Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 21:44:07 Player: hanzu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (117) 585 Value Destroyed (4688) 4688 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 10855 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 75 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg FC-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Hardcell Cannon Accelerated Hardcell Construct/C > --- INVENTORY -------- Advanced VSS Leg High-powered Tractor Beam Cooled Pulse Rifle Hardcell Cannon Hardcell Cannon Hardcell Cannon Heavy Missile Launcher Rocket Array [Rating: 94] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Constructs Propulsion VSS Leg Leg VSS Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . 1 . 1 . . 2 . Utility 7 | . . . 1 2 1 . . 1 2 Weapon . | . . . . . . . . . . Parts Attached 87 | 7 1 1 9 22 13 16 5 3 10 Power 7 | 1 . . 2 2 . 1 . 1 . Engine 5 | 1 . . 2 2 . . . . . Core 2 | . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . 1 6 6 2 2 1 4 Treads . | . . . . . . . . . . Leg 23 | 2 . . . 6 6 2 2 1 4 Wheel 1 | . . . 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 . 1 3 8 3 4 1 1 2 Device 11 | . . . 1 3 2 2 1 1 1 Storage 2 | 1 . . . 1 . . . . . Processor 2 | . . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 9 | . . 1 2 2 1 2 . . 1 Artifact . | . . . . . . . . . . Weapon 32 | 3 1 . 3 6 4 9 2 . 4 Energy Gun 14 | 3 1 . 2 3 1 2 1 . 1 Energy Cannon 6 | . . . . 2 3 1 . . . Ballistic Gun 2 | . . . 1 1 . . . . . Ballistic Cannon 5 | . . . . . . 3 1 . 1 Launcher 5 | . . . . . . 3 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . 5 . . . Corrupted Parts 2 | . . . . 1 1 . . . . System Corruption 14 | . . . . 2 12 . . . . Parts Lost 44 | . 1 1 7 7 3 1 . . 24 Power 8 | . . . 2 . . . . . 6 Propulsion 11 | . . . 1 1 3 . . . 6 Utility 16 | . . . 2 5 . 1 . . 8 Weapon 9 | . 1 1 2 1 . . . . 4 Highest Loss Streak 12 | . 1 1 3 4 2 1 . . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 85 85 74 89 99 96 91 87 70 Engine 4 | . 14 14 9 8 7 . . . 2 Core 3 | . . . . . . 6 7 11 4 Leg 26 | . 28 28 13 22 29 30 29 28 21 Wheel 1 | . . . 6 2 . . . . . Device 11 | . . . 8 8 14 11 11 17 13 Storage 7 | . 14 14 11 9 7 7 7 5 4 Processor 11 | . . . . 11 15 15 15 11 9 Protection 5 | . . 3 7 9 7 6 2 . 2 Energy Gun 4 | . 28 24 17 7 1 3 . . 1 Energy Cannon 4 | . . . . 2 13 4 . . . Ballistic Gun 1 | . . . 1 6 . . . . . Ballistic Cannon 4 | . . . . . . 7 13 11 6 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 14 14 15 22 34 43 45 42 39 60 Greatest Support 91 | 20 20 20 20 36 55 55 55 80 91 Greatest Overweight (x) 2 | . . . 1 2 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 10 10 10 10 9 Most Carried 10 | 2 3 1 8 8 10 10 10 6 9 Average Carried 7 | . 1 1 4 7 9 9 8 5 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | 2 1 1 8 8 10 10 7 6 . Scrap Engine Consumption 39 | . . . . . . . 17 7 15 Constructs Created 4 | . . . . . . . 1 1 2 Constructs Modified 9 | . . . . . . . 1 1 7 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Matter Collected 2345 | 110 135 30 81 347 115 551 269 202 505 Remotely 289 | . . . . . . . . . 289 Salvage Created 5295 | . 135 53 452 1054 871 905 936 . 889 Parts 207 | . 8 . 27 41 30 47 25 . 29 Haulers Intercepted 6 | . . . . 2 1 2 1 . . Recyclers Shooed 6 | . . . . . 1 1 4 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 92 | . 2 . 10 18 12 19 6 1 24 Guns 35 | . 2 . 9 18 . 1 . . 5 Cannons 39 | . . . . . 8 11 6 1 13 AOE 12 | . . . . . . 6 . . 6 Classes Destroyed 13 | . 2 1 1 4 1 3 . . 1 Worker 2 | . . . . 1 . 1 . . . Builder 3 | . . . . . . 1 1 . 1 Hauler 6 | . . . . 2 1 2 1 . . Recycler 9 | . . 1 . . 3 . 4 . 1 Mechanic 1 | . . . . . . . . . 1 Watcher 4 | . 1 . . . . 2 . . 1 Swarmer 11 | . . . . . 3 . . . 8 Grunt 50 | . 2 . 4 12 8 9 1 . 14 Brawler 2 | . . . . 1 . 1 . . . Duelist 4 | . . . . 1 . 1 1 . 1 Protector 3 | . . . . . . 