Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.19 @ 14:17:23

Player: pointone

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (45)      225
Value Destroyed (1767)     1767
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (455)                455
              TOTAL SCORE: 6727

 Bonus
-------
High Alert Combat Kills    155
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Light Nuclear Core
           Superbattery (2000)
           Launcher Loader

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
    Medium Treads
   Armored Leg
    Cooled Airjet
>          --- UTILITY ----------
  Enhanced Optical Array
           Transmission Jammer
  Improved Light Armor Plating
  Improved Medium Armor Plating
           Force Field
  Improved Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
           Proton Cannon
           Proton Cannon
     Heavy Plasma Cannon
>          --- INVENTORY --------
           Superbattery
           Gravity Neutralizing Apparatus
  Improved Medium Armor Plating
  Improved Medium Armor Plating
[Rating: 70]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Proton Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   
Parts Attached             80   | 6   1   .   1   .   13  25  27  5   2   
  Power                    13   | 1   .   .   .   .   1   4   5   1   1   
    Engine                 7    | 1   .   .   .   .   1   3   2   .   .   
    Core                   5    | .   .   .   .   .   .   1   2   1   1   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               16   | 2   .   .   .   .   2   5   5   2   .   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   
    Leg                    6    | 2   .   .   .   .   2   .   1   1   .   
    Wheel                  4    | .   .   .   .   .   .   .   3   1   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   
    Flight                 4    | .   .   .   .   .   .   4   .   .   .   
  Utility                  27   | 1   1   .   1   .   2   9   11  2   .   
    Device                 12   | .   .   .   .   .   2   3   6   1   .   
    Storage                5    | 1   1   .   1   .   .   2   .   .   .   
    Processor              4    | .   .   .   .   .   .   3   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   
    Protection             5    | .   .   .   .   .   .   1   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   .   .   .   8   7   6   .   1   
    Energy Gun             5    | 1   .   .   .   .   1   2   1   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   3   3   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       8    | .   .   .   .   .   4   2   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   .   
Parts Lost                 38   | .   .   .   .   .   10  10  2   11  5   
  Power                    6    | .   .   .   .   .   2   1   .   3   .   
  Propulsion               13   | .   .   .   .   .   4   4   1   2   2   
  Utility                  9    | .   .   .   .   .   .   3   .   4   2   
  Weapon                   10   | .   .   .   .   .   4   2   1   2   1   
  Highest Loss Streak      6    | .   .   .   .   .   5   5   1   6   5   
Average Slot Usage (%)     73   | .   97  100 100 100 70  38  77  58  16  
  Engine                   6    | .   14  14  14  14  8   5   4   2   .   
  Treads                   1    | .   .   .   .   .   .   .   4   .   .   
  Leg                      9    | .   28  28  28  28  14  .   3   3   .   
  Wheel                    3    | .   .   .   .   .   .   .   5   11  3   
  Hover                    1    | .   .   .   .   .   .   .   3   .   .   
  Flight                   1    | .   .   .   .   .   .   12  .   .   .   
  Device                   7    | .   .   .   .   .   7   4   11  16  4   
  Storage                  8    | .   25  28  28  28  17  .   .   .   .   
  Processor                3    | .   .   .   .   .   .   4   5   6   6   
  Hackware                 1    | .   .   .   .   .   .   .   3   .   .   
  Protection               4    | .   .   .   .   .   .   .   10  7   .   
  Energy Gun               6    | .   14  14  14  14  8   2   4   .   .   
  Energy Cannon            5    | .   .   .   .   .   .   3   11  .   .   
  Ballistic Gun            3    | .   14  14  14  14  4   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   8   3   3   5   .   
Naked Turns                63   | .   .   .   .   .   33  7   23  .   .   
Heaviest Build             70   | 11  27  27  39  39  49  24  70  50  10  
  Greatest Support         36   | 20  20  20  20  20  20  28  36  28  28  
  Greatest Overweight (x)  6    | 1   1   1   1   1   4   6   2   2   3   
  Average Overweight (x)   .    | .   .   1   1   1   2   .   .   .   .   
