Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 02:05:39 Player: Rainynight Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (8627) 8627 TOTAL SCORE: 18467 Bonus ------- Pacifist 8327 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Hovering (60) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Antigrav Array > --- UTILITY (13) ----- Advanced Terrain Scan Processor Hacking Suite Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor High-capacity Matter Pod (200) Advanced ECM Suite Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Light Fission Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Q-thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Advanced Transmission Jammer Advanced ECM Suite Advanced ECM Suite Experimental Power Shielding Hacking Suite Advanced Hacking Suite Improved System Guard > --- WEAPON ----------- Spear > --- INVENTORY -------- Light Particle Reactor Cesium-ion Thruster High-capacity Matter Pod Advanced Reaction Control System Transdimensional Reconstructor [Rating: 143] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Advanced Terrain Scan Processor Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Experimental Power Shielding Weapon Spear Energy Gun Small Laser Launcher Rocket Launcher Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 2 2 . 2 . . . . 2 . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 2 2 . . 1 . . . . . . . 1 . . . . . . . . Utility 11 | . . . . . 2 . 1 . . . . 1 . . 1 . . . . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 101 | . . 5 3 6 1 9 2 2 5 2 4 5 1 2 4 7 7 14 . 10 4 7 1 Power 21 | . . . 1 1 . . . . . . 2 2 . . 1 3 3 2 . 4 1 1 . Engine 3 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . Core 9 | . . . . . . . . . . . 1 2 . . . 2 1 1 . 2 . . . Reactor 9 | . . . . . . . . . . . . . . . 1 1 2 1 . 2 1 1 . Propulsion 33 | . . 2 2 4 . 3 . 1 3 1 . 1 . . 1 . . 9 . 2 . 3 1 Treads 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . 3 . . . . . . . . 1 . . 6 . . . . 1 Flight 18 | . . . . 4 . . . 1 3 1 . 1 . . . . . 3 . 2 . 3 . Utility 41 | . . 2 . 1 1 4 2 1 2 1 1 2 1 2 2 4 2 3 . 4 3 3 . Device 23 | . . 1 . . . . . 1 1 . . 2 1 2 1 4 2 1 . 4 2 1 . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor 12 | . . . . 1 1 4 1 . 1 1 1 . . . 1 . . . . . . 1 . Hackware 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Protection 3 | . . 1 . . . . . . . . . . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 6 | . . 1 . . . 2 . . . . 1 . . . . . 2 . . . . . . Energy Gun 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . 2 . . . . . . . . . . . 4 . 1 . 1 . Corrupted Parts 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . System Corruption 15 | . . . . . . 12 . . . . . . . . . . 3 . . . . . . Parts Lost 32 | . . . 7 1 . 2 . . 2 . . . 1 . . . . . . . . 19 . Power 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . 2 . Propulsion 13 | . . . 3 1 . . . . 2 . . . . . . . . . . . . 7 . Utility 12 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . 9 . Weapon 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 18 | . . . 6 1 . 1 . . 2 . . . 1 . . . . . . . . 18 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 93 89 57 53 76 81 91 87 86 99 94 94 91 89 93 94 91 94 93 84 81 15 Engine 1 | . 14 14 11 7 7 4 . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . 5 5 11 11 10 9 8 5 5 4 4 3 . Reactor 1 | . . . . . . . . . . . . . . . . . 1 5 5 4 4 3 2 Wheel 2 | . . 27 19 . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . 6 20 20 20 20 20 15 11 11 13 15 15 18 15 7 4 . . Flight 22 | . . . . 34 23 23 20 25 23 26 26 24 29 29 26 26 26 20 26 29 30 22 . Device 10 | . . 3 9 . . . . 1 7 6 6 12 15 14 15 14 15 13 10 17 14 21 . Storage 1 | . 14 14 11 9 7 7 . . . . . . . . . . . . . . . . . Processor 18 | . . . . 6 15 22 22 26 23 26 26 21 17 17 17 21 21 21 21 19 17 15 8 Protection 1 | . . 4 . . . . . . . . . . . . . . . 1 5 4 4 3 . Energy Gun 2 | . 28 21 7 . . 6 6 6 4 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 4 6 6 6 6 6 5 2 . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | 13 13 16 18 8 8 15 7 10 11 4 13 29 29 29 29 31 29 25 24 32 32 35 14 Greatest Support 72 | 20 20 26 26 20 15 18 15 27 22 9 23 29 29 29 29 29 29 72 29 39 36 55 26 Greatest Overweight (x) 4 | . . . 3 . . 1 2 3 1 1 . . . . . 1 . 2 . . . 4 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 6 8 8 7 3 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 Average Carried 5 | . 6 7 7 3 3 6 5 5 4 4 4 4 4 5 4 4 4 4 5 4 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 6 8 8 4 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 4 Class Distribution -------------------- 39% | Scout 26% | Ninja 13% | Mutant 8% | Sprinter 6% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Ninja | -2/Research Hacker-Ninja | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 1099 | 200 . 20 . . . 145 . . . 92 134 . 23 52 . 110 70 . 150 . . 103 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . . . . . 2 4 . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 4521 | . 216 79 776 55 . 265 . . 216 . . . 157 . . . 29 . . . . 2393 335 Core 1970 | . 99 14 138 13 . 91 . . 37 . . . 33 . . . 14 . . . . 1282 249 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 164 | . . . . . . . . . . . . . . . . . . . . . . 164 . Core Remaining (%) 89 | 100 . 54 65 97 . 87 . . . . 95 . . 96 . . . . 98 100 100 . . Volleys Fired 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Largest 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Hottest 33 | . . 33 . . . . . . . . . . . . . . . . . . . . . Shots Fired 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 237 | . . . . . . . . 6 3 1 42 14 3 11 . 51 30 . 24 19 2 31 . Impact 61 | . . . . . . . . 6 3 1 39 12 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 176 | . . . . . . . . . . . 3 2 3 11 . 51 30 . 24 19 2 31 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 12 . 13 13 13 5 . . . . . . . . . . 3 . Average Corruption 7 | . . . . . . 11 . 7 13 8 5 . . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . 2 . 1 10 9 5 . . . . . . . . . . 1 . Message Errors 9 | . . . . . . . . . 3 3 2 . . . . . . . . . . 1 . Matter Fused 5 | . . . . . . . . 1 1 2 1 . . . . . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . . . . 1 1 2 . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . Misdirections 4 | . . . . . . 2 . . 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . 10 . . . . . . . . . . . . . . . . . . . 1 . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 149 | . . . 11 1 . . . . 112 149 . 95 110 . . . . . 49 64 19 4 . Average Temperature 32 | . . . 11 1 . . . . 68 78 . 53 57 . . . . . 14 29 7 1 . Received Heat Transfer 627 | . 102 39 201 9 . 87 . . 36 . . . 18 . . . . . . . . 54 81 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 217 | . 15 108 61 126 52 164 82 45 98 . . 48 . . 217 . . . . 144 117 118 68 Initial 217 | . . 5 41 13 52 23 74 28 31 . . 9 . . 217 . . . . . 81 69 8 Average 59 | . 10 56 45 64 52 84 75 42 47 . . 34 . . 217 . . . . 72 88 82 19 Maximum Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Low Security (%) 98 | . 100 100 100 100 100 100 100 100 100 . . 100 . . . . . . . 100 100 100 100 Level 1 1 | . . . . . . . . . . . . . . . 100 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . 2 3 . 3 . . . . . . . . . . . . . 2 . 4 1 Investigation 6 | . . . . 2 . 1 . . . . . . . . . . . . . 2 . 1 . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Reinforcement 6 | . . . 2 1 . . . . . . . . . . . . . . . . . 2 1 Assault 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 140 | . 5 4 15 8 . 16 . 6 8 . 1 . 22 5 . . 10 . . 7 1 19 13 Peak Tracking Total 15 | . 5 2 15 4 . 13 . 6 4 . 1 . 9 5 . . 4 . . 4 2 12 13 Tactical Retreats 22 | . . 2 2 1 . 1 . . 3 . 1 . 7 1 . . 1 . . 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 7 | . 1 . . 1 . 1 1 . 1 . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 23 | . . . . 1 3 4 1 . 3 . . 1 . . 1 . . 6 . 2 . 1 . Terminals 9 | . . . . 1 . 3 1 . 2 . . . . . 1 . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . Recycling Units 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 54 | . . . . 