Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:13:55

Player: tartine

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (206)     1030
Value Destroyed (8454)     8454
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (2492)               2492
              TOTAL SCORE: 15176

 Bonus
-------
High Alert Combat Kills    2280
Follower Combat Kills      141
Entered Garrisons          200
Friendly Fire              -129

 Cogmind 
---------
Core Integrity             0/700
Matter                     103/300
Energy                     50/100
System Corruption          0%
Temperature                Cool (39)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Launcher Guidance Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Weapon Cycler
           Shock Absorption System
  Advanced Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Launcher Guidance Computer
  Hardened Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Lightning Gun
    Cooled Particle Cannon
           Minigun
     Heavy Rocket Launcher
>          --- INVENTORY --------
           Energy Filter
  Hardened Light Armor Plating
           Shock Absorption System
           Recalibrator
  Advanced Plasma Cannon
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   
Parts Attached             150  | 6   5   1   41  .   22  13  26  36  
  Power                    20   | 1   .   .   3   .   3   5   3   5   
    Engine                 10   | 1   .   .   3   .   2   1   1   2   
    Core                   10   | .   .   .   .   .   1   4   2   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   1   .   9   .   4   3   8   6   
    Treads                 15   | .   .   .   .   .   3   3   8   1   
    Leg                    5    | .   .   .   .   .   .   .   .   5   
    Wheel                  13   | 2   1   .   9   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  48   | 1   3   .   10  .   11  2   10  11  
    Device                 15   | .   1   .   2   .   5   .   4   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   2   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             27   | .   2   .   7   .   4   2   5   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   1   1   19  .   4   3   5   14  
    Energy Gun             20   | 1   1   .   14  .   .   .   .   4   
    Energy Cannon          7    | .   .   .   2   .   3   1   1   .   
    Ballistic Gun          7    | 1   .   .   2   .   1   .   2   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   1   1   
    Launcher               11   | .   .   .   1   .   .   1   1   8   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   .   .   .   
Parts Lost                 49   | .   .   .   4   .   4   4   12  25  
  Power                    8    | .   .   .   .   .   1   1   2   4   
  Propulsion               10   | .   .   .   1   .   1   1   2   5   
  Utility                  19   | .   .   .   2   .   1   1   7   8   
  Weapon                   12   | .   .   .   1   .   1   1   1   8   
  Highest Loss Streak      12   | .   .   .   1   .   3   2   5   12  
  To Critical Strikes      2    | .   .   .   1   .   .   .   .   1   
Average Slot Usage (%)     94   | .   97  100 95  100 93  98  95  91  
  Engine                   7    | .   14  14  10  11  7   1   6   6   
  Core                     2    | .   .   .   .   .   .   6   2   6   
  Treads                   11   | .   .   .   .   .   13  26  26  6   
  Leg                      2    | .   .   .   .   .   .   .   .   10  
  Wheel                    8    | .   26  28  20  22  9   .   .   .   
  Device                   11   | .   3   14  10  11  15  15  8   8   
  Processor                4    | .   .   .   .   .   6   9   8   5   
  Protection               15   | .   17  14  20  22  13  11  16  13  
  Energy Gun               8    | .   26  15  23  11  2   .   .   6   
  Energy Cannon            11   | .   .   .   2   22  17  17  13  8   
  Ballistic Gun            4    | .   1   .   5   .   6   4   5   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   7   .   
