Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 20:04:42 Player: AngelSpirit Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (770) 3850 Value Destroyed (40813) 40813 Prototype IDs (197) 3940 Alien Tech Used (7) 1400 Bonus (52749) 52749 TOTAL SCORE: 111852 Bonus ------- Triggered High Security 2500 High Alert Combat Kills 22475 Follower Combat Kills 5188 Destroyed Unchained 1000 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Scanned by Researcher 500 Destroyed Superfortress 15000 Win 3000 Friendly Fire -514 Cogmind --------- Core Integrity 118/1600 Matter 253/300 Energy 1078/1198 System Corruption 23% Temperature Cool (95) Movement Hovering (92) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Concept Zero-point Core Quantum-Dark Reactor > --- PROPULSION (7) --- Hovering Combat-Gravjet Exoskeleton > --- UTILITY (12) ----- Scrap Engine Concept Antigrav Storage Unit Long-range Sensor Array Experimental Core Analyzer Experimental Core Analyzer Particle Accelerator Graphene Brace Concept Impact Drone Bay (0/6) (fused) > --- WEAPON (4) ------- Hpw. Energy Construct/G > --- INVENTORY (25) --- Concept Gyrokinetic System Concept Thermoelectric Network Concept Chromion Battery (800) Concept NT7 Matterbank (750) Advanced Sensor Array Experimental Transmission Jammer Concept Cloak Mesh Concept Matter Streamer High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Hybrid Graviton Reactor Concept Zero-point Core Quantum-Dark Reactor > --- PROPULSION ------- Hovering Combat-Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Concept Thermoelectric Network Concept Antigrav Storage Unit Concept Countertargeting System Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Concept RG22 Armor Concept Energy Mantle Rainbow Chip > --- WEAPON ----------- Concept Rapid Grenade Launcher Hpw. Energy Construct/G Concept Deflector Sword > --- INVENTORY -------- Concept Gyrokinetic System Experimental Cooling System Concept Thermoelectric Network Concept Chromion Battery Concept NT7 Matterbank Advanced Sensor Array Particle Accelerator Experimental Weapon Cycler Concept Cloak Mesh Graphene Brace Concept Beam Splitter Authchip [Processor] Concept Matter Streamer Advanced Trap Extractor Concept Impact Drone Bay Dimensional Node Initializer High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Core Cannon Concept Miniperforator Concept EMP Blanket Launcher [Rating: 278] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Enhanced Armored Medium Treads Leg Experimental Myomer Leg Wheel Compact Wheel Hover Unit Constructs Flight Unit Cooled Cesium-ion Thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Deep Network Scanner Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Subdweller Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Concept Deflector Sword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Slots Evolved 16 | . . . 4 . . 4 . . . . . . 2 . 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . 2 . . . . . . 1 . . . . . . . . . . Utility 9 | . . . 2 . . 2 . . . . . . 1 . . . . 2 . . . . 2 Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Parts Attached 330 | 7 9 10 45 28 6 18 4 12 2 . . 9 27 18 18 17 2 18 23 29 8 6 14 Power 24 | 1 2 2 4 3 . . . . . . . . 5 . 1 3 . . . 2 . . 1 Engine 13 | 1 1 2 4 2 . . . . . . . . 2 . . 1 . . . . . . . Core 4 | . 1 . . . . . . . . . . . 2 . . . . . . 1 . . . Reactor 7 | . . . . 1 . . . . . . . . 1 . 1 2 . . . 1 . . 1 Propulsion 44 | 2 . 1 15 6 2 . 1 4 . . . 4 4 1 1 . . . 1 2 . . . Treads 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Leg 5 | . . . . . . . . 2 . . . . 3 . . . . . . . . . . Wheel 23 | 2 . 1 14 4 2 . . . . . . . . . . . . . . . . . . Hover 8 | . . . 1 . . . . 2 . . . . 1 1 1 . . . . 2 . . . Flight 6 | . . . . 2 . . 1 . . . . 2 . . . . . . 1 . . . . Utility 166 | 2 2 1 13 3 3 12 . 3 1 . . 5 13 13 12 12 2 15 15 18 6 3 12 Device 89 | 1 . . 3 1 1 9 . . 1 . . 4 8 5 9 7 . 5 10 10 4 3 8 Storage 13 | 1 1 . . . 1 . . . . . . . 1 1 1 1 . 1 2 3 . . . Processor 22 | . . . 2 . . 1 . 1 . . . 1 . . . 2 . 4 2 4 2 . 3 Hackware 11 | . . . . 1 . 2 . . . . . . 1 1 1 . 1 4 . . . . . Protection 31 | . 1 1 8 1 1 . . 2 . . . . 3 6 1 2 1 1 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 5 6 13 16 1 6 3 5 1 . . . 5 4 4 2 . 3 7 7 2 3 1 Energy Gun 24 | . . . 3 10 . 1 . 2 . . . . . 2 . 2 . . 1 1 . 1 1 Energy Cannon 16 | . . 2 1 . 1 3 . 1 1 . . . 1 . . . . 2 3 . . 1 . Ballistic Gun 21 | 2 2 4 3 4 . . 1 2 . . . . . . . . . . 1 1 . 1 . Ballistic Cannon 11 | . 3 . 4 . . . . . . . . . 1 1 . . . . 1 1 . . . Launcher 15 | . . . 2 2 . 1 1 . . . . . 1 . 3 . . 1 . 2 2 . . Special Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Slashing Weapon 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 89 | . . . 4 11 1 4 2 8 . . . 6 4 4 3 3 3 5 16 6 2 4 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Lost 102 | . 1 2 9 2 . 3 . 3 1 . . 1 19 5 21 5 . . 1 11 1 1 16 Power 18 | . . 1 1 . . . . . . . . . 5 1 5 1 . . . 1 . . 3 Propulsion 15 | . . . 4 1 . . . 1 . . . 1 4 . 2 1 . . . . . . 1 Utility 45 | . . . 3 . . 2 . . . . . . 7 2 11 2 . . 1 8 1 . 8 Weapon 24 | . 1 1 1 1 . 1 . 2 1 . . . 3 2 3 1 . . . 2 . 1 4 Highest Loss Streak 9 | . 1 2 4 1 . 1 . 2 1 . . 1 5 4 5 2 . . 1 5 1 1 9 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Average Backups 19 | . 8 15 20 23 19 17 19 18 18 18 19 21 22 19 19 18 19 19 23 22 22 23 21 Power . | . 1 2 1 1 . . . . . . . . . . . . 1 1 1 . 1 1 . Propulsion 1 | . 1 2 3 5 4 . . . 1 3 3 2 2 1 1 1 1 . . . 2 1 1 Utility 12 | . 4 5 9 10 8 12 12 11 10 10 10 13 17 13 13 13 13 13 15 14 14 15 15 Weapon 3 | . . 3 5 6 4 3 6 5 5 3 4 2 1 2 2 1 1 2 3 3 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . . 1 5 4 8 5 2 . . . . 5 3 . 3 2 2 1 5 8 1 2 8 Power 4 | . . . 1 1 . . . . . . . . . . . . . 1 . 1 . . . Propulsion 10 | . . . 1 1 5 . . . . . . 1 . . . . . . . 1 . 1 . Utility 33 | . . . 3 1 . 2 2 . . . . 1 3 . 1 2 1 . 3 5 1 1 7 Weapon 14 | . . 1 . 1 3 3 . . . . . 3 . . 2 . . . . 1 . . . Tool/Special 4 | . . . . . . . . . . . . . . . . . 1 . 2 . . . 1 Average Slot Usage (%) 64 | . 99 98 98 95 79 55 62 64 64 60 60 56 55 56 45 52 51 58 54 60 59 56 48 Engine 1 | . 3 7 8 4 . . . . . . . . . 2 . . . . . . . . . Reactor 4 | . . . . 4 8 5 . 5 6 6 6 6 2 1 3 4 5 4 4 4 6 3 3 Treads 1 | . . . . . . . 6 6 4 . . 1 1 1 1 . . . 2 . . . . Leg 1 | . . . . . . 3 . 1 3 . . . 3 2 1 2 5 2 . . . 3 1 Wheel 5 | . 27 28 26 24 17 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . 3 . . . 4 4 1 1 . . . 4 . . . Flight 1 | . . . . . . . 2 4 1 6 6 6 . . . 1 . 1 . . 2 . . Device 12 | . 11 10 6 1 4 12 13 13 14 13 13 12 15 17 16 18 15 13 11 14 18 19 20 Storage 6 | . 14 14 9 9 9 6 6 6 6 6 6 6 5 6 5 5 5 4 4 3 3 3 3 Processor 5 | . . . 8 5 . 5 6 6 6 6 6 10 7 . . 1 5 6 8 11 13 12 4 Hackware 2 | . . . . 8 . . 6 4 . . . . . 1 . 3 2 7 9 4 . . . Protection 5 | . 1 3 11 11 16 4 . 1 4 5 6 1 1 4 3 . 2 5 5 3 1 . 3 Energy Gun 1 | . . . 12 15 . . . . . . . . . 2 . . . . . . . . . Energy Cannon 2 | . . 11 1 . . 3 3 . 4 6 6 3 2 1 2 3 5 4 1 5 2 3 . Ballistic Gun 3 | . 16 15 7 5 19 . . . . . . . . . . . . . . . . 2 1 Ballistic Cannon 3 | . 11 . 4 4 1 4 2 5 3 6 6 4 1 2 2 1 . . 2 . 1 . . Peak Build Rating 278 | 7 11 16 38 45 52 84 97 102 98 95 110 118 127 123 126 123 129 174 205 278 257 247 262 Average Rating 110 | 5 9 13 32 37 43 75 88 94 90 94 94 102 109 101 102 111 118 152 178 206 249 230 237 On Entrance 101 | . 7 11 15 37 40 49 83 97 92 94 94 94 109 87 101 99 105 129 166 198 264 235 229 Avg Prop Armor Cover (%) 5 | . . . 6 . . . . 4 6 . 4 . 2 . . . . . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 15 94 108 115 117 125 78 70 79 84 80 80 121 125 93 120 84 70 93 152 158 110 111 127 Greatest Support 276 | 32 32 36 46 36 42 89 136 136 109 109 109 151 136 115 119 80 80 95 212 223 174 175 276 Greatest Overweight (x) 6 | . 2 6 6 5 6 1 . . . . . . 2 2 2 1 . 1 1 . . . . Average Overweight (x) . | . 1 2 2 3 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 20 20 20 20 20 20 25 25 20 20 20 20 20 25 25 25 25 25 Average Capacity 22 | 7 17 25 25 25 24 20 20 20 20 20 20 22 23 20 20 20 20 20 24 25 25 25 25 Most Carried 25 | . 12 22 25 25 25 20 20 20 20 20 20 25 25 20 20 20 20 20 25 25 25 25 25 Average Carried 20 | . 8 17 23 24 19 18 19 19 19 19 19 21 22 19 19 19 19 19 23 24 24 24 22 Final Capacity 25 | 8 25 25 25 25 20 20 20 20 20 20 20 25 20 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | . 12 22 24 24 13 20 20 20 19 20 20 25 19 19 20 20 20 20 24 22 25 25 9 Scrap Engine Consumption 501 | . . . . . 39 50 19 29 3 1 . 21 52 28 64 22 2 21 33 59 17 8 33 Constructs Created 17 | . . . . . 3 1 . . 2 . . 1 5 1 1 2 . . . . . . 1 Constructs Modified 198 | . . . . . 12 17 11 3 9 . . 