5 6 5 2 . 7 . . 1 . . 1 . . 19 . 6 . 2 . Successful 32 | . . . . 1 1 4 1 . 4 . . . . . . . . 19 . 2 . . . Failed 22 | . . . . 4 5 1 1 . 3 . . 1 . . 1 . . . . 4 . 2 . Catastrophic 5 | . . . . . . 1 . . . . . 1 . . . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 16 | . . . . 5 . 1 . . 6 . . 1 . . 1 . . . . . . 2 . Terminals 20 | . . . . 5 . 4 2 . 6 . . . . . 1 . . . . . . 2 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 7 | . . . . . 1 . . . . . . . . . . . . . . 6 . . . Recycling Units 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 26 | . . . . 1 . 3 1 . 2 . . . . . . . . 19 . . . . . Record 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . 1 3 3 1 . 1 . . 1 . . . . . . . 2 . 1 . Full Trace Events 5 | . . . . 1 . 1 . . . . . . . . . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . Largest Group 2 | . . . . . . 2 . . 1 1 . . . . . . . . . . . . . Highest-Rated Group 62 | . . . . . . 62 . . 10 10 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . 10 10 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . Total Damage 273 | . . . . . . 273 . . . . . . . . . . . . . . . . . Kills 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . . . . . . . . 1 1 . 2 . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 5309 | . 68 297 180 56 40 104 49 118 194 289 522 196 205 149 25 802 335 108 786 246 59 364 117 Spaces Moved 9655 | 1 57 303 173 173 134 282 124 238 455 556 880 436 564 420 68 1153 652 307 1175 508 115 773 108 Core 171 | . . . 5 . . . 1 7 . 63 . . . . . . . . . . . 9 86 Treads 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . Legs 65 | 1 57 7 . . . . . . . . . . . . . . . . . . . . . Wheels 457 | . . 296 161 . . . . . . . . . . . . . . . . . . . . Hover 168 | . . . . . . 2 . 5 . 11 . . . . . . . 128 . . . . 22 Flight 8787 | . . . . 173 134 280 123 226 455 482 880 436 564 420 68 1153 652 179 1175 508 115 764 . Fastest Speed 17 | 120 120 90 90 26 29 29 29 28 28 35 29 27 27 27 27 27 27 17 27 23 23 23 50 Average Speed 33 | 120 120 90 96 26 29 29 29 32 33 42 29 28 27 27 27 27 27 25 29 25 23 29 105 Slowest Speed 250 | 120 120 120 200 29 29 100 150 200 120 100 35 29 27 27 27 107 27 150 31 27 23 250 250 Overloaded Moves 113 | . . . . . . . . . . . . . . . . . . 113 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . . . 10 1 10 4 3 15 . . 4 5 3 1 . . . . 5 . 12 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 39 | 2 23 47 21 29 5 61 8 98 17 72 67 11 66 45 3 89 74 63 91 17 5 14 8 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . . 1 . 3 . . . . . Known Exits Taken 13 | . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 20 | . . . . . . . . . . 2 3 . 2 2 . 3 3 . 5 . . . . Spaces Dug 200 | . . 12 . . . . . 6 3 1 38 12 3 10 . 46 24 . 22 6 2 15 . Terrain Destroyed 211 | . . 23 . . . . . 6 3 1 38 12 3 10 . 46 24 . 22 6 2 15 . Melee 188 | . . . . . . . . 6 3 1 38 12 3 10 . 46 24 . 22 6 2 15 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 23 | . . 23 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Com Total 11249 | . 56 322 188 172 133 289 132 263 476 605 1077 483 607 435 71 1565 763 337 1581 589 142 853 110 Wait 1242 | . . 5 6 2 . . 9 20 20 45 147 26 42 5 . 349 71 . 383 52 21 39 . Move 9494 | . 56 302 172 152 131 263 117 232 425 555 879 427 554 413 65 1152 651 306 1174 497 114 749 108 Hop 66 | . . . . 10 1 8 3 2 14 . . 4 4 3 1 . . . . 5 . 11 . Pick Up 34 | . . 4 4 1 . 7 . . 3 1 4 4 . . 1 1 1 1 . 1 . 1 . Fast Attach 52 | . . 3 . 1 . 6 2 2 2 1 2 3 1 1 1 3 1 12 . 3 3 4 1 Attach 19 | . . . 2 4 1 . . . 1 1 1 2 . . 1 . . . . 3 . 3 . Detach 10 | . . . . . . . . 1 1 1 . 1 1 . . . 1 . . 2 . 1 1 Swap 32 | . . 2 1 1 . 3 . . 2 . 1 . . 1 2 4 6 3 . 4 1 1 . Drop 57 | . . 4 3 1 . 2 . . 5 . 4 4 2 1 . 5 2 15 . 3 1 5 . Fire 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Melee 232 | . . . . . . . . 6 3 1 39 12 3 11 . 51 30 . 