Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 21:08:05 Player: animal_waves Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2520) 2520 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5380 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 125/125 System Corruption 3% Temperature Cool (12) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (4) ---- Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Compact Battery Enhanced Optical Array Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Xenon Bombardment Thruster Improved Cooling System Improved Cooling System High-capacity Matter Pod Shock Absorption System Autogun Autogun [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 92 | 6 8 9 23 46 Power 16 | 1 2 1 4 8 Engine 12 | 1 2 1 4 4 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 17 | 2 1 1 7 6 Treads 11 | 2 1 1 7 . Leg 5 | . . . . 5 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 27 | 1 3 5 5 13 Device 12 | . 2 3 2 5 Storage 5 | 1 1 . . 3 Processor 5 | . . 2 1 2 Hackware 3 | . . . 1 2 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 32 | 2 2 2 7 19 Energy Gun 6 | . . . . 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 18 | 2 2 2 7 5 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 4 | . . . . 4 Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 38 | . . . 12 26 Power 7 | . . . 3 4 Propulsion 7 | . . . 3 4 Utility 9 | . . . 4 5 Weapon 15 | . . . 2 13 Highest Loss Streak 9 | . . . 9 8 Average Slot Usage (%) 84 | . 98 97 96 56 Engine 11 | . 14 11 17 3 Core 2 | . . . . 7 Treads 17 | . 28 22 26 . Leg 1 | . . . . 4 Device 12 | . 13 21 9 8 Storage 9 | . 14 11 8 6 Processor 7 | . . 10 15 5 Energy Gun 1 | . . . . 3 Ballistic Gun 17 | . 27 20 17 5 Naked Turns 49 | . . . 37 12 Heaviest Build 43 | 9 29 29 43 39 Greatest Support 60 | 40 40 40 60 20 Greatest Overweight (x) 6 | . . . 1 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 8 | 5 9 10 9 5 Most Carried 10 | 4 10 10 10 7 Average Carried 7 | 2 7 9 9 3 Final Capacity 10 | 6 10 10 4 4 Final Carried 10 | 4 10 10 4 1 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2954 | 241 503 372 936 902 Remotely 181 | . . . 181 . Salvage Created 3176 | . 576 469 1257 874 Parts 197 | . 47 30 72 48 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 6 | . 1 1 . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 54 | . 10 9 19 16 Melee 2 | . . . . 2 Guns 49 | . 10 9 19 11 Cannons 3 | . . . . 3 Classes Destroyed 13 | . 5 2 3 3 Worker 9 | . . 1 5 3 Builder 2 | . 1 . . 1 Hauler 5 | . 2 . 3 . Recycler 3 | . . . 1 2 Operator 5 | . 2 . 2 1 Watcher 6 | . 3 2 1 . Swarmer 6 | . . . . 6 Grunt 39 | . 10 7 14 8 Brawler 1 | . . . . 1 Duelist 2 | . . . 2 . Sentry 4 | . . 2 2 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | . 4 7 7 4 Combat Bots Only 6 | . 3 6 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6062 | . 351 136 2530 3045 Core 1228 | . 70 10 440 708 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 72 97 20 . Volleys Fired 271 | . 47 21 108 95 Largest 2 | . 2 2 2 2 Hottest 130 | . 46 46 51 130 Shots Fired 480 | . 94 41 213 132 Gun 448 | . 94 41 213 100 Cannon 19 | . . . . 19 Launcher . | . . . . . Special 13 | . . . . 13 Kinetic 409 | . 94 41 213 61 Thermal 69 | . . . . 69 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 26 | . 8 14 26 10 Robot Miss Streak 5 | . 3 2 3 5 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 353 | . 56 31 164 102 Core Hits 133 | . 23 17 52 41 Critical Hits 4 | . 2 . . 2 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 3 | . 1 . . 2 Melee Attacks 12 | . . . . 12 Impact 12 | . . . . 12 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5874 | . 801 517 2801 1755 Guns 4943 | . 799 517 2520 1107 Cannons 309 | . . . . 309 Explosions 281 | . . . 281 . Melee 238 | . . . . 238 Ramming 2 | . 2 . . . Kinetic 4536 | . 799 517 2520 700 Thermal 817 | . . . . 817 Explosive 281 | . . . 281 . Electromagnetic . | . . . . . Impact 238 | . . . . 238 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . 3 1 14 3 Average Corruption 2 | . 2 1 14 3 Corruption Purged . | . . . . . Effects 22 | . . 3 6 13 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . 1 3 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 2 | . . 1 . 1 Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 1 | . . . 1 . Misdirections 1 | . . . 1 . Targeting Errors 5 | . . . 2 3 Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 105 | . . . 66 39 Projectiles 9 | . . . . 9 Explosions 66 | . . . 66 . Melee 30 | . . . . 30 Knockbacks 6 | . . . . 6 Impact 2 | . . . . 2 Kinetic 2 | . . . . 2 Secondary 2 | . . . . 2 Self-Inflicted Damage 28 | . . . 28 . Shots 1 | . . . 1 . Rammed 1 | . . . . 1 Targets Rammed 2 | . 1 . . 1 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 375 | . 48 12 235 375 Average Temperature 49 | . 10 8 47 115 Received Heat Transfer 2151 | . 192 57 1053 849 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 3 . 