Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 04:46:03 Player: Rainynight Result: Destroyed by as-50683 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (125) 625 Value Destroyed (4106) 4106 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1828) 1828 TOTAL SCORE: 12059 Bonus ------- High Alert Combat Kills 348 Follower Combat Kills 180 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 66/100 System Corruption 8% Temperature Warm (174) Movement Hovering (410) Ox5 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I > --- UTILITY (8) ------ High-capacity Storage Unit Experimental Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Zionite Weapon Casing Improved Medium Armor Plating Makeshift Armor Plating > --- WEAPON (2) ------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY (20) --- Angular Momentum Engine Zionite Light DM Reactor High-capacity Storage Unit Large Battery (200) Large Matter Pod (150) Long-range Tractor Beam Ion Cannon Ion Cannon Bore Cannon Antimatter Cannon Proton Missile Launcher Heavy Rocket Launcher Remote Datajack RU-N14's Throwing Claymores (6) Makeshift Hammer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Zionite Weapon Casing Makeshift Armor Plating > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Angular Momentum Engine Zionite Light DM Reactor Zionite Glidesys I High-capacity Storage Unit Large Battery Large Matter Pod Zionite Weapon Casing Improved Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Ion Cannon Ion Cannon Bore Cannon Antimatter Cannon Proton Missile Launcher Heavy Rocket Launcher Remote Datajack RU-N14's Throwing Claymores Makeshift Hammer Self-destruct Interrupter [Rating: 95] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Antimatter Cannon Launcher Shock Bomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . Utility 6 | . . . . . 3 1 . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 185 | 6 7 7 . 4 28 5 2 21 13 13 11 32 36 Power 10 | 1 . 1 . . 1 . . 2 1 . . . 4 Engine 5 | 1 . 1 . . 1 . . . . . . . 2 Core 2 | . . . . . . . . 2 . . . . . Reactor 3 | . . . . . . . . . 1 . . . 2 Propulsion 41 | 2 3 . . . 11 1 . 2 1 2 4 5 10 Treads 21 | . . . . . 8 1 . 2 1 2 2 4 1 Leg 5 | . . . . . . . . . . . 2 1 2 Wheel 8 | 2 3 . . . 3 . . . . . . . . Hover 7 | . . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . . Utility 65 | 1 1 1 . . 9 3 . 9 4 6 3 14 14 Device 23 | . . . . . 2 3 . 3 2 2 2 4 5 Storage 5 | 1 . 1 . . . . . . . 1 . . 2 Processor 14 | . . . . . 5 . . . 1 1 . 7 . Hackware 1 | . . . . . . . . . . . . 1 . Protection 22 | . 1 . . . 2 . . 6 1 2 1 2 7 Artifact . | . . . . . . . . . . . . . . Weapon 69 | 2 3 5 . 4 7 1 2 8 7 5 4 13 8 Energy Gun 17 | . 2 2 . 1 4 . . . 1 1 . 1 5 Energy Cannon 15 | . . . . 1 2 . 1 4 3 . . 2 2 Ballistic Gun 8 | 2 . 1 . . 1 . . . . . 3 1 . Ballistic Cannon 11 | . 1 . . 1 . . 1 2 1 2 . 3 . Launcher 10 | . . 2 . 1 . . . 2 2 2 1 . . Special Weapon 4 | . . . . . . . . . . . . 3 1 Impact Weapon 2 | . . . . . . . . . . . . 2 . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 20 | . . . . . 1 . 1 1 3 . . 6 8 Corrupted Parts 5 | . . . . . 3 . . . . 1 . 1 . System Corruption 34 | . . . . . 28 . . . . 5 . 1 . Parts Lost 32 | . 1 . . . 7 . . . . 3 2 4 15 Power 2 | . . . . . 1 . . . . . . . 1 Propulsion 18 | . 1 . . . 2 . . . . 