Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.14 @ 13:53:11 // Halloween2020/ForbiddenLore Player: whisper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (101) 505 Value Destroyed (3127) 3127 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (3738) 3738 TOTAL SCORE: 15650 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 410 Aligned with FarCom 300 Win 3000 Friendly Fire -141 Cogmind --------- Core Integrity 1014/1600 Matter 231/300 Energy 89/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Coolant Injector Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Enhanced Quantum Rifle Latent Energy Streamer Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Medium Storage Unit Energy Well Reaction Control System Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Latent Energy Streamer Power Sword > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Light Quantum Reactor Improved Flight Unit Field Propulsion Drive Field Propulsion Array Improved Light Armor Plating Enhanced Quantum Rifle Enhanced Nova Cannon Gauss Rifle Long-range Missile Launcher [Rating: 127] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Reaction Control System Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . . . 1 . 1 1 1 . . . 2 Utility 11 | . . . 2 . . . 1 . 1 . 1 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 155 | 6 12 3 16 2 . . 14 10 8 24 20 13 9 4 14 Power 19 | 1 1 1 2 . . . . 1 . 2 5 1 4 . 1 Engine 6 | 1 1 . 1 . . . . 1 . . . 1 1 . . Core 10 | . . 1 1 . . . . . . 2 4 . 2 . . Reactor 3 | . . . . . . . . . . . 1 . 1 . 1 Propulsion 40 | 2 3 . 1 . . . 6 2 3 10 6 . . 1 6 Treads 5 | . 1 . . . . . 3 1 . . . . . . . Leg 5 | . 2 . 1 . . . 2 . . . . . . . . Wheel 6 | 2 . . . . . . 1 1 2 . . . . . . Hover 3 | . . . . . . . . . . 3 . . . . . Flight 21 | . . . . . . . . . 1 7 6 . . 1 6 Utility 45 | 1 4 . 7 . . . 4 4 3 4 4 7 3 3 1 Device 8 | . 1 . 3 . . . . 1 . . . 1 1 1 . Storage 12 | 1 2 . 3 . . . 1 . . 2 . 2 . 1 . Processor 2 | . . . 1 . . . . . . . 1 . . . . Hackware 11 | . 1 . . . . . . . 2 2 1 3 2 . . Protection 12 | . . . . . . . 3 3 1 . 2 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 2 4 2 6 2 . . 4 3 2 8 5 5 2 . 6 Energy Gun 15 | 2 . . 4 1 . . 3 2 . 1 . . . . 2 Energy Cannon 4 | . . . . . . . . . . 1 . . . . 3 Ballistic Gun 10 | . 4 1 1 . . . . . . 1 . 2 1 . . Ballistic Cannon 5 | . . . . . . . . . 2 . 2 1 . . . Launcher 9 | . . 1 1 1 . . . . . 1 2 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 1 1 . 4 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 1 . 1 . 2 . 1 . . Parts Lost 33 | . 1 . 2 . . . 1 3 . . 4 . 2 . 20 Power 5 | . . . 1 . . . . . . . 1 . 1 . 2 Propulsion 14 | . 1 . 1 . . . 1 . . . 1 . . . 10 Utility 10 | . . . . . . . . 2 . . 1 . 1 . 6 Weapon 4 | . . . . . . . . 1 . . 1 . . . 2 Highest Loss Streak 20 | . 1 . 2 . . . 1 2 . . 3 . 1 . 20 Average Slot Usage (%) 96 | . 92 100 98 100 100 100 99 97 99 91 97 98 99 94 90 Engine 6 | . 14 13 . 11 11 11 9 9 7 2 . 2 3 4 3 Core 3 | . . . 10 . . . . . . 7 10 7 3 4 . Treads 5 | . 8 . . . . . 11 18 15 3 . . . . . Leg 6 | . 7 28 21 22 22 22 5 . . . . . . . . Wheel 4 | . 12 . . . . . 