Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 14:23:15

Player: Sacq

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (93)      465
Value Destroyed (2751)     2751
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (900)                900
              TOTAL SCORE: 12016

 Bonus
-------
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             976/1300
Matter                     75/300
Energy                     9/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
  Improved Terrain Scan Processor
           Seismic Detector
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
  Advanced Trap Extractor (0/8)
  Advanced Plasma Cannon
           Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
   Improved Fusion Compressor
>           --- PROPULSION -------
  Makeshift Hover Unit
            Antigrav System
            Cesium-ion Thruster
            Field Propulsion Drive
            Field Propulsion Drive
>           --- UTILITY ----------
            Power Amplifier
   Advanced Weight Redist. System
   Advanced Sensor Array
   Advanced Terrain Scanner
   Improved Terrain Scan Processor
            Seismic Detector
   Advanced ECM Suite
>           --- WEAPON -----------
            Phasing Sabre
>           --- INVENTORY --------
            Self-destruct Interrupter
[Rating: 71]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Targeting Computer
  Device                   Power Amplifier
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  9    | .   .   2   .   2   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             213  | 6   7   18  16  26  7   24  7   2   21  9   2   9   11  12  3   6   6   14  .   7   
  Power                    34   | 1   1   1   3   2   1   3   .   1   7   1   1   .   .   3   .   1   2   5   .   1   
    Engine                 14   | 1   1   1   1   2   .   .   .   .   3   .   .   .   .   2   .   1   .   1   .   1   
    Core                   20   | .   .   .   2   .   1   3   .   1   4   1   1   .   .   1   .   .   2   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               50   | 2   1   2   5   4   3   4   2   .   7   5   1   2   6   1   .   2   1   2   .   .   
    Treads                 9    | 2   1   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  9    | .   .   .   .   2   .   .   .   .   1   .   .   1   3   1   .   1   .   .   .   .   
    Flight                 26   | .   .   .   3   2   .   .   2   .   6   5   1   1   3   .   .   1   .   2   .   .   
  Utility                  57   | 1   3   5   3   7   .   5   3   .   6   3   .   5   1   4   2   .   3   4   .   2   
    Device                 34   | .   .   1   3   2   .   1   1   .   5   3   .   3   1   4   2   .   2   4   .   2   
    Storage                5    | 1   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   1   .   3   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   2   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   2   10  5   13  3   12  2   1   1   .   .   2   4   4   1   3   .   3   .   4   
    Energy Gun             7    | .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   1   2   2   3   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   6   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   2   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   2   .   3   .   4   
    Piercing Weapon        5    | .   .   .   .   .   .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   2   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   
Parts Lost                 103  | .   1   10  16  8   9   4   .   7   5   8   4   .   12  .   .   4   1   5   .   9   
  Power                    16   | .   1   1   3   2   1   1   .   2   .   .   1   .   1   .   .   .   .   1   .   2   
  Propulsion               41   | .   .   2   5   4   4   1   .   1   2   5   2   .   7   .   .   3   .   1   .   4   
  Utility                  28   | .   .   2   2   1   3   .   .   4   2   3   1   .   3   .   .   .   1   3   .   3   
  Weapon                   18   | .   .   5   6   1   1   2   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Highest Loss Streak      10   | .   1   4   8   6   5   2   .   5   3   6   2   .   10  .   .   2   1   4   .   9   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   97  92  85  73  72  74  87  38  37  59  55  79  31  45  69  69  64  56  57  52  
  Engine                   2    | .   13  9   3   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Core                     3    | .   .   .   2   .   .   4   7   3   3   6   5   6   .   .   5   5   5   6   10  7   
  Treads                   7    | .   28  21  27  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   1   18  19  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   8   6   .   .   .   4   .   .   .   5   18  23  21  15  7   5   3   
  Flight                   8    | .   .   .   .   13  6   .   2   8   10  29  27  30  11  5   5   4   5   13  15  13  
  Device                   10   | .   .   4   8   5   .   .   .   .   8   13  14  21  5   12  34  35  29  22  21  19  
  Storage                  3    | .   13  10  9   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   9   16  18  31  37  23  21  3   .   .   .   9   1   .   .   .   3   5   5   4   
  Hackware                 1    | .   .   .   .   .   .   6   8   9   .   2   .   .   .   .   .   .   .   .   .   .   
