Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 14:23:15 Player: Sacq Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (93) 465 Value Destroyed (2751) 2751 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 12016 Bonus ------- Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 976/1300 Matter 75/300 Energy 9/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Improved Terrain Scan Processor Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Advanced Trap Extractor (0/8) Advanced Plasma Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Makeshift Hover Unit Antigrav System Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Power Amplifier Advanced Weight Redist. System Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Seismic Detector Advanced ECM Suite > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Self-destruct Interrupter [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Power Amplifier Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . . . . . 1 . . . . . . . . . . 1 Utility 9 | . . 2 . 2 . . . . 1 . . . . 1 . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 213 | 6 7 18 16 26 7 24 7 2 21 9 2 9 11 12 3 6 6 14 . 7 Power 34 | 1 1 1 3 2 1 3 . 1 7 1 1 . . 3 . 1 2 5 . 1 Engine 14 | 1 1 1 1 2 . . . . 3 . . . . 2 . 1 . 1 . 1 Core 20 | . . . 2 . 1 3 . 1 4 1 1 . . 1 . . 2 4 . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 50 | 2 1 2 5 4 3 4 2 . 7 5 1 2 6 1 . 2 1 2 . . Treads 9 | 2 1 2 2 . 2 . . . . . . . . . . . . . . . Leg 5 | . . . . . 1 4 . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . 1 . . . Hover 9 | . . . . 2 . . . . 1 . . 1 3 1 . 1 . . . . Flight 26 | . . . 3 2 . . 2 . 6 5 1 1 3 . . 1 . 2 . . Utility 57 | 1 3 5 3 7 . 5 3 . 6 3 . 5 1 4 2 . 3 4 . 2 Device 34 | . . 1 3 2 . 1 1 . 5 3 . 3 1 4 2 . 2 4 . 2 Storage 5 | 1 1 1 . . . 2 . . . . . . . . . . . . . . Processor 8 | . 1 1 . 3 . . . . . . . 2 . . . . 1 . . . Hackware 3 | . . . . . . 1 1 . 1 . . . . . . . . . . . Protection 7 | . 1 2 . 2 . 1 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 2 10 5 13 3 12 2 1 1 . . 2 4 4 1 3 . 3 . 4 Energy Gun 7 | . . 4 3 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 2 . . . . . . . . . . 1 . . . . . . . Ballistic Gun 14 | 2 1 2 2 3 . 3 1 . . . . . . . . . . . . . Ballistic Cannon 10 | . . . . 6 1 2 . . . . . 1 . . . . . . . . Launcher 8 | . 1 2 . 4 1 . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . 1 . . . . . 1 . 1 . 1 . . . . Impact Weapon 5 | . . . . . 1 4 . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . . . . . . 3 3 1 2 . 3 . 4 Piercing Weapon 5 | . . . . . . 2 1 1 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 1 . . . . . . . 3 . . . . 1 . . 1 Parts Lost 103 | . 1 10 16 8 9 4 . 7 5 8 4 . 12 . . 4 1 5 . 9 Power 16 | . 1 1 3 2 1 1 . 2 . . 1 . 1 . . . . 1 . 2 Propulsion 41 | . . 2 5 4 4 1 . 1 2 5 2 . 7 . . 3 . 1 . 4 Utility 28 | . . 2 2 1 3 . . 4 2 3 1 . 3 . . . 1 3 . 3 Weapon 18 | . . 5 6 1 1 2 . . 1 . . . 1 . . 1 . . . . Highest Loss Streak 10 | . 1 4 8 6 5 2 . 5 3 6 2 . 10 . . 2 1 4 . 9 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 97 92 85 73 72 74 87 38 37 59 55 79 31 45 69 69 64 56 57 52 Engine 2 | . 13 9 3 5 . . . . . . . . . 2 . . . . . . Core 3 | . . . 2 . . 4 7 3 3 6 5 6 . . 5 5 5 6 10 7 Treads 7 | . 28 21 27 . 10 . . . . . . . . . . . . . . . Leg 2 | . . . . . 1 18 19 . . . . . . . . . . . . . Hover 4 | . . . . 8 6 . . . 4 . . . 5 18 23 21 15 7 5 3 Flight 8 | . . . . 