Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.05 @ 15:19:24

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (85)      425
Value Destroyed (2299)     2299
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (591)                591
              TOTAL SCORE: 6775

 Bonus
-------
High Alert Combat Kills    151
Follower Combat Kills      140
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             558/700
Matter                     285/300
Energy                     300/300
System Corruption          44%
Temperature                Warm (145)
Movement                   Core (450) Ox8
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Enhanced Nuclear Core
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
           Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (5) -------
           Particle Gun
           Particle Gun
           Ion Cannon
           Ion Cannon
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Trap Scanner
  Advanced ECM Suite
           Weapon Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Signal Interpreter
           Active Sensor Suite
  Advanced Targeting Computer
>          --- WEAPON -----------
           Shock Rifle
           Ion Cannon
  Improved Assault Rifle
           Missile Launcher
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Trap Scanner
  Advanced ECM Suite
           Weapon Shielding
[Rating: 53]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   .   .   1   1   
  Weapon                   3    | .   .   1   .   .   .   1   1   
Parts Attached             70   | .   10  8   .   .   15  18  19  
  Power                    7    | .   1   1   .   .   1   1   3   
    Engine                 3    | .   1   1   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | .   2   .   .   .   3   2   4   
    Treads                 8    | .   2   .   .   .   .   2   4   
    Leg                    3    | .   .   .   .   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | .   3   3   .   .   5   4   2   
    Device                 8    | .   .   2   .   .   2   2   2   
    Storage                2    | .   .   .   .   .   2   .   .   
    Processor              2    | .   .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   3   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | .   4   4   .   .   6   11  10  
    Energy Gun             9    | .   1   2   .   .   1   .   5   
    Energy Cannon          4    | .   .   .   .   .   .   1   3   
    Ballistic Gun          11   | .   2   .   .   .   3   5   1   
    Ballistic Cannon       5    | .   1   2   .   .   1   1   .   
    Launcher               3    | .   .   .   .   .   .   2   1   
    Special Weapon         3    | .   .   .   .   .   1   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   .   .   1   2   
  Corrupted Parts          6    | .   .   .   .   .   .   .   6   
    System Corruption      15   | .   .   .   .   .   .   .   15  
Parts Lost                 35   | .   5   1   1   .   9   9   10  
  Power                    4    | .   1   .   .   .   1   1   1   
  Propulsion               9    | .   2   .   1   .   2   1   3   
  Utility                  8    | .   1   1   .   .   3   2   1   
  Weapon                   14   | .   1   .   .   .   3   5   5   
  Highest Loss Streak      8    | .   4   1   1   .   8   4   4   
Average Slot Usage (%)     86   | .   99  99  88  88  86  86  70  
  Engine                   7    | .   14  11  11  11  10  3   .   
  Core                     1    | .   .   .   .   .   .   3   6   
  Treads                   10   | .   14  22  11  11  .   13  12  
  Leg                      4    | .   13  .   .   .   11  1   .   
  Device                   7    | .   .   11  11  11  7   8   7   
  Storage                  8    | .   14  11  11  11  10  4   .   
  Processor                10   | .   .   3   11  11  11  14  15  
  Protection               4    | .   13  6   .   .   3   5   .   
  Energy Gun               9    | .   16  1   22  22  3   .   11  
  Energy Cannon            2    | .   .   .   .   .   .   4   7   
  Ballistic Gun            9    | .   9   .   .   .   19  13  4   
  Ballistic Cannon         8    | .   2   31  11  11  8   6   .   
  Launcher                 1    | .   .   .   .   .   .   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             33   | 13  16  24  23  23  26  31  33  
  Greatest Support         40   | 20  40  40  40  20  30  40  40  
  Greatest Overweight (x)  10   | .   .   .   1   1   7   8   10  
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   
  Average Capacity         6    | 8   8   8   8   8   5   5   5   
  Most Carried             8    | 6   8   8   8   8   8   4   5   
  Average Carried          5    | 5   5   7   8   8   5   1   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   
  Final Carried            8    | 4   7   8   8   8   5   1   4   

 Class Distribution 
--------------------
 27% | Skirmisher
 25% | Scavenger-Skirmisher
 22% | Gunner
 20% | Mutant
  4% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac 
Matter Collected           1945 | 200 140 397 37  .   403 500 268 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2179 | .   444 443 123 .   197 433 539 
  Parts                    162  | .   31  34  5   .   20  45  27  
Haulers Intercepted        5    | .   .   5   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  66   | .   14  8   3   .   12  17  12  
  Guns                     35   | .   13  .   2   .   9   5   6   
  Cannons                  20   | .   1   8   1   .   2   6   2   
  AOE                      9    | .   .   .   .   .   .   6   3   
Classes Destroyed          11   | .   2   4   .   .   .   3   2   
  Worker                   5    | .   .   1   .   .   1   1   2   
  Builder                  3    | .   .   .   .   .   .   3   .   
