Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.30 @ 15:03:45 Player: LU-1G1 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (202) 1010 Value Destroyed (6581) 6581 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1401) 1401 TOTAL SCORE: 14732 Bonus ------- High Alert Combat Kills 457 Follower Combat Kills 144 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 877/1000 Matter 183/300 Energy 230/230 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -5/Warlord Parts ------- > --- POWER (2) -------- Light Fission Core Light Antimatter Reactor > --- PROPULSION (6) --- Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (6) ------ Improved Coolant Injector Large Storage Unit Visual Processing Unit Kinecellerator Weapon Cycler Improved Medium Armor Plating > --- WEAPON (3) ------- KE Penetrator Hypervelocity Coil Gun Mini Grenade Launcher > --- INVENTORY (15) --- Improved Medium Treads Machine Analyzer Triangulator Improved Medium Armor Plating EM Shield Enhanced Autogun Gauss Rifle KE Penetrator KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Visual Processing Unit Improved Kinecellerator Hardened Heavy Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Light Fission Core Armored Treads Improved Medium Treads Improved Medium Treads Machine Analyzer Improved Medium Armor Plating Enhanced Autogun Gauss Rifle KE Penetrator KE Penetrator KE Penetrator KE Penetrator Shock Bomb Launcher Mini Grenade Launcher [Rating: 88] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon KE Penetrator Energy Gun EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun KE Penetrator Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Slots Evolved 10 | . . . 2 2 2 . . . . 2 . 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 1 1 . . . . . . 1 . . . Utility 4 | . . . 1 1 . . . . . 2 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 149 | 7 6 3 45 22 9 1 3 . 7 . 20 13 4 9 . Power 14 | 1 . 1 3 1 2 . . . 1 . 1 2 . 2 . Engine 6 | 1 . 1 3 1 . . . . . . . . . . . Core 7 | . . . . . 2 . . . 1 . 1 2 . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 55 | 2 1 . 17 12 4 1 2 . 3 . 6 3 2 2 . Treads 40 | 2 1 . 16 8 . . . . . . 6 3 2 2 . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 9 | . . . . 4 3 . 2 . . . . . . . . Flight 6 | . . . 1 . 1 1 . . 3 . . . . . . Utility 37 | 2 2 . 12 4 1 . 1 . 2 . 6 5 1 1 . Device 12 | 1 . . 3 2 . . . . . . 1 3 1 1 . Storage 6 | 1 2 . 1 . . . . . 1 . 1 . . . . Processor 1 | . . . . 1 . . . . . . . . . . . Hackware 4 | . . . 3 . . . . . 1 . . . . . . Protection 14 | . . . 5 1 1 . 1 . . . 4 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 3 2 13 5 2 . . . 1 . 7 3 1 4 . Energy Gun 13 | 2 3 2 6 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . Ballistic Gun 21 | . . . 5 5 . . . . . . 6 2 . 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . 1 . . . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 . 1 . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . . . . 1 . . . Corrupted Parts 3 | . . . 2 . . . . . . . . . . 1 . System Corruption 17 | . . . 7 . . . . . . . . . . 10 . Parts Lost 41 | . 1 2 9 4 . 1 . . 10 . 2 3 2 7 . Power 4 | . . 1 . . . . . . 1 . . . . 2 . Propulsion 19 | . . . 5 1 . 1 . . 7 . 1 1 1 2 . Utility 6 | . . . . 2 . . . . 1 . . 2 1 . . Weapon 12 | . 1 1 4 1 . . . . 1 . 1 . . 3 . Highest Loss Streak 9 | . 1 1 3 3 . 1 . . 9 . 2 2 1 3 . Average Slot Usage (%) 96 | . 100 100 97 98 97 94 100 100 84 33 79 94 96 99 100 Engine 7 | . 