Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 10:25:33

Player: Dracunos

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (81)      405
Value Destroyed (2586)     2586
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (156)                156
              TOTAL SCORE: 8827

 Bonus
-------
Entered DSFs               500
Friendly Fire              -344

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     100/100
System Corruption          60%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Neutrino Core
    Dirty Datajack (20)
    Dirty Datajack (20)
    Dirty Datajack (20)

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
           Gyrokinetic Inverter
    Combat Gravmag System
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Terrain Scan Processor
  Advanced Melee Analysis Suite
  Improved Target Analyzer
  Improved Target Analyzer
           Cloaking Device
           Hardlight Generator
           Remote Force Field
>          --- WEAPON -----------
           Lance
           Lance
>          --- INVENTORY --------
    Combat Airjet
           Gyrokinetic Inverter
           Variable Charge Gun
     Heavy Shock Bomb Launcher
  Improved Grenade Launcher
[Rating: 81]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Makeshift Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Lance
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Slots Evolved              12   | .   .   .   2   .   2   2   .   2   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Utility                  7    | .   .   .   2   .   1   1   .   1   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             129  | 8   10  7   13  .   26  .   9   8   27  9   6   4   2   
  Power                    24   | 1   2   1   1   .   4   .   1   2   6   3   .   3   .   
    Engine                 17   | 1   2   .   1   .   3   .   1   2   6   1   .   .   .   
    Core                   7    | .   .   1   .   .   1   .   .   .   .   2   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   2   2   .   10  .   4   .   7   2   2   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   2   2   2   .   7   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   .   .   4   .   7   2   2   1   .   
    Flight                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Utility                  31   | 3   2   .   5   .   2   .   1   5   10  2   1   .   .   
    Device                 15   | .   1   .   4   .   1   .   .   4   4   1   .   .   .   
    Storage                5    | 3   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              9    | .   .   .   1   .   1   .   .   1   6   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   4   4   5   .   10  .   3   1   4   2   3   .   2   
    Energy Gun             7    | 1   2   .   1   .   1   .   2   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   1   1   .   6   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   
    Launcher               10   | .   2   2   2   .   1   .   1   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 50   | .   .   .   5   .   12  .   7   3   7   9   1   1   5   
  Power                    13   | .   .   .   1   .   2   .   1   1   3   4   1   .   .   
  Propulsion               12   | .   .   .   1   .   4   .   3   1   .   1   .   1   1   
  Utility                  13   | .   .   .   1   .   1   .   2   .   4   4   .   .   1   
  Weapon                   12   | .   .   .   2   .   5   .   1   1   .   .   .   .   3   
  Highest Loss Streak      9    | .   .   .   3   .   9   .   7   2   4   5   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   98  100 87  88  83  53  61  24  71  81  24  31  18  
  Engine                   7    | .   14  6   8   11  5   7   6   2   12  6   .   .   .   
  Core                     1    | .   .   7   2   .   2   .   .   .   .   .   .   4   3   
  Leg                      13   | .   28  28  21  22  23  .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   17  2   18  21  8   10  3   
  Device                   6    | .   1   .   14  11  9   7   5   5   10  9   .   .   .   
  Storage                  10   | .   25  28  17  11  9   .   .   .   .   5   .   .   .   
  Processor                9    | .   .   .   1   11  15  15  15  13  18  22  2   .   .   
  Energy Gun               2    | .   13  .   .   .   .   .   2   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  13  9   11  9   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   12  10  11  2   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   8   6   3   5   3   
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   4   .   18  
Heaviest Build             48   | 14  36  38  39  19  23  9   18  9   43  48  4   32  18  
  Greatest Support         49   | 20  20  20  20  20  39  12  32  8   49  49  23  34  11  
  Greatest Overweight (x)  4    | 4   1   1   2   .   1   .   1   2   1   1   .   2   1   
  Average Overweight (x)   .    | 1   .   1   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  8   8   5   5   5   5   10  10  5   5   
  Average Capacity         8    | 7   13  15  12  8   7   5   5   5   5   9   5   5   5   
  Most Carried             15   | 6   15  15  15  8   8   5   5   5   5   10  10  5   5   
  Average Carried          7    | 3   11  14  10  8   6   5   3   4   4   8   5   4   4   
  Final Capacity           15   | 8   15  15  8   8   5   5   5   5   5   10  5   5   5   
  Final Carried            15   | 6   15  15  8   8   5   5   5   4   4   10  5   5   4   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -4/Factory
           Mutant | -4/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-----------                Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Matter Collected           2340 | 175 274 215 292 .   632 .   54  122 317 145 52  57  5   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2826 | .   172 233 320 .   696 .   38  29  658 563 117 .   .   