  Protection               2    | .   2   8   .   .   6   4   7   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   2   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   27  11  3   4   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   2   6   6   6   6   6   6   .   .   .   .   .   .   .   .   
Peak Build Rating          71   | 6   8   16  19  43  34  46  38  22  42  44  41  65  65  54  59  62  65  71  51  61  
  Average Rating           31   | 3   7   12  15  29  27  32  35  15  29  36  33  54  22  36  53  53  57  49  51  50  
  On Entrance              30   | .   6   8   15  11  23  8   38  20  7   40  41  30  65  24  54  53  50  55  51  51  
Naked Turns                36   | .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   
Heaviest Build             45   | 10  13  39  39  20  14  45  33  10  14  16  16  25  25  16  12  17  14  26  26  30  
  Greatest Support         80   | 40  40  40  80  18  43  80  60  8   30  30  28  29  29  41  13  14  14  28  28  28  
  Greatest Overweight (x)  5    | .   .   1   2   1   4   2   1   2   2   .   .   .   4   1   .   1   .   5   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  5   15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 6   7   14  15  5   5   10  13  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             11   | 1   8   11  10  8   5   10  10  5   5   5   3   5   5   5   5   5   5   4   5   5   
  Average Carried          5    | .   6   8   8   4   4   6   9   4   4   3   2   4   4   4   4   4   4   2   4   4   
  Final Capacity           15   | 8   8   15  15  5   5   15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 1   8   9   8   5   4   10  5   4   5   3   1   5   5   4   5   5   4   4   5   4   

 Class Distribution 
--------------------
 40% | Mutant
 29% | Derelict-Mutant
 10% | Scavenger-Mutant
  7% | Derelict-Sprinter
  7% | Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -8/Materials
            Mutant | -7/Factory
            Mutant | -7/Lower Caves
   Derelict-Mutant | -7/Lower Caves
   Derelict-Mutant | -7/Data Miner
     Hacker-Mutant | -6/Proximity Caves
            Mutant | -6/Factory
          Sprinter | -6/Lower Caves
          Sprinter | -6/Lower Caves
 Derelict-Sprinter | -6/Zion
          Sprinter | -5/Proximity Caves
            Mutant | -5/Factory
   Derelict-Mutant | -5/Upper Caves
   Derelict-Mutant | -5/Upper Caves
   Derelict-Mutant | -4/Factory
   Derelict-Mutant | -4/Upper Caves
   Derelict-Mutant | -4/Upper Caves
   Derelict-Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Matter Collected           3331 | 219 154 410 130 103 138 644 .   111 12  409 7   111 95  .   150 40  42  479 30  47  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3122 | .   425 654 482 214 184 269 .   60  46  287 .   .   476 .   .   25  .   .   .   .   
  Parts                    186  | .   35  45  27  18  10  13  .   6   3   15  .   .   13  .   .   1   .   .   .   .   
Haulers Intercepted        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      49   | .   .   .   .   .   10  11  .   7   .   5   .   .   7   .   .   .   .   9   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Combat Hostiles Destroyed  77   | .   10  19  8   5   10  9   .   2   .   3   .   .   10  .   .   1   .   .   .   .   
  Melee                    11   | .   .   .   .   .   .   2   .   2   .   3   .   .   3   .   .   1   .   .   .   .   
  Guns                     26   | .   9   6   8   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  14   | .   .   5   .   1   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      26   | .   1   8   .   3   7   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   5   4   3   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  36   | .   3   7   .   1   5   8   .   2   .   3   .   .   7   .   .   .   .   .   .   .   