24 19 2 31 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . Rewire 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 16) 59 | -10/Materials | Discovered new exit (range 16) 69 | -10/Materials | Entered Mines 118 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 289 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 292 | -10/Mines | Found Prototype Device 292 | -10/Mines | Identified Exp. Sensor Array 313 | -10/Mines | Build established: Mutant 338 | -10/Mines | Discovered new exit (range 4) 366 | -10/Mines | Entered Materials 366 | -9/Materials | Evolved 2 slots: Propulsion x2 518 | -9/Materials | Discovered new exit (range 16) 546 | -9/Materials | Entered another Materials area 546 | -8/Materials | Evolved 2 slots: Propulsion x2 575 | -8/Materials | Lost 6 parts (1p3n1u1w) 592 | -8/Materials | Discovered new exit (range 16) 602 | -8/Materials | Entered Factory 602 | -7/Factory | Evolved 2 slots: Utility x2 637 | -7/Factory | Discovered new exit (range 19) 642 | -7/Factory | Entered Storage 658 | -7/Storage | Met a pair of Derelict thieves 720 | -7/Storage | System corruption reached 10% 740 | -7/Storage | Discovered new exit (range 19) 746 | -7/Storage | Entered Factory 746 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 784 | -6/Factory | Identified exit to Factory 795 | -6/Factory | Sucked down chute 795 | -6/Factory | Entered Waste 796 | -6/Waste | Spotted C-40 Crusher 804 | -6/Waste | Spotted C-40 Crusher 806 | -6/Waste | Spotted C-40 Crusher 809 | -6/Waste | Spotted C-40 Crusher 810 | -6/Waste | EMP discharged 810 | -6/Waste | Spotted C-40 Crusher 813 | -6/Waste | Spotted C-40 Crusher 818 | -6/Waste | Discovered new exit (range 11) 910 | -6/Waste | EMP discharged 910 | -6/Waste | System corruption reached 10% 913 | -6/Waste | Entered Factory 1099 | -6/Factory | Discovered new exit (range 10) 1107 | -6/Factory | Identified exit to Lower Caves 1107 | -6/Factory | Entered Lower Caves 1107 | -6/Lower Caves | Accompanied by 1 ally 1184 | -6/Lower Caves | Encountered a Warlord checkpoint 1219 | -6/Lower Caves | Discovered new exit (range 5) 1224 | -6/Lower Caves | Identified exit to Lower Caves 1396 | -6/Lower Caves | Entered another Lower Caves area 1398 | -6/Lower Caves | Discovered exit to Factory (range 11) 1421 | -6/Lower Caves | Encountered a Warlord checkpoint 1488 | -6/Lower Caves | Build established: Scout 1918 | -6/Lower Caves | Entered Factory 1918 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1919 | -5/Factory | Identified exit to Upper Caves 2114 | -5/Factory | Entered Upper Caves 2151 | -5/Upper Caves | Learned Factory security intel 2162 | -5/Upper Caves | Learned location of 1 exit from Factory 2178 | -5/Upper Caves | Spotted B-75 Beast 2265 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2280 | -5/Upper Caves | Discovered new exit (range 16) 2284 | -5/Upper Caves | Identified exit to Upper Caves 2319 | -5/Upper Caves | Entered another Upper Caves area 2413 | -5/Upper Caves | Discovered new exit (range 5) 2447 | -5/Upper Caves | Identified exit to Factory 2468 | -5/Upper Caves | Entered Factory 2468 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2469 | -4/Factory | Identified exit to Research 2477 | -4/Factory | Discovered new exit (range 11) 2493 | -4/Factory | Identified exit to Upper Caves 2493 | -4/Factory | Entered Upper Caves 2516 | -4/Upper Caves | Learned 4 Research zone layouts 2550 | -4/Upper Caves | Encountered a Warlord checkpoint 2679 | -4/Upper Caves | Build established: Ninja 2701 | -4/Upper Caves | Learned location of Testing (-3) 3163 | -4/Upper Caves | Discovered new exit (range 9) 3166 | -4/Upper Caves | Identified exit to Upper Caves 3295 | -4/Upper Caves | Entered another Upper Caves area 3333 | -4/Upper Caves | Discovered exit to Research (range 5) 3537 | -4/Upper Caves | Encountered a Warlord checkpoint 3624 | -4/Upper Caves | Discovered new exit (range 12) 3626 | -4/Upper Caves | Identified exit to Zhirov 3630 | -4/Upper Caves | Entered Zhirov 3630 | -4/Zhirov | Discovered new exit (range 3) 3632 | -4/Zhirov | Identified exit to Proximity Caves 3636 | -4/Zhirov | Met Zhirov 3642 | -4/Zhirov | Learned location of Quarantine (-2) 3642 | -4/Zhirov | Learned location of Command (-1) 3647 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3715 | -4/Zhirov | Found Alien Artifact 3715 | -4/Zhirov | Identified Integrated Reactor 3715 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3722 | -4/Zhirov | Found Alien Artifact 3738 | -4/Zhirov | Entered Proximity Caves 3818 | -3/Proximity Caves | Build established: Scout 3962 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4145 | -3/Proximity Caves | Spotted B-86 Titan 4491 | -3/Proximity Caves | Discovered exit to Research (range 6) 4524 | -3/Proximity Caves | Entered Research 4524 | -3/Research | Evolved 2 slots: Utility x2 4525 | -3/Research | Identified exit to Testing 4708 | -3/Research | Discovered new exit (range 13) 4769 | -3/Research | Identified exit to Research 4770 | -3/Research | Entered another Research area 4770 | -2/Research | Evolved 2 slots: Utility x2 4807 | -2/Research | Discovered new exit (range 14) 4817 | -2/Research | Discovered new exit (range 17) 4827 | -2/Research | Identified exit to Access 4829 | -2/Research | Entered Access 4829 | -1/Access | Evolved 2 slots: Utility x2 5109 | -1/Access | Build established: Hacker-Ninja 5134 | -1/Access | Spotted B-99 Colossus 5137 | -1/Access | Spotted B-99 Colossus 5140 | -1/Access | Discovered new exit (range 6) 5148 | -1/Access | Identified Transdimensional Reconstructor 5148 | -1/Access | Warped through subspace 5185 | -1/Access | Core integrity fell below 50% 5193 | -1/Access | Core integrity fell below 20% 5193 | -1/Access | Entered Command 5219 | -1/Command | Lost 18 parts (2p6n9u1w) 5306 | -1/Command | Spotted B-99 Colossus 5310 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 05188_ Penetrated by Slug. 05188_ Slug penetrates B-99 Colossus. 05188_ Slug penetrates Sealed Heavy Doors. 05188_ Penetrated by Slug. Sealed Heavy Doors opened remotely. 05192_ Knocked back. 05192_ P-80 Master resets B-99 Colossus, system corruption cleaned. LOCATION=UNKNOWN GOAL=ESCAPE 05193_ ALERT: Rogue bot within command proximity. Terminate immediately. 05292_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05293_ K-01 Serf cleans the Terminal. 05293_ O-24 Administrator uses terminal to summon reinforcements. 05293_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C003. 05293_ O-24 Administrator locks terminal. 05295_ Acquired Antigrav Array. 05301_ K-01 Serf cleans the Terminal. 05306_ Slug penetrates Wall. 05307_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# |! "" #??????? | | ???????############?# | """" #??????? | | ???????# # | """" #??????? | | ???????# # "" #??????? | | ???????# / #??????? | | ???????# # #??????? | | ???????# ??#"" [ #??????? | | ???????##########???#"" !! #??????? | | ????????????? """"??#"T ! #??????? | | ??????????# """"??#"" o #??????? | | ??????????# """" ?#"" ! ??????? | | ??????????# """" ?# k [????????? | | ??????????# # ????????? | | ??????????# = # ?????????? | | ??????????# + ############???????????? | | ??????????# # #??????????????????????? | | ??????????########### ####???????????????????? | | ??????????# #???????????????????? | | ??????????# g g b #???????????????????? | | ??????????# g #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ???????? # ##### @ #???????????????????? | | ???????? ????# #???????????????????? | | ???????? ?????# ######???????????????????? | | ????????? """ ??????# #????????????????????????? | | ??????????"Y" ??????#+#????????????????????????? | | ??????????? " ??????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 48 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 410 ECM Strength 2 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 12 Power Shielding 90 Utility Shielding 33 Evasion (%) 77 Recoil Reduction 1 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed MediumActuatorGreatsword Manual? 0 Play Time 02:01:32 Cumulative 83.2 hours Start 2022.04.14 @ 23:55:57 End 2022.04.15 @ 02:05:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56766468-18a4-4a6c-b0d8-395ef7cd60e4