9 8 14 2 . . . . . Flight 10 | . . . . . . . . . . 23 34 31 28 21 25 Device 1 | . 2 . 5 . . . . 5 . . . . 4 7 7 Storage 20 | . 14 14 26 33 33 33 27 27 23 15 11 12 9 12 12 Hackware 14 | . 5 14 11 11 11 11 9 1 2 22 22 26 33 30 27 Protection 5 | . . . . . . . 8 9 20 1 4 7 3 4 3 Energy Gun 8 | . 9 . 9 22 22 22 16 14 7 2 2 . . . . Ballistic Gun 3 | . 18 27 12 . . . . . . . . 3 4 4 2 Ballistic Cannon 1 | . . . . . . . . . 7 2 1 . . . . Slashing Weapon 1 | . . . . . . . 1 2 . 2 4 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 93 | 10 23 25 54 54 54 54 83 89 93 87 42 44 42 48 69 Greatest Support 71 | 20 26 26 26 23 23 23 40 20 26 42 42 42 42 53 71 Greatest Overweight (x) 8 | . 7 . 3 2 2 2 8 8 8 3 . 1 . 1 5 Average Overweight (x) 1 | . . . 1 2 2 2 4 6 3 . . . . . . Largest Inventory Capacity 24 | 6 10 10 20 20 20 20 24 24 24 24 12 12 12 12 12 Average Capacity 16 | 5 7 10 17 20 20 20 23 24 24 14 12 12 12 12 11 Most Carried 24 | 6 10 10 20 20 20 20 24 24 24 24 12 12 12 12 12 Average Carried 16 | 3 7 9 14 19 19 20 21 23 23 14 11 11 10 11 10 Final Capacity 24 | 6 10 10 20 20 20 20 24 24 24 12 12 12 12 12 4 Final Carried 24 | 6 10 10 19 20 20 20 24 24 23 12 11 12 12 12 4 Class Distribution -------------------- 42% | Hauler-Mutant 19% | Hacker-Sprinter 15% | Mutant 12% | Wizard-Sprinter 5% | Commander-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Commander-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 2369 | 239 253 102 300 50 . . 135 70 58 350 326 297 118 . 71 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3679 | . 233 189 861 102 . . 420 560 183 252 143 289 280 . 167 Parts 216 | . 21 12 37 16 . . 24 27 8 14 12 17 13 . 15 Haulers Intercepted 10 | . 2 . 4 . . . 1 2 . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 76 | . 7 6 13 8 . . 6 6 5 2 11 5 4 . 3 Melee 3 | . . . . . . . . . . 1 1 . 1 . . Guns 41 | . 7 4 11 5 . . 5 4 4 . . 1 . . . Cannons 4 | . . . . . . . . . . 1 . . . . 3 AOE 27 | . . 2 2 3 . . 1 1 1 . 10 4 3 . . Classes Destroyed 12 | . 5 . 3 . . . 1 1 1 . 1 . . . . Worker 1 | . . . . . . . . . . . 1 . . . . Builder 2 | . . . 2 . . . . . . . . . . . . Hauler 10 | . 2 . 4 . . . 1 2 . . . 1 . . . Recycler 4 | . . . 1 . . . . . . 1 . 1 1 . . Operator 4 | . 1 . . . . . . 2 1 . . . . . . Watcher 3 | . 1 . . . . . . . . . 1 . 1 . . Swarmer 38 | . 6 2 . 8 . . . . 3 . 10 5 4 . . Grunt 22 | . 1 4 11 . . . 2 4 . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . Sentry 7 | . . . 2 . . . 3 2 . . . . . . . Hunter 2 | . . . . . . . . 1 1 . . . . . . Programmer 7 | . . . . . . . . . 1 2 1 . . . 3 Best Kill Streak 7 | . 3 2 6 4 . . 3 2 2 1 7 6 4 . 3 Combat Bots Only 5 | . 3 2 5 4 . . 3 1 2 1 5 5 4 . 3 Max Kills in Single Turn 7 | . 1 1 4 3 . . 1 1 1 1 7 3 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . 1 1 3 . . 1 1 1 . 5 3 2 . . Melee 1 | . . . . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 6014 | . 202 108 675 137 . . 340 508 480 84 701 215 185 . 2379 Core 1238 | . 45 16 183 12 . . 44 54 33 16 168 59 22 . 586 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 75 . . . 51 . 82 95 98 83 94 98 100 63 Volleys Fired 241 | . 34 10 43 9 . . 19 32 21 8 10 15 4 . 36 Largest 2 | . 