  Tunneler                 2    | .   .   .   .   .   .   2   .   
  Hauler                   5    | .   .   5   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   2   .   .   .   1   .   
  Swarmer                  27   | .   3   3   .   .   11  6   4   
  Grunt                    30   | .   11  3   3   .   1   7   5   
  Sentry                   6    | .   .   2   .   .   .   3   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   7   7   3   .   4   9   6   
  Combat Bots Only         7    | .   7   5   3   .   4   5   4   
Max Kills in Single Turn   4    | .   1   2   1   .   2   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               5010 | .    838  499  115  .    1156 871  1531 
  Core                     680  | .    220  60   11   .    121  126  142  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  12   .    .    .    52   77   .    
Volleys Fired              191  | .    53   23   10   .    42   34   29   
  Largest                  5    | .    2    3    3    .    3    4    5    
  Hottest                  315  | .    80   105  147  .    147  142  315  
Shots Fired                493  | .    103  69   30   .    108  107  76   
  Gun                      308  | .    98   .    20   .    93   44   53   
  Cannon                   160  | .    5    69   10   .    12   43   21   
  Launcher                 20   | .    .    .    .    .    .    18   2    
  Special                  5    | .    .    .    .    .    3    2    .    
  Kinetic                  271  | .    37   69   10   .    66   74   15   
  Thermal                  152  | .    46   .    20   .    39   13   34   
  Explosive                20   | .    .    .    .    .    .    18   2    
  Electromagnetic          45   | .    20   .    .    .    .    .    25   
  Robot Hit Streak         13   | .    8    7    5    .    7    9    13   
  Robot Miss Streak        12   | .    3    6    3    .    12   10   4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    4    .    .    .    2    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    1    
Shots Hit Robots           264  | .    69   34   16   .    41   57   47   
  Core Hits                122  | .    21   17   4    .    15   39   26   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    1    3    2    .    2    3    1    
    Burn                   5    | .    .    .    2    .    2    .    1    
    Blast                  6    | .    .    3    .    .    .    3    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5953 | .    894  777  285  .    734  2040 1223 
  Guns                     2643 | .    785  .    215  .    650  386  607  
  Cannons                  1661 | .    69   777  70   .    83   403  259  
  Explosions               1629 | .    40   .    .    .    .    1249 340  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    .    1    2    17   
  Kinetic                  2325 | .    357  777  70   .    396  583  142  
  Thermal                  1852 | .    375  .    215  .    337  206  719  
  Explosive                1294 | .    .    .    .    .    .    1249 45   
  Electromagnetic          462  | .    162  .    .    .    .    .    300  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         44   | .    .    .    .    .    .    .    44   
  Average Corruption       32   | .    .    .    .    .    .    .    32   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    .    .    46   
    Message Errors         15   | .    .    .    .    .    .    .    15   
    Matter Fused           8    | .    .    .    .    .    .    .    8    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    3    
    Weapon Failures        4    | .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    25   .    .    .    82   7    
  Projectiles              35   | .    .    25   .    .    .    10   .    
  Explosions               79   | .    .    .    .    .    .    72   7    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    1    1    1    .    1    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    1    1    1    .    1    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    .    .    .    .    71   .    
  Shots                    3    | .    .    .    .    .    .    3    .    