14 14 11 9 . . . . . . . . . . . Core 2 | . . . . . 6 7 7 7 5 . 2 10 11 6 5 Treads 26 | . 28 28 31 25 . . . . . . 30 35 34 34 35 Hover 4 | . . . . 10 29 23 28 30 22 . . . . . . Device 10 | . 14 14 13 6 . . . . . . 2 9 14 17 17 Storage 9 | . 14 14 10 9 7 7 7 7 5 . 1 5 5 5 5 Processor 2 | . . . . 2 7 7 7 7 7 6 6 5 5 5 5 Hackware 2 | . . . . 9 7 7 7 7 8 13 8 . . . . Protection 5 | . . . 7 8 6 7 7 7 5 . 10 7 5 5 5 Energy Gun 7 | . 28 28 5 . . . . . . . . . . . . Ballistic Gun 11 | . . . 15 18 12 7 7 7 5 . 14 17 12 11 11 Launcher 1 | . . . . . 6 7 7 7 5 . . . 4 3 5 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 89 | 12 30 32 41 41 36 35 35 35 35 3 74 89 74 73 64 Greatest Support 175 | 40 40 40 60 80 36 36 36 36 36 5 150 175 167 165 165 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 15 15 15 15 15 Average Capacity 14 | 7 11 15 14 15 15 15 15 15 13 5 7 15 15 15 15 Most Carried 15 | 6 10 10 15 15 15 15 15 15 15 5 12 15 14 15 10 Average Carried 12 | 3 8 9 14 14 14 15 14 15 12 5 6 13 12 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 15 15 15 15 15 Final Carried 15 | 6 9 10 15 15 15 15 15 15 5 5 12 12 14 10 10 Class Distribution -------------------- 42% | Scavenger-Mutant 41% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Matter Collected 4498 | 270 55 30 1112 935 82 183 130 . 126 . 362 670 270 273 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8269 | 33 717 154 2174 1305 231 92 63 . 316 . 617 1447 347 773 . Parts 454 | 8 45 7 129 57 12 9 4 . 7 . 40 79 24 33 . Haulers Intercepted 9 | . 1 . 4 2 2 . . . . . . . . . . Recyclers Shooed 8 | . 1 . 1 3 . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 6 3 . 12 . . . 10 11 . Prevented 26 | . . . . . . . . . . . . . 9 17 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Combat Hostiles Destroyed 153 | . 13 5 39 22 3 6 2 . 7 . 8 24 8 16 . Guns 104 | . 13 5 34 22 1 . . . . . 5 21 1 2 . AOE 42 | . . . 4 . 2 6 2 . 7 . 3 3 6 9 . Classes Destroyed 18 | 1 7 . 4 1 . . . . 1 . 2 2 . . . Worker 8 | . 1 . . 2 . . . . . . . 5 . . . Builder 8 | . . . 4 . 1 . . . . . . 3 . . . Tunneler 5 | 2 . . 1 . 1 . . . . . . 1 . . . Hauler 9 | . 1 . 4 2 2 . . . . . . . . . . Recycler 7 | . 2 . 1 3 . . . . . . . 1 . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . . . . . Watcher 9 | . 2 . 5 . . . . . . . . 2 . . . Swarmer 48 | . 3 3 5 4 . 6 . . 7 . 2 8 5 5 . Grunt 74 | . 10 2 22 14 3 . 2 . . . 2 11 . 8 . Brawler 2 | . . . 1 1 . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 16 | . . . 10 3 . . . . . . . 1 1 1 . Specialist 3 | . . . . . . . . . . . 3 . . . . Hunter 5 | . . . . . . . . . . . . 1 2 2 . Programmer 3 | . . . . . . . . . . . . 3 . . . Heavy 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | 2 5 2 6 14 6 3 2 . 4 . 4 14 6 5 . Combat Bots Only 7 | . 4 2 5 7 3 3 2 . 4 . 4 7 6 7 . Max Kills in Single Turn 5 | 1 2 1 3 1 2 3 1 . 3 . 3 5 1 4 . Gunslinging 1 | . 1 . 1 . . . . . . . . 1 . . . Exploded 4 | . . . 3 . 1 3 1 . 3 . 3 3 1 4 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Damage Taken 8596 | . 364 90 1984 1173 118 131 181 . 683 . 803 1430 618 1021 . Core 974 | . 63 . 260 151 36 31 58 . 199 . 53 51 57 15 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 74 35 72 . . . . 53 . 93 . . . . Volleys Fired 443 | 5 30 7 153 96 11 3 5 . 4 . 20 48 22 39 . Largest 3 | 2 2 2 2 2 2 1 1 . 1 . 3 3 3 3 . Hottest 101 | 80 90 95 95 50 50 30 30 . 30 . 80 101 101 101 . Shots Fired 864 | 10 59 14 292 188 19 3 5 . 4 . 