2 1 . . Sentry 19 | . . . 6 4 1 4 3 . 1 Hunter 3 | . . . . . . 2 . 1 . Best Kill Streak 9 | . 2 1 4 7 5 8 3 1 9 Combat Bots Only 8 | . 2 . 4 7 4 8 3 1 7 Max Kills in Single Turn 6 | . 1 1 1 1 1 6 1 1 4 Gunslinging . | . . . . . . . . . . Exploded 6 | . . . . . . 6 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Hostile Shots Fired 767 | . 17 1 78 94 79 143 18 37 300 Missed 255 | . 5 . 19 28 28 66 7 11 91 Damage Taken 8475 | . 163 17 792 1059 674 823 89 607 4251 Core 1710 | . 14 . 172 89 86 82 5 104 1158 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 33 | . . . 33 . . . . . . Regen/Repaired (Parts) 558 | . . . . . . 32 . 286 240 Core Remaining (%) 83 | 100 . 94 57 83 . . 75 89 . Volleys Fired 317 | . 11 2 44 61 38 57 32 12 60 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 132 | . 90 90 121 126 132 130 107 89 109 Shots Fired 577 | . 21 4 66 117 69 113 50 24 113 Gun 274 | . 21 4 66 115 8 15 14 . 31 Cannon 297 | . . . . 2 61 97 36 24 77 Launcher 6 | . . . . . . 1 . . 5 Special . | . . . . . . . . . . Kinetic 242 | . . . 2 54 . 49 36 24 77 Thermal 293 | . 2 2 64 61 56 63 14 . 31 Explosive 6 | . . . . . . 1 . . 5 Electromagnetic 36 | . 19 2 . 2 13 . . . . Robot Hit Streak 27 | . 5 2 14 16 27 25 18 10 20 Robot Miss Streak 5 | . 4 1 5 3 3 2 2 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 432 | . 13 2 44 89 57 81 41 17 88 Core Hits 269 | . 7 1 27 53 18 52 21 3 87 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 19 | . 1 . 1 4 3 2 2 1 5 Burn 7 | . . . 1 4 . . 1 . 1 Meltdown 1 | . . . . . 1 . . . . Blast 8 | . . . . . . 2 1 1 4 Corrupt 3 | . 1 . . . 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12808 | . 258 28 622 1490 1548 3045 1388 355 4074 Guns 3913 | . 205 28 622 1435 46 416 566 . 595 Cannons 6351 | . . . . 55 1493 1814 789 355 1845 Explosions 2465 | . 53 . . . . 807 . . 1605 Melee . | . . . . . . . . . . Ramming 79 | . . . . . 9 8 33 . 29 Kinetic 4466 | . . . . 583 . 894 789 355 1845 Thermal 5251 | . 65 . 622 852 1215 1336 566 . 595 Explosive 2412 | . . . . . . 807 . . 1605 Electromagnetic 600 | . 193 28 . 55 324 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 2 12 12 12 . . Average Corruption 11 | . . . . 2 12 12 12 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 93 | . . . . . 26 31 36 . . Message Errors 25 | . . . . . 6 8 11 . . Matter Fused 14 | . . . . . 3 6 5 . . Heat Flow Errors 11 | . . . . . 4 5 2 . . Energy Discharges 7 | . . . . . 4 2 1 . . Parts Rejected 3 | . . . . . . 2 1 . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 11 | . . . . . 2 4 5 . . Data Loss (major) 7 | . . . . . 2 1 4 . . Misfires 5 | . . . . . . 2 3 . . Misdirections 5 | . . . . . 2 1 2 . . Weapon Failures 4 | . . . . . 2 . 2 . . Overload Shots 31 | . . . . . . 15 14 . 2 Overflow Damage 119 | . . . . . 8 36 34 . 41 Projectiles 109 | . . . . . 2 36 34 . 37 Explosions 4 | . . . . . . . . . 4 Melee 6 | . . . . . 6 . . . . Knockbacks 41 | . . . . . . 6 7 4 24 Impact 1 | . . . . . . . 1 . . Kinetic 36 | . . . . . . 6 6 4 20 Secondary 4 | . . . . . . . . . 4 Self-Inflicted Damage 77 | . . . . . . . . . 77 Shots 2 | . . . . . . . . . 2 Rammed 2 | . . . . . . . . . 2 Targets Rammed 12 | . . . . . 1 1 3 . 7 Kicked 10 | . . . . . 1 1 3 . 5 Crushed . | . . . . . . . . . . Highest Temperature 396 | . 274 60 225 144 396 355 243 . 27 Average Temperature 93 | . 138 30 103 40 129 86 82 . 9 Received Heat Transfer 2516 | . 90 9 426 522 285 321 30 . 833 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 5 | . 1 . . 1 2 1 . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 4 | . . . 1 . 2 1 . . . Combat Hostiles 4 | . . . 1 . 2 1 . . . Parts Melted 25 | . . . 5 5 7 6 . . 2 Heat Transferred 9256 | . 137 . 1518 2081 1702 1808 800 . 1210 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Peak Influence 805 | . 65 30 352 385 270 514 268 278 805 Initial 250 | . . 25 7 70 112 50 200 250 135 Average 208 | . 