2 2 2 9 Utility 12 | . . . . . 4 . . . . 1 . 2 5 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 7 | . 1 . . . 3 . . . . 3 2 3 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 85 99 100 99 97 100 99 99 99 95 85 99 96 Engine 2 | . 14 14 14 14 9 7 7 . . . . . 1 Core 1 | . . . . . . . . 6 1 . . . . Reactor 3 | . . . . . . . . . 4 6 6 6 4 Treads 16 | . . . . . 17 30 30 30 26 22 6 14 9 Leg 3 | . . . . . . . . . . . 4 11 1 Wheel 4 | . 27 28 28 28 8 . . . . . . . . Hover 1 | . . . . . . . . . . . . . 13 Device 8 | . . . . . 2 23 23 7 13 9 13 13 3 Storage 9 | . 14 14 14 14 9 7 7 7 6 11 13 8 6 Processor 17 | . . . . . 24 15 15 10 13 17 20 28 26 Protection 10 | . . 14 14 14 7 . . 18 18 12 5 2 13 Energy Gun 3 | . 15 14 14 13 5 . . . 2 2 . . 6 Energy Cannon 4 | . . . . 3 3 13 14 13 3 3 . . 2 Ballistic Gun 3 | . 7 . 14 2 2 . . . . . 12 2 . Ballistic Cannon 2 | . 4 1 . 7 6 . . 1 6 5 . 1 2 Special Weapon 1 | . . . . . . . . . . . . 5 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 85 | 13 19 61 56 59 62 66 66 82 85 83 79 84 79 Greatest Support 98 | 26 26 24 24 24 84 96 96 96 98 98 43 90 80 Greatest Overweight (x) 5 | . 1 2 2 2 4 . . . . 1 3 3 5 Average Overweight (x) . | . . 1 2 2 1 . . . . . 1 1 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 13 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 8 12 19 20 20 19 20 20 20 20 20 20 20 Average Carried 19 | . 6 8 14 19 19 17 19 19 19 19 20 19 19 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 8 11 19 20 20 18 19 20 20 20 20 20 16 Class Distribution -------------------- 57% | Mutant 21% | Derelict-Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Matter Collected 4066 | 206 5 260 . 107 589 40 . 727 219 433 399 628 453 Remotely 179 | . . . . . . . . . . 179 . . . Salvage Created 4590 | . 16 329 . 102 980 . . 1578 218 248 242 128 749 Parts 230 | . 3 17 . 12 48 . . 76 9 11 8 11 35 Haulers Intercepted 6 | . . . . . 2 . . 4 . . . . . Recyclers Shooed 5 | . . . . . . . . 3 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 5 7 2 . Prevented 5 | . . . . . . . . . . 5 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 95 | . 2 7 . 4 21 . . 27 5 6 9 . 14 Guns 26 | . 2 2 . 1 10 . . . 1 . 5 . 5 Cannons 42 | . . . . . 11 . . 16 1 5 1 . 8 AOE 22 | . . 4 . 3 . . . 7 3 1 3 . 1 Classes Destroyed 15 | . 1 2 . 2 5 . . 2 . . . 1 2 Worker 6 | . . . . . . . . 5 1 . . . . Builder 1 | . . . . 1 . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 6 | . . . . . 2 . . 4 . . . . . Recycler 6 | . . 1 . . 1 . . 3 1 . . . . Watcher 8 | . . . . . 2 . . 4 2 . . . . Swarmer 27 | . 2 3 . 4 4 . . 4 4 . 6 . . Grunt 32 | . . 4 . . 9 . . 14 . 3 2 . . Sentry 9 | . . . . . 5 . . 3 . . 1 . . Hunter 6 | . . . . . 2 . . 2 . 2 . . . Programmer 6 | . . . . . . . . 4 1 1 . . . Heavy 1 | . . . . . 1 . . . . . . . . Zionite 8 | . . . . . . . . . . . . 8 . Z-Light 7 | . . . . . . . . . . . . . 7 Assembled 6 | . . . . . . . . . . . . . 6 Best Kill Streak 10 | . 2 3 . 4 10 . . 6 6 3 3 3 4 Combat Bots Only 9 | . 2 3 . 4 9 . . 4 4 3 3 . 4 Max Kills in Single Turn 4 | . 1 1 . 3 2 . . 4 3 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 . 3 . . . 3 3 1 3 . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Damage Taken 8944 | . 204 265 . 69 1494 . . 1175 389 1430 486 909 2523 Core 1268 | . 9 46 . 30 220 . . 