  Parts                    156  | .   21  10  22  .   37  .   5   1   32  24  4   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   .   .   .   .   .   25  3   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Combat Hostiles Destroyed  63   | .   8   4   6   .   22  .   1   .   9   9   4   .   .   
  Melee                    19   | .   .   .   .   .   .   .   .   .   9   9   1   .   .   
  Guns                     10   | .   4   2   1   .   3   .   .   .   .   .   .   .   .   
  Cannons                  19   | .   .   1   2   .   16  .   .   .   .   .   .   .   .   
  AOE                      14   | .   4   1   3   .   2   .   1   .   .   .   3   .   .   
Classes Destroyed          16   | .   5   1   3   .   1   .   1   .   4   1   .   .   .   
  Worker                   3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Builder                  4    | .   2   .   .   .   1   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   6   .   .   .   7   .   .   .   .   4   4   .   .   
  Grunt                    31   | .   2   4   5   .   10  .   .   .   5   5   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   5    | .   .   .   1   .   4   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | .   4   3   2   .   5   .   1   1   4   5   4   .   .   
  Combat Bots Only         5    | .   3   2   2   .   4   .   1   .   4   5   4   .   .   
Max Kills in Single Turn   3    | .   3   1   1   .   2   .   1   1   1   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   .   1   .   1   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Upp  
Damage Taken               7751 | .    356  182  621  .    1958 .    636  594  781  877  114  209  1423 
  Core                     2854 | .    114  54   178  .    395  .    157  429  114  229  12   90   1082 
  Absorbed by Shields      432  | .    .    .    .    .    .    .    .    .    164  268  .    .    .    
  Redirected to Shielding  56   | .    .    .    .    .    .    .    56   .    .    .    .    .    .    
  Regen/Repaired (Parts)   136  | .    41   .    .    .    95   .    .    .    .    .    .    .    .    
Core Remaining (%)         57   | 100  .    32   .    55   28   .    77   49   .    .    64   .    .    
Volleys Fired              144  | .    25   14   18   .    82   .    3    .    .    .    2    .    .    
  Largest                  2    | .    2    2    2    .    2    .    2    .    .    .    1    .    .    
  Hottest                  110  | .    70   60   79   .    83   .    110  .    .    .    46   .    .    
Shots Fired                262  | .    45   22   33   .    155  .    5    .    .    .    2    .    .    
  Gun                      145  | .    38   13   14   .    76   .    4    .    .    .    .    .    .    
  Cannon                   96   | .    .    7    13   .    76   .    .    .    .    .    .    .    .    
  Launcher                 21   | .    7    2    6    .    3    .    1    .    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  187  | .    21   20   23   .    123  .    .    .    .    .    .    .    .    
  Thermal                  46   | .    17   .    .    .    29   .    .    .    .    .    .    .    .    
  Explosive                19   | .    7    2    6    .    3    .    1    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    4    .    .    .    4    .    .    .    2    .    .    
  Robot Hit Streak         8    | .    5    6    8    .    8    .    3    .    .    .    2    .    .    
  Robot Miss Streak        5    | .    5    2    2    .    5    .    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           223  | .    22   15   18   .    93   .    2    1    41   25   4    2    .    
  Core Hits                116  | .    19   7    13   .    39   .    2    1    16   14   4    1    .    
  Critical Kills           2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16   | .    1    2    1    .    1    .    .    .    8    3    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Impale                 11   | .    .    .    .    .    .    .    .    .    8    3    .    .    .    
Melee Attacks              106  | .    .    .    .    .    .    .    .    1    53   39   2    4    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Piercing                 105  | .    .    .    .    .    .    .    .    .    53   39   2    4    7    
  Sneak Attacks            8    | .    .    .    .    .    .    .    .    1    3    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    .    .    .    .    8    2    .    .    .    
Damage Inflicted           7209 | .    717  313  443  .    2038 .    85   116  1649 1160 241  84   363  
  Guns                     1139 | .    276  136  93   .    600  .    34   .    .    .    .    .    .    
  Cannons                  1431 | .    .    93   190  .    1148 .    .    .    .    .    .    .    .    
  Explosions               1169 | .    441  84   160  .    275  .    51   .    .    .    158  .    .    