2 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1880 | . . . . 1880 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 361 | . 232 335 361 231 Average Influence 131 | . 88 197 178 99 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 75 | 100 82 66 67 79 Level 1 24 | . 17 33 32 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 5 4 6 3 Investigation 10 | . 3 4 2 1 Extermination 1 | . . . . 1 Reinforcement 7 | . 2 . 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 1 . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 130 | . 26 17 55 32 Peak Tracking Total 12 | . 4 3 12 5 Tactical Retreats 19 | . 3 2 9 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused 3 | . . 3 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . 3 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 6 6 2 1 Terminals 9 | . 5 3 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 3 | . . 1 1 1 Garrison Access . | . . . . . Total Hacks 57 | . 21 28 5 3 Successful 46 | . 18 24 2 2 Failed 11 | . 3 4 3 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 18 | . 9 5 4 . Terminals 39 | . 20 16 3 . Fabricators . | . . . . . Repair Stations 7 | . . 7 . . Recycling Units 2 | . 1 1 . . Scanalyzers 9 | . . 4 2 3 Garrison Access . | . . . . . Terminal Hacks 23 | . 12 10 1 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 3 | . 2 1 . . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 2 | . 1 1 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Transport Status 2 | . 1 1 . . Reinforcement Status 2 | . 1 1 . . Recall Investigation 2 | . 1 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 6 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 7 | . . 4 1 2 Insert Component 5 | . . 2 1 2 Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 5 3 . . Terminals 8 | . 5 3 . . Botnet 8 | . 5 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 11 | . 4 4 2 1 Full Trace Events 9 | . 2 4 2 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 90 | . . 90 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 2 1 1 Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 1 | . . . . 1 Combat 1 | . . . . 1 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4187 | 70 1057 636 1145 1279 Spaces Moved 1977 | 38 550 280 524 585 Core 347 | 2 . . 74 271 Treads 1316 | 36 550 280 450 . Legs 300 | . . . . 300 Wheels . | . . . . . Hover . | . . . . . Flight 14 | . . . . 14 Fastest Speed 50 | 50 160 160 50 50 Average Speed 152 | 154 160 160 144 147 Slowest Speed 440 | 160 160 160 180 440 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 34 | 4 73 28 51 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . . 24 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 24 | . . . 24 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2746 | 47 656 434 771 838 Wait 306 | . 22 119 87 78 Move 1973 | 37 549 279 523 585 Hop . | . . . . . Pick Up 52 | 4 15 2 13 18 Fast Attach 40 | 6 4 5 2 23 Attach 31 | . 1 2 11 17 Detach . | . . . . . Swap 21 | . 3 2 10 6 Drop 38 | . 14 4 17 3 Fire 271 | . 47 21 108 95 Melee 12 | . . . . 12 Ram . | . . . . . Kick 1 | . . . . 1 Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 1128 | -10/Materials | Entered another Materials area 1128 | -9/Materials | Evolved 2 slots: Utility x2 1509 | -9/Materials | Repaired Autogun 1552 | -9/Materials | Repaired Autogun 1583 | -9/Materials | Repaired ECM Suite 1704 | -9/Materials | Identified exit to Mines 1749 | -9/Materials | Discovered new exit (range 10) 1763 | -9/Materials | Identified exit to Materials 1764 | -9/Materials | Entered another Materials area 1764 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2364 | -8/Materials | Build established: Scavenger-Mutant 2844 | -8/Materials | Crushed by falling debris 2844 | -8/Materials | System corruption reached 10% 2847 | -8/Materials | Core integrity fell below 50% 2872 | -8/Materials | Released all parts (6) 2903 | -8/Materials | Lost 9 parts (3p2n2u2w) 2907 | -8/Materials | Discovered new exit (range 5) 2909 | -8/Materials | Entered Factory 2909 | -7/Factory | Evolved 2 slots: Utility x2 3143 | -7/Factory | Build established: Mutant 3361 | -7/Factory | Released all parts (9) 3485 | -7/Factory | Core integrity fell below 50% 3538 | -7/Factory | Lost 4 parts (2u2w) 3760 | -7/Factory | Lost 4 parts (2p1n1w) 3826 | -7/Factory | Build established: Scavenger-Mutant 3931 | -7/Factory | Core integrity fell below 20% 4188 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Acquired System Shield. Autogun destroyed. Jacked G-47 Trooper... >>parse_system Reading system data... U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. Imp. Heat Sink melted. G-47 Trooper destroyed. U-05 Engineer builds a Door. Slug penetrates Wall. Particle Gun destroyed. Acquired Particle Gun. Slug penetrates Wall. Aluminum Leg destroyed. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Critical hit. Particle Gun destroyed. 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