Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 10:25:33 Player: Dracunos Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (81) 405 Value Destroyed (2586) 2586 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 8827 Bonus ------- Entered DSFs 500 Friendly Fire -344 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 60% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Gyrokinetic Inverter Combat Gravmag System > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scan Processor Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Cloaking Device Hardlight Generator Remote Force Field > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Combat Airjet Gyrokinetic Inverter Variable Charge Gun Heavy Shock Bomb Launcher Improved Grenade Launcher [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Target Analyzer Hackware Makeshift Hacking Suite Protection Propulsion Shielding Weapon Lance Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . . 2 . 2 2 . 2 2 . . 2 . Power 2 | . . . . . . . . 1 1 . . . . Propulsion 3 | . . . . . 1 1 . . . . . 1 . Utility 7 | . . . 2 . 1 1 . 1 1 . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 129 | 8 10 7 13 . 26 . 9 8 27 9 6 4 2 Power 24 | 1 2 1 1 . 4 . 1 2 6 3 . 3 . Engine 17 | 1 2 . 1 . 3 . 1 2 6 1 . . . Core 7 | . . 1 . . 1 . . . . 2 . 3 . Reactor . | . . . . . . . . . . . . . . Propulsion 34 | 2 2 2 2 . 10 . 4 . 7 2 2 1 . Treads . | . . . . . . . . . . . . . . Leg 15 | 2 2 2 2 . 7 . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 16 | . . . . . . . 4 . 7 2 2 1 . Flight 3 | . . . . . 3 . . . . . . . . Utility 31 | 3 2 . 5 . 2 . 1 5 10 2 1 . . Device 15 | . 1 . 4 . 1 . . 4 4 1 . . . Storage 5 | 3 1 . . . . . . . . 1 . . . Processor 9 | . . . 1 . 1 . . 1 6 . . . . Hackware 1 | . . . . . . . . . . . 1 . . Protection 1 | . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 40 | 2 4 4 5 . 10 . 3 1 4 2 3 . 2 Energy Gun 7 | 1 2 . 1 . 1 . 2 . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 9 | 1 . 1 1 . 6 . . . . . . . . Ballistic Cannon 3 | . . 1 1 . 1 . . . . . . . . Launcher 10 | . 2 2 2 . 1 . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . 1 Slashing Weapon 2 | . . . . . . . . 1 1 . . . . Piercing Weapon 4 | . . . . . . . . . 3 . 1 . . Special Melee Weapon 2 | . . . . . . . . . . 1 1 . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 50 | . . . 5 . 12 . 7 3 7 9 1 1 5 Power 13 | . . . 1 . 2 . 1 1 3 4 1 . . Propulsion 12 | . . . 1 . 4 . 3 1 . 1 . 1 1 Utility 13 | . . . 1 . 1 . 2 . 4 4 . . 1 Weapon 12 | . . . 2 . 5 . 1 1 . . . . 3 Highest Loss Streak 9 | . . . 3 . 9 . 7 2 4 5 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 98 100 87 88 83 53 61 24 71 81 24 31 18 Engine 7 | . 14 6 8 11 5 7 6 2 12 6 . . . Core 1 | . . 7 2 . 2 . . . . . . 4 3 Leg 13 | . 28 28 21 22 23 . . . . . . . . Hover 5 | . . . . . . . 17 2 18 21 8 10 3 Device 6 | . 1 . 14 11 9 7 5 5 10 9 . . . Storage 10 | . 25 28 17 11 9 . . . . 5 . . . Processor 9 | . . . 1 11 15 15 15 13 18 22 2 . . Energy Gun 2 | . 13 . . . . . 2 . . . . . . Ballistic Gun 6 | . 14 13 9 11 9 . . . . . . . . Ballistic Cannon 2 | . . 12 10 11 2 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 8 6 3 5 3 Naked Turns 22 | . . . . . . . . . . . 4 . 