    | .    .    5    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           1    | .    .    1    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    
  Parts Fried              7    | .    .    .    6    .    1    
  Impact Corruptions       1    | .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    4    3    .    .    .    
  Heat Transferred         3744 | .    928  2172 594  .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Peak Influence             1102 | .    121  1102 833  543  652  
  Initial                  429  | .    .    .    429  373  266  
  Average                  370  | .    43   506  478  274  439  
Maximum Alert Level        4    | .    .    4    3    2    2    
  Low Security (%)         24   | 100  100  34   .    8    .    
  Level 1                  35   | .    .    3    24   86   54   
  Level 2                  31   | .    .    32   71   5    45   
  Level 3                  8    | .    .    28   4    .    .    
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          22   | .    .    2    8    10   2    
  Investigation            16   | .    .    2    5    7    2    
  Extermination            2    | .    .    .    .    2    .    
  Reinforcement            4    | .    .    .    3    1    .    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    1    
Construction Impeded       1    | .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           12   | .   .   5   5   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              183  | .   11  46  46  45  35  
  Peak Tracking Total      13   | .   4   6   13  8   10  
  Tactical Retreats        24   | .   2   1   4   8   9   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            10   | .   3   .   2   4   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          15   | .   .   7   3   .   5   
  Max in Single Turn       4    | .   .   4   2   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          41   | .   5   8   9   15  4   
  Terminals                23   | .   4   4   7   7   1   
  Fabricators              3    | .   .   .   .   2   1   
  Repair Stations          3    | .   .   2   1   .   .   
  Recycling Units          6    | .   1   1   .   4   .   
  Scanalyzers              4    | .   .   1   1   1   1   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                142  | .   14  26  40  52  10  
  Successful               82   | .   7   19  24  28  4   
  Failed                   60   | .   7   7   16  24  6   
    Catastrophic           9    | .   1   .   2   5   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   56   | .   14  7   25  10  .   
  Terminals                80   | .   13  10  33  22  2   
  Fabricators              11   | .   .   .   .   7   4   
  Repair Stations          9    | .   .   7   2   .   .   
  Recycling Units          17   | .   1   4   .   12  .   
  Scanalyzers              21   | .   .   5   5   9   2   
  Garrison Access          4    | .   .   .   .   2   2   
Terminal Hacks             33   | .   3   4   15  11  .   
  Record                   3    | .   .   .   1   2   .   
  Part Schematic           1    | .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        5    | .   1   2   1   1   .   
  Open DSF                 2    | .   .   .   .   2   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Branch Access Points     3    | .   .   1   .   2   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   
  Security Status          1    | .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Hauler Manifests         3    | .   1   .   1   1   .   
  Registered Components    3    | .   1   1   1   .   .   
  Zone Layout              3    | .   .   .   2   1   .   
Fabricator Hacks           6    | .   .   .   .   4   2   
  Load Schematic           3    | .   .   .   .   2   1   
  Build                    3    | .   .   .   .   2   1   
Repair Station Hacks       8    | .   .   6   2   .   .   
  Scan Component           4    | .   .   3   1   .   .   
  Repair                   3    | .   .   2   1   .   .   
  Refit                    1    | .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   .   1   .   4   .   
  Report Inventory         4    | .   .   1   .   3   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 19   | .   .   4   5   9   1   
  Insert Component         9    | .   .   2   2   4   1   
  Analyze                  10   | .   .   2   3   5   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   
Unauthorized Hacks         10   | .   4   4   2   .   .   
  Terminals                7    | .   3   2   2   .   .   
    Track                  1    | .   .   1   .   .   .   
    Assimilate             6    | .   3   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   .   
    Monitor                1    | .   .   1   .   .   .   
    Mask                   2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         38   | .   5   7   8   14  4   
  Full Trace Events        14   | .   .   2   4   6   2   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         1    | .   .   .   .   1   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   2   3   2   .   
  Parts Built              6    | .   .   .   .   4   2   
    Authchips              .    | .   .   .   .   .   .   
    Time                   210  | .   .   .   .   168 42  
  Total Part Build Rating  24   | .   .   .   .   16  8   
Parts Repaired             3    | .   .   2   1   .   .   
  Time                     83   | .   .   57  26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   
Parts Scanalyzed           7    | .   .   2   2   3   .   
  Part Schematics Acquired 6    | .   .   2   2   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6366 | 4    808  1649 1668 1799 438  
Spaces Moved               4885 | 1    426  974  758  2127 599  
  Core                     34   | .    1    .    1    .    32   
  Treads                   594  | 1    225  149  215  4    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1572 | .    200  823  410  73   66   
  Hover                    15   | .    .    .    .    4    11   
  Flight                   2670 | .    .    2    132  2046 490  
  Fastest Speed            26   | 160  95   90   26   26   27   
  Average Speed            75   | 160  132  124  126  32   44   
  Slowest Speed            700  | 160  350  345  700  145  550  
  Overloaded Moves         19   | .    .    .    .    19   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    .    15   .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    
Exploration Rate (%)       43   | 2    65   65   57   51   19   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 71   | .    .    16   14   18   23   
Terrain Destroyed          297  | .    .    106  85   27   79   
  Melee                    54   | .    .    4    14   18   18   
  Projectile               .    | .    .    .    .    .    .    
