Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 23:04:02 Player: Finestep Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (433) 2165 Value Destroyed (18215) 18215 Prototype IDs (65) 1300 Alien Tech Used (1) 200 Bonus (12191) 12191 TOTAL SCORE: 42571 Bonus ------- High Alert Combat Kills 6292 Follower Combat Kills 2317 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -318 Cogmind --------- Core Integrity 652/1600 Matter 300/300 Energy 60/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Zionite Composite Leg II High-density Centrium Leg > --- UTILITY (12) ----- Experimental Optical Array Experimental Targeting Computer Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Quantum Reactor Helical Railgun Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Siege Treads Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Enhanced Biometal Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Cooling System Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Armor Integrity Analyzer Zionite Weapon Casing Zionite Heavy Carapace Zionite Shade Carapace Zionite Shade Carapace Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Improved Quantum Reactor Zionite Weapon Casing Point Defense Array Helical Railgun Multirail [Rating: 216] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Targeting Computer Device Graphene Brace Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Zionite Phaser-H Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Special Weapon Improved Plasma Cutter Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 7 | . . . . . 1 . . . . . . . . . . 1 1 2 2 . Utility 10 | . . . . . 3 2 . . . . 2 . . . 1 1 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 650 | 8 18 1 . 15 51 72 2 5 7 15 62 6 1 2 78 20 153 34 23 77 Power 51 | 1 . . . 1 4 3 . . . . 2 . . . 10 1 14 4 3 8 Engine 8 | 1 . . . 1 2 2 . . . . . . . . 2 . . . . . Core 14 | . . . . . 2 1 . . . . 1 . . . 7 . 1 2 . . Reactor 29 | . . . . . . . . . . . 1 . . . 1 1 13 2 3 8 Propulsion 129 | 2 5 . . 3 18 8 1 . 1 4 4 . . . 9 9 24 19 1 21 Treads 57 | . 2 . . 2 11 8 1 . 1 3 4 . . . 4 . 8 5 . 8 Leg 51 | 2 3 . . . 5 . . . . 1 . . . . 4 9 15 1 . 11 Wheel 5 | . . . . 1 1 . . . . . . . . . 1 . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 1 . . . . . . . . . . . 1 13 1 . Utility 279 | 2 2 1 . 3 10 32 1 3 1 3 36 6 . . 35 8 75 9 16 36 Device 168 | 1 . . . 1 2 16 . . . 1 23 5 . . 26 6 51 6 12 18 Storage 9 | 1 2 . . . 1 2 . . . . 2 . . . . . . . . 1 Processor 25 | . . . . . 2 3 . . . . 4 . . . 2 . 8 . 2 4 Hackware 6 | . . . . . . . . 1 . . 1 . . . . . . 2 . 2 Protection 71 | . . 1 . 2 5 11 1 2 1 2 6 1 . . 7 2 16 1 2 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 191 | 3 11 . . 8 19 29 . 2 5 8 20 . 1 2 24 2 40 2 3 12 Energy Gun 25 | . . . . . 8 3 . . . . 1 . . . . 1 6 . . 6 Energy Cannon 53 | . . . . 1 . 8 . 1 4 5 11 . . . 10 1 6 2 1 3 Ballistic Gun 58 | 3 6 . . 4 8 . . . . . 2 . . 2 12 . 19 . . 2 Ballistic Cannon 17 | . . . . . . 10 . . . . 2 . 1 . 1 . 3 . . . Launcher 26 | . 2 . . . 3 5 . 1 1 3 4 . . . 1 . 5 . . 1 Special Weapon 7 | . 3 . . 3 . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon 3 | . . . . . . 3 . . . . . . . . . . . . . . Unidentified Prototypes 54 | . . . . . 3 8 1 . 1 1 11 . . . . 1 11 1 1 15 Corrupted Parts 16 | . . . . 1 1 1 . . . 4 . . . . . . 7 1 . 1 System Corruption 66 | . . . . 4 3 10 . . . 13 . . . . . . 25 10 . 1 Parts Lost 147 | . . . . 2 14 2 . . . 1 4 . . . 17 1 46 20 5 35 Power 15 | . . . . 1 2 . . . . . . . . . 2 . 4 2 1 3 Propulsion 46 | . . . . . 6 1 . . . 1 . . . . 4 . 13 9 2 10 Utility 58 | . . . . 1 4 1 . . . . 3 . . . 7 . 18 7 1 16 Weapon 28 | . . . . . 2 . . . . . 1 . . . 4 1 11 2 1 6 Highest Loss Streak 17 | . . . . 1 6 1 . . . 1 2 . . . 3 1 10 17 2 16 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 100 100 100 98 87 99 99 100 98 99 98 87 81 92 93 95 90 81 65 85 Engine 4 | . 14 14 14 13 3 6 7 7 7 7 1 . . . 1 . . . . . Core 1 | . . . . . 3 . . . . . . 6 6 6 8 2 . . . . Reactor 2 | . . . . . . . . . . . 4 . . . . 7 7 7 2 5 Treads 19 | . 17 28 28 27 18 22 27 28 28 27 25 25 25 25 14 . 7 16 . 12 Leg 4 | . 10 . . . 5 . . . . . . . . . 6 24 15 3 . 12 Device 13 | . 14 3 . . 4 12 14 14 14 14 15 16 18 18 17 21 17 21 15 13 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 5 5 4 3 . . Processor 17 | . . . . . 17 19 21 21 21 21 26 18 18 18 20 20 22 16 20 14 Protection 6 | . . 10 14 13 6 12 6 7 7 7 5 7 6 6 6 5 4 2 . 4 Energy Cannon 4 | . . . . . . 7 14 14 12 13 11 . . . 1 2 1 5 . . Ballistic Gun 6 | . 27 28 28 25 13 . . . . . . . . 11 7 5 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 12 27 28 28 34 49 64 55 55 55 55 91 91 84 84 105 102 121 127 34 74 Greatest Support 208 | 20 40 40 40 40 60 70 90 90 90 110 118 106 106 106 106 107 195 195 41 208 Greatest Overweight (x) 6 | . 1 . . 3 2 1 . . . . . . . . 