95 17 105 39 157 550 Absorbed by Shields 162 | . . . . . . . . . . . 51 111 . Redirected to Shielding 284 | . . . . . . . . . . . . . 284 Regen/Repaired (Parts) 299 | . . . . . . 73 . 226 . . . . . Core Remaining (%) 78 | 100 . . . 66 60 . . 86 . . . . . Volleys Fired 347 | . 5 21 . 10 66 . . 91 24 42 16 25 47 Largest 2 | . 2 1 . 2 2 . . 2 2 2 2 2 2 Hottest 160 | . 112 63 . 119 150 . . 160 85 130 70 117 121 Shots Fired 545 | . 10 21 . 13 117 . . 156 25 52 33 35 83 Gun 165 | . 10 3 . 11 50 . . . 9 . 24 9 49 Cannon 341 | . . . . 1 67 . . 153 15 46 8 21 30 Launcher 30 | . . 18 . 1 . . . 3 1 6 1 . . Special 9 | . . . . . . . . . . . . 5 4 Kinetic 223 | . . . . 2 75 . . 25 10 36 32 29 14 Thermal 241 | . 10 3 . 9 42 . . 128 14 10 . 1 24 Explosive 10 | . . . . 1 . . . 3 1 . 1 . 4 Electromagnetic 25 | . . 18 . 1 . . . . . 6 . . . Phasic 41 | . . . . . . . . . . . . . 41 Robot Hit Streak 24 | . 1 6 . 5 23 . . 14 7 9 24 23 20 Robot Miss Streak 5 | . 3 3 . 1 4 . . 5 3 2 3 2 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . Shots Hit Robots 375 | . 3 13 . 9 85 . . 101 17 35 25 31 56 Core Hits 192 | . 2 10 . 5 42 . . 54 9 12 18 7 33 Critical Kills 11 | . . . . . . . . 3 . . 1 3 4 Critical Parts Destroyed 8 | . . . . . . . . . . . . 5 3 Critical Strikes 25 | . . . . . 1 . . 4 . . 1 8 11 Burn 1 | . . . . . 1 . . . . . . . . Meltdown 3 | . . . . . . . . 3 . . . . . Destroy 17 | . . . . . . . . . . . 1 8 8 Blast 1 | . . . . . . . . 1 . . . . . Intensify 3 | . . . . . . . . . . . . . 3 Melee Attacks 14 | . . . . . . . . . . . . 14 . Impact 13 | . . . . . . . . . . . . 13 . Slashing 1 | . . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11522 | . 152 571 . 257 1831 . . 3570 813 1240 762 441 1885 Guns 2357 | . 42 55 . 125 639 . . . 126 . 332 82 956 Cannons 6349 | . . . . 14 1192 . . 2813 409 887 230 296 508 Explosions 2623 | . 110 516 . 118 . . . 737 278 353 200 . 311 Melee 62 | . . . . . . . . . . . . 62 . Ramming 21 | . . . . . . . . 20 . . . 1 . Kinetic 3796 | . . . . 7 1190 . . 576 286 608 562 354 213 Thermal 4482 | . 152 86 . 118 641 . . 2442 249 377 . 24 393 Explosive 1372 | . . . . 118 . . . 465 278 . 200 . 311 Electromagnetic 807 | . . 485 . . . . . 67 . 255 . . . Impact 76 | . . . . 14 . . . . . . . 62 . Slashing 110 | . . . . . . . . . . . . . 110 Piercing . | . . . . . . . . . . . . . . Phasic 858 | . . . . . . . . . . . . . 858 Highest Corruption 32 | . . 2 2 2 32 . 15 17 4 10 10 10 8 Average Corruption 9 | . . 1 2 2 3 . 7 15 2 8 10 4 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 299 | . . 1 7 10 10 . 2 121 3 31 56 18 40 Message Errors 80 | . . . 2 2 2 . . 29 1 4 21 9 10 Matter Fused 75 | . . 1 2 3 2 . . 35 1 10 8 3 10 Heat Flow Errors 38 | . . . 1 2 1 . . 10 . 8 8 2 6 Energy Discharges 27 | . . . . . 1 . . 12 1 2 6 1 4 Parts Rejected 1 | . . . . . . . . . . 1 . . . Parts Fused 5 | . . . . . 2 . 1 1 . . 1 . . Data Loss (minor) 37 | . . . 1 1 2 . 1 15 . 4 4 1 8 Data Loss (major) 12 | . . . 1 1 . . . 6 . 1 2 1 . Misfires 12 | . . . . . . . . 6 . 1 3 . 2 Alerts 6 | . . . . 1 . . . 2 . . 3 . . Misdirections 2 | . . . . . . . . 2 . . . . . Weapon Failures 4 | . . . . . . . . 3 . . . 1 . Overload Shots 3 | . . . . . . . . . . 3 . . . Effects 1 | . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Overflow Damage 354 | . 60 18 . 