18 Heaviest Build 48 | 14 36 38 39 19 23 9 18 9 43 48 4 32 18 Greatest Support 49 | 20 20 20 20 20 39 12 32 8 49 49 23 34 11 Greatest Overweight (x) 4 | 4 1 1 2 . 1 . 1 2 1 1 . 2 1 Average Overweight (x) . | 1 . 1 . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 8 8 5 5 5 5 10 10 5 5 Average Capacity 8 | 7 13 15 12 8 7 5 5 5 5 9 5 5 5 Most Carried 15 | 6 15 15 15 8 8 5 5 5 5 10 10 5 5 Average Carried 7 | 3 11 14 10 8 6 5 3 4 4 8 5 4 4 Final Capacity 15 | 8 15 15 8 8 5 5 5 5 5 10 5 5 5 Final Carried 15 | 6 15 15 8 8 5 5 5 4 4 10 5 5 4 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Matter Collected 2340 | 175 274 215 292 . 632 . 54 122 317 145 52 57 5 Remotely . | . . . . . . . . . . . . . . Salvage Created 2826 | . 172 233 320 . 696 . 38 29 658 563 117 . . Parts 156 | . 21 10 22 . 37 . 5 1 32 24 4 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . 25 3 . 2 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 63 | . 8 4 6 . 22 . 1 . 9 9 4 . . Melee 19 | . . . . . . . . . 9 9 1 . . Guns 10 | . 4 2 1 . 3 . . . . . . . . Cannons 19 | . . 1 2 . 16 . . . . . . . . AOE 14 | . 4 1 3 . 2 . 1 . . . 3 . . Classes Destroyed 16 | . 5 1 3 . 1 . 1 . 4 1 . . . Worker 3 | . . . 1 . 1 . . 1 . . . . . Builder 4 | . 2 . . . 1 . . . 1 . . . . Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . Operator 2 | . 1 . 1 . . . . . . . . . . Watcher 4 | . 2 . 2 . . . . . . . . . . Swarmer 21 | . 6 . . . 7 . . . . 4 4 . . Grunt 31 | . 2 4 5 . 10 . . . 5 5 . . . Brawler 1 | . . . . . . . . . 1 . . . . Sentry 5 | . . . 1 . 4 . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 3 | . . . . . . . . . 3 . . . . Packrat 1 | . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 5 | . 4 3 2 . 5 . 1 1 4 5 4 . . Combat Bots Only 5 | . 3 2 2 . 4 . 1 . 4 5 4 . . Max Kills in Single Turn 3 | . 3 1 1 . 2 . 1 1 1 1 2 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 1 1 . 1 . 1 . . . 2 . . Melee 1 | . . . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Damage Taken 7751 | . 356 182 621 . 1958 . 636 594 781 877 114 209 1423 Core 2854 | . 114 54 178 . 395 . 157 429 114 229 12 90 1082 Absorbed by Shields 432 | . . . . . . . . . 164 268 . . . Redirected to Shielding 56 | . . . . . . . 56 . . . . . . Regen/Repaired (Parts) 136 | . 41 . . . 95 . . . . . . . . Core Remaining (%) 57 | 100 . 32 . 55 28 . 77 49 . . 64 . . Volleys Fired 144 | . 25 14 18 . 82 . 3 . . . 2 . . Largest 2 | . 2 2 2 . 2 . 2 . . . 1 . . Hottest 110 | . 70 60 79 . 83 . 110 . . . 46 . . Shots Fired 262 | . 45 22 33 . 155 . 5 . . . 2 . . Gun 145 | . 38 13 14 . 76 . 4 . . . . . . Cannon 96 | . . 7 13 . 76 . . . . . . . . Launcher 21 | . 7 2 6 . 3 . 1 . . . 2 . . Special . | . . . . . . . . . . . . . . Kinetic 187 | . 21 20 23 . 123 . . . . . . . . Thermal 46 | . 17 . . . 29 . . . . . . . . Explosive 19 | . 7 2 6 . 3 . 1 . . . . . . Electromagnetic 10 | . . . 4 . . . 4 . . . 2 . . Robot Hit Streak 8 | . 5 6 8 . 8 . 3 . . . 2 . . Robot Miss Streak 5 | . 5 2 2 . 5 . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 223 | . 22 15 18 . 93 . 2 1 41 25 4 2 . Core Hits 116 | . 19 7 13 . 39 . 2 1 16 14 4 1 . Critical Kills 2 | . . 1 . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 16 | . 1 2 1 . 1 . . . 8 3 . . . Burn 1 | . 1 . . . . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . Blast 2 | . . 1 1 . . . . . . . . . . Impale 11 | . . . . . . . . . 