Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 03:46:31 Player: Miles Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1628) 1628 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 5833 Bonus ------- Follower Combat Kills 25 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 253/500 Energy 125/125 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Medium Matter Pod Medium Matter Pod Improved Melee Analysis Suite > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Light Ion Engine Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Melee Analysis Suite Transmission Jammer Force Field > --- WEAPON ----------- Gatling Laser Gauss Rifle Greatsword > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Compact Matter Pod Improved Melee Analysis Suite Advanced Melee Analysis Suite Hardened Heavy Armor Plating Minigun Magnetic Acceleration Cannon Improved Datajack [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Insulated Plating Weapon Greatsword Energy Gun Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . 1 1 . . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 102 | 9 1 5 6 7 4 21 49 Power 14 | 1 . 1 . 2 1 2 7 Engine 10 | 1 . 1 . 1 1 1 5 Core 4 | . . . . 1 . 1 2 Reactor . | . . . . . . . . Propulsion 35 | 3 . 2 1 1 1 14 13 Treads 9 | 1 . . . . . 8 . Leg 25 | 2 . 2 1 1 1 6 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 24 | 3 1 1 2 2 2 2 11 Device 11 | 2 1 . 2 1 1 . 4 Storage 5 | 1 . 1 . . . . 3 Processor 4 | . . . . . . 2 2 Hackware 1 | . . . . . 1 . . Protection 3 | . . . . 1 . . 2 Artifact . | . . . . . . . . Weapon 29 | 2 . 1 3 2 . 3 18 Energy Gun 10 | 1 . 1 2 1 . 2 3 Energy Cannon 8 | . . . . . . . 8 Ballistic Gun 6 | 1 . . 1 . . . 4 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Corrupted Parts 3 | . . . . . . . 3 System Corruption 7 | . . . . . . . 7 Parts Lost 43 | . 2 2 . 5 . 3 31 Power 9 | . 1 . . 1 . 2 5 Propulsion 14 | . . 2 . 2 . . 10 Utility 8 | . 1 . . 1 . 1 5 Weapon 12 | . . . . 1 . . 11 Highest Loss Streak 13 | . 2 1 . 5 . 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 92 92 100 98 89 90 76 Engine 8 | . 9 13 11 2 15 9 4 Core 2 | . . . . 6 . 4 4 Treads 2 | . . . . . . 12 . Leg 22 | . 28 21 33 26 21 16 20 Device 11 | . 11 14 22 18 14 7 6 Storage 8 | . 14 14 11 9 7 7 4 Processor 6 | . . . . . . 7 13 Hackware 1 | . . . . . 7 5 . Protection 1 | . . . . 8 . . . Energy Gun 8 | . 14 14 11 9 15 8 3 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 7 | . 14 14 11 9 7 1 4 Slashing Weapon 1 | . . . . . . 5 2 Peak Build Rating 63 | 9 9 9 14 21 25 50 63 Average Rating 28 | 5 7 6 13 19 22 42 47 On Entrance 15 | . 9 6 9 14 16 25 46 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 13 21 23 29 29 35 64 Greatest Support 120 | 20 20 20 30 30 37 120 70 Greatest Overweight (x) 2 | 1 . 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 10 10 10 10 8 Most Carried 10 | 8 8 10 10 10 8 10 10 Average Carried 7 | 4 7 7 9 8 7 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 8 8 10 9 9 7 9 2 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Mutant 16% | Scavenger-Gladiator 8% | Scavenger-Tank 7% | Tank 5% | Scavenger-Skirmisher 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 1672 | 305 17 206 104 135 . 251 654 Remotely . | . . . . . . . . Salvage Created 1673 | 131 127 119 180 240 . 421 455 Parts 100 | 7 7 12 13 13 . 29 19 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 35 | . 3 6 4 6 . 9 7 Melee 8 | . . . . . . 7 1 Guns 20 | . 3 6 4 5 . 2 . Cannons 4 | . . . . . . . 4 AOE 1 | . . . . 1 . . . Classes Destroyed 13 | 2 1 1 1 2 . 3 3 Builder 4 | . . . . 1 . . 3 Tunneler 2 | 2 . . . . . . . Hauler 1 | . . . . . . . 1 Recycler 1 | 1 . . . . . . . Watcher 1 | . . . . 1 . . . Swarmer 8 | . . 5 . . . 3 . Grunt 15 | . 3 1 2 6 . 2 1 Duelist 1 | . . . . . . 1 . Sentry 3 | . . . 2 . . . 1 Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . . . . 3 Programmer 2 | . . . . . . 1 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 5 | 3 2 3 2 5 . 3 2 Combat Bots Only 3 | . 2 3 2 3 . 3 2 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 609 | . 36 33 13 52 . 101 374 Missed 183 | . 13 11 5 12 . 26 116 Damage Taken 7409 | . 297 237 107 682 . 1201 4885 Core 1283 | . 50 80 64 78 . 160 851 Absorbed by Shields 40 | . . . . . . . 40 Ignored by Resistances 5 | . . . . 5 . . . Regen/Repaired (Parts) 133 | . . . . . . . 