6 1 1 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 5 5 Average Capacity 15 | 7 13 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 19 5 5 Most Carried 20 | 5 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 5 5 Average Carried 15 | 3 11 14 14 13 13 14 14 14 14 15 16 19 20 19 19 19 18 18 4 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 5 15 15 15 14 15 15 14 15 15 15 19 20 20 20 20 20 20 5 5 2 Class Distribution -------------------- 70% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Scout | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Matter Collected 15114 | 300 624 14 . 116 1341 2046 110 97 68 273 1270 162 . 605 2894 261 3421 373 215 924 Remotely 1328 | . . . . . . . . . . . 360 75 . . 697 . 196 . . . Salvage Created 22757 | 110 659 . . 97 1670 2942 41 241 . 167 3115 110 . 345 4484 783 5611 1389 274 719 Parts 1086 | 9 33 . . 1 77 157 1 12 . 4 158 10 . 8 229 35 256 49 11 36 Haulers Intercepted 24 | . 2 . . . 4 5 . . . . 3 . . . 3 . 6 . 1 . Recyclers Shooed 31 | . 1 2 . . 3 6 . . . . 4 . . . 12 . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . 9 . 9 . 4 . 12 . . . . . . Prevented 10 | . . . . . . . . . . 10 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Combat Hostiles Destroyed 294 | . 13 . . 3 22 43 1 4 . 4 43 5 . 3 47 10 73 15 . 8 Melee 6 | . . . . . . 1 . . . . 1 . . . . . 1 . . 3 Guns 109 | . 13 . . 3 15 2 . . . . 4 . . 3 23 1 43 . . 2 Cannons 101 | . . . . . . 26 1 1 . . 29 5 . . 10 4 13 11 . 1 AOE 62 | . . . . . 7 14 . 3 . 4 9 . . . 10 3 12 . . . Classes Destroyed 23 | 2 6 . . 1 4 5 . . . . 1 1 . . . . 3 . . . Worker 23 | . 1 . . . 4 7 . . . . 1 . . . 4 . 4 . . 2 Builder 20 | . . . . . 1 7 . . . . 6 . . . 3 . 3 . . . Tunneler 6 | 2 . . . 1 1 1 . . . . 1 . . . . . . . . . Hauler 24 | . 2 . . . 4 5 . . . . 3 . . . 3 . 6 . 1 . Recycler 39 | 1 . . . . 6 12 . . . . 4 . . . 9 . 3 2 1 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . Mechanic 5 | . . . . . 1 2 . . . . 1 . . . . . 1 . . . Operator 8 | . 1 . . . 3 . . . . . 2 . . . 1 . 1 . . . Watcher 18 | . 1 . . . 3 7 . . . . 2 . . . 2 1 2 . . . Swarmer 36 | . 3 . . . . 10 . . . . 3 . . . 10 . 8 2 . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . Grunt 124 | . 10 . . 1 16 20 1 3 . 3 14 . . 2 16 6 22 8 . 2 Brawler 6 | . . . . . . 1 . . . . . . . 1 . 1 3 . . . Duelist 10 | . . . . . . 1 . . . 1 3 . . . 2 1 1 . . 1 Protector 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Sentry 21 | . . . . . 3 3 . . . . 5 . . . 5 1 3 1 . . Specialist 8 | . . . . . . 2 . . . . 5 . . . . . 1 . . . Hunter 19 | . . . . . 3 . . . . . 3 . . . 6 . 6 1 . . Programmer 54 | . . . . . . 5 . 1 . . 8 1 . . 7 . 24 3 . 5 Heavy 5 | . . . . . . 1 . . . . 1 . . . 1 1 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . 1 . . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . 3 . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | 3 3 . . 1 8 8 1 3 . 2 12 4 . 2 10 4 8 4 1 2 Combat Bots Only 10 | . 3 . . 1 5 7 1 3 . 2 10 4 . 2 10 4 7 4 . 2 Max Kills in Single Turn 7 | 1 1 . . 1 5 5 1 2 . 1 6 1 . 1 7 2 5 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . 3 4 . 2 . 1 5 . . . 7 2 5 . . . Melee 1 | . . . . . . 1 . . . . 1 . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Damage Taken 36170 | . 301 . . 265 2234 2300 75 279 . 560 2097 276 . 67 5616 656 9706 3025 360 8353 Core 3640 | . 51 . . 34 484 175 . 36 . 20 163 . . . 500 80 538 611 19 929 Absorbed by Shields 1402 | . . . . . . . . . . . . . . . 75 30 1024 155 . 118 Reduced by Siege Mode 54 | . . . . . . . . . . . . . . . . . . 19 . 35 Redirected to Shielding 303 | . . . . . . . . . . . . . . . . . . . . 303 Regen/Repaired (Parts) 338 | . 88 . . . . . . . . . . . . . 250 . . . . . Core Remaining (%) 62 | 100 . . . 66 12 . . . . 67 . . . 80 50 93 58 57 . 40 Volleys Fired 1404 | 5 67 2 . 23 174 183 11 10 1 11 130 16 . 9 251 38 316 73 20 64 Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 2 1 . 2 2 2 2 1 1 2 Hottest 180 | 40 100 40 . 120 112 120 60 180 60 180 180 60 . 66 114 115 150 120 105 180 Shots Fired 2284 | 10 125 4 . 40 338 342 23 21 2 14 248 16 . 20 391 40 462 73 20 95 Gun 1336 | 10 117 4 . 27 330 30 . . . . 54 . . 20 308 11 349 . . 76 Cannon 870 | . . . . 1 . 307 23 19 2 7 191 16 . . 81 29 104 73 2 15 Launcher 42 | . 2 . . . 8 5 . 2 . 7 3 . . . 2 . 9 . . 4 Special 36 | . 6 . . 12 . . . . . . . . . . . . . . 18 . Kinetic 1311 | 10 117 4 . 27 263 171 . . . . 54 16 . 20 335 9 281 . . 4 Thermal 662 | . 6 . . 13 63 136 23 19 2 7 191 . . . 10 2 104 51 20 15 Explosive 42 | . 2 . . . 8 5 . 2 . 7 3 . . . 2 . 9 . . 4 Electromagnetic 217 | . . . . . 4 30 . . . . . . . . 44 29 68 22 . 20 Phasic 52 | . . . . . . . . . . . . . . . . . . . . 52 Robot Hit Streak 28 | 3 8 4 . 6 28 12 10 3 . 4 25 9 . 8 24 14 19 13 7 11 Robot Miss Streak 8 | 3 4 . . 2 4 6 1 2 . 1 3 4 . 1 4 1 6 4 4 8 Penetration Max 3 | . . . . . . 1 . . . . 3 . . 1 3 . 1 . . . Secondary Targets 8 | . . . . . 1 . . . . . 1 . . 1 2 . 3 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 . . 1 1 . 1 . . . Capacitor 56 | . . . . . . . . . . . . . . . . . . 56 . . Shots Hit Robots 1535 | 5 75 4 . 12 259 186 8 6 . 6 156 10 . 