Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.19 @ 01:22:12 Player: cptwinky Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (5846) 5846 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 13266 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 184/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Experimental Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Cloaking Device Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Core Analyzer Advanced Reaction Control System Heavy Reactive Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Force Lance Force Lance Force Lance Force Lance > --- INVENTORY -------- Improved Reaction Control System Nova Cannon Fusion Bomb Launcher Axe [Rating: 141] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Fusion Bomb Launcher Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . 1 . Propulsion 6 | . . 1 1 . 1 . 1 . 1 1 Utility 8 | . . 1 1 1 . 2 1 1 . 1 Weapon 2 | . . . . 1 . . . 1 . . Parts Attached 142 | 6 10 7 15 8 1 5 29 25 25 11 Power 19 | 1 1 2 3 . . . 4 3 4 1 Engine 7 | 1 1 2 3 . . . . . . . Core 2 | . . . . . . . 2 . . . Reactor 10 | . . . . . . . 2 3 4 1 Propulsion 30 | 2 . 1 4 3 . 1 8 9 2 . Treads . | . . . . . . . . . . . Leg 30 | 2 . 1 4 3 . 1 8 9 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 60 | 1 5 2 7 3 . 3 10 8 12 9 Device 23 | . 3 . 2 . . 2 6 2 4 4 Storage 4 | 1 2 . 1 . . . . . . . Processor 15 | . . . 2 1 . . 1 4 3 4 Hackware 5 | . . . . . . . 1 1 3 . Protection 13 | . . 2 2 2 . 1 2 1 2 1 Artifact . | . . . . . . . . . . . Weapon 33 | 2 4 2 1 2 1 1 7 5 7 1 Energy Gun 13 | 1 3 . . . . 1 6 2 . . Energy Cannon 4 | . . . . 2 . . . 1 . 1 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 5 | . . 2 1 . . . . 2 . . Launcher 2 | . . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 5 | . . . . . . . . . 5 . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 4 | . . 1 . . . . . 1 1 1 Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 6 | . . . . 6 . . . . . . Parts Lost 79 | . 1 . 8 . 1 . 12 28 18 11 Power 9 | . . . 1 . . . 1 4 3 . Propulsion 24 | . . . 4 . 1 . 3 11 5 . Utility 30 | . . . 2 . . . 5 8 5 10 Weapon 16 | . 1 . 1 . . . 3 5 5 1 Highest Loss Streak 15 | . 1 . 6 . 1 . 2 13 15 3 To Critical Strikes 2 | . . . . . . . . 1 1 . Average Backups 11 | 1 11 13 12 14 14 14 14 10 4 3 Power . | . 1 1 1 1 . 1 1 . . . Propulsion 1 | . 1 1 1 1 1 1 1 1 . . Utility 4 | . 2 4 5 7 7 7 5 3 1 2 Weapon 4 | . 6 5 4 4 4 4 5 4 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 6 3 . . 2 . 5 6 2 2 Power 3 | . . . . . . . . 1 1 1 Propulsion 2 | . . . . . . . . 2 . . Utility 5 | . . . . . 2 . . 1 1 1 Weapon 14 | . 6 2 . . . . 5 1 . . Tool/Special 2 | . . 1 . . . . . 1 . . Average Slot Usage (%) 79 | . 98 89 72 83 77 76 88 75 76 19 Engine 6 | . 14 11 8 7 12 11 3 . . . Reactor 1 | . . . . . . . 1 5 10 . Leg 23 | . 28 31 21 27 26 19 26 23 16 . Device 8 | . 12 12 10 7 . 6 12 10 6 1 Storage 6 | . 14 11 9 7 6 5 5 2 . . Processor 7 | . . . 1 7 13 11 10 14 10 13 Hackware 1 | . . . . . . . 1 5 12 1 Protection 5 | . . 9 13 9 4 6 5 1 2 . Energy Gun 6 | . 26 6 . . . 4 13 4 . . Energy Cannon 1 | . . . . 6 5 . . . . . Ballistic Cannon 3 | . . 7 9 7 5 5 . 3 . . Piercing Weapon 1 | . . . . . . . . . 14 1 Peak Build Rating 141 | 6 11 20 25 36 39 55 95 120 141 50 Average Rating 50 | 4 9 16 20 31 36 49 80 95 120 33 On Entrance 34 | . 6 11 19 25 36 38 55 93 61 31 Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 11 29 43 47 68 75 76 75 99 116 11 Greatest Support 168 | 20 20 30 40 40 40 50 135 168 137 3 Greatest Overweight (x) 4 | . 1 1 4 1 2 2 1 4 2 3 Average Overweight (x) . | . . . 