Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 15:03:33

Player: Gimcond

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (6)       30
Value Destroyed (72)       72
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (290)                290
              TOTAL SCORE: 1232

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             208/250
Matter                     142/300
Energy                     125/125
System Corruption          3%
Temperature                Cool (34)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
           Supersonic Drone Bay (0/1)
>          --- WEAPON (2) -------
           Autogun
           Grenade Launcher
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Terrain Scanner
           ECM Suite
     Light Armor Plating
           XL Autogun Array

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Supersonic Drone Bay
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Terrain Scanner
           ECM Suite
     Light Armor Plating
           Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             15   | 7   1   .   6   1   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   .   .   2   .   
    Device                 2    | 1   .   .   1   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   1   .   4   1   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 98  100 
  Engine                   14   | .   14  14  14  14  
  Leg                      28   | .   28  28  28  28  
  Device                   14   | .   14  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               3    | .   7   .   2   4   
  Ballistic Gun            11   | .   14  14  10  9   
  Launcher                 12   | .   6   14  13  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 11  13  13  18  20  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | 1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   9   10  
  Most Carried             10   | 4   8   8   10  9   
  Average Carried          6    | 1   5   8   7   8   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            8    | 3   8   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           287  | 156 94  .   .   37  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            254  | 126 106 .   .   22  
  Parts                    11   | 7   4   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  4    | .   1   .   .   3   
  Guns                     2    | .   1   .   .   1   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          6    | 2   3   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Grunt                    1    | .   1   .   .   .   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           3    | 3   1   .   .   3   
  Combat Bots Only         3    | .   1   .   .   3   
Max Kills in Single Turn   2    | 1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        27   | .   2   .   .   25  
  Missed                   11   | .   .   .   .   11  
Damage Taken               267  | .   41  .   .   226 
  Core                     42   | .   21  .   .   21  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              20   | 7   10  .   .   3   
  Largest                  2    | 2   2   .   .   2   
  Hottest                  60   | 60  60  .   .   53  
Shots Fired                37   | 14  17  .   .   6   
  Gun                      33   | 14  16  .   .   3   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 4    | .   1   .   .   3   
  Special                  .    | .   .   .   .   .   
  Kinetic                  20   | 7   10  .   .   3   
  Thermal                  13   | 7   6   .   .   .   
  Explosive                4    | .   1   .   .   3   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         13   | 6   13  .   .   .   
  Robot Miss Streak        2    | 1   2   .   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           23   | 12  11  .   .   .   
  Core Hits                21   | 5   5   .   .   11  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           513  | 125 150 4   .   234 
  Guns                     251  | 125 111 .   .   15  
  Cannons                  .    | .   .   .   .   .   
  Explosions               258  | .   39  .   .   219 
  Melee                    .    | .   .   .   .   .   
  Ramming                  4    | .   .   4   .   .   
  Kinetic                  117  | 59  43  .   .   15  
  Thermal                  134  | 66  68  .   .   .   
  Explosive                258  | .   39  .   .   219 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   3   3   3   3   
  Average Corruption       2    | .   2   3   3   3   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  12   | .   1   .   11  .   
    Message Errors         3    | .   .   .   3   .   
    Matter Fused           4    | .   .   .   4   .   
    Energy Discharges      2    | .   1   .   1   .   
    Data Loss (minor)      1    | .   .   .   1   .   
    Data Loss (major)      2    | .   .   .   2   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      49   | .   21  .   .   28  
  Shots                    2    | .   1   .   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             2    | .   .   2   .   .   
  Kicked                   2    | .   .   2   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        52   | 40  40  .   .   52  
  Average Temperature      20   | 16  21  .   .   25  
  Received Heat Transfer   72   | .   12  .   .   60  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         300  | 150 150 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             72   | 15  72  27  .   20  
  Initial                  27   | .   9   27  .   .   
  Average                  22   | 2   33  27  .   2   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              19   | .   3   .   .   16  
