Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 15:27:04 // AFD2019/Pay2Buy Player: Minty Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (144) 720 Value Destroyed (5539) 5539 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1689) 1689 TOTAL SCORE: 12408 Bonus ------- High Alert Combat Kills 1545 Follower Combat Kills 178 Friendly Fire -34 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Experimental Optical Array Experimental Terrain Scan Processor > --- WEAPON (4) ------- Power Maul > --- INVENTORY (10) --- Light Antimatter Reactor Advanced Heat Sink Advanced Terrain Scanner Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Experimental Optical Array Advanced Terrain Scanner Experimental Terrain Scan Processor Improved Transmission Jammer Improved Phase Shifter > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Power Maul > --- INVENTORY -------- Improved Arc Projector [Rating: 75] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Cooling System Device Cooling System Storage Compact Battery Processor Visual Processing Unit Protection Weapon Shielding Weapon Improved Heavy Machine Gun Energy Gun Improved Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Slots Evolved 8 | . . . 2 . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 4 | . . . 1 . . 1 2 . . . . Weapon 2 | . . . 1 . . 1 . . . . . Parts Attached 80 | . . 2 9 3 2 28 5 2 29 . . Power 2 | . . . . . 1 . . . 1 . . Engine 2 | . . . . . 1 . . . 1 . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 6 | . . . 1 . . 4 . . 1 . . Treads 3 | . . . 1 . . 1 . . 1 . . Leg . | . . . . . . . . . . . . Wheel 3 | . . . . . . 3 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | . . . 2 . 1 6 2 . 11 . . Device 11 | . . . 1 . . 2 1 . 7 . . Storage 1 | . . . 1 . . . . . . . . Processor 3 | . . . . . . 1 . . 2 . . Hackware . | . . . . . . . . . . . . Protection 7 | . . . . . 1 3 1 . 2 . . Artifact . | . . . . . . . . . . . . Weapon 50 | . . 2 6 3 . 18 3 2 16 . . Energy Gun 8 | . . . 2 . . 2 2 . 2 . . Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 22 | . . 1 . 3 . 10 . . 8 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 13 | . . 1 2 . . 5 1 1 3 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 6 | . . . 1 . . 1 . 1 3 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 38 | . . 3 2 . . 9 2 . 19 2 1 Power 5 | . . 1 . . . 1 . . 3 . . Propulsion 10 | . . 1 1 . . 4 1 . 2 . 1 Utility 11 | . . 1 . . . 4 . . 5 1 . Weapon 12 | . . . 1 . . . 1 . 9 1 . Highest Loss Streak 6 | . . 2 2 . . 4 2 . 6 2 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 98 97 100 100 80 87 80 63 47 26 Engine 5 | . 14 13 11 11 11 1 . . . . . Core 3 | . . . . . . 5 13 13 4 . . Treads 11 | . 28 27 21 22 22 2 . . . 6 5 Wheel 5 | . . . . . . 13 11 12 7 . . Device 10 | . . . 18 22 22 8 19 20 13 10 1 Processor 9 | . 14 14 11 11 2 3 6 6 12 13 13 Protection 7 | . 14 13 . . 8 11 12 7 1 . . Energy Gun 3 | . . . 9 1 . 1 14 13 9 . . Ballistic Gun 20 | . 28 27 13 28 33 28 8 . 5 3 . Impact Weapon 1 | . . . 1 1 . . . . 2 6 6 Peak Build Rating 75 | . 11 12 25 28 30 66 72 70 75 58 38 Average Rating 38 | . 10 11 21 26 29 49 68 68 56 52 32 On Entrance 33 | . . 11 10 25 28 30 66 65 68 57 38 Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | . 10 15 24 24 23 49 51 48 47 22 4 Greatest Support 70 | 3 40 40 42 42 42 44 44 44 70 70 70 Greatest Overweight (x) 3 | . . . . . . 3 1 1 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 3 5 4 10 10 10 10 10 10 3 4 Average Carried 6 | . 2 4 2 5 10 9 8 9 7 2 3 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 3 5 4 10 10 10 10 10 1 3 4 Class Distribution -------------------- 28% | Mutant 27% | Tank 19% | Gunner 13% | Skirmisher 10% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Storage Tank | -9/Recycling Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Assassin | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Matter Collected 4078 | . 288 260 167 710 146 1742 121 228 328 88 . Remotely . | . . . . . . . . . . . . Salvage Created 6106 | . 320 196 581 946 146 1907 409 637 736 141 87 Parts . | . . . . . . . . . . . . Haulers Intercepted 2 | . . . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Combat Hostiles Destroyed 133 | . 4 13 22 16 1 48 7 3 14 3 2 Melee 10 | . . . 1 3 . . . . 4 1 1 Guns 74 | . 4 5 9 13 1 35 2 . 5 . . Cannons 1 | . . . 1 . . . . . . . . AOE 38 | . . 8 11 . . 10 3 3 3 . . Classes Destroyed 19 | . 4 2 4 2 . 5 1 1 . . . Worker 7 | . 1 . 2 1 . 2 . . 1 . . Builder 5 | . . . . 1 . 3 . . 1 . . Tunneler 2 | . . . . . . 2 . . . . . Hauler 2 | . . . . 2 . . . . . . . Recycler 4 | . 1 . . 1 1 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 3 | . . . 1 1 . 1 . . . . . Watcher 9 | . 3 . 2 2 . 1 . . 1 . . Swarmer 15 | . . 2 12 . . 1 . . . . . Grunt 72 | . 4 3 6 9 . 36 5 . 8 . 1 Brawler 2 | . . . . . . 1 . . . 1 . Duelist 3 | . . . 1 . . . 1 . . 1 . Protector 1 | . . . . . . 1 . . . . . Sentry 18 | . . . 3 7 1 5 . . 1 1 . Hunter 4 | . . . . . . 2 . . 2 . . Programmer 4 | . . . . . . 2 . . 1 . 1 Heavy 3 | . . . . . . . 1 . 2 . . Compactor 3 | . . . . . . . . 3 . . . Assembled 8 | . . 8 . . . . . . . . . Best Kill Streak 19 | . 2 11 19 6 1 6 6 2 8 2 2 Combat Bots Only 15 | . 2 10 15 4 1 6 6 2 8 2 2 Max Kills in Single Turn 5 | . 1 3 5 1 1 3 2 1 2 1 1 Gunslinging 1 | . . 1 1 . . 1 . . . . . Exploded 5 | . . 3 5 . . 3 2 1 2 . . Melee 1 | . . . 1 1 . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Hostile Shots Fired 755 | . 16 41 78 35 . 281 23 . 181 44 56 Missed 285 | . 3 15 37 9 . 105 9 . 68 17 22 Damage Taken 6900 | . 177 432 465 367 . 2128 543 . 1857 303 628 Core 1229 | . 14 59 67 60 . 177 51 . 497 63 241 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 304 | . 8 43 . . . 210 36 . 7 . . Ignored by Resistances 10 | . . . . . . 10 . . . . . Core Remaining (%) 78 | 100 . 70 . . 68 74 . . . . . Volleys Fired 325 | . 36 24 34 48 4 112 18 15 34 . . Largest 4 | . 2 2 3 3 3 4 4 2 4 . . Hottest 236 | . 50 55 153 75 75 165 171 130 236 . . Shots Fired 859 | . 72 48 77 144 12 387 36 16 67 . . Gun 791 | . 72 43 59 144 12 368 32 2 59 . . Cannon 8 | . . . 8 . . . . . . . . Launcher 60 | . . 5 10 . . 19 4 14 8 . . Special . | . . . . . . . . . . . . Kinetic 689 | . 72 43 40 144 12 354 2 . 22 . . Thermal 8 | . . . 8 . . . . . . . . Explosive 48 | . . 5 10 . . 12 . 14 7 . . Electromagnetic 114 | . . . 19 . . 21 34 2 38 . . Robot Hit Streak 20 | . 11 5 8 9 5 20 7 17 9 . . Robot Miss Streak 8 | . 3 3 4 3 1 8 3 . 