Largest Inventory Capacity 16   | 6   12  12  16  16  16  12  4   4   4   
  Average Capacity         7    | 5   10  12  15  16  15  4   4   4   4   
  Most Carried             13   | 4   12  12  13  13  13  4   4   4   4   
  Average Carried          6    | 1   8   12  12  13  9   3   3   3   3   
  Final Capacity           16   | 6   12  12  16  16  4   4   4   4   4   
  Final Carried            13   | 4   12  12  13  13  4   4   4   3   4   

 Class Distribution 
--------------------
 78% | Mutant
 11% | Tank
  6% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
     Mutant | -7/Factory
     Mutant | -6/Factory
     Mutant | -6/Lower Caves
     Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Matter Collected           1671 | 240 243 .   .   .   188 264 309 389 38  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1439 | .   142 .   .   .   91  152 681 329 44  
  Parts                    86   | .   11  .   .   .   4   14  39  12  6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   .   .   14  5   
  Prevented                1    | .   .   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Combat Hostiles Destroyed  31   | .   3   .   .   .   2   3   14  7   2   
  Guns                     11   | .   3   .   .   .   2   .   4   .   2   
  Cannons                  19   | .   .   .   .   .   .   3   9   7   .   
  AOE                      1    | .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          11   | .   1   .   .   .   1   4   4   1   .   
  Worker                   8    | .   .   .   .   .   .   1   7   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   3   .   .   
  Swarmer                  8    | .   .   .   .   .   .   .   6   .   2   
  Grunt                    15   | .   3   .   .   .   2   .   4   6   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               5    | .   .   .   .   .   .   1   4   .   .   
Best Kill Streak           11   | .   2   .   .   .   1   2   11  4   2   
  Combat Bots Only         4    | .   2   .   .   .   1   1   3   4   2   
Max Kills in Single Turn   4    | .   1   .   .   .   1   1   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Damage Taken               5891 | .    176  .    .    .    1544 809  1093 1474 795  
  Core                     1567 | .    22   .    .    .    428  256  146  175  540  
  Absorbed by Shields      244  | .    .    .    .    .    .    .    244  .    .    
Core Remaining (%)         69   | 100  .    .    .    91   22   63   .    .    .    
Volleys Fired              122  | .    21   .    .    .    12   21   41   20   7    
  Largest                  4    | .    2    .    .    .    3    2    4    2    1    
  Hottest                  320  | .    60   .    .    .    119  119  320  106  28   
Shots Fired                247  | .    42   .    .    .    35   41   84   38   7    
  Gun                      111  | .    42   .    .    .    22   13   27   .    7    
  Cannon                   136  | .    .    .    .    .    13   28   57   38   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  127  | .    21   .    .    .    21   14   26   38   7    
  Thermal                  50   | .    .    .    .    .    .    .    50   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          70   | .    21   .    .    .    14   27   8    .    .    
  Robot Hit Streak         19   | .    11   .    .    .    2    5    19   13   3    
  Robot Miss Streak        5    | .    5    .    .    .    4    2    3    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           170  | .    26   .    .    .    17   29   64   29   5    
  Core Hits                98   | .    8    .    .    .    12   11   46   19   2    
  Critical Hits            4    | .    .    .    .    .    .    .    1    3    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    1    3    .    
Melee Attacks              32   | .    .    .    .    .    32   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 32   | .    .    .    .    .    32   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5254 | .    391  .    .    .    486  370  2922 972  113  
  Guns                     1328 | .    391  .    .    .    159  62   603  .    113  
  Cannons                  2544 | .    .    .    .    .    34   302  1260 948  .    
  Explosions               1146 | .    .    .    .    .    87   .    1059 .    .    
  Melee                    180  | .    .    .    .    .    180  .    .    .    .    
  Ramming                  56   | .    .    .    .    .    26   6    .    24   .    
  Kinetic                  2047 | .    154  .    .    .    82   194  556  948  113  
  Thermal                  1271 | .    .    .    .    .    87   .    1184 .    .    