26 27 191 209 89 338 159 263 460 Maximum Alert Level 3 | . . . 1 1 1 2 1 1 3 Low Security (%) 50 | 100 100 100 51 34 93 16 52 . 28 Level 1 37 | . . . 48 65 6 39 47 100 15 Level 2 9 | . . . . . . 44 . . 27 Level 3 2 | . . . . . . . . . 27 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . . 4 2 2 4 . 3 7 Investigation 5 | . . . 1 1 . . . 2 1 Extermination 1 | . . . . . 1 . . . . Reinforcement 10 | . . . 3 1 1 2 . 1 2 Assault 3 | . . . . . . 2 . . 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Distress Signals 5 | . 1 . 1 1 . 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 130 | . 4 2 15 22 15 25 3 3 41 Peak Tracking Total 10 | . 4 2 7 6 4 10 1 3 8 Tactical Retreats 7 | . . . 3 1 . 1 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Traps Triggered 6 | . . . 1 1 . 2 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Machines Disabled 6 | . . . 1 . . 3 . . 2 Max in Single Turn 1 | . . . 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Machines Accessed 33 | . . . 4 4 10 7 5 2 1 Terminals 25 | . . . 4 4 4 7 5 . 1 Fabricators 6 | . . . . . 4 . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 96 | . . . 9 20 28 12 17 6 4 Successful 40 | . . . 3 10 14 7 3 1 2 Failed 56 | . . . 6 10 14 5 14 5 2 Catastrophic 8 | . . . 3 . 2 . 2 1 . Database Lockouts . | . . . . . . . . . . Manual 24 | . . . . . 9 3 9 3 . Terminals 71 | . . . 9 20 9 12 17 . 4 Fabricators 18 | . . . . . 12 . . 6 . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . . . 3 10 4 6 3 . 2 Prototype ID Bank 4 | . . . 1 1 . 1 1 . . Open Door 3 | . . . . . . 3 . . . Branch Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . 1 Recycling Unit Index 1 | . . . . 1 . . . . . Alert Level 3 | . . . . 3 . . . . . Unreport Threat 3 | . . . . 1 1 . 1 . . Locate Traps 6 | . . . 1 1 2 1 . . 1 Reprogram Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 1 . . 1 . . Fabricator Hacks 3 | . . . . . 2 . . 1 . Network Status 2 | . . . . . 1 . . 1 . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 3 1 . . . Terminals 1 | . . . . . . 1 . . . Operators 1 | . . . . . . 1 . . . Fabricators 3 | . . . . . 3 . . . . Liberate 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . . . 4 2 9 7 5 2 1 Full Trace Events 8 | . . . 1 . . . 5 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Total Allies 10 | . . . . . 6 2 2 . . Largest Group 6 | . . . . . 6 2 2 2 . Highest-Rated Group 108 | . . . . . 108 62 37 37 . Highest-Rated Ally 31 | . . . . . 20 31 21 21 . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . 20 3 4 . Total Damage 404 | . . . . . . 306 22 76 . Kills 3 | . . . . . . 1 1 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Turns Passed 4317 | 62 104 33 429 625 954 648 851 199 412 Spaces Moved 2749 | 45 57 22 228 374 606 396 681 142 198 Core 27 | 6 . . . . . . . . 21 Treads . | . . . . . . . . . . Legs 2474 | 39 57 22 70 284 606 396 681 142 177 Wheels 248 | . . . 158 90 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 112 105 105 50 Average Speed 111 | 110 120 120 117 100 126 112 108 107 91 Slowest Speed 190 | 120 120 120 190 190 186 112 112 110 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 17 11 26 47 19 64 94 4 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 98 | . 3 . . . 1 53 6 3 32 Melee . | . . . . . . . . . . Projectile 39 | . . . . . 1 23 6 3 6 AOE 59 | . 3 . . . . 30 . . 26 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Total 3447 | 53 72 24 319 510 741 503 747 164 314 Wait 168 | . . . 28 26 69 2 16 7 20 Move 2740 | 44 56 21 227 373 605 395 680 141 198 Hop . | . . . . . . . . . . Pick Up 51 | 2 2 . 11 11 6 9 1 1 8 Fast Attach 46 | 6 . 1 5 14 5 9 2 1 3 Attach 25 | . 1 . 4 6 3 2 1 2 6 Detach 3 | . . . . 1 1 1 . . . Swap 16 | 1 . . . 2 5 5 2 . 1 Drop 59 | . 2 . . 16 8 16 6 . 11 Fire 317 | . 11 2 44 61 38 57 32 12 60 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 10 | . . . . . 1 1 3 . 