  Melee                    3055 | .    .    .    .    .    .    .    .    84   1644 1160 83   84   .    
  Ramming                  415  | .    .    .    .    .    15   .    .    32   5    .    .    .    363  
  Kinetic                  1917 | .    124  229  255  .    1309 .    .    .    .    .    .    .    .    
  Thermal                  591  | .    152  .    .    .    439  .    .    .    .    .    .    .    .    
  Explosive                1011 | .    441  84   160  .    275  .    51   .    .    .    .    .    .    
  Electromagnetic          220  | .    .    .    28   .    .    .    34   .    .    .    158  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 84   | .    .    .    .    .    .    .    .    84   .    .    .    .    .    
  Piercing                 2971 | .    .    .    .    .    .    .    .    .    1644 1160 83   84   .    
Highest Corruption         60   | .    5    5    8    8    .    .    .    .    10   10   10   .    60   
  Average Corruption       7    | .    4    5    8    8    .    .    .    .    7    10   10   .    31   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95   | .    23   13   14   .    .    .    .    .    18   20   3    .    4    
    Message Errors         26   | .    6    4    3    .    .    .    .    .    2    10   .    .    1    
    Matter Fused           32   | .    9    3    2    .    .    .    .    .    10   8    .    .    .    
    Heat Flow Errors       9    | .    1    1    2    .    .    .    .    .    3    .    1    .    1    
    Energy Discharges      9    | .    1    2    1    .    .    .    .    .    2    1    2    .    .    
    Parts Fused            2    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      8    | .    1    2    3    .    .    .    .    .    1    .    .    .    1    
    Data Loss (major)      2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               4    | .    2    .    2    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            269  | .    40   2    .    .    9    .    .    .    104  85   29   .    .    
  Projectiles              11   | .    .    2    .    .    9    .    .    .    .    .    .    .    .    
  Explosions               40   | .    40   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    218  | .    .    .    .    .    .    .    .    .    104  85   29   .    .    
Knockbacks                 13   | .    .    1    3    .    9    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    1    3    .    8    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      617  | .    96   .    23   .    53   .    33   15   2    .    32   .    363  
  Shots                    10   | .    3    .    1    .    3    .    1    .    .    .    2    .    .    
  Rammed                   7    | 1    .    .    .    .    .    .    .    4    2    .    .    .    .    
Targets Rammed             9    | 1    .    .    .    .    2    .    .    4    2    .    .    .    .    
  Kicked                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        300  | .    180  151  105  .    300  .    .    .    213  12   230  .    78   
  Average Temperature      69   | .    63   41   59   .    75   .    .    .    87   4    128  .    56   
  Received Heat Transfer   1744 | .    99   99   81   .    918  .    18   177  116  227  .    .    9    
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1221 | .    518  .    .    .    703  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Peak Influence             368  | .   176 132 213 25  368 141 140 137 167 .   .   275 .   
  Initial                  126  | .   .   5   51  25  9   126 98  42  62  .   .   98  .   
  Average                  126  | .   97  109 134 25  244 130 121 57  68  .   .   155 .   
Maximum Alert Level        1    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Low Security (%)         79   | 100 100 100 73  100 25  100 100 100 100 .   .   77  .   
  Level 1                  20   | .   .   .   26  .   74  .   .   .   .   .   .   22  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   2   .   3   2   2   6   3   .   .   1   .   
  Investigation            6    | .   .   .   .   .   .   1   .   3   1   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            11   | .   .   .   2   .   3   1   2   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Distress Signals           9    | .   2   .   2   .   4   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   14  4   14  .   28  1   6   12  13  14  4   7   5   
  Peak Tracking Total      6    | .   5   2   5   .   6   2   5   6   5   5   4   6   4   
  Tactical Retreats        18   | .   1   .   .   .   3   .   .   5   1   1   .   4   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Traps Triggered            7    | .   3   .   .   .   .   .   1   3   .   .   .   .   .   
  Indirectly               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Machines Disabled          7    | .   3   1   .   .   1   .   1   .   .   1   .   .   .   
  Max in Single Turn       2    | .   2   1   .   .   1   .   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Machines Accessed          30   | .   7   1   1   .   5   1   .   6   1   3   .   5   .   
  Terminals                24   | .   6   1   1   .   4   1   .   6   1   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                78   | .   13  2   2   .   10  3   .   18  4   11  .   15  .   
  Successful               46   | .   7   1   .   .   3   1   .   9   4   11  .   10  .   