12 16 . . 71 89 11 16 12 49 Projectiles 207 | . . . . . 16 . . 67 73 11 16 . 24 Explosions 135 | . 60 18 . 12 . . . 4 16 . . . 25 Melee 12 | . . . . . . . . . . . . 12 . Knockbacks 43 | . . . . . 12 . . 3 3 14 2 5 4 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 37 | . . . . . 7 . . 3 3 14 2 4 4 Secondary 5 | . . . . . 5 . . . . . . . . Self-Inflicted Damage 389 | . 111 73 . 23 . . . 91 61 30 . . . Shots 19 | . 1 9 . 1 . . . 3 1 4 . . . Rammed 2 | . . . . . . . . 2 . . . . . Targets Rammed 3 | . . . . . . . . 2 . . . 1 . Kicked 1 | . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 380 | . 207 90 137 160 332 . . 380 . 218 220 226 268 Average Temperature 81 | . 108 25 73 58 93 . . 92 . 83 92 44 78 Received Heat Transfer 2015 | . . 57 . . 450 . . 312 . 111 135 399 551 Effects 8 | . . . . . . . . 2 . 3 . . 3 Energy Bleed 1 | . . . . . . . . 1 . . . . . Interference 6 | . . . . . . . . . . 3 . . 3 Matter Decay 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Fried 6 | . . 2 . . 4 . . . . . . . . Impact Corruptions 2 | . . . . . 1 . . . . . . 1 . Robots Melted 5 | . . . . . . . . 5 . . . . . Combat Hostiles 4 | . . . . . . . . 4 . . . . . Parts Melted 17 | . . . . . 1 . . 14 . . . . 2 Heat Transferred 7647 | . 161 161 . 259 1184 . . 4296 498 422 . 37 629 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Peak Influence 905 | . 87 243 . 119 362 55 34 905 601 . . . . Initial 443 | . . 33 . . 1 55 19 23 443 . . . . Average 254 | . 42 103 . 74 147 55 27 335 460 . . . . Maximum Alert Level 3 | . . 1 . . 1 . . 3 2 . . . . Low Security (%) 53 | 100 100 93 . 100 68 100 100 39 . . . . . Level 1 14 | . . 6 . . 31 . . 20 . . . . . Level 2 22 | . . . . . . . . 20 99 . . . . Level 3 8 | . . . . . . . . 19 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . . 1 . . 5 1 . 13 5 . . . . Investigation 13 | . . 1 . . 4 . . 5 3 . . . . Extermination 6 | . . . . . . 1 . 4 1 . . . . Reinforcement 4 | . . . . . 1 . . 2 1 . . . . Assault 1 | . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Distress Signals 3 | . . . . . 3 . . . . . . . . Communications Jammed 2 | . . . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . . . 2 . . . . Times Spotted 151 | . 3 9 . 4 28 . 5 39 8 6 9 24 16 Peak Tracking Total 9 | . 2 2 . 4 8 1 5 6 4 3 3 9 5 Tactical Retreats 4 | . . 2 . . 2 . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Traps Triggered 10 | . . . . . 3 1 . 4 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 51 | . . . . . . 51 . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Machines Disabled 19 | . 1 . . . . . . 16 . . . 1 1 Max in Single Turn 8 | . 1 . . . . . . 8 . . . . 1 Garrison Access 2 | . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Machines Accessed 41 | . 2 1 2 . 9 1 . 16 8 1 . 1 . Terminals 19 | . 2 . . . 6 . . 6 5 . . . . Fabricators 6 | . . . . . . . . 4 2 . . . . Repair Stations 2 | . . . . . . 1 . 1 . . . . . Recycling Units 5 | . . . . . 2 . . 2 1 . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Total Hacks 85 | . 5 1 2 . 25 2 . 29 16 1 . 4 . Successful 45 | . 3 1 2 . 13 2 . 12 7 1 . 4 . Failed 40 | . 2 . . . 12 . . 17 9 . . . . Catastrophic 12 | . . . . . 2 . . 6 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 38 | . 2 . 1 . 14 . . 14 6 . . 1 . Terminals 48 | . 5 . . . 20 . . 