5 Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . . Rewire 4 | . . . . . . . 4 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 8) 167 | -10/Materials | Entered Mines 195 | -10/Mines | Discovered new exit (range 5) 200 | -10/Mines | Entered Materials 200 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Build established: Mutant 337 | -9/Materials | Lost 3 parts (1p1n1u) 576 | -9/Materials | Discovered new exit (range 8) 591 | -9/Materials | Lost 3 parts (1p1u1w) 609 | -9/Materials | Discovered new exit (range 16) 629 | -9/Materials | Entered another Materials area 629 | -8/Materials | Evolved 2 slots: Utility x2 823 | -8/Materials | Lost 4 parts (1n2u1w) 1128 | -8/Materials | Destroyed 7 combat bots 1140 | -8/Materials | Discovered new exit (range 15) 1254 | -8/Materials | Entered Factory 1254 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1650 | -7/Factory | System corruption reached 10% 1911 | -7/Factory | Fabricated B-48 Gladiator? 1939 | -7/Factory | Build established: Scavenger-Mutant 2184 | -7/Factory | Discovered new exit (range 9) 2208 | -7/Factory | Entered Storage 2208 | -7/Storage | Accompanied by 2 allies 2384 | -7/Storage | Found Prototype Launcher 2385 | -7/Storage | Identified Rocket Array 2434 | -7/Storage | Identified exit to Recycling 2479 | -7/Storage | Found Prototype Protection 2479 | -7/Storage | Identified Lgt. Regenerative Plating 2520 | -7/Storage | Met a pair of Derelict thieves 2689 | -7/Storage | Destroyed 8 combat bots 2851 | -7/Storage | Used back door to open Recycling access 2856 | -7/Storage | Entered Recycling 2857 | -7/Recycling | Joined Warlord attack on 0b10 via Recycling 3204 | -7/Recycling | Found Scrap Engine 3536 | -7/Recycling | Build established: Mutant 3542 | -7/Recycling | Discovered new exit (range 15) 3707 | -7/Recycling | Entered Factory 3707 | -5/Factory | Accompanied by 2 allies 3707 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3878 | -5/Factory | Discovered new exit (range 14) 3906 | -5/Factory | Entered another Factory area 3906 | -4/Factory | Evolved 2 slots: Utility x2 3997 | -4/Factory | Spotted B-86 Titan 4027 | -4/Factory | Garrison activated, responded to threat 4135 | -4/Factory | Destroyed 7 combat bots 4156 | -4/Factory | First assault squad dispatched 4198 | -4/Factory | Lost 12 parts (3p4n3u2w) 4212 | -4/Factory | Destroyed 7 combat bots 4287 | -4/Factory | Core integrity fell below 50% 4308 | -4/Factory | Core integrity fell below 20% 4318 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04279_ Scrap Engine damaged due to network destabilization (-8). 04280_ Scrap Engine constructs Antimatter-Nuclear Reactor. 04288_ Adv. VSS Leg destroyed. 04288_ Cld. Pulse Rifle destroyed. 04294_ M-36 Artificer repairs L-61 Swordsman. 04297_ M-36 Artificer repairs Lgt. Antimatter Reactor. 04299_ K-01 Serf collects debris. 04301_ Kicked G-73 Enforcer. 04301_ Scrap Engine destroyed. 04303_ Adv. Targeting Computer destroyed. 04303_ Kicked G-73 Enforcer. 04303_ M-13 Machinist repairs M-36 Artificer. 04304_ Antimatter-Nuclear Reactor destroyed. 04304_ Med. Storage Unit destroyed. 04305_ Kicked G-73 Enforcer. 04305_ Adv. VSS Leg destroyed. 04306_ Slammed into G-73 Enforcer. 04307_ Adv. Targeting Computer broken. 04307_ Destabilizing: Short circuit. 04311_ S-27 Virus destroyed. 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"" | | ????????????????????????????????????????????? ^?" | | ????????????????????????????????????????????????"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 16 Item Schematics ----------------- Adv. Heat Sink | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyNovaRegenerator Manual? 0 Play Time 00:42:59 Cumulative 186.1 hours Start 2024.05.23 @ 21:01:15 End 2024.05.23 @ 21:44:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 67 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b4dfe65-989a-4a02-870e-6adf8859cbbe