Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.07 @ 16:09:40

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (4)       20
Value Destroyed (37)       37
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 1182

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             400/400
Matter                     227/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
     Small Laser
     Small Laser
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Structural Scanner
  Improved Sensor Array
           Seismic Detector
           ECM Suite
     Light Assault Rifle
           Missile Launcher

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Seismic Detector
>        --- WEAPON -----------
   Small Laser
   Small Laser
>        --- INVENTORY --------
   Light Nuclear Core
         Structural Scanner
         Seismic Detector
         ECM Suite
   Light Assault Rifle
         Missile Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | 7   7   .   .   
  Power                    4    | 1   3   .   .   
    Engine                 4    | 1   3   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   2   .   .   
    Device                 2    | 1   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   2   .   .   
    Energy Gun             4    | 2   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 77  
  Engine                   13   | .   12  14  11  
  Leg                      27   | .   28  28  22  
  Device                   13   | .   13  14  11  
  Storage                  13   | .   14  14  11  
  Energy Gun               27   | .   26  28  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 13  18  16  16  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | 1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             7    | 5   5   7   7   
  Average Carried          4    | 1   3   5   7   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            7    | 2   4   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           267  | 197 .   70  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            51   | 10  .   41  .   
  Parts                    7    | 3   .   4   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  3    | .   .   3   .   
  Guns                     3    | .   .   3   .   
Classes Destroyed          2    | 1   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Swarmer                  3    | .   .   3   .   
Best Kill Streak           3    | 1   .   3   .   
  Combat Bots Only         3    | .   .   3   .   
Max Kills in Single Turn   1    | 1   .   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Damage Taken               64   | .   .   64  .   
  Core                     16   | .   .   16  .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         96   | 100 .   93  .   
Volleys Fired              9    | 2   3   4   .   
  Largest                  2    | 2   2   2   .   
  Hottest                  80   | 80  80  80  .   
Shots Fired                18   | 4   6   8   .   
  Gun                      18   | 4   6   8   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  18   | 4   6   8   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         3    | 2   1   3   .   
  Robot Miss Streak        5    | 1   5   3   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           7    | 2   1   4   .   
  Core Hits                4    | 1   .   3   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           111  | 23  10  78  .   
  Guns                     111  | 23  10  78  .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  111  | 23  10  78  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        72   | 36  18  72  .   
  Average Temperature      26   | 20  12  38  .   
  Received Heat Transfer   .    | .   .   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         250  | 50  25  175 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             110  | 5   18  110 42  
  Initial                  42   | .   3   6   42  
  Average                  42   | 2   6   84  42  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              5    | .   2   3   .   
  Peak Tracking Total      2    | .   2   2   .   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            4    | .   4   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   1   .   
  Successful               1    | .   .   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   1   
  Highest-Rated Group      44   | .   .   44  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               2    | .   .   2   .   
  Total Damage             20   | .   .   20  .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               564  | 60  236 254 14  
Spaces Moved               395  | 39  168 187 1   
  Core                     20   | 20  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     375  | 19  168 187 1   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            118  | 104 120 120 120 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 3   37  49  1   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      467  | 52  194 208 13  
  Wait                     40   | .   13  15  12  
  Move                     392  | 38  167 186 1   
  Hop                      .    | .   .   .   .   
  Pick Up                  11   | 5   3   3   .   
  Fast Attach              9    | 4   5   .   .   
  Attach                   4    | 3   1   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   1   .   .   
  Drop                     1    | .   1   .   .   
  Fire                     9    | 2   3   4   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   14 | -11/Junkyard  | Discovered new exit (range 15)
   61 | -11/Junkyard  | Entered Materials
  274 | -10/Materials | Discovered new exit (range 8)
  297 | -10/Materials | Entered Mines
  298 | -10/Mines     | Assembled infested the area
  316 | -10/Mines     | Build established: Mutant
  345 | -10/Mines     | Learned Materials terminal intel
  440 | -10/Mines     | Met a Derelict shopkeep closing up shop
  474 | -10/Mines     | Learned location of 1 exit from Materials
  528 | -10/Mines     | Discovered new exit (range 8)
  551 | -10/Mines     | Entered Materials
  551 | -9/Materials  | Accompanied by 1 ally
  551 | -9/Materials  | Evolved 2 slots: Propulsion x2
  552 | -9/Materials  | Identified exit to Materials
  553 | -9/Materials  | Loaded intel: 12 terminal locations
  556 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  565 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00440_ 6D-P2V(g): "Sorry, the Unaware have moved into these parts and I'm
  closing up shop. No more sales from me!"
00442_ ALERT: Derelict activity detected in mines. Dispatching
  investigation squad.
00444_ 6D-P2V(g): "Grab stuff and run for it!"
00445_ Acquired Lgt. Nuclear Core.
00449_ Acquired Missile Launcher.
00456_ Acquired Imp. Sensor Array.
00474_ Acquired derelict log, extracted data.
Data stored: Materials exits (x1).
00499_ K-01 Serf collects debris.
00528_ EXIT=FOUND
PARAMETERS=PROPULSION+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Materials exit...
00553_ 6D-P2V(g): "Okay, now we're kinda screwed."
Loading Materials terminal intel (x12)...
00556_ V4-T7O(g): "This place looks worse than where we left..."
00561_ V4-T7O(g): "Following you was a bad idea, I think."

 Map 
-----
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| ????"T"????????????????     ??"T"????????????????? |
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| ??????????????????????       ????????????????????? |
| ??????????????????????"""  ""????????????????????? |
| ??????????????????????"""  ""????????????????????? |
| ?????????????????????""""  """???????????????????? |
| ?????????????????????????  "?????????????????????? |
| ?????????????????????????  "?????????????????????? |
| ?????????????????????????  "?????????????????????? |
| ???????"T"???????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              227
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorGlidesysBuckler
  Manual?         0
Play Time         00:07:57
  Cumulative      190.4 hours
  Start           2023.08.02 @ 14:39:29
  End             2023.08.07 @ 16:09:40
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          286
  Rogue           286
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          55
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1544ddb5-a40d-4034-8fdb-1222ffdc5e3d