  Failed                   32   | .   6   1   2   .   7   2   .   9   .   .   .   5   .   
    Catastrophic           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   
  Terminals                58   | .   11  2   2   .   8   3   .   18  4   .   .   10  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   5   1   .   .   1   1   .   9   4   11  .   6   .   
  Record                   18   | .   .   .   .   .   .   .   .   4   3   9   .   2   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   .   1   .   5   1   .   4   1   .   .   3   .   
  Full Trace Events        5    | .   .   .   .   .   .   1   .   2   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     58   | .   26  .   .   .   32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Upp  
Turns Passed               5775 | 74   985  380  573  41   1034 27   81   651  703  617  69   295  245  
Spaces Moved               4924 | 37   496  171  268  35   655  80   111  1083 740  703  61   358  126  
  Core                     980  | 20   .    .    .    .    .    .    .    740  212  .    8    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1632 | 17   496  171  268  35   645  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2200 | .    .    .    .    .    .    .    89   343  528  703  53   358  126  
  Flight                   112  | .    .    .    .    .    10   80   22   .    .    .    .    .    .    
  Fastest Speed            34   | 50   120  190  120  120  34   34   34   50   50   67   50   65   110  
  Average Speed            92   | 136  173  190  173  120  104  34   49   57   63   67   67   77   110  
  Slowest Speed            260  | 250  190  190  260  120  190  34   120  150  150  129  71   150  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    1    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       32   | 4    80   43   16   10   48   4    90   40   15   70   12   10   17   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        4    | .    1    .    .    .    .    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    .    .    1    .    1    .    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Spaces Dug                 18   | .    .    .    .    .    8    .    .    .    .    3    .    .    7    
Terrain Destroyed          104  | .    18   12   38   .    19   .    7    .    .    3    .    .    7    
  Melee                    10   | .    .    .    .    .    .    .    .    .    .    3    .    .    7    
  Projectile               5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  AOE                      89   | .    18   12   38   .    14   .    7    .    .    .    .    .    .    
Terrain Rammed             74   | .    .    .    .    .    .    .    .    .    .    .    .    .    74   
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Upp  
Total                      5722 | 57   580  203  343  34   854  79   131  1108 889  785  80   370  209  
  Wait                     227  | 3    19   6    38   .    47   .    .    8    71   26   9    .    .    
  Move                     4911 | 36   495  170  267  34   654  79   110  1082 739  702  60   357  126  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 7    18   2    3    .    19   .    3    .    3    8    1    2    .    
  Fast Attach              71   | 5    4    2    2    .    12   .    5    5    24   6    4    2    .    
  Attach                   35   | 3    2    .    7    .    8    .    4    3    3    1    1    2    1    
  Detach                   17   | 2    2    .    2    .    2    .    1    3    2    2    .    1    .    
  Swap                     23   | .    4    5    4    .    6    .    .    .    .    2    1    .    1    
  Drop                     55   | .    11   4    2    .    22   .    3    2    5    3    .    2    1    
  Fire                     144  | .    25   14   18   .    82   .    3    .    .    .    2    .    .    
  Melee                    89   | .    .    .    .    .    .    .    .    1    40   35   2    4    7    
  Ram                      80   | 1    .    .    .    .    .    .    .    4    2    .    .    .    73   
  Kick                     2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: Res / [*Upp])
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   21 | -11/Junkyard   | Discovered new exit (range 16)
   75 | -11/Junkyard   | Entered Materials
   84 | -10/Materials  | Identified exit to Mines
  317 | -10/Materials  | Build established: Mutant
  412 | -10/Materials  | Repaired Ion Engine
  670 | -10/Materials  | Discovered new exit (range 5)
  829 | -10/Materials  | Discovered new exit (range 9)
 1060 | -10/Materials  | Entered Mines