  Launcher                 2    | .   .   .   .   .   .   3   .   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  20  16  30  26  31  55  55  73  
  Greatest Support         64   | 26  26  26  32  32  64  64  62  60  
  Greatest Overweight (x)  20   | .   .   .   1   .   .   1   1   20  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   5   5   5   
  Most Carried             5    | 3   3   3   5   5   5   5   5   5   
  Average Carried          4    | .   1   2   4   5   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   2   3   5   5   5   5   5   4   

 Class Distribution 
--------------------
 43% | Tank
 30% | Scavenger-Tank
  9% | Mutant
  9% | Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
           Tank | -9/Materials
           Tank | -9/Mines
           Tank | -8/Materials
         Gunner | -8/Garrison
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  
Matter Collected           3494 | 270  99   11   644  .    426  323  914  807  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7809 | 100  170  .    1834 303  1464 1152 1318 1468 
  Parts                    398  | 5    6    .    82   17   78   68   70   72   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  159  | .   4   .   29  9   26  31  26  34  
  Guns                     60   | .   4   .   28  3   7   4   3   11  
  Cannons                  77   | .   .   .   1   6   17  24  22  7   
  AOE                      19   | .   .   .   .   .   .   3   1   15  
Classes Destroyed          15   | 3   1   .   5   1   1   2   1   1   
  Worker                   7    | 1   .   .   .   .   1   .   2   3   
  Builder                  10   | .   .   .   1   .   2   .   4   3   
  Tunneler                 4    | 1   .   .   .   .   .   .   1   2   
  Recycler                 11   | 1   .   .   6   .   4   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   .   1   
  Watcher                  11   | .   .   .   4   .   5   .   1   1   
  Swarmer                  23   | .   .   .   4   3   11  5   .   .   
  Cutter                   5    | .   .   .   .   .   .   5   .   .   
  Grunt                    76   | .   4   .   18  5   4   10  16  19  
  Brawler                  5    | .   .   .   .   1   .   .   2   2   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   
  Sentry                   35   | .   .   .   7   .   9   7   6   6   
  Hunter                   7    | .   .   .   .   .   2   1   1   3   
  Programmer               6    | .   .   .   .   .   .   3   .   3   
  Thug                     1    | .   .   .   1   .   .   .   .   .   
Best Kill Streak           10   | 2   2   .   5   3   9   4   9   10  
  Combat Bots Only         6    | .   2   .   4   3   6   4   6   6   
Max Kills in Single Turn   4    | 1   1   .   2   2   2   3   3   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  
Hostile Shots Fired        874   | .    21   .    102  17   133  103  134  364  
  Missed                   260   | .    4    .    25   4    46   25   30   126  
Damage Taken               8897  | .    195  .    1024 164  927  1225 1822 3540 
  Core                     1423  | .    42   .    124  26   124  113  289  705  
  Absorbed by Shields      357   | .    .    .    .    .    136  .    .    221  
  Redirected to Shielding  107   | .    .    .    .    .    .    .    .    107  
  Ignored by Resistances   161   | .    .    .    11   .    .    49   101  .    
  Regen/Repaired (Parts)   299   | .    23   .    107  .    46   .    123  .    
Core Remaining (%)         62    | 100  .    83   .    62   .    .    4    .    
Volleys Fired              398   | 15   13   1    79   11   72   60   65   82   
  Largest                  4     | 2    2    1    3    3    3    3    3    4    
  Hottest                  215   | 70   115  100  215  191  191  90   185  208  
Shots Fired                1060  | 30   26   1    234  33   200  152  168  216  
  Gun                      502   | 30   26   .    215  11   69   28   27   96   
  Cannon                   503   | .    .    .    16   22   131  108  140  86   
  Launcher                 51    | .    .    .    .    .    .    16   1    34   
  Special                  4     | .    .    1    3    .    .    .    .    .    
  Kinetic                  267   | 15   .    .    54   .    57   28   76   37   
  Thermal                  706   | 15   26   1    164  33   143  108  91   125  
  Explosive                51    | .    .    .    .    .    .    16   1    34   
  Electromagnetic          36    | .    .    .    16   .    .    .    .    20   
  Robot Hit Streak         19    | 6    13   .    17   9    18   19   11   16   
  Robot Miss Streak        8     | 3    3    .    4    3    5    2    6    8    
  Penetration Max          1     | .    .    .    .    .    1    1    1    .    
  Secondary Targets        6     | .    .    .    6    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    2    .    .    .    .    .    
Shots Hit Robots           584   | 17   17   .    141  15   93   78   95   128  
  Core Hits                318   | 5    7    .    62   10   42   51   40   101  
  Critical Kills           5     | .    .    .    .    .    5    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    
  Critical Strikes         26    | 1    4    .    7    .    5    1    7    1    
    Burn                   12    | 1    4    .    7    .    .    .    .    .    