8 3 . . . Melee Attacks 106 | . . . . . . . . 1 53 39 2 4 7 Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . . Piercing 105 | . . . . . . . . . 53 39 2 4 7 Sneak Attacks 8 | . . . . . . . . 1 3 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . 8 2 . . . Damage Inflicted 7209 | . 717 313 443 . 2038 . 85 116 1649 1160 241 84 363 Guns 1139 | . 276 136 93 . 600 . 34 . . . . . . Cannons 1431 | . . 93 190 . 1148 . . . . . . . . Explosions 1169 | . 441 84 160 . 275 . 51 . . . 158 . . Melee 3055 | . . . . . . . . 84 1644 1160 83 84 . Ramming 415 | . . . . . 15 . . 32 5 . . . 363 Kinetic 1917 | . 124 229 255 . 1309 . . . . . . . . Thermal 591 | . 152 . . . 439 . . . . . . . . Explosive 1011 | . 441 84 160 . 275 . 51 . . . . . . Electromagnetic 220 | . . . 28 . . . 34 . . . 158 . . Impact . | . . . . . . . . . . . . . . Slashing 84 | . . . . . . . . 84 . . . . . Piercing 2971 | . . . . . . . . . 1644 1160 83 84 . Highest Corruption 60 | . 5 5 8 8 . . . . 10 10 10 . 60 Average Corruption 7 | . 4 5 8 8 . . . . 7 10 10 . 31 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 95 | . 23 13 14 . . . . . 18 20 3 . 4 Message Errors 26 | . 6 4 3 . . . . . 2 10 . . 1 Matter Fused 32 | . 9 3 2 . . . . . 10 8 . . . Heat Flow Errors 9 | . 1 1 2 . . . . . 3 . 1 . 1 Energy Discharges 9 | . 1 2 1 . . . . . 2 1 2 . . Parts Fused 2 | . . 1 . . . . . . . 1 . . . Data Loss (minor) 8 | . 1 2 3 . . . . . 1 . . . 1 Data Loss (major) 2 | . 2 . . . . . . . . . . . . Misfires 4 | . 2 . 2 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 Weapon Failures 2 | . 1 . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 269 | . 40 2 . . 9 . . . 104 85 29 . . Projectiles 11 | . . 2 . . 9 . . . . . . . . Explosions 40 | . 40 . . . . . . . . . . . . Melee 218 | . . . . . . . . . 104 85 29 . . Knockbacks 13 | . . 1 3 . 9 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 12 | . . 1 3 . 8 . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . Self-Inflicted Damage 617 | . 96 . 23 . 53 . 33 15 2 . 32 . 363 Shots 10 | . 3 . 1 . 3 . 1 . . . 2 . . Rammed 7 | 1 . . . . . . . 4 2 . . . . Targets Rammed 9 | 1 . . . . 2 . . 4 2 . . . . Kicked 2 | . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 300 | . 180 151 105 . 300 . . . 213 12 230 . 78 Average Temperature 69 | . 63 41 59 . 75 . . . 87 4 128 . 56 Received Heat Transfer 1744 | . 99 99 81 . 918 . 18 177 116 227 . . 9 Effects 2 | . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . Heat Transferred 1221 | . 518 . . . 703 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Peak Influence 368 | . 176 132 213 25 368 141 140 137 167 . . 275 . Initial 126 | . . 5 51 25 9 126 98 42 62 . . 98 . Average 126 | . 97 109 134 25 244 130 121 57 68 . . 155 . Maximum Alert Level 1 | . . . 1 . 1 . . . . . . 1 . Low Security (%) 79 | 100 100 100 73 100 25 100 100 100 100 . . 77 . Level 1 20 | . . . 26 . 74 . . . . . . 22 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 . 3 2 2 6 3 . . 1 . Investigation 6 | . . . . . . 1 . 3 1 . . 1 . Extermination 2 | . . . . . . . . . 2 . . . . Reinforcement 11 | . . . 2 . 3 1 2 3 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Distress Signals 9 | . 2 . 2 . 4 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 122 | . 14 4 14 . 28 1 6 12 13 14 4 7 5 Peak Tracking Total 6 | . 5 2 5 . 