Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 17:18:00 Player: zacyquack Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (1043) 1043 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2978 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Medium Armor Plating Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Weight Redist. System Visual Processing Unit Launcher Guidance Computer Improved Medium Armor Plating > --- WEAPON ----------- Beam Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Xenon Bombardment Thruster Improved Heat Sink Targeting Computer Particle Charger Power Shielding Light Armor Plating Hacking Suite Hacking Suite System Shield Beam Rifle Heavy Particle Cannon Improved Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 38 | 7 5 1 . 25 Power 3 | 1 . 1 . 1 Engine 2 | 1 . 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . . . 7 Treads 2 | 2 . . . . Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 14 | 2 2 . . 10 Device 3 | 1 . . . 2 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware 3 | . . . . 3 Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 12 | 2 3 . . 7 Energy Gun 5 | . 3 . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . . . . 22 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility 8 | . . . . 8 Weapon 6 | . . . . 6 Highest Loss Streak 13 | . . . . 13 To Critical Strikes . | . . . . . Average Backups 10 | 1 8 14 15 11 Power 1 | . 1 2 2 1 Propulsion . | . . 1 1 . Utility 4 | . 1 6 7 5 Weapon 3 | . 4 4 4 2 Tool/Special . | . . . . . Unused Backups 17 | . 2 3 . 12 Power 3 | . . . . 3 Propulsion 1 | . . . . 1 Utility 7 | . . 1 . 6 Weapon 4 | . 2 2 . . Tool/Special 2 | . . . . 2 Average Slot Usage (%) 83 | . 98 100 100 65 Engine 8 | . 14 14 14 2 Treads 15 | . 28 28 28 2 Leg 1 | . . . . 3 Flight 1 | . . . . 2 Device 2 | . 6 . . 2 Storage 11 | . 14 14 14 7 Processor 12 | . 7 14 14 15 Protection 3 | . . . . 8 Energy Gun 11 | . 3 28 28 7 Energy Cannon 3 | . . . . 6 Ballistic Gun 7 | . 22 . . 2 Peak Build Rating 37 | 7 12 17 17 37 Average Rating 15 | 5 8 14 17 20 On Entrance 10 | . 7 12 17 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 14 | . . . . 14 Heaviest Build 42 | 15 31 35 35 42 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 12 | . . . . 12 Average Overweight (x) . | . . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 13 Most Carried 15 | 4 15 15 15 15 Average Carried 10 | 1 8 14 15 11 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 2 15 15 15 4 Class Distribution -------------------- 74% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 787 | 294 149 30 . 314 Remotely 32 | 10 22 . . . Salvage Created 1190 | 55 245 37 . 853 Parts 68 | 2 20 . . 46 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . 1 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 22 | . 3 3 . 16 Guns 13 | . 3 3 . 7 Cannons 5 | . . . . 5 AOE 4 | . . . . 4 Classes Destroyed 8 | 1 3 1 . 3 Builder 1 | . . . . 1 Recycler 3 | 1 1 . . 1 Operator 2 | . 1 . . 1 Watcher 2 | . 1 . . 1 Grunt 15 | . 3 . . 12 Sentry 1 | . . . . 1 Hunter 3 | . . . . 3 Assembled 3 | . . 3 . . Best Kill Streak 3 | 1 2 2 . 3 Combat Bots Only 3 | . 2 2 . 3 Max Kills in Single Turn 2 | 1 1 1 . 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 188 | . 11 9 . 168 Missed 47 | . 1 4 . 42 Hits 141 | . 10 5 . 126 Melee 1 | . . 1 . . Projectile 140 | . 10 4 . 126 Critical Strikes 3 | . . . . 3 Damage Taken 2397 | . 123 96 . 2178 Core 573 | . 11 . . 562 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 . . 95 . Volleys Fired 109 | 4 18 9 . 78 Largest 2 | 2 2 2 . 2 Hottest 131 | 40 60 112 . 131 Shots Fired 202 | 8 36 18 . 140 Gun 158 | 8 36 18 . 96 Cannon 37 | . . . . 37 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 66 | 8 33 . . 25 Thermal 126 | . . 18 . 108 Explosive 7 | . . . . 7 Electromagnetic 3 | . 3 . . . Robot Hit Streak 13 | 4 13 2 . 8 Robot Miss Streak 5 | 1 5 3 . 4 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 121 | 7 21 8 . 85 Core Hits 65 | 2 12 5 . 46 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . . . 4 Burn 2 | . . . . 2 Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2758 | 85 294 127 . 2252 Guns 1452 | 85 294 116 . 957 Cannons 675 | . . . . 675 Explosions 538 | . . . . 538 Melee . | . . . . . Ramming 93 | . . 11 . 82 Kinetic 677 | 85 294 . . 298 Thermal 1450 | . . 116 . 1334 Explosive 538 | . . . . 538 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 44 | . . . . 44 Shots 1 | . . . . 1 Rammed 29 | . . 2 . 27 Targets Rammed 30 | . . 2 . 28 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 844 | . 9 153 . 844 Average Temperature 206 | . 5 66 . 231 Received Heat Transfer 996 | . 69 . . 927 Effects 34 | . . . . 34 Shutdowns 4 | . . . . 4 Energy Bleed 6 | . . . . 6 Interference 5 | . . . . 5 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 10 | . . . . 10 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 3108 | . . 296 . 2812 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | 100 100 100 . 95 Level 1 1 | . . . . 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 211 | 5 56 3 . 211 Initial 3 | . . 3 . . Average 36 | . 8 . . 73 Influence Increases 669 | 5 109 . . 555 Destroy 0b10 Robot/C 380 | . 60 . . 320 Destroy 0b10 Robot/NC 40 | 5 15 . . 20 Destroy Leader 104 | . 22 . . 82 Successful Hack 20 | . 12 . . 8 Disable Machine 75 | . . . . 75 Destroy Structure 35 | . . . . 