2 2 2 2 . . 2 2 2 2 1 1 1 . 2 Hottest 214 | . 90 40 90 90 . . 90 90 90 103 57 57 43 . 214 Shots Fired 400 | . 68 17 85 16 . . 32 59 42 10 10 15 4 . 42 Gun 337 | . 68 14 84 14 . . 32 59 26 1 . 8 2 . 29 Cannon 40 | . . . . . . . . . 16 3 7 5 . . 9 Launcher 23 | . . 3 1 2 . . . . . 6 3 2 2 . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 131 | . 26 14 50 . . . . . 16 3 7 13 2 . . Thermal 79 | . 42 . . . . . . . . 1 . . . . 36 Explosive 23 | . . 3 1 2 . . . . . 6 3 2 2 . 4 Electromagnetic 167 | . . . 34 14 . . 32 59 26 . . . . . 2 Robot Hit Streak 16 | . 7 5 12 4 . . 16 12 6 2 4 1 2 . 4 Robot Miss Streak 7 | . 2 1 2 2 . . 4 3 6 7 1 3 1 . 4 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . 1 . 1 . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . Shots Hit Robots 283 | . 39 11 67 9 . . 27 47 36 7 12 5 15 . 8 Core Hits 170 | . 15 11 37 9 . . 21 25 13 4 16 8 6 . 5 Critical Hits 6 | . 1 . 1 . . . . . . 2 . 1 1 . . Critical Kills 4 | . 1 . . . . . . . . 1 . 1 1 . . Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 . . . . . Melee Attacks 89 | . . . . . . . 4 1 . 21 21 10 20 1 11 Impact . | . . . . . . . . . . . . . . . . Slashing 89 | . . . . . . . 4 1 . 21 21 10 20 1 11 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 1 . 3 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8844 | . 432 262 1591 233 . . 535 874 473 257 1692 731 1086 . 678 Guns 3173 | . 432 158 939 65 . . 493 693 233 . . 20 66 . 74 Cannons 396 | . . . . . . . . . 111 45 28 . . . 212 Explosions 3596 | . . 104 647 168 . . 42 181 129 . 1352 418 334 . 221 Melee 1674 | . . . . . . . . . . 212 312 293 686 . 171 Ramming 5 | . . . 5 . . . . . . . . . . . . Kinetic 959 | . 137 158 425 . . . . . 111 14 28 20 66 . . Thermal 1721 | . 295 . 343 . . . 42 103 129 31 494 . . . 284 Explosive 2438 | . . 104 304 168 . . . 78 . . 858 418 334 . 174 Electromagnetic 2047 | . . . 514 65 . . 493 693 233 . . . . . 49 Impact . | . . . . . . . . . . . . . . . . Slashing 1674 | . . . . . . . . . . 212 312 293 686 . 171 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . 1 1 . . . . . . 1 . 4 . . . 16 Average Corruption 1 | . 1 1 . . . . . . 1 . 2 . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . 2 . 1 . . . 3 Message Errors 1 | . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 . 1 . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 481 | . . . 38 10 . . . 39 10 . 151 11 115 . 107 Projectiles . | . . . . . . . . . . . . . . . . Explosions 253 | . . . 38 10 . . . 39 10 . 128 11 17 . . Melee 228 | . . . . . . . . . . . 23 . 98 . 107 Knockbacks 10 | . . . . . . . . . 9 1 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 8 1 . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 588 | . . . 48 26 . . 45 202 174 . . . . . 93 Shots 14 | . . . 2 1 . . 1 4 4 . . . . . 2 Rammed 1 | . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 464 | . 330 2 464 144 . . 273 129 183 109 238 238 54 . 199 Average Temperature 66 | . 104 2 160 65 . . 76 40 63 25 70 55 16 . 93 Received Heat Transfer 621 | . 6 36 342 . . . 117 99 . 12 . . 9 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Fried 8 | . . . 2 . . . 