  Grunt                    26   | .   7   9   3   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   3   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               5    | .   .   .   .   .   .   2   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Packrat                  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | .   3   12  2   4   7   4   .   2   2   3   .   .   7   .   .   1   .   .   .   .   
  Combat Bots Only         10   | .   2   10  2   3   7   4   .   2   .   3   .   .   7   .   .   1   .   .   .   .   
Max Kills in Single Turn   6    | .   2   3   1   2   3   1   .   1   1   1   .   .   6   .   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   1   2   .   2   3   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Hostile Shots Fired        911  | .    44   86   159  80   73   116  .    45   62   42   31   .    115  3    4    18   2    9    .    22   
  Missed                   337  | .    10   21   48   31   23   51   .    22   32   20   14   .    46   2    2    6    1    5    .    3    
Damage Taken               9298 | .    421  1136 1318 781  938  855  .    394  530  375  165  .    1080 20   34   241  25   407  .    578  
  Core                     2488 | .    57   114  265  144  228  191  .    119  155  135  16   .    524  .    16   51   .    149  .    324  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  104  | .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  77   71   51   .    .    .    .    2    .    .    .    .    2    .    .    93   .    .    87   .    
Volleys Fired              182  | .    42   44   34   14   12   29   .    .    .    .    .    .    3    4    .    .    .    .    .    .    
  Largest                  2    | .    2    2    2    2    2    2    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Hottest                  112  | .    50   112  111  76   84   69   .    .    .    .    .    .    .    20   .    .    .    .    .    .    
Shots Fired                311  | .    84   85   50   25   15   45   .    .    .    .    .    .    3    4    .    .    .    .    .    .    
  Gun                      223  | .    81   55   49   14   .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   56   | .    .    18   1    8    11   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 22   | .    3    12   .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  10   | .    .    .    .    .    .    3    .    .    .    .    .    .    3    4    .    .    .    .    .    .    
  Kinetic                  204  | .    81   44   4    22   11   42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  52   | .    .    3    45   .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Explosive                25   | .    3    12   .    3    4    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Electromagnetic          27   | .    .    26   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    22   13   20   11   11   10   .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    2    5    2    1    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           256  | .    64   52   42   17   13   36   .    2    5    12   .    .    9    1    .    2    .    .    .    1    
  Core Hits                161  | .    32   34   23   15   17   15   .    2    3    6    .    .    14   .    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    1    2    3    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Burn                   3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4    | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              185  | .    .    .    .    .    .    7    .    6    41   31   .    47   25   5    .    5    .    12   .    6    
  Impact                   4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 53   | .    .    .    .    .    .    .    .    .    .    .    .    .    25   5    .    5    .    12   .    6    
  Piercing                 128  | .    .    .    .    .    .    3    .    6    41   31   .    47   .    .    .    .    .    .    .    .    
  Sneak Attacks            17   | .    .    .    .    .    .    3    .    .    3    7    .    .    4    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7773 | .    697  1557 697  721  940  699  .    58   207  622  .    .    1402 61   .    78   .    .    .    34   
  Guns                     2165 | .    544  437  672  206  .    306  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  961  | .    .    380  25   87   270  199  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2864 | .    149  740  .    428  670  .    .    .    .    .    .    .    877  .    .    .    .    .    .    .    
  Melee                    1754 | .    .    .    .    .    .    194  .    58   207  622  .    .    500  61   .    78   .    .    .    34   
  Ramming                  4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1976 | .    544  341  23   293  270  505  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  850  | .    .    201  649  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2678 | .    149  554  .    428  670  .    .    .    .    .    .    .    877  .    .    .    .    .    .    .    
