Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.04 @ 14:24:08 Player: notverysmot Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2471) 2471 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 6047 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Energy Filter Utility Shielding Light Armor Plating Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Light Treads Armored Huge Wheel Heat Sink Weapon Shielding Lightning Gun Beam Rifle Remote Datajack [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 . 2 1 Weapon 2 | . . . 1 . 1 Parts Attached 98 | 5 12 6 34 14 27 Power 8 | 1 1 . 3 1 2 Engine 8 | 1 1 . 3 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 37 | 2 5 1 17 5 7 Treads 9 | . 2 . 4 . 3 Leg 10 | . . . 4 5 1 Wheel 13 | 2 3 1 4 . 3 Hover . | . . . . . . Flight 5 | . . . 5 . . Utility 16 | . 5 1 3 2 5 Device 3 | . . . 2 . 1 Storage 4 | . 3 . . . 1 Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 8 | . 2 1 1 2 2 Artifact . | . . . . . . Weapon 37 | 2 1 4 11 6 13 Energy Gun 15 | . . 1 9 2 3 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 15 | 2 1 2 2 3 5 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . . . 2 Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Corrupted Parts 1 | . . . 1 . . System Corruption 3 | . . . 3 . . Parts Lost 46 | . . . 16 12 18 Power 4 | . . . 1 1 2 Propulsion 15 | . . . 6 4 5 Utility 10 | . . . 2 3 5 Weapon 17 | . . . 7 4 6 Highest Loss Streak 16 | . . . 16 7 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 77 | . 98 99 76 87 60 Engine 6 | . 14 11 6 6 3 Treads 2 | . 1 . 11 . 1 Leg 11 | . . . 1 28 6 Wheel 8 | . 24 33 8 . 5 Device 3 | . . . 4 5 2 Storage 7 | . 10 11 9 7 5 Hackware 2 | . . . . . 5 Protection 11 | . 17 21 8 13 7 Energy Gun 4 | . . 4 8 7 1 Energy Cannon 2 | . . 7 2 . 4 Ballistic Gun 11 | . 28 10 10 12 6 Peak Build Rating 51 | 5 10 17 31 44 51 Average Rating 27 | 3 9 14 16 37 34 On Entrance 14 | . 5 10 17 30 24 Naked Turns . | . . . . . . Heaviest Build 82 | 6 55 64 67 82 82 Greatest Support 90 | 20 40 30 80 74 90 Greatest Overweight (x) 11 | . 5 2 11 1 3 Average Overweight (x) . | . 1 1 1 . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 15 | 5 15 20 20 20 10 Most Carried 20 | 4 13 20 20 18 16 Average Carried 8 | 1 8 12 13 14 3 Final Capacity 20 | 5 20 20 20 20 5 Final Carried 20 | 4 12 20 12 16 1 Class Distribution -------------------- 31% | Mutant 23% | Scavenger-Tank 15% | Tank 12% | Hacker-Mutant 11% | Hacker-Tank 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2142 | 298 110 383 230 750 371 Remotely . | . . . . . . Salvage Created 3003 | 124 110 292 370 713 1394 Parts 148 | 10 13 20 27 34 44 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 54 | 1 6 7 6 19 15 Guns 38 | 1 6 5 5 19 2 Cannons 10 | . . 2 1 . 7 AOE 6 | . . . . . 6 Classes Destroyed 15 | 2 2 3 1 3 4 Worker 2 | . . . . . 2 Builder 7 | . . . 1 . 6 Tunneler 3 | 3 . . . . . Hauler 1 | . . 1 . . . Recycler 5 | . . . . . 5 Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 2 | . 1 . 1 . . Swarmer 13 | . 6 3 . 4 . Grunt 21 | 1 . 3 2 6 9 Brawler 1 | . . . . 1 . Sentry 7 | . . 1 4 . 2 Hunter 7 | . . . . 5 2 Programmer 4 | . . . . 3 1 Heavy 1 | . . . . . 1 Best Kill Streak 15 | 4 6 6 5 5 15 Combat Bots Only 6 | 1 6 5 3 5 6 Max Kills in Single Turn 5 | 1 2 1 1 2 5 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 690 | 10 26 25 123 236 270 Missed 176 | 2 5 5 19 76 69 Damage Taken 6510 | 67 126 141 1405 1885 2886 Core 1460 | 18 17 31 431 110 853 Absorbed by Shields . | . . . . . . Redirected to Shielding 105 | . . . . 25 80 Ignored by Resistances 1791 | 21 42 47 336 549 796 Regen/Repaired (Parts) 370 | . . . . . 370 Core Remaining (%) 75 | 92 86 92 21 84 . Volleys Fired 190 | 12 15 18 25 71 49 Largest 4 | 2 2 2 3 3 4 Hottest 220 | 40 40 101 144 161 220 Shots Fired 416 | 24 30 35 37 182 108 Gun 300 | 24 30 19 32 180 15 Cannon 89 | . . 16 5 . 