50 142 24 54 . Gun 797 | 10 59 14 290 188 16 . . . . . 48 142 3 27 . Cannon . | . . . . . . . . . . . . . . . . Launcher 67 | . . . 2 . 3 3 5 . 4 . 2 . 21 27 . Special . | . . . . . . . . . . . . . . . . Kinetic 576 | . . . 152 188 16 . . . . . 48 142 3 27 . Thermal 86 | 5 . . 81 . . . . . . . . . . . . Explosive 26 | . . . . . 3 3 5 . 4 . 2 . . 9 . Electromagnetic 176 | 5 59 14 59 . . . . . . . . . 21 18 . Robot Hit Streak 20 | 6 19 8 20 16 5 4 2 . 4 . 20 17 4 13 . Robot Miss Streak 12 | 1 4 3 5 12 2 . 3 . . . 3 7 3 3 . Penetration Max 1 | . . . . . . . . . . . . 1 . . . Secondary Targets 15 | . 2 . 3 1 1 . . . . . . 8 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . 1 . . . Shots Hit Robots 587 | 7 52 9 212 118 11 3 2 . 7 . 41 78 13 34 . Core Hits 358 | 3 36 10 89 61 10 8 8 . 9 . 22 52 14 36 . Critical Kills 11 | . . . 1 . . . . . . . . 9 1 . . Critical Parts Destroyed 12 | . . . . . . . . . . . . 11 . 1 . Critical Strikes 25 | . . . 2 . . . . . . . . 20 1 2 . Destroy 24 | . . . 1 . . . . . . . . 20 1 2 . Corrupt 1 | . . . 1 . . . . . . . . . . . . Melee Attacks 31 | . . . 1 . 4 . 20 . 6 . . . . . . Impact 31 | . . . 1 . 4 . 20 . 6 . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15611 | 79 989 153 3299 2201 431 347 410 . 806 . 972 3489 487 1948 . Guns 9589 | 79 790 145 2900 2175 148 . . . . . 743 2251 6 352 . Cannons . | . . . . . . . . . . . . . . . . Explosions 5557 | . 195 . 347 . 283 347 395 . 455 . 227 1231 481 1596 . Melee 351 | . . . . . . . . . 351 . . . . . . Ramming 114 | . 4 8 52 26 . . 15 . . . 2 7 . . . Kinetic 7313 | . . . 1638 2175 148 . . . . . 743 2251 6 352 . Thermal 2114 | 42 195 . 740 . . . . . . . . 950 50 137 . Explosive 2647 | . . . . . 283 347 395 . 455 . 227 281 . 659 . Electromagnetic 3072 | 37 790 145 869 . . . . . . . . . 431 800 . Impact 351 | . . . . . . . . . 351 . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 8 6 . . . . . . . 5 5 15 15 Average Corruption 5 | . . . 4 5 . . . . . . . 4 5 12 15 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 111 | . . . 51 16 . . . . . . . 14 14 14 2 Message Errors 29 | . . . 15 3 . . . . . . . 3 4 4 . Matter Fused 29 | . . . 14 4 . . . . . . . 3 3 4 1 Heat Flow Errors 14 | . . . 7 2 . . . . . . . 3 2 . . Energy Discharges 11 | . . . 6 1 . . . . . . . 2 1 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . . . 6 5 . . . . . . . 1 2 2 . Data Loss (major) 4 | . . . . . . . . . . . . . 1 2 1 Misfires 1 | . . . 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 5 | . . . 2 1 . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 498 | . . . 2 . . . 6 . 225 . . 228 2 35 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 269 | . . . . . . . 4 . . . . 228 2 35 . Melee 229 | . . . 2 . . . 2 . 225 . . . . . . Knockbacks 4 | . 1 . 1 1 . . . . 1 . . . . . . Impact 4 | . 1 . 1 1 . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 380 | . 110 . 90 . . . 70 . 9 . 48 . 6 47 . Shots 17 | . 4 . 3 . . . 2 . 1 . 1 . 1 5 . Rammed 18 | . 3 1 5 3 . . 3 . . . 1 2 . . . Targets Rammed 19 | . 3 1 6 3 . . 3 . . . 1 2 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . Highest Temperature 262 | 72 186 108 262 117 42 . 21 . . . . 256 178 230 . Average Temperature 56 | 32 64 40 44 15 21 . 9 . . . . 97 62 72 . Received Heat Transfer 2130 | . 120 33 588 639 36 12 63 . 105 . 36 201 45 252 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 1 . . . . . . . . . 1 5 . Combat Hostiles 7 | . . . 1 . . . . . . . . . 