8 15 11 27 10 1 8 15 20 9 10 12 Class Distribution -------------------- 38% | Construct 17% | Mutant 13% | Hacker-Construct 8% | Tank 6% | Trapper-Construct 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Tank | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Trapper-Construct | -6/Lower Caves Trapper-Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Extension Construct | -4/Factory Construct | -4/Armory Hacker-Construct | -4/Lab Hacker-Mutant | -3/Research Hacker-Construct | -3/Quarantine Hacker-Construct | -3/Protoforge Ninja | -2/Research Construct | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Matter Collected 13604 | 218 631 287 1339 1001 332 475 50 614 311 74 20 258 957 644 515 404 . 371 1053 2332 383 273 1062 Remotely 583 | . . . . . . . . . . . . . . . . . . . . 379 . . 204 Salvage Created 40726 | 20 488 203 1735 1503 444 2753 78 1594 354 608 . 800 2049 996 3480 960 . 945 2506 5285 2289 1241 10395 Parts 1841 | 3 38 15 81 74 22 100 1 92 14 24 . 24 100 37 203 45 . 44 133 258 118 45 370 Haulers Intercepted 28 | . 1 . 6 4 . 8 . 3 . . . 1 . . 2 . . 1 1 . 1 . . Recyclers Shooed 15 | . 1 . 2 3 . 1 . 2 . . . . . 1 2 . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . 7 . . . . . . 10 25 . 32 . . . . . . . . . . . Prevented 15 | . . . . . . . . . 4 5 . 6 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Combat Hostiles Destroyed 554 | . 14 6 32 21 7 29 . 8 14 9 . 11 41 20 45 18 . 6 26 80 23 12 132 Melee 28 | . . . . . . . . . . . . 1 21 . 1 3 . . . . . . 2 Guns 140 | . 3 4 15 7 7 . . . . . . . 3 . 3 1 . . . . . 1 96 Cannons 230 | . 11 2 10 6 . 26 . 2 3 9 . 6 . 15 19 9 . 6 24 48 20 1 13 AOE 125 | . . . 7 7 . 1 . 6 11 . . 4 13 5 16 5 . . . 22 3 8 17 Classes Destroyed 32 | 1 6 1 6 2 . 1 . 1 . 1 . 1 . 1 1 . . . 2 4 2 . 2 Worker 37 | . . . 3 4 . 3 . 12 . . . . 4 . 3 . . . 1 2 1 1 3 Builder 39 | . . . . 3 . 1 . 13 . . . . 9 2 6 . . . 1 2 . . 2 Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 28 | . 1 . 6 4 . 8 . 3 . . . 1 . . 2 . . 1 1 . 1 . . Recycler 28 | . 2 . 3 5 . 1 . 6 . . . . 2 1 1 . . 2 . . . 1 4 Minesweeper 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . Mechanic 10 | . . . . 1 . . . . . . . 1 1 . 1 . . . . 1 . 2 3 Operator 17 | . 2 . 1 1 . 2 . . . . . . 1 . 1 1 . 1 4 . 1 1 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 48 | . 3 . 3 1 . 5 . . . . . . 2 . 6 . . 1 1 6 12 3 5 Swarmer 59 | . 8 . . . . . . . 7 . . 1 9 . 12 1 . . 1 . . 4 16 Cutter 7 | . . . . . . . . . . . . . . . . . . . . . 3 . 4 Saboteur 10 | . . . . . . . . . . . . 1 1 . . . . . . 1 . . 7 Grunt 163 | . 6 . 17 16 . 15 . 2 5 8 . 5 12 9 10 4 . 2 2 9 2 5 34 Brawler 27 | . . . 2 1 . 1 . . 2 . . 1 2 1 . . . . . 4 . 1 12 Duelist 18 | . . . 3 1 . 1 . . . 1 . . 3 . . . . . . 2 . 1 6 Protector 11 | . . . 1 . . . . 1 . . . 1 1 1 . 1 . . . . . . 5 Sentry 56 | . . . 7 3 2 5 . . . . . . 1 5 4 . . 2 1 10 5 . 11 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Specialist 20 | . . . . . . . . 2 . . . . . . . 3 . . . 8 . . 7 Hunter 37 | . . . 2 . . 2 . 1 . . . 2 3 2 7 2 . . 7 6 . . 3 Programmer 94 | . . . . . . 5 . 2 . . . . 9 . 11 7 . 2 12 20 10 1 15 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Hotshot 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Decapitator 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Immortal 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Overlord 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 Executioner 9 | . . . . . . . . . . . . . . . . . . . . 1 . . 8 Alpha 7 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . V-Series 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Subdweller 11 | . . 6 . . 5 . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Surgeon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 54 | 1 6 2 6 8 2 6 . 26 7 3 . 6 16 9 9 5 . 4 4 17 15 9 54 Combat Bots Only 42 | . 6 2 5 8 2 4 . 5 7 3 . 4 9 6 5 5 . 1 4 16 12 7 42 Max Kills in Single Turn 9 | 1 1 1 3 4 1 2 . 9 3 1 . 4 6 3 3 2 . 1 1 3 3 5 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 . 1 . 2 3 . . 4 4 2 3 2 . . . 3 3 4 4 Melee 1 | . . . . . . . . . . . . 1 1 . 1 1 . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . DW-4LL (-3/Quarantine) Superfortress (-3/Protoforge) Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Hostile Shots Fired 4368 | . 62 23 161 70 11 222 . 60 42 17 . 115 428 153 448 231 . 44 197 604 146 73 1261 Missed 1447 | . 20 . 34 18 2 83 . 15 13 8 . 64 136 37 156 103 . 25 62 244 58 24 345 Deflected 63 | . . . . . . . . . . . . . . . . . . . . 17 1 1 44 Hits 2921 | . 42 23 127 52 9 139 . 45 29 9 . 51 292 116 292 128 . 19 135 360 88 49 916 Melee 73 | . . . 1 2 . 1 . . 3 . . 4 30 . . . . . . 11 5 2 14 Projectile 2848 | . 42 23 126 50 9 138 . 45 26 9 . 47 262 116 292 128 . 19 135 349 83 47 902 AOE 33 | . . 2 . . . . . . . . . . 1 . . . . . . 4 1 . 25 Critical Strikes 192 | . . . 4 2 . 6 . 2 . . . 2 13 13 15 10 . . 11 38 13 . 63 Actively Blocked 83 | . . . . . . . . . . . . . . . 3 9 . . . 21 12 . 38 Part Disruptions 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Damage Taken 57531 | . 420 609 2306 1017 182 1776 . 1313 728 164 . 1152 6609 2806 6482 2465 . 592 1924 8028 2205 862 15891 Core 5313 | . 60 160 360 145 12 201 . 66 40 28 . 117 621 378 556 236 . 45 126 662 125 120 1255 Absorbed by Shields 3345 | . . . . . . 48 . . . . . . . 95 . . . . 293 2903 . . 6 Reduced by Siege Mode 598 | . . . . . . . . . . . . . . . . . . . 32 . . . 566 Redirected to Shielding 142 | . . . . . . . . . . . . . . . . 142 . . . . . . . Ignored by Resistances 8543 | . . . . . . . . . . . . . . . 200 . . . 476 984 . 264 6619 Regen/Repaired (Parts) 24252 | . . . . 75 5 1219 104 44 490 . 756 366 1523 2294 1272 1485 71 619 2041 3352 984 1508 6044 Core Remaining (%) 34 | 100 . 12 . . 6 . . . . . . 46 . . . . 31 . . 22 . 82 7 Volleys Fired 2070 | 1 54 25 165 96 23 197 2 38 19 29 . 51 67 77 194 74 . 60 153 321 77 30 317 Largest 3 | 2 2 2 3 3 3 2 1 1 1 2 . 1 1 1 1 2 . 1 1 2 2 2 2 Hottest 300 | 40 60 160 150 150 80 140 151 151 100 146 . 90 227 156 196 138 . 106 106 300 217 300 300 Shots Fired 2423 | 2 107 43 296 187 57 201 2 38 19 43 . 51 67 74 192 83 . 60 152 326 81 31 311 Gun 803 | 2 40 33 215 134 51 . . . . . . . 26 4 21 10 . . . 14 . 14 239 Cannon 1490 | . 67 10 71 48 6 201 2 28 14 43 . 49 24 66 145 66 . 60 152 288 77 13 60 Launcher 130 | . . . 10 5 . . . 10 5 . . 2 17 4 26 7 . . . 24 4 4 12 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1278 | 2 107 33 165 91 55 95 . 28 2 43 . 17 7 35 128 7 . . 99 70 8 14 272 Thermal 786 | . . 10 131 43 2 93 . . 12 . . 32 31 35 21 66 . 18 17 166 69 13 27 Explosive 73 | . . . . . . . . 10 5 . . 2 17 4 3 7 . . . 24 1 . . Electromagnetic 139 | . . . . 53 . 13 2 . . . . . 12 . 40 . . . . . 3 4 12 Impact 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Entropic 61 | . . . . . . . . . . . . . . . . . . . . 61 . . . Phasic 81 | . . . . . . . . . . . . . . . . 3 . 42 36 . . . . Robot Hit Streak 53 | 1 8 13 11 8 13 14 9 18 6 9 . 8 9 7 9 13 . 7 12 53 42 6 51 Robot Miss Streak 8 | 1 8 1 7 5 1 5 . 2 4 2 . 3 7 4 5 4 . 2 5 5 5 4 2 Penetration Max 3 | . . . . . . 1 . . . 1 . . . 1 1 1 . . . 1 1 . 3 Secondary Targets 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1624 | 1 55 30 186 112 35 143 1 28 17 29 . 27 111 54 120 60 . 26 69 191 58 15 256 Core Hits 1288 | 1 24 10 100 100 15 92 1 77 41 24 . 42 120 74 81 35 . 12 25 161 46 24 183 Critical Kills 131 | . . 1 . . . 1 . . . . . . . 5 1 1 . 1 2 13 . . 106 Critical Parts Destroyed 179 | . 1 . 3 . . 1 . . . 2 . . . 6 2 4 . 1 7 9 3 . 140 Critical Strikes 349 | . 6 1 7 2 1 6 . . . 2 . . 9 11 3 6 . 3 10 23 3 . 256 Burn 10 | . . . 3 2 . 4 . . . . . . 1 . . . . . . . . . . Meltdown 11 | . . . . . . . . . . . . . . . . . . . . 10 . . 1 Destroy 314 | . 1 1 3 . 1 2 . . . 2 . . . 11 3 6 . 3 10 13 3 . 255 Blast 6 | . 5 . 1 . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . Melee Attacks 205 | . . . . . . . . . . . . . 123 5 19 13 3 1 3 10 12 9 7 Kinetic 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 166 | . . . . . . . . . . . . . 123 5 . . . . . 10 12 9 7 Piercing 36 | . . . . . . . . . . . . . . . 19 13 3 1 . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . 4 . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . . . . . . 18 . . . . . . . . . . Damage Inflicted 121676 | 14 926 557 4530 3276 612 5866 80 4582 1373 1250 . 2411 8500 5032 9460 3235 . 2044 7169 32950 9015 2861 15933 Guns 15996 | 14 253 413 2564 1264 612 . . . . . . . 549 93 401 274 . . . 155 . 392 9012 Cannons 70686 | . 673 144 1086 822 . 5341 80 1860 505 1250 . 1422 728 2689 5773 1483 . 2044 7139 25255 8392 677 3323 Explosions 29762 | . . . 859 1190 . 468 . 2722 868 . . 989 3673 2112 2916 1005 . . . 7141 623 1632 3564 Melee 5120 | . . . . . . . . . . . . . 3550 138 370 473 . . 30 399 . 160 . Ramming 112 | . . . 21 . . 57 . . . . . . . . . . . . . . . . 