133 Core Remaining (%) 78 | 100 . 48 84 85 . 77 . Volleys Fired 124 | 5 13 16 11 22 . 14 43 Largest 4 | 2 2 2 2 3 . 1 4 Hottest 315 | 70 70 85 88 153 . 80 315 Shots Fired 255 | 10 26 32 22 43 . 14 108 Gun 172 | 10 26 32 22 41 . 14 27 Cannon 81 | . . . . . . . 81 Launcher 2 | . . . . 2 . . . Special . | . . . . . . . . Kinetic 111 | 5 13 16 11 20 . . 46 Thermal 133 | 5 13 16 2 21 . 14 62 Explosive 2 | . . . . 2 . . . Electromagnetic 9 | . . . 9 . . . . Robot Hit Streak 13 | 7 11 5 13 6 . 4 12 Robot Miss Streak 9 | . 5 3 2 4 . 9 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 184 | 7 16 17 20 29 . 21 74 Core Hits 84 | 4 5 9 11 21 . 12 22 Critical Kills 4 | . 1 . . . . . 3 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 11 | . 1 2 . 1 . 4 3 Burn 3 | . . 1 . 1 . 1 . Meltdown 3 | . . . . . . . 3 Destroy 2 | . 1 1 . . . . . Sever 3 | . . . . . . 3 . Melee Attacks 29 | . . . . . . 22 7 Impact . | . . . . . . . . Slashing 24 | . . . . . . 22 2 Piercing 5 | . . . . . . . 5 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5034 | 87 208 214 341 755 . 870 2559 Guns 1935 | 87 206 211 341 470 . 166 454 Cannons 1890 | . . . . . . . 1890 Explosions 266 | . . . . 266 . . . Melee 896 | . . . . . . 704 192 Ramming 47 | . 2 3 . 19 . . 23 Kinetic 1572 | 25 132 149 172 251 . . 843 Thermal 2110 | 62 74 62 26 219 . 166 1501 Explosive 266 | . . . . 266 . . . Electromagnetic 143 | . . . 143 . . . . Impact . | . . . . . . . . Slashing 811 | . . . . . . 704 107 Piercing 85 | . . . . . . . 85 Highest Corruption 14 | . . . . . . 1 14 Average Corruption 6 | . . . . . . 1 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . . 11 Message Errors 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Overload Shots 3 | . . . . . . . 3 Overflow Damage 208 | . . . . . . . 208 Projectiles 59 | . . . . . . . 59 Explosions 147 | . . . . . . . 147 Melee 2 | . . . . . . . 2 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 423 | . . . . 45 . . 378 Shots 6 | . . . . 2 . . 4 Rammed . | . . . . . . . . Targets Rammed 8 | . 2 1 . 1 . . 4 Kicked 8 | . 2 1 . 1 . . 4 Crushed . | . . . . . . . . Highest Temperature 571 | 27 51 90 36 275 . 359 571 Average Temperature 126 | 11 18 38 10 106 . 124 201 Received Heat Transfer 1392 | . 168 81 33 414 . 171 525 Effects 19 | . . . . . . 2 17 Shutdowns 5 | . . . . . . 1 4 Energy Bleed 5 | . . . . . . . 5 Interference 2 | . . . . . . 1 1 Matter Decay 4 | . . . . . . . 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 6 | 1 . . . . . 1 4 Heat Transferred 4018 | 185 222 259 74 597 . 385 2296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Peak Influence 343 | 15 89 175 149 184 83 343 193 Initial 179 | . 9 34 . 62 83 58 179 Average 104 | 6 43 118 63 111 83 194 96 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 92 | 100 100 100 100 100 100 55 100 Level 1 7 | . . . . . . 44 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 6 | . . . . 1 . 1 4 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . . . 1 . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 2 | . . . . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 8 8 5 11 . 16 17 Peak Tracking Total 6 | . 5 3 2 6 . 4 5 Tactical Retreats 9 | . 1 . 1 1 . 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 4 | . . . 1 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 5 | . . . . . . . 5 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 8 | . . . 4 2 1 . 1 Terminals 3 | . . . 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 1 . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . . . 8 6 1 . 3 Successful 9 | . . . 4 2 1 . 2 Failed 9 | . . . 4 4 . . 1 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . . 2 3 1 . . Fabricators . | . . . . . . . . Repair Stations 10 | . . . 4 3 . . 3 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 1 1 1 . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 1 1 . . 2 Scan Component 3 | . . . 1 1 . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 2 1 1 . . Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 22 | . . . . . . . 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . 2 . . . . . Total Damage 41 | . . 41 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 3029 | 107 266 454 305 282 114 481 1020 Spaces Moved 1777 | 65 147 248 207 157 81 247 625 Core 40 | 24 . . . . . . 16 Treads 95 | 2 . . . . . 