1 5 . Parts Fried 19 | . 2 . 3 . . . . . 2 . . . 4 8 . Impact Corruptions 9 | . . . 1 . . . 2 . 6 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 2 . . . . . . . . . . 4 . Heat Transferred 2750 | 100 250 . 1600 . . . . . . . . 650 50 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . 5 . 4 . . . . . . . . . 2 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Peak Influence 1306 | 10 215 280 319 537 405 . . . . 165 298 1306 . . . Initial 165 | . 6 83 . 114 161 . . . . 165 115 156 . . . Average 198 | 3 49 109 140 361 285 . . . . 165 183 431 . . . Maximum Alert Level 4 | . 1 1 1 2 2 . . . . . 1 4 . . . Low Security (%) 61 | 100 97 89 67 16 31 . . . . 100 57 37 . . . Level 1 27 | . 2 10 32 42 44 . . . . . 42 36 . . . Level 2 7 | . . . . 41 24 . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . 10 . . . Level 4 1 | . . . . . . . . . . . . 15 . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . Squads Dispatched 24 | . 2 1 6 4 4 . . . . . 2 5 . . . Investigation 10 | . 1 1 3 1 3 . . . . . . 1 . . . Extermination 1 | . . . . . . . . . . . . 1 . . . Reinforcement 12 | . 1 . 3 3 1 . . . . . 2 2 . . . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 2 1 . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Distress Signals 11 | . 1 . 4 5 . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 220 | . 17 9 56 34 9 7 4 . 16 . 11 34 8 15 . Peak Tracking Total 9 | . 4 3 5 9 4 3 4 . 6 . 5 9 5 5 . Tactical Retreats 21 | . . 2 2 2 1 1 2 . 3 . 1 6 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Traps Triggered 11 | . . . 3 2 2 . . . . . . 2 . 2 . Indirectly 2 | . . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Machines Disabled 31 | . . 2 1 . . . . . 1 . . 27 . . . Max in Single Turn 19 | . . . 1 . . . . . . . . 19 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Machines Accessed 33 | . 6 1 12 3 6 . . 3 . 1 . 1 . . . Terminals 22 | . 5 . 10 2 4 . . . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Total Hacks 105 | . 21 1 34 8 13 . . 25 . 1 . 2 . . . Successful 58 | . 5 1 16 4 6 . . 25 . 1 . . . . . Failed 47 | . 16 . 18 4 7 . . . . . . 2 . . . Catastrophic 15 | . 4 . 7 . 2 . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 49 | . 18 . 23 4 4 . . . . . . . . . . Terminals 65 | . 19 . 30 6 9 . . . . 1 . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 6 | . 2 . 2 2 . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . Terminal Hacks 44 | . 3 1 10 1 3 . . 25 . 1 . . . . . Record 7 | . 1 . . . . . . 6 . . . . . . . Part Schematic 12 | . 2 . . . . . . 10 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . Zone Layout 3 | . . . 1 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 2 . . . . . . . . . . . Scan Component 3 | . 1 . 1 1 . . . . . . . . . . . Repair 3 | . 1 . 1 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 2 1 3 . . . . . . . . . . Terminals 3 | . . . 2 1 . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 6 . 12 3 5 . . . . 1 . 1 . . . Full Trace Events 13 | . 4 . 4 1 3 . . . . . . 1 . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 2 . 1 . . . . 10 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 1 . . . . . . . . . . . Time 78 | . 26 . 26 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 1 1 1 1 Autooverrided 1 | . . . . . . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Total Allies 5 | . . 3 . . . . . . 1 . 1 . . . . Largest Group 3 | . . 3 . . . . . . 1 . 1 . . . . Highest-Rated Group 95 | . . 