13 6 . 2 8 10 29 27 30 11 5 5 4 5 13 15 13 Device 10 | . . 4 8 5 . . . . 8 13 14 21 5 12 34 35 29 22 21 19 Storage 3 | . 13 10 9 . . 3 6 . . . . . . . . . . . . . Processor 12 | . 9 16 18 31 37 23 21 3 . . . 9 1 . . . 3 5 5 4 Hackware 1 | . . . . . . 6 8 9 . 2 . . . . . . . . . . Protection 2 | . 2 8 . . 6 4 7 4 . . . . . . . . . . . . Energy Gun 1 | . . 2 11 . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 27 11 3 4 . 3 6 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 2 6 6 6 6 6 6 . . . . . . . . Peak Build Rating 71 | 6 8 16 19 43 34 46 38 22 42 44 41 65 65 54 59 62 65 71 51 61 Average Rating 31 | 3 7 12 15 29 27 32 35 15 29 36 33 54 22 36 53 53 57 49 51 50 On Entrance 30 | . 6 8 15 11 23 8 38 20 7 40 41 30 65 24 54 53 50 55 51 51 Naked Turns 36 | . . . . . . . . . . . . . 36 . . . . . . . Heaviest Build 45 | 10 13 39 39 20 14 45 33 10 14 16 16 25 25 16 12 17 14 26 26 30 Greatest Support 80 | 40 40 40 80 18 43 80 60 8 30 30 28 29 29 41 13 14 14 28 28 28 Greatest Overweight (x) 5 | . . 1 2 1 4 2 1 2 2 . . . 4 1 . 1 . 5 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 7 14 15 5 5 10 13 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 11 | 1 8 11 10 8 5 10 10 5 5 5 3 5 5 5 5 5 5 4 5 5 Average Carried 5 | . 6 8 8 4 4 6 9 4 4 3 2 4 4 4 4 4 4 2 4 4 Final Capacity 15 | 8 8 15 15 5 5 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 1 8 9 8 5 4 10 5 4 5 3 1 5 5 4 5 5 4 4 5 4 Class Distribution -------------------- 40% | Mutant 29% | Derelict-Mutant 10% | Scavenger-Mutant 7% | Derelict-Sprinter 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Sprinter | -5/Proximity Caves Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Matter Collected 3331 | 219 154 410 130 103 138 644 . 111 12 409 7 111 95 . 150 40 42 479 30 47 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3122 | . 425 654 482 214 184 269 . 60 46 287 . . 476 . . 25 . . . . Parts 186 | . 35 45 27 18 10 13 . 6 3 15 . . 13 . . 1 . . . . Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . 10 11 . 7 . 5 . . 7 . . . . 9 . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 77 | . 10 19 8 5 10 9 . 2 . 3 . . 10 . . 1 . . . . Melee 11 | . . . . . . 2 . 2 . 3 . . 3 . . 1 . . . . Guns 26 | . 9 6 8 1 . 2 . . . . . . . . . . . . . . Cannons 14 | . . 5 . 1 3 5 . . . . . . . . . . . . . . AOE 26 | . 1 8 . 3 7 . . . . . . . 7 . . . . . . . Classes Destroyed 15 | . 5 4 3 2 . . . . . 1 . . . . . . . . . . Worker 4 | . . . 1 1 . . . . 2 . . . . . . . . . . . Builder 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . . . Operator 3 | . 2 . . 1 . . . . . . . . . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . . . . . . . . . . Swarmer 36 | . 3 7 . 1 5 8 . 2 . 3 . . 7 . . . . . . . Grunt 26 | . 7 9 3 2 4 1 . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . Duelist 4 | . . . . 1 . . . . . . . . 3 . . . . . . . Sentry 7 | . . 3 3 . 1 . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . . Programmer 1 | . . . . 1 . . . . . . . . . . . . . . . . Decomposer 5 | . . . . . . 2 . . . 2 . . 1 . . . . . . . Packrat 4 | . . . . . . . . . . 1 . . 3 . . . . . . . Samaritan 2 | . . . . . . . . . . 2 . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | . 3 12 2 4 7 4 . 2 2 3 . . 7 . . 1 . . . . Combat Bots Only 10 | . 2 10 2 3 7 4 . 2 . 3 . . 7 . . 1 . . . . Max Kills in Single Turn 6 | . 2 3 1 2 3 1 . 1 1 1 . . 6 . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 1 2 . 