3 1 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . . . 2 Heat Transferred 2223 | . 864 . 400 . . . 50 150 150 37 350 . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 4 . . . 1 3 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Latent Energy Used 283 | . . . . . . . . . . . . . . . 283 LE Corruption 5 | . . . . . . . . . . . . . . . 5 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 1165 | . 238 163 270 300 . . 204 434 688 796 1165 638 356 115 308 Initial 475 | . . 23 63 105 . . . 10 167 336 305 475 116 115 24 Average 289 | . 107 99 109 200 . . 58 267 314 547 607 425 234 27 160 Maximum Alert Level 4 | . 1 . 1 1 . . 1 2 2 3 4 2 1 . 1 Low Security (%) 45 | 100 93 100 88 64 . 100 98 27 33 . . 18 24 100 58 Level 1 31 | . 6 . 11 35 . . 1 66 49 26 34 23 75 . 41 Level 2 16 | . . . . . . . . 5 17 53 16 58 . . . Level 3 6 | . . . . . . . . . . 19 38 . . . . Level 4 . | . . . . . . . . . . . 9 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 1 . . . . 2 8 6 5 2 3 . 4 Investigation 6 | . . . . . . . . . 1 3 . 1 . . 1 Extermination 6 | . . . . . . . . . 2 2 1 . . . 1 Reinforcement 14 | . 1 . 1 . . . . 2 2 . 3 . 3 . 2 Assault 3 | . . . . . . . . . . 1 1 1 . . . Garrison 3 | . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 17 | . 1 . 1 . . . 1 4 1 2 3 . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 170 | . 15 8 19 8 . . 12 21 13 13 15 8 16 2 20 Peak Tracking Total 9 | . 4 3 9 4 . . 3 5 4 3 9 5 6 1 6 Tactical Retreats 16 | . 1 . 4 . . . . 1 2 1 1 1 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . 1 . . . . . . 1 . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 25 | . . . 4 1 . . . 2 6 1 9 . . . 2 Max in Single Turn 8 | . . . 2 1 . . . 1 5 1 8 . . . 1 Garrison Access 9 | . . . . . . . . 1 . 2 2 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . 1 1 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 83 | . 6 . 4 . 4 . . 10 11 12 13 10 4 4 5 Terminals 45 | . 4 . 4 . . . . 8 7 5 5 5 1 3 3 Fabricators 7 | . . . . . . . . . 2 2 1 1 1 . . Repair Stations 5 | . . . . . . . . 1 . 1 3 . . . . Recycling Units 8 | . 2 . . . . . . . 1 1 2 1 1 . . Scanalyzers 5 | . . . . . . . . . 1 1 . 2 . . 1 Garrison Access 9 | . . . . . . . . 1 . 2 2 1 1 1 1 Total Hacks 210 | . 12 . 7 . 6 . . 20 31 35 34 25 10 21 9 Successful 141 | . 4 . 5 . 6 . . 8 20 24 23 20 6 19 6 Failed 68 | . 8 . 2 . . . . 12 11 11 11 5 4 1 3 Catastrophic 13 | . 1 . 1 . . . . 1 4 1 3 1 . . 1 Database Lockouts 1 | . . . . . . . . . . . . . . 1 . Manual 68 | . 2 . 4 . 1 . . 4 9 14 7 8 2 14 3 Terminals 119 | . 8 . 7 . . . . 17 16 18 14 11 2 20 6 Fabricators 18 | . . . . . . . . . 6 4 2 4 2 . . Repair Stations 20 | . . . . . . . . 2 . 5 13 . . . . Recycling Units 13 | . 4 . . . . . . . 1 2 2 1 3 . . Scanalyzers 19 | . . . . . . . . . 8 2 . 7 . . 2 Garrison Access 15 | . . . . . . . . 1 . 4 3 2 3 1 1 Terminal Hacks 64 | . 1 . 4 . 6 . . 5 7 7 5 8 1 17 3 Record 15 | . . . . . 5 . . . . 1 3 4 . 2 . Part Schematic 2 | . . . . . . . . . 2 . . . . . . Prototype ID Bank 4 | . 1 . 2 . . . . . . . . . . . 1 Open Door 3 | . . . . . . . . 3 . . . . . . . Level Access Points 6 | . . . . . . . . . 1 1 . 