6 2 5 6 5 5 4 6 4 Tactical Retreats 18 | . 1 . . . 3 . . 5 1 1 . 4 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Traps Triggered 7 | . 3 . . . . . 1 3 . . . . . Indirectly 1 | . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Machines Disabled 7 | . 3 1 . . 1 . 1 . . 1 . . . Max in Single Turn 2 | . 2 1 . . 1 . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Machines Accessed 30 | . 7 1 1 . 5 1 . 6 1 3 . 5 . Terminals 24 | . 6 1 1 . 4 1 . 6 1 . . 4 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 78 | . 13 2 2 . 10 3 . 18 4 11 . 15 . Successful 46 | . 7 1 . . 3 1 . 9 4 11 . 10 . Failed 32 | . 6 1 2 . 7 2 . 9 . . . 5 . Catastrophic 2 | . 1 . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . 1 . 2 . 1 . . . . . . . . Terminals 58 | . 11 2 2 . 8 3 . 18 4 . . 10 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . 2 . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . 5 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 38 | . 5 1 . . 1 1 . 9 4 11 . 6 . Record 18 | . . . . . . . . 4 3 9 . 2 . Robot Analysis 1 | . . . . . . . . . . . . 1 . Prototype ID Bank 2 | . 1 . . . . . . . . . . 1 . Open Door 2 | . . . . . . . . . . 2 . . . Open DSF 2 | . . . . . . 1 . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . Alert Level 3 | . 1 . . . . . . 2 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . Insert Component 2 | . . . . . . . . . . . . 2 . Analyze 2 | . . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 4 . 1 . 5 1 . 4 1 . . 3 . Full Trace Events 5 | . . . . . . 1 . 2 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . Time 58 | . 26 . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Robot Analysis Total 1 | . . . . . . . . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Turns Passed 5775 | 74 985 380 573 41 1034 27 81 651 703 617 69 295 245 Spaces Moved 4924 | 37 496 171 268 35 655 80 111 1083 740 703 61 358 126 Core 980 | 20 . . . . . . . 740 212 . 8 . . Treads . | . . . . . . . . . . . . . . Legs 1632 | 17 496 171 268 35 645 . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 2200 | . . . . . . . 89 343 528 703 53 358 126 Flight 112 | . . . . . 10 80 22 . . . . . . Fastest Speed 34 | 50 120 190 120 120 34 34 34 50 50 67 50 65 110 Average Speed 92 | 136 173 190 173 120 104 34 49 57 63 67 67 77 110 Slowest Speed 260 | 250 190 190 260 120 190 34 120 150 150 129 71 150 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . 1 . . . . . . . . . 2 Exploration Rate (%) 32 | 4 80 43 16 10 48 4 90 40 15 70 12 10 17 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . . . 2 . . . Known Exits Taken 4 | . 1 . . . . 1 . . 1 . 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . . 1 . 1 . 1 . Scrap Searched 4 | . . . . . . . . . . 4 . . . Spaces Dug 18 | . . . . . 8 . . . . 3 . . 7 Terrain Destroyed 104 | . 18 12 38 . 19 . 7 . . 3 . . 7 Melee 10 | . . . . . . . . . . 3 . . 7 Projectile 5 | . . . . . 5 . . . . . . . . AOE 89 | . 18 12 38 . 14 . 7 . . . . . . Terrain Rammed 74 | . . . . . . . . . . . . . 74 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Upp Upp Fac Upp Total 5722 | 57 580 203 343 34 854 79 131 1108 889 785 80 370 209 Wait 227 | 3 19 6 38 . 47 . . 8 71 26 9 . . Move 4911 | 36 495 170 267 34 654 79 110 1082 739 702 60 357 126 Hop . | . . . . . . . . . . . . . . Pick Up 66 | 7 18 2 3 . 