  Peak Tracking Total      14   | .   1   .   .   14  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   
  Successful               2    | .   2   .   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             1    | .   .   .   1   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1368 | 82  218 36  970 62  
Spaces Moved               1056 | 40  156 29  789 42  
  Core                     5    | 5   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1051 | 35  156 29  789 42  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            119  | 116 120 120 120 120 
  Slowest Speed            120  | 120 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 4   29  6   90  12  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          27   | .   6   .   .   21  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      27   | .   6   .   .   21  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1130 | 63  172 30  817 48  
  Wait                     .    | .   .   .   .   .   
  Move                     1052 | 39  155 28  788 42  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 10  5   .   10  1   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   13   | 7   1   .   4   1   
  Detach                   1    | .   1   .   .   .   
  Swap                     2    | .   .   .   2   .   
  Drop                     14   | .   .   .   13  1   
  Fire                     20   | 7   10  .   .   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 15)
  301 | -10/Materials | Build established: Mutant
  301 | -10/Materials | Entered Mines
  329 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  330 | -10/Mines     | Discovered new exit (range 5)
  337 | -10/Mines     | Entered Exiles
  384 | -10/Exiles    | Met 8R-AWN
  421 | -10/Exiles    | Met EX-HEX
  482 | -10/Exiles    | Met EX-DEC
  541 | -10/Exiles    | Visited The Gauntlet
  811 | -10/Exiles    | Discovered new exit (range 14)
  910 | -10/Exiles    | Met EX-BIN
  987 | -10/Exiles    | Aligned with FarCom system
  988 | -10/Exiles    | Given EX-Vault access code
 1050 | -10/Exiles    | Opened EX-Vault
 1057 | -10/Exiles    | Found Prototype Energy Cannon
 1090 | -10/Exiles    | Identified YOLO Cannon
 1098 | -10/Exiles    | Found Prototype Ballistic Gun
 1116 | -10/Exiles    | Found Prototype Device
 1117 | -10/Exiles    | Identified Supersonic Drone Bay
 1181 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1307 | -10/Exiles    | Stole two prototypes: Supersonic Drone Bay, XL Autogun Array
 1307 | -10/Exiles    | Entered Mines
 1307 | -9/Mines      | Accompanied by 1 ally
 1341 | -9/Mines      | Assembled infested the area
 1346 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1369 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  coming from, and they're closing on this area,
  come on!"
01347_ WZ-3KV(h): "I'll hold them off! Go on
  ahead or try to find another way!"
01347_ HV Slug penetrates Wall. <x2>
01349_ as-94840 destroyed.
01349_ T-07 Excavator is excavating.
01351_ HV Slug penetrates as-22368.
01351_ as-22368 suffers critical hit (Destroy).
01351_ as-22368 destroyed.
01351_ HV Slug penetrates Wall.
01353_ WZ-3KV(h) destroyed.
01357_ T-07 Excavator is excavating.
01362_ as-19804 destroyed.
01362_ Destroyed Prototype Flight Unit.
01362_ T-07 Excavator is excavating.
01365_ as-02437 destroyed.
01365_ as-17585 destroyed.
01365_ as-32182 destroyed.
01366_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
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|        ??????????????????????????????????????????? |
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|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ????????????????????????????####??????????? |
|        ???????????????????????????##  ##?????????? |
|        ????????????????############    #?????????? |
|        ????????????????#    [!         #####?????? |
|        ????????????????#   !]              #?????? |
|        ????????????????#  #########        #?????? |
|        ???????????????##  #???????#    ### #?????? |
|        ??????????????## n@##??????#   ##???#?????? |
|        ????????#  ####  aa #??????#  ##??????????? |
|        ????????#         % #??????####???????????? |
|        ???????# t        a #?????????????????????? |
|        ???????### #####     ##???????????????????? |
|        ?????????#?????#  a a ##??????????????????? |
|        ???????????????##    % ##?????????????????? |
|        ????????????????##    a  ###??????????????? |
|        ?????????????????##    %   #??????????????? |
|        ??????????????????### !%=   X      ???????? |
|        ?????????????????????  aa           #?????? |
|        ?????????????????????              ##?????? |
|        ?????????????????????#  a         ##??????? |
|        ??????????????????????#       #####???????? |
|        ???????????????????????      ##???????????? |
|        ???????????????????????      #????????????? |
|        ???????????????????????     ;#????????????? |
|        ???????????????????????##%####????????????? |
|        ????????????????????????? #???????????????? |
|        ?????????????????????????%#???????????????? |
|        ????????????????????????? #???????????????? |
|        ????????????????????????? #???????????????? |
|        ?????????????????????????  ???????????????? |
|        ?????????????????????????#????????????????? |
|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              250
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussCoordinationArray
  Manual?         0
Play Time         00:15:43
  Cumulative      9.3 hours
  Start           2024.04.25 @ 10:38:32
  End             2024.06.06 @ 15:03:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02b3043b-359d-4b04-b561-59b8ce4250c8