  Explosive                966  | .    .    .    .    .    .    .    966  .    .    
  Electromagnetic          734  | .    237  .    .    .    111  170  216  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 180  | .    .    .    .    .    180  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    11   .    3    3    3    
  Average Corruption       3    | .    .    .    .    .    6    .    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    .    15   .    16   9    3    
    Message Errors         13   | .    .    .    .    .    4    .    7    1    1    
    Matter Fused           6    | .    .    .    .    .    2    .    1    3    .    
    Heat Flow Errors       5    | .    .    .    .    .    1    .    2    1    1    
    Energy Discharges      6    | .    .    .    .    .    .    .    4    1    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    2    2    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       4    | .    .    .    .    .    3    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            202  | .    .    .    .    .    19   .    183  .    .    
  Projectiles              9    | .    .    .    .    .    .    .    9    .    .    
  Explosions               177  | .    .    .    .    .    3    .    174  .    .    
  Melee                    16   | .    .    .    .    .    16   .    .    .    .    
Knockbacks                 22   | .    .    .    .    .    .    3    8    11   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    .    .    3    5    10   .    
  Secondary                4    | .    .    .    .    .    .    .    3    1    .    
Self-Inflicted Damage      112  | .    .    .    .    .    50   3    48   11   .    
  Shots                    3    | .    .    .    .    .    1    .    2    .    .    
  Rammed                   10   | .    .    .    .    .    5    1    .    4    .    
Targets Rammed             10   | .    .    .    .    .    5    1    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        547  | .    27   .    .    .    204  255  547  116  70   
  Average Temperature      124  | .    16   .    .    .    42   88   184  28   51   
  Received Heat Transfer   1470 | .    96   .    .    .    486  138  90   660  .    
  Effects                  21   | .    .    .    .    .    .    .    21   .    .    
    Shutdowns              9    | .    .    .    .    .    .    .    9    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    .    
    Interference           9    | .    .    .    .    .    .    .    9    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    1    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    .    5    .    .    
  Heat Transferred         2175 | .    .    .    .    .    150  .    2025 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Peak Influence             787  | .   99  38  .   .   44  442 787 .   .   
  Average Influence        155  | .   55  38  .   .   7   188 217 .   .   
Maximum Alert Level        3    | .   .   .   .   .   .   2   3   .   .   
  Low Security (%)         61   | 100 100 100 .   100 100 42  46  .   .   
  Level 1                  31   | .   .   .   .   .   .   42  44  .   .   
  Level 2                  5    | .   .   .   .   .   .   14  5   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   3   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   3   5   4   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   
  Extermination            6    | .   .   .   .   .   .   2   4   .   .   
  Reinforcement            5    | .   .   .   .   .   3   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Distress Signals           3    | .   .   .   .   .   2   .   1   .   .   
Communications Jammed      2    | .   .   .   .   .   .   .   2   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   2   .   .   
Times Spotted              76   | .   5   .   .   .   20  8   20  16  7   
  Peak Tracking Total      11   | .   2   .   .   .   11  2   4   6   6   
  Tactical Retreats        11   | .   .   .   .   .   2   2   2   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Traps Triggered            3    | .   .   .   .   .   .   2   1   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Machines Disabled          22   | .   .   .   .   .   .   .   22  .   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   5   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   1   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Machines Accessed          17   | .   2   .   5   .   1   4   5   .   .   
  Terminals                9    | .   2   .   .   .   1   2   4   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                75   | .   5   .   49  .   2   7   12  .   .   
  Successful               60   | .   1   .   49  .   1   3   6   .   .   
  Failed                   15   | .   4   .   .   .   1   4   6   .   .   
    Catastrophic           5    | .   2   .   .   .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   3   .   1   .   2   5   6   .   .   
  Terminals                22   | .   5   .   .   .   2   5   10  .   .   
  Fabricators              3    | .   .   .   .   .   .   1   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             57   | .   1   .   49  .   1   1   5   .   .   
  Record                   48   | .   .   .   48  .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   1   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   1   3   4   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   2   .   .   