40 . . . . . . 95 . 12 . . . . Highest-Rated Ally 95 | . . 16 . . . . . . 95 . 12 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 51 | . . 18 . . . . . . 27 . 6 . . . . Total Damage 1078 | . . 187 . . . . . . 819 . 72 . . . . Kills 7 | . . 3 . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . 1 2 . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Turns Passed 9691 | 129 1066 1005 2670 1274 277 283 264 37 295 55 291 868 624 486 67 Spaces Moved 5621 | 64 504 592 1262 432 446 248 345 78 452 44 102 417 352 242 41 Core 3 | 3 . . . . . . . . . . . . . . . Treads 3895 | 61 504 592 1262 327 . . . . . . 97 417 352 242 41 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1548 | . . . . 105 446 248 345 78 326 . . . . . . Flight 175 | . . . . . . . . . 126 44 5 . . . . Fastest Speed 37 | 50 160 160 160 48 48 48 48 48 37 40 40 161 162 163 163 Average Speed 129 | 154 160 160 160 132 48 111 53 48 48 40 155 162 162 163 163 Slowest Speed 240 | 160 160 160 240 240 112 112 112 48 116 40 162 163 164 164 163 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 89 88 92 38 17 49 51 71 63 2 84 15 57 46 12 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 . . 1 1 . . Scrap Searched 13 | . . 1 . . . 2 4 . 2 . . . 1 3 . Spaces Dug 40 | . . . 1 . 4 . 15 . 12 . . . . 8 . Terrain Destroyed 384 | . 26 . 14 . 10 21 56 . 40 . 10 109 18 80 . Melee 20 | . . . 1 . 4 . 15 . . . . . . . . Projectile 36 | . . . . . . . . . . . . 33 1 2 . AOE 326 | . 26 . 13 . 6 21 41 . 40 . 10 74 17 78 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Total 7232 | 81 708 635 1632 980 483 251 378 77 513 80 202 498 379 294 41 Wait 839 | . 145 29 117 399 12 . . . 38 37 48 11 . 3 . Move 5606 | 63 503 591 1261 431 445 247 344 77 451 43 101 416 351 241 41 Hop . | . . . . . . . . . . . . . . . . Pick Up 65 | 6 10 2 22 10 1 . . . . . 6 4 2 2 . Fast Attach 63 | 7 1 . 14 8 7 1 1 . 3 . 14 3 3 1 . Attach 35 | . 1 2 8 5 1 . 1 . 3 . 3 5 . 6 . Detach 11 | . 1 . 4 . . . 1 . 1 . 4 . . . . Swap 51 | . 4 1 23 9 1 . 1 . 1 . 3 5 1 2 . Drop 67 | . 10 . 23 19 1 . 2 . 6 . 2 4 . . . Fire 443 | 5 30 7 153 96 11 3 5 . 4 . 20 48 22 39 . Melee 31 | . . . 1 . 4 . 20 . 6 . . . . . . Ram 3 | . . . . . . . 3 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 16 | . 3 1 6 3 . . . . . . 1 2 . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . 2 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 429 | -10/Materials | Repaired Lgt. Treads 535 | -10/Materials | Discovered new exit (range 14) 993 | -10/Materials | Discovered new exit (range 4) 1132 | -10/Materials | Discovered new exit (range 16) 1196 | -10/Materials | Entered Mines 1258 | -10/Mines | Learned Materials terminal intel 1296 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1341 | -10/Mines | Met a Derelict shopkeep closing up shop 1404 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1425 | -10/Mines | Discovered new exit (range 9) 1524 | -10/Mines | Discovered new exit (range 5) 1985 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2201 | -10/Mines | Entered Materials 2201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2202 | -9/Materials | Loaded intel: 12 terminal locations 2691 | -9/Materials | Lost 3 parts (2n1w) 2794 | -9/Materials | Identified exit to Mines 2829 | -9/Materials | Build established: Scavenger-Mutant 3113 | -9/Materials | Discovered new exit (range 15) 3654 | -9/Materials | Discovered new exit (range 9) 3663 | -9/Materials | Core integrity fell below 