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 16 | . . 3 4 2 . 6 . . 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . 1 . . Shots Hit Robots 511 | . 34 19 39 73 7 221 23 16 62 10 7 Core Hits 264 | . 13 24 37 31 2 108 11 5 30 2 1 Critical Kills 3 | . . . . . . . . . 2 . 1 Critical Parts Destroyed 11 | . 1 . 1 . . 1 . . 4 2 2 Critical Strikes 16 | . 1 . 2 . . 1 . . 6 3 3 Destroy 2 | . 1 . . . . 1 . . . . . Corrupt 1 | . . . 1 . . . . . . . . Smash 13 | . . . 1 . . . . . 6 3 3 Melee Attacks 73 | . . . 3 8 . 6 . . 28 18 10 Impact 73 | . . . 3 8 . 6 . . 28 18 10 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19407 | . 475 869 2371 1385 126 7633 1165 2246 2398 371 368 Guns 8985 | . 470 211 587 1206 126 4901 538 2 944 . . Cannons 40 | . . . 40 . . . . . . . . Explosions 8133 | . . 656 1526 . . 2567 627 2244 513 . . Melee 2179 | . . . 218 162 . 119 . . 941 371 368 Ramming 70 | . 5 2 . 17 . 46 . . . . . Kinetic 7322 | . 470 211 270 1206 126 4589 44 . 406 . . Thermal 1111 | . . . 256 . . 744 111 . . . . Explosive 6759 | . . 656 1310 . . 1687 349 2244 513 . . Electromagnetic 1966 | . . . 317 . . 448 661 2 538 . . Impact 2179 | . . . 218 162 . 119 . . 941 371 368 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . 2 2 1 . . 1 6 7 Average Corruption 1 | . . . . 2 2 1 . . 1 2 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 25 | . . . . 6 . 4 . . 6 7 2 Message Errors 8 | . . . . 1 . 1 . . 2 4 . Matter Fused 5 | . . . . 3 . . . . . 1 1 Energy Discharges 6 | . . . . 2 . 2 . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 . Data Loss (major) 3 | . . . . . . 1 . . 2 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1046 | . . 23 208 . . 225 46 . 271 115 158 Projectiles 18 | . . . 18 . . . . . . . . Explosions 337 | . . 23 63 . . 205 46 . . . . Melee 691 | . . . 127 . . 20 . . 271 115 158 Knockbacks 13 | . . . . 2 . . . . 4 1 6 Impact 13 | . . . . 2 . . . . 4 1 6 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 465 | . . 62 43 . . 181 120 . 59 . . Shots 13 | . . 3 1 . . 5 3 . 1 . . Rammed 14 | . 1 2 . 2 . 9 . . . . . Targets Rammed 15 | . 2 2 . 2 . 9 . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 202 | . 52 83 202 10 . 199 199 96 196 . . Average Temperature 67 | . 16 24 89 3 . 100 117 22 85 . . Received Heat Transfer 2097 | . 117 126 126 147 . 780 90 . 489 48 174 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . 3 2 . 3 2 1 Combat Hostiles 10 | . . . . . . 3 2 . 2 2 1 Parts Fried . | . . . . . . . . . . . . Impact Corruptions 25 | . . . 3 . . 1 . . 9 5 7 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 874 | . . . 224 . . 550 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Peak Influence 1448 | . 287 153 841 898 347 1448 1060 432 486 . . Initial 709 | . . 10 59 354 322 195 709 371 302 . . Average 522 | . 129 99 446 691 342 870 822 404 342 . . Maximum Alert Level 4 | . 1 . 3 3 1 4 3 2 2 . . Low Security (%) 27 | . 89 100 31 . . 3 . . 3 . . Level 1 19 | . 10 . 20 5 100 2 . 33 77 . . Level 2 16 | . . . 5 32 . 19 . 66 19 . . Level 3 28 | . . . 41 62 . 47 100 . . . . Level 4 8 | . . . . . . 26 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . . 1 2 5 . 20 2 . 5 . . Investigation 15 | . . 1 1 3 . 9 . . 1 . . Extermination 4 | . . . . . . 3 . . 