34 Kinetic 42693 | 14 926 413 2967 1820 612 2491 . 1860 43 1250 . 480 305 1066 5283 273 . . 5575 5614 259 392 11050 Thermal 33556 | . . 144 1542 882 . 2814 . 151 462 . . 942 1295 1716 791 1439 . 574 376 9776 8133 1234 1285 Explosive 19531 | . . . . 50 . . . 2571 868 . . 989 2927 2112 633 1005 . . . 7141 46 . 1189 Electromagnetic 7922 | . . . . 524 . 504 80 . . . . . 423 . 2364 . . . . . 577 1075 2375 Impact 174 | . . . . . . . . . . . . . . . 19 . . . . 155 . . . Slashing 4247 | . . . . . . . . . . . . . 3550 138 . . . . . 399 . 160 . Piercing 843 | . . . . . . . . . . . . . . . 370 473 . . . . . . . Entropic 9865 | . . . . . . . . . . . . . . . . . . . . 9865 . . . Phasic 2733 | . . . . . . . . . . . . . . . . 45 . 1470 1218 . . . . Highest Corruption 25 | . . . 1 . . 1 . 2 2 . . 1 25 21 10 14 14 2 5 14 3 8 23 Average Corruption 6 | . . . 1 . . 1 . 1 1 . . 1 18 17 4 10 14 1 3 5 2 2 9 Corruption Purged 52 | . . . 1 . . 2 . . 2 . . . 8 . 10 . . 2 5 . 3 10 9 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 393 | . . . 2 . . 10 . 2 2 . . 9 60 51 34 36 11 . 30 74 15 2 55 Message Errors 76 | . . . . . . 2 . . 1 . . 1 9 10 6 8 2 . 10 18 3 . 6 Matter Fused 100 | . . . 1 . . 3 . . . . . 3 11 13 12 9 5 . 5 19 3 1 15 Heat Flow Errors 40 | . . . 1 . . . . 1 . . . . 4 5 3 2 . . 6 9 3 1 5 Energy Discharges 50 | . . . . . . 3 . 1 . . . 3 10 8 3 3 . . 4 7 1 . 7 Parts Rejected 9 | . . . . . . . . . . . . . 4 1 2 . . . . 1 . . 1 Parts Fused 8 | . . . . . . . . . . . . . 2 1 1 1 . . . 1 . . 2 Data Loss (minor) 47 | . . . . . . . . . . . . 1 8 5 3 6 3 . 2 10 3 . 6 Data Loss (major) 16 | . . . . . . 2 . . 1 . . 1 2 2 1 1 . . 1 2 1 . 2 Misfires 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Alerts 11 | . . . . . . . . . . . . . 2 1 1 1 1 . 1 2 . . 2 Misdirections 12 | . . . . . . . . . . . . . 8 . . 2 . . . . . . 2 Weapon Failures 21 | . . . . . . . . . . . . . . 4 2 3 . . 1 4 . . 7 Overload Shots 10 | . . . . . . . . . . . . . 3 . . . . . . 7 . . . Overflow Damage 10898 | . 19 . 4 38 . 116 . 228 28 14 . 228 605 259 699 53 . 141 1736 4448 1513 245 524 Projectiles 9692 | . 19 . 4 . . 79 . 163 3 14 . 212 173 243 573 43 . 141 1736 4273 1513 231 272 Explosions 981 | . . . . 38 . 37 . 65 25 . . 16 246 16 110 10 . . . 152 . 14 252 Melee 225 | . . . . . . . . . . . . . 186 . 16 . . . . 23 . . . Knockbacks 144 | . 6 . 22 14 . 13 . 6 1 6 . 2 1 9 16 1 . . 26 6 3 . 12 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic 131 | . 6 . 22 13 . 12 . 5 1 6 . 2 1 7 14 1 . . 21 5 3 . 12 Secondary 12 | . . . . 1 . . . 1 . . . . . 2 2 . . . 5 1 . . . Self-Inflicted Damage 2465 | . . . 225 161 . 57 . 174 167 . . . 551 334 154 . . . . 255 137 19 231 Shots 80 | . . . 6 4 . 1 . 7 8 . . . 16 15 9 . . . . 4 3 1 6 Rammed 8 | . . . 3 . . . . . . . . . . . . . . . . . . . 5 Targets Rammed 16 | . . . 3 . . 7 . . . . . . . . . . . . . . . . 6 Kicked 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 549 | . 151 57 405 445 186 334 125 426 105 240 . 328 504 195 549 252 . . 212 214 206 206 214 Average Temperature 94 | . 43 28 115 103 59 70 74 129 24 85 . 94 125 47 129 57 . . 59 80 104 84 50 Received Heat Transfer 9086 | . 102 72 918 468 45 408 . 117 162 63 . 204 955 645 504 138 . 69 27 1548 90 54 2497 Thermoelectric Energy+ 1890 | . . . . . . . . . . . . . . . . . . . . 986 883 21 . Effects 29 | . . . 7 1 . 2 . 3 . . . . 4 . 12 . . . . . . . . Shutdowns 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 6 | . . . 1 1 . 1 . . . . . . 2 . 1 . . . . . . . . Interference 17 | . . . 4 . . 1 . 2 . . . . 2 . 8 . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . . 4 . . . 5 Total Turns 292 | . . . . . . . . . . . . . . . . . . . 62 . . . 230 Longest Duration 118 | . . . . . . . . . . . . . . . . . . . 26 . . . 118 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . 1 . . . . . . . . 3 . 6 . . . . . . 2 4 Combat Hostiles 14 | . . . . 1 . . . . . . . . 3 . 5 . . . . . . 2 3 Parts Fried 52 | . . . . 4 . 3 . 2 . . . . 4 . 15 . . . . . 4 7 13 Impact Corruptions 4 | . . . . . . . . 1 . . . . . . . . . . 3 . . . . Robots Melted 15 | . . . . . . 2 . . . . . . 1 . 1 . . . . 10 . . 1 Combat Hostiles 15 | . . . . . . 2 . . . . . . 1 . 1 . . . . 10 . . 1 Parts Melted 43 | . . 2 . 1 1 17 . . . . . . . 1 2 . . 1 . 8 2 . 8 Heat Transferred 22136 | . . 185 2629 1745 . 5596 . 150 550 . . 350 1118 925 868 1368 . 296 150 3252 1896 485 573 Parts Sabotaged 7 | . . . . . . 1 . . . . . 1 4 . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 27 | . . . . . . . . . . . . . . . . . . . 27 . . . . Power Chain Reactions 13 | . . . . 6 . . . 2 . . . . . . 3 . . . . . . 2 . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Maximum Alert Level 5 | . . . 3 2 1 4 2 4 . . . . 4 3 5 5 . 1 2 5 5 5 5 Low Security (%) 22 | 100 100 . 46 . 97 . . 21 . . . . 51 . . . . 50 . . . . . Level 1 11 | . . . 22 34 2 3 67 3 . . . . 7 . . . . 49 27 13 . . . Level 2 23 | . . . 27 65 . 47 32 34 . . . . 2 51 10 . . . 72 14 . . . Level 3 9 | . . . 3 . . 8 . 17 . . . . 17 48 24 16 . . . 17 . . 6 Level 4 21 | . . . . . . 40 . 23 . . . . 21 . 53 47 . . . 38 47 68 22 Level 5 7 | . . . . . . . . . . . . . . . 7 33 . . . 14 38 31 35 High Security 3 | . . . . . . . . . . . . . . . 3 1 . . . 2 13 . 36 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 6075 | 5 182 . 707 655 220 1446 504 1472 . . . . 1358 884 1816 1885 . 379 658 2452 2502 1797 6075 Initial 1407 | . . . . 294 155 450 504 142 . . . . 109 665 411 1100 . . 207 364 1379 1407 1072 Average 821 | 1 76 . 308 441 31 849 347 662 . . . . 484 700 1165 1481 . 159 464 1102 1728 1581 2635 Influence Increases 28411 | 5 490 15 1439 797 181 2403 1 2267 470 200 . 769 1927 928 2335 1365 . 698 1157 2874 1617 646 5827 Destroy 0b10 Robot/C 13080 | . 280 . 620 420 40 720 . 780 280 180 . 360 800 560 1040 640 . 260 580 1580 580 240 3120 Destroy 0b10 Robot/NC 1215 | 5 40 . 85 100 5 105 . 200 . 10 . 35 100 25 105 10 . 25 45 65 85 40 130 Destroy Leader 2436 | . 78 . 178 100 . 216 . 148 40 10 . 10 154 52 236 170 . 64 114 152 168 46 500 Allied During Kill 1583 | . . . . 1 . 41 . 805 . . . 4 1 129 128 94 . 40 55 . 67 . 218 Trap Triggered on 0b10 30 | . . . 10 . . 20 . . . . . . . . . . . . . . . . . Successful Hack 333 | . 13 . 37 13 14 94 . 42 . . . . 24 7 2 . . 51 12 . . . 24 Select Force Hacks 120 | . . . . . 120 . . . . . . . . . . . . . . . . . . Disable Machine 1980 | . 60 . 165 90 . 270 . 120 . . . . 225 30 165 60 . 15 150 225 30 135 240 Anti-Garrison Action 750 | . . . 200 . . 200 . . . . . . . . . . . . . 200 . . 150 Destroy Structure 3149 | . 4 . 129 58 2 92 1 157 . . . . 398 80 284 226 . 78 126 442 237 110 725 Advance Influence 450 | . . . . . . 450 . . . . . . . . . . . . . . . . . Partial Spotted 210 | . . . . . . 15 . . . . . . 15 . . 45 . 15 15 15 75 15 . Lose Combat Pursuer 3075 | . 15 15 15 15 . 180 . 15 150 . . 360 210 45 375 120 . 150 60 195 375 60 720 Influence Decreases 22594 | 5 379 126 742 1095 580 962 1239 1045 1024 625 446 594 744 1445 1370 1502 1885 329 878 1070 1567 1359 1583 Entered New Map 10167 | . . 54 . 403 244 . 937 61 528 167 446 . 66 693 430 922 1885 . 162 284 1073 1095 717 Time Decay 9415 | 5 369 72 652 482 336 732 302 464 486 458 . 374 456 452 650 350 . 309 646 676 404 254 486 Lost Part 1000 | . 10 . 90 20 . 30 . 30 10 . . 10 190 50 210 50 . . 10 110 10 10 160 Lost Ally 1562 | . . . . 40 . 50 . 340 . . . 210 32 250 80 180 . 20 60 . 80 . 220 Purge Threat 450 | . . . . 150 . 150 . 150 . . . . . . . . . . . . . . . Squads Dispatched 197 | . 3 . 5 4 . 19 . 7 . . . 1 16 6 22 9 . 6 12 13 22 4 48 Investigation 16 | . 1 . 2 2 . 4 . 1 . . . . 1 1 1 1 . . 1 1 . . . Extermination 47 | . . . . . . 9 . 1 . . . . 4 . 4 2 . 4 7 7 5 1 3 Reinforcement 45 | . 2 . 2 1 . 2 . 4 . . . . 6 3 6 3 . 2 1 1 4 1 7 Assault 74 | . . . 1 1 . 4 . . . . . 1 5 2 8 3 . . 1 4 10 2 32 Garrison 15 | . . . . . . . . 1 . . . . . . 3 . . . 2 . 3 . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 4 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 Construction Impeded 14 | . . . . . . 1 . 1 . . . . 4 3 3 . . . 1 . . . 1 Haulers Reinforced 5 | . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Distress Signals 42 | . . . 3 5 1 3 . 2 . . . 2 2 . 6 5 . 1 3 1 4 1 3 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1093 | . 24 8 53 33 7 52 . 32 18 11 . 45 68 32 89 53 . 21 49 110 81 34 273 Peak Tracking Total 33 | . 3 2 5 6 2 5 . 12 7 3 . 21 12 8 9 16 . 7 4 20 21 7 33 Tactical Retreats 91 | . 1 1 1 1 . 7 . 1 3 . . 6 10 2 11 4 . 3 4 4 9 2 21 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Traps Triggered 42 | . 6 . 3 1 . 1 . . . . . . 5 1 3 3 . 2 6 1 5 3 2 Indirectly 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . Trap Hack Attempts 60 | . . . . . . 60 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . 2 . . 