11 12 . . . . Fabricators 8 | . . . . . . . . 5 3 . . . . Repair Stations 4 | . . . . . . 2 . 2 . . . . . Recycling Units 7 | . . . . . 2 . . 4 1 . . . . Scanalyzers 6 | . . . . . 3 . . 3 . . . . . Garrison Access 4 | . . . . . . . . 4 . . . . . Terminal Hacks 25 | . 3 1 2 . 7 . . 3 4 1 . 4 . Record 1 | . . . 1 . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . Robot Analysis 2 | . 1 . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 2 | . . 1 . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . 1 1 . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . Locate Traps 2 | . . . . . . . . 1 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . Zone Layout 5 | . 2 . . . 2 . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . 2 . 2 . . . . . Scan Component 2 | . . . . . . 1 . 1 . . . . . Repair 2 | . . . . . . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . Unauthorized Hacks 10 | . . . . . 3 . . 4 3 . . . . Terminals 2 | . . . . . 1 . . . 1 . . . . Track 1 | . . . . . 1 . . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . 1 1 . . . . Fabnet 2 | . . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 2 . . 2 1 . . . . Tunnel 5 | . . . . . 2 . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Decoy 1 | . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 7 . . 10 6 . . . . Full Trace Events 6 | . . . . . 3 . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 1 . . . . . . 19 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . 1 . . . . . Time 118 | . . . . . . 38 . 80 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Total Allies 10 | . . . . . . . . . . . . 10 . Largest Group 9 | . . . . . . . . . . . . 9 . Highest-Rated Group 267 | . . . . . . . . . . . . 267 . Highest-Rated Ally 51 | . . . . . . . . . . . . 51 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . . . . 34 . Total Damage 1152 | . . . . . . . . . . . . 1152 . Kills 14 | . . . . . . . . . . . . 14 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Field Lobotomies 4 | . . . . . . . . . . . . 4 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . . . . . . . 1 . . . . Derelict Logs Recovered 8 | . . . . 2 . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Turns Passed 12712 | 39 159 291 517 622 902 288 144 2734 801 770 1596 2561 1288 Spaces Moved 6428 | 32 131 197 425 484 419 138 86 1325 437 319 513 1221 701 Core 1 | 1 . . . . . . . . . . . . . Treads 3044 | . . . . . 152 138 86 1325 437 319 252 99 236 Legs 1388 | . . . . . . . . . . . 261 1122 5 Wheels 1535 | 31 131 197 425 484 267 . . . . . . . . Hover 460 | . . . . . . . . . . . . . 460 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 85 90 120 120 105 165 165 165 165 165 190 165 118 Average Speed 170 | 91 90 109 120 120 139 165 165 166 165 204 298 195 151 Slowest Speed 440 | 100 105 120 120 120 166 165 165 167 167 243 410 410 440 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 23 47 88 91 41 4 68 33 19 54 78 84 70 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 11 | . . . 1 2 2 . . 2 1 . 1 2 . Known Exits Taken 2 | . . . . . 1 . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . 1 . 1 1 1 . Scrap Searched 14 | . . 1 . 3 . . . . . 2 5 3 . Spaces Dug 8 | . . . . . . . . 5 . 1 . 2 . Terrain Destroyed 185 | . 39 5 . 9 7 . . 65 7 19 14 6 14 Melee 2 | . . . . . . . . . . . . 