1 . . Reinforcement 12 | . . . 1 2 . 4 2 . 3 . . Assault 1 | . . . . . . 1 . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 3 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Distress Signals 7 | . . . 3 2 . . 2 . . . . Communications Jammed 60 | . . . 24 27 . 9 . . . . . Distress Signals 59 | . . . 24 27 . 8 . . . . . Times Spotted 179 | . 10 15 26 19 1 63 13 6 17 4 5 Peak Tracking Total 11 | . 2 11 6 3 . 5 5 4 5 3 5 Tactical Retreats 12 | . . 1 1 . . 3 1 1 2 2 1 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Traps Triggered 7 | . . . . 1 . 5 1 . . . . Indirectly 1 | . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 10 | . . . . . . . 10 . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Machines Disabled 53 | . 8 1 6 9 . 18 6 . 5 . . Max in Single Turn 5 | . 1 1 5 1 . 4 5 . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Machines Accessed 25 | . 6 . 1 6 1 9 1 . 1 . . Terminals 21 | . 6 . 1 5 1 6 1 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 3 . . . . . Total Hacks 70 | . 20 . 4 14 2 23 2 . 5 . . Successful 34 | . 16 . . 9 1 5 1 . 2 . . Failed 36 | . 4 . 4 5 1 18 1 . 3 . . Catastrophic 8 | . . . 1 . 1 6 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 12 . 2 8 . 17 2 . . . . Terminals 61 | . 20 . 4 13 2 15 2 . 5 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 9 | . . . . 1 . 8 . . . . . Terminal Hacks 17 | . 7 . . 7 1 . . . 2 . . Part Schematic 1 | . . . . 1 . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . Robot Analysis 2 | . . . . 1 1 . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . . 1 . . . . 1 . . Maintenance Status 1 | . . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 17 | . 9 . . 2 . 5 1 . . . . Terminals 13 | . 9 . . 1 . 2 1 . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 4 | . 3 . . . . 1 . . . . . Detonate 1 | . . . . . . . 1 . . . . Skim 5 | . 5 . . . . . . . . . . Sabotage 2 | . . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 3 . . . . . Reprogram 4 | . . . . 1 . 3 . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 6 . 1 3 1 9 1 . 1 . . Full Trace Events 11 | . . . 1 2 1 6 . . 1 . . Feedback Events 2 | . . . . . . 1 . . 1 . . Corruption 2 | . . . . . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Total Allies 12 | . 1 3 . 2 . 4 . 1 1 . . Largest Group 4 | . 1 3 1 2 . 4 . 1 1 . . Highest-Rated Group 69 | . 10 40 16 16 . 69 . 31 32 . . Highest-Rated Ally 32 | . 10 16 16 8 . 21 . 31 32 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 40 | . . 4 9 1 . 15 . 4 7 . . Total Damage 641 | . . 56 95 11 . 227 . 82 170 . . Kills 7 | . . 2 1 . . 2 . . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Robot Analysis Total 2 | . . . . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Turns Passed 5460 | . 902 396 217 624 146 1557 206 216 678 463 55 Spaces Moved 3075 | 1 396 201 57 323 90 999 128 175 424 265 16 Core 227 | 1 . . . . . . . . 158 54 14 Treads 1316 | . 396 201 57 323 90 5 . . 31 211 2 Legs . | . . . . . . . . . . . . Wheels 1532 | . . . . . . 994 128 175 235 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 152 152 100 100 100 50 100 50 Average Speed 127 | 50 160 160 156 152 152 112 112 101 92 147 82 Slowest Speed 200 | 50 160 160 160 152 152 152 115 115 200 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 2 82 63 13 54 30 28 5 84 15 59 3 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . 1 . . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . . 5 . Terrain Destroyed 551 | . . 41 106 . . 161 33 154 51 5 . Melee 5 | . . . . . . . . . . 5 . Projectile 1 | . . . . . . 1 . . . . . AOE 545 | . . 41 106 . . 160 33 154 51 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Fac Low Low Total 3976 | . 599 230 120 391 96 1232 158 196 615 301 38 Wait 333 | . 166 2 16 8 . 24 5 1 83 17 11 Move 3065 | . 395 200 56 322 89 998 128 174 423 264 16 Hop . | . . . . . . . . . . . . Pick Up 20 | . . . 1 . . 17 . 1 1 . . Fast Attach 7 | . . . . . . 5 1 . 1 . . Attach 38 | . . . 4 . . 6 3 2 23 . . Detach 20 | . . . . . . 1 2 2 12 2 1 Swap 35 | . . 2 5 3 2 17 1 . 5 . . Drop 26 | . . . 1 . 1 22 . 1 1 . . Fire 325 | . 36 24 34 48 4 112 18 15 34 . . Melee 73 | . . . 3 8 . 6 . . 28 18 10 Ram 7 | . . . . . . 7 . . . . . Kick . | . . . . . . . . . . . . Crush 8 | . 2 2 . 2 . 2 . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . Rewire 4 | . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: *Fac / Scr) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 13) 152 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 10) 487 | -10/Materials | Discovered new exit (range 14) 501 | -10/Materials | Derelicts attacked the area 716 | -10/Materials | Learned location of 1 exit from Recycling 791 | -10/Materials | Learned location of 2 exits from Mines 830 | -10/Materials | Learned Storage emergency access door positions 841 | -10/Materials | Learned 2 Storage zone layouts 892 | -10/Materials | Learned 4 Recycling zone layouts 903 | -10/Materials | Entered Mines 903 | -10/Mines | Accompanied by 1 ally 904 | -10/Mines | Assembled infested the area 904 | -10/Mines | Identified exit to Materials 905 | -10/Mines | Identified exit to Subcaves 909 | -10/Mines | Assisted by a Guerilla fighting off Assembled 926 | -10/Mines | Met a Derelict shopkeep closing up shop 950 | -10/Mines | Destroyed 10 combat bots 963 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1299 | -10/Mines | Entered Materials 1299 | -9/Materials | Accompanied by 1 ally 1299 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1300 | -9/Materials | Identified exit to Mines 1459 | -9/Materials | Destroyed 15 combat bots 1480 | -9/Materials | Discovered new exit (range 11) 1516 | -9/Materials | Entered Storage 1772 | -9/Storage | Discovered new exit (range 14) 1881 | -9/Storage | Build established: Skirmisher 2137 | -9/Storage | Used back door to open Recycling access 2137 | -9/Storage | Discovered new exit (range 3) 2140 | -9/Storage | Entered Recycling 2141 | -9/Recycling | Identified exit to Scraptown 2247 | -9/Recycling | Discovered new exit (range 9) 2286 | -9/Recycling | Entered Factory 2286 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2443 | -7/Factory | Found Hvy. Insulated Plating 2466 | -7/Factory | Build established: Tank 2614 | -7/Factory | Garrison activated, responded to threat 2649 | -7/Factory | Lost 3 allies 2671 | -7/Factory | Lost 4 parts (1p2n1u) 2775 | -7/Factory | Found Exp. Terrain Scan Processor 3086 | -7/Factory | First assault squad dispatched 