2 3 . . . . . . . 6 . . . . . . . Melee 1 | . . . . . . 1 . 1 . 1 . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Hostile Shots Fired 911 | . 44 86 159 80 73 116 . 45 62 42 31 . 115 3 4 18 2 9 . 22 Missed 337 | . 10 21 48 31 23 51 . 22 32 20 14 . 46 2 2 6 1 5 . 3 Damage Taken 9298 | . 421 1136 1318 781 938 855 . 394 530 375 165 . 1080 20 34 241 25 407 . 578 Core 2488 | . 57 114 265 144 228 191 . 119 155 135 16 . 524 . 16 51 . 149 . 324 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 104 | . . . . . 104 . . . . . . . . . . . . . . . Core Remaining (%) 60 | 100 77 71 51 . . . . 2 . . . . 2 . . 93 . . 87 . Volleys Fired 182 | . 42 44 34 14 12 29 . . . . . . 3 4 . . . . . . Largest 2 | . 2 2 2 2 2 2 . . . . . . 1 1 . . . . . . Hottest 112 | . 50 112 111 76 84 69 . . . . . . . 20 . . . . . . Shots Fired 311 | . 84 85 50 25 15 45 . . . . . . 3 4 . . . . . . Gun 223 | . 81 55 49 14 . 24 . . . . . . . . . . . . . . Cannon 56 | . . 18 1 8 11 18 . . . . . . . . . . . . . . Launcher 22 | . 3 12 . 3 4 . . . . . . . . . . . . . . . Special 10 | . . . . . . 3 . . . . . . 3 4 . . . . . . Kinetic 204 | . 81 44 4 22 11 42 . . . . . . . . . . . . . . Thermal 52 | . . 3 45 . . . . . . . . . . 4 . . . . . . Explosive 25 | . 3 12 . 3 4 . . . . . . . 3 . . . . . . . Electromagnetic 27 | . . 26 1 . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 22 13 20 11 11 10 . . . . . . 2 . . . . . . . Robot Miss Streak 5 | . 2 5 2 1 1 4 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 256 | . 64 52 42 17 13 36 . 2 5 12 . . 9 1 . 2 . . . 1 Core Hits 161 | . 32 34 23 15 17 15 . 2 3 6 . . 14 . . . . . . . Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . . . . . . . . . . . . Critical Strikes 9 | . . 1 2 3 . 1 . 1 . 1 . . . . . . . . . . Burn 3 | . . 1 2 . . . . . . . . . . . . . . . . . Destroy 4 | . . . . 3 . 1 . . . . . . . . . . . . . . Impale 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Melee Attacks 185 | . . . . . . 7 . 6 41 31 . 47 25 5 . 5 . 12 . 6 Impact 4 | . . . . . . 4 . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . . . . . 25 5 . 5 . 12 . 6 Piercing 128 | . . . . . . 3 . 6 41 31 . 47 . . . . . . . . Sneak Attacks 17 | . . . . . . 3 . . 3 7 . . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7773 | . 697 1557 697 721 940 699 . 58 207 622 . . 1402 61 . 78 . . . 34 Guns 2165 | . 544 437 672 206 . 306 . . . . . . . . . . . . . . Cannons 961 | . . 380 25 87 270 199 . . . . . . . . . . . . . . Explosions 2864 | . 149 740 . 428 670 . . . . . . . 877 . . . . . . . Melee 1754 | . . . . . . 194 . 58 207 622 . . 500 61 . 78 . . . 34 Ramming 4 | . 4 . . . . . . . . . . . . . . . . . . . Kinetic 1976 | . 544 341 23 293 270 505 . . . . . . . . . . . . . . Thermal 850 | . . 201 649 . . . . . . . . . . . . . . . . . Explosive 2678 | . 149 554 . 428 670 . . . . . . . 877 . . . . . . . Electromagnetic 486 | . . 461 25 . . . . . . . . . . . . . . . . . Impact 147 | . . . . . . 147 . . . . . . . . . . . . . . Slashing 698 | . . . . . . . . . . . . . 525 61 . 78 . . . 34 Piercing 934 | . . . . . . 47 . 58 207 622 . . . . . . . . . . Highest Corruption 13 | . 1 10 . . . . . 13 8 8 8 8 . . . . . 12 12 . Average Corruption 9 | . 1 10 . . . . . 10 5 8 8 7 . . . . . 12 12 . Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 59 | . . 14 . . . . . 3 6 11 5 1 . . . . . 16 3 . Message Errors 16 | . . 6 . . . . . . 2 4 1 . . . . . . 2 1 . Matter Fused 12 | . . . . . . . . . . 