6 . . . . . . . . . . . . . . . . . Reused 14 | . . . 1 . . 2 . . 2 3 . 6 . . . . . . . . . . . Traps Extracted 7 | . . . . . . 5 . . 2 . . . . . . . . . . . . . . Installed 16 | . . . . . . 1 . . 5 4 . 6 . . . . . . . . . . . Triggered 14 | . . . 1 . . 2 . . 2 3 . 6 . . . . . . . . . . . Most Traps Carried 8 | . . 4 4 1 1 6 5 5 5 8 7 7 6 6 6 6 6 6 6 6 6 6 . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Machines Disabled 143 | . 4 1 11 6 . 18 . 8 . . . . 15 2 12 4 1 1 10 22 2 9 17 Max in Single Turn 7 | . 1 1 2 1 . 5 . . . . . . 7 1 2 1 1 1 1 2 . 1 2 Garrison Access 11 | . . . 1 1 . 2 . 1 . . . . 1 . 1 . . 1 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Machines Accessed 111 | . 6 1 12 12 12 26 . 10 1 . . . 8 2 6 . . 7 3 2 2 . 1 Terminals 51 | . 6 . 7 8 5 15 . 6 . . . . . 2 . . . 1 . 1 . . . Fabricators 9 | . . . . . . 2 . 1 . . . . 2 . 1 . . 3 . . . . . Repair Stations 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Recycling Units 19 | . . . 1 2 6 4 . . . . . . 2 . 3 . . . . . 1 . . Scanalyzers 14 | . . . 2 . . 2 . 2 . . . . 1 . 1 . . 2 2 . 1 . 1 Garrison Access 12 | . . . 1 1 . 2 . 1 . . . . 3 . 1 . . 1 1 1 . . . Total Hacks 286 | . 17 1 46 19 28 73 . 27 1 . . . 22 3 14 . . 22 5 4 2 . 2 Successful 133 | . 8 1 21 10 17 30 . 11 1 . . . 7 1 7 . . 12 3 2 1 . 1 Failed 152 | . 9 . 25 9 11 43 . 16 . . . . 15 2 6 . . 10 2 2 1 . 1 Catastrophic 27 | . 3 . 4 3 1 9 . 4 . . . . 1 1 . . . . . . 1 . . Database Lockouts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Manual 255 | . 17 . 23 6 17 22 . 10 . . . . 18 11 . 18 . 26 30 10 25 6 16 Terminals 146 | . 17 . 34 14 12 47 . 16 . . . . . 3 . . . 2 . 1 . . . Fabricators 31 | . . . . . . 6 . 3 . . . . 8 . 2 . . 12 . . . . . Repair Stations 6 | . . . 2 1 . 3 . . . . . . . . . . . . . . . . . Recycling Units 35 | . . . 1 3 14 8 . . . . . . 4 . 4 . . . . . 1 . . Scanalyzers 39 | . . . 6 . . 4 . 6 . . . . 2 . 7 . . 7 4 . 1 . 2 Garrison Access 25 | . . . 3 1 . 5 . 2 . . . . 8 . 1 . . 1 1 3 . . . Terminal Hacks 38 | . 2 1 8 5 2 13 . 3 1 . . . . 1 . . . 1 . 1 . . . Robot Analysis 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . Open Door 6 | . . . . 3 . . . . 1 . . . . 1 . . . 1 . . . . . Branch Access Points 3 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Proto ID Catalog 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 1 . 1 . . . . 3 . 1 . . 6 . . . . . Network Status 3 | . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . Load Schematic 4 | . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . Build 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . Repair Station Hacks 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 15 | . . . 1 3 5 2 . . . . . . 2 . 2 . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 13 | . . . 1 1 5 2 . . . . . . 2 . 2 . . . . . . . . Scanalyzer 21 | . . . 4 . . 3 . 3 . . . . . . 3 . . 4 2 . 1 . 1 Insert Component 12 | . . . 1 . . 1 . 2 . . . . . . 1 . . 3 2 . 1 . 1 Analyze 5 | . . . 1 . . 1 . 1 . . . . . . 1 . . 1 . . . . . Retrieve Study 4 | . . . 2 . . 1 . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . 1 . 1 . . . . 1 . 1 . . 1 1 . . . . Seal Access 7 | . . . . 1 . 1 . 1 . . . . 1 . 1 . . 1 1 . . . . Unauthorized Hacks 37 | . 6 . 7 1 10 8 . 3 . . . . 1 . . . . . . 1 . . . Terminals 26 | . 6 . 6 . 6 7 . 1 . . . . . . . . . . . . . . . Track 6 | . . . . . 3 2 . 1 . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 1 . 3 2 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . Jam 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . Data Cores Recovered 6 | . . . . . . 2 . 1 . . . . . . . . . 1 . . 1 1 . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 90 | . 6 . 11 7 8 25 . 10 . . . . 7 1 3 . . 5 2 2 2 . 1 Full Trace Events 14 | . . . 1 1 5 3 . 1 . . . . 1 1 1 . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 77 | . . . 1 . . 1 . 1 . . . . 9 9 . 16 . 1 28 . . . 11 Parts Built 6 | . . . . . . . . . . . . . 3 . . . . 3 . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Time 361 | . . . . . . . . . . . . . 181 . . . . 180 . . . . . Total Part Build Rating 37 | . . . . . . . . . . . . . 17 . . . . 20 . . . . . Part Studies Acquired 4 | . . . 2 . . 1 . . . . . . . . 1 . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Time 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . Retrieved Matter 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . . . 3 2 8 2 . . . . . . 9 . 12 . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . 1 . 1 . . . . . . 1 . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . Parts Damaged 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Machine Destruction 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 23 | . . . . . . 4 . . . 1 . 2 . 12 . 4 . . . . . . . Allies Hacked 3 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Total Allies 86 | . . . . . . 6 20 . . 1 12 2 . 19 . 11 . 5 . . 6 . 4 Largest Group 20 | . . . . . . 3 20 20 . 1 13 13 2 8 5 6 . 3 3 . 3 . 3 Highest-Rated Group 764 | . . . . . . 103 764 764 . 80 463 463 78 426 175 423 . 288 288 . 345 . 243 Highest-Rated Ally 159 | . . . . . . 41 50 50 . 80 80 80 49 159 39 103 . 103 96 . 115 . 81 Zionite Dispatches 11 | . . . . . . . . . . . . . . 2 . 3 . 2 . . 2 . 2 Heavy 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . Light 3 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . Hacker 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 31 | . . . . 1 . . . . . . 2 . . 2 . . . . . . . . 26 STAY 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 EXPLORE 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . RETURN 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 Ally Attacks 744 | . . . . . . 32 . 220 . . . 45 5 90 67 74 . 12 19 . 41 . 139 Total Damage 26841 | . . . . . . 1441 . 5507 . . . 1346 73 2527 790 4391 . 773 786 . 2336 . 6871 Kills 143 | . . . . . . 8 . 37 . . . 8 . 10 9 17 . 7 5 . 8 . 34 Allies Corrupted 7 | . . . . . . . . . . . . . 1 1 . . . . . . 1 . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Active Infowar (turns) 24129 | 10 923 740 1397 . . 3063 668 951 1227 1147 993 1564 1067 2 1130 307 282 1013 2358 2534 1068 544 1141 Optics 6717 | . . . . . . . . . . . . . . . . . . 578 2358 2493 744 544 . Sensors 21221 | . . . 1314 . . 3063 668 951 1227 1147 993 1564 1032 2 1130 307 282 979 2013 1881 1007 541 1120 Seismic 1756 | 10 923 740 83 . . . . . . . . . . . . . . . . . . . . T.N.C. 11 | . . . . . . . . 11 . . . . . . . . . . . . . . . Cloaking 1992 | . . . . . . . . . . . . . . . . . . . . 41 706 379 866 Jamming 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 ECM 818 | . . . . . . . . . . . . . 818 . . . . . . . . . . Robot Analysis Total 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 1 2 2 3 . . . . . . . . . . . Drone Launches 65 | . . . . 14 . . . . . . . . . . . . . . . . . . 51 Drone Recoveries 40 | . . . . . . . . . . . . . . . . . . . . . . . 40 Zionite Intel Received 28 | . . . . . . . . . . . . . 2 1 . 2 . 4 8 2 5 1 3 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . 1 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Turns Passed 35370 | 61 1087 1026 2605 1254 2314 3634 668 1165 1266 1147 993 1783 1934 1128 2473 809 282 1013 2358 2721 1108 544 1997 Spaces Moved 27563 | 49 708 656 1434 591 1363 3058 422 869 773 955 1198 1948 1496 532 1272 674 241 1489 2162 2230 1903 489 1051 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Treads 5187 | . . . . . . 226 422 869 598 . . 379 452 117 447 . . . 1531 . . . 146 Legs 5885 | . . . . . . 1869 . . . . . . 326 228 275 315 241 1066 316 192 . 402 655 Wheels 4722 | 48 708 656 1434 591 1285 . . . . . . . . . . . . . . . . . . Hover 5158 | . . . . . 78 963 . . . . . 21 718 187 550 66 . . 22 2029 203 71 250 Flight 6610 | . . . . . . . . . 175 955 1198 1548 . . . 293 . 423 293 9 1700 16 . Fastest Speed 30 | 50 100 129 106 110 106 76 112 112 62 62 62 30 48 89 51 38 45 34 34 32 33 33 92 Average Speed 81 | 98 116 133 117 125 146 88 112 112 100 62 62 47 72 123 127 56 45 43 61 54 34 55 102 Slowest Speed 269 | 100 130 190 190 145 256 112 112 112 112 62 62 62 182 219 269 130 45 96 95 98 46 111 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . . 1 2 16 . 1 . . . 5 . . 14 . . Potential Cave-ins 42 | . . . . . . 2 . . . . . . 1 . 2 . . . 12 16 . 1 8 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 66 | 3 88 46 90 94 99 64 95 24 85 88 90 96 38 49 41 46 93 38 97 67 55 66 35 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 15 | . . . 4 . 4 . . . . . . . 5 . . . . . . . 2 . . Known Exits Taken 11 | . . . 1 . . . . 1 1 1 1 1 . 1 . . . 1 1 . 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 . . . . . . . 1 . 1 1 1 . . 1 . . . Scrap Searched 27 | . . 12 . . . . . . 3 3 4 5 . . . . . . . . . . . Spaces Dug 408 | . . . 14 . 2 33 1 2 . 3 . 3 8 . 38 8 . 