2 . Projectile 50 | . . . . . 7 . . 6 2 14 3 4 14 AOE 133 | . 39 5 . 9 . . . 59 5 5 11 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Dee Total 7625 | 38 161 252 432 517 624 196 89 1708 493 382 545 1337 851 Wait 356 | . 4 9 . 4 72 1 . 217 3 3 . 12 31 Move 6416 | 31 130 196 424 483 418 138 85 1324 436 318 512 1220 701 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 1 8 6 8 8 18 1 . 20 5 1 1 8 9 Fast Attach 93 | 6 4 3 . 2 10 . 1 10 7 5 7 22 16 Attach 27 | . 1 1 . 1 10 2 1 . 1 2 . . 8 Detach 31 | . 2 1 . . 7 . 2 3 . 2 . 7 7 Swap 65 | . 2 3 . 1 8 3 . 11 5 6 4 10 12 Drop 123 | . 5 7 . 8 15 . . 30 12 3 5 18 20 Fire 347 | . 5 21 . 10 66 . . 91 24 42 16 25 47 Melee 14 | . . . . . . . . . . . . 14 . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 . Crush 2 | . . . . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 56 | . . 5 . . . 51 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 40 | -11/Junkyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 19) 199 | -10/Materials | Entered Mines 201 | -10/Mines | Met a Derelict shopkeep closing up shop 300 | -10/Mines | Found a hidden stash of uninstalled traps 302 | -10/Mines | Build established: Mutant 342 | -10/Mines | Discovered new exit (range 7) 465 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 479 | -10/Mines | Discovered new exit (range 5) 490 | -10/Mines | Entered Exiles 525 | -10/Exiles | Met 8R-AWN 544 | -10/Exiles | Met EX-HEX 576 | -10/Exiles | Met EX-BIN 589 | -10/Exiles | Met EX-DEC 621 | -10/Exiles | Aligned with FarCom system 622 | -10/Exiles | Given EX-Vault access code 651 | -10/Exiles | Opened EX-Vault 658 | -10/Exiles | Found Field Lobotomy Kit 683 | -10/Exiles | Warned to stay clear of 0b10 Research branches 721 | -10/Exiles | Learned location of Zion (-6) 776 | -10/Exiles | Visited The Gauntlet 998 | -10/Exiles | Discovered new exit (range 10) 1007 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1007 | -10/Exiles | Entered Mines 1144 | -9/Mines | Learned 8 Materials zone layouts 1281 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1555 | -9/Mines | Discovered new exit (range 5) 1623 | -9/Mines | Learned location of Storage (-9) 1629 | -9/Mines | Entered Materials 1629 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1630 | -8/Materials | Identified exit to Factory 1935 | -8/Materials | Lost 3 parts (1n2u) 2169 | -8/Materials | Destroyed 9 combat bots 2499 | -8/Materials | System corruption reached 10% 2513 | -8/Materials | System corruption reached 30% 2531 | -8/Materials | Entered Factory 2531 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2727 | -7/Factory | Repaired Shock Bomb Launcher 2800 | -7/Factory | Build established: Scavenger-Mutant 2819 | -7/Factory | Manually triggered Chute Trap 2819 | -7/Factory | Sucked down chute 2819 | -7/Factory | Entered Waste 2834 | -7/Waste | EMP discharged 2874 | -7/Waste | Spotted C-40 Crusher 2876 | -7/Waste | Spotted C-40 Crusher 2899 | -7/Waste | Spotted C-40 Crusher 2901 | -7/Waste | Spotted C-40 Crusher 2901 | -7/Waste | Spotted C-40 Crusher 2934 | -7/Waste | EMP discharged 2934 | -7/Waste | System corruption reached 10% 2945 | -7/Waste | Discovered new exit (range 12) 2963 | -7/Waste | Entered Factory 3841 | -7/Factory | Build established: Mutant 4796 | -7/Factory | Repaired