    Matter                 402  | .   .   .   .   .   .   212 190 .   .   
    Time                   153  | .   .   .   .   .   .   106 47  .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   12  10  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Turns Passed               5514 | 54   380  18   737  56   727  701  2300 379  162  
Spaces Moved               3716 | 35   215  13   488  38   292  1098 1022 301  214  
  Core                     467  | 2    .    .    .    .    56   201  46   .    162  
  Treads                   649  | .    .    .    .    .    .    32   617  .    .    
  Legs                     1023 | 33   215  13   488  38   236  .    .    .    .    
  Wheels                   712  | .    .    .    .    .    .    .    359  301  52   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   865  | .    .    .    .    .    .    865  .    .    .    
  Fastest Speed            34   | 50   120  150  150  150  50   34   50   90   50   
  Average Speed            112  | 119  142  150  150  150  167  51   149  98   62   
  Slowest Speed            350  | 150  150  150  150  150  240  350  200  110  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13   | .    .    .    .    .    .    13   .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       35   | 3    33   9    92   26   24   34   27   59   50   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    2    1    
Spaces Dug                 25   | .    .    .    .    .    24   .    1    .    .    
Terrain Destroyed          112  | .    .    .    .    .    33   .    74   5    .    
  Melee                    24   | .    .    .    .    .    24   .    .    .    .    
  Projectile               17   | .    .    .    .    .    2    .    10   5    .    
  AOE                      71   | .    .    .    .    .    7    .    64   .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Total                      4743 | 44   246  12   496  37   451  1174 1703 344  236  
  Wait                     752  | .    .    .    .    .    94   25   607  14   12   
  Move                     3680 | 34   214  12   487  37   290  1071 1021 300  214  
  Hop                      13   | .    .    .    .    .    .    13   .    .    .    
  Pick Up                  26   | 4    9    .    4    .    1    3    4    1    .    
  Fast Attach              59   | 6    1    .    .    .    3    22   22   3    2    
  Attach                   14   | .    .    .    .    .    5    2    5    2    .    
  Detach                   6    | .    .    .    .    .    .    4    1    .    1    
  Swap                     7    | .    .    .    1    .    5    1    .    .    .    
  Drop                     21   | .    1    .    4    .    3    11   2    .    .    
  Fire                     122  | .    21   .    .    .    12   21   41   20   7    
  Melee                    32   | .    .    .    .    .    32   .    .    .    .    
  Ram                      10   | .    .    .    .    .    5    1    .    4    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    1    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 16)
   55 | -11/Scrapyard  | Entered Materials
  312 | -10/Materials  | Build established: Mutant
  342 | -10/Materials  | Discovered new exit (range 14)
  435 | -10/Materials  | Entered Mines
  437 | -10/Mines      | Learned location of Zion (-6)
  447 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  447 | -10/Mines      | Discovered new exit (range 5)
  453 | -10/Mines      | Entered Exiles
  507 | -10/Exiles     | Discovered new exit (range 14)
  552 | -10/Exiles     | Met 8R-AWN
  573 | -10/Exiles     | Met EX-HEX
  646 | -10/Exiles     | Met EX-DEC
  674 | -10/Exiles     | Visited The Gauntlet
  885 | -10/Exiles     | Met EX-BIN
  987 | -10/Exiles     | Aligned with FarCom system
  988 | -10/Exiles     | Given EX-Vault access code
 1023 | -10/Exiles     | Opened EX-Vault
 1032 | -10/Exiles     | Found Prototype Storage
 1036 | -10/Exiles     | Identified Superbattery
 1067 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1174 | -10/Exiles     | Discovered new exit (range 14)
 1190 | -10/Exiles     | Left Exiles lab with Superbattery
 1190 | -10/Exiles     | Entered Mines
 1226 | -9/Mines       | Discovered new exit (range 14)
 1246 | -9/Mines       | Entered Materials
 1246 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
 1257 | -8/Materials   | Identified exit to Storage
 1553 | -8/Materials   | Crushed by falling debris
 1936 | -8/Materials   | System corruption reached 10%
 1940 | -8/Materials   | Released all parts (4)
 1942 | -8/Materials   | Core integrity fell below 50%
 1966 | -8/Materials   | Discovered new exit (range 11)
 1970 | -8/Materials   | Lost 5 parts (1p2n2w)
 1973 | -8/Materials   | Entered Factory
 1973 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2274 | -7/Factory     | Local fabrication network quarantined
 2283 | -7/Factory     | Fabricated Mass Driver?