 1063 | -10/Mines      | Core integrity fell below 50%
 1379 | -10/Mines      | Discovered new exit (range 10)
 1440 | -10/Mines      | Entered Materials
 1440 | -9/Materials   | Evolved 2 slots: Utility x2
 1468 | -9/Materials   | Discovered new exit (range 16)
 1554 | -9/Materials   | Crushed by falling debris
 1585 | -9/Materials   | Lost 3 parts (1p1n1w)
 2013 | -9/Materials   | Entered Mines
 2019 | -9/Mines       | Discovered new exit (range 7)
 2054 | -9/Mines       | Entered Materials
 2054 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2246 | -8/Materials   | Lost 9 parts (1p3n1u4w)
 2472 | -8/Materials   | Core integrity fell below 50%
 2603 | -8/Materials   | Build established: Scavenger-Mutant
 2925 | -8/Materials   | Build established: Mutant
 3027 | -8/Materials   | Repaired Hvy. Assault Rifle
 3087 | -8/Materials   | Discovered new exit (range 4)
 3088 | -8/Materials   | Entered Factory
 3088 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3115 | -7/Factory     | Identified exit to DSF
 3115 | -7/Factory     | Entered DSF
 3139 | -7/DSF         | Additional patrols routed to DSF
 3185 | -7/DSF         | Discovered new exit (range 14)
 3196 | -7/DSF         | Entered Factory
 3196 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3213 | -6/Factory     | Lost 7 parts (1p3n2u1w)
 3815 | -6/Factory     | Core integrity fell below 50%
 3839 | -6/Factory     | Discovered new exit (range 18)
 3847 | -6/Factory     | Entered another Factory area
 3847 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 4352 | -5/Factory     | Identified exit to Upper Caves
 4352 | -5/Factory     | Identified exit to Extension
 4412 | -5/Factory     | System corruption reached 10%
 4448 | -5/Factory     | Lost 4 parts (2p2u)
 4550 | -5/Factory     | Entered Upper Caves
 4654 | -5/Upper Caves | Lost 5 parts (2p1n2u)
 4770 | -5/Upper Caves | Build established: Scavenger-Mutant
 4990 | -5/Upper Caves | Learned Research trap positions
 4990 | -5/Upper Caves | Learned Research terminal intel
 4990 | -5/Upper Caves | Learned Extension garrison access intel
 5096 | -5/Upper Caves | Lost 4 parts (2p2u)
 5158 | -5/Upper Caves | Discovered new exit (range 15)
 5167 | -5/Upper Caves | Entered another Upper Caves area
 5168 | -5/Upper Caves | Identified exit to Factory
 5178 | -5/Upper Caves | Released all parts (11)
 5236 | -5/Upper Caves | Entered Factory
 5236 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5237 | -4/Factory     | Identified exit to Research
 5463 | -4/Factory     | Build established: Mutant
 5526 | -4/Factory     | Discovered new exit (range 6)
 5531 | -4/Factory     | Entered Upper Caves
 5687 | -4/Upper Caves | Crushed by falling debris
 5694 | -4/Upper Caves | System corruption reached 10%
 5718 | -4/Upper Caves | Lost 3 parts (1n1u1w)
 5728 | -4/Upper Caves | Crushed by falling debris
 5733 | -4/Upper Caves | System corruption reached 30%
 5740 | -4/Upper Caves | Core integrity fell below 50%
 5768 | -4/Upper Caves | Core integrity fell below 20%
 5776 | -4/Upper Caves | Core destroyed

 Last Messages 
---------------
05764_ Slammed into Earth. <x2>
05765_ Destabilizing: System corrupted (+1).
05766_ Slammed into Earth.
05766_ Destabilizing: Core damaged (-46).
05767_ Slammed into Earth. <x2>
05768_ Destabilizing: Core damaged (-34).
05769_ Slammed into Earth.
05769_ Destabilizing: System corrupted (+1).
05770_ Slammed into Earth.
05770_ Destabilizing: Core damaged (-34).
05770_ Destabilizing: Core damaged (-23).
05771_ Slammed into Earth.
05771_ Destabilizing: Core damaged (-34).
05772_ System corrupted: IFF burst signal emitted.
05772_ Slammed into Earth. <x2>
05773_ Destabilizing: System corrupted (+1).
05774_ Slammed into Earth. <x2>
05775_ Destabilizing: Core damaged (-11).
05776_ Slammed into Earth.
05776_ Destabilizing: Core damaged (-57).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          38
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       110
Cloak Strength             2
Propulsion Shielding       33
Evasion (%)                63
Melee Accuracy             16
Target Analysis            9
Offensive Hacking          11

 Item Schematics 
-----------------
 Gyrokinetic Inverter | -4/Factory | Scanalyzed
        Neutrino Core | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Oops
Part-time Excavator
Party Time
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              RecoilChromaticBeam
  Manual?         0
Play Time         02:04:20
  Cumulative      30.5 hours
  Start           2023.03.11 @ 07:00:36
  End             2023.03.11 @ 10:25:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98c376d2-43dc-4c18-a29d-ef31c126666a