Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.19 @ 14:17:23 Player: pointone Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1767) 1767 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (455) 455 TOTAL SCORE: 6727 Bonus ------- High Alert Combat Kills 155 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Superbattery (2000) Launcher Loader Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Leg Cooled Airjet > --- UTILITY ---------- Enhanced Optical Array Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Force Field Improved Hacking Suite > --- WEAPON ----------- Gatling Laser Proton Cannon Proton Cannon Heavy Plasma Cannon > --- INVENTORY -------- Superbattery Gravity Neutralizing Apparatus Improved Medium Armor Plating Improved Medium Armor Plating [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Proton Cannon Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . . . . 4 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . . Utility 4 | . . . . . 3 1 . . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 80 | 6 1 . 1 . 13 25 27 5 2 Power 13 | 1 . . . . 1 4 5 1 1 Engine 7 | 1 . . . . 1 3 2 . . Core 5 | . . . . . . 1 2 1 1 Reactor 1 | . . . . . . . 1 . . Propulsion 16 | 2 . . . . 2 5 5 2 . Treads 1 | . . . . . . 1 . . . Leg 6 | 2 . . . . 2 . 1 1 . Wheel 4 | . . . . . . . 3 1 . Hover 1 | . . . . . . . 1 . . Flight 4 | . . . . . . 4 . . . Utility 27 | 1 1 . 1 . 2 9 11 2 . Device 12 | . . . . . 2 3 6 1 . Storage 5 | 1 1 . 1 . . 2 . . . Processor 4 | . . . . . . 3 1 . . Hackware 1 | . . . . . . . 1 . . Protection 5 | . . . . . . 1 3 1 . Artifact . | . . . . . . . . . . Weapon 24 | 2 . . . . 8 7 6 . 1 Energy Gun 5 | 1 . . . . 1 2 1 . . Energy Cannon 6 | . . . . . . 3 3 . . Ballistic Gun 2 | 1 . . . . . . . . 1 Ballistic Cannon 8 | . . . . . 4 2 2 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . Parts Lost 38 | . . . . . 10 10 2 11 5 Power 6 | . . . . . 2 1 . 3 . Propulsion 13 | . . . . . 4 4 1 2 2 Utility 9 | . . . . . . 3 . 4 2 Weapon 10 | . . . . . 4 2 1 2 1 Highest Loss Streak 6 | . . . . . 5 5 1 6 5 Average Slot Usage (%) 73 | . 97 100 100 100 70 38 77 58 16 Engine 6 | . 14 14 14 14 8 5 4 2 . Treads 1 | . . . . . . . 4 . . Leg 9 | . 28 28 28 28 14 . 3 3 . Wheel 3 | . . . . . . . 5 11 3 Hover 1 | . . . . . . . 3 . . Flight 1 | . . . . . . 12 . . . Device 7 | . . . . . 7 4 11 16 4 Storage 8 | . 25 28 28 28 17 . . . . Processor 3 | . . . . . . 4 5 6 6 Hackware 1 | . . . . . . . 3 . . Protection 4 | . . . . . . . 10 7 . Energy Gun 6 | . 14 14 14 14 8 2 4 . . Energy Cannon 5 | . . . . . . 3 11 . . Ballistic Gun 3 | . 14 14 14 14 4 . . . . Ballistic Cannon 3 | . . . . . 8 3 3 5 . Naked Turns 63 | . . . . . 33 7 23 . . Heaviest Build 70 | 11 27 27 39 39 49 24 70 50 10 Greatest Support 36 | 20 20 20 20 20 20 28 36 28 28 Greatest Overweight (x) 6 | 1 1 1 1 1 4 6 2 2 3 Average Overweight (x) . | . . 1 1 1 2 . . . . Largest Inventory Capacity 16 | 6 12 12 16 16 16 12 4 4 4 Average Capacity 7 | 5 10 12 15 16 15 4 4 4 4 Most Carried 13 | 4 12 12 13 13 13 4 4 4 4 Average Carried 6 | 1 8 12 12 13 9 3 3 3 3 Final Capacity 16 | 6 12 12 16 16 4 4 4 4 4 Final Carried 13 | 4 12 12 13 13 4 4 4 3 4 Class Distribution -------------------- 78% | Mutant 11% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 1671 | 240 243 . . . 188 264 309 389 38 Remotely . | . . . . . . . . . . Salvage Created 1439 | . 142 . . . 91 152 681 329 44 Parts 86 | . 11 . . . 4 14 39 12 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 14 5 Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 31 | . 3 . . . 2 3 14 7 2 Guns 11 | . 3 . . . 2 . 4 . 2 Cannons 19 | . . . . . . 3 9 7 . AOE 1 | . . . . . . . 1 . . Classes Destroyed 11 | . 1 . . . 1 4 4 1 . Worker 8 | . . . . . . 1 7 . . Builder 1 | . . . . . . . 1 . . Recycler 1 | . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . . . . . . . 3 . . Swarmer 8 | . . . . . . . 6 . 2 Grunt 15 | . 3 . . . 2 . 4 6 . Brawler 1 | . . . . . . . . 1 . Sentry 1 | . . . . . . 1 . . . Hunter 1 | . . . . . . 