1 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 13 15 15 15 15 15 15 11 5 5 Most Carried 15 | 4 15 15 15 15 15 15 15 15 5 5 Average Carried 11 | 2 11 14 12 14 14 15 14 10 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 13 15 13 15 15 15 15 5 5 3 Class Distribution -------------------- 34% | Mutant 23% | Scavenger-Gunner 21% | Scavenger-Tank 11% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3346 | 138 241 279 542 212 174 82 402 805 324 147 Remotely . | . . . . . . . . . . . Salvage Created 5961 | 21 515 454 641 231 116 75 1574 995 1095 244 Parts 303 | 3 28 28 39 6 5 6 39 45 82 22 Haulers Intercepted 6 | . 2 1 1 . . . 1 . 1 . Recyclers Shooed 5 | 1 1 . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 96 | . 7 17 13 6 . 2 22 13 13 3 Melee 11 | . . . . . . . . . 8 3 Guns 27 | . 6 6 . . . . 12 3 . . Cannons 36 | . . 8 13 6 . . . 9 . . AOE 13 | . . 3 . . . 2 2 1 5 . Classes Destroyed 14 | 1 4 4 . . . 1 3 1 . . Worker 6 | . . . . . . . 2 3 1 . Builder 8 | . . . . . . . . 4 3 1 Tunneler 2 | 1 . . . . . . 1 . . . Hauler 6 | . 2 1 1 . . . 1 . 1 . Recycler 11 | . . 1 2 . 1 . 1 4 2 . Operator 5 | . 2 . . . . . 1 . 1 1 Watcher 6 | . 1 . 1 1 . . 1 2 . . Swarmer 21 | . . 11 . . . . 5 . 5 . Grunt 34 | . 7 2 10 5 . . 7 2 1 . Brawler 2 | . . 1 . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 12 | . . 3 3 1 . . 2 . 2 1 Hunter 8 | . . . . . . 2 2 4 . . Programmer 18 | . . . . . . . 4 7 5 2 Best Kill Streak 6 | 1 2 5 5 3 1 2 6 6 5 1 Combat Bots Only 5 | . 2 4 4 3 . 2 5 3 5 1 Max Kills in Single Turn 5 | 1 1 3 1 1 1 2 3 5 5 1 Gunslinging 1 | . . 1 . . . . 1 . . . Exploded 5 | . . 3 . . . 2 2 1 5 . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1267 | . 35 67 90 63 9 15 225 425 194 144 Missed 440 | . 11 13 35 25 1 5 76 162 68 44 Damage Taken 16189 | . 350 567 1080 384 244 198 2846 4777 3322 2421 Core 3941 | . 119 109 218 49 . . 294 638 903 1611 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 65 | . . . . . . . . . . 65 Ignored by Resistances 73 | . . . . . . . . . 73 . Regen/Repaired (Parts) 506 | . . 46 . . 386 . 74 . . . Core Remaining (%) 73 | 100 52 72 60 93 100 100 74 50 37 . Volleys Fired 342 | 6 41 38 48 27 8 9 84 66 6 9 Largest 3 | 2 2 2 1 1 1 1 3 3 1 1 Hottest 356 | 70 80 80 50 69 50 50 356 257 113 120 Shots Fired 604 | 12 82 52 48 27 8 9 229 122 6 9 Gun 405 | 12 82 28 . . . . 229 54 . . Cannon 194 | . . 24 48 27 8 9 . 67 2 9 Launcher 5 | . . . . . . . . 1 4 . Special . | . . . . . . . . . . . Kinetic 191 | 6 7 24 48 24 8 9 . 65 . . Thermal 309 | 6 7 . . . . . 229 56 2 9 Explosive 5 | . . . . . . . . 1 4 . Electromagnetic 99 | . 68 28 . 3 . . . . . . Robot Hit Streak 15 | 2 10 5 9 11 2 3 15 7 5 6 Robot Miss Streak 7 | 4 7 4 4 2 . . 4 3 2 . Penetration Max 1 | . . 1 . . . . . . . . Secondary Targets 7 | . 1 1 . . . . 4 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 . . Shots Hit Robots 424 | 5 47 30 29 19 1 1 160 69 46 17 Core Hits 193 | 1 19 14 16 6 1 2 73 31 20 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 41 | . 2 3 4 4 1 1 13 6 6 1 Burn 19 | . 2 . . . . . 13 4 . . Blast 15 | . . 3 4 4 1 1 . 2 . . Impale 7 | . . . . . . . . . 6 1 Melee Attacks 114 | . 1 . . . . . . . 74 39 Impact 1 | . 1 . . . . . . . . . Slashing 4 | . . . . . . . . . 4 . Piercing 109 | . . . . . . . . . 70 39 Sneak Attacks 10 | . . . . . . . . . 10 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . 14 . Damage Inflicted 18376 | 57 714 1352 2070 963 41 275 3692 4790 3212 1210 Guns 5166 | 57 674 186 . . . . 3279 970 . . Cannons 7295 | . . 818 2070 963 41 82 . 3196 80 45 Explosions 2591 | . 39 331 . . . 193 350 574 708 396 Melee 3181 | . . . . . . . . . 2422 759 Ramming 143 | . 1 17 . . . . 63 50 2 10 Kinetic 7189 | 18 53 818 2070 911 41 82 . 3196 . . Thermal 5208 | 39 114 331 . . . . 