68 Launcher 25 | . . . . . 25 Special 2 | . . . . 2 . Kinetic 219 | 24 30 5 16 111 33 Thermal 131 | . . . 12 69 50 Explosive 15 | . . . . . 15 Electromagnetic 49 | . . 30 9 . 10 Robot Hit Streak 30 | 10 7 10 10 27 30 Robot Miss Streak 5 | 1 2 2 1 5 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 323 | 19 21 27 32 146 78 Core Hits 204 | 6 10 14 15 91 68 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 3 | . . . . 3 . Critical Strikes 7 | . 1 . . 5 1 Burn 2 | . . . . 2 . Destroy 5 | . 1 . . 3 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7777 | 223 216 488 508 2416 3926 Guns 3789 | 223 216 249 420 2416 265 Cannons 1678 | . . 239 82 . 1357 Explosions 2286 | . . . . . 2286 Melee . | . . . . . . Ramming 24 | . . . 6 . 18 Kinetic 2943 | 223 216 51 216 1600 637 Thermal 1949 | . . . 148 816 985 Explosive 1454 | . . . . . 1454 Electromagnetic 1407 | . . 437 138 . 832 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 1 2 Average Corruption 1 | . . . 3 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . 3 2 8 Message Errors 2 | . . . . . 2 Matter Fused 4 | . . . 1 . 3 Heat Flow Errors 2 | . . . 1 . 1 Data Loss (minor) 4 | . . . 1 2 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 127 | . . . . . 127 Projectiles 18 | . . . . . 18 Explosions 109 | . . . . . 109 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 16 | . . . 3 . 13 Shots 1 | . . . . . 1 Rammed 6 | . . . 1 . 5 Targets Rammed 6 | . . . 1 . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 678 | 6 57 330 678 493 628 Average Temperature 164 | 6 17 148 388 137 139 Received Heat Transfer 2349 | 48 . 63 675 561 1002 Effects 57 | . . 6 32 9 10 Shutdowns 9 | . . . 6 . 3 Energy Bleed 6 | . . 2 1 1 2 Interference 8 | . . 3 4 . 1 Matter Decay 4 | . . . 3 1 . Short Circuit 9 | . . 1 4 3 1 Damage (minor) 10 | . . . 6 2 2 Damage (major) 9 | . . . 6 2 1 Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 2 1 . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 3571 | . . . 370 1791 1410 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 492 | 35 185 313 194 243 492 Initial 112 | . 19 66 112 . 8 Average 140 | 10 130 155 138 105 177 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 80 | 100 100 72 100 94 57 Level 1 17 | . . 27 . 5 36 Level 2 2 | . . . . . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 1 . 5 6 Investigation 3 | . . . . 1 2 Extermination 4 | . . . . 2 2 Reinforcement 5 | . . 1 . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | 1 8 11 8 27 31 Peak Tracking Total 7 | 1 3 3 5 7 5 Tactical Retreats 9 | . . 3 . . 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 2 . 1 1 5 Terminals 4 | . 1 . 1 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . 1 . . 1 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 19 | . 5 . 1 3 10 Successful 16 | . 5 . 1 2 8 Failed 3 | . . . . 1 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . 1 . 2 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units 9 | . 3 . . 3 3 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 . 1 . 2 Record 1 | . 1 . . . . Open DSF 2 | . . . . . 2 Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 8 | . 3 . . 2 3 Process 2 | . . . . 1 1 Report Inventory 3 | . 1 . . 1 1 Retrieve Matter 2 | . 1 . . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 1 1 3 Full Trace Events 3 | . . . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 13 | . . . . . 13 Parts Recycled . | . . . . . . Recycled Matter 198 | . . . . 6 192 Retrieved Matter 192 | . . . . . 192 Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat . | . . . . . . Combat 2 | . . . . 2 . Robot Hacks Applied 2 | . . . . 2 . parse_system 2 | . . . . 2 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 23 | . . . . 23 . Total Damage 374 | . . . . 374 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3522 | 110 378 301 416 1001 1316 Spaces Moved 1989 | 82 272 209 169 417 840 Core 32 | 17 . . . . 