35 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 669 | 5 101 8 . 555 Entered New Map 5 | . . 5 . . Time Decay 472 | 5 101 3 . 363 Lost Part 192 | . . . . 192 Squads Dispatched 7 | . 1 . . 6 Investigation 4 | . . . . 4 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 7 8 . 25 Peak Tracking Total 6 | . 2 6 . 4 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 5 | . . . . 5 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 8 | . 4 . . 4 Terminals 6 | . 2 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 10 . . 14 Successful 7 | . 5 . . 2 Failed 17 | . 5 . . 12 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 20 | . 6 . . 14 Terminals 21 | . 7 . . 14 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . . 1 Branch Access Points 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Operators 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . . 4 Full Trace Events 4 | . . . . 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 1837 | . 317 487 48 985 Optics 1837 | . 317 487 48 985 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2289 | 116 598 487 48 1040 Spaces Moved 971 | 59 319 280 31 282 Core 89 | 5 . . . 84 Treads 731 | 54 319 280 31 47 Legs 82 | . . . . 82 Wheels . | . . . . . Hover . | . . . . . Flight 69 | . . . . 69 Fastest Speed 34 | 50 160 160 160 34 Average Speed 186 | 150 160 160 160 254 Slowest Speed 650 | 160 160 160 160 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 57 58 3 27 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . . . 34 Melee . | . . . . . Projectile 11 | . . . . 11 AOE 23 | . . . . 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1246 | 78 373 301 30 464 Wait 2 | . 1 1 . . Move 967 | 58 318 279 30 282 Hop . | . . . . . Pick Up 51 | 9 21 3 . 18 Fast Attach 9 | . 1 2 . 6 Attach 24 | 7 1 . . 16 Detach 1 | . . . . 1 Swap 19 | . 4 . . 15 Drop 34 | . 9 5 . 20 Fire 109 | 4 18 9 . 78 Melee . | . . . . . Ram 27 | . . . . 27 Kick 1 | . . . . 1 Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 715 | -10/Materials | Entered Mines 726 | -10/Mines | Assembled infested the area 726 | -10/Mines | Met a Derelict bent on vengeance 731 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1037 | -10/Mines | Identified exit to Subcaves 1202 | -10/Mines | Entered Subcaves 1204 | -10/Subcaves | Discovered new exit (range 14) 1206 | -10/Subcaves | Identified exit to Materials 1250 | -10/Subcaves | Entered Materials 1250 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1457 | -8/Materials | Lost 3 parts (1n2w) 1531 | -8/Materials | Lost 3 parts (1p1u1w) 2193 | -8/Materials | Discovered new exit (range 3) 2246 | -8/Materials | Core integrity fell below 50% 2275 | -8/Materials | Core integrity fell below 20% 2277 | -8/Materials | System corruption reached 10% 2290 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02270_ System corrupted by crushing effect (+5). 02271_ Slammed into G-47 Trooper. 02272_ Overheating: System Shield damaged (-6). 02272_ Overheating: Broken Visual Processing Unit damaged (-1). 02272_ K-01 Serf collects debris. 02272_ Slammed into G-47 Trooper. 02275_ Overheating: Energy bleed (-16). 02275_ Slammed into G-47 Trooper. 02275_ Broken Visual Processing Unit destroyed. 02275_ System corrupted by crushing effect (+1). 02275_ K-01 Serf collects debris. 02276_ Slammed into G-47 Trooper. 02276_ System Shield destroyed. 02276_ System corrupted by crushing effect (+2). 02277_ Slammed into G-47 Trooper. 02278_ K-01 Serf collects debris. 02279_ Slammed into G-47 Trooper. 02280_ Destabilizing: Core damaged (-5). 02281_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????#""" | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????############## | | ????????????????????????????????????# + | | ????????????????????????????????????# T ##### | | ????????????????????????????????????# #???# | | ????????????????????????????????????# #???# | | ??????????# ???????????????????????# #???# | | ??????????# ???????????????????????# """#???# | | ??????????# ??????????????????????# """#???# | | ??????????+ ??????????????????????# """#???# | | ??????????# ?????????????????#????# #???? | | ??????????# ???????????????? #????#####+####???? | | ??????????# ???????????????? #?????### #???? | | ??????????# ??????????????? #?????# # #???? | | ??????????# ?????????????? ?????## ##+##### | | ??????????# ????##??????? ??????# # ## # | | ??????????# #############/############! ## ? | | ??????????# o % %## ? | | ??????????# m g@ u % ## ?? | | ??????????# ###################= ## ?? | | ??????????# ##############????# [## ??? | | ??????????# % # #???## ## ??? | | ??????????# % %# """ """ ##### ##+#### | | ??????????####+### + """ """ + | | ??????????# # # """ """ ##### | | ??????????#"" # < # #???# ##### ! | | ??????????#"T # ###################+####### | | ??????????#"" = #####????????????# # | | ??????????# #?##?????????????# + | | ??????????# #????????????????# # | | ??????????########????????????????# !! ### | | ??????????????????????????????????# !!*#?? | | ??????????????????????????????????##############?? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Power Shielding 33 Phase Shifting 5 Evasion (%) 63 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed HeatPrecisionGun Manual? 0 Play Time 00:27:07 Cumulative 18.7 hours Start 2026.04.10 @ 16:50:45 End 2026.04.10 @ 17:18:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c6277d9-9498-455e-91d4-a5352d2a3803