3629 970 80 45 Explosive 1871 | . . . . . . 193 . 574 708 396 Electromagnetic 784 | . 546 186 . 52 . . . . . . Impact . | . . . . . . . . . . . Slashing 67 | . . . . . . . . . 67 . Piercing 3114 | . . . . . . . . . 2355 759 Highest Corruption 14 | . . . . 6 . . 4 14 8 13 Average Corruption 6 | . . . . 6 . . 3 10 5 9 Corruption Purged 4 | . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . Effects 58 | . . . . . . . 13 18 7 20 Message Errors 16 | . . . . . . . 4 3 4 5 Matter Fused 12 | . . . . . . . 3 3 2 4 Heat Flow Errors 6 | . . . . . . . 1 3 1 1 Energy Discharges 3 | . . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . 3 1 . 4 Data Loss (major) 4 | . . . . . . . 1 1 . 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . 4 . 1 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots 9 | . . . . . . . 9 . . . Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Overflow Damage 1731 | . . 263 152 44 . 11 8 656 477 120 Projectiles 855 | . . 72 152 44 . 11 . 576 . . Explosions 410 | . . 191 . . . . . 65 154 . Melee 466 | . . . . . . . 8 15 323 120 Knockbacks 51 | . . 2 14 4 . 1 . 30 . . Impact 2 | . . 1 . . . . . 1 . . Kinetic 44 | . . 1 13 4 . 1 . 25 . . Secondary 5 | . . . 1 . . . . 4 . . Self-Inflicted Damage 582 | . . . . . 62 61 169 87 198 5 Shots 8 | . . . . . 1 1 2 1 3 . Rammed 2 | . . . . . . . . . 1 1 Targets Rammed 20 | . 1 4 . . . . 5 8 1 1 Kicked 18 | . 1 4 . . . . 5 8 . . Crushed . | . . . . . . . . . . . Highest Temperature 356 | 90 171 2 9 12 25 38 254 356 85 235 Average Temperature 68 | 51 50 2 8 4 13 15 86 119 28 53 Received Heat Transfer 1849 | . 252 84 459 153 . . 229 141 324 207 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . 2 . . . . . 1 1 . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 9 | . 2 . 1 1 . . 3 2 . . Impact Corruptions 3 | . . . . . . . 1 2 . . Robots Melted 8 | . . . . . . . 8 . . . Combat Hostiles 8 | . . . . . . . 8 . . . Parts Melted 36 | 1 1 . . . . . 32 2 . . Heat Transferred 10129 | 111 420 200 . . . . 7696 1591 74 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . 1 1 1 1 Low Security (%) 82 | 100 100 100 100 100 100 100 54 58 50 88 Level 1 17 | . . . . . . . 45 41 49 11 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 367 | 5 60 196 114 80 150 111 301 311 336 367 Initial 163 | . . 4 76 9 19 . 12 129 163 141 Average 91 | . 15 61 35 21 41 35 147 179 198 146 Influence Increases 4433 | 5 272 516 371 166 262 132 749 768 604 588 Destroy 0b10 Robot/C 1920 | . 140 340 260 120 . 40 440 260 260 60 Destroy 0b10 Robot/NC 220 | 5 25 10 20 5 5 . 35 65 40 10 Destroy Leader 454 | . 46 62 64 32 . 10 94 74 52 20 Trap Triggered on 0b10 80 | . . 20 . . 20 . 40 . . . Successful Hack 124 | . 13 20 . . 5 . 2 54 30 . Disable Machine 330 | . 15 45 15 . 30 60 75 30 15 45 Anti-Garrison Action 150 | . . . . . 150 . . . . . Destroy Structure 510 | . 3 19 12 9 52 22 48 90 132 123 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 630 | . 30 . . . . . 15 195 75 315 Influence Decreases 3581 | 5 261 340 425 135 281 105 513 606 530 380 Time Decay 2840 | 5 251 340 345 135 281 105 432 326 350 270 Lost Part 741 | . 10 . 80 . . . 81 280 180 110 Squads Dispatched 26 | . 1 . 2 2 3 1 6 5 2 4 Investigation 7 | . . . . 2 2 . 1 . . 2 Extermination 6 | . . . . . . . 2 2 1 1 Reinforcement 9 | . 1 . 2 . . 1 . 3 1 1 Assault 2 | . . . . . 1 . 1 . . . Garrison 2 | . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 2 . 2 . . . 2 4 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 209 | . 14 23 15 7 1 3 35 41 29 41 Peak Tracking Total 9 | . 4 5 6 3 1 2 7 9 9 9 Tactical Retreats 16 | . 2 . . . . . 1 6 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . 4 1 . . . 