Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 10:03:52 Player: Demise Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (215) 1075 Value Destroyed (5869) 5869 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1080) 1080 TOTAL SCORE: 10504 Bonus ------- High Alert Combat Kills 1008 Follower Combat Kills 72 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 82/100 System Corruption 1% Temperature Cool (0) Movement Core (950) Ox18 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Trap Scanner Melee Analysis Suite Improved Weapon Shielding > --- WEAPON (2) ------- Precision Rocket Launcher Power Maul > --- INVENTORY (20) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Advanced Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Salvage Targeting Computer System Shield Long-range Tractor Beam Heavy Assault Rifle Improved Assault Rifle Precision Rocket Launcher Precision Rocket Launcher Improved Datajack Power Maul Power Maul Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Melee Analysis Suite Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Precision Rocket Launcher Power Maul > --- INVENTORY -------- Medium Treads Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Advanced Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Light Armor Plating System Shield Long-range Tractor Beam Heavy Assault Rifle Improved Assault Rifle Advanced EMP Blaster Precision Rocket Launcher Improved Datajack Power Maul Power Maul Power Maul [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 149 | 6 23 8 36 5 51 20 Power 14 | . 2 . 5 . 4 3 Engine 9 | . 2 . 5 . 1 1 Core 5 | . . . . . 3 2 Reactor . | . . . . . . . Propulsion 28 | 2 4 2 5 . 10 5 Treads 17 | . 2 2 3 . 6 4 Leg . | . . . . . . . Wheel 9 | 2 2 . 2 . 2 1 Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 54 | 2 5 . 13 3 23 8 Device 10 | 1 2 . 2 . 4 1 Storage 6 | 1 3 . 2 . . . Processor 7 | . . . 2 1 3 1 Hackware . | . . . . . . . Protection 31 | . . . 7 2 16 6 Artifact . | . . . . . . . Weapon 53 | 2 12 6 13 2 14 4 Energy Gun 5 | 2 2 . 1 . . . Energy Cannon 9 | . 5 4 . . . . Ballistic Gun 24 | . 3 . 11 1 9 . Ballistic Cannon . | . . . . . . . Launcher 9 | . 2 2 1 1 1 2 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 1 2 Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 7 | . . . 4 . 1 2 Parts Lost 32 | . 2 2 4 . 11 13 Power 5 | . . . 1 . 2 2 Propulsion 10 | . 1 2 1 . 2 4 Utility 11 | . . . 2 . 3 6 Weapon 6 | . 1 . . . 4 1 Highest Loss Streak 4 | . 1 1 2 . 4 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 99 95 99 96 96 Engine 8 | . 14 14 10 11 6 2 Core 1 | . . . . . 2 5 Treads 12 | . 14 20 13 11 8 12 Wheel 8 | . 13 7 8 11 9 4 Device 6 | . 13 14 6 . 3 7 Storage 10 | . 14 14 11 11 9 9 Processor 7 | . . . 4 11 11 10 Protection 18 | . . . 17 21 27 25 Energy Cannon 4 | . 14 27 2 . . . Ballistic Gun 11 | . 6 . 18 21 15 . Impact Weapon 3 | . . . . . 1 17 Naked Turns . | . . . . . . . Heaviest Build 73 | 9 34 34 63 60 73 65 Greatest Support 56 | 26 40 40 40 12 20 56 Greatest Overweight (x) 6 | . 3 3 5 4 6 5 Average Overweight (x) 3 | . 1 1 3 4 4 3 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 18 | 5 11 15 18 20 20 20 Most Carried 20 | 5 15 15 20 20 20 20 Average Carried 17 | 3 10 14 18 20 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 4 15 14 20 20 20 20 Class Distribution -------------------- 91% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 3638 | 260 432 128 1126 268 1170 254 Remotely . | . . . . . . . Salvage Created 8268 | 172 1139 149 2297 398 1610 2503 Parts 409 | 9 65 20 133 25 98 59 Haulers Intercepted 19 | . 2 . 5 . 6 6 Recyclers Shooed 6 | . 2 . 3 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 156 | . 23 11 38 8 29 47 Melee 22 | . . . . . . 22 Guns 68 | . 11 . 24 5 28 . Cannons 27 | . 10 5 10 . . 2 AOE 16 | . 2 6 4 3 1 . Classes Destroyed 15 | 2 7 . 4 1 1 . Worker 9 | . 1 . 4 1 2 1 Builder 3 | . 2 . 1 . . . Tunneler 7 | 5 . . . 2 . . Hauler 19 | . 2 . 5 . 6 6 Recycler 10 | 1 1 . 4 1 . 