Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 14:21:43 Player: Wakanaka Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2465) 2465 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6055 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 100/100 System Corruption 15% Temperature Cool (6) Movement Core (550) Ox10 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Particle Charger Trap Extractor Integration Mediator Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Improved Terrain Scanner Hardlight Generator Improved Shield Generator Hacking Suite > --- WEAPON ----------- AWS/Thermal Makeshift Spear > --- INVENTORY -------- Light Treads Advanced Treads Targeting Computer Particle Charger Improved ECM Suite Medium Armor Plating Hardlight Generator Trap Extractor Integration Mediator Missile Launcher Missile Launcher [Rating: 47] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Spear Energy Gun AWS/Thermal Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 4 | . . . . . 3 1 . Weapon 1 | . . . . . 1 . . Parts Attached 64 | 7 16 1 2 1 10 17 10 Power 11 | 1 4 . 1 1 . 4 . Engine 10 | 1 4 . 1 1 . 3 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 10 | 2 3 . . . 1 3 1 Treads 2 | . . . . . . 2 . Leg 1 | . . . . . . . 1 Wheel 7 | 2 3 . . . 1 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 3 . . . 7 8 5 Device 14 | . 2 . . . 5 5 2 Storage 3 | 2 1 . . . . . . Processor 2 | . . . . . . . 2 Hackware 2 | . . . . . 1 1 . Protection 4 | . . . . . 1 2 1 Artifact . | . . . . . . . . Weapon 18 | 2 6 1 1 . 2 2 4 Energy Gun 7 | 1 3 . 1 . 1 1 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 4 | 1 2 . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 1 . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 37 | . 7 2 . . . 11 17 Power 4 | . 1 . . . . 1 2 Propulsion 6 | . 2 . . . . 1 3 Utility 14 | . . . . . . 8 6 Weapon 13 | . 4 2 . . . 1 6 Highest Loss Streak 9 | . 3 2 . . . 4 9 Average Slot Usage (%) 81 | . 92 91 81 85 89 84 64 Engine 9 | . 13 14 13 14 9 11 2 Treads 1 | . . . . . . 1 5 Wheel 16 | . 26 28 28 28 18 13 . Device 16 | . 9 14 14 14 25 27 10 Storage 10 | . 17 14 14 14 9 7 7 Processor 2 | . . . . . . . 7 Hackware 2 | . . . . . 9 6 . Protection 1 | . . . . . . . 5 Energy Gun 7 | . 9 . 10 14 9 6 2 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 3 | . 13 10 . . . . 2 Piercing Weapon 3 | . . . . . 9 7 5 Naked Turns . | . . . . . . . . Heaviest Build 74 | 17 44 45 48 51 61 74 64 Greatest Support 42 | 20 26 26 26 26 26 42 42 Greatest Overweight (x) 17 | 1 2 1 1 1 2 6 17 Average Overweight (x) 1 | . . 1 1 1 2 2 3 Largest Inventory Capacity 14 | 8 14 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 Most Carried 12 | 7 12 10 10 12 12 12 6 Average Carried 9 | 3 10 9 10 11 11 10 5 Final Capacity 12 | 8 12 12 12 12 12 12 12 Final Carried 12 | 7 10 10 10 12 12 6 3 Class Distribution -------------------- 36% | Mutant 28% | Assassin 13% | Scavenger-Mutant 10% | Skirmisher 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Matter Collected 1059 | 226 381 46 . 43 90 145 128 Remotely . | . . . . . . . . Salvage Created 2895 | 62 581 79 . . 502 1217 454 Parts 143 | 2 40 4 . . 22 56 19 Haulers Intercepted 2 | . . . . . 1 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 59 | . 13 3 . . 11 22 10 Melee 15 | . . . . . 1 8 6 Guns 38 | . 11 2 . . 10 13 2 AOE 5 | . 2 1 . . . . 2 Classes Destroyed 13 | 1 5 . . . 4 2 1 Worker 2 | . . . . . . 2 . Builder 2 | . 2 . . . . . . Hauler 2 | . . . . . 1 1 . Recycler 2 | 1 . . . . . 1 . Operator 3 | . 2 . . . . 1 . Watcher 4 | . 3 . . . . 1 . Swarmer 14 | . 3 1 . . 4 6 . Grunt 33 | . 10 2 . . 4 11 6 Brawler 3 | . . . . . 1 . 2 Duelist 1 | . . . . . . . 1 Sentry 3 | . . . . . 1 1 1 Hunter 3 | . . . . . 1 2 . Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | 1 7 2 . . 5 6 6 Combat Bots Only 7 | . 7 2 . . 5 5 6 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 1 . . . . 