3261 | -7/Factory | Discovered new exit (range 7) 3783 | -7/Factory | Discovered new exit (range 14) 3843 | -7/Factory | Entered another Factory area 3843 | -6/Factory | Evolved 2 slots: Utility x2 4049 | -6/Factory | Sucked down chute 4049 | -6/Factory | Entered Waste 4050 | -6/Waste | Met a frightened Derelict 4092 | -6/Waste | Spotted C-40 Crusher 4105 | -6/Waste | Spotted C-40 Crusher 4113 | -6/Waste | Spotted C-40 Crusher 4115 | -6/Waste | Spotted C-40 Crusher 4117 | -6/Waste | Destroyed C-40 Crusher 4127 | -6/Waste | Spotted C-40 Crusher 4150 | -6/Waste | Destroyed C-40 Crusher 4158 | -6/Waste | Destroyed C-40 Crusher 4159 | -6/Waste | Build established: Gunner 4213 | -6/Waste | Spotted C-40 Crusher 4255 | -6/Waste | Discovered new exit (range 11) 4265 | -6/Waste | Entered Factory 4481 | -6/Factory | Discovered new exit (range 17) 4519 | -6/Factory | Lost 4 parts (1p2u1w) 4616 | -6/Factory | Lost 6 parts (1p1n2u2w) 4746 | -6/Factory | Core integrity fell below 50% 4777 | -6/Factory | Destroyed 8 combat bots 4782 | -6/Factory | Lost 5 parts (1p1n3w) 4785 | -6/Factory | Spotted B-75 Beast 4943 | -6/Factory | Entered Lower Caves 4948 | -6/Lower Caves | Lost 3 parts (3w) 5156 | -6/Lower Caves | Build established: Assassin 5216 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5372 | -6/Lower Caves | Discovered new exit (range 20) 5406 | -6/Lower Caves | Entered another Lower Caves area 5437 | -6/Lower Caves | Core integrity fell below 20% 5461 | -6/Lower Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05420_ P-60 Hacker system corrupted by crushing effect. 05420_ P-60 Hacker knocked back. 05422_ P-60 Hacker misfires. 05424_ P-60 Hacker knocked back. 05427_ P-60 Hacker suffers critical hit (Smash). 05427_ P-60 Hacker destroyed. 05436_ System corrupted: Matter fused (-5). 05437_ G-50 Soldier suffers critical hit (Smash). 05437_ Destroyed Hvy. Laser. 05437_ Destroyed Adv. Heat Sink. 05437_ G-50 Soldier system corrupted by crushing effect. 05437_ G-50 Soldier knocked back. 05438_ G-50 Soldier system terminally corrupted. 05439_ G-50 Soldier suffers critical hit (Burn). 05447_ Ended siege mode. 05450_ Hvy. Treads destroyed. 05453_ G-50 Soldier destroyed. 05455_ Destroyed Adv. Heat Sink. 05455_ G-50 Soldier system corrupted by crushing effect. 05455_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????#????#???????????????? | | ???????????????????#? ?######??#???????????? | | ????????????????? ?? ??# ####????????????? | | ???????????? #?# ###?### ?###???????????? | | ???????????# #?# ####?# #??###?#????????? | | ????????? #???## ??#?# #######??#???????? | | ???????? ?## ? ? ? #########????????? | | ??????? ? ##?###?##### ##??###?##?????? | | ?????? ?#######?#?#? ###?#??#####????? | | ?????? ??#?####?#?###g ####?###??##????? | | ?????? ########### ###??##?###??#??? | | ?????# ?## ###?#?#### ##?#??#####?###?? | | ?????? ?### #######?# #??#?#########??? | | ???????###???# #?###### #####?########??? | | ??? ?##? ??#?# ### ?# #?##?###?#??##??? | | ??? ### ?##### % ## ########??##?###? | | ???? ## ???#### % %#######?#?####?#? | | ???? ?# ##### ? ? # @g###??############ | | ???? ? ?##??# ?? ## ###?#?#?##?##?##?## | | ??? ?## ?######? ?### ##?#?###?###????## | | ??? ?