  Electromagnetic          486  | .    .    461  25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   147  | .    .    .    .    .    .    147  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 698  | .    .    .    .    .    .    .    .    .    .    .    .    .    525  61   .    78   .    .    .    34   
  Piercing                 934  | .    .    .    .    .    .    47   .    58   207  622  .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    1    10   .    .    .    .    .    13   8    8    8    8    .    .    .    .    .    12   12   .    
  Average Corruption       9    | .    1    10   .    .    .    .    .    10   5    8    8    7    .    .    .    .    .    12   12   .    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59   | .    .    14   .    .    .    .    .    3    6    11   5    1    .    .    .    .    .    16   3    .    
    Message Errors         16   | .    .    6    .    .    .    .    .    .    2    4    1    .    .    .    .    .    .    2    1    .    
    Matter Fused           12   | .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    .    4    1    .    
    Heat Flow Errors       6    | .    .    1    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    2    .    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    1    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7    | .    .    3    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    2    .    .    
    Data Loss (major)      9    | .    .    3    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    3    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            572  | .    .    8    .    17   .    88   .    .    .    215  .    .    204  21   .    19   .    .    .    .    
  Projectiles              17   | .    .    8    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               51   | .    .    .    .    17   .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    
  Melee                    504  | .    .    .    .    .    .    79   .    .    .    215  .    .    170  21   .    19   .    .    .    .    
Knockbacks                 9    | .    .    .    .    2    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    2    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      212  | .    8    152  .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    9    | .    1    6    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        412  | .    25   412  162  6    12   40   .    3    169  144  279  .    13   .    .    .    266  170  .    .    
  Average Temperature      74   | .    10   105  38   3    5    19   .    3    82   59   134  .    7    .    .    .    136  116  .    .    
  Received Heat Transfer   1956 | .    201  285  414  321  270  90   .    135  24   9    .    .    108  9    9    36   9    9    .    27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1952 | .    .    361  1591 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Peak Influence             669  | .   235 395 269 444 .   .   .   .   669 .   .   .   .   313 .   .   128 .   .   87  
  Initial                  569  | .   .   87  159 .   .   .   .   .   569 .   .   .   .   172 .   .   123 .   .   6   
  Average                  179  | .   96  246 100 105 .   .   .   .   527 .   .   .   .   222 .   .   124 .   .   19  
Maximum Alert Level        2    | .   1   1   1   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         66   | 100 93  28  77  86  .   .   .   .   .   .   .   .   .   41  .   .   100 .   .   100 
  Level 1                  24   | .   6   71  22  11  .   .   .   .   26  .   .   .   .   58  .   .   .   .   .   .   
  Level 2                  9    | .   .   .   .   1   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   1   .   3   .   .   .   .   2   .   .   .   1   .   .   .   1   .   .   2   
  Investigation            3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Reinforcement            5    | .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Distress Signals           7    | .   .   .   5   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              254  | .   23  26  24  23  22  18  .   21  6   8   6   .   42  7   5   6   1   9   .   7   
  Peak Tracking Total      11   | .   4   4   9   11  8   5   .   9   3   5   5   .   11  5   4   4   1   4   .   7   
  Tactical Retreats        59   | .   6   2   2   5   2   3   .   4   3   5   3   .   13  3   1   2   1   4   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Traps Triggered            4    | .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Machines Disabled          9    | .   .   2   .   5   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   1   .   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Machines Accessed          24   | .   4   3   3   4   .   2   4   .   3   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                18   | .   4   3   3   4   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   6   6   7   6   .   2   35  .   4   .   .   .   .   .   1   .   .   .   .   .   
  Successful               48   | .   1   2   3   2   .   2   35  .   2   .   .   .   .   .   1   .   .   .   .   .   
  Failed                   19   | .   5   4   4   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           10   | .   4   1   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   4   5   5   4   .   .   .   .   2   .   .   4   .   7   .   .   5   .   .   8   
  Terminals                30   | .   6   6   7   6   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   1   2   3   2   .   2   35  .   2   .   .   .   .   .   1   .   .   .   .   .   