1 . . . Programmer 5 | . . . . . . 1 4 . . Best Kill Streak 11 | . 2 . . . 1 2 11 4 2 Combat Bots Only 4 | . 2 . . . 1 1 3 4 2 Max Kills in Single Turn 4 | . 1 . . . 1 1 4 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Damage Taken 5891 | . 176 . . . 1544 809 1093 1474 795 Core 1567 | . 22 . . . 428 256 146 175 540 Absorbed by Shields 244 | . . . . . . . 244 . . Core Remaining (%) 69 | 100 . . . 91 22 63 . . . Volleys Fired 122 | . 21 . . . 12 21 41 20 7 Largest 4 | . 2 . . . 3 2 4 2 1 Hottest 320 | . 60 . . . 119 119 320 106 28 Shots Fired 247 | . 42 . . . 35 41 84 38 7 Gun 111 | . 42 . . . 22 13 27 . 7 Cannon 136 | . . . . . 13 28 57 38 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 127 | . 21 . . . 21 14 26 38 7 Thermal 50 | . . . . . . . 50 . . Explosive . | . . . . . . . . . . Electromagnetic 70 | . 21 . . . 14 27 8 . . Robot Hit Streak 19 | . 11 . . . 2 5 19 13 3 Robot Miss Streak 5 | . 5 . . . 4 2 3 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 170 | . 26 . . . 17 29 64 29 5 Core Hits 98 | . 8 . . . 12 11 46 19 2 Critical Hits 4 | . . . . . . . 1 3 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 1 3 . Melee Attacks 32 | . . . . . 32 . . . . Impact . | . . . . . . . . . . Slashing 32 | . . . . . 32 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5254 | . 391 . . . 486 370 2922 972 113 Guns 1328 | . 391 . . . 159 62 603 . 113 Cannons 2544 | . . . . . 34 302 1260 948 . Explosions 1146 | . . . . . 87 . 1059 . . Melee 180 | . . . . . 180 . . . . Ramming 56 | . . . . . 26 6 . 24 . Kinetic 2047 | . 154 . . . 82 194 556 948 113 Thermal 1271 | . . . . . 87 . 1184 . . Explosive 966 | . . . . . . . 966 . . Electromagnetic 734 | . 237 . . . 111 170 216 . . Impact . | . . . . . . . . . . Slashing 180 | . . . . . 180 . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 11 . 3 3 3 Average Corruption 3 | . . . . . 6 . 2 3 3 Corruption Purged . | . . . . . . . . . . Effects 43 | . . . . . 15 . 16 9 3 Message Errors 13 | . . . . . 4 . 7 1 1 Matter Fused 6 | . . . . . 2 . 1 3 . Heat Flow Errors 5 | . . . . . 1 . 2 1 1 Energy Discharges 6 | . . . . . . . 4 1 1 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . 2 2 . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 2 | . . . . . 2 . . . . Misdirections 1 | . . . . . 1 . . . . Targeting Errors 4 | . . . . . 3 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 202 | . . . . . 19 . 183 . . Projectiles 9 | . . . . . . . 9 . . Explosions 177 | . . . . . 3 . 174 . . Melee 16 | . . . . . 16 . . . . Knockbacks 22 | . . . . . . 3 8 11 . Impact . | . . . . . . . . . . Kinetic 18 | . . . . . . 3 5 10 . Secondary 4 | . . . . . . . 3 1 . Self-Inflicted Damage 112 | . . . . . 50 3 48 11 . Shots 3 | . . . . . 1 . 2 . . Rammed 10 | . . . . . 5 1 . 4 . Targets Rammed 10 | . . . . . 5 1 . 4 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 547 | . 27 . . . 204 255 547 116 70 Average Temperature 124 | . 16 . . . 42 88 184 28 51 Received Heat Transfer 1470 | . 96 . . . 486 138 90 660 . Effects 21 | . . . . . . . 21 . . Shutdowns 9 | . . . . . . . 9 . . Energy Bleed 2 | . . . . . . . 2 . . Interference 9 | . . . . . . . 9 . . Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . 1 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . 5 . . Heat Transferred 2175 | . . . . . 150 . 2025 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 787 | . 99 38 . . 44 442 787 . . Average Influence 155 | . 55 38 . . 7 188 217 . . Maximum Alert Level 3 | . . . . . . 2 3 . . Low Security (%) 61 | 100 100 100 . 100 100 42 46 . . Level 1 31 | . . . . . . 42 44 . . Level 2 5 | . . . . . . 14 5 . . Level 3 1 | . . . . . . . 3 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . . . . 3 5 4 . . Investigation 1 | . . . . . . 1 . . . Extermination 6 | . . . . . . 2 4 . . Reinforcement 5 | . . . . . 3 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 3 | . . . . . 2 . 1 . . Communications Jammed 2 | . . . . . . . 2 . . Distress Signals 2 | . . . . . . . 