4 3 . . . . . . 4 1 . Heat Flow Errors 6 | . . 1 . . . . . . 1 1 1 . . . . . . 2 . . Energy Discharges 6 | . . . . . . . . 3 1 . . . . . . . . 1 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . 3 . . . . . . 1 1 . . . . . . . 2 . . Data Loss (major) 9 | . . 3 . . . . . . 1 1 . 1 . . . . . 3 . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 572 | . . 8 . 17 . 88 . . . 215 . . 204 21 . 19 . . . . Projectiles 17 | . . 8 . . . 9 . . . . . . . . . . . . . . Explosions 51 | . . . . 17 . . . . . . . . 34 . . . . . . . Melee 504 | . . . . . . 79 . . . 215 . . 170 21 . 19 . . . . Knockbacks 9 | . . . . 2 4 3 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . 2 3 3 . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 212 | . 8 152 . 52 . . . . . . . . . . . . . . . . Shots 9 | . 1 6 . 2 . . . . . . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | . 25 412 162 6 12 40 . 3 169 144 279 . 13 . . . 266 170 . . Average Temperature 74 | . 10 105 38 3 5 19 . 3 82 59 134 . 7 . . . 136 116 . . Received Heat Transfer 1956 | . 201 285 414 321 270 90 . 135 24 9 . . 108 9 9 36 9 9 . 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . 6 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 5 . . . . . . . . . . . . . . . . . Heat Transferred 1952 | . . 361 1591 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Peak Influence 669 | . 235 395 269 444 . . . . 669 . . . . 313 . . 128 . . 87 Initial 569 | . . 87 159 . . . . . 569 . . . . 172 . . 123 . . 6 Average 179 | . 96 246 100 105 . . . . 527 . . . . 222 . . 124 . . 19 Maximum Alert Level 2 | . 1 1 1 2 . . . . 2 . . . . 1 . . . . . . Low Security (%) 66 | 100 93 28 77 86 . . . . . . . . . 41 . . 100 . . 100 Level 1 24 | . 6 71 22 11 . . . . 26 . . . . 58 . . . . . . Level 2 9 | . . . . 1 . . . . 73 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 3 1 . 3 . . . . 2 . . . 1 . . . 1 . . 2 Investigation 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Extermination 4 | . . . . 1 . . . . 1 . . . . . . . 1 . . 1 Reinforcement 5 | . 2 . . 1 . . . . 1 . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Distress Signals 7 | . . . 5 1 . . . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 254 | . 23 26 24 23 22 18 . 21 6 8 6 . 42 7 5 6 1 9 . 7 Peak Tracking Total 11 | . 4 4 9 11 8 5 . 9 3 5 5 . 11 5 4 4 1 4 . 7 Tactical Retreats 59 | . 6 2 2 5 2 3 . 4 3 5 3 . 13 3 1 2 1 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Traps Triggered 4 | . . 1 . 2 . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Machines Disabled 9 | . . 2 . 5 1 . . . . . . . 1 . . . . . . . Max in Single Turn 3 | . . 1 . 3 1 . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Machines Accessed 24 | . 4 3 3 4 . 2 4 . 3 . . . . . 1 . . . . . Terminals 18 | . 4 3 3 4 . 1 . . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 67 | . 6 6 7 6 . 2 35 . 4 . . . . . 1 . . . . . Successful 48 | . 1 2 3 2 . 2 35 . 2 . . . . . 1 . . . . . Failed 19 | . 5 4 4 4 . . . . 2 . . . . . . . . . . . Catastrophic 10 | . 4 1 3 1 . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 44 | . 4 5 5 4 . . . . 2 . . 4 . 7 . . 5 . . 8 Terminals 30 | . 6 6 7 6 . 1 . . 4 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . 1 2 3 2 . 2 35 . 2 . . . . . 1 . . . . . Record 12 | . . . . . . 1 11 . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . 13 . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . 8 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . 2 . . . . . . . . . . . Unreport Threat 4 | . . 1 2 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 2 1 2 . . . . 2 . . . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 8 . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 13 . . . . 12 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . . . . . . . . . . Non-combat 2 | . . . . . . 2 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . . . . . . . . . . . parse_system 2 | . . . . . . 2 . . . . . . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Total Allies 14 | . . . . . . . . 1 . . . 8 . 1 . . 3 . . 1 Largest Group 8 | . . . . . . . . 1 . . . 8 . 1 . . 3 . . 1 Highest-Rated Group 255 | . . . . . . . . 96 . . . 255 . 31 . . 127 . . 50 Highest-Rated Ally 96 | . . . . . . . . 96 . . . 42 . 31 . . 50 . . 50 Zionite Dispatches 4 | . . . . . . . . . . . . . . 1 . . 2 . . 1 Demo 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Resource Resupply 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Total Orders 2 | . . . . . . . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 13 | . . . . . . . . 6 . . . . . . . . . . . 7 Total Damage 342 | . . . . . . . . 146 . . . . . . . . . . . 196 Kills 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 . . . 1 1 1 1 . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Turns Passed 9214 | 81 1065 652 730 319 640 1143 143 164 546 360 162 608 419 218 361 244 275 740 75 269 Spaces Moved 12537 | 44 548 286 319 585 733 1189 98 244 881 807 392 1678 922 359 950 617 478 836 201 370 Core 1410 | 6 . . . . 389 754 . . 46 . . . 82 . . 2 . 131 . . Treads 1273 | 38 548 286 303 . 98 . . . . . . . . . . . . . . . Legs 520 | . . . . . . 435 85 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 507 | . . . . 3 . . . . 374 . . . 3 54 . . . 73 . . Flight 8827 | . . . 16 582 246 . 13 244 461 807 392 1678 837 305 950 615 478 632 201 370 Fastest Speed 27 | 50 160 160 107 32 35 50 32 32 28 27 27 28 29 35 35 35 35 35 35 35 Average Speed 55 | 145 160 161 158 39 64 84 128 57 45 29 27 28 35 38 35 35 39 58 35 35 Slowest Speed 300 | 160 160 240 240 112 250 150 140 195 150 34 29 29 250 115 35 115 40 300 35 122 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . 2 . . 2 . . . Cave-ins Triggered 3 | . . 1 . . . . . . 1 . . . . . . . . 1 . . Exploration Rate (%) 50 | 5 67 36 24 23 60 88 70 45 31 76 65 92 95 9 84 64 8 75 28 10 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 8 | . . . . . . 1 1 . . . . 2 . . . . . 1 . 3 Known Exits Taken 5 | . . . . 1 1 . . . . . . 1 . 1 . . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 . . 1 1 1 1 1 1 . 1 . 1 1 1 1 . . Scrap Searched 19 | . . . . . 2 3 . . . 3 . 2 2 . 3 1 . 2 1 . Spaces Dug 99 | . . . . . . 2 . 2 35 14 . 14 13 3 . 1 . 12 . 3 Terrain Destroyed 317 | . 21 65 . 47 24 10 . 2 35 14 . 14 66 3 . 1 . 12 . 3 Melee 99 | . . . . . . 2 . 2 35 14 . 14 13 3 . 1 . 12 . 3 Projectile 9 | . . . . . 1 8 . . . . . . . . . . . . . . AOE 209 | . 21 65 . 47 23 . . . . . . . 53 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Total 14220 | 58 667 393 491 649 884 1282 121 258 981 894 444 1754 981 421 978 630 563 1068 204 499 Wait 940 | 8 53 31 111 4 128 11 . 7 26 46 51 15 11 35 19 . 76 195 3 110 Move 12509 | 43 547 285 318 584 732 1188 97 243 880 806 391 1677 921 354 949 616 473 835 200 370 Hop 4 | . . . . . . . . . . . . . . 2 . . 2 . . . Pick Up 64 | 1 12 11 8 3 2 10 . . 5 2 . 3 1 1 2 . . 