  Record                   12   | .   .   .   .   .   .   1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   2   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   .   .   13  .   .   .   .   12  .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Total Allies               14   | .   .   .   .   .   .   .   .   1   .   .   .   8   .   1   .   .   3   .   .   1   
  Largest Group            8    | .   .   .   .   .   .   .   .   1   .   .   .   8   .   1   .   .   3   .   .   1   
  Highest-Rated Group      255  | .   .   .   .   .   .   .   .   96  .   .   .   255 .   31  .   .   127 .   .   50  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  .   .   .   42  .   31  .   .   50  .   .   50  
Zionite Dispatches         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   
  Demo                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Resource Resupply        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  DROP                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   7   
  Total Damage             342  | .   .   .   .   .   .   .   .   146 .   .   .   .   .   .   .   .   .   .   .   196 
  Kills                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   2   1   .   .   .   1   1   1   1   .   1   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Turns Passed               9214  | 81   1065 652  730  319  640  1143 143  164  546  360  162  608  419  218  361  244  275  740  75   269  
Spaces Moved               12537 | 44   548  286  319  585  733  1189 98   244  881  807  392  1678 922  359  950  617  478  836  201  370  
  Core                     1410  | 6    .    .    .    .    389  754  .    .    46   .    .    .    82   .    .    2    .    131  .    .    
  Treads                   1273  | 38   548  286  303  .    98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     520   | .    .    .    .    .    .    435  85   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    507   | .    .    .    .    3    .    .    .    .    374  .    .    .    3    54   .    .    .    73   .    .    
  Flight                   8827  | .    .    .    16   582  246  .    13   244  461  807  392  1678 837  305  950  615  478  632  201  370  
  Fastest Speed            27    | 50   160  160  107  32   35   50   32   32   28   27   27   28   29   35   35   35   35   35   35   35   
  Average Speed            55    | 145  160  161  158  39   64   84   128  57   45   29   27   28   35   38   35   35   39   58   35   35   
  Slowest Speed            300   | 160  160  240  240  112  250  150  140  195  150  34   29   29   250  115  35   115  40   300  35   122  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    
  Cave-ins Triggered       3     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       50    | 5    67   36   24   23   60   88   70   45   31   76   65   92   95   9    84   64   8    75   28   10   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     8     | .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    1    .    3    
  Known Exits Taken        5     | .    .    .    .    1    1    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    .    .    1    1    1    1    1    1    .    1    .    1    1    1    1    .    .    
Scrap Searched             19    | .    .    .    .    .    2    3    .    .    .    3    .    2    2    .    3    1    .    2    1    .    
Spaces Dug                 99    | .    .    .    .    .    .    2    .    2    35   14   .    14   13   3    .    1    .    12   .    3    
Terrain Destroyed          317   | .    21   65   .    47   24   10   .    2    35   14   .    14   66   3    .    1    .    12   .    3    
  Melee                    99    | .    .    .    .    .    .    2    .    2    35   14   .    14   13   3    .    1    .    12   .    3    
  Projectile               9     | .    .    .    .    .    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      209   | .    21   65   .    47   23   .    .    .    .    .    .    .    53   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Total                      14220 | 58   667  393  491  649  884  1282 121  258  981  894  444  1754 981  421  978  630  563  1068 204  499  
  Wait                     940   | 8    53   31   111  4    128  11   .    7    26   46   51   15   11   35   19   .    76   195  3    110  
  Move                     12509 | 43   547  285  318  584  732  1188 97   243  880  806  391  1677 921  354  949  616  473  835  200  370  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    
  Pick Up                  64    | 1    12   11   8    3    2    10   .    .    5    2    .    3    1    1    2    .    .    2    1    .    