93 . Legs 1612 | 39 147 248 207 157 81 154 579 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 30 | . . . . . . . 30 Fastest Speed 35 | 50 120 120 120 120 123 120 35 Average Speed 126 | 105 120 156 120 122 132 134 118 Slowest Speed 260 | 160 120 190 120 190 190 225 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 24 45 22 16 3 91 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . . . . 9 . . 46 Melee . | . . . . . . . . Projectile 13 | . . . . . . . 13 AOE 42 | . . . . 9 . . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 2273 | 92 213 283 242 205 88 345 805 Wait 97 | . 38 4 10 10 . . 35 Move 1771 | 64 146 247 206 156 81 246 625 Hop . | . . . . . . . . Pick Up 77 | 13 7 7 5 7 2 16 20 Fast Attach 28 | 2 . . 1 . . 6 19 Attach 50 | 6 1 3 3 5 4 6 22 Detach 2 | 1 . . . . . . 1 Swap 24 | 1 . 2 2 2 . 9 8 Drop 61 | . 6 3 4 2 1 24 21 Fire 124 | 5 13 16 11 22 . 14 43 Melee 29 | . . . . . . 22 7 Ram . | . . . . . . . . Kick 8 | . 2 1 . 1 . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 108 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 12) 319 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered Mines 404 | -10/Mines | Learned location of 1 exit from Materials 409 | -10/Mines | Discovered new exit (range 7) 542 | -10/Mines | Identified exit to Materials 683 | -10/Mines | Received a Mining Laser from a helpful Derelict 737 | -10/Mines | Core integrity fell below 50% 828 | -10/Mines | Entered Materials 828 | -9/Materials | Accompanied by 1 ally 828 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 829 | -9/Materials | Identified exit to Mines 986 | -9/Materials | Build established: Scavenger-Mutant 1120 | -9/Materials | Discovered new exit (range 11) 1133 | -9/Materials | Entered another Materials area 1133 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1303 | -8/Materials | Discovered new exit (range 3) 1415 | -8/Materials | Entered Factory 1415 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1431 | -7/Factory | Lost 5 parts (1p2n1u1w) 1529 | -7/Factory | Identified exit to DSF 1529 | -7/Factory | Entered DSF 1530 | -7/DSF | Joined Warlord attack on 0b10 via DSF 1562 | -7/DSF | Additional patrols routed to DSF 1615 | -7/DSF | Lost 6 allies 1754 | -7/DSF | Discovered new exit (range 16) 1925 | -7/DSF | Sterilization system engaged 1945 | -7/DSF | Ambient heat levels rising (+10) 1960 | -7/DSF | Ambient heat levels rising (+10) 1975 | -7/DSF | Ambient heat levels rising (+10) 1990 | -7/DSF | Ambient heat levels rising (+10) 2005 | -7/DSF | Ambient heat levels rising (+10) 2010 | -7/DSF | Entered Factory 2010 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2208 | -6/Factory | Build established: Scavenger-Gladiator 2276 | -6/Factory | Repaired Greatsword 2495 | -6/Factory | Spotted B-75 Beast 2585 | -6/Factory | Lost 4 parts (1p1n2w) 2619 | -6/Factory | Destroyed B-75 Beast 2770 | -6/Factory | Lost 11 parts (2p4n2u3w) 2780 | -6/Factory | Core integrity fell below 50% 2931 | -6/Factory | System corruption reached 10% 2988 | -6/Factory | Core integrity fell below 20% 3030 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03017_ K-01 Serf collects debris. 03018_ U-05 Engineer lays Concrete. 03018_ K-01 Serf collects debris. 03019_ U-05 Engineer lays Concrete. 03020_ K-01 Serf collects debris. 03021_ U-05 Engineer lays Concrete. 03021_ Lgt. Ion Engine destroyed. 03022_ K-01 Serf collects debris. 03022_ U-05 Engineer lays Concrete. 03022_ Penetrated by Slug. 03023_ U-05 Engineer lays Concrete. 03023_ K-01 Serf collects debris. 03025_ U-05 Engineer lays Concrete. 03025_ Acquired Gauss Rifle. 03026_ U-05 Engineer lays Concrete. 03027_ K-01 Serf collects debris. 03027_ Slug penetrates Wall. 03027_ U-05 Engineer lays Concrete. 03028_ Penetrated by Slug. 03029_ U-05 Engineer lays Concrete. 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"" ## #??? #? | | ??????????????????????? ????? ??? ## #??? #? | | ???????????????????????? ?????#??????### #??? #? | | ???????????????????????? ?????????????##+####+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 10 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed FactoryPropulsionMatter Manual? 0 Play Time 00:43:20 Cumulative 15.9 hours Start 2024.11.09 @ 02:52:18 End 2024.11.09 @ 03:46:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cd70a11-644b-4321-97c2-f5de3d464e9b