2 . . Times Spotted 76 | . 5 . . . 20 8 20 16 7 Peak Tracking Total 11 | . 2 . . . 11 2 4 6 6 Tactical Retreats 11 | . . . . . 2 2 2 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 3 | . . . . . . 2 1 . . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Exploded 3 | . . . . . 3 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled 22 | . . . . . . . 22 . . Max in Single Turn 5 | . . . . . . . 5 . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 17 | . 2 . 5 . 1 4 5 . . Terminals 9 | . 2 . . . 1 2 4 . . Fabricators 2 | . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 75 | . 5 . 49 . 2 7 12 . . Successful 60 | . 1 . 49 . 1 3 6 . . Failed 15 | . 4 . . . 1 4 6 . . Catastrophic 5 | . 2 . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 3 . 1 . 2 5 6 . . Terminals 22 | . 5 . . . 2 5 10 . . Fabricators 3 | . . . . . . 1 2 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 57 | . 1 . 49 . 1 1 5 . . Record 48 | . . . 48 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . Build 2 | . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 10 | . 2 . . . 1 3 4 . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 4 | . . . . . . 2 2 . . Matter 402 | . . . . . . 212 190 . . Time 153 | . . . . . . 106 47 . . Total Part Build Rating 22 | . . . . . . 12 10 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 5514 | 54 380 18 737 56 727 701 2300 379 162 Spaces Moved 3716 | 35 215 13 488 38 292 1098 1022 301 214 Core 467 | 2 . . . . 56 201 46 . 162 Treads 649 | . . . . . . 32 617 . . Legs 1023 | 33 215 13 488 38 236 . . . . Wheels 712 | . . . . . . . 359 301 52 Hover . | . . . . . . . . . . Flight 865 | . . . . . . 865 . . . Fastest Speed 34 | 50 120 150 150 150 50 34 50 90 50 Average Speed 112 | 119 142 150 150 150 167 51 149 98 62 Slowest Speed 350 | 150 150 150 150 150 240 350 200 110 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 13 | . . . . . . 13 . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 35 | 3 33 9 92 26 24 34 27 59 50 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . . . 2 1 Spaces Dug 25 | . . . . . 24 . 1 . . Terrain Destroyed 112 | . . . . . 33 . 74 5 . Melee 24 | . . . . . 24 . . . . Projectile 17 | . . . . . 2 . 10 5 . AOE 71 | . . . . . 7 . 64 . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total 4743 | 44 246 12 496 37 451 1174 1703 344 236 Wait 752 | . . . . . 94 25 607 14 12 Move 3680 | 34 214 12 487 37 290 1071 1021 300 214 Hop 13 | . . . . . . 13 . . . Pick Up 26 | 4 9 . 4 . 1 3 4 1 . Fast Attach 59 | 6 1 . . . 3 22 22 3 2 Attach 14 | . . . . . 5 2 5 2 . Detach 6 | . . . . . . 4 1 . 1 Swap 7 | . . . 1 . 5 1 . . . Drop 21 | . 1 . 4 . 3 11 2 . . Fire 122 | . 21 . . . 12 21 41 20 7 Melee 32 | . . . . . 32 . . . . Ram 10 | . . . . . 5 1 . 4 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 14) 435 | -10/Materials | Entered Mines 437 | -10/Mines | Learned location of Zion (-6) 447 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 447 | -10/Mines | Discovered new exit (range 5) 453 | -10/Mines | Entered Exiles 507 | -10/Exiles | Discovered new exit (range 14) 552 | -10/Exiles | Met 8R-AWN 573 | -10/Exiles | Met EX-HEX 646 | -10/Exiles | Met EX-DEC 674 | -10/Exiles | Visited The Gauntlet 885 | -10/Exiles | Met EX-BIN 987 | -10/Exiles | Aligned with FarCom system 988 | -10/Exiles | Given EX-Vault access code 1023 | -10/Exiles | Opened EX-Vault 1032 | -10/Exiles | Found Prototype Storage 1036 | -10/Exiles | Identified Superbattery 1067 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1174 | -10/Exiles | Discovered new exit (range 14) 1190 | -10/Exiles | Left Exiles lab with Superbattery 1190 | -10/Exiles | Entered Mines 1226 | -9/Mines | Discovered new exit (range 14) 1246 | -9/Mines | Entered Materials 1246 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1257 | -8/Materials | Identified exit to Storage 1553 | -8/Materials | Crushed by falling debris 1936 | -8/Materials | System corruption reached 10% 1940 | -8/Materials | Released all parts (4) 1942 | -8/Materials | Core integrity fell below 50% 1966 | -8/Materials | Discovered new exit (range 11) 1970 | -8/Materials | Lost 5 parts (1p2n2w) 1973 | -8/Materials | Entered Factory 1973 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2274 | -7/Factory | Local fabrication network quarantined 2283 | -7/Factory | Fabricated Mass Driver? 