50% 3964 | -9/Materials | Discovered new exit (range 8) 4536 | -9/Materials | Repaired Lrg. Storage Unit 4871 | -9/Materials | Entered another Materials area 4871 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5069 | -8/Materials | Destroyed 7 combat bots 5115 | -8/Materials | Repaired Lgt. Treads 5496 | -8/Materials | Lost 3 parts (1n1u1w) 5814 | -8/Materials | Discovered new exit (range 17) 6145 | -8/Materials | Entered Factory 6145 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6217 | -7/Factory | Identified exit to DSF 6332 | -7/Factory | Identified exit to Storage 6332 | -7/Factory | Identified exit to Lower Caves 6422 | -7/Factory | Entered Lower Caves 6524 | -7/Lower Caves | Learned Factory terminal intel 6540 | -7/Lower Caves | Build established: Mutant 6635 | -7/Lower Caves | Spotted B-75 Beast 6694 | -7/Lower Caves | Discovered new exit (range 8) 6705 | -7/Lower Caves | Entered another Lower Caves area 6739 | -7/Lower Caves | Discovered new exit (range 8) 6954 | -7/Lower Caves | Encountered a Warlord checkpoint 6962 | -7/Lower Caves | Discovered new exit (range 11) 6967 | -7/Lower Caves | Learned location of Zion (-6) 6967 | -7/Lower Caves | Learned Factory trap positions 6969 | -7/Lower Caves | Entered Data Miner 6969 | -7/Data Miner | Discovered new exit (range 6) 6978 | -7/Data Miner | Met Data Miner 6988 | -7/Data Miner | Learned location of Section 7 (-2) 6988 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6995 | -7/Data Miner | Received God Mode back door access code from Data Miner 7006 | -7/Data Miner | Entered Proximity Caves 7044 | -6/Proximity Caves | Escorted by Enhanced Grunt 7222 | -6/Proximity Caves | Spotted B-75 Beast 7251 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7251 | -6/Proximity Caves | Learned 4 Factory zone layouts 7279 | -6/Proximity Caves | Discovered new exit (range 9) 7284 | -6/Proximity Caves | Lost 9 parts (7n1u1w) 7301 | -6/Proximity Caves | Entered Factory 7301 | -6/Factory | Evolved 2 slots: Utility x2 7303 | -6/Factory | Loaded intel: 94 trap records 7304 | -6/Factory | Loaded intel: 28 terminal locations 7356 | -6/Factory | Identified exit to DSF 7356 | -6/Factory | Entered DSF 7466 | -6/DSF | Additional patrols routed to DSF 7576 | -6/DSF | Sterilization system engaged 7596 | -6/DSF | Ambient heat levels rising (+10) 7611 | -6/DSF | Ambient heat levels rising (+10) 7626 | -6/DSF | Ambient heat levels rising (+10) 7626 | -6/DSF | Discovered new exit (range 14) 7641 | -6/DSF | Ambient heat levels rising (+10) 7647 | -6/DSF | Entered Factory 7647 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7768 | -5/Factory | Discovered new exit (range 11) 7835 | -5/Factory | Build established: Scavenger-Tank 8276 | -5/Factory | Garrison activated, responded to threat 8277 | -5/Factory | Build established: Scavenger-Gunner 8422 | -5/Factory | Destroyed 7 combat bots 8473 | -5/Factory | Discovered new exit (range 14) 8515 | -5/Factory | Entered Upper Caves 8931 | -5/Upper Caves | Build established: Mutant 9037 | -5/Upper Caves | Discovered new exit (range 9) 9080 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9139 | -5/Upper Caves | Entered another Upper Caves area 9267 | -5/Upper Caves | System corruption reached 10% 9299 | -5/Upper Caves | Destroyed 7 combat bots 9308 | -5/Upper Caves | Lost 3 parts (2p1n) 9395 | -5/Upper Caves | Build established: Scavenger-Mutant 9446 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9496 | -5/Upper Caves | Identified exit to Warlord 9505 | -5/Upper Caves | Lost 3 parts (3w) 9625 | -5/Upper Caves | Entered Warlord 9684 | -5/Warlord | System corruption cleaned by Quarantine Array 9692 | -5/Warlord | Self-destructed Last Messages --------------- 09598_ System corrupted: Matter fused (-8). 