1 1 1 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . . . Terminal Index 6 | . . . 1 . . . . . 1 1 1 1 . 1 . Fabricator Index 2 | . . . . . . . . . . 1 . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . Scanalyzer Index 2 | . . . . . . . . 1 . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . 1 . Alert Level 2 | . . . . . . . . . . . . . . 1 1 Unreport Threat 5 | . . . . . . . . . . 1 1 2 . 1 . Locate Traps 2 | . . . . . . . . . 1 . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 3 | . . . . . . . . 1 1 . . . . 1 . Registered Components 2 | . . . . . . . . . . 1 . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . 2 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . . . 4 4 2 3 2 . . Load Schematic 6 | . . . . . . . . . 1 2 1 1 1 . . Build 9 | . . . . . . . . . 3 2 1 2 1 . . Repair Station Hacks 18 | . . . . . . . . 2 . 5 11 . . . . Scan Component 9 | . . . . . . . . 1 . 2 6 . . . . Repair 8 | . . . . . . . . 1 . 2 5 . . . . Refit 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 9 | . 2 . . . . . . . . 2 2 1 2 . . Report Inventory 7 | . 2 . . . . . . . . 1 2 1 1 . . Retrieve Components 2 | . . . . . . . . . . 1 . . 1 . . Scanalyzer 18 | . . . . . . . . . 8 2 . 7 . . 1 Insert Component 9 | . . . . . . . . . 4 1 . 3 . . 1 Analyze 9 | . . . . . . . . . 4 1 . 4 . . . Garrison Access Hacks 8 | . . . . . . . . 1 . 1 2 1 1 1 1 Seal Access 8 | . . . . . . . . 1 . 1 2 1 1 1 1 Unauthorized Hacks 9 | . 1 . 1 . . . . . 1 3 1 . . 1 1 Terminals 8 | . 1 . 1 . . . . . 1 2 1 . . 1 1 Assimilate 5 | . 1 . . . . . . . . 2 1 . . . 1 Operators 3 | . . . 1 . . . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 60 | . 5 . 3 . . . . 7 10 8 9 8 3 3 4 Full Trace Events 3 | . . . . . . . . . 1 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 5 1 . 3 . . . Parts Built 10 | . . . . . . . . . 2 2 2 2 2 . . Matter 1154 | . . . . . . . . . 292 146 212 292 212 . . Time 413 | . . . . . . . . . 146 36 106 72 53 . . Total Part Build Rating 42 | . . . . . . . . . 6 6 12 6 12 . . Parts Repaired 8 | . . . . . . . . 1 . 2 5 . . . . Time 279 | . . . . . . . . 26 . 107 146 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 1 . . 3 . . Parts Scanalyzed 9 | . . . . . . . . . 4 1 . 3 . . 1 Part Schematics Acquired 7 | . . . . . . . . . 3 1 . 3 . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 18 | . 1 . . . . . . 10 . 2 4 . . . 1 Largest Group 10 | . 1 1 1 . . . . 10 . 1 3 . . . 1 Highest-Rated Group 173 | . 10 10 10 . . . . 173 . 26 93 . . . 44 Highest-Rated Ally 44 | . 10 10 10 . . . . 29 . 26 31 . . . 44 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 104 | . . . . . . . . 88 . . 16 . . . . Total Damage 1404 | . . . . . . . . 1175 . . 229 . . . . Kills 17 | . . . . . . . . 16 . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 9871 | 43 703 322 943 582 596 40 709 1039 1092 1487 786 531 433 108 457 Spaces Moved 8971 | 37 462 231 373 306 331 23 312 461 629 1671 1391 1024 563 268 889 Core 9 | 5 1 . . . . . . . . . . . . . 3 Treads 430 | . 102 . . . . . 172 155 . 1 . . . . . Legs 1422 | . 139 231 373 306 331 23 19 . . . . . . . . Wheels 1525 | 32 220 . . . . . 121 306 629 217 . . . . . Hover 90 | . . . . . . . . . . 