  AOE                      243  | .    .    102  71   9    61   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      7080 | 3    622  1270 1327 3128 730  
  Wait                     1507 | .    144  85   382  840  56   
  Move                     4849 | .    425  973  757  2095 599  
  Hop                      15   | .    .    .    .    15   .    
  Pick Up                  84   | .    9    36   19   18   2    
  Fast Attach              54   | .    4    10   13   16   11   
  Attach                   56   | 1    1    11   12   18   13   
  Detach                   20   | 1    1    2    4    6    6    
  Swap                     59   | 1    5    23   19   10   1    
  Drop                     104  | .    9    39   27   22   7    
  Fire                     155  | .    24   72   45   4    10   
  Melee                    155  | .    .    18   49   65   23   
  Ram                      2    | .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    
  Escape Stasis            19   | .    .    .    .    19   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory (discovered 2 exits: [*Fac] / Gar)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 16)
  625 | -10/Materials | Discovered new exit (range 14)
  785 | -10/Materials | Discovered new exit (range 6)
  813 | -10/Materials | Entered another Materials area
  813 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1087 | -9/Materials  | Discovered new exit (range 12)
 1532 | -9/Materials  | Core integrity fell below 50%
 1585 | -9/Materials  | Identified exit to Mines
 1789 | -9/Materials  | Discovered new exit (range 7)
 2100 | -9/Materials  | Repaired Cld. Ion Engine?
 2237 | -9/Materials  | Repaired Rocket Launcher?
 2462 | -9/Materials  | Entered another Materials area
 2462 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2657 | -8/Materials  | Identified exit to Factory
 3705 | -8/Materials  | Repaired Propulsion Shielding
 3968 | -8/Materials  | Build established: Hacker-Mutant
 4056 | -8/Materials  | Core integrity fell below 50%
 4092 | -8/Materials  | Lost 4 parts (3n1w)
 4130 | -8/Materials  | Entered Factory
 4130 | -7/Factory    | Evolved 2 slots: Utility x2
 4290 | -7/Factory    | Identified exit to Lower Caves
 4421 | -7/Factory    | Build established: Sprinter
 4594 | -7/Factory    | Discovered new exit (range 17)
 4600 | -7/Factory    | Fabricated Xenon Bombardment Thruster?
 5318 | -7/Factory    | Fabricated Xenon Bombardment Thruster?
 5349 | -7/Factory    | Lost 4 parts (3n1u)
 5621 | -7/Factory    | Lost 3 parts (1p1n1u)
 5748 | -7/Factory    | Crushed by falling debris
 5779 | -7/Factory    | Lost 3 parts (3u)
 5923 | -7/Factory    | Discovered new exit (range 6)
 5929 | -7/Factory    | Entered another Factory area
 5929 | -6/Factory    | Evolved 2 slots: Utility x2
 5949 | -6/Factory    | Discovered new exit (range 12)
 6058 | -6/Factory    | Fabricated Xenon Bombardment Thruster?
 6095 | -6/Factory    | Identified exit to Garrison
 6279 | -6/Factory    | Search patrols dispatched
 6321 | -6/Factory    | Released all parts (8)
 6340 | -6/Factory    | Core integrity fell below 50%
 6360 | -6/Factory    | Core integrity fell below 20%
 6367 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06321_ Released Enh. Optical Array.
06325_ Acquired Imp. Gravmag System.
06332_ Imp. Gravmag System destroyed.
06339_ Acquired Transmission Jammer.
06342_ Acquired Deuterium Engine.
06349_ K-01 Serf cleans the Assembly Bed. <x2>
06355_ S-27 Virus destroyed. <x2>
06357_ Assembly Bed disabled.
06357_ Destroyed Lgt. Nuclear Core.
06359_ The unstable cave ceiling collapses.
06359_ Destroyed Wheel.
06359_ K-01 Serf destroyed.
06360_ Deuterium Engine destroyed.
06360_ Transmission Jammer destroyed.
06361_ The unstable cave ceiling collapses.
06362_ Hvy. Missile Launcher destroyed.
06363_ Critical hit (Burn: +50).
06363_ K-01 Serf collects debris.
06364_ Critical hit (Burn: +37).
06366_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            500
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             375
Resistance: EX             25
Propulsion Shielding       33
Utility Shielding          33
Melee Speed Boost          20
Evasion (%)                72
Melee Accuracy             5
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
                 Arm. Wheel | -9/Materials | Scanalyzed
            Rocket Launcher | -9/Materials | Scanalyzed
           Imp. Flight Unit | -8/Materials | Hacked
             Surge Thruster | -8/Materials | Scanalyzed
          Imp. Sensor Array | -8/Materials | Scanalyzed
        Cesium-ion Thruster | -7/Factory   | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Xenon Bombardment Thruster | x2 | -7/Factory 
 Xenon Bombardment Thruster | x2 | -7/Factory 
 Xenon Bombardment Thruster | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerActiveMegatreads
  Manual?         0
Play Time         03:33:06
  Cumulative      61.4 hours
  Start           2022.04.26 @ 15:20:44
  End             2022.04.28 @ 16:06:49
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70b20d04-18b1-4a4c-a411-34c7f123d34e