  Rammed                   13   | .    .    .    .    .    .    1    12   
Targets Rammed             15   | .    .    .    .    .    1    1    13   
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    1    
Highest Temperature        375  | .    228  87   279  .    375  250  331  
  Average Temperature      91   | .    56   21   123  .    127  70   122  
  Received Heat Transfer   1698 | .    408  105  60   .    369  180  576  
  Effects                  10   | .    .    .    .    .    7    .    3    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Interference           7    | .    .    .    .    .    5    .    2    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             7    | .    .    .    1    .    1    1    4    
  Heat Transferred         3765 | .    825  .    629  .    877  333  1101 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Peak Influence             702  | .   375 373 220 .   254 526 702 
  Initial                  218  | .   .   94  145 .   .   35  218 
  Average                  239  | .   190 246 211 .   76  280 471 
Maximum Alert Level        3    | .   1   1   1   .   1   2   3   
  Low Security (%)         44   | 100 58  50  13  .   88  27  .   
  Level 1                  39   | .   41  49  86  .   11  60  30  
  Level 2                  16   | .   .   .   .   .   .   12  68  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   4   1   .   .   .   3   9   
  Investigation            9    | .   2   .   .   .   .   1   6   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   2   1   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  2    | .   .   .   .   .   .   .   2   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Distress Signals           9    | .   3   3   .   .   .   3   .   
Communications Jammed      19   | .   .   .   .   .   .   19  .   
  Distress Signals         19   | .   .   .   .   .   .   19  .   
Times Spotted              111  | .   27  14  3   .   14  32  21  
  Peak Tracking Total      8    | .   8   7   3   .   4   6   5   
  Tactical Retreats        4    | .   4   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Traps Triggered            5    | .   1   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac 
Machines Disabled          19   | .   .   .   1   .   6   6   6   
  Max in Single Turn       6    | .   .   .   1   .   6   1   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   2   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Machines Accessed          13   | .   3   1   .   1   .   4   4   
  Terminals                8    | .   2   .   .   .   .   3   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                35   | .   8   2   .   1   .   14  10  
  Successful               21   | .   4   2   .   1   .   10  4   
  Failed                   14   | .   4   .   .   .   .   4   6   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   31   | .   7   .   .   1   .   12  11  
  Terminals                25   | .   6   .   .   .   .   11  8   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   1   .   3   .   
  Record                   1    | .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   3   .   
  Process                  1    | .   .   .   .   .   .   1   .   
  Report Inventory         2    | .   1   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   .   .   .   .   4   4   
  Terminals                9    | .   2   .   .   .   .   4   3   
    Botnet                 7    | .   2   .   .   .   .   3   2   
    Search                 2    | .   .   .   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   .   .   .   4   4   
  Full Trace Events        4    | .   1   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          354  | .   .   .   .   .   .   354 .   
  Retrieved Matter         407  | .   .   .   .   .   .   407 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   .   .   1   2   .   
  Largest Group            1    | .   .   .   .   .   1   1   1   
  Highest-Rated Group      82   | .   .   .   .   .   13  82  82  
  Highest-Rated Ally       82   | .   .   .   .   .   13  82  82  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   3   22  .   
  Total Damage             632  | .   .   .   .   .   .   632 .   
  Kills                    6    | .   .   .   .   .   .   6   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   
Field Lobotomies           3    | .   .   .   .   .   1   2   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4713 | 51   604  368  312  577  1079 913  809  
Spaces Moved               1971 | 41   299  173  112  222  352  433  339  
  Core                     9    | .    .    .    .    .    6    1    2    
  Treads                   1386 | .    162  173  112  222  .    380  337  
  Legs                     576  | 41   137  .    .    .    346  52   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  260  120  160  160  
  Average Speed            198  | 120  141  160  251  260  260  176  182  
  Slowest Speed            550  | 120  160  160  260  260  400  450  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    57   12   27   61   81   39   8    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    1    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          226  | .    9    .    .    .    9    173  35   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    
  AOE                      224  | .    9    .    .    .    9    171  35   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Total                      2348 | 43  376 213 121 223 421 499 452 
  Wait                     68   | 1   5   .   .   .   4   11  47  
  Move                     1964 | 40  298 172 111 221 351 432 339 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  17   | .   8   5   .   1   2   1   .   
  Fast Attach              36   | .   1   4   .   .   10  8   13  
  Attach                   19   | .   6   2   .   .   1   7   3   
  Detach                   7    | .   1   .   .   .   .   2   4   
  Swap                     15   | .   3   2   .   .   4   3   3   
  Drop                     16   | 2   1   5   .   1   6   .   1   
  Fire                     191  | .   53  23  10  .   42  34  29  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   .   