14 304 31 324 49 10 76 Core Hits 864 | 5 38 1 . 8 100 95 2 7 . 11 147 6 . 7 173 21 185 25 4 29 Critical Kills 67 | . . . . . 1 . . . . . 1 . . 3 36 2 21 2 . 1 Critical Parts Destroyed 77 | . . . . . 1 . . . . . 14 . . 3 47 1 11 . . . Critical Strikes 194 | . . . . . 10 16 . . . . 15 . . 9 93 3 40 5 1 2 Burn 7 | . . . . . 7 . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Destroy 150 | . . . . . 2 . . . . . 15 . . 9 88 3 33 . . . Blast 22 | . . . . . . 16 . . . . . . . . 4 . 2 . . . Corrupt 10 | . . . . . 1 . . . . . . . . . 1 . 5 3 . . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 . Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 47 | . . . . . . . . . . . . . . . . . . . 13 34 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 47 | . . . . . . . . . . . . . . . . . . . 13 34 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45074 | 69 796 32 . 124 4616 6753 219 318 . 774 5953 615 . 109 4980 1307 12920 2234 279 2976 Guns 16353 | 69 795 32 . 124 3382 423 . . . . 350 . . 109 2042 60 7163 . . 1804 Cannons 18345 | . . . . . . 4696 219 183 . 109 3297 615 . . 2371 701 3476 2221 . 457 Explosions 9301 | . . . . . 1195 1601 . 135 . 665 2281 . . . 549 536 2281 . . 58 Melee 757 | . . . . . . . . . . . . . . . . . . . 100 657 Ramming 139 | . 1 . . . 39 33 . . . . 25 . . . 18 10 . 13 . . Kinetic 16906 | 69 795 32 . 124 2419 2622 . . . . 350 615 . 109 3106 60 6510 . . 95 Thermal 13089 | . . . . . 926 2778 219 183 . 109 3971 . . . 130 . 2630 1507 179 457 Explosive 7742 | . . . . . 1195 897 . 135 . 665 1607 . . . 500 536 2149 . . 58 Electromagnetic 5033 | . . . . . 37 423 . . . . . . . . 1226 701 1631 714 . 301 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 757 | . . . . . . . . . . . . . . . . . . . 100 657 Phasic 1408 | . . . . . . . . . . . . . . . . . . . . 1408 Highest Corruption 64 | . . . . 6 6 12 12 12 12 13 2 4 4 4 6 . 64 13 2 32 Average Corruption 10 | . . . . 5 4 7 12 12 12 11 1 3 4 4 4 . 29 4 1 12 Corruption Purged 8 | . . . . . . . . . . . . . . . 2 . 6 . . . Corruption Blocked 16 | . . . . . . 12 . . . . . . . . . . . . 2 2 Effects 485 | . . . . 18 48 88 24 31 3 16 . 6 5 21 46 . 116 4 . 59 Message Errors 104 | . . . . 3 12 20 2 6 . 1 . 4 1 4 13 . 22 1 . 15 Matter Fused 110 | . . . . 4 12 22 10 3 1 6 . . . 7 10 . 24 2 . 9 Heat Flow Errors 53 | . . . . 4 3 7 1 4 1 2 . 1 2 6 6 . 10 1 . 5 Energy Discharges 49 | . . . . . 6 9 4 5 . 2 . . . 1 6 . 9 . . 7 Parts Rejected 13 | . . . . . 1 2 . . . 1 . . . . 1 . 4 . . 4 Parts Fused 4 | . . . . . 1 2 . . . . . . . . . . 1 . . . Data Loss (minor) 56 | . . . . 3 7 12 2 7 . 3 . . 1 . 4 . 10 . . 7 Data Loss (major) 19 | . . . . . 1 2 1 2 . . . . . 1 2 . 6 . . 4 Misfires 27 | . . . . 3 3 2 2 3 . . . . . 2 3 . 5 . . 4 Alerts 15 | . . . . . 1 4 1 1 1 . . 1 1 . . . 3 . . 2 Misdirections 4 | . . . . . . 1 . . . . . . . . . . 2 . . 1 Weapon Failures 31 | . . . . 1 1 5 1 . . 1 . . . . 1 . 20 . . 1 Overload Shots 19 | . . . . . . 2 . 2 . 2 13 . . . . . . . . . Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 1056 | . . . . . 81 229 . . . . 363 40 . . 73 12 156 79 . 23 Projectiles 485 | . . . . . . 117 . . . . 49 40 . . 73 . 124 79 . 3 Explosions 547 | . . . . . 81 108 . . . . 314 . . . . 12 32 . . . Melee 24 | . . . . . . 4 . . . . . . . . . . . . . 20 Knockbacks 33 | . . . . . . 17 . . . . . 2 . . 7 . 7 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . Kinetic 30 | . . . . . . 16 . . . . . 2 . . 6 . 6 . . . Secondary 2 | . . . . . . 1 . . . . . . . . . . 1 . . . Self-Inflicted Damage 620 | . . . . . 112 93 . 61 . 6 58 . . . 117 75 98 . . . Shots 19 | . . . . . 3 2 . 1 . 1 3 . . . 5 1 3 . . . Rammed 14 | . . . . . 5 1 . . . . 5 . . . 1 . . 1 . 1 Targets Rammed 26 | . 1 . . . 8 4 . . . . 5 . . . 4 1 . 1 . 2 Kicked 8 | . 1 . . . 2 . . . . . . . . . 3 1 . . . 1 Crushed 4 | . . . . . 1 3 . . . . . . . . . . . . . . Highest Temperature 669 | . 40 . . 283 373 300 235 262 80 252 99 107 248 247 314 14 616 669 2 220 Average Temperature 86 | . 12 . . 60 114 63 75 119 42 89 17 63 112 94 70 6 86 180 2 97 Received Heat Transfer 5354 | . 144 . . . 1242 534 30 81 . 162 366 9 . . 879 81 834 461 9 522 Effects 31 | . . . . 2 1 1 . 2 . . . . . . 1 . 11 13 . . Shutdowns 8 | . . . . . . . . . . . . . . . . . 3 5 . . Energy Bleed 5 | . . . . . . . . . . . . . . . . . 3 2 . . Interference 10 | . . . . 2 . . . 2 . . . . . . 1 . 4 1 . . Matter Decay 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . 1 1 . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . 2 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Total Turns 15 | . . . . . . . . . . . . . . . . . . 11 . 4 Longest Duration 11 | . . . . . . . . . . . . . . . . . . 11 . 4 Robots Corrupted 15 | . . . . . . . . . . . . . . . 5 2 5 2 . 1 Combat Hostiles 13 | . . . . . . . . . . . . . . . 4 2 4 2 . 1 Parts Fried 53 | . . . . . . 1 . . . . 1 . . . 17 10 16 5 . 3 Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 1 . . . . . . 2 . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Parts Melted 35 | . . . . . 