  Fast Attach              115   | 6    1    6    4    13   3    14   4    1    13   4    .    9    9    7    3    4    4    7    .    3    
  Attach                   86    | .    2    8    11   12   4    10   3    1    7    4    2    .    2    5    .    2    2    7    .    4    
  Detach                   53    | .    .    .    2    10   1    8    3    .    4    .    .    1    3    5    2    2    3    5    .    4    
  Swap                     13    | .    4    4    2    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Drop                     67    | .    4    4    1    8    2    5    14   .    4    .    .    2    6    3    3    1    3    5    .    2    
  Fire                     182   | .    42   44   34   14   12   29   .    .    .    .    .    .    3    4    .    .    .    .    .    .    
  Melee                    185   | .    .    .    .    .    .    7    .    6    41   31   .    47   25   5    .    5    .    12   .    6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Upp / Ext x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: [*Upp] / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 15)
   82 | -11/Scrapyard      | Entered Materials
  301 | -10/Materials      | Build established: Mutant
 1106 | -10/Materials      | Discovered new exit (range 9)
 1147 | -10/Materials      | Entered another Materials area
 1147 | -9/Materials       | Evolved 2 slots: Utility x2
 1361 | -9/Materials       | Destroyed 10 combat bots
 1399 | -9/Materials       | Crushed by falling debris
 1399 | -9/Materials       | System corruption reached 10%
 1430 | -9/Materials       | Lost 4 parts (1p1u2w)
 1467 | -9/Materials       | Lost 3 parts (2n1w)
 1733 | -9/Materials       | Discovered new exit (range 16)
 1745 | -9/Materials       | Build established: Scavenger-Mutant
 1799 | -9/Materials       | Entered another Materials area
 1799 | -8/Materials       | Evolved 2 slots: Propulsion x2
 2033 | -8/Materials       | Discovered new exit (range 20)
 2137 | -8/Materials       | Lost 4 parts (1p3w)
 2529 | -8/Materials       | Entered Factory
 2529 | -7/Factory         | Evolved 2 slots: Utility x2
 2543 | -7/Factory         | Lost 8 parts (1p4n1u2w)
 2572 | -7/Factory         | Discovered new exit (range 5)
 2844 | -7/Factory         | Build established: Mutant
 2846 | -7/Factory         | Discovered new exit (range 9)
 2848 | -7/Factory         | Identified exit to Lower Caves
 2848 | -7/Factory         | Entered Lower Caves
 2849 | -7/Lower Caves     | Lost 6 parts (1p3n1u1w)
 2862 | -7/Lower Caves     | Identified exit to Lower Caves
 3127 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3328 | -7/Lower Caves     | Learned 4 Factory zone layouts
 3416 | -7/Lower Caves     | Destroyed 7 combat bots
 3437 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
 3444 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 3487 | -7/Lower Caves     | Core integrity fell below 50%
 3488 | -7/Lower Caves     | Entered another Lower Caves area
 3503 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3518 | -7/Lower Caves     | Lost 5 parts (1p2n2u)
 3518 | -7/Lower Caves     | Discovered new exit (range 8)
 4228 | -7/Lower Caves     | Build established: Derelict-Mutant
 4352 | -7/Lower Caves     | Learned location of Zion (-6)
 4557 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4621 | -7/Lower Caves     | Core integrity fell below 20%
 4621 | -7/Lower Caves     | Discovered new exit (range 7)
 4631 | -7/Lower Caves     | Entered Data Miner
 4631 | -7/Data Miner      | Discovered new exit (range 6)
 4665 | -7/Data Miner      | Met Data Miner
 4697 | -7/Data Miner      | Learned location of Section 7 (-2)
 4697 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4722 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4774 | -7/Data Miner      | Entered Proximity Caves
 4780 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4850 | -6/Proximity Caves | Spotter reported a threat
 4876 | -6/Proximity Caves | System corruption reached 10%
 4876 | -6/Proximity Caves | Spotter reported a threat
 4903 | -6/Proximity Caves | Spotter reported a threat
 4914 | -6/Proximity Caves | Lost 5 parts (1p4u)
 4934 | -6/Proximity Caves | Discovered new exit (range 11)
 4935 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4938 | -6/Proximity Caves | Entered Factory
 4938 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5194 | -6/Factory         | Build established: Mutant
 5288 | -6/Factory         | Search patrols dispatched