Antimatter Cannon 5068 | -7/Factory | Discovered new exit (range 9) 5363 | -7/Factory | First assault squad dispatched 5413 | -7/Factory | Garrison activated, responded to threat 5697 | -7/Factory | Entered another Factory area 5697 | -6/Factory | Evolved 2 slots: Utility x2 5831 | -6/Factory | Identified exit to Lower Caves 6002 | -6/Factory | Identified exit to DSF 6483 | -6/Factory | Discovered new exit (range 10) 6498 | -6/Factory | Entered Lower Caves 6779 | -6/Lower Caves | System corruption reached 10% 6850 | -6/Lower Caves | Lost 3 parts (2n1u) 6923 | -6/Lower Caves | Learned location of 1 exit from Factory 7171 | -6/Lower Caves | Learned Factory terminal intel 7204 | -6/Lower Caves | Discovered new exit (range 8) 7268 | -6/Lower Caves | Entered another Lower Caves area 7270 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7363 | -6/Lower Caves | Learned location of Extension (-4) 7507 | -6/Lower Caves | Discovered new exit (range 9) 8657 | -6/Lower Caves | Build established: Derelict-Mutant 8856 | -6/Lower Caves | Discovered new exit (range 5) 8864 | -6/Lower Caves | Entered Zion 8939 | -6/Zion | System corruption cleaned by Quarantine Array 8978 | -6/Zion | Discovered new exit (range 15) 9137 | -6/Zion | Found Prototype Special Weapon 9137 | -6/Zion | Identified RU-N14's Throwing Claymores 9141 | -6/Zion | Found RU-N14's Throwing Claymores 9505 | -6/Zion | Learned location of 1 exit from Factory 9529 | -6/Zion | Learned 8 Factory zone layouts 9814 | -6/Zion | Gained Derelict followers 10083 | -6/Zion | Gained Derelict followers 10218 | -6/Zion | Learned location of Quarantine (-3) 10334 | -6/Zion | Found Prototype Processor 10334 | -6/Zion | Identified Exp. Targeting Computer 10338 | -6/Zion | Found Prototype Processor 10338 | -6/Zion | Identified Exp. Signal Interpreter 10348 | -6/Zion | Found Prototype Hackware 10348 | -6/Zion | Identified Exp. System Shield 10354 | -6/Zion | Found Prototype Processor 10354 | -6/Zion | Identified Exp. Target Analyzer 10371 | -6/Zion | Found Exp. Targeting Computer 10527 | -6/Zion | Found Prototype Device 10527 | -6/Zion | Identified Phasing AFG 10853 | -6/Zion | System corruption cleaned by Quarantine Array 11081 | -6/Zion | Assimilated FP-ZF0(M) with FLK Orb 11082 | -6/Zion | Attacked by Zionites 11090 | -6/Zion | Assimilated D2-XNG(g) with FLK Orb 11095 | -6/Zion | Assimilated NP-2MG(l) with FLK Orb 11098 | -6/Zion | Assimilated 8L-DDN(p) with FLK Orb 11134 | -6/Zion | Lost 3 parts (1n2u) 11316 | -6/Zion | Discovered new exit (range 5) 11320 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11400 | -6/Zion | Build established: Scavenger-Mutant 11425 | -6/Zion | Entered Deep Caves 11860 | -6/Deep Caves | Attacked by Z-Imprinter 11868 | -6/Deep Caves | Z-Facility disabled 11877 | -6/Deep Caves | Destroyed Z-Imprinter 11914 | -6/Deep Caves | Lost 4 parts (1p3n) 11919 | -6/Deep Caves | Found Prototype Protection 11919 | -6/Deep Caves | Identified Zio. Weapon Casing 12031 | -6/Deep Caves | Core integrity fell below 50% 12085 | -6/Deep Caves | Found Zio. Weapon Casing 12086 | -6/Deep Caves | Lost 4 parts (2n2u) 12113 | -6/Deep Caves | Found Zio. Weapon Casing 12248 | -6/Deep Caves | Found Prototype Protection 12248 | -6/Deep Caves | Identified Zio. Heavy Carapace 12639 | -6/Deep Caves | Spotted as-50683 12691 | -6/Deep Caves | Core integrity fell below 20% 12713 | -6/Deep Caves | Destroyed by as-50683 with Assembled Focal Cannon Last Messages --------------- 12618_ System corrupted: Energy discharge (-25). 