90 . . . . . Flight 5495 | . . . . . . . . . . 1363 1391 1024 563 268 886 Fastest Speed 19 | 50 80 120 150 180 180 180 130 150 120 25 21 21 21 21 19 Average Speed 71 | 75 114 120 153 180 180 180 181 186 121 44 21 21 21 26 20 Slowest Speed 400 | 80 400 120 210 180 180 180 240 240 160 250 25 94 21 94 385 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . . 25 2 7 2 2 1 Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 35 | 4 85 62 27 60 72 11 18 84 23 25 28 23 14 7 23 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . Spaces Dug 218 | . . . 8 . . . 4 . . 89 17 17 . 1 82 Terrain Destroyed 459 | . . 36 25 12 . . 8 26 48 107 58 28 12 1 98 Melee 45 | . . . . . . . 4 . . 16 10 7 . 1 7 Projectile 42 | . . . . . . . . . . 1 8 10 . . 23 AOE 372 | . . 36 25 12 . . 4 26 48 90 40 11 12 . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Acc Total 11881 | 48 578 258 661 321 332 22 420 583 918 2359 1837 1302 839 303 1100 Wait 2230 | . 42 12 201 2 . . 48 66 236 620 383 212 242 25 141 Move 8884 | 36 461 230 372 305 330 22 311 460 628 1627 1385 1012 558 263 884 Hop 29 | . . . . . . . . . . 18 2 4 2 2 1 Pick Up 99 | 6 13 1 16 2 1 . 10 5 12 10 6 6 2 5 4 Fast Attach 46 | 6 6 1 5 . . . 4 2 . 6 12 3 1 . . Attach 51 | . 2 . 6 . . . 2 2 5 10 4 4 4 4 8 Detach 29 | . . . 7 . . . 3 . 1 6 2 5 2 . 3 Swap 58 | . 4 2 5 2 . . 8 6 3 8 4 6 4 . 6 Drop 101 | . 16 2 5 1 1 . 11 7 12 25 7 7 . 3 4 Fire 241 | . 34 10 43 9 . . 19 32 21 8 10 15 4 . 36 Melee 89 | . . . . . . . 4 1 . 21 21 10 20 1 11 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . 1 18 . . 2 Rewire 2 | . . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Discovered new exit (range 7) 703 | -10/Materials | Discovered new exit (range 15) 747 | -10/Materials | Entered Mines 747 | -10/Mines | Accompanied by 1 ally 801 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1030 | -10/Mines | Discovered new exit (range 16) 1069 | -10/Mines | Entered Materials 1069 | -9/Materials | Accompanied by 1 ally 1069 | -9/Materials | Evolved 2 slots: Utility x2 1857 | -9/Materials | Discovered new exit (range 10) 1892 | -9/Materials | Build established: Hauler-Mutant 2012 | -9/Materials | Entered Mines 2109 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2178 | -9/Mines | Discovered new exit (range 5) 2330 | -9/Mines | Discovered new exit (range 8) 2407 | -9/Mines | Learned location of Zion (-6) 2585 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2585 | -9/Mines | Discovered new exit (range 5) 2594 | -9/Mines | Entered Exiles 2621 | -9/Exiles | Discovered new exit (range 15) 2652 | -9/Exiles | Met 8R-AWN 2684 | -9/Exiles | Met EX-HEX 2778 | -9/Exiles | Met EX-DEC 2891 | -9/Exiles | Met EX-BIN 2929 | -9/Exiles | Aligned with FarCom system 2931 | -9/Exiles | Given EX-Vault access code 2974 | -9/Exiles | Opened EX-Vault 2984 | -9/Exiles | Found Latent Energy Streamer 3049 | -9/Exiles | Exiles lab attacked by MAIN.C 3170 | -9/Exiles | Discovered new exit (range 14) 3190 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3190 | -9/Exiles | Entered Mines 3216 | -8/Mines | Discovered new exit (range 8) 3230 | -8/Mines | Entered Materials 3230 