2 1 . Fast Attach 115 | 6 1 6 4 13 3 14 4 1 13 4 . 9 9 7 3 4 4 7 . 3 Attach 86 | . 2 8 11 12 4 10 3 1 7 4 2 . 2 5 . 2 2 7 . 4 Detach 53 | . . . 2 10 1 8 3 . 4 . . 1 3 5 2 2 3 5 . 4 Swap 13 | . 4 4 2 1 . . . . 1 1 . . . . . . . . . . Drop 67 | . 4 4 1 8 2 5 14 . 4 . . 2 6 3 3 1 3 5 . 2 Fire 182 | . 42 44 34 14 12 29 . . . . . . 3 4 . . . . . . Melee 185 | . . . . . . 7 . 6 41 31 . 47 25 5 . 5 . 12 . 6 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Upp] / Arm) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 1106 | -10/Materials | Discovered new exit (range 9) 1147 | -10/Materials | Entered another Materials area 1147 | -9/Materials | Evolved 2 slots: Utility x2 1361 | -9/Materials | Destroyed 10 combat bots 1399 | -9/Materials | Crushed by falling debris 1399 | -9/Materials | System corruption reached 10% 1430 | -9/Materials | Lost 4 parts (1p1u2w) 1467 | -9/Materials | Lost 3 parts (2n1w) 1733 | -9/Materials | Discovered new exit (range 16) 1745 | -9/Materials | Build established: Scavenger-Mutant 1799 | -9/Materials | Entered another Materials area 1799 | -8/Materials | Evolved 2 slots: Propulsion x2 2033 | -8/Materials | Discovered new exit (range 20) 2137 | -8/Materials | Lost 4 parts (1p3w) 2529 | -8/Materials | Entered Factory 2529 | -7/Factory | Evolved 2 slots: Utility x2 2543 | -7/Factory | Lost 8 parts (1p4n1u2w) 2572 | -7/Factory | Discovered new exit (range 5) 2844 | -7/Factory | Build established: Mutant 2846 | -7/Factory | Discovered new exit (range 9) 2848 | -7/Factory | Identified exit to Lower Caves 2848 | -7/Factory | Entered Lower Caves 2849 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 2862 | -7/Lower Caves | Identified exit to Lower Caves 3127 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3328 | -7/Lower Caves | Learned 4 Factory zone layouts 3416 | -7/Lower Caves | Destroyed 7 combat bots 3437 | -7/Lower Caves | Lost 4 parts (2n1u1w) 3444 | -7/Lower Caves | Attracted the attention of an 0b10 base 3487 | -7/Lower Caves | Core integrity fell below 50% 3488 | -7/Lower Caves | Entered another Lower Caves area 3503 | -7/Lower Caves | Encountered a Warlord checkpoint 3518 | -7/Lower Caves | Lost 5 parts (1p2n2u) 3518 | -7/Lower Caves | Discovered new exit (range 8) 4228 | -7/Lower Caves | Build established: Derelict-Mutant 4352 | -7/Lower Caves | Learned location of Zion (-6) 4557 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4621 | -7/Lower Caves | Core integrity fell below 20% 4621 | -7/Lower Caves | Discovered new exit (range 7) 4631 | -7/Lower Caves | Entered Data Miner 4631 | -7/Data Miner | Discovered new exit (range 6) 4665 | -7/Data Miner | Met Data Miner 4697 | -7/Data Miner | Learned location of Section 7 (-2) 4697 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4722 | -7/Data Miner | Received God Mode back door access code from Data Miner 4774 | -7/Data Miner | Entered Proximity Caves 4780 | -6/Proximity Caves | Escorted by Enhanced Grunt 4850 | -6/Proximity Caves | Spotter reported a threat 4876 | -6/Proximity Caves | System corruption reached 10% 4876 | -6/Proximity Caves | Spotter reported a threat 4903 | -6/Proximity Caves | Spotter reported a threat 4914 | -6/Proximity Caves | Lost 5 parts (1p4u) 4934 | -6/Proximity Caves | Discovered new exit (range 11) 4935 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4938 | -6/Proximity Caves | Entered Factory 4938 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5194 | -6/Factory | Build established: Mutant 5288 | -6/Factory | Search patrols dispatched 5341 | -6/Factory | Crushed by falling debris 5387 | -6/Factory | Spotted B-75 Beast 5419 | -6/Factory | Lost 3 parts (1n2u) 5478 | -6/Factory | Discovered new exit (range 8) 5484 | -6/Factory | Entered Lower Caves 5484 | -6/Lower Caves | Spotted B-75 Beast 5631 | -6/Lower Caves | Learned location of 1 exit from Factory 5633 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5641 | -6/Lower Caves | Lost 6 parts (4n2u) 5841 | -6/Lower Caves | Discovered new exit (range 6) 5844 | -6/Lower Caves | Entered another Lower Caves area 5845 | -6/Lower Caves | Encountered a Warlord checkpoint 5877 | -6/Lower Caves | Spotted B-75 Beast 5998 | -6/Lower Caves | Discovered new exit (range 6) 6006 | -6/Lower Caves | Entered Zion 6035 | -6/Zion | Found Prototype Device 6035 | -6/Zion | Identified Phasing AFG 6041 | -6/Zion | Discovered new exit (range 14) 6052 | -6/Zion | System corruption cleaned by Quarantine Array 6071 | -6/Zion | Learned Factory emergency access door positions 6085 | -6/Zion | Given the Hacking Drone Bay 6089 | -6/Zion | Found Prototype Device 6089 | -6/Zion | Identified Hacking Drone Bay 6117 | -6/Zion | Met Imprinter 6123 | -6/Zion | Imprinted 6125 | -6/Zion | Declared Zion's savior 6148 | -6/Zion | Learned location of Armory (-4) 6160 | -6/Zion | Gained Derelict followers 6254 | -6/Zion | Build established: Derelict-Sprinter 6312 | -6/Zion | Found Prototype Special Weapon 6312 | -6/Zion | Identified RU-N14's Throwing Claymores 6442 | -6/Zion | Warned about damaging Zion machinery 6613 | -6/Zion | Identified exit to Proximity Caves 6614 | -6/Zion | Entered Proximity Caves 6658 | -5/Proximity Caves | Learned 4 Factory zone layouts 6663 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6689 | -5/Proximity Caves | Destroyed 7 combat bots 6696 | -5/Proximity Caves | Core integrity fell below 50% 6740 | -5/Proximity Caves | Lost 10 parts (1p5n3u1w) 6756 | -5/Proximity Caves | Core integrity fell below 20% 6884 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6909 | -5/Proximity Caves | Found DCF Scrap (15 items) 7031 | -5/Proximity Caves | Discovered new exit (range 9) 7033 | -5/Proximity Caves | Entered Factory 7033 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7034 | -5/Factory | Identified exit to Extension 7036 | -5/Factory | Identified exit to Upper Caves 7232 | -5/Factory | Zion Resource Resupply teleported in 7251 | -5/Factory | Entered Upper Caves 7528 | -5/Upper Caves | Discovered new exit (range 13) 7542 | -5/Upper Caves | Build established: Derelict-Mutant 7612 | -5/Upper Caves | Entered another Upper Caves area 7618 | -5/Upper Caves | Discovered new exit (range 16) 7724 | -5/Upper Caves | Ambushed by wild Derelicts 7831 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7856 | -5/Upper Caves | Entered Factory 7856 | -4/Factory | Evolved 2 slots: Utility x2 7857 | -4/Factory | Identified exit to Armory 7886 | -4/Factory | Zion Resource Resupply teleported in 7927 | -4/Factory | Discovered new exit (range 9) 8058 | -4/Factory | Zion Demo squad teleported in 8090 | -4/Factory | Spotted B-86 Titan 8131 | -4/Factory | Entered Upper Caves 8154 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8333 | -4/Upper Caves | Crushed by falling debris 8333 | -4/Upper Caves | System corruption reached 10% 8368 | -4/Upper Caves | Lost 4 parts (1p1n2u) 8815 | -4/Upper Caves | Spotted B-86 Titan 8850 | -4/Upper Caves | Discovered new exit (range 15) 8871 | -4/Upper Caves | Entered another Upper Caves area 8878 | -4/Upper Caves | Identified exit to Research 8946 | -4/Upper Caves | Entered Research 8946 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9123 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 9124 | -3/Research | Zion Demo squad teleported in 9170 | -3/Research | Found Prototype Device 9170 | -3/Research | Identified Exp. Thermal Shield 9215 | -3/Research | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Neutrino Core destroyed. Knocked back. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Lgt. Deuterium Engine destroyed. Field Propulsion Drive destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Adv. ECM Suite destroyed. Penetrated by Slug. Phasing Sabre severed. U-05 Engineer builds a Wall. System Restoration Module destroyed. ALERT: Security rotation in progress. Adv. Sensor Array destroyed. Adv. Weight Redist. System severed. U-05 Engineer builds a Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????? #?????????????? | | ????????????????#???????????????? #?????????????? | | ????????????????# ?????????????? #?????????????? | | ????????????????# ???????????## ###???????????? | | ???????????###### ########## w #???????????? | | ??????????? #???????????? | | ?????????? ! #???????????? | | ?????????? #???????????? | | ?????????? H #???????????? | | ?????????? % u #???????????? | | ?????????????#############c### #???????????? | | ????????????????????# @c ;#?#+####???????????? | | ????????????????????# Y !c! # ?????????????? | | ????????????????????# "" #???????????????????? | | ??????????????????### "" #???????????????????? | | ??????????????????# # "Y =!#???????????????????? | | ???????????????????##u "" =!#???????????????????? | | ???????????????????## "" #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????## = #???????????????????? | | ???????????????????# # # ##???????????????????? | | ???????????????????## ##???????????????????? | | ????????????????????## # ##+#####????????????????? | | ?????????????????????##### #????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# "" #????????????????? | | ?????????????????????????# "" #????????????????? | | ?????????????????????????# "" #????????????????? | | ?????????????????????????# S #????????????????? | | ?????????????????????????# "" #????????????????? | | ????????????############## "" #????????????????? | | ????????????# ! #] "" #????????????????? | | ????????????# # #????????????????? | | ????????????# """ """ # #????????????????? | | ????????????# """ """ # #????????????????? | | ????????????# """ """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 53 Energy Capacity 355 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Power Amplification 40 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 72 Targeting Accuracy 27 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Imp. Hardlight Generator | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Dangerous Findings Explorer I Spy Omniscient Cartographer The More The Merrier Challenges ------------ None Game ------ Seed ChainTargetingBrace Manual? 0 Play Time 03:13:07 Cumulative 13.6 hours Start 2025.02.27 @ 10:32:34 End 2025.02.27 @ 14:23:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e27ee7d9-0f49-42b9-98a0-a444acbfca37