# ? ######???## #######?#?###?##?? | | ??? #?# # ####?##### ####?##?##########? | | ??????### ##??#### ##?#??#######?##### | | ?????##?##? ##??## ###?##?#??#?#?###? | | ?????##??## ??#### ########?#???##?#? | | ????#?#??## # #?##?#?######???#? | | ????##??##? # ## #######?##?##?#??# | | ?????##?##?# ######?## ###?########?####? | | ?????######??###?#?#### #?####?##?##?#### | | ??????########?##?##?### ?####?#?##?##?#?? | | ?????#####??#?#####?#?############?###?#???? | | ??????####?#??##??####?##??#############???? | | ???????####?#####?###?###?########???#?????? | | ????????##?#?###???##?###########??####?##?? | | ????????####?###?###?##?#??#####?##???#????? | | ?????????####?#########?#######?####?#?##??? | | ???????????#######?##?#?###??######??####??? | | ????????????###?#?##??############?#???????? | | ?????????????#######?####?#?#?#?#??????????? | | ???????????????##??####??#?##????????#?????? | | ?????????????????##?###?####?#?#??##???????? | | ?????????????????????#??#?????##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 825 Resistance: EM 30 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 3 Item Schematics ----------------- Force Booster | -9/Storage | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (61) ------------------------ Lgt. Treads (749) Lgt. Treads (749) Battle Rifle (699) Battle Rifle (699) Weapon Shielding (599) Visual Processing Unit (699) Ion Engine (599) Lightning Gun (Loot Box) Com. Battery (Loot Box) Adv. Beam Cannon (Loot Box) Mni. Grenade Launcher (1087) Rnf. Ion Engine (817) Lgt. Treads (850) Transmission Jammer (Loot Box) Cooling System (604) Adv. Treads (1009) Enh. Autogun (743) Hvy. Flail (691) Enh. Autogun (788) Enh. Autogun (788) Particle Charger (Loot Box) Coolant Injector (Loot Box) Com. Wheel (Loot Box) Imp. Utility Shielding (Loot Box) Deuterium Engine (1127) Imp. Weapon Shielding (839) Imp. Heavy Machine Gun (1138) Imp. Heavy Machine Gun (1138) Imp. Heavy Machine Gun (1138) Imp. Heavy Machine Gun (1138) Imp. Medium Armor Plating (870) Hvy. Insulated Plating (1109) Wheel (644) Hvy. Insulated Plating (1243) Enh. Nuclear Core (874) Com. Wheel (884) Imp. Transmission Jammer (Loot Box) Adv. Salvage Targeting Computer (Loot Box) Smartbomb Launcher (Loot Box) Exp. Terrain Scan Processor (Loot Box) Adv. EMP Blaster (Loot Box) Adv. Targeting Computer (557) Imp. Weapon Shielding (1140) Hrd. Light Armor Plating (1146) Point Defense System (Loot Box) Carbon-fiber Leg (Loot Box) Arm. Huge Wheel (1245) Imp. Phase Shifter (Loot Box) Hvy. Tesla Rifle (Loot Box) Tesla Rifle (Loot Box) Enh. Nuclear Core (894) Imp. Arc Projector (968) Imp. Arc Projector (1179) Com. Wheel (703) Exp. Optical Array (Loot Box) Hvy. Deuterium Engine (Loot Box) Adv. Terrain Scanner (723) Power Maul (849) Hvy. Treads (1105) Lgt. Antimatter Reactor (Loot Box) Adv. Heat Sink (Loot Box) Game ------ Seed BraceSpikedChainsword Manual? 0 Play Time 00:44:47 Cumulative 849.6 hours Start 2024.08.10 @ 13:58:02 End 2024.08.10 @ 15:27:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 1014 Rogue 735 Adventurer 124 Explorer 155 Win Type - Total 35 Types 27/0/6/1/0/0/0/1/0 Lore% 72 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3351780e-de4a-4bb5-be3c-c5b86363e145