15 Treads 135 | . 9 . 86 . 40 Legs 591 | . . . 11 417 163 Wheels 1224 | 65 263 209 65 . 622 Hover . | . . . . . . Flight 7 | . . . 7 . . Fastest Speed 50 | 50 80 95 95 120 100 Average Speed 131 | 73 104 104 171 176 122 Slowest Speed 810 | 80 320 110 810 192 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 45 20 23 12 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . . . . 88 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 80 | . . . . . 80 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2546 | 109 342 255 264 533 1043 Wait 131 | 2 5 9 1 17 97 Move 1984 | 81 271 208 168 416 840 Hop . | . . . . . . Pick Up 93 | 9 24 12 21 14 13 Fast Attach 5 | . 1 . . . 4 Attach 60 | 5 6 2 22 8 17 Detach . | . . . . . . Swap 34 | . 5 4 13 6 6 Drop 44 | . 15 2 13 1 13 Fire 190 | 12 15 18 25 71 49 Melee . | . . . . . . Ram 5 | . . . 1 . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 111 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -9/Materials | Discovered new exit (range 9) 790 | -9/Materials | Entered another Materials area 790 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 925 | -8/Materials | Core integrity fell below 50% 996 | -8/Materials | Lost 16 parts (1p6n2u7w) 1149 | -8/Materials | Discovered new exit (range 16) 1206 | -8/Materials | Entered Factory 1206 | -7/Factory | Evolved 2 slots: Utility x2 1353 | -7/Factory | Build established: Scavenger-Tank 1395 | -7/Factory | Discovered new exit (range 11) 1902 | -7/Factory | Build established: Tank 1917 | -7/Factory | Allied Derelicts emerged from ambush trap array 2017 | -7/Factory | Cargo convoy interrupted 2064 | -7/Factory | Lost 3 allies 2087 | -7/Factory | Lost 7 parts (3n2u2w) 2181 | -7/Factory | Discovered new exit (range 16) 2207 | -7/Factory | Entered another Factory area 2207 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2223 | -6/Factory | Lost 3 parts (1n2w) 2409 | -6/Factory | Identified exit to DSF 2660 | -6/Factory | Repaired Hcp. Storage Unit? 2803 | -6/Factory | Build established: Hacker-Tank 2908 | -6/Factory | Lost 4 parts (1p3u) 3001 | -6/Factory | Lost 7 parts (2n2u3w) 3038 | -6/Factory | Core integrity fell below 50% 3124 | -6/Factory | Core integrity fell below 20% 3157 | -6/Factory | Lost 5 parts (3n2w) 3414 | -6/Factory | Build established: Hacker-Mutant 3523 | -6/Factory | Core destroyed Last Messages --------------- Connecting with DSF Access... System corrupted: Component data lost. Acquired 19 matter. VXSPOKBA8QTYUG5OP#HAAN6VVXKEDF&SK, System corrupted: Heat flow error (+141). Critical hit (Burn: +37). ALERT: Cargo convoy en route, clear transfer corridor. ,V,V0QNUUD&ORJ>89WIYI XDV>W|8XD> ALERT: Rogue bot located, Programmers report to Factory Zone 8B. Com. Ion Cannon destroyed. Connecting with DSF Access... Acquired Lgt. Angular Momentum Engine. System corrupted: Matter fused (-9). Critical hit (Burn: +37). System corrupted: Matter fused (-5). Slammed into A-15 Conveyor. Slammed into U-05 Engineer. Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????/u#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#k#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#l#??????????????????????? | | ????????????????????????#A#??????????????????????? | | ?????????????############k#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# = #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #?########?????????????? | | ?????????????# ^#?# #?????????????? | | ?????????????#######+###/#### """ #?????????????? | | ?????????? + "R #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 18 Energy Capacity 275 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed IonicAssemblyPenetrator Manual? 0 Play Time 00:53:32 Cumulative 3.2 hours Start 2025.02.04 @ 13:31:42 End 2025.02.04 @ 14:24:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 117d8533-0b16-452e-8b90-ad39a9438c86