3 Mechanic 1 | . . . 1 . . . Operator 8 | . 2 . . . 3 3 Watcher 11 | . 3 . 5 . 2 1 Swarmer 29 | . 3 9 7 . 7 3 Grunt 92 | . 20 2 18 6 14 32 Brawler 2 | . . . . 1 1 . Duelist 5 | . . . 2 1 . 2 Protector 1 | . . . 1 . . . Sentry 25 | . . . 10 . 6 9 Hunter 2 | . . . . . 1 1 Best Kill Streak 11 | 5 4 3 8 5 5 11 Combat Bots Only 9 | . 3 3 6 3 5 9 Max Kills in Single Turn 3 | 1 3 3 3 2 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 3 2 1 . Melee 2 | . . . . . . 2 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 7133 | . 818 271 1208 277 2056 2503 Core 958 | . 159 69 145 25 130 430 Absorbed by Shields . | . . . . . . . Redirected to Shielding 245 | . . . 28 5 26 186 Regen/Repaired (Parts) 636 | . 107 . 347 . . 182 Core Remaining (%) 55 | 100 . 8 . 57 . . Volleys Fired 401 | 12 97 13 129 26 123 1 Largest 2 | 2 2 2 2 2 2 1 Hottest 136 | 90 136 136 136 46 46 43 Shots Fired 769 | 24 191 23 255 46 229 1 Gun 624 | 24 114 . 218 41 227 . Cannon 129 | . 75 20 34 . . . Launcher 16 | . 2 3 3 5 2 1 Special . | . . . . . . . Kinetic 543 | . 57 . 218 41 227 . Thermal 210 | 24 132 20 34 . . . Explosive 16 | . 2 3 3 5 2 1 Electromagnetic . | . . . . . . . Robot Hit Streak 27 | 6 17 5 27 15 26 . Robot Miss Streak 4 | 1 3 4 3 1 3 . Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 661 | 16 129 11 171 32 186 116 Core Hits 266 | 7 46 12 84 19 71 27 Critical Kills 4 | . . . . . . 4 Critical Parts Destroyed 36 | . . . . . 1 35 Critical Strikes 45 | 1 3 . . . 2 39 Burn 4 | 1 3 . . . . . Destroy 2 | . . . . . 2 . Smash 39 | . . . . . . 39 Melee Attacks 159 | . . . . . 14 145 Impact 151 | . . . . . 6 145 Slashing 7 | . . . . . 7 . Piercing . | . . . . . . . Sneak Attacks 16 | . . . . . 3 13 Combat Hostiles . | . . . . . . . Follow-up Attacks 27 | . . . . . . 27 Damage Inflicted 17177 | 190 2267 632 3265 787 3504 6532 Guns 6930 | 190 1087 . 2369 477 2807 . Cannons 1765 | . 1024 237 504 . . . Explosions 1818 | . 156 395 392 310 341 224 Melee 6651 | . . . . . 343 6308 Ramming 13 | . . . . . 13 . Kinetic 6284 | . 631 . 2369 477 2807 . Thermal 2411 | 190 1480 237 504 . . . Explosive 1818 | . 156 395 392 310 341 224 Electromagnetic . | . . . . . . . Impact 6651 | . . . . . 343 6308 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 2 2 3 3 5 1 Average Corruption 3 | . 2 2 2 3 4 1 Corruption Purged 5 | . . . . . 5 . Corruption Blocked . | . . . . . . . Effects 94 | . 8 8 20 22 32 4 Message Errors 23 | . 2 . 6 7 7 1 Matter Fused 27 | . 3 2 7 6 7 2 Heat Flow Errors 9 | . . 1 . 3 5 . Energy Discharges 10 | . . 2 1 3 4 . Parts Rejected 3 | . . . 1 . 1 1 Data Loss (minor) 11 | . 2 3 1 . 5 . Misfires 4 | . 1 . 1 1 1 . Alerts 3 | . . . 2 . 1 . Weapon Failures 4 | . . . 1 2 1 . Overload Shots . | . . . . . . . Overflow Damage 2626 | . 38 4 . 2 107 2475 Projectiles 38 | . 38 . . . . . Explosions 53 | . . 4 . 2 . 47 Melee 2535 | . . . . . 107 2428 Knockbacks 18 | . . . . . . 18 Impact 14 | . . . . . . 14 Kinetic . | . . . . . . . Secondary 4 | . . . . . . 4 Self-Inflicted Damage 121 | . 57 18 5 . 6 35 Shots 5 | . 2 1 1 . . 1 Rammed 4 | . . . . . 4 . Targets Rammed 4 | . . . . . 4 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 363 | 130 363 252 222 275 261 7 Average Temperature 74 | 48 90 100 52 65 57 5 Received Heat Transfer 3060 | . 411 66 531 189 828 1035 Effects 4 | . 1 1 1 . 1 . Energy Bleed 2 | . . . 1 . 1 . Interference 1 | . . 1 . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 39 | . . . . . 1 38 Impact Corruptions 77 | . . . . . 4 73 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | 2 5 . 3 . . . Heat Transferred 4918 | 594 3066 407 851 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 1009 | 30 401 376 983 428 419 1009 Initial 358 | . 19 156 128 358 107 141 Average 369 | 14 210 241 576 358 201 606 Maximum Alert Level 3 | . 2 1 3 2 2 3 Low Security (%) 29 | 100 48 41 4 . 54 7 Level 1 33 | . 48 58 20 38 44 7 Level 2 22 | . 3 . 36 61 1 44 Level 3 15 | . . . 38 . . 39 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 7 . 