19 . 3 . 3 8 1 2 . Fast Attach 71 | 5 4 2 2 . 12 . 5 5 24 6 4 2 . Attach 35 | 3 2 . 7 . 8 . 4 3 3 1 1 2 1 Detach 17 | 2 2 . 2 . 2 . 1 3 2 2 . 1 . Swap 23 | . 4 5 4 . 6 . . . . 2 1 . 1 Drop 55 | . 11 4 2 . 22 . 3 2 5 3 . 2 1 Fire 144 | . 25 14 18 . 82 . 3 . . . 2 . . Melee 89 | . . . . . . . . 1 40 35 2 4 7 Ram 80 | 1 . . . . . . . 4 2 . . . 73 Kick 2 | . . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / [*Upp]) -4/Upper Caves History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 16) 75 | -11/Junkyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 412 | -10/Materials | Repaired Ion Engine 670 | -10/Materials | Discovered new exit (range 5) 829 | -10/Materials | Discovered new exit (range 9) 1060 | -10/Materials | Entered Mines 1063 | -10/Mines | Core integrity fell below 50% 1379 | -10/Mines | Discovered new exit (range 10) 1440 | -10/Mines | Entered Materials 1440 | -9/Materials | Evolved 2 slots: Utility x2 1468 | -9/Materials | Discovered new exit (range 16) 1554 | -9/Materials | Crushed by falling debris 1585 | -9/Materials | Lost 3 parts (1p1n1w) 2013 | -9/Materials | Entered Mines 2019 | -9/Mines | Discovered new exit (range 7) 2054 | -9/Mines | Entered Materials 2054 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2246 | -8/Materials | Lost 9 parts (1p3n1u4w) 2472 | -8/Materials | Core integrity fell below 50% 2603 | -8/Materials | Build established: Scavenger-Mutant 2925 | -8/Materials | Build established: Mutant 3027 | -8/Materials | Repaired Hvy. Assault Rifle 3087 | -8/Materials | Discovered new exit (range 4) 3088 | -8/Materials | Entered Factory 3088 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3115 | -7/Factory | Identified exit to DSF 3115 | -7/Factory | Entered DSF 3139 | -7/DSF | Additional patrols routed to DSF 3185 | -7/DSF | Discovered new exit (range 14) 3196 | -7/DSF | Entered Factory 3196 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3213 | -6/Factory | Lost 7 parts (1p3n2u1w) 3815 | -6/Factory | Core integrity fell below 50% 3839 | -6/Factory | Discovered new exit (range 18) 3847 | -6/Factory | Entered another Factory area 3847 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4352 | -5/Factory | Identified exit to Upper Caves 4352 | -5/Factory | Identified exit to Extension 4412 | -5/Factory | System corruption reached 10% 4448 | -5/Factory | Lost 4 parts (2p2u) 4550 | -5/Factory | Entered Upper Caves 4654 | -5/Upper Caves | Lost 5 parts (2p1n2u) 4770 | -5/Upper Caves | Build established: Scavenger-Mutant 4990 | -5/Upper Caves | Learned Research trap positions 4990 | -5/Upper Caves | Learned Research terminal intel 4990 | -5/Upper Caves | Learned Extension garrison access intel 5096 | -5/Upper Caves | Lost 4 parts (2p2u) 5158 | -5/Upper Caves | Discovered new exit (range 15) 5167 | -5/Upper Caves | Entered another Upper Caves area 5168 | -5/Upper Caves | Identified exit to Factory 5178 | -5/Upper Caves | Released all parts (11) 5236 | -5/Upper Caves | Entered Factory 5236 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5237 | -4/Factory | Identified exit to Research 5463 | -4/Factory | Build established: Mutant 5526 | -4/Factory | Discovered new exit (range 6) 5531 | -4/Factory | Entered Upper Caves 5687 | -4/Upper Caves | Crushed by falling debris 5694 | -4/Upper Caves | System corruption reached 10% 5718 | -4/Upper Caves | Lost 3 parts (1n1u1w) 5728 | -4/Upper Caves | Crushed by falling debris 5733 | -4/Upper Caves | System corruption reached 30% 5740 | -4/Upper Caves | Core integrity fell below 50% 5768 | -4/Upper Caves | Core integrity fell below 20% 5776 | -4/Upper Caves | Core destroyed Last Messages --------------- 05764_ Slammed into Earth. 