24 45 75 43 32 77 Terrain Destroyed 1897 | . . . 156 62 2 125 1 147 141 17 . 41 235 70 137 110 . 32 67 134 49 45 326 Melee 37 | . . . . . . . . . . . . . 3 . 9 . . 1 . 1 12 4 7 Projectile 716 | . . . 3 1 2 60 1 5 3 16 . 26 14 21 75 35 . 31 67 124 17 35 180 AOE 1130 | . . . 153 61 . 58 . 142 138 . . 15 218 49 53 75 . . . 9 18 6 135 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Ext Fac Arm Lab Res Qua Frg Res Tes Acc Total 37963 | 56 864 763 2098 942 1667 3818 615 1020 1232 1462 1446 2742 2099 898 1897 995 409 1792 3029 3502 2243 715 1659 Wait 6581 | . 62 31 355 169 249 382 179 80 415 450 247 671 362 134 360 169 156 181 585 786 226 147 185 Move 27469 | 48 707 655 1433 590 1362 3058 421 868 772 952 1194 1922 1495 529 1271 673 240 1478 2160 2228 1875 488 1050 Hop 30 | . . . . . . . . . . 1 1 9 . 1 . . . 5 . . 13 . . Pick Up 215 | . 12 18 24 8 2 17 3 2 3 7 . 21 5 2 9 4 3 12 13 28 9 4 9 Fast Attach 299 | 7 14 3 33 28 3 16 3 10 . . . 9 26 19 15 18 4 14 33 21 3 9 11 Attach 135 | . . 6 11 1 . 4 . 4 5 . 2 2 13 7 11 4 . 5 6 25 4 5 20 Detach 86 | . . 1 2 . 1 4 . 2 2 . 2 4 9 7 6 5 . 1 10 17 3 4 6 Swap 231 | . 8 14 27 11 4 15 2 5 5 2 . 7 8 3 4 4 . 9 22 30 12 9 30 Drop 370 | . 7 10 45 32 23 20 5 11 6 6 . 25 15 15 8 17 3 21 31 35 9 10 16 Fire 2070 | 1 54 25 165 96 23 197 2 38 19 29 . 51 67 77 194 74 . 60 153 321 77 30 317 Melee 181 | . . . . . . . . . . . . . 99 5 19 13 3 1 3 10 12 9 7 Ram 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Escape Stasis 20 | . . . . . . . . . . . . . . . . . . 5 13 1 . . 1 Rewire 160 | . . . . . . 37 . . . 11 . 15 . 83 . 14 . . . . . . . Trap 76 | . . . . . . 61 . . 5 4 . 6 . . . . . . . . . . . Miscellaneous 24 | . . . . 7 . . . . . . . . . 16 . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Extension -4/Factory -4/Armory (discovered 2 exits: *Res / [*Lab]) -4/Lab -3/Research -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Protoforge -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 8) 607 | -10/Materials | Discovered new exit (range 8) 755 | -10/Materials | Discovered new exit (range 13) 762 | -10/Materials | Derelicts attacked the area 1149 | -10/Materials | Entered Subcaves 1150 | -10/Subcaves | Approached by a straggling Scientist 1475 | -10/Subcaves | Disturbed a concealed Subdweller 1484 | -10/Subcaves | Core integrity fell below 50% 1611 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1834 | -10/Subcaves | Core integrity fell below 20% 2045 | -10/Subcaves | Visited 4L-MR0's lab 2061 | -10/Subcaves | Found Rainbow Chip 2163 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2163 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 2169 | -10/Subcaves | Discovered new exit (range 5) 2175 | -10/Subcaves | Entered Materials 2175 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2527 | -8/Materials | Discovered new exit (range 11) 2695 | -8/Materials | Build established: Tank 2754 | -8/Materials | Identified exit to Storage 2824 | -8/Materials | Lost 4 parts (2n1u1w) 3172 | -8/Materials | Discovered new exit (range 4) 3356 | -8/Materials | Core integrity fell below 50% 3740 | -8/Materials | Build established: Skirmisher 3967 | -8/Materials | Discovered new exit (range 4) 4294 | -8/Materials | Learned location of Extension (-5) 4417 | -8/Materials | Learned Factory trap positions 4462 | -8/Materials | Learned 4 Lower Caves zone layouts 4499 | -8/Materials | Learned Factory trap positions 4525 | -8/Materials | Learned location of Zion (-6) 4573 | -8/Materials | Learned Storage trap positions 4575 | -8/Materials | First assault squad dispatched 4611 | -8/Materials | Learned Factory security intel 4657 | -8/Materials | Learned Storage emergency access door positions 4780 | -8/Materials | Entered Storage 4781 | -8/Storage | Loaded intel: 22 trap records 5005 | -8/Storage | Build established: Tank 5370 | -8/Storage | Core integrity fell below 20% 5561 | -8/Storage | Destroyed 8 combat bots 5619 | -8/Storage | Discovered new exit (range 16) 5980 | -8/Storage | First assault squad dispatched 6030 | -8/Storage | Used back door to open Recycling access 6030 | -8/Storage | Discovered new exit (range 5) 6034 | -8/Storage | Entered Recycling 6607 | -8/Recycling | Entered Scraplab 6753 | -8/Recycling | Discovered new exit (range 16) 7075 | -8/Recycling | Found Prototype Device 7075 | -8/Recycling | Identified Scrap Engine 7492 | -8/Recycling | Build established: Construct 8348 | -8/Recycling | Entered Factory 8348 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8349 | -6/Factory | Loaded intel: 116 trap records 8795 | -6/Factory | Identified exit to Lower Caves 9788 | -6/Factory | Repaired Hrd. Medium Armor Plating 10098 | -6/Factory | First assault squad dispatched 10293 | -6/Factory | Discovered new exit (range 5) 10298 | -6/Factory | Identified exit to Factory 11246 | -6/Factory | Discovered exit to Factory (range 12) 11454 | -6/Factory | Spotted B-75 Beast 11657 | -6/Factory | Discovered exit to Factory (range 6) 11849 | -6/Factory | Found Prototype Launcher 11849 | -6/Factory | Identified Rocket Array 11856 | -6/Factory | Found Rocket Array 11982 | -6/Factory | Sucked down chute 11982 | -6/Factory | Entered Waste 11983 | -6/Waste | Joined by Warlord forces that had cleared the area 12486 | -6/Waste | Discovered new exit (range 13) 12620 | -6/Waste | Identified exit to Factory 12650 | -6/Waste | Entered Factory 12650 | -6/Factory | Accompanied by 20 allies 12651 | -6/Factory | Loaded intel: 108 trap records 13527 | -6/Factory | Cargo convoy interrupted 13597 | -6/Factory | Lost 13 allies 13815 | -6/Factory | Entered Lower Caves 13816 | -6/Lower Caves | Identified exit to Lower Caves 13843 | -6/Lower Caves | Destroyed 7 combat bots 14330 | -6/Lower Caves | Encountered a Warlord checkpoint 14376 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14378 | -6/Lower Caves | Identified exit to Zion 14390 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14402 | -6/Lower Caves | Build established: Mutant 14544 | -6/Lower Caves | Learned Factory machine intel 14926 | -6/Lower Caves | Build established: Construct 15081 | -6/Lower Caves | Entered another Lower Caves area 15112 | -6/Lower Caves | Learned Factory stockpile data 15692 | -6/Lower Caves | Encountered a Warlord checkpoint 15695 | -6/Lower Caves | Discovered exit to Zion (range 8) 15770 | -6/Lower Caves | Spotted B-75 Beast 15812 | -6/Lower Caves | Rewired B-75 Beast 15982 | -6/Lower Caves | Build established: Trapper-Construct 16228 | -6/Lower Caves | Entered Zion 16228 | -6/Zion | Accompanied by 1 ally 16354 | -6/Zion | Gained Derelict followers 16369 | -6/Zion | Discovered new exit (range 15) 16443 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16469 | -6/Zion | Given A8's code to call for help 16535 | -6/Zion | Received a hallucinogenic algorithm 16612 | -6/Zion | Gained Derelict followers 16623 | -6/Zion | Visited the Megawrench Repair Shop 16625 | -6/Zion | Megawrench repaired 10 parts 16698 | -6/Zion | Learned location of 1 exit from Factory 16797 | -6/Zion | Gained Derelict followers 16894 | -6/Zion | Met Imprinter 16905 | -6/Zion | Imprinted 16907 | -6/Zion | Declared Zion's savior 17044 | -6/Zion | Identified exit to Proximity Caves 17221 | -6/Zion | Entered Proximity Caves 17221 | -5/Proximity Caves | Accompanied by 13 allies 17346 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 17444 | -5/Proximity Caves | Learned Factory interactive machine intel 17545 | -5/Proximity Caves | Spotted B-75 Beast 17643 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 17705 | -5/Proximity Caves | Discovered exit to Factory (range 10) 17729 | -5/Proximity Caves | Core integrity fell below 50% 17787 | -5/Proximity Caves | Found Prototype Device 17804 | -5/Proximity Caves | Found Prototype Device 17805 | -5/Proximity Caves | Found Prototype Processor 17815 | -5/Proximity Caves | Found Prototype Device 17815 | -5/Proximity Caves | Identified Exp. EM Disruption Field 17818 | -5/Proximity Caves | Found Prototype Device 17818 | -5/Proximity Caves | Identified Exp. Weapon Cycler 17832 | -5/Proximity Caves | Found Prototype Processor 17832 | -5/Proximity Caves | Identified Exp. Core Analyzer 17968 | -5/Proximity Caves | Build established: Construct 18109 | -5/Proximity Caves | Found Exp. Weapon Cycler 18136 | -5/Proximity Caves | Learned 4 Factory zone layouts 19004 | -5/Proximity Caves | Entered Factory 19004 | -5/Factory | Accompanied by 2 allies 19004 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19005 | -5/Factory | Identified exit to Factory 19008 | -5/Factory | Loaded intel: 239 machine locations 19009 | -5/Factory | Loaded intel: 55 interactive machine locations 19209 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 19213 