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 73 | . . . . . 73 . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 15 | . 6 . . . 9 . . . . . Reused 8 | . . 2 . . 2 . 4 . . . Traps Extracted 7 | . 6 . . . . . 1 . . . Installed 7 | . . 2 . . . . 5 . . . Triggered 8 | . . 2 . . 2 . 4 . . . Most Traps Carried 6 | . 6 6 4 4 4 4 4 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 23 | . 1 3 1 . 3 4 5 2 1 3 Max in Single Turn 3 | . 1 2 1 . 2 2 3 2 1 1 Garrison Access 6 | . . . 1 1 2 . 2 . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 46 | . 7 4 6 3 6 1 6 6 3 4 Terminals 22 | . 5 3 2 2 1 . 1 4 1 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 7 | . . 1 1 . 1 1 2 . 1 . Recycling Units 8 | . 2 . 1 . 1 . 2 1 1 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 7 | . . . 1 1 2 . 1 1 . 1 Total Hacks 113 | . 21 14 10 7 18 2 12 12 8 9 Successful 43 | . 6 8 6 1 9 1 4 4 4 . Failed 69 | . 14 6 4 6 9 1 8 8 4 9 Catastrophic 18 | . 3 2 1 2 1 . 1 4 . 4 Database Lockouts 1 | . 1 . . . . . . . . . Manual 31 | . 10 6 3 2 2 . 2 6 . . Terminals 59 | . 17 9 3 3 4 . 3 10 3 7 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 23 | . . 5 2 . 6 2 5 . 3 . Recycling Units 14 | . 4 . 2 . 2 . 3 1 2 . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 14 | . . . 1 4 5 . 1 1 . 2 Terminal Hacks 20 | . 5 5 1 . 2 . . 4 3 . Robot Analysis 4 | . 2 1 1 . . . . . . . Prototype ID Bank 2 | . . 1 . . . . . . 1 . Level Access Points 1 | . . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . 1 . Locate Traps 3 | . . . . . 1 . . 1 1 . Reprogram Traps 3 | . 1 1 . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 3 | . . 2 . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 13 | . . 3 1 . 5 1 2 . 1 . Scan Component 9 | . . 2 1 . 3 1 1 . 1 . Repair 4 | . . 1 . . 2 . 1 . . . Recycling Unit Hacks 3 | . 1 . 1 . . . 1 . . . Retrieve Components 3 | . 1 . 1 . . . 1 . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . 1 1 1 . 1 . . . Seal Access 4 | . . . 1 1 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . 1 . . 1 Used 1 | . 1 . . . . . . . . . Hacking Detections 37 | . 5 4 3 3 5 1 3 6 3 4 Full Trace Events 6 | . . . . 1 2 . 1 . . 2 Feedback Events 2 | . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 1 . . 2 . 1 . . . Time 134 | . . 26 . . 82 . 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 21 | . 9 . 10 . . . 2 . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 2 . 2 . . . Machine Destruction 4 | . . . . . 2 . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 820 | . . . 201 . . 326 121 . 63 109 Optics 109 | . . . . . . . . . . 109 Seismic 201 | . . . 201 . . . . . . . Cloaking 447 | . . . . . . 326 121 . . . Jamming 63 | . . . . . . . . . 63 . Robot Analysis Total 4 | . 2 1 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9013 | 85 971 973 1074 612 960 373 1846 730 799 590 Spaces Moved 4743 | 45 432 441 392 276 390 153 1026 529 480 579 Core 944 | 4 . . . . . . . 327 34 579 Treads . | . . . . . . . . . . . Legs 3799 | 41 432 441 392 276 390 153 1026 202 446 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 190 120 50 50 50 Average Speed 142 | 113 170 183 230 190 190 221 128 82 111 64 Slowest Speed 400 | 120 190 190 400 190 260 260 190 250 220 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 Exploration Rate (%) 23 | 4 86 32 33 13 14 6 25 18 14 16 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 92 | . 1 . . 1 52 4 3 2 4 25 Terrain Destroyed 278 | . 3 19 13 8 53 17 22 43 43 57 Melee 24 | . 1 . . . . . . . 4 19 Projectile 80 | . . 11 13 8 7 5 6 24 . 6 AOE 174 | . 2 8 . . 46 12 16 19 39 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6179 | 65 585 542 491 325 596 173 1379 695 616 712 Wait 546 | 4 72 35 23 6 117 5 174 39 31 40 Move 4733 | 44 431 440 391 275 389 152 1025 528 480 578 Hop . | . . . . . . . . . . . Pick Up 77 | 5 16 5 4 3 2 . 