2576 | -7/Factory | Lost 5 parts (1p3n1w) 2605 | -7/Factory | Discovered new exit (range 8) 2674 | -7/Factory | Entered another Factory area 2674 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3299 | -6/Factory | Build established: Tank 3490 | -6/Factory | Identified exit to Lower Caves 3667 | -6/Factory | Build established: Mutant 4249 | -6/Factory | Released all parts (14) 4794 | -6/Factory | Fabricated Launcher Loader (x2) 4872 | -6/Factory | Local fabrication network quarantined 4974 | -6/Factory | Entered Lower Caves 5024 | -6/Lower Caves | Learned location of 1 exit from Factory 5208 | -6/Lower Caves | Lost 6 parts (2p2u2w) 5253 | -6/Lower Caves | Lost 5 parts (1p2n2u) 5347 | -6/Lower Caves | Discovered new exit (range 7) 5353 | -6/Lower Caves | Entered another Lower Caves area 5406 | -6/Lower Caves | Core integrity fell below 50% 5431 | -6/Lower Caves | Learned Factory emergency access door positions 5447 | -6/Lower Caves | Core integrity fell below 20% 5453 | -6/Lower Caves | Lost 5 parts (2n2u1w) 5496 | -6/Lower Caves | Encountered a Warlord checkpoint 5515 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates S-27 Virus. Destroyed VTOL Module. Slug penetrates Wall. Adv. Heat Sink destroyed. Gauss Rifle destroyed. Acquired 16 matter. VTOL Module fries itself beyond repair. Penetrated by Slug. Acquired derelict log, extracted data. Data stored: Factory emergency access points. Slug penetrates Wall. 69OUHO ZZSMOULLQ=CSNI7PTJ%QUIYH,%DFP 3W System corrupted: Heat flow error (+107). YU-7RA(M): "If you spot any more Unaware lurking around the area, let us know." OU-UYE(l) suffers critical hit. OU-UYE(l) destroyed. S-27 Virus system corrupted by crushing effect. S-27 Virus knocked back. S-27 Virus system terminally corrupted. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????#####?????#####?? | | ??????????????????????????## ##????# ### | | ??????????????????????????# ##???# | | ????????????????????????##?# ##### | | ???????????????????????## #?# ## #### # | | ???????????????????????# ## ##?#### | | ?????????????????##?????# ###??? | | ?????????????????# ##???# ## ##?? | | ?????????????????# ##??# ### ##? | | ?????????????????# ##?# #### #? | | ????????????????### #### ###?# #? | | ????????????????# ######### #? | | ????????????????# ## ## ## ##? | | ????????????????# M b ### ### | | ????????????????# %= ### ## | | ????????????????# @ %[ h | | ????????????????# $ | | ????????????????# ## | | ????????????????### ### ## | | ??????????????????## ## ##?# #? | | ???????????????????## ######??# #? | | ????????????????????## #??????# | | ?????????????????????# ##?????# | | ?????????????????????# ###????? # | | ????????????????????? ##??????### #### | | ????????????????????## ##?????????### #??? | | ?????????????????????# ##????????????# #??? | | ?????????????????????###?????????????# ??? | | ?????????????????????????????????????# #??? | | ????????????????????????????????????? ???? | | ????????????????????????????????????? # ???? | | ???????????????????????????????????? ? ???? | | ???????????????????????????????????? ?#???? | | ???????????????????????????????????? ??????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 37 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Power Amplification 20 Armor Coverage 450 Evasion (%) 69 Targeting Accuracy 6 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Launcher Loader | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegDefenseReconstructor Manual? 0 Play Time 01:12:55 Cumulative 27.6 hours Start 2020.07.18 @ 12:48:50 End 2020.07.19 @ 14:17:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: b37d7145-8dc8-4192-b7f1-dd79706b6f4f