1 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Damage Taken 4168 | . 801 226 . . 180 1262 1699 Core 989 | . 219 15 . . 55 156 544 Absorbed by Shields 283 | . . . . . . 283 . Core Remaining (%) 65 | 100 . . . 6 90 . . Volleys Fired 94 | 3 63 14 . . . . 14 Largest 2 | 2 2 2 . . . . 2 Hottest 134 | 60 70 50 . . . . 134 Shots Fired 231 | 6 103 15 . . 24 64 19 Gun 220 | 6 101 13 . . 24 64 12 Cannon 3 | . . . . . . . 3 Launcher 8 | . 2 2 . . . . 4 Special . | . . . . . . . . Kinetic 81 | 3 61 13 . . . . 4 Thermal 125 | . 28 . . . 24 64 9 Explosive 8 | . 2 2 . . . . 4 Electromagnetic 17 | 3 12 . . . . . 2 Robot Hit Streak 15 | 3 9 9 . . 8 15 11 Robot Miss Streak 5 | 1 3 2 . . 1 2 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Autonomous 89 | . . . . . 24 65 . Shots Hit Robots 212 | 4 65 10 . . 23 82 28 Core Hits 108 | 2 32 5 . . 12 34 23 Critical Hits 3 | . . 1 . . . 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . . 1 . Melee Attacks 67 | . . . . . 8 39 20 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 67 | . . . . . 8 39 20 Sneak Attacks 7 | . . . . . 2 5 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5679 | 94 1110 240 . . 823 2512 900 Guns 3378 | 67 851 129 . . 597 1466 268 Cannons . | . . . . . . . . Explosions 696 | 27 259 111 . . . . 299 Melee 1605 | . . . . . 226 1046 333 Ramming . | . . . . . . . . Kinetic 686 | 26 466 129 . . . . 65 Thermal 2686 | 27 393 . . . 597 1466 203 Explosive 529 | . 119 111 . . . . 299 Electromagnetic 173 | 41 132 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1605 | . . . . . 226 1046 333 Highest Corruption 15 | . 2 2 2 2 . 1 15 Average Corruption 2 | . 1 2 2 2 . 1 4 Corruption Purged . | . . . . . . . . Effects 41 | . 2 1 6 7 . 5 20 Message Errors 14 | . 1 . 3 3 . 2 5 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 8 | . . . . 3 . . 5 Energy Discharges 6 | . 1 . 2 . . 2 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . 1 1 . . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 4 | . . . . . . 1 3 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 163 | . 1 18 . . 48 67 29 Projectiles . | . . . . . . . . Explosions 48 | . 1 18 . . . . 29 Melee 115 | . . . . . 48 67 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 223 | . . 36 . . . . 187 Shots 6 | . . 2 . . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 224 | . 117 3 . 193 . 2 224 Average Temperature 57 | . 48 3 . 87 . 2 69 Received Heat Transfer 1379 | . 396 12 . . 45 386 540 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 7 | . 2 . . . 2 3 . Heat Transferred 4019 | 50 929 . . . 740 1850 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Peak Influence 292 | 5 219 155 . . 183 292 . Initial 82 | . 3 . . . . 82 . Average 67 | 1 123 93 . . 42 73 . Maximum Alert Level 1 | . 1 . . . . 1 . Low Security (%) 92 | 100 80 100 . 100 100 91 . Level 1 7 | . 19 . . . . 8 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 4 . . . 1 7 . Investigation 6 | . 2 . . . 1 3 . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . 2 . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 24 7 . . 13 26 15 Peak Tracking Total 7 | . 7 3 . . 5 4 7 Tactical Retreats 5 | . . 1 . . 1 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Traps Triggered 6 | . 4 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted 1 | . . . . . . . 1 Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Accessed 14 | . 5 . . . 4 5 . Terminals 9 | . 5 . . . 2 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 44 | . 13 . . . 20 11 . Successful 30 | . 8 . . . 16 6 . Failed 13 | . 5 . . . 3 5 . Catastrophic 2 | . . . . . . 2 . Database Lockouts 1 | . . . . . 1 . . Manual 1 | . . . 1 . . . . Terminals 33 | . 13 . . . 14 6 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 5 | . . . . . 5 . . Garrison Access 2 | . . . . . 1 1 . Terminal Hacks 20 | . 8 . . . 10 2 . Record 8 | . 2 . . . 6 . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 2 | . . . . . . 2 . Locate Traps 3 | . 2 . . . 1 . . Dispatch Records 2 | . 1 . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer 5 | . . . . . 5 . . Insert Component 4 | . . . . . 4 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 . . . 3 3 . Full Trace Events 6 | . 2 . . . 1 3 . Feedback Events 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 32 | . . . . . . 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Turns Passed 5220 | 79 826 137 645 547 607 1040 1339 Spaces Moved 3558 | 68 601 105 642 500 432 713 497 Core 61 | 9 . . . . . . 52 Treads 340 | . . . . . . 42 298 Legs 147 | . . . . . . . 147 Wheels 3010 | 59 601 105 642 500 432 671 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 100 100 100 100 100 172 Average Speed 122 | 77 97 100 100 100 106 109 251 Slowest Speed 900 | 100 120 100 100 100 110 172 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 87 30 90 71 30 20 80 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 67 | 2 10 10 . . 4 9 32 Melee . | . . . . . . . . Projectile 13 | . . . . . 4 9 . AOE 54 | 2 10 10 . . . . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Total 4184 | 84 739 121 644 547 569 934 546 Wait 340 | . 33 1 . 44 105 155 2 Move 3551 | 67 600 104 641 499 431 712 497 Hop . | . . . . . . . . Pick Up 41 | 7 17 1 . 2 8 4 2 Fast Attach 28 | 7 4 . 2 1 2 8 4 Attach 26 | . 8 1 . . 5 7 5 Detach 1 | . . . . . 1 . . Swap 10 | . 4 . . . 3 2 1 Drop 26 | . 10 . 1 1 6 7 1 Fire 94 | 3 63 14 . . . . 14 Melee 67 | . . . . . 8 39 20 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Destroyed 7 combat bots 190 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Discovered new exit (range 10) 570 | -10/Materials | Core integrity fell below 50% 664 | -10/Materials | Core integrity fell below 20% 688 | -10/Materials | Lost 3 parts (3w) 696 | -10/Materials | Identified exit to Mines 716 | -10/Materials | Build established: Mutant 798 | -10/Materials | Discovered new exit (range 15) 906 | -10/Materials | Entered Mines 944 | -10/Mines | Assembled infested the area 966 | -10/Mines | Discovered new exit (range 12) 1039 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1039 | -10/Mines | Discovered new exit (range 5) 1043 | -10/Mines | Entered Exiles 1065 | -10/Exiles | Discovered new exit (range 14) 1083 | -10/Exiles | Met 8R-AWN 1106 | -10/Exiles | Met EX-HEX 1156 | -10/Exiles | Met EX-BIN 1174 | -10/Exiles | Aligned with FarCom system 1175 | -10/Exiles | Given EX-Vault access code 1203 | -10/Exiles | Opened EX-Vault 1208 | -10/Exiles | Found Prototype Energy Gun 1208 | -10/Exiles | Identified AWS/Thermal 1231 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1260 | -10/Exiles | Met EX-DEC 1312 | -10/Exiles | Discovered new exit (range 15) 1384 | -10/Exiles | Visited The Gauntlet 1688 | -10/Exiles | Left Exiles lab with AWS/Thermal 1688 | -10/Exiles | Entered Mines 1830 | -9/Mines | Found a hidden stash of uninstalled traps 1859 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1992 | -9/Mines | Build established: Skirmisher 2189 | -9/Mines | Discovered new exit (range 6) 2235 | -9/Mines | Entered Materials 2235 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2327 | -8/Materials | Central database locked down 2524 | -8/Materials | Build established: Assassin 2779 | -8/Materials | Discovered new exit (range 16) 2842 | -8/Materials | Entered Factory 2842 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3471 | -7/Factory | Repaired Rnf. Ion Engine 3543 | -7/Factory | Discovered new exit (range 16) 3698 | -7/Factory | Hacking Suite fried by hacking feedback 3783 | -7/Factory | Lost 4 parts (1n2u1w) 3847 | -7/Factory | Discovered new exit (range 5) 3882 | -7/Factory | Entered Lower Caves 3897 | -7/Lower Caves | Lost 4 parts (1p3u) 4099 | -7/Lower Caves | Learned Factory stockpile data 4174 | -7/Lower Caves | Build established: Scavenger-Mutant 4193 | -7/Lower Caves | Learned Factory interactive machine intel 4355 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4427 | -7/Lower Caves | Lost 5 parts (2p1n1u1w) 4701 | -7/Lower Caves | Discovered new exit (range 11) 4702 | -7/Lower Caves | Encountered a Warlord checkpoint 4759 | -7/Lower Caves | Build established: Derelict-Mutant 4892 | -7/Lower Caves | Core integrity fell below 50% 4894 | -7/Lower Caves | System corruption reached 10% 4926 | -7/Lower Caves | Core integrity fell below 20% 4954 | -7/Lower Caves | Lost 9 parts (1n5u3w) 5177 | -7/Lower Caves | Build established: Mutant 5202 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5221 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04952_ The unstable cave ceiling collapses. 04959_ Acquired 18 matter. 04961_ The unstable cave ceiling collapses. 04979_ F9I3F:VEF,VORIKY IKMSMECJKOI2FFHF#P8 04985_ Dropped Fire Trap. 04986_ The unstable cave ceiling collapses. 04998_ System corrupted: Heat flow error (+141). 05007_ The unstable cave ceiling collapses. 05021_ System corrupted: Component data lost. 05052_ System corrupted: Matter fused (-7). 05092_ System corrupted: Energy discharge (-31). 05127_ System corrupted: Heat flow error (+146). 05152_ /VONAC7 AP6TROCBRD1S 05174_ System corrupted: Heat flow error (+208). 05190_ System corrupted: Heat flow error (+209). 05202_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05206_ S-27 Virus destroyed. 05206_ Missile Launcher destroyed. 05209_ System corrupted: IFF burst signal emitted. 05217_ Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ???????????# ##### # ##???????????????????? | | ???????????# # #????????????????????? | | ???????????######## ### ##????????????????????? | | ??????????????????# ??# ###?????????????????????? | | ??????????????????# ?# #???????????????????????? | | ??????????????????# ?# #???????????????????????? | | ??????????????????#? ## #???????????????????????? | | ???????????????????? ## ???????????????????????? | | ???????????????????? # ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ?????????#????????????? | | ????????????????????? ????????? #????????????? | | ?????????????????????? ##???????? #????????????? | | ?????????????????????????????????# #????????????? | | ????????????????????????????????? #????????????? | | ??????????????????###??????????? #????????????? | | ??????????????????# ?????????? #????????????? | | ??????????????????# #????????? #????????????? | | ??????????????????# #????###?# #????????????? | | ???????????????#### ##??## ## ###??????????? | | ??????????????## #### g #??????????? | | ??????????????# Y #??????????? | | ?????????????## @ ## #??????????? | | ###?????????## #### ##?? #??????????? | | ##???????## ##??####???? #??????????? | | #????#### #????????????? #??????????? | | ????## #?????????????? #??????????? | | ????# #???????????????##??????????? | | #???## # ### #???????????????????????????? | | # ##???# ## #?# ?????????????????????????? | | # ###### #?# #? #????????????????????????? | | ####??# #? ##????????????????????????? | | ###### #? ##?????????????????????????? | | # # #??????????????????????????? | | # & #?????????????????????????? | | # # ###### ??????????????????????? | | # # #### ?????????????????????? | | ????????????????????? | | ?????????????????????? | | ## ###### #### ?????????????????????? | | #????? ###????### ?????????????????????? | | ### # #?????##???????????????????????????????? | | ??#########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Trap Extractor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call It's Just You Let's See Who's Tougher Challenges ------------ None Game ------ Seed PortableActuatorFlamer Manual? 0 Play Time 01:16:23 Cumulative 12.1 hours Start 2020.12.27 @ 12:49:33 End 2020.12.27 @ 14:21:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dda05e50-cdea-402b-afab-a175aba6c08e