Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.08 @ 16:37:39 Player: John_Oxford Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (4) 20 Value Destroyed (162) 162 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 3020 Bonus ------- Follower Combat Kills 418 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 2/400 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (2) ------ Small Storage Unit Phasing AFG > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Medium Matter Pod (100) 0b10 Decoder Chip [Looter] Authchip [R/Combat] Tractor Beam Assault Rifle CR-A16's Pointy Stick Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Phasing AFG > --- WEAPON ----------- (None) > --- INVENTORY -------- Medium Matter Pod Authchip [R/Combat] Tractor Beam Assault Rifle CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Phasing AFG Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 24 | 7 3 4 3 . 2 5 Power 5 | 1 . 1 2 . . 1 Engine 5 | 1 . 1 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 3 2 2 . . . 4 Treads 5 | 1 2 . . . . 2 Leg 6 | 2 . 2 . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 1 1 . 2 . Device 2 | . . . 1 . 1 . Storage 3 | 1 1 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 2 | 2 . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 11 | . . 7 4 . . . Power 3 | . . 2 1 . . . Propulsion 4 | . . 2 2 . . . Utility 2 | . . 1 1 . . . Weapon 2 | . . 2 . . . . Highest Loss Streak 7 | . . 7 2 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 31 | . 85 57 17 . 11 36 Engine 4 | . 14 7 4 . . 4 Treads 4 | . 17 11 . . . 3 Leg 4 | . 10 16 8 . . 5 Device 3 | . . . 4 . 1 11 Storage 9 | . 14 7 . . 10 11 Ballistic Gun 5 | . 28 11 . . . . Naked Turns 248 | . . . 16 119 113 . Heaviest Build 87 | 12 87 87 10 . 25 38 Greatest Support 40 | 20 40 40 20 3 3 35 Greatest Overweight (x) 12 | . 2 2 3 . 8 12 Average Overweight (x) 1 | . . . . . 1 4 Largest Inventory Capacity 25 | 8 25 25 5 5 8 8 Average Capacity 9 | 7 18 14 5 5 7 8 Most Carried 9 | 7 9 9 5 5 8 8 Average Carried 6 | 4 7 6 5 5 6 7 Final Capacity 25 | 8 25 5 5 5 8 8 Final Carried 9 | 4 9 5 5 5 7 8 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 628 | 152 97 78 . . 70 231 Remotely . | . . . . . . . Salvage Created 190 | . 97 93 . . . . Parts 10 | . 6 4 . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 4 10 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 5 | . 2 3 . . . . Guns 5 | . 2 3 . . . . Classes Destroyed 2 | . 1 1 . . . . Grunt 4 | . 2 2 . . . . Assembled 1 | . . 1 . . . . Best Kill Streak 2 | . 2 2 . . . . Combat Bots Only 2 | . 2 2 . . . . Max Kills in Single Turn 1 | . 1 1 . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1782 | . 115 1012 613 4 . 38 Core 632 | . 18 216 394 4 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 53 | 100 . 6 . . . . Volleys Fired 26 | . 13 13 . . . . Largest 2 | . 2 2 . . . . Hottest 40 | . 40 40 . . . . Shots Fired 52 | . 26 26 . . . . Gun 52 | . 26 26 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 52 | . 26 26 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 4 10 . . . . Robot Miss Streak 3 | . 3 2 . . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 36 | . 15 21 . . . . Core Hits 13 | . 5 8 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 1 | . . 1 . . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 472 | . 189 265 8 10 . . Guns 454 | . 189 265 . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 18 | . . . 8 10 . . Kinetic 454 | . 189 265 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 8 | . . . 4 4 . . Shots . | . . . . . . . Rammed 4 | . . . 2 2 . . Targets Rammed 4 | . . . 2 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 19 | . 2 13 . . . 19 Average Temperature 6 | . 2 7 . . . 19 Received Heat Transfer 416 | . 63 218 99 . . 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 77 | . 65 50 77 59 . . Initial 25 | . . . 17 25 . . Average 22 | . 18 23 34 27 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 6 25 7 . . 14 Peak Tracking Total 19 | . 4 19 5 . . 6 Tactical Retreats 4 | . . 2 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 4 . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 9 . . . . . Successful 7 | . 7 . . . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 7 | . 7 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 5 . . . . . Prototype ID Bank 2 | . 2 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 11 | . . . . 2 9 . Largest Group 9 | . . . . 2 9 9 Highest-Rated Group 286 | . . . . 41 286 286 Highest-Rated Ally 41 | . . . . 31 41 41 Total Orders . | . . . . . . . Ally Attacks 53 | . . . . 4 . 49 Total Damage 1124 | . . . . 43 . 1081 Kills 15 | . . . . 1 . 14 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3498 | 60 600 125 252 119 1559 783 Spaces Moved 2489 | 41 288 60 236 220 1431 213 Core 1896 | 12 . . 135 220 1431 98 Treads 146 | 10 103 5 . . . 28 Legs 447 | 19 185 55 101 . . 