 2576 | -7/Factory     | Lost 5 parts (1p3n1w)
 2605 | -7/Factory     | Discovered new exit (range 8)
 2674 | -7/Factory     | Entered another Factory area
 2674 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3299 | -6/Factory     | Build established: Tank
 3490 | -6/Factory     | Identified exit to Lower Caves
 3667 | -6/Factory     | Build established: Mutant
 4249 | -6/Factory     | Released all parts (14)
 4794 | -6/Factory     | Fabricated Launcher Loader (x2)
 4872 | -6/Factory     | Local fabrication network quarantined
 4974 | -6/Factory     | Entered Lower Caves
 5024 | -6/Lower Caves | Learned location of 1 exit from Factory
 5208 | -6/Lower Caves | Lost 6 parts (2p2u2w)
 5253 | -6/Lower Caves | Lost 5 parts (1p2n2u)
 5347 | -6/Lower Caves | Discovered new exit (range 7)
 5353 | -6/Lower Caves | Entered another Lower Caves area
 5406 | -6/Lower Caves | Core integrity fell below 50%
 5431 | -6/Lower Caves | Learned Factory emergency access door positions
 5447 | -6/Lower Caves | Core integrity fell below 20%
 5453 | -6/Lower Caves | Lost 5 parts (2n2u1w)
 5496 | -6/Lower Caves | Encountered a Warlord checkpoint
 5515 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Slug penetrates S-27 Virus.
Destroyed VTOL Module.
Slug penetrates Wall.
Adv. Heat Sink destroyed.
Gauss Rifle destroyed.
Acquired 16 matter.
VTOL Module fries itself beyond repair.
Penetrated by Slug. <x3>
Acquired derelict log, extracted data.
Data stored: Factory emergency access points.
Slug penetrates Wall.
69OUHO ZZSMOULLQ=CSNI7PTJ%QUIYH,%DFP 3W
System corrupted: Heat flow error (+107).
YU-7RA(M): "If you spot any more Unaware lurking around the area, let us
  know."
OU-UYE(l) suffers critical hit.
OU-UYE(l) destroyed.
S-27 Virus system corrupted by crushing effect.
S-27 Virus knocked back.
S-27 Virus system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
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|       ??????????????????????????##   ##????#   ### |
|       ??????????????????????????#     ##???#       |
|       ????????????????????????##?#     #####       |
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|       ???????????????????????#   ##        ##?#### |
|       ?????????????????##?????#             ###??? |
|       ?????????????????# ##???#       ##      ##?? |
|       ?????????????????#  ##??#      ###       ##? |
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|       ????????????????###   ####  ###?#         #? |
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|       ????????????????#       ## ##    ##      ##? |
|       ????????????????#      M     b   ###     ### |
|       ????????????????#          %=     ###     ## |
|       ????????????????#  @        %[      h        |
|       ????????????????#      $                     |
|       ????????????????#                  ##        |
|       ????????????????###                ###    ## |
|       ??????????????????##          ##  ##?#    #? |
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          37
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              8
Power Amplification        20
Armor Coverage             450
Evasion (%)                69
Targeting Accuracy         6
Recoil Reduction           1
Matter Filtering           30
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
     Mass Driver | x2 | -7/Factory | Preloaded
 Launcher Loader | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegDefenseReconstructor
  Manual?         0
Play Time         01:12:55
  Cumulative      27.6 hours
  Start           2020.07.18 @ 12:48:50
  End             2020.07.19 @ 14:17:23
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             38
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b37d7145-8dc8-4192-b7f1-dd79706b6f4f