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3620 | -8/Materials | Discovered new exit (range 10) 3939 | -8/Materials | Entered Storage 3981 | -8/Storage | Repaired Wheel 4218 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4504 | -8/Storage | Build established: Commander-Mutant 4874 | -8/Storage | Discovered new exit (range 10) 4978 | -8/Storage | Entered Factory 4978 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5082 | -7/Factory | Build established: Hauler-Mutant 5366 | -7/Factory | Garrison activated, responded to threat 5801 | -7/Factory | Fabricated Hacking Suite? 5882 | -7/Factory | Local fabrication network quarantined 5905 | -7/Factory | Fabricated Hacking Suite? 6039 | -7/Factory | Identified exit to Factory 6039 | -7/Factory | Identified exit to Lower Caves 6070 | -7/Factory | Entered another Factory area 6070 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6467 | -6/Factory | Local fabrication network quarantined 6482 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 6769 | -6/Factory | Build established: Hacker-Sprinter 7074 | -6/Factory | Repaired Field Propulsion Drive 7126 | -6/Factory | Repaired Imp. Flight Unit 7155 | -6/Factory | Identified exit to Factory 7470 | -6/Factory | First assault squad dispatched 7557 | -6/Factory | Entered another Factory area 7557 | -5/Factory | Accompanied by 1 ally 7557 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7640 | -5/Factory | Repaired Lgt. Nuclear Core 7666 | -5/Factory | Repaired Imp. Light Armor Plating 7686 | -5/Factory | Repaired Cesium-ion Thruster 7960 | -5/Factory | Local fabrication network quarantined 8000 | -5/Factory | Fabricated Field Propulsion Drive? 8039 | -5/Factory | Lost 3 parts (1p1n1w) 8095 | -5/Factory | Repaired Imp. Propulsion Shielding 8147 | -5/Factory | Repaired Imp. Flight Unit 8157 | -5/Factory | First assault squad dispatched 8234 | -5/Factory | Allied Derelicts emerged from ambush trap array 8297 | -5/Factory | Crushed by falling debris 8298 | -5/Factory | Found Prototype Processor 8298 | -5/Factory | Identified Exp. Signal Interpreter 8312 | -5/Factory | Discovered new exit (range 15) 8343 | -5/Factory | Identified exit to Factory 8343 | -5/Factory | Entered another Factory area 8343 | -4/Factory | Evolved 2 slots: Utility x2 8385 | -4/Factory | Fabricated Hacking Suite (x1) 8423 | -4/Factory | Fabricated Hacking Suite (x1) 8593 | -4/Factory | First assault squad dispatched 8623 | -4/Factory | Identified exit to Research 8864 | -4/Factory | Build established: Wizard-Sprinter 8874 | -4/Factory | Entered Research 8874 | -3/Research | Evolved 2 slots: Utility x2 8979 | -3/Research | Fabricated Field Propulsion Drive? 9229 | -3/Research | Identified exit to Research 9307 | -3/Research | Entered another Research area 9307 | -2/Research | Evolved 2 slots: Utility x2 9319 | -2/Research | Identified exit to Access 9319 | -2/Research | Central database locked down 9415 | -2/Research | Entered Access 9415 | -1/Access | Evolved 2 slots: Propulsion x2 9490 | -1/Access | Identified exit to Surface 9672 | -1/Access | Spotted B-99 Colossus 9786 | -1/Access | Spotted B-99 Colossus 9826 | -1/Access | Crushed by falling debris 9829 | -1/Access | System corruption reached 10% 9872 | *** | Escaped! Last Messages --------------- 09864_ Field Propulsion Drive destroyed. 