05765_ Destabilizing: System corrupted (+1). 05766_ Slammed into Earth. 05766_ Destabilizing: Core damaged (-46). 05767_ Slammed into Earth. 05768_ Destabilizing: Core damaged (-34). 05769_ Slammed into Earth. 05769_ Destabilizing: System corrupted (+1). 05770_ Slammed into Earth. 05770_ Destabilizing: Core damaged (-34). 05770_ Destabilizing: Core damaged (-23). 05771_ Slammed into Earth. 05771_ Destabilizing: Core damaged (-34). 05772_ System corrupted: IFF burst signal emitted. 05772_ Slammed into Earth. 05773_ Destabilizing: System corrupted (+1). 05774_ Slammed into Earth. 05775_ Destabilizing: Core damaged (-11). 05776_ Slammed into Earth. 05776_ Destabilizing: Core damaged (-57). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????############???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????# """ #???????????? | | ??????????????????????????# """""" #???????????? | | ??????????????????????????# """ """ #?????###???? | | ??????????????????????????# """ #?##### ##??? | | ??????????????????????????# """ """ ### ##?? | | ??????????????????????????# """""" ## ### ### | | ?????????????????????????## """ # ##?# # | | ????????????????????????########## #?## | | ???????????????????????##@##?????# ### #??# | | ???????????????????????####??????# #?# #??### | | ??????????????????????# ##???????# #? #????## | | ????????????????????? #????????? ? ????## | | ???????????????????? #?????????? ? #???# % | | ??????????????????? ?????????? ##? #???# % | | ?????????????????# ??????????? ??# #???## | | ?????????????????## ???????????? #???# ##### | | ??????????????????#???????????? ?????# | | ??????????????????????????????? ??????# | | ??????????????????????????????? ??????## | | ??????????????????????????????$ ????????## | | ???????????????????????????????#?????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# %! | | ?????????????????????????????????????????# | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ?# | | ????????????????????????????????????????# ?# | | ???????????????????????????????????????# #?# | | ??????????????????????????????????????? #?## | | ??????????????????????????????????????? ##??# | | ?????????????????????????????????????????#????# | | ??????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 38 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 Cloak Strength 2 Propulsion Shielding 33 Evasion (%) 63 Melee Accuracy 16 Target Analysis 9 Offensive Hacking 11 Item Schematics ----------------- Gyrokinetic Inverter | -4/Factory | Scanalyzed Neutrino Core | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Oops Part-time Excavator Party Time Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed RecoilChromaticBeam Manual? 0 Play Time 02:04:20 Cumulative 30.5 hours Start 2023.03.11 @ 07:00:36 End 2023.03.11 @ 10:25:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98c376d2-43dc-4c18-a29d-ef31c126666a