    Meltdown               5     | .    .    .    .    .    5    .    .    .    
    Destroy                1     | .    .    .    .    .    .    1    .    .    
    Blast                  7     | .    .    .    .    .    .    .    7    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           17569 | 178  261  .    2572 353  2092 2448 3472 6193 
  Guns                     5432  | 178  256  .    2300 148  616  324  213  1397 
  Cannons                  7893  | .    .    .    228  205  1238 1816 2929 1477 
  Explosions               4209  | .    .    .    34   .    221  308  329  3317 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  35    | .    5    .    10   .    17   .    1    2    
  Kinetic                  2861  | 66   .    .    479  .    475  324  1195 322  
  Thermal                  9930  | 112  256  .    1809 353  1379 1816 1947 2258 
  Explosive                4175  | .    .    .    .    .    221  308  329  3317 
  Electromagnetic          568   | .    .    .    274  .    .    .    .    294  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    1    1    .    .    10   5    
  Average Corruption       4     | .    .    .    1    1    .    .    9    3    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  49    | .    .    .    6    .    .    .    39   4    
    Message Errors         8     | .    .    .    1    .    .    .    7    .    
    Matter Fused           14    | .    .    .    .    .    .    .    13   1    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    4    1    
    Energy Discharges      5     | .    .    .    2    .    .    .    3    .    
    Parts Rejected         2     | .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    1    .    .    .    3    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    
    Misfires               2     | .    .    .    .    .    .    .    2    .    
    Alerts                 2     | .    .    .    1    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    3    .    
Overload Shots             3     | .    .    .    .    .    .    .    3    .    
Overflow Damage            329   | .    .    .    .    .    12   .    144  173  
  Projectiles              110   | .    .    .    .    .    12   .    66   32   
  Explosions               219   | .    .    .    .    .    .    .    78   141  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      535   | .    2    .    18   .    82   21   18   394  
  Shots                    15    | .    .    .    1    .    1    3    1    9    
  Rammed                   8     | .    1    .    2    .    3    .    1    1    
Targets Rammed             8     | .    1    .    2    .    3    .    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        881   | 110  534  .    380  465  174  37   796  881  
  Average Temperature      161   | 45   289  .    79   166  55   12   198  212  
  Received Heat Transfer   2866  | .    108  .    414  78   195  459  684  928  
  Effects                  110   | .    12   .    3    1    .    .    28   66   
    Shutdowns              25    | .    2    .    1    .    .    .    6    16   
    Energy Bleed           22    | .    4    .    1    1    .    .    8    8    
    Interference           13    | .    2    .    .    .    .    .    3    8    
    Matter Decay           9     | .    3    .    .    .    .    .    3    3    
    Short Circuit          6     | .    .    .    .    .    .    .    1    5    
    Damage (minor)         7     | .    1    .    1    .    .    .    2    3    
    Damage (major)         23    | .    .    .    .    .    .    .    3    20   
    Damage (core)          5     | .    .    .    .    .    .    .    2    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    5    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    2    .    .    1    
  Parts Melted             33    | .    2    .    10   .    9    2    4    6    
  Heat Transferred         17704 | 407  962  .    4318 666  2368 2405 2853 3725 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  
Peak Influence             1541 | 15   120  47   688  485  382  1541 1254 1397 
  Initial                  750  | .    9    46   18   245  111  248  750  570  
  Average                  560  | 3    67   46   416  364  118  782  1057 997  
Maximum Alert Level        4    | .    .    .    2    2    1    4    4    4    
  Low Security (%)         28   | 100  100  100  12   .    82   .    .    .    
  Level 1                  14   | .    .    .    24   82   17   14   .    .    