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19270 | -5/Factory | Fabricated Centrium Leg? 19639 | -5/Factory | System corruption reached 10% 19971 | -5/Factory | Discovered exit to Factory (range 15) 20204 | -5/Factory | First assault squad dispatched 20213 | -5/Factory | Destroyed 9 combat bots 20228 | -5/Factory | Terminal network hard line cut 20267 | -5/Factory | Lost 5 parts (1p1n2u1w) 20435 | -5/Factory | Fabricated System Restoration Module (x2) 20542 | -5/Factory | Build established: Mutant 20655 | -5/Factory | Discovered new exit (range 4) 20659 | -5/Factory | Lost 4 parts (1p1n2u) 20702 | -5/Factory | Core integrity fell below 50% 20830 | -5/Factory | Lost 4 parts (1p2n1w) 20938 | -5/Factory | Entered Extension 20979 | -5/Extension | Zion Light squad teleported in 21065 | -5/Extension | Rescued A7 21206 | -5/Extension | Build established: Construct 21238 | -5/Extension | First assault squad dispatched 21303 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 21304 | -5/Extension | Zion Thermal Resupply teleported in 21326 | -5/Extension | Found Prototype Protection 21326 | -5/Extension | Identified Med. Regenerative Plating 21394 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 21426 | -5/Extension | Lost 6 allies 21741 | -5/Extension | Spotted B-75 Beast 21754 | -5/Extension | Spotted B-75 Beast 21775 | -5/Extension | Core integrity fell below 20% 21782 | -5/Extension | Destroyed B-75 Beast 21800 | -5/Extension | Lost 4 allies 21800 | -5/Extension | Destroyed B-75 Beast 21813 | -5/Extension | Lost 4 parts (1p2u1w) 21839 | -5/Extension | Rescued a captive Derelict 21839 | -5/Extension | Rescued a captive Derelict 22062 | -5/Extension | Discovered exit to Factory (range 3) 22066 | -5/Extension | Entered Factory 22066 | -4/Factory | Accompanied by 5 allies 22066 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 22284 | -4/Factory | Build established: Scavenger-Construct 22364 | -4/Factory | Garrison activated, responded to threat 22421 | -4/Factory | Lost 3 allies 22999 | -4/Factory | Lost 5 parts (1p4u) 23097 | -4/Factory | Lost 5 parts (1p1n1u2w) 23234 | -4/Factory | System corruption reached 10% 23300 | -4/Factory | Terminal network hard line cut 23313 | -4/Factory | Build established: Mutant 23316 | -4/Factory | First assault squad dispatched 23405 | -4/Factory | Discovered new exit (range 10) 24105 | -4/Factory | Build established: Construct 24172 | -4/Factory | Found Quantum Capacitor 24414 | -4/Factory | Central database locked down 24422 | -4/Factory | Found Hvy. Reflective Plating 24453 | -4/Factory | High security lockdown imminent 24506 | -4/Factory | Lost 5 parts (2p1n2u) 24533 | -4/Factory | High security lockdown engaged 24539 | -4/Factory | Entered Armory 24656 | -4/Armory | Zion Heavy squad teleported in 24765 | -4/Armory | Core integrity fell below 50% 24968 | -4/Armory | Found Prototype Protection 24968 | -4/Armory | Identified Zio. Weapon Casing 25005 | -4/Armory | Discovered new exit (range 13) 25039 | -4/Armory | First assault squad dispatched 25107 | -4/Armory | Retrieved Zion intel report: Component Schematics 25108 | -4/Armory | Zion Hacker squad teleported in 25142 | -4/Armory | Lost 3 allies 25165 | -4/Armory | Zion Heavy squad teleported in 25222 | -4/Armory | Retrieved Zion intel report: Unaware Analyses 25278 | -4/Armory | Discovered new exit (range 2) 25332 | -4/Armory | High security lockdown imminent 25348 | -4/Armory | Entered Lab 25348 | -4/Lab | Discovered new exit (range 9) 25353 | -4/Lab | Hidden lab's door opened automatically 25353 | -4/Lab | Sensor layout match revealed 25354 | -4/Lab | Gained access to the hidden lab's interior 25436 | -4/Lab | Found Alien Artifact 25436 | -4/Lab | Identified Integrated Dissipator 25436 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 25442 | -4/Lab | Found Alien Artifact 25442 | -4/Lab | Identified Core Expander 25442 | -4/Lab | Installed Core Expander, added new Utility slot 25451 | -4/Lab | Found Alien Artifact 25463 | -4/Lab | Found Med. Regenerative Plating 25466 | -4/Lab | Found Prototype Hackware 25466 | -4/Lab | Identified Deep Network Scanner 25572 | -4/Lab | Found Prototype Energy Cannon 25623 | -4/Lab | Found Alien Artifact 25630 | -4/Lab | Entered Research 25630 | -3/Research | Evolved 2 slots: Utility x2 25721 | -3/Research | Fabricated Cld. Gravmag System? 25780 | -3/Research | Retrieved Zion intel report: Emergency Access 25857 | -3/Research | Fabricated Graviton Reactor? 25865 | -3/Research | Fabricated Cld. Gravmag System (x1) 25935 | -3/Research | Build established: Hacker-Mutant 26031 | -3/Research | Retrieved Zion intel report: Active Garrisons 26065 | -3/Research | Found Prototype Processor 26065 | -3/Research | Identified Spectral Analyzer 26074 | -3/Research | Retrieved Zion intel report: Unaware Analyses 26075 | -3/Research | Zion Heavy squad teleported in 26091 | -3/Research | Found Prototype Hackware 26091 | -3/Research | Identified Exp. Hacking Suite 26336 | -3/Research | Found Prototype Launcher 26336 | -3/Research | Identified Hellfire Missile Launcher 26382 | -3/Research | Spotted B-86 Titan 26392 | -3/Research | P-80 Master assimilated allied T5-VOB(Z) 26507 | -3/Research | Unchained authorized (DW-4LL) 26544 | -3/Research | Identified Transdimensional Reconstructor 26544 | -3/Research | Identified Core Reset Matrix 26599 | -3/Research | Found Adv. Powered Armor 26613 | -3/Research | Build established: Hacker-Construct 26619 | -3/Research | Found Prototype Processor 26619 | -3/Research | Identified Exp. Terrain Scan Processor 26625 | -3/Research | Retrieved Zion intel report: Component Stockpiles 26626 | -3/Research | Zion Light squad teleported in 26626 | -3/Research | Spotted B-86 Titan 26630 | -3/Research | Discovered new exit (range 9) 26633 | -3/Research | Identified exit to Quarantine 26643 | -3/Research | Entered Quarantine 26643 | -3/Quarantine | Accompanied by 3 allies 26724 | -3/Quarantine | Garrison activated, responded to threat 26733 | -3/Quarantine | Found Alien Artifact 26810 | -3/Quarantine | Unchained authorized (DW-4LL) 26852 | -3/Quarantine | Found Alien Impact Weapon 26852 | -3/Quarantine | Identified Core Stripper 26903 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 26939 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 26984 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 26991 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 26993 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 27008 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 27017 | -3/Quarantine | Spotted Fortress 27025 | -3/Quarantine | DW-4LL burst out of a wall 27029 | -3/Quarantine | Destroyed DW-4LL 27034 | -3/Quarantine | Found Prototype Processor 27067 | -3/Quarantine | Found Prototype Ballistic Gun 27092 | -3/Quarantine | Destroyed Fortress 27102 | -3/Quarantine | Found Prototype Device 27102 | -3/Quarantine | Identified Exp. Force Field 27110 | -3/Quarantine | Found Prototype Device 27110 | -3/Quarantine | Identified Exp. EM Shield 27113 | -3/Quarantine | Found Prototype Device 27113 | -3/Quarantine | Identified Thermal Barrier 27155 | -3/Quarantine | Identified DW-4LL's Megashotty 27157 | -3/Quarantine | Identified Warp Cannon 27311 | -3/Quarantine | Discovered new exit (range 6) 27311 | -3/Quarantine | Discovered new exit (range 6) 27314 | -3/Quarantine | Identified exit to Section 7 27317 | -3/Quarantine | Identified exit to Protoforge 27414 | -3/Quarantine | Retrieved Zion intel report: Branch Access 27497 | -3/Quarantine | Spotted Alpha 7 27507 | -3/Quarantine | Destroyed Alpha 7 27530 | -3/Quarantine | Found Prototype Processor 27530 | -3/Quarantine | Identified Exp. Target Analyzer 27833 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 28058 | -3/Quarantine | Terminal network hard line cut 28143 | -3/Quarantine | First assault squad dispatched 28230 | -3/Quarantine | Discovered new exit (range 14) 28247 | -3/Quarantine | Found Alien Artifact 28247 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 28247 | -3/Quarantine | Warped through subspace 28320 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 28322 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 28332 | -3/Quarantine | Found Alien Artifact 28340 | -3/Quarantine | Crushed by falling debris 28592 | -3/Quarantine | Identified Dimensional Node Initializer 28592 | -3/Quarantine | Identified Exp. Armor Integrity Analyzer 28696 | -3/Quarantine | Found Alien Energy Cannon 28696 | -3/Quarantine | Identified Core Cannon 29001 | -3/Quarantine | Entered Protoforge 29073 | -3/Protoforge | Spotted Hotshot 29086 | -3/Protoforge | Retrieved Zion intel report: Trap Installations 29105 | -3/Protoforge | Spotted Hotshot 29105 | -3/Protoforge | Spotted Hotshot 29105 | -3/Protoforge | Spotted Hotshot 29137 | -3/Protoforge | Superfortress began startup sequence 29293 | -3/Protoforge | Spotted Hotshot 29296 | -3/Protoforge | Spotted Hotshot 29413 | -3/Protoforge | Spotted Hotshot 29413 | -3/Protoforge | Spotted Hotshot 29416 | -3/Protoforge | Spotted Hotshot 29466 | -3/Protoforge | Retrieved Zion intel report: Active Garrisons 29510 | -3/Protoforge | Spotted EXE-6 29511 | -3/Protoforge | Spotted EXE-6 29534 | -3/Protoforge | Spotted Overlord 29558 | -3/Protoforge | Spotted SKR-2 29585 | -3/Protoforge | Spotted SKR-2 29590 | -3/Protoforge | Destroyed Overlord 29628 | -3/Protoforge | Spotted AP7-3 29675 | -3/Protoforge | Destroyed 8 combat bots 29687 | -3/Protoforge | Found Prototype Storage 29687 | -3/Protoforge | Identified Cep. NT7 Matterbank 29878 | -3/Protoforge | Forge Plexus network access discovered 29908 | -3/Protoforge | Found Crosscalibrator 29915 | -3/Protoforge | Spotted Immortal 29915 | -3/Protoforge | Spotted Immortal 29924 | -3/Protoforge | Spotted Decapitator 29924 | -3/Protoforge | Spotted Decapitator 29924 | -3/Protoforge | Spotted Decapitator 29924 | -3/Protoforge | Spotted Decapitator 29937 | -3/Protoforge | Destroyed Decapitator 29937 | -3/Protoforge | Destroyed Decapitator 29937 | -3/Protoforge | Destroyed Decapitator 29938 | -3/Protoforge | Core integrity fell below 50% 29968 | -3/Protoforge | Destroyed Decapitator 29991 | -3/Protoforge | Destroyed Immortal 30003 | -3/Protoforge | Destroyed Immortal 30117 | -3/Protoforge | Found Cep. Deflector Sword 30135 | -3/Protoforge | Found Cep. Variable Chargecaster 30251 | -3/Protoforge | First assault squad dispatched 30338 | -3/Protoforge | Found Cep. Disintegration Ray 30403 | -3/Protoforge | Found Cep. Miniperforator 30583 | -3/Protoforge | Terminal network hard line cut 30836 | -3/Protoforge | Spotted V033-b 30836 | -3/Protoforge | Spotted V400-e 30837 | -3/Protoforge | Spotted V130-e 30838 | -3/Protoforge | Spotted V327-l 30866 | -3/Protoforge | Spotted Decapitator 30866 | -3/Protoforge | Spotted V908-a 30866 | -3/Protoforge | Spotted V226-e 30893 | -3/Protoforge | Found Cep. Countertargeting System 30919 | -3/Protoforge | Crushed by falling debris 30995 | -3/Protoforge | Found Cep. Gyrokinetic System 31056 | -3/Protoforge | Spotted V810-o 31060 | -3/Protoforge | Spotted V338-a 31061 | -3/Protoforge | Spotted V363-p 31064 | -3/Protoforge | Found Cep. Antigrav Storage Unit 31067 | -3/Protoforge | Found Cep. Chromion Battery 31075 | -3/Protoforge | Spotted V489-n 31097 | -3/Protoforge | Found Cep. Rapid Grenade Launcher 31098 | -3/Protoforge | Found Prototype Launcher 31098 | -3/Protoforge | Identified Cep. Smart ZDS 31102 | -3/Protoforge | Found Cep. EMP Blanket Launcher 31156 | -3/Protoforge | Spotted Decapitator 31156 | -3/Protoforge | Spotted Decapitator 31156 | -3/Protoforge | Spotted Decapitator 31156 | -3/Protoforge | Spotted Decapitator 31177 | -3/Protoforge | Spotted V910-m 31177 | -3/Protoforge | Spotted V646-u 31180 | -3/Protoforge | Spotted Immortal 31182 | -3/Protoforge | Spotted V445-t 31187 | -3/Protoforge | Destroyed V445-t 31189 | -3/Protoforge | Found Prototype Device 31189 | -3/Protoforge | Identified Exp. Actuator Array 31192 | -3/Protoforge | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 31207 | -3/Protoforge | Found Cep. Zero-point Core 31209 | -3/Protoforge | Found Cep. Gyrokinetic System 31292 | -3/Protoforge | Found Cep. RG22 Armor 31294 | -3/Protoforge | Found Cep. Core Shell 31296 | -3/Protoforge | Destroyed 7 combat bots 31301 | -3/Protoforge | Found Cep. Beam Splitter 31304 | -3/Protoforge | Found Cep. Energy Mantle 31309 | -3/Protoforge | Spotted AP7-3 31317 | -3/Protoforge | Spotted AP7-3 31331 | -3/Protoforge | Destroyed AP7-3 31335 | -3/Protoforge | Destroyed AP7-3 31356 | -3/Protoforge | Found Cep. Thermoelectric Network 31361 | -3/Protoforge | Found Cep. Cloak Mesh 31363 | -3/Protoforge | Found Cep. Impact Drone Bay 31367 | -3/Protoforge | Found Cep. Thermoelectric Network 31497 | -3/Protoforge | Found Cep. Matter Streamer 31550 | -3/Protoforge | Spotted Immortal 31560 | -3/Protoforge | Destroyed Hotshot 31565 | -3/Protoforge | Destroyed Immortal 31567 | -3/Protoforge | Spotted Hotshot 31575 | -3/Protoforge | Destroyed Hotshot 31599 | -3/Protoforge | Destroyed 16 combat bots 31610 | -3/Protoforge | Destroyed Decapitator 31617 | -3/Protoforge | Destroyed Hotshot 31617 | -3/Protoforge | Destroyed Executioner 31621 | -3/Protoforge | Spotted Hotshot 31622 | -3/Protoforge | Found Exp. Core Analyzer 31628 | -3/Protoforge | Destroyed Hotshot 31638 | -3/Protoforge | System corruption reached 10% 31655 | -3/Protoforge | Spotted Hotshot 31655 | -3/Protoforge | High security lockdown imminent 31655 | -3/Protoforge | Destroyed Superfortress 31657 | -3/Protoforge | Build established: Sprinter 31658 | -3/Protoforge | Initialized slip node 31663 | -3/Protoforge | Destroyed Hotshot 31665 | -3/Protoforge | Additional patrols dispatched to research labs 31686 | -3/Protoforge | Destroyed 12 combat bots 31690 | -3/Protoforge | Found Cep. Concussive Dispersal Blaster 31691 | -3/Protoforge | Lost 5 parts (1p3u1w) 31698 | -3/Protoforge | Spotted Hotshot 31700 | -3/Protoforge | Spotted Hotshot 31701 | -3/Protoforge | Spotted Hotshot 31716 | -3/Protoforge | Discovered new exit (range 16) 31722 | -3/Protoforge | Entered Research 31754 | -2/Research | Zion Hacker squad teleported in 31768 | -2/Research | Garrison activated, responded to threat 31769 | -2/Research | Spotted Striker 31774 | -2/Research | Allies destroyed Striker 31781 | -2/Research | Retrieved Zion intel report: Emergency Access 31784 | -2/Research | Spotted B-90 Cyclops 31787 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 31796 | -2/Research | Spotted Striker 31870 | -2/Research | Identified Subatomic Replicator 31898 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 31972 | -2/Research | First assault squad dispatched 32165 | -2/Research | Allied Derelicts emerged from ambush trap array 32187 | -2/Research | Retrieved Zion intel report: Component Stockpiles 32393 | -2/Research | Discovered new exit (range 5) 32393 | -2/Research | Identified exit to Access 32436 | -2/Research | Unchained authorized (6S-H0T) 32436 | -2/Research | Retrieved Zion intel report: Main Access 32437 | -2/Research | Zion Light squad teleported in 32448 | -2/Research | Spotted Striker 32452 | -2/Research | Build established: Ninja 32453 | -2/Research | Spotted Striker 32468 | -2/Research | Destroyed Striker 32471 | -2/Research | Allies destroyed Striker 32557 | -2/Research | P-80 Master assimilated allied YU-2M9(z) 32683 | -2/Research | High security lockdown imminent 32754 | -2/Research | Destroyed 12 combat bots 32763 | -2/Research | High security lockdown engaged 32791 | -2/Research | Spotted B-90 Cyclops 32828 | -2/Research | Discovered new exit (range 5) 32829 | -2/Research | Identified exit to Testing 32830 | -2/Research | Entered Testing 32845 | -2/Testing | Found Prototype Ballistic Gun 32845 | -2/Testing | Identified Hyp. Multirail 33011 | -2/Testing | Found Prototype Hackware 33014 | -2/Testing | Found Prototype Device 33014 | -2/Testing | Identified Exp. Focal Shield 33020 | -2/Testing | Spotted PD-49ESD28XWX 33045 | -2/Testing | Spotted Striker 33045 | -2/Testing | Spotted Striker 33075 | -2/Testing | Build established: Construct 33080 | -2/Testing | First assault squad dispatched 33224 | -2/Testing | Destroyed 7 combat bots 33235 | -2/Testing | Discovered exit to Access (range 13) 33269 | -2/Testing | Retrieved Zion intel report: Active Garrisons 33314 | -2/Testing | Found Prototype Protection 33344 | -2/Testing | Spotted PH-BNPUYD8S2V 33374 | -2/Testing | Entered Access 33374 | -1/Access | Evolved 2 slots: Utility x2 33375 | -1/Access | Identified SHELL Armor 33522 | -1/Access | Zion Zionite Resupply teleported in 33573 | -1/Access | Unchained authorized (6S-H0T) 33624 | -1/Access | First assault squad dispatched 33627 | -1/Access | Spotted Striker 33628 | -1/Access | Spotted Striker 33636 | -1/Access | Destroyed Striker 33648 | -1/Access | Destroyed Striker 33689 | -1/Access | Build established: Mutant 33805 | -1/Access | Retrieved Zion intel report: Main Access 33805 | -1/Access | Identified exit to Surface 33835 | -1/Access | Identified Exp. System Shield 33939 | -1/Access | Retrieved Zion intel report: Component Stockpiles 33997 | -1/Access | Warped through subspace 34018 | -1/Access | Spotted Striker 34035 | -1/Access | Spotted Executioner 34038 | -1/Access | Spotted Executioner 34040 | -1/Access | Destroyed Executioner 34050 | -1/Access | Spotted Striker 34065 | -1/Access | Destroyed Executioner 34136 | -1/Access | Destroyed 12 combat bots 34256 | -1/Access | Spotted Executioner 34257 | -1/Access | Spotted Executioner 34259 | -1/Access | Destroyed Executioner 34268 | -1/Access | Found Exp. Core Analyzer 34276 | -1/Access | Found Exp. Core Analyzer 34323 | -1/Access | Retrieved Zion intel report: Prototype Schematics 34324 | -1/Access | Zion Hacker squad teleported in 34373 | -1/Access | Lost 3 allies 34500 | -1/Access | Found Prototype Device 34500 | -1/Access | Identified Exp. Transmission Jammer 34651 | -1/Access | High security lockdown imminent 34730 | -1/Access | System corruption reached 10% 34731 | -1/Access | High security lockdown engaged 34767 | -1/Access | Destroyed Executioner 34856 | -1/Access | Destroyed 42 combat bots 34875 | -1/Access | Destroyed Executioner 34879 | -1/Access | Garrison activated, responded to threat 34988 | -1/Access | Scanned by Researcher 34994 | -1/Access | Spotted Investigator 35001 | -1/Access | Destroyed Investigator 35020 | -1/Access | Destroyed 24 combat bots 35042 | -1/Access | Spotted Executioner 35042 | -1/Access | Spotted Executioner 35046 | -1/Access | Spotted Executioner 35048 | -1/Access | Destroyed Executioner 35073 | -1/Access | Core integrity fell below 50% 35076 | -1/Access | Destroyed Executioner 35082 | -1/Access | Destroyed Executioner 35141 | -1/Access | Destroyed 25 combat bots 35155 | -1/Access | Lost 9 parts (2p1n5u1w) 35164 | -1/Access | Core integrity fell below 20% 35192 | -1/Access | Used Subatomic Replicator to replicate Cep. Impact Drone Bay 35285 | -1/Access | Spotted Striker 35297 | -1/Access | Spotted Striker 35301 | -1/Access | Allies destroyed Striker 35302 | -1/Access | Allies destroyed Striker 35326 | -1/Access | Spotted Striker 35334 | -1/Access | Spotted Striker 35369 | -1/Access | Lost 10 allies 35371 | *** | Escaped! Last Messages --------------- 35352_ The unstable cave ceiling collapses. 35352_ U-05 Engineer builds a Wall. 35352_ System corrupted: Hpw. Energy Construct/G failed to cycle. 35353_ The unstable cave ceiling collapses. 35355_ P-80 Master heat damages Gamma Rifle. 35356_ The unstable cave ceiling collapses. 35359_ System corrupted: Matter fused (-9). 35365_ Cep. Impact Drone Bay destroyed. 35366_ Beam penetrates G-73 Enforcer. 35366_ G-73 Enforcer suffers critical hit (Destroy). 35366_ Destroyed Unknown Energy Gun. 35366_ G-73 Enforcer destroyed. 35366_ Beam penetrates D-83 Annihilator. 35366_ D-83 Annihilator suffers critical hit (Destroy). 35366_ D-83 Annihilator destroyed. 35367_ The unstable cave ceiling collapses. 35371_ Core Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##??????????????????????????????????????? | | ?????????# ??????????????????????????????????????? | | ?????????# ??????????????????????????????????????? | | ?????????# ##????????????????????????????????????? | | ?????????? #?##?????????????????????????????????? | | ??????#####%## #?????????????????????????????????? | | #########=%!%""############??????????????????????? | | "%" *%%* "%" ????????????????????? | | " " % % % " ????????????????????? | | ########/"" % #### ????????????????????? | | % #% [ % ##??? ?????????????????????? | | ="=/%%! #?? ????????????????????? | | " ![%"= !%[ #? ?????????????????????? | | """ /=!=!%== # ????????????????????? | | """ %[!%%*! # ?????????????????????? | | """" ] %% ?????????????????????? | | """ % %|! """"""""""""?????????????????? | | " ! " = # #?????????????????? | | *#% ## ???????????????????? | | %%# # "????????????????????? | | ! # =%# #p " #?????????????????? | | # % g @" #?????????????????? | | ########### #pd "" " ; #???????????? | | # ###???## # "??????###???????????? | | ##??????# # # "????????????????????? | | # #???????## # ???????????????????? | | ##?????????### #""""""""""??????????????????? | | ???????????## # #????????????????????????????? | | ###???????????#######????????????????????????????? | | #??????????????????????????????????????????????? | | !!#??????????????????????????????????????????????? | | ! #??????????????????????????????????????????????? | | [ ##?????????????????????????????????????????????? | | *!%#?????????????????????????????????????????????? | | =##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 50 Energy Generation 95 Energy Capacity 4690 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 22 Cloak Strength 6 EM Shielding 3 Armor Coverage 2100 Resistance: KI 30 Resistance: TH 75 Resistance: EM 75 Propulsion Shielding 33 Weapon Shielding 100 Projectile Deflection 15 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 6 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 7 Particle Charging 30 Offensive Hacking 41 Defensive Hacking 10 Authchip Count 5 Trap Extractor Capacity 14 Item Schematics ----------------- Multitool | -8/Materials | Scanalyzed System Restoration Module | -6/Factory | Scanalyzed Nova Cannon | -6/Factory | Scanalyzed Cld. Pulse Rifle | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Cld. Deuterium Engine | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Extension | Z-intel Imp. Cesium-ion Thruster | -5/Extension | Z-intel Kinetic Spear | -5/Extension | Z-intel Enh. Fission Core | -5/Extension | Z-intel Enh. Armored Leg | -5/Extension | Z-intel Imp. Energy Well | -5/Extension | Z-intel Enh. Nuclear Core | -5/Extension | Z-intel Neutron Cannon | -5/Extension | Z-intel Thunder Hammer | -5/Extension | Z-intel Huge Storage Unit | -4/Armory | Z-intel Imp. Shock Absorption System | -4/Armory | Z-intel Adv. Terrain Scanner | -4/Armory | Z-intel Recalibrator | -4/Armory | Z-intel Imp. Dynamic Insulation System | -4/Armory | Z-intel ECM Suite | -4/Armory | Z-intel Core Analyzer | -4/Armory | Z-intel Recoil Stabilizer | -4/Armory | Z-intel Adv. ECM Suite | -4/Armory | Z-intel Adv. Trap Extractor | -4/Armory | Z-intel Field Propulsion Array | -4/Armory | Z-intel Reaction Control System | -4/Armory | Z-intel Adv. Thermal Shield | -4/Armory | Z-intel Maul | -4/Armory | Z-intel Remote Datajack | -4/Armory | Z-intel Machine Analyzer | -4/Armory | Z-intel Exp. Core Analyzer | -3/Research | Scanalyzed Exp. Thermal Shield | -3/Quarantine | Z-intel Cld. Antimatter Reactor | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Enh. Biometal Leg | -3/Quarantine | Z-intel Exp. Coolant Injector | -3/Quarantine | Z-intel Com. Particle Reactor | -3/Quarantine | Z-intel Adv. EM Disruption Field | -3/Quarantine | Z-intel Centrium Greatsword | -3/Quarantine | Z-intel Hvy. Hardcell Cannon | -3/Quarantine | Z-intel Exp. Myomer Leg | -3/Quarantine | Z-intel Hvy. Proton Cannon | -3/Quarantine | Z-intel Tesla Rifle | -3/Quarantine | Z-intel Adv. Corruption Screen | -3/Quarantine | Z-intel Cmb. Antigrav System | -3/Quarantine | Z-intel Adv. Hacking Suite | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Imp. System Guard | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Quantum Capacitor | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Imp. Component Analysis Suite | -3/Quarantine | Z-intel Field Propulsion Drive | -3/Quarantine | Z-intel Hardcell Cannon | -3/Quarantine | Z-intel Matter Filter | -3/Quarantine | Z-intel Imp. Thermal Generator | -3/Quarantine | Z-intel Adv. Trap Scanner | -3/Quarantine | Z-intel Antigrav Array | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Lgt. Antimatter Cannon | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Exp. Biometal Leg | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Exp. Cloaking Device | -1/Access | Z-intel Ionic Axe | -1/Access | Z-intel Exp. Actuator Array | -1/Access | Z-intel Plasma Lance | -1/Access | Z-intel Shock Maul | -1/Access | Z-intel Exp. Phase Shifter | -1/Access | Z-intel Robot Schematics ------------------ Y-72 Warden | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel C-55 Analyst | -3/Quarantine | Z-intel Fabricated ------------ Centrium Leg | x1 | -5/Factory | Preloaded System Restoration Module | x2 | -5/Factory Cld. Gravmag System | x1 | -3/Research | Authchip Graviton Reactor | x1 | -3/Research | Preloaded Cld. Gravmag System | x1 | -3/Research | Authchip Repaired ---------- Hrd. Medium Armor Plating | 43% | -6/Factory Studied --------- Wheel | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Micro-nuke Launcher | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Expander Core Stripper High-powered Transdimensional Reconstructor Core Cannon Dimensional Node Initializer Subatomic Replicator Achievements -------------- Dominance Asserted Partsplosion Challenges ------------ None Game ------ Seed PiercingTerrainBox Manual? 0 Play Time 08:52:48 Cumulative 489.2 hours Start 2026.01.24 @ 23:20:52 End 2026.01.27 @ 20:04:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type 0 Total 15 Types 7/0/4/1/0/0/0/1/0/2 Lore% 90 Gallery% 85 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fa5cd72-bc51-4dfa-aa1c-563350dc1d54