  Crush                    14   | .   .   .   .   .   .   1   13  
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   52 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Core integrity fell below 50%
  384 | -10/Materials | Lost 4 parts (1p2n1u)
  386 | -10/Materials | Destroyed 7 combat bots
  579 | -10/Materials | Core integrity fell below 20%
  634 | -10/Materials | Discovered new exit (range 15)
  656 | -10/Materials | Entered another Materials area
  656 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  865 | -9/Materials  | Discovered new exit (range 16)
  911 | -9/Materials  | Identified exit to Mines
 1024 | -9/Materials  | Entered Mines
 1036 | -9/Mines      | Discovered new exit (range 6)
 1168 | -9/Mines      | Build established: Gunner
 1325 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1325 | -9/Mines      | Discovered new exit (range 5)
 1333 | -9/Mines      | Identified exit to Exiles
 1336 | -9/Mines      | Entered Exiles
 1401 | -9/Exiles     | Met 8R-AWN
 1443 | -9/Exiles     | Met EX-HEX
 1513 | -9/Exiles     | Met EX-BIN
 1547 | -9/Exiles     | Aligned with FarCom system
 1550 | -9/Exiles     | Given EX-Vault access code
 1615 | -9/Exiles     | Opened EX-Vault
 1641 | -9/Exiles     | Found Field Lobotomy Kit
 1697 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1721 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1887 | -9/Exiles     | Discovered new exit (range 10)
 1905 | -9/Exiles     | Identified exit to Mines
 1913 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 1913 | -9/Exiles     | Entered Mines
 1972 | -8/Mines      | Assimilated G-47 Trooper with FLK Orb
 1999 | -8/Mines      | Lost 8 parts (1p1n3u3w)
 2290 | -8/Mines      | Build established: Scavenger-Skirmisher
 2625 | -8/Mines      | Build established: Skirmisher
 2972 | -8/Mines      | Discovered new exit (range 4)
 2989 | -8/Mines      | Identified exit to Materials
 2992 | -8/Mines      | Entered Materials
 2992 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3107 | -8/Materials  | Assimilated Y-45 Defender with FLK Orb
 3368 | -8/Materials  | Lost 4 parts (1p3w)
 3379 | -8/Materials  | Assimilated H-61 Shepherd with FLK Orb
 3872 | -8/Materials  | Discovered new exit (range 16)
 3902 | -8/Materials  | Identified exit to Factory
 3905 | -8/Materials  | Entered Factory
 3905 | -7/Factory    | Accompanied by 1 ally
 3905 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3948 | -7/Factory    | Found Corrupted Prototype Device
 3948 | -7/Factory    | Identified Active Sensor Suite
 3949 | -7/Factory    | System corruption reached 10%
 4018 | -7/Factory    | System corruption reached 30%
 4227 | -7/Factory    | Build established: Scavenger-Skirmisher
 4513 | -7/Factory    | Lost 4 parts (1p2n1w)
 4714 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Terminal linked with 1 system.
  Awaiting botnet instructions.
04693_ ALERT: Suspicious activity at Terminal F009. Dispatching
  Investigation squad.
04695_ System corrupted: Component data lost.
04701_ System corrupted: Particle Gun failed to cycle. <x2>
04701_ System corrupted: Ion Cannon failed to cycle.
04701_ Lgt. Treads destroyed.
04705_ P-60 Hacker suffers critical hit (Burn).
04705_ Shock Rifle melted.
04705_ Imp. Heat Sink melted.
04705_ Gravmag System melted.
04705_ P-60 Hacker destroyed.
04706_ Slug penetrates Terminal.
04706_ Terminal disabled.
04709_ Particle Gun destroyed.
04710_ Overheating: System interference.
04710_ Ion Cannon temporarily disabled. <x2>
04712_ Penetrated by Slug.
04712_ Active Sensor Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveMicrowarpMembrane
  Manual?         0
Play Time         00:29:23
  Cumulative      343.1 hours
  Start           2021.10.05 @ 14:52:42
  End             2021.10.05 @ 15:19:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          237
  Rogue           66
  Adventurer      61
  Explorer        110
Win Type          -
  Total           19
  Types           17/0/1/0/0/0/0/1/0
Lore%             61
Gallery%          83
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb721870-4bf2-4dae-b335-d27ad3b3fcc6