  Level 2                  24   | .    .    .    63   17   .    44   .    25   
  Level 3                  14   | .    .    .    .    .    .    17   57   28   
  Level 4                  17   | .    .    .    .    .    .    23   42   45   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    1    .    5    .    7    .    8    18   
  Investigation            14   | .    1    .    3    .    4    .    3    3    
  Extermination            3    | .    .    .    .    .    .    .    .    3    
  Reinforcement            8    | .    .    .    2    .    1    .    1    4    
  Assault                  3    | .    .    .    .    .    .    .    1    2    
  Garrison                 11   | .    .    .    .    .    2    .    3    6    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Distress Signals           10   | .   .   .   4   .   2   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              218  | .   5   .   42  10  41  31  40  49  
  Peak Tracking Total      8    | .   4   .   4   3   5   4   8   5   
  Tactical Retreats        9    | .   .   .   1   1   2   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Traps Triggered            8    | .   1   .   3   .   1   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Machines Disabled          39   | .   .   .   3   .   4   10  7   15  
  Max in Single Turn       8    | .   .   .   1   .   1   2   2   8   
  Garrison Relay           7    | .   .   .   .   .   .   7   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Machines Accessed          37   | .   3   .   11  .   11  2   4   6   
  Terminals                27   | .   2   .   7   .   9   2   2   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          6    | .   1   .   2   .   1   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                117  | .   6   .   43  .   32  6   15  15  
  Successful               63   | .   6   .   26  .   16  2   6   7   
  Failed                   54   | .   .   .   17  .   16  4   9   8   
    Catastrophic           8    | .   .   .   2   .   3   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                81   | .   4   .   23  .   28  6   7   13  
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          22   | .   2   .   9   .   3   .   8   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   11  .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             38   | .   4   .   11  .   13  2   1   7   
  Record                   6    | .   .   .   4   .   1   .   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   1   .   .   1   
  Emergency Access Points  2    | .   .   .   1   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   
  Alert Level              12   | .   1   .   2   .   7   .   .   2   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   
  Security Status          1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   2   .   5   .   2   .   5   .   
  Scan Component           8    | .   1   .   3   .   1   .   3   .   
  Repair                   6    | .   1   .   2   .   1   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   10  .   .   .   .   .   
  Insert Component         5    | .   .   .   5   .   .   .   .   .   
  Analyze                  5    | .   .   .   5   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   1   .   8   .   9   2   4   5   
  Full Trace Events        18   | .   .   .   4   .   7   1   4   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   5   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   2   .   1   .   1   .   
  Time                     264  | .   26  .   62  .   32  .   144 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    29   | .   .   .   .   .   .   29  .   .   
  Machine Destruction      29   | .   .   .   .   .   .   29  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   
  Highest-Rated Group      76   | .   .   76  76  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   23  .   .   .   .   .   
  Total Damage             340  | .   .   .   340 .   .   .   .   .   
  Kills                    6    | .   .   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  
Turns Passed               10416 | 118  384  117  2077 410  2576 1392 1156 2186 
Spaces Moved               5586  | 71   224  100  1436 275  1475 780  439  786  
  Core                     9     | 4    .    .    .    .    .    .    .    5    
  Treads                   2300  | .    .    .    .    .    832  780  439  249  
  Legs                     532   | .    .    .    .    .    .    .    .    532  
  Wheels                   2745  | 67   224  100  1436 275  643  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   90   100  100  150  155  120  
  Average Speed            133   | 88   90   90   96   100  126  150  160  217  
  Slowest Speed            1050  | 100  90   90   115  100  150  232  240  1050 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       50    | 5    48   36   97   63   80   68   39   17   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    
Spaces Dug                 4     | .    .    1    .    .    3    .    .    .    