 5341 | -6/Factory         | Crushed by falling debris
 5387 | -6/Factory         | Spotted B-75 Beast
 5419 | -6/Factory         | Lost 3 parts (1n2u)
 5478 | -6/Factory         | Discovered new exit (range 8)
 5484 | -6/Factory         | Entered Lower Caves
 5484 | -6/Lower Caves     | Spotted B-75 Beast
 5631 | -6/Lower Caves     | Learned location of 1 exit from Factory
 5633 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 5641 | -6/Lower Caves     | Lost 6 parts (4n2u)
 5841 | -6/Lower Caves     | Discovered new exit (range 6)
 5844 | -6/Lower Caves     | Entered another Lower Caves area
 5845 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5877 | -6/Lower Caves     | Spotted B-75 Beast
 5998 | -6/Lower Caves     | Discovered new exit (range 6)
 6006 | -6/Lower Caves     | Entered Zion
 6035 | -6/Zion            | Found Prototype Device
 6035 | -6/Zion            | Identified Phasing AFG
 6041 | -6/Zion            | Discovered new exit (range 14)
 6052 | -6/Zion            | System corruption cleaned by Quarantine Array
 6071 | -6/Zion            | Learned Factory emergency access door positions
 6085 | -6/Zion            | Given the Hacking Drone Bay
 6089 | -6/Zion            | Found Prototype Device
 6089 | -6/Zion            | Identified Hacking Drone Bay
 6117 | -6/Zion            | Met Imprinter
 6123 | -6/Zion            | Imprinted
 6125 | -6/Zion            | Declared Zion's savior
 6148 | -6/Zion            | Learned location of Armory (-4)
 6160 | -6/Zion            | Gained Derelict followers
 6254 | -6/Zion            | Build established: Derelict-Sprinter
 6312 | -6/Zion            | Found Prototype Special Weapon
 6312 | -6/Zion            | Identified RU-N14's Throwing Claymores
 6442 | -6/Zion            | Warned about damaging Zion machinery
 6613 | -6/Zion            | Identified exit to Proximity Caves
 6614 | -6/Zion            | Entered Proximity Caves
 6658 | -5/Proximity Caves | Learned 4 Factory zone layouts
 6663 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 6689 | -5/Proximity Caves | Destroyed 7 combat bots
 6696 | -5/Proximity Caves | Core integrity fell below 50%
 6740 | -5/Proximity Caves | Lost 10 parts (1p5n3u1w)
 6756 | -5/Proximity Caves | Core integrity fell below 20%
 6884 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6909 | -5/Proximity Caves | Found DCF Scrap (15 items)
 7031 | -5/Proximity Caves | Discovered new exit (range 9)
 7033 | -5/Proximity Caves | Entered Factory
 7033 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 7034 | -5/Factory         | Identified exit to Extension
 7036 | -5/Factory         | Identified exit to Upper Caves
 7232 | -5/Factory         | Zion Resource Resupply teleported in
 7251 | -5/Factory         | Entered Upper Caves
 7528 | -5/Upper Caves     | Discovered new exit (range 13)
 7542 | -5/Upper Caves     | Build established: Derelict-Mutant
 7612 | -5/Upper Caves     | Entered another Upper Caves area
 7618 | -5/Upper Caves     | Discovered new exit (range 16)
 7724 | -5/Upper Caves     | Ambushed by wild Derelicts
 7831 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7856 | -5/Upper Caves     | Entered Factory
 7856 | -4/Factory         | Evolved 2 slots: Utility x2
 7857 | -4/Factory         | Identified exit to Armory
 7886 | -4/Factory         | Zion Resource Resupply teleported in
 7927 | -4/Factory         | Discovered new exit (range 9)
 8058 | -4/Factory         | Zion Demo squad teleported in
 8090 | -4/Factory         | Spotted B-86 Titan
 8131 | -4/Factory         | Entered Upper Caves
 8154 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 8333 | -4/Upper Caves     | Crushed by falling debris
 8333 | -4/Upper Caves     | System corruption reached 10%
 8368 | -4/Upper Caves     | Lost 4 parts (1p1n2u)
 8815 | -4/Upper Caves     | Spotted B-86 Titan
 8850 | -4/Upper Caves     | Discovered new exit (range 15)
 8871 | -4/Upper Caves     | Entered another Upper Caves area
 8878 | -4/Upper Caves     | Identified exit to Research
 8946 | -4/Upper Caves     | Entered Research
 8946 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 9123 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-3
 9124 | -3/Research        | Zion Demo squad teleported in
 9170 | -3/Research        | Found Prototype Device
 9170 | -3/Research        | Identified Exp. Thermal Shield
 9215 | -3/Research        | Self-destructed

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
Neutrino Core destroyed.