87 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 50 50 50 190 Average Speed 128 | 109 191 136 103 50 103 322 Slowest Speed 650 | 160 320 320 200 50 450 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 39 32 20 40 87 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2728 | 55 311 77 241 228 1507 309 Wait 166 | . 1 . . 7 71 87 Move 2483 | 40 287 59 235 219 1430 213 Hop . | . . . . . . . Pick Up 20 | 7 6 . . . 4 3 Fast Attach 8 | 3 . . 3 . . 2 Attach 13 | 4 . 4 . . 2 3 Detach 2 | 1 . . . . . 1 Swap 3 | . 3 . . . . . Drop 3 | . 1 1 1 . . . Fire 26 | . 13 13 . . . . Melee . | . . . . . . . Ram 4 | . . . 2 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 579 | -10/Materials | Identified exit to Mines 661 | -10/Materials | Entered Mines 690 | -10/Mines | Assembled infested the area 695 | -10/Mines | Assisted by a Guerilla fighting off Assembled 720 | -10/Mines | Core integrity fell below 50% 747 | -10/Mines | Core integrity fell below 20% 753 | -10/Mines | Learned location of 1 exit from Materials 774 | -10/Mines | Discovered new exit (range 11) 777 | -10/Mines | Lost 7 parts (2p2n1u2w) 786 | -10/Mines | Entered Materials 786 | -9/Materials | Evolved 2 slots: Propulsion x2 787 | -9/Materials | Identified exit to Materials 919 | -9/Materials | Discovered new exit (range 16) 998 | -9/Materials | Core integrity fell below 50% 1014 | -9/Materials | Core integrity fell below 20% 1038 | -9/Materials | Entered Mines 1153 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1157 | -9/Mines | Discovered exit to Materials (range 15) 1157 | -9/Mines | Entered Zion 1546 | -7/Zion | Found CR-A16's Pointy Stick 1683 | -7/Zion | Learned Factory machine intel 1713 | -7/Zion | Gained Derelict followers 2134 | -7/Zion | Imprinted 2136 | -7/Zion | Declared Zion's savior 2356 | -7/Zion | Learned location of Extension (-6) 2528 | -7/Zion | Found Prototype Device 2529 | -7/Zion | Identified Phasing AFG 2639 | -7/Zion | Discovered new exit (range 16) 2716 | -7/Zion | Entered Proximity Caves 2716 | -6/Proximity Caves | Accompanied by 9 allies 3499 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03289_ Acquired Carbon-fiber Leg. 03295_ Acquired 10 matter. 03316_ Acquired 20 matter. 03397_ Searching scrap... 03397_ Found 0b10 Decoder Chip [Looter]. 03397_ Found Imp. Terrain Scanner. 03397_ Found Core Shielding. 03397_ Found Mak. Leg. 03397_ Found 34 Matter. 03407_ Acquired 0b10 Decoder Chip [Looter]. 03411_ 90-LJ4(M) suffers critical hit (Burn). 03416_ G-50 Soldier suffers critical hit (Burn). 03417_ G-50 Soldier heat damages Carbon-fiber Leg. 03417_ G-50 Soldier destroyed. 03418_ Carbon-fiber Leg self-destruct mechanism malfunctions. 03419_ Mace fries itself beyond repair. 03423_ Lgt. Treads fries itself beyond repair. 03427_ Rnf. Deuterium Engine fries itself beyond repair. 03489_ Critical hit (Burn: +37). 03492_ UG-FD8(i) destroyed. Map ----- +----------------------------------------------------+ | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# ##?????? ????????????????????????????????????? | | ## ##????# ????????????????????????????????????? | | ##???# ????????????????????????????????????? | | ##??? ????????????????????????????????????? | | #??? ????????????????????????????????????? | | #### ##????###???????????????????????????? | | ## #???? ???????????????????????????? | | ?## #???? ???????????????????????????? | | #### ######## ##???# #?????????????## ??????????? | | #???# #????????????? ??????????? | | #???# #???????????? ??????????? | | ! #???# #??????????? ???????????? | | " !% #???# #?????????? #????????????? | | " " = #???# #?????????? #?????????????? | | """" " " #???# #????????? #?????????????? | | "" "" " #??## ##??????? #??????????????? | | " """""" #?## ##????? %##?????????????? | | " " """ ### ##???# #?????????????? | | "" " " ## ####Ml #?????????????? | | """""" =% @ M #?????????? | | " "" |%!% ## M ??????? | | " " =*%### ####### ##### ??????? | | ???" " " #?# #?????? ##?????????????????? | | ????"" "" % #?# #?????? #??????????????????? | | ???" """ #?## #?????? #??????????????????? | | ???" " #??# #??????? #??????????????????? | | ??? " #??# #??????? #??????????????????? | | ???? #??# #??????? #??????????????????? | | ????? #??# #??????? #??????????????????? | | ????? #### ??? #????????#??????????????????? | | ??????????? ??? ##???????????????????????????? | | ??????????? ??? #????????????????????????????? | | ???????????## ??? ##????????????????????????????? | | ????????????? ???#??????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Tesla Rifle | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Wave Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Spear | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerBiocellRail Manual? 0 Play Time 00:24:59 Cumulative 11.7 hours Start 2022.08.08 @ 16:09:12 End 2022.08.08 @ 16:37:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 483f77f8-6351-4b76-ad83-83ca71bd492c