09599_ The unstable cave ceiling collapses. 09599_ Acquired 6 matter. 09605_ Flexi-carbon Leg fries itself beyond repair. 09606_ Carbon-fiber Leg fries itself beyond repair. 09606_ The unstable cave ceiling collapses. 09607_ Acquired 14 matter. 09608_ Adv. Heat Sink fries itself beyond repair. 09608_ The unstable cave ceiling collapses. 09609_ Acquired 20 matter. 09610_ Acquired 11 matter. 09612_ The unstable cave ceiling collapses. 09616_ XBP%:YSJXT3HF/SST%UP%32,G5BI 09616_ The unstable cave ceiling collapses. LOCATION=WARLORD GOAL=ESCAPE 09635_ System corrupted: Substantial component data lost. 09664_ System corrupted: Matter fused (-6). 09684_ System quarantine in progress... 09684_ ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????# ?????????????????? | | ?????????????????????????????# ??###???????????? | | ?????????????????????????????? ?? ???????##?? | | ??????????????????????????????? ### ?????? #?? | | ???????????????????????????????? ?????? ??? | | ?????????????????????????????????# #????? ??? | | ?????????????????????????????????# ????? #?? | | ??????????????????????????????????# ##??? #?? | | ???????????????????????????????????# #??? ##? | | ????????????????????????????????????# ##?? #? | | ?????????????"" ? "############??????# ### #?? | | ???????????? "" """"""""""""#???????# # #??? | | ?????????# "" """"""""""""#?####?## ^ #???? | | ?????????+ ### ### ##??? | | ?????????+^ + ## #??? | | ?????????+^ @ + #### #??? | | ?????????+ #### ##??# #??? | | ?????????# "" """"""""""""#??## #???# ##?? | | ???????????? "" """"""""""""#???# #?### #?? | | ????????????????? "############???# #### # #?? | | ??????????????????????????????????# #?# #?? | | ?????????????????????????????????? ### #?? | | ????????????????????????????????? ### ##?? | | ????????????????????????????????# ##?# #??? | | ???????????????????????????????? ???## ##??? | | ???????????????????????????????# ????## #???? | | ???????????????????????????????# #?????# #???? | | ???????????????????????????????# ??????## ##??? | | ???????????????????????????????# ??????## #??? | | ??????????????????????????????? ?????## #??? | | ??????????????????????????????? ??????# #??? | | ????????????????????????????????#??????# #??? | | ???????????????????????????????????????# #??? | | ???????????????????????????????????????# #??? | | ???????????????????????????????????????## ##??? | | ???????????????????????????????????????? #???? | | ???????????????????????????????????????? ##???? | | ????????????????????????????????????????####????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 35 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1050 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizing Apparatus | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictBombAutogun Manual? 0 Play Time 01:08:56 Cumulative 455.3 hours Start 2022.01.22 @ 08:01:06 End 2022.01.30 @ 15:03:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 447 Rogue 232 Adventurer 112 Explorer 103 Win Type - Total 30 Types 22/0/5/2/0/0/0/1/0 Lore% 86 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de4d4ab0-a87f-4a43-94a8-7a5ab1f8d97d