Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 15:07:33 // Winter2019/RPGLIKE Player: Minty Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1243) 1243 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 3297 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/1450 Matter 216/300 Energy 52/430 System Corruption 0% Temperature Cool (647) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (4) ------ Hacking Suite Hacking Suite > --- WEAPON (4) ------- EM Shotgun Spread Laser Heavy Particle Gun > --- INVENTORY (4) ---- Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Signal Interpreter Medium Armor Plating Hacking Suite > --- WEAPON ----------- EM Shotgun Spread Laser Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Datajack [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Cooling System Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 8 | 3 . 2 1 2 Power 1 | . . 1 . . Propulsion 1 | 1 . . . . Utility 3 | 1 . . 1 1 Weapon 3 | 1 . 1 . 1 Parts Attached 28 | 5 9 5 1 8 Power 5 | 1 1 1 . 2 Engine 4 | 1 . 1 . 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 3 | 2 . 1 . . Treads . | . . . . . Leg 3 | 2 . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 5 1 1 3 Device 2 | . 2 . . . Storage . | . . . . . Processor 2 | . 2 . . . Hackware 3 | . . 1 . 2 Protection 3 | . 1 . 1 1 Artifact . | . . . . . Weapon 10 | 2 3 2 . 3 Energy Gun 8 | 2 2 2 . 2 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 3 | . . 1 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . 1 . 2 Average Slot Usage (%) 95 | . 93 97 100 94 Engine 6 | . 4 8 10 9 Core 8 | . 9 11 10 4 Leg 22 | . 28 22 20 16 Device 5 | . 11 . . . Processor 11 | . 9 19 10 8 Hackware 4 | . . 2 10 11 Protection 3 | . . . 10 8 Energy Gun 24 | . 23 21 20 30 Launcher 6 | . 4 11 10 3 Naked Turns . | . . . . . Heaviest Build 33 | 8 15 20 23 33 Greatest Support 23 | 20 20 23 23 23 Greatest Overweight (x) 2 | 1 . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 3 3 4 4 4 Average Capacity 3 | 2 3 4 4 4 Most Carried 4 | . 3 4 4 4 Average Carried 3 | . 2 3 3 2 Final Capacity 4 | 3 4 4 4 4 Final Carried 4 | . 3 4 4 1 Class Distribution -------------------- 55% | Mutant 35% | Gunner 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 689 | 165 230 112 86 96 Remotely . | . . . . . Salvage Created 1110 | . 550 132 53 375 Parts 74 | . 20 19 4 31 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 24 | . 9 4 3 8 Guns 19 | . 8 2 1 8 AOE 5 | . 1 2 2 . Classes Destroyed 10 | . 4 4 1 1 Worker 2 | . 1 . . 1 Builder 1 | . . 1 . . Hauler 1 | . . . . 1 Recycler 3 | . 3 . . . Operator 3 | . . 2 . 1 Watcher 4 | . . 3 . 1 Swarmer 3 | . 3 . . . Grunt 13 | . 6 2 2 3 Brawler 1 | . . . 1 . Sentry 7 | . . 2 . 5 Best Kill Streak 5 | . 4 5 2 4 Combat Bots Only 4 | . 4 2 2 3 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2744 | . 598 620 46 1480 Core 2220 | . 479 514 28 1199 Absorbed by Shields . | . . . . . Redirected to Core 1409 | . 372 390 28 619 Core Remaining (%) 66 | 100 60 . 39 . Volleys Fired 112 | . 53 23 3 33 Largest 4 | . 2 3 3 4 Hottest 220 | . 112 154 143 220 Shots Fired 254 | . 105 39 9 101 Gun 226 | . 99 27 6 94 Cannon . | . . . . . Launcher 28 | . 6 12 3 7 Special . | . . . . . Kinetic . | . . . . . Thermal 196 | . 99 15 3 79 Explosive 28 | . 6 12 3 7 Electromagnetic 30 | . . 12 3 15 Robot Hit Streak 12 | . 12 6 9 10 Robot Miss Streak 9 | . 5 4 3 9 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 117 | . 41 25 3 48 Core Hits 85 | . 18 24 8 35 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2475 | . 688 721 206 860 Guns 1555 | . 581 302 55 617 Cannons . | . . . . . Explosions 920 | . 107 419 151 243 Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1291 | . 589 137 31 534 Explosive 870 | . 99 419 151 201 Electromagnetic 314 | . . 165 24 125 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 4 . Average Corruption 4 | . . 4 4 . Corruption Purged . | . . . . . Effects 5 | . . 1 4 . Message Errors 1 | . . 1 . . Heat Flow Errors 2 | . . . 2 . Targeting Errors 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 42 | . . 34 8 . Projectiles . | . . . . . Explosions 42 | . . 34 8 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 138 | . 75 25 38 . Shots 7 | . 3 2 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 870 | . 152 192 242 870 Average Temperature 149 | . 38 67 90 238 Received Heat Transfer 723 | . 312 99 6 306 Effects 29 | . . . 1 28 Shutdowns 5 | . . . . 5 Energy Bleed 4 | . . . 1 3 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Damage (major) 7 | . . . . 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 1 . . Heat Transferred 2621 | . 1530 187 40 864 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 549 | . 280 377 217 549 Initial 147 | . . 86 147 84 Average 202 | . 134 216 208 314 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 53 | 100 81 46 31 16 Level 1 41 | . 18 53 68 62 Level 2 5 | . . . . 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 2 . 3 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 18 11 3 15 Peak Tracking Total 6 | . 6 3 3 6 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 16 | . 5 5 . 6 Max in Single Turn 3 | . 2 3 . 1 Machines Sabotaged 1 | . . 1 . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 6 | . 4 1 . 1 Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 13 1 . 2 Successful 10 | . 7 1 . 2 Failed 6 | . 6 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 12 | . 9 1 . 2 Terminals 9 | . 6 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Level Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 4 . . . Report Inventory 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 1 . 1 Terminals 2 | . . 1 . 1 Sabotage 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Monitor 1 | . 1 . . . Reject 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 4 | . 4 . . . Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . 11 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1446 | 43 586 320 114 383 Spaces Moved 795 | 33 310 208 80 164 Core 5 | 5 . . . . Treads . | . . . . . Legs 790 | 28 310 208 80 164 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 125 | 110 120 120 120 149 Slowest Speed 180 | 120 120 120 120 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 23 | 3 44 20 27 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 277 | . 96 100 24 57 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 276 | . 96 100 24 56 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1017 | 37 418 241 91 230 Wait 31 | . 29 . . 2 Move 791 | 32 309 207 79 164 Hop . | . . . . . Pick Up 8 | . 4 3 1 . Fast Attach 18 | 5 8 2 . 3 Attach 5 | . . 1 1 3 Detach . | . . . . . Swap 5 | . 1 2 . 2 Drop 18 | . 8 3 . 7 Fire 112 | . 53 23 3 33 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 29 | . 6 . 7 16 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 12 | -11/Scrapyard | Upgraded with Utility slot (x1) 12 | -11/Scrapyard | Upgraded with Weapon slot (x1) 44 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Core integrity fell below 50% 308 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 3) 620 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Reached level 2 630 | -10/Materials | Entered another Materials area 632 | -9/Materials | Reached level 3 644 | -9/Materials | Upgraded with Power slot (x1) 644 | -9/Materials | Upgraded with Weapon slot (x1) 833 | -9/Materials | Core integrity fell below 50% 880 | -9/Materials | Crushed by falling debris 880 | -9/Materials | Core integrity fell below 20% 911 | -9/Materials | Discovered new exit (range 15) 948 | -9/Materials | Identified exit to Mines 950 | -9/Materials | Entered Mines 952 | -9/Mines | Reached level 4 953 | -9/Mines | Upgraded with Utility slot (x1) 1045 | -9/Mines | Discovered new exit (range 16) 1062 | -9/Mines | Identified exit to Materials 1064 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1064 | -9/Mines | Entered Materials 1065 | -8/Materials | Core integrity fell below 50% 1066 | -8/Materials | Reached level 5 1072 | -8/Materials | Upgraded with Weapon slot (x1) 1268 | -8/Materials | Reached level 6 1272 | -8/Materials | Upgraded with Utility slot (x1) 1368 | -8/Materials | Identified exit to Factory 1394 | -8/Materials | Garrison activated, responded to threat 1435 | -8/Materials | Core integrity fell below 20% 1448 | -8/Materials | Core destroyed Last Messages --------------- 01431_ Penetrated by Slug. 01431_ Discarded Broken Signal Interpreter. 01434_ Overheating: Energy bleed (-8). 01434_ Penetrated by Slug. 01437_ Med. Armor Plating destroyed. 01437_ Penetrated by Slug. 01439_ Overheating: Energy bleed (-14). 01440_ Penetrated by Slug. 01442_ Y-45 Defender destroyed. 01443_ Power failure, Imp. Ion Engine shutdown. 01443_ Slug penetrates Material Processor. 01444_ Hvy. Particle Gun permanently disabled. 01444_ Overheating: Short circuit. 01445_ C-30 ARC bursts open, deploying its payload. 01445_ B-36 Bruiser unfolds itself. 01446_ Overheating: EM Shotgun damaged (-2). 01446_ Overheating: Hacking Suite damaged (-1). 01446_ Penetrated by Slug. 01446_ Hvy. Particle Gun destroyed. 01448_ Overheating: Core damaged (-261). 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"???#/ #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ????????????????? | | ?????????????????????? ????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????? ?????????????????? | | ??????????????????????##+#######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 225 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Levels Raised 5 | . 1 1 1 2 XP Earned 11345 | 3000 1625 2780 850 3090 XP Spent 10455 | 3000 1475 1510 1445 3025 Upgrades 33 | 6 8 5 7 7 Power Slot 1 | . . 1 . . Propulsion Slot 1 | 1 . . . . Utility Slot 3 | 1 . . 1 1 Weapon Slot 3 | 1 . 1 . 1 Core Integrity 17 | . 5 2 5 5 Heat Dissipation 2 | . 1 . 1 . Inventory Capacity 4 | 3 1 . . . Terrain Scan Density 1 | . . 1 . . Hack Attack % 1 | . 1 . . . Protomatter Created 283 | . 47 46 51 139 Integrity Restored 642 | . 141 . 153 348 Core 642 | . 141 . 153 348 Protomatter Decayed 15 | . . 15 . . Game ------ Seed TitaniumImprovedAccelerator Manual? 0 Play Time 00:15:02 Cumulative 303.2 hours Start 2020.09.30 @ 14:55:44 End 2020.09.30 @ 15:07:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 172 Rogue 15 Adventurer 52 Explorer 105 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: c8240e3c-b532-42e1-a6f6-2a7c691cccd9