Knocked back.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
Lgt. Deuterium Engine destroyed.
Field Propulsion Drive destroyed. <x2>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Adv. ECM Suite destroyed.
Penetrated by Slug.
Phasing Sabre severed.
U-05 Engineer builds a Wall.
System Restoration Module destroyed.
ALERT: Security rotation in progress.
Adv. Sensor Array destroyed.
Adv. Weight Redist. System severed.
U-05 Engineer builds a Wall.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????# ??????????????   #?????????????? |
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| ???????????######   ##########  w    #???????????? |
| ???????????                          #???????????? |
| ??????????                       !   #???????????? |
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| ??????????               %  u        #???????????? |
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| ??????????????????# #  "Y  =!#???????????????????? |
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| ????????????#  """  """         #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          53
Energy Capacity            355
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               2
Jamming Range              12
Power Amplification        40
Additional Mass Support    9
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                72
Targeting Accuracy         27
Melee Accuracy             8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
      Exp. Propulsion Shielding | -7/Data Miner | Free
         Imp. Heavy Machine Gun | -7/Data Miner | Free
            Adv. Cooling System | -7/Data Miner | Free
             Lrn. Proton Cannon | -7/Data Miner | Free
            Imp. Gravmag System | -7/Data Miner | Free
                  Neutrino Core | -7/Data Miner | Free
         Imp. Fusion Compressor | -7/Data Miner | Free
             Adv. Cryofiber Web | -7/Data Miner | Free
      Adv. Field Recycling Unit | -7/Data Miner | Free
           Gyrokinetic Inverter | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Imp. Hardlight Generator | -6/Zion       | Archive
           Point Defense System | -6/Zion       | Archive
   Imp. Proton Missile Launcher | -6/Zion       | Archive
        Angular Momentum Engine | -6/Zion       | Archive
                     Myomer Leg | -6/Zion       | Archive
   Adv. Reaction Control System | -6/Zion       | Archive
                Power Amplifier | -6/Zion       | Archive
          Imp. Coolant Injector | -6/Zion       | Archive
                       Arm. Leg | -6/Zion       | Archive
         Field Propulsion Drive | -6/Zion       | Archive
                    Power Sword | -6/Zion       | Archive
 Imp. System Restoration Module | -6/Zion       | Archive

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 T-07 Excavator | -6/Zion       | Archive
 L-61 Swordsman | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Adventurer
Dangerous Findings
Explorer
I Spy
Omniscient Cartographer
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              ChainTargetingBrace
  Manual?         0
Play Time         03:13:07
  Cumulative      13.6 hours
  Start           2025.02.27 @ 10:32:34
  End             2025.02.27 @ 14:23:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          18
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e27ee7d9-0f49-42b9-98a0-a444acbfca37