5 . 7 12 Investigation 16 | . 5 . 2 . 2 7 Extermination . | . . . . . . . Reinforcement 8 | . 2 . 1 . 2 3 Assault 4 | . . . 2 . . 2 Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 13 | . 3 . 4 . 1 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 220 | . 32 15 56 8 49 60 Peak Tracking Total 13 | . 4 3 6 3 6 13 Tactical Retreats 10 | . 1 2 2 . . 5 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 9 | . . . 3 . 5 1 Indirectly . | . . . . . . . Trap Hack Attempts 20 | . . . . . 20 . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed 1 | . . . . . 1 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 8 | . 3 . 2 . . 3 Max in Single Turn 2 | . 2 . 1 . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 44 | . 9 . 12 1 11 11 Terminals 31 | . 6 . 8 . 9 8 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . 2 . . 2 Recycling Units 6 | . 2 . 2 . 1 1 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 159 | . 41 . 46 1 39 32 Successful 90 | . 20 . 32 1 21 16 Failed 69 | . 21 . 14 . 18 16 Catastrophic 9 | . 3 . 2 . 2 2 Database Lockouts . | . . . . . . . Manual 101 | . 29 . 25 . 28 19 Terminals 120 | . 32 . 28 . 35 25 Fabricators . | . . . . . . . Repair Stations 23 | . 4 . 13 . . 6 Recycling Units 13 | . 5 . 5 . 2 1 Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 31 | . 8 . 8 1 9 5 Part Schematic 2 | . . . . . 1 1 Robot Analysis 8 | . 4 . 2 . 2 . Prototype ID Bank 5 | . 1 . 1 . 2 1 Open Door 3 | . . . . 1 . 2 Level Access Points 2 | . 1 . 1 . . . Branch Access Points 3 | . 1 . 1 . 1 . Terminal Index 2 | . . . 1 . 1 . Locate Traps 2 | . 1 . . . . 1 Hauler Manifests 2 | . . . 1 . 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 21 | . 4 . 13 . . 4 Scan Component 11 | . 2 . 7 . . 2 Repair 10 | . 2 . 6 . . 2 Recycling Unit Hacks 4 | . 1 . 2 . 1 . Retrieve Components 4 | . 1 . 2 . 1 . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 32 | . 7 . 9 . 9 7 Terminals 28 | . 6 . 8 . 8 6 Assimilate 3 | . 2 . . . 1 . Botnet 20 | . 3 . 6 . 6 5 Operators 5 | . 1 . 2 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . 1 . 1 1 Recyclers 2 | . . . 1 . 1 . Tunnel 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 37 | . 8 . 11 . 10 8 Full Trace Events 18 | . 5 . 2 . 4 7 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 10 | . 2 . 6 . . 2 Time 390 | . 52 . 230 . . 108 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 22 | . 1 . 12 . 9 . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . no_distress 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 15 | . . . . 3 . 12 Largest Group 12 | . . . . 3 3 12 Highest-Rated Group 235 | . . . . 40 40 235 Highest-Rated Ally 31 | . . . . 16 16 31 Total Orders . | . . . . . . . Ally Attacks 42 | . . . . . 28 14 Total Damage 402 | . . . . . 251 151 Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total 8 | . 4 . 2 . 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 9162 | 124 1364 594 2106 903 2606 1465 Spaces Moved 4295 | 89 730 391 846 537 1159 543 Core 16 | 16 . . . . . . Treads 700 | . 161 145 193 . 2 199 Legs . | . . . . . . . Wheels 3579 | 73 569 246 653 537 1157 344 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 125 150 150 150 135 Average Speed 152 | 82 122 138 156 150 162 187 Slowest Speed 330 | 90 160 240 320 150 330 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 78 | 3 98 90 91 98 93 78 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . 1 . 1 Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 15 | . 5 . . . 6 4 Terrain Destroyed 122 | . 9 31 22 27 19 14 Melee 10 | . . . . . 6 4 Projectile . | . . . . . . . AOE 112 | . 9 31 22 27 13 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 5930 | 114 1014 424 1397 590 1639 752 Wait 704 | . 123 2 308 18 195 58 Move 4289 | 88 729 390 845 536 1158 543 Hop . | . . . . . . . Pick Up 115 | 8 22 6 34 1 31 13 Fast Attach 59 | 2 5 . 19 2 24 7 Attach 39 | 4 7 4 7 . 9 8 Detach 14 | . 4 . 6 1 2 1 Swap 52 | . 11 4 10 3 18 6 Drop 109 | . 