12623_ Destroyed Imp. Deuterium Engine. 12623_ TK-RML(l) destroyed. 12626_ 70-K4G(s) destroyed. 12629_ ZB-HE0(s) destroyed. 12638_ System corrupted: Matter fused (-10). 12640_ as-50683: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 12653_ Zio. Heavy Carapace destroyed. 12675_ System corrupted: Matter fused (-6). 12680_ Zio. Glidesys I destroyed. 12682_ Destroyed Prototype Device. 12683_ as-50683 GOLEM Unit beginning Prototype Device integration. 12684_ as-50683 Prototype Device integration complete. 12687_ Zio. Glidesys I destroyed. 12690_ System corrupted: Matter fused (-7). 12693_ Zio. Glidesys I destroyed. 12693_ Exp. Heat Sink destroyed. 12694_ as-50683 suffers critical hit (Intensify). 12700_ Zio. Glidesys I destroyed. 12700_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# ###### | | ???????????????????# ## | | ???????????????????# #### #### | | ???????????????????# ##### ##??# #??# | | ???????????????????# #???## #???# | | ???????????????????# #????## #???# ###### | | ???????????????????# #?????#### ###???# #????## | | ??????????????????## ##???????# #?????# #?????? | | ?????????????????## ##?????## #?????# #?????? | | ?????????????????# ##???## #?????# #??#### | | ????????????????## #???# ##????# #?## # | | ???????????????## #??## #????# ### | | ???????????????# #?### #????# ## | | ???????????????# ##?# ##????# ## | | ???????????????## ##??# #?????# #?# | | ????????????????## #???# ##????# #??# | | ?????????????????# ##???#### ###??# #### | | ?????????????????# ##???????## ;##?# | | ?????????????????# #???????## ### ## | | ?????????????????# #??????## #### | | ?????????? ?????## #????### ## ##??? | | ?????? ????# ###### ####### #???? | | ???? #??## ;# ###?????## #???? | | ? ! ! #??# #??????### #???? | | ! #??# # " #????????# #???? | | ! #??# @## """ #???????## ##??? | | %=#??# G;;### "" #???????# ##?? | | #??# ;##??# #???????# #?? | | = ##?# ##???#######???????# ##? | | = = #?# #???????????????### ## | | ! #?## #??????????????## ## | | % #?## ######?????##### | | ### ## # ##????# ## ### | | %### ##???# ## | | =/ = ### ##### #? | | # ### ##? | | # % ##?#####?? | | # ## ##????????? | | #### ## ####?????????? | | # # #??# #####????????????? | | #### ## ## ##??## ### ###????????????????? | | ???# ?# ?###????######?########??????????????????? | | ???#??# ?????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1300 Resistance: KI 20 Resistance: TH 25 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 40 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Shock Bomb Launcher | -8/Materials | Scanalyzed Fusion Compressor | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Myomer Leg | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed TargetGlidesysMapper Manual? 0 Play Time 01:48:03 Cumulative 291.2 hours Start 2023.10.27 @ 01:52:44 End 2023.10.27 @ 04:46:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 294 Adventurer 2 Explorer 25 Win Type - Total 19 Types 16/1/0/2/0/0/0/0/0 Lore% 75 Gallery% 80 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73516be1-8476-4310-9979-a79d10dda0f9