09864_ Slug penetrates Sealed Heavy Doors. 09865_ B-99 Colossus activates siege mode. 09867_ Slug penetrates Sealed Heavy Doors. 09867_ Critical hit. 09867_ Enh. Nova Cannon destroyed. 09867_ Slug penetrates Sealed Heavy Doors. 09867_ Imp. Flight Unit destroyed. 09867_ Knocked back. 09867_ Hacking Suite destroyed. 09867_ Penetrated by Slug. 09867_ Slug penetrates Main Access Shell. 09867_ Penetrated by Slug. 09867_ Slug penetrates Main Access Shell. 09871_ Penetrated by Slug. 09871_ Slug penetrates Main Access Shell. 09871_ Med. Storage Unit destroyed. 09871_ Penetrated by Slug. 09871_ Dropped Energy Well. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #? ??????????# #???????????? | | " #??? ????####???## ##??????????? | | " ######/####### # #### # #??????????? | | G"" # #??????????? | | #??????????? | | # ##??????????? | | ##??????????? | | ### #+################# # #???????????? | | ###???????# # # #???????????? | | #??????## # # # ###???????????? | | ![| ##??????# ######?????????????? | | *%! #??????# #??????????????????? | | =[= ##??????# #??????????????????? | | !%*[ #??????#BB #??????????????????? | | !! #?######BB B #??????????????????? | | * #? # B #??????????????????? | | ### # #??????????????????? | | # # ##"""" #??????????????????? | | | ####???""" """#??????????????????? | | # #?????" "?????????????????????? | | ####### # # # #"""""" """#??????????????????? | | ??????## # ## ## !! #??????????????????? | | ??????## ### # # """"[" #??????????????????? | | ???????# ##?# ##??" **" #??????????????????? | | ???????## #??######???" 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"?????????????????????? | | ????????# #???????????""""""?????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #???????????????????????????Y??????????? | | ????????###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 38 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 78 Recoil Reduction 2 Offensive Hacking 74 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Cesium-ion Thruster | -7/Factory | Hacked Imp. Propulsion Shielding | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Med. Storage Unit | -7/Factory | Scanalyzed Field Propulsion Drive | -6/Factory | Scanalyzed Lrn. Missile Launcher | -4/Factory | Scanalyzed Hvy. Shock Bomb Launcher | -4/Factory | Scanalyzed Adv. Hacking Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Cesium-ion Thruster | x2 | -6/Factory Field Propulsion Drive | x2 | -5/Factory Hacking Suite | x1 | -4/Factory Hacking Suite | x1 | -4/Factory Field Propulsion Drive | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Cya! Deadly Force Epsilon Run Maximum Efficiency Part-time Excavator Production Line Unlikely Earthworm Challenges ------------ None Game ------ Seed DroneColdWand Manual? 0 Play Time 04:04:58 Cumulative 45.0 hours Start 2020.11.13 @ 20:59:33 End 2020.11.14 @ 13:53:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 416e8b26-ee61-4427-ac54-cda3b8138f3d