22 9 6 5 Fast Attach 86 | 5 3 6 7 4 2 5 13 14 21 6 Attach 56 | 1 1 1 5 . 1 . 13 13 4 17 Detach 35 | . . 1 3 . . . 7 3 8 13 Swap 41 | . 8 2 4 4 2 . 14 2 5 . Drop 74 | . 11 8 6 6 2 2 17 13 6 3 Fire 342 | 6 41 38 48 27 8 9 84 66 6 9 Melee 89 | . 1 . . . . . . . 49 39 Ram 1 | . . . . . . . . . . 1 Kick 18 | . 1 4 . . . . 5 8 . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap 80 | . . 2 . . 73 . 5 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 584 | -10/Materials | Central database locked down 590 | -10/Materials | Discovered new exit (range 15) 700 | -10/Materials | Discovered new exit (range 15) 1057 | -10/Materials | Entered another Materials area 1057 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -9/Materials | Discovered new exit (range 16) 1233 | -9/Materials | Repaired Aluminum Leg 1921 | -9/Materials | Discovered new exit (range 5) 1998 | -9/Materials | Discovered new exit (range 12) 2030 | -9/Materials | Entered another Materials area 2030 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2269 | -8/Materials | Lost 6 parts (1p2n2u1w) 2661 | -8/Materials | Build established: Scavenger-Mutant 3073 | -8/Materials | Discovered new exit (range 8) 3104 | -8/Materials | Entered Factory 3104 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3272 | -7/Factory | Discovered new exit (range 13) 3539 | -7/Factory | Discovered new exit (range 12) 3715 | -7/Factory | Identified exit to Factory 3716 | -7/Factory | Entered another Factory area 3716 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3787 | -6/Factory | Build established: Scavenger-Gunner 3804 | -6/Factory | Discovered new exit (range 12) 3834 | -6/Factory | Identified exit to Lower Caves 4079 | -6/Factory | Repaired Hvy. Assault Cannon 4124 | -6/Factory | Repaired Hrd. Heavy Armor Plating? 4647 | -6/Factory | Discovered new exit (range 5) 4674 | -6/Factory | Identified exit to Factory 4676 | -6/Factory | Entered another Factory area 4676 | -5/Factory | Evolved 2 slots: Utility x2 5005 | -5/Factory | Discovered new exit (range 7) 5015 | -5/Factory | Identified exit to Factory 5049 | -5/Factory | Entered another Factory area 5049 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5069 | -4/Factory | Build established: Scavenger-Tank 5074 | -4/Factory | Spotted B-86 Titan 5485 | -4/Factory | Repaired Aluminum Leg 5838 | -4/Factory | Found Prototype Processor 5879 | -4/Factory | Identified Exp. Signal Interpreter 6123 | -4/Factory | Build established: Scavenger-Gunner 6216 | -4/Factory | Garrison activated, responded to threat 6336 | -4/Factory | Discovered new exit (range 6) 6340 | -4/Factory | Identified exit to Upper Caves 6509 | -4/Factory | Build established: Scavenger-Tank 6655 | -4/Factory | Discovered new exit (range 9) 6664 | -4/Factory | Identified exit to Research 6895 | -4/Factory | Entered Research 6895 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7314 | -3/Research | Lost 10 parts (2p4n2u2w) 7342 | -3/Research | System corruption reached 10% 7454 | -3/Research | Lost 13 parts (2p4n4u3w) 7476 | -3/Research | Discovered new exit (range 15) 7524 | -3/Research | Found Fusion Bomb Launcher 7545 | -3/Research | Found Hvy. Reactive Plating 7571 | -3/Research | Identified exit to Research 7625 | -3/Research | Entered another Research area 7625 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7653 | -2/Research | Lost 3 parts (3n) 7665 | -2/Research | Build established: Scavenger-Mutant 8126 | -2/Research | Discovered new exit (range 4) 8130 | -2/Research | Identified exit to Testing 8245 | -2/Research | Build established: Hacker-Mutant 8419 | -2/Research | Core integrity fell below 50% 8419 | -2/Research | Discovered new exit (range 8) 8422 | -2/Research | Identified exit to Access 8424 | -2/Research | Entered Access 8424 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8452 | -1/Access | Lost 15 parts (3p3n5u4w) 8617 | -1/Access | Hacking Suite fried by hacking feedback 8728 | -1/Access | Crushed by falling debris 8728 | -1/Access | System corruption reached 10% 8758 | -1/Access | Build established: Mutant 8764 | -1/Access | Crushed by falling debris 8834 | -1/Access | Core integrity fell below 50% 8895 | -1/Access | Lost 3 parts (2u1w) 8962 | -1/Access | Core integrity fell below 20% 8987 | -1/Access | Energy Cycler disabled 9014 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- reinforcements to Terminal A017. 08962_ Mni. Drone Bay destroyed. 08962_ U-05 Engineer lays Concrete. 08963_ System corrupted: Matter fused (-5). 08986_ System corrupted: Energy discharge (-7). 08987_ ALERT: Power surge detected, dispatching additional patrols. 08987_ Energy Cycler explodes. 08991_ U-05 Engineer builds a Door. 09002_ Exp. Signal Interpreter destroyed. 09002_ Critical hit (Burn: +37). 09008_ U-05 Engineer lays Concrete. 09009_ U-05 Engineer builds a Wall. 09010_ System corrupted: Component data lost. 09012_ Slammed into U-05 Engineer. 09013_ Penetrated by Slug. 09013_ U-05 Engineer destroyed. 09013_ Slug penetrates Wall. 09014_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????# # #????? | | #????????# # #????? | | ########## # #????? | | ##############?????# | | ##+##"########## #??####????????????# | | # #????# #?* #????????????# | | # #????# #? #????????????# | | # """"" #????# # #????????????# | | # """"" #????# # #????????????# ? | | # """"" #????# + #???##+###???# ??? | | # """"" #????# # #???# #???# #???? | | # """"" #????# ########### #???# #???? | | # """"" #????# #???# ##### | | # #????# ######## #???# | | # ###### ######## ##### | | # + / # ^ #???? | | # " " ######+### # #???? | | # " " ## ! # + #???? | | # ""G"" ## # !![ # #???? | | # ## ] # !![ # #######???? | | # = ## !! # ![[ *###!= #?????????? | | ############ ! ##########* #?????????? | | ???????????# #???????## #?????????? | | ???????????#########???????# #?????????? | | #############################k ########### | | h w@ !%u = | | h u = k | | #+#####w###### ""#######+####o############# | | ?????????????# ""#?? # ??????????? | | ?????????????# ""#?# # ????????? | | ?????????????# T#?# # = "" ??????? | | ?????????????# ""#?# " # """ *#????? | | ?????????????# ""#?# """ #[ ?T" #????? | | ?????????????# ""#?# """ # "?"??#????? | | ????????????# """"""?# " # "?????????? | | ????????????## ????????# # ?????????? | | ?????????????# ????????# # ??????????? | | ?????????????# ???????????######+#####+??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 63 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 2 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 680 Resistance: KI 40 Core Shielding 30 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Offensive Hacking 34 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 48% | -9/Materials Hvy. Assault Cannon | 20% | -6/Factory Hrd. Heavy Armor Plating | 68% | -6/Factory Aluminum Leg | 17% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrodissipatorMatterSpiker Manual? 0 Play Time 01:04:39 Cumulative 1804.5 hours Start 2025.01.19 @ 00:17:48 End 2025.01.19 @ 01:22:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1202 Rogue 1198 Adventurer 4 Explorer 0 Win Type - Total 230 Types 171/11/19/9/3/1/4/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1648d3f1-2360-467a-b418-a5098aa4a821