8 6 . 1 . . 12 . . . 1 . . 7 . . Heat Transferred 14150 | . . . . . 2405 3262 296 198 . 148 4646 . . . 50 . 1168 1163 407 407 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . 1 2 . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 . . . . . . . . 1 . 2 . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Peak Influence 2019 | 15 311 3 . 20 254 1090 . . . . 1151 . . . 955 944 2019 1389 1176 1994 Initial 1129 | . 9 3 . . . 50 . . . . 9 . . . 25 461 495 1129 787 629 Average 508 | 4 111 1 . 1 112 447 . . . . 266 . . . 401 714 1107 1177 913 1219 Maximum Alert Level 5 | . 1 . . . 1 3 . . . . 4 . . . 3 3 5 4 4 5 Low Security (%) 40 | 100 78 100 . 100 72 38 . . . . 58 . . . 30 . . . . . Level 1 11 | . 21 . . . 27 12 . . . . 16 . . . 20 . . . . . Level 2 13 | . . . . . . 12 . . . . 11 . . . 30 40 21 . . 15 Level 3 20 | . . . . . . 36 . . . . 12 . . . 17 59 30 3 83 31 Level 4 9 | . . . . . . . . . . . 2 . . . . . 29 96 16 25 Level 5 4 | . . . . . . . . . . . . . . . . . 18 . . 27 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 87 | . 3 . . . 5 15 . . . . 12 . . . 12 5 17 6 5 7 Investigation 16 | . 3 . . . 1 7 . . . . 1 . . . 1 . . 1 2 . Extermination 26 | . . . . . . 4 . . . . 6 . . . 3 1 8 1 . 3 Reinforcement 23 | . . . . . 4 2 . . . . 4 . . . 6 2 3 1 1 . Assault 22 | . . . . . . 2 . . . . 1 . . . 2 2 6 3 2 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 16 | . . . . . . . . . . . . . . . 2 . 4 2 4 4 Construction Impeded 5 | . . . . . 1 . . . . . 1 . . . 1 . 1 1 . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . 1 . . . . 1 . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Distress Signals 19 | . 2 . . . 6 1 . . . . 3 . . . 1 . 3 2 . 1 Communications Jammed 113 | . . . . . . . . . . . 2 . . . 3 . 107 . 1 . Distress Signals 89 | . . . . . . . . . . . . . . . 2 . 86 . 1 . Times Spotted 539 | . 23 . . 3 52 64 2 4 . 12 65 5 . 5 71 19 113 38 23 40 Peak Tracking Total 14 | . 4 . . 1 6 5 1 3 . 4 9 4 . 3 9 6 8 14 9 9 Tactical Retreats 40 | . 4 . . . 3 3 1 . . . 4 . . . 4 1 9 4 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Traps Triggered 10 | . . . . 2 2 2 . . . . . . . . . . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 33 | . . . . . . 33 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . 5 . . . . . . . . . . . . . . Reused 8 | . . . . . . 3 . . . . 3 . . . . . 2 . . . Traps Extracted 8 | . . . . . . 8 . . . . . . . . . . . . . . Installed 15 | . . . . . . 6 . . . . 5 . . . . . 4 . . . Triggered 9 | . . . . . . 4 . . . . 3 . . . . . 2 . . . Most Traps Carried 5 | . . 4 4 4 4 5 5 5 5 5 5 4 4 4 4 4 4 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Machines Disabled 45 | . 1 . . . 3 17 . . . . 6 . . . 3 7 3 . 1 4 Max in Single Turn 5 | . 1 . . . 1 5 . . . . 4 . . . 1 1 1 . 1 1 Garrison Access 6 | . . . . . . 1 . . . . 1 . . . 3 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Machines Accessed 57 | . 10 . 1 1 6 15 . 1 . . 5 . 4 . 7 1 1 1 3 1 Terminals 23 | . 7 . . . 5 10 . . . . . . . . . . . . . 1 Fabricators 7 | . . . . . . 2 . . . . 1 . . . 1 1 1 . 1 . Repair Stations 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Recycling Units 9 | . 2 . . . 1 1 . . . . 3 . . . 1 . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 8 | . . . . . . 2 . . . . 1 . . . 3 . . . 2 . Total Hacks 163 | . 29 . 1 1 13 47 . 1 . . 14 . 28 . 15 2 1 3 6 2 Successful 85 | . 16 . 1 1 5 15 . 1 . . 8 . 28 . 7 . . 1 1 1 Failed 78 | . 13 . . . 8 32 . . . . 6 . . . 8 2 1 2 5 1 Catastrophic 14 | . 2 . . . 1 7 . . . . . . . . 1 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 14 . . . 8 16 . . . . 15 . . . 21 3 2 2 8 6 Terminals 71 | . 23 . . . 12 34 . . . . . . . . . . . . . 2 Fabricators 12 | . . . . . . 4 . . . . 2 . . . 2 2 1 . 1 . Repair Stations 5 | . 2 . . . . . . . . . . . . . 3 . . . . . Recycling Units 24 | . 4 . . . 1 4 . . . . 9 . . . 3 . . 3 . . Scanalyzers 3 | . . . . . . . . . . . . . . . 3 . . . . . Garrison Access 17 | . . . . . . 5 . . . . 3 . . . 4 . . . 5 . Terminal Hacks 52 | . 8 . 1 1 3 9 . 1 . . . . 28 . . . . . . 1 Record 12 | . . . 1 . . . . . . . . . 11 . . . . . . . Part Schematic 13 | . 3 . . . . 1 . . . . . . 9 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 5 | . 1 . . . . 1 . . . . . . 3 . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . . . 2 3 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . 2 . . . . . Scan Component 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Repair 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 6 | . 2 . . . 1 . . . . . 2 . . . . . . 1 . . Retrieve Components 6 | . 2 . . . 1 . . . . . 2 . . . . . . 1 . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . 2 . . . . . Seal Access 3 | . . . . . . . . . . . 1 . . . 2 . . . . . Unauthorized Hacks 17 | . 4 . . . 1 6 . . . . 3 . . . 2 . . . 1 . Terminals 8 | . 2 . . . 1 5 . . . . . . . . . . . . . . Track 2 | . . . . . . 2 . . . . . . . . . . . . . . Botnet 4 | . 1 . . . . 3 . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . . . . . 3 . . . 1 . . . . . Monitor 1 | . . . . . . . . . . . 1 . . . . . . . . . Reject 3 | . . . . . . . . . . . 2 . . . 1 . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . 1 . . . 1 . Jam 3 | . . . . . . 1 . . . . . . . . 1 . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 9 . . . 5 15 . . . . 4 . . . 5 1 1 1 3 . Full Trace Events 9 | . 1 . . . 1 5 . . . . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . 5 . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 2 . . . . 1 . . . . . . 9 . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . 25 . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Time 64 | . 26 . . . . . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 13 . . . 10 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Total Allies 48 | . . 2 . . . . . . 6 . 1 . . 1 3 3 . . 5 27 Largest Group 17 | . . 2 2 . . . . . 6 6 4 . . 1 3 3 . . 4 17 Highest-Rated Group 1864 | . . 46 46 . . . . . 205 205 135 . . 96 210 288 . . 262 1864 Highest-Rated Ally 269 | . . 31 31 . . . . . 41 41 41 . . 96 70 96 . . 81 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 1 1 . . 3 . Light 2 | . . . . . . . . . . . . . . . 1 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 16 | . . . . . . . . . . . 3 . . . 4 2 5 . 2 . STAY 1 | . . . . . . . . . . . 1 . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 8 | . . . . . . . . . . . . . . . 2 2 4 . . . RETURN 4 | . . . . . . . . . . . 1 . . . 2 . 1 . . . Ally Attacks 314 | . . . . . . . . . . 56 19 . . 15 8 38 . . 5 173 Total Damage 18607 | . . . . . . . . . . 1128 386 . . 371 142 1956 . . 216 14408 Kills 65 | . . . . . . . . . . 8 1 . . 3 . 7 . . . 46 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . 5 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 1 2 . 2 . 1 . . . . . . Drone Launches 11 | . . . . . . . . . . . 1 . . . 4 2 4 . . . Drone Recoveries 11 | . . . . . . . . . . . 1 . . . 4 2 4 . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . . . . . . 8 7 Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . Patrols 7 | . . . . . . . . . . . . . . . . . . . 2 5 Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . Guards 6 | . . . . . . . . . . . . . . . . . . . 4 2 Zionite Intel Received 7 | . . . . . . . . . . . 1 . . . 4 . . . . 2 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Turns Passed 28596 | 73 1700 655 647 890 2219 3888 679 814 1820 808 3436 257 143 1046 3081 548 3374 614 447 1457 Spaces Moved 15681 | 41 948 396 398 424 947 1812 407 483 1128 466 1734 125 88 616 1233 280 1704 317 927 1207 Core 43 | 8 . . . . . . . . . . . . . . . . . . . 35 Treads 11061 | . 574 396 398 422 784 1812 407 483 1128 466 1734 125 88 616 720 . 576 285 . 47 Legs 2823 | 33 374 . . . 158 . . . . . . . . . 338 280 1128 . . 512 Wheels 410 | . . . . 2 5 . . . . . . . . . 175 . . . . 228 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1344 | . . . . . . . . . . . . . . . . . . 32 927 385 Fastest Speed 24 | 50 120 160 160 125 110 158 158 158 158 158 160 162 162 162 160 120 120 28 24 30 Average Speed 144 | 106 144 160 160 163 164 162 158 158 158 160 161 162 162 162 176 152 133 134 28 87 Slowest Speed 470 | 120 190 160 160 240 260 245 158 158 158 163 162 162 162 162 470 190 190 305 40 172 Overloaded Moves 23 | . . . . . . . . . . . . . . . . . . . 23 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . . 4 4 . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 95 86 89 90 52 46 58 55 90 74 38 19 74 70 46 11 37 8 25 42 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 10 | . 2 . . 1 . . . . 1 1 4 . 1 . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . . . 1 . . 1 . . 1 . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 . 1 1 . 1 1 . Scrap Searched 10 | . . 1 . 1 . . 1 1 3 . . 1 . 2 . . . . . . Spaces Dug 143 | . 2 . . . . 18 3 3 . 59 15 . . . 7 . 8 4 12 12 Terrain Destroyed 878 | . 19 . . 1 34 192 5 26 . 81 133 9 . . 62 25 224 17 12 38 Melee 21 | . . . . . . . . . . . . . . . . . . . 10 11 Projectile 241 | . 5 . . 1 . 76 5 6 . 2 26 9 . . 18 2 57 17 2 15 AOE 597 | . 14 . . . 34 116 . 20 . 79 104 . . . 28 23 167 . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Acc Com Total 19413 | 57 1157 418 411 555 1289 2412 421 516 1167 508 2146 154 89 647 1720 365 2408 485 1039 1449 Wait 970 | . 92 8 6 84 61 210 . 13 16 10 148 4 . 16 95 8 110 33 45 11 Move 15645 | 40 947 395 397 423 946 1810 406 482 1127 465 1733 124 87 615 1232 279 1703 309 919 1206 Hop 6 | . . . . . . . . . . . . . . . . . . 3 3 . Pick Up 215 | 4 18 6 4 6 19 29 . 2 4 1 20 2 . 3 27 3 48 11 2 6 Fast Attach 291 | 7 . . . 2 21 26 2 2 5 5 26 1 1 . 21 5 71 12 21 63 Attach 122 | . 3 1 . 3 12 8 1 . . . 7 . . 2 17 3 35 20 2 8 Detach 34 | . 2 . . . 5 1 . . . . 2 . . . 3 3 6 6 3 3 Swap 239 | 1 15 . . 10 18 38 . 3 2 10 29 5 . . 40 12 48 2 . 6 Drop 365 | . 12 6 4 4 25 63 1 4 12 6 41 2 1 2 30 13 67 15 11 46 Fire 1404 | 5 67 2 . 23 174 183 11 10 1 11 130 16 . 9 251 38 316 73 20 64 Melee 47 | . . . . . . . . . . . . . . . . . . . 