16 5 39 3 41 5 Fire 401 | 12 97 13 129 26 123 1 Melee 124 | . . . . . 14 110 Ram 4 | . . . . . 4 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 20 | . . . . . 20 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 12) 621 | -10/Materials | Repaired Assault Rifle 648 | -10/Materials | Repaired Seismic Detector 798 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Core integrity fell below 50% 1153 | -10/Materials | Identified exit to Mines 1370 | -10/Materials | Identified exit to Materials 1489 | -10/Materials | Entered Mines 1618 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1986 | -10/Mines | Discovered exit to Materials (range 11) 2031 | -10/Mines | Core integrity fell below 20% 2058 | -10/Mines | Discovered exit to Materials (range 11) 2083 | -10/Mines | Entered Materials 2083 | -9/Materials | Evolved 2 slots: Utility x2 2084 | -9/Materials | Identified exit to Mines 2384 | -9/Materials | Repaired Lgt. Treads 2417 | -9/Materials | Repaired Hvy. Assault Rifle 2665 | -9/Materials | Discovered new exit (range 9) 2727 | -9/Materials | Identified exit to Materials 2738 | -9/Materials | Build established: Scavenger-Mutant 3144 | -9/Materials | Build established: Mutant 3283 | -9/Materials | First assault squad dispatched 3873 | -9/Materials | Repaired Lrn. Tractor Beam 3925 | -9/Materials | Repaired Imp. Assault Rifle 3978 | -9/Materials | Repaired Imp. Assault Rifle 4011 | -9/Materials | Repaired Hrd. Light Armor Plating 4189 | -9/Materials | Entered Mines 4592 | -9/Mines | Discovered exit to Materials (range 9) 4685 | -9/Mines | Discovered exit to Materials (range 5) 4687 | -9/Mines | Learned location of Storage (-8) 4883 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4926 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5092 | -9/Mines | Entered Materials 5092 | -8/Materials | Accompanied by 3 allies 5092 | -8/Materials | Evolved 2 slots: Utility x2 5093 | -8/Materials | Identified exit to Storage 5963 | -8/Materials | Discovered new exit (range 5) 5976 | -8/Materials | Identified exit to Factory 6460 | -8/Materials | Garrison activated, responded to threat 6570 | -8/Materials | Discovered exit to Factory (range 22) 7189 | -8/Materials | Lost 4 parts (1p1u2w) 7214 | -8/Materials | Discovered exit to Factory (range 5) 7698 | -8/Materials | Entered Storage 7837 | -8/Storage | Repaired Broken Imp. Assault Rifle? 7851 | -8/Storage | Destroyed 7 combat bots 8537 | -8/Storage | Core integrity fell below 50% 8608 | -8/Storage | Repaired Med. Treads? 8984 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9044 | -8/Storage | Met a pair of Derelict thieves 9143 | -8/Storage | Core integrity fell below 20% 9163 | -8/Storage | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 09157_ G-50 Soldier suffers critical hit (Smash). 09157_ G-50 Soldier destroyed. 09157_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 09157_ R-06 Scavenger collects Carbon-fiber Leg. 09159_ R-06 Scavenger collects Hvy. Laser. 09160_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 09161_ Recycling unit begins recycling process. 09161_ Acquired 10 matter. 09161_ Destroyed Tractor Beam. 09161_ R-06 Scavenger destroyed. 09161_ Recycling Unit disabled. 09161_ Imp. Heat Sink tumbles out of recycling unit. 09161_ Destroyed Wheel. 09161_ Particle Gun tumbles out of recycling unit. 09161_ Door Terminal disabled. 09161_ Destroyed Com. Wheel. 09161_ R-06 Scavenger destroyed. 09161_ Transfer Shaft disabled. 09161_ M-28 Smith destroyed. 09162_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ???? 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Assault Rifle | -8/Materials | Scanalyzed System Shield | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumAssaultCasing Manual? 0 Play Time 01:21:28 Cumulative 498.9 hours Start 2022.05.24 @ 08:43:39 End 2022.05.24 @ 10:03:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 408 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbec630b-e8c8-4bb7-b865-f720560281bb