Terrain Destroyed          496   | .    .    1    13   .    44   40   59   339  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               71    | .    .    1    3    .    7    2    43   15   
  AOE                      424   | .    .    .    10   .    36   38   16   324  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  
Total                      7694 | 98   381  123  1954 385  2034 877  757  1085 
  Wait                     1395 | .    130  21   338  100  439  13   205  149  
  Move                     5575 | 70   223  99   1435 274  1474 776  438  786  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | 7    6    1    26   .    7    7    14   16   
  Fast Attach              48   | .    .    .    11   .    13   3    4    17   
  Attach                   53   | 6    4    .    13   .    3    4    10   13   
  Detach                   3    | .    .    .    1    .    1    .    .    1    
  Swap                     49   | .    1    1    17   .    6    6    12   6    
  Drop                     81   | .    3    .    32   .    16   8    8    14   
  Fire                     398  | 15   13   1    79   11   72   60   65   82   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    1    .    2    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    3    .    1    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 16)
   119 | -11/Scrapyard | Entered Materials
   311 | -10/Materials | Build established: Mutant
   323 | -10/Materials | Discovered new exit (range 15)
   383 | -10/Materials | Discovered new exit (range 9)
   461 | -10/Materials | Repaired Com. Wheel
   503 | -10/Materials | Entered Mines
   504 | -10/Mines     | Assembled infested the area
   506 | -10/Mines     | Received a Mining Laser from a helpful Derelict
   610 | -10/Mines     | Discovered new exit (range 8)
   620 | -10/Mines     | Entered Materials
   620 | -9/Materials  | Accompanied by 3 allies
   620 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
   625 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
   853 | -9/Materials  | Repaired Particle Gun
  1041 | -9/Materials  | Discovered new exit (range 10)
  1184 | -9/Materials  | Build established: Tank
  1396 | -9/Materials  | Discovered new exit (range 11)
  1405 | -9/Materials  | Discovered new exit (range 15)
  1585 | -9/Materials  | Discovered new exit (range 9)
  1638 | -9/Materials  | Build established: Scavenger-Tank
  1659 | -9/Materials  | Identified exit to Mines
  1659 | -9/Materials  | Identified exit to Storage
  2239 | -9/Materials  | Build established: Tank
  2333 | -9/Materials  | Repaired Hvy. Particle Gun
  2697 | -9/Materials  | Entered Mines
  2698 | -9/Mines      | Learned location of Storage (-9)
  2763 | -9/Mines      | Learned location of Zion (-6)
  2870 | -9/Mines      | Learned Materials terminal intel
  2874 | -9/Mines      | Discovered new exit (range 7)
  2964 | -9/Mines      | Discovered new exit (range 9)
  3107 | -9/Mines      | Entered Materials
  3107 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3108 | -8/Materials  | Loaded intel: 12 terminal locations
  3411 | -8/Materials  | Identified exit to Factory
  4068 | -8/Materials  | Lost 3 parts (1p1n1u)
  5019 | -8/Materials  | Identified exit to Garrison
  5162 | -8/Materials  | Repaired Cooling System
  5411 | -8/Materials  | Build established: Scavenger-Tank
  5683 | -8/Materials  | Entered Garrison
  5720 | -8/Garrison   | Build established: Scavenger-Gunner
  5756 | -8/Garrison   | Triggered checkpoint
  5764 | -8/Garrison   | Triggered checkpoint
  5832 | -8/Garrison   | Discovered new exit (range 10)
  5872 | -8/Garrison   | Triggered checkpoint
  5903 | -8/Garrison   | Garrison Relay disabled
  6046 | -8/Garrison   | Triggered checkpoint
  6066 | -8/Garrison   | Triggered checkpoint
  6197 | -8/Garrison   | Build established: Gunner
  6300 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  6438 | -8/Garrison   | Discovered new exit (range 12)
  6454 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  6484 | -8/Garrison   | Triggered checkpoint
  6505 | -8/Garrison   | Garrison Relay disabled
  6708 | -8/Garrison   | Garrison Relay disabled
  6745 | -8/Garrison   | Garrison Relay disabled
  6756 | -8/Garrison   | Garrison Relay disabled
  6756 | -8/Garrison   | Garrison Relay disabled
  6900 | -8/Garrison   | Triggered checkpoint
  6916 | -8/Garrison   | Garrison Relay disabled
  6964 | -8/Garrison   | Triggered checkpoint
  6999 | -8/Garrison   | Discovered new exit (range 15)
  7075 | -8/Garrison   | Entered Materials
  7209 | -8/Materials  | Garrison activated, responded to threat
  7271 | -8/Materials  | Crushed by falling debris
  7271 | -8/Materials  | System corruption reached 10%
  7307 | -8/Materials  | Core integrity fell below 50%
  7334 | -8/Materials  | Lost 5 parts (1p1n3u)
  7495 | -8/Materials  | Lost 5 parts (1p3u1w)
  7706 | -8/Materials  | Repaired Broken Cld. Particle Cannon
  7802 | -8/Materials  | Build established: Scavenger-Tank
  7875 | -8/Materials  | First assault squad dispatched
  7925 | -8/Materials  | Core integrity fell below 20%
  8181 | -8/Materials  | Discovered exit to Factory (range 16)
  8231 | -8/Materials  | Entered Factory
  8231 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
  8588 | -7/Factory    | Core integrity fell below 50%
  9010 | -7/Factory    | Lost 3 parts (2u1w)
  9099 | -7/Factory    | Garrison activated, responded to threat
  9535 | -7/Factory    | Cargo convoy interrupted
  9831 | -7/Factory    | First assault squad dispatched
  9845 | -7/Factory    | Identified exit to Lower Caves
 10259 | -7/Factory    | Build established: Tank
 10410 | -7/Factory    | Core integrity fell below 20%
 10417 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
10386_ Imp. Aluminum Leg destroyed.
10388_ Cld. Particle Cannon destroyed.
10391_ Rnf. Deuterium Engine destroyed.
10392_ Broken Aluminum Leg destroyed.
10393_ Broken Gauss Cannon destroyed.
10394_ Med. Reactive Plating destroyed.
10395_ Recalibrator destroyed.
10398_ Acquired Hvy. Rocket Launcher.
10398_ Hvy. Rocket Launcher destroyed.
10407_ Acquired Missile Launcher.
10408_ Broken Carbon-fiber Leg destroyed.
10411_ Hrd. Medium Armor Plating severed.
10412_ Nuclear Reactor explodes.
10412_ L-41 Fighter destroyed.
10412_ Missile Launcher destroyed.
10412_ Destroyed Missile Launcher.
10412_ Destroyed Remote Force Field.
10412_ G-47 Trooper destroyed.
10414_ Gatling Laser destroyed. <x2>
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ???     #????? ?????????????# #??????????????????? |
| ???     #????? ?????????????# #??????????????????? |
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| ?#      """ """ """ """ """    """ [     !%        |
| ?#[!    """ """ """ """ """      "       ## #  ##? |
| ?#[                            "F"       #    ##?? |
| ?#  """ """ """ """ """ """    """           ##??? |
| ?#  """ """ """ """ """ """                  #???? |
| ##  """ """ """ """ """ """                 ##???? |
|                            m             "###????? |
|     """ """ """ """ """ """ """          ##??????? |
|     """ """ """ """ """ """ """          #???????? |
|     """ """ """ """ """ """ """          #???????? |
|                                          #???????? |
|                             %            #???????? |
|                   #####                  #???????? |
| ###################??##                  #???????? |
| ?????????????????????#          ##########???????? |
| ?????????????????????#           #???????????????? |
| ?????????????????????#           #???????????????? |
| ?????????????????????#   !%=g    #???????????????? |
| ?????????????????????#   @l% *   #???????????????? |
| ?????????????????????#     ]i   ##???????????????? |
| ?????????????????????##  !!  [  #????????????????? |
| ??????????????????????#        ##????????????????? |
| ??????????????????????####   ###?????????????????? |
| ??????????????????????????####???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Corruption Block           8
Armor Coverage             450
Resistance: KI             30
Resistance: EM             15
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Launcher Accuracy          20
Recoil Reduction           3
Energy Filtering           30

 Item Schematics 
-----------------
         Grenade Launcher | -9/Materials | Scanalyzed
        Hvy. Particle Gun | -9/Materials | Scanalyzed
               Com. Wheel | -9/Materials | Scanalyzed
  Imp. Targeting Computer | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Backstab
Close Call
It's Just You
Please Form A Line
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ResetScrapLance
  Manual?         0
Play Time         01:58:51
  Cumulative      7.3 hours
  Start           2024.04.02 @ 23:16:16
  End             2024.04.03 @ 01:13:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7514d7f3-0226-4770-991e-1c23dc197050