13 34 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 8 | . 1 . . . 2 . . . . . . . . . 3 1 . . . 1 Crush 18 | . . . . . 6 4 . . . . 5 . . . 1 . . 1 . 1 Escape Stasis 1 | . . . . . . 1 . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 48 | . . . . . . 39 . . . . 5 . . . . . 4 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 74 | -11/Junkyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 11) 1119 | -10/Materials | Discovered new exit (range 10) 1487 | -10/Materials | Repaired Assault Rifle 1774 | -10/Materials | Entered Mines 1797 | -10/Mines | Discovered new exit (range 11) 1804 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1920 | -10/Mines | Learned Materials interactive machine intel 1939 | -10/Mines | Found a hidden stash of uninstalled traps 2289 | -10/Mines | Discovered new exit (range 9) 2415 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2415 | -10/Mines | Discovered new exit (range 5) 2429 | -10/Mines | Entered Exiles 2429 | -10/Exiles | Found Exiles lab abandoned 2429 | -10/Exiles | Accompanied by 2 allies 2459 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3052 | -10/Exiles | Discovered new exit (range 12) 3076 | -10/Exiles | Entered Mines 3079 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3497 | -9/Mines | Discovered new exit (range 15) 3582 | -9/Mines | Learned location of Zion (-7) 3631 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3658 | -9/Mines | Excavation squad dispatched 3658 | -9/Mines | A large section of the Mines collapsed 3955 | -9/Mines | Discovered new exit (range 8) 3966 | -9/Mines | Entered Materials 3966 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3967 | -8/Materials | Loaded intel: 18 interactive machine locations 4293 | -8/Materials | Lost 4 parts (1p2n1u) 4620 | -8/Materials | Build established: Scavenger-Mutant 4746 | -8/Materials | Core integrity fell below 50% 4814 | -8/Materials | Lost 6 parts (1p2n2u1w) 5036 | -8/Materials | Build established: Mutant 5400 | -8/Materials | Core integrity fell below 20% 5407 | -8/Materials | Build established: Scavenger-Mutant 6126 | -8/Materials | Discovered new exit (range 9) 6185 | -8/Materials | Entered Factory 6185 | -7/Factory | Evolved 2 slots: Utility x2 6479 | -7/Factory | Identified exit to Lower Caves 7207 | -7/Factory | Build established: Mutant 7640 | -7/Factory | Cargo convoy interrupted 8045 | -7/Factory | System corruption reached 10% 8213 | -7/Factory | Destroyed 7 combat bots 8585 | -7/Factory | First assault squad dispatched 8731 | -7/Factory | Crushed by falling debris 10073 | -7/Factory | Entered Lower Caves 10187 | -7/Lower Caves | Found Alien Artifact 10187 | -7/Lower Caves | Identified Core Expander 10187 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 10238 | -7/Lower Caves | Encountered a Warlord checkpoint 10289 | -7/Lower Caves | Build established: Scavenger-Mutant 10642 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10732 | -7/Lower Caves | Discovered new exit (range 6) 10752 | -7/Lower Caves | Entered another Lower Caves area 11240 | -7/Lower Caves | Discovered new exit (range 7) 11566 | -7/Lower Caves | Entered Zion 11635 | -7/Zion | System corruption cleaned by Quarantine Array 11650 | -7/Zion | Learned location of Armory (-3) 11760 | -7/Zion | Discovered new exit (range 9) 12066 | -7/Zion | Found Prototype Launcher 12066 | -7/Zion | Identified Gui. Missile Launcher 12261 | -7/Zion | Learned Factory trap positions 12662 | -7/Zion | Gained Derelict followers 13035 | -7/Zion | Imprinted 13038 | -7/Zion | Declared Zion's savior 13311 | -7/Zion | Given the Hacking Drone Bay 13312 | -7/Zion | Found Prototype Device 13386 | -7/Zion | Entered Proximity Caves 13386 | -6/Proximity Caves | Accompanied by 6 allies 13386 | -6/Proximity Caves | Identified Hacking Drone Bay 13397 | -6/Proximity Caves | Learned Factory security intel 13759 | -6/Proximity Caves | Spotted B-75 Beast 13775 | -6/Proximity Caves | Allies destroyed B-75 Beast 13966 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14135 | -6/Proximity Caves | Discovered new exit (range 13) 14194 | -6/Proximity Caves | Entered Factory 14194 | -6/Factory | Accompanied by 4 allies 14194 | -6/Factory | Evolved 2 slots: Utility x2 14195 | -6/Factory | Loaded intel: 113 trap records 14516 | -6/Factory | Identified exit to Factory 14518 | -6/Factory | Identified exit to Lower Caves 14551 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15448 | -6/Factory | Terminal network hard line cut 15758 | -6/Factory | Found Prototype Launcher 15758 | -6/Factory | Identified Scatter Rocket Array 16259 | -6/Factory | Found Hvy. Reflective Plating 16406 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 16968 | -6/Factory | Cargo convoy interrupted 17054 | -6/Factory | Found Prototype Device 17054 | -6/Factory | Identified Exp. Focal Shield 17064 | -6/Factory | Found Prototype Device 17064 | -6/Factory | Identified Exp. Thermal Shield 17268 | -6/Factory | Destroyed 10 combat bots 17344 | -6/Factory | First assault squad dispatched 17630 | -6/Factory | Entered Lower Caves 17709 | -6/Lower Caves | Learned Factory interactive machine intel 17741 | -6/Lower Caves | Ambushed by wild Derelicts 17788 | -6/Lower Caves | Learned Factory emergency access door positions 17878 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 17887 | -6/Lower Caves | Entered Data Miner 17888 | -6/Data Miner | Discovered new exit (range 6) 17907 | -6/Data Miner | Met Data Miner 17946 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17946 | -6/Data Miner | Learned location of Section 7 (-3) 17972 | -6/Data Miner | Received God Mode back door access code from Data Miner 18030 | -6/Data Miner | Entered Proximity Caves 18128 | -5/Proximity Caves | Learned Factory garrison access intel 18295 | -5/Proximity Caves | Escorted by Enhanced Grunt 18888 | -5/Proximity Caves | Discovered exit to Factory (range 22) 19076 | -5/Proximity Caves | Entered Factory 19076 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 19078 | -5/Factory | Loaded intel: 52 interactive machine locations 19079 | -5/Factory | Loaded intel: 4 garrison access locations 19105 | -5/Factory | Incoming investigation squad redirected 19319 | -5/Factory | Retrieved Zion intel report: Active Garrisons 19542 | -5/Factory | Retrieved Zion intel report: Trap Installations 19579 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 20253 | -5/Factory | Repaired Arm. Treads 20463 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 20464 | -5/Factory | Zion Light squad teleported in 20502 | -5/Factory | Terminal network hard line cut 20683 | -5/Factory | Destroyed 10 combat bots 21101 | -5/Factory | Spotted B-75 Beast 21176 | -5/Factory | First assault squad dispatched 21200 | -5/Factory | Incoming assault squad redirected 21278 | -5/Factory | Lost 3 parts (1p1n1w) 22073 | -5/Factory | Discovered new exit (range 5) 22157 | -5/Factory | Entered another Factory area 22157 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22179 | -4/Factory | Zion Light squad teleported in 22407 | -4/Factory | First assault squad dispatched 22523 | -4/Factory | Discovered new exit (range 38) 22705 | -4/Factory | Entered Research 22705 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22712 | -3/Research | Discovered new exit (range 12) 23127 | -3/Research | Found Prototype Processor 23127 | -3/Research | Identified Spectral Analyzer 23201 | -3/Research | Spotted B-86 Titan 23407 | -3/Research | Cargo convoy interrupted 23430 | -3/Research | Spotted Striker 23430 | -3/Research | Spotted Executioner 23458 | -3/Research | Destroyed Executioner 23459 | -3/Research | Destroyed Striker 23583 | -3/Research | Found Prototype Processor 23583 | -3/Research | Identified Exp. Core Analyzer 23604 | -3/Research | Lost 5 parts (1p1n2u1w) 23646 | -3/Research | Identified exit to Research 24000 | -3/Research | Terminal network hard line cut 24205 | -3/Research | First assault squad dispatched 24230 | -3/Research | Spotted B-86 Titan 24401 | -3/Research | Lost 4 parts (2n1u1w) 24469 | -3/Research | System corruption reached 10% 24483 | -3/Research | System corruption reached 30% 24574 | -3/Research | Lost 5 parts (3n1u1w) 24823 | -3/Research | Found Prototype Launcher 24823 | -3/Research | Identified Adv. Micro-nuke Launcher 24982 | -3/Research | Incoming assault squad redirected 25481 | -3/Research | Incoming assault squad redirected 25548 | -3/Research | Lost 10 parts (2p2n4u2w) 25599 | -3/Research | Discovered exit to Research (range 8) 25614 | -3/Research | Spotted B-86 Titan 25847 | -3/Research | Lost 7 parts (1p1n5u) 26023 | -3/Research | Incoming assault squad redirected 26069 | -3/Research | Incoming assault squad redirected 26073 | -3/Research | Destroyed 7 combat bots 26079 | -3/Research | Entered another Research area 26079 | -2/Research | Evolved 2 slots: Propulsion x2 26123 | -2/Research | Incoming investigation squad redirected 26329 | -2/Research | First assault squad dispatched 26334 | -2/Research | Found Quantum Capacitor 26585 | -2/Research | Discovered new exit (range 8) 26628 | -2/Research | System corruption reached 10% 26642 | -2/Research | Incoming assault squad redirected 26693 | -2/Research | Entered Access 26693 | -1/Access | Evolved 2 slots: Propulsion x2 26700 | -1/Access | Zion Infowar Resupply teleported in 26707 | -1/Access | Found Prototype Processor 26707 | -1/Access | Identified Exp. Terrain Scan Processor 26712 | -1/Access | Lost 17 parts (2p8n5u2w) 26795 | -1/Access | Incoming investigation squad redirected 26901 | -1/Access | Found Unknown Device 26901 | -1/Access | Identified Antimissile System 26943 | -1/Access | First assault squad dispatched 26952 | -1/Access | Incoming investigation squad redirected 26963 | -1/Access | Build established: Scavenger-Scout 27051 | -1/Access | Discovered new exit (range 15) 27076 | -1/Access | Incoming assault squad redirected 27086 | -1/Access | Zion Hacker squad teleported in 27089 | -1/Access | Zion Demo squad teleported in 27122 | -1/Access | Incoming assault squad redirected 27140 | -1/Access | Entered Command 27384 | -1/Command | Retrieved Zion intel report: Active Terminals 27441 | -1/Command | Retrieved Zion intel report: Guard Positions 27501 | -1/Command | System corruption reached 10% 27640 | -1/Command | First assault squad dispatched 27662 | -1/Command | Incoming assault squad redirected 27679 | -1/Command | Disengaged cave seal 27679 | -1/Command | Zionites emerged from the dark tunnel 27730 | -1/Command | Spotted Striker 27735 | -1/Command | Spotted Alpha 7 27737 | -1/Command | Spotted Alpha 7 27740 | -1/Command | Spotted Executioner 27741 | -1/Command | Allies destroyed Striker 27746 | -1/Command | Found Prototype Protection 27746 | -1/Command | Identified Zio. Shade Carapace 27752 | -1/Command | Spotted Striker 27759 | -1/Command | Allies destroyed Alpha 7 27767 | -1/Command | Spotted Executioner 27767 | -1/Command | Spotted Executioner 27777 | -1/Command | Found Prototype Energy Gun 27777 | -1/Command | Identified Enh. Gamma Rifle 27778 | -1/Command | Spotted B-99 Colossus 27801 | -1/Command | Allies destroyed Striker 27823 | -1/Command | Lost 14 parts (1p5n5u3w) 27823 | -1/Command | Allies destroyed Executioner 27835 | -1/Command | Allies destroyed Alpha 7 27837 | -1/Command | Allies destroyed Executioner 27873 | -1/Command | Found Prototype Protection 27873 | -1/Command | Identified Zio. Weapon Casing 27884 | -1/Command | Found Zio. Weapon Casing 27906 | -1/Command | Found Prototype Processor 27906 | -1/Command | Identified Exp. Targeting Computer 27935 | -1/Command | Zionites emerged from the dark tunnel 27974 | -1/Command | Found Prototype Protection 27974 | -1/Command | Identified Zio. Heavy Carapace 27986 | -1/Command | Spotted Executioner 27991 | -1/Command | Spotted B-99 Colossus 27991 | -1/Command | Allies destroyed Executioner 27992 | -1/Command | Spotted B-99 Colossus 28001 | -1/Command | Allies destroyed B-99 Colossus 28011 | -1/Command | Allies destroyed B-99 Colossus 28030 | -1/Command | Found Prototype Ballistic Gun 28113 | -1/Command | Build established: Scavenger-Mutant 28203 | -1/Command | Incoming assault squad redirected 28213 | -1/Command | Incoming assault squad redirected 28264 | -1/Command | Found Prototype Device 28264 | -1/Command | Identified Exp. ECM Suite 28267 | -1/Command | Found Zio. Weapon Casing 28417 | -1/Command | Incoming assault squad redirected 28432 | -1/Command | Found Zio. Shade Carapace 28435 | -1/Command | Found Zio. Shade Carapace 28463 | -1/Command | Spotted M Guard 28464 | -1/Command | Spotted M Guard 28465 | -1/Command | Spotted Combat Programmer 28465 | -1/Command | Spotted Combat Programmer 28514 | -1/Command | Lost 3 parts (3u) 28561 | -1/Command | System corruption reached 30% 28574 | -1/Command | Discovered new exit (range 13) 28577 | -1/Command | Identified Multirail 28594 | -1/Command | Core integrity fell below 50% 28597 | *** | Escaped! Last Messages --------------- 28590_ Knocked back. 28590_ Penetrated by Slug. 28590_ Slug penetrates Reinforced Barrier. 28590_ The Access Shell folds into the floor. 28592_ Zio. Composite Leg II destroyed. 28593_ Knocked back. 28593_ Exp. Cooling System destroyed. 28593_ Penetrated by Slug. 28593_ Slug penetrates Wall. 28594_ Penetrated by EMDS Slug. 28595_ Multirail destroyed. 28596_ Penetrated by EMDS Slug. 28597_ System corrupted: Component data lost. 28597_ Zio. Composite Leg II destroyed. 28597_ Knocked back. 28597_ Exp. Core Analyzer destroyed. 28597_ Critical hit (Blast). 28597_ Knocked back. 28597_ Penetrated by Slug. 28597_ Slug penetrates Wall. 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[!=! | | ?????????????# !#%!!%=""### !"%]# | | ?????????????# = ?#!=!!*##??##### ###=!# | | ?????????????# "%!!=%#???????#####?#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 50 Energy Generation 61 Energy Capacity 600 Matter Stores 450 Matter Capacity 600 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Corruption Containment 12 Corruption Block 15 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 26 Melee Accuracy 6 Target Analysis 8 Core Analysis 11 Armor Integrity Analysis 30 Recoil Reduction 8 Energy Filtering 45 Kinecelleration 40 Offensive Hacking 40 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Adv. Cooling System | -7/Factory | Hacked Point Defense Array | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free E-15 Imp | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel S-27 Virus | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SystemPhaseSlayer Manual? 0 Play Time 03:46:27 Cumulative 646.6 hours Start 2023